@Emperor_Taiki:
Generaly theater level games are considered grand strategy where your moving units and forces to general locations but not moving them around on or near the battlefield. Which is pretty much standard A&A.
hmmm I’ve never heard of WW2 theatres as grand strategy as that usually consists of an entire nation’s resources, goals and gets involved in the foreign policy and the politics of the nation. The highest level of war fighting.
The Operational Art of warfare usually occupies itself with addressing concerns of logistics, cooperation and synergy, and… well it is still a pretty vague term but generally you can whittle it down to how you fight a series of battles. So, zero economics or politics but still above the gun sights.
General Officer stuff but not Joint Chiefs and not LCols.
Anyway, I think we’re getting side-tracked from the original point being made my CHL: if the game is theatre-specific then the designers can layer on theatre-specific rules.
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