As to gameplay. Well we face the same problem on both fronts. In terms of materiel the French AND the Russians were no way easy prey to the Germans.
In France it was ‘old veteran thinking’ that was the problem. Gamelin was happy to sit in his chateau well aware that orders dispatched would take 24-48 hours to get to the front. When facing a armour/air heavy series of attacking spearheads (Schwerpunkts) capable of moving at mechanised speed and with instant radio communications operating between ground units, air units and a central command this was simply like a slug fighting a scorpion (my metaphor - can you tell?). At this atage - the French didn’t even understand what ‘calling in an airstrike’ meant. Unfortunately for them - the Germans had all this down pat.
You’d have thought that the Russians would be better prepared. What they saw of the rapid destruction of the French grand armie worried them greatly. But unlike French WWI thinking - the Russian army had been purged of virtually anyone who even remembered WWI!
But then this is all the history. The fact is that in A&A armies are represented by plastic tokens with predetermined attack/defense strengths. This leaves no room for the fact that in both France and Russia the failures were in human judgement - not the tools for the job. This is of course dealt with in the old A&A Pacific with Japan’s first move advantage (all units save the chinese defend at a 1 for the Japanese attack on J1).
It reminds me of when I used to ponder the loss of Japan’s skilled airforce at the Coral Sea, Midway and Guadalcanal. The factors that led to the deaths of hundred of green Japanese pilots over the Marianas (because the Japanese had neglected to develop rigorous training facilities to replace the pilots they lost.) I thought about having pink japanese fighters. Everytime a new Japanese plane was bought it would be a pink one which attacked at 2 and defended at 2. Hence over the course of the game the Japanese airforce would ‘de-skill’. Of course this would take an entertaining game and make it ever more complicated…
Just like the situation we find in this Europe game. The best way of dealing with this issue is to handicap the allies (Like in AAP41). Doing this with France is easy. With Russia is more difficult. After all if the Russian player knows his pieces will be at a disadvantage - he’ll picket his front with 1 inf in each territory. Then he doesn’t have to worry about all those tanks, fighters and expensive units being lost for nought.