So using one ammo chit and a d12 you are rolling one combat round using these values?
And your saying that the loses are too high?
Also, note tiger tanks take more than one hit to destroy.
All German Infantry attacks at 2
All Allied Infantry attacks at 3
All Artillery attacks at 4
All Armored Infantry (or Panzer Grenadiers) attacks at 5
Allied Tanks attack at 6
German Tanks attack at 7
German Tiger Tanks attack at 8
German planes and Allied planes fight at different values.
German Units Attacks Blitz move Blitz move cost Dice
Infantry 2 no -
Armored Infantry 5 yes 1
Artillery 4 no -
Tanks 7 yes 1
Tiger Tanks 8 yes 2
Fighters* 7 - 1
Bombers 8 - 4
Allied Units Attacks Blitz move Blitz move cost
Infantry 3 no -
Armored Infantry 5 yes 1
Artillery 4 yes 1
Tanks 6 yes 1
Fighters 5 - -
Bombers 6 - -
• * Note defends with Anti-Aircraft rolls at 4 or less.
• * Note: Optional German Jet fighter attacks preemptively at 9.
How the new units perform:
SS Panzer:
All SS Panzer units are to be painted black and effect combat as follows:
- These units can retreat if they receive one or two hits but only at the discretion of the German player.
- For each combat action where 3 or more of these units participate then one additional D12 is rolled. Only one extra die per battle can be rolled in this manner.
- In combat they take 2 hits to destroy.
OK just roll one die for each unit. I think i fixed that but didn’t upload the current rules. I think you got those from the old AH site and i had made further changes since that time.