2025 Classic tournament round 1 Gamerman01 v VictoryFirst (Axis)


  • TripleA Turn Summary: Japanese round 5

    TripleA Turn Summary for game: World War II Classic

    Game History

    Round: 5
    
        Purchase Units - Japanese
            Japanese buy 3 armour, 1 fighter and 4 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Japanese
            1 armour moved from Yakut S.S.R. to Novosibirsk
                  Japanese take Novosibirsk from Russians
            1 armour moved from Novosibirsk to Kazakh S.S.R.
                  Japanese take Kazakh S.S.R. from Russians
            1 infantry moved from Yakut S.S.R. to Evenki National Okrug
                  Japanese take Evenki National Okrug from Russians
            1 armour moved from India to Novosibirsk
            1 bomber moved from French Indo China to Russia
    
        Combat - Japanese
            Strategic bombing raid in Russia
                    Russians roll AA dice in Russia : 0/1 hits, 0,17 expected hits
                Bombing raid in Russia rolls: 1 and costs: 1 PU.
                Bombing raid costs 1 PU
    
        Non Combat Move - Japanese
            1 bomber moved from Russia to Caucasus
            1 armour moved from India to Caucasus
            2 fighters moved from French Indo China to Caucasus
            2 battleships, 1 carrier, 2 fighters, 1 submarine and 2 transports moved from Japan Sea Zone to French Indo China Sea Zone
            4 infantry moved from Manchuria to Yakut S.S.R.
    
        Place Units - Japanese
            3 armour placed in French Indo China
            1 fighter and 4 infantry placed in Japan
    
        Turn Complete - Japanese
            Japanese collect 42 PUs; end with 42 PUs
    

    Combat Hit Differential Summary :

    Russians AA : -0,17
    

    Savegame


  • small NCM edit J5 edit.tsvg


  • Use this one, changed my mind again. A mistake at this moment is fatal!

    J5 edit2.tsvg


  • @The_Good_Captain Rules question, can transport participate in attacks and be selected as casualties?


  • @VictoryFirst said in 2025 Classic tournament round 1 Gamerman01 v VictoryFirst (Axis):

    @The_Good_Captain Rules question, can transport participate in attacks and be selected as casualties?

    Yessir. Their attack value is zero but can be selected as casualties.


  • @VictoryFirst said in 2025 Classic tournament round 1 Gamerman01 v VictoryFirst (Axis):

    @The_Good_Captain Rules question, can transport participate in attacks and be selected as casualties?

    Rules Reference: Page 16, far right column under “How they Fight”


  • TripleA Manual Gamesave Post: Americans round 5

    TripleA Manual Gamesave Post for game: World War II Classic

    Game History

    Round: 5
    
        Purchase Units - Americans
            Americans buy 6 infantry and 2 transports; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 submarine moved from North Australia Sea Zone to French Indo China Sea Zone
            1 battleship, 1 carrier, 2 fighters and 1 transport moved from North Australia Sea Zone to French Indo China Sea Zone
            2 bombers moved from Australia to French Indo China Sea Zone
            1 infantry moved from Russia to Kazakh S.S.R.
            1 armour moved from Karelia S.S.R. to Kazakh S.S.R.
    
        Combat - Americans
            Battle in Kazakh S.S.R.
                Americans attack with 1 armour and 1 infantry
                Japanese defend with 1 armour
                    Americans roll dice for 1 armour and 1 infantry in Kazakh S.S.R., round 2 : 1/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 armour in Kazakh S.S.R., round 2 : 0/1 hits, 0.33 expected hits
                    1 armour owned by the Japanese lost in Kazakh S.S.R.
                Americans win, taking Kazakh S.S.R. from Japanese with 1 armour and 1 infantry remaining. Battle score for attacker is 5
                Casualties for Japanese: 1 armour
            Battle in French Indo China Sea Zone
                Americans attack with 1 battleship, 2 bombers, 1 carrier, 2 fighters, 1 submarine and 1 transport
                Japanese defend with 2 battleships, 1 carrier, 2 fighters, 1 submarine and 2 transports
                    Americans roll dice for 1 submarine in French Indo China Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 1 battleship, 2 bombers, 1 carrier, 2 fighters and 1 transport in French Indo China Sea Zone, round 2 : 2/6 hits, 3.17 expected hits
    

    Combat Hit Differential Summary :

    Americans regular : -1.17
    Japanese regular : -0.33
    

    Savegame


  • Uh oh. Only 2 hits in the big fleet battle, 3 1/2 expected, not good.

    Transports are extremely valuable in this situation so I can’t assume,

    Waiting on your choice

  • 2025 2024 '23 '22 '15 '11 '10 Official Q&A Moderator

    This game (the Classic version) is so serious and precise, much of the time, and then the next moment it’s simply insane, especially G1/UK1 with the high stakes ships battles lol
    It looks different after years and years of AA50 and G40.
    Here is one of those insane battles that make or break. So far looking really, really bad for me

    Awaiting casualty choice


  • Tough decision. I want to save the transports but I also want to win this battle.

    You can take the transports. Losing the fleet is worse as that will also include the transports.


  • TripleA Manual Gamesave Post: Americans round 5

    TripleA Manual Gamesave Post for game: World War II Classic

    Game History

    Round: 5
    
        Purchase Units - Americans
            Americans buy 6 infantry and 2 transports; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 submarine moved from North Australia Sea Zone to French Indo China Sea Zone
            1 battleship, 1 carrier, 2 fighters and 1 transport moved from North Australia Sea Zone to French Indo China Sea Zone
            2 bombers moved from Australia to French Indo China Sea Zone
            1 infantry moved from Russia to Kazakh S.S.R.
            1 armour moved from Karelia S.S.R. to Kazakh S.S.R.
    
        Combat - Americans
            Battle in Kazakh S.S.R.
                Americans attack with 1 armour and 1 infantry
                Japanese defend with 1 armour
                    Americans roll dice for 1 armour and 1 infantry in Kazakh S.S.R., round 2 : 1/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 armour in Kazakh S.S.R., round 2 : 0/1 hits, 0.33 expected hits
                    1 armour owned by the Japanese lost in Kazakh S.S.R.
                Americans win, taking Kazakh S.S.R. from Japanese with 1 armour and 1 infantry remaining. Battle score for attacker is 5
                Casualties for Japanese: 1 armour
            Battle in French Indo China Sea Zone
                Americans attack with 1 battleship, 2 bombers, 1 carrier, 2 fighters, 1 submarine and 1 transport
                Japanese defend with 2 battleships, 1 carrier, 2 fighters, 1 submarine and 2 transports
                    Americans roll dice for 1 submarine in French Indo China Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 1 battleship, 2 bombers, 1 carrier, 2 fighters and 1 transport in French Indo China Sea Zone, round 2 : 2/6 hits, 3.17 expected hits
                    Japanese roll dice for 1 submarine in French Indo China Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    Japanese roll dice for 2 battleships, 1 carrier, 2 fighters and 2 transports in French Indo China Sea Zone, round 2 : 2/7 hits, 3.50 expected hits
                    1 carrier owned by the Americans, 1 fighter owned by the Americans and 1 transport owned by the Americans lost in French Indo China Sea Zone
                    2 transports owned by the Japanese lost in French Indo China Sea Zone
                    Americans roll dice for 1 submarine in French Indo China Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 1 battleship, 2 bombers and 1 fighter in French Indo China Sea Zone, round 3 : 3/4 hits, 2.50 expected hits
    

    Combat Hit Differential Summary :

    Americans regular : -1.00
    Japanese regular : -1.17
    

    Savegame


  • I forgot that defending submarines can withdraw, and although I’m a little groggy after the nap, I think you would surely leave it in the battle.

    The Japanese also underperform, and the fate of the world is hanging in the balance.
    Three hits back to the Americans, and the Americans lose the transport, carrier (truly sorry, flyboys), and a fighter (he wasn’t coming back home anyway)

    With immense faith put in the submarines’ captains’ hands, the submarine unit misses all boats entirely.
    In his defense, “Manila” sounds a little bit like “Singapore”, so we’ll forgive the error, especially since he is doomed anyway. The battleship was following him to Manila, but the pilots all zeroed in (pun intended) on the Japanese fleet and are no longer using dud bombs. The Japanese are thinking positive, very happy that the USA has not discovered the atomic bomb yet. (After all, the Americans haven’t spent a dime on research since the beginning of this war)

    So 3 hits for the Americans. The supreme commander of the Pacific fleet must wait for a decision.

    What do the Japanese lose/save?


  • @gamerman01 Sub, Carrier, Fighter


  • Thanks,
    I already stayed up too late, and all day conference tomorrow, back to A&A when I can!


  • @gamerman01 Haha I just got up very early and happened to catch you online!


  • TripleA Turn Summary: Russians round 6

    TripleA Turn Summary for game: World War II Classic

    Game History

    Round: 6
    
        Purchase Units - Russians
            Russians buy 7 infantry; Remaining resources: 1 PUs; 
    
        Combat Move - Russians
            1 armour moved from Russia to Sinkiang
                  Americans take Sinkiang from Japanese
            3 infantry moved from Russia to Novosibirsk
            1 armour and 1 infantry moved from Russia to Evenki National Okrug
            3 armour and 41 infantry moved from Karelia S.S.R. to East Europe
    
        Combat - Russians
            Battle in East Europe
                Russians attack with 3 armour and 41 infantry
                Germans defend with 1 aaGun, 5 armour and 1 infantry
                    Russians roll dice for 3 armour and 41 infantry in East Europe, round 2 : 6/44 hits, 8.33 expected hits
                    Germans roll dice for 5 armour and 1 infantry in East Europe, round 2 : 1/6 hits, 2.00 expected hits
                    1 infantry owned by the Russians lost in East Europe
                    1 infantry owned by the Germans and 5 armour owned by the Germans lost in East Europe
                Russians win, taking East Europe from Germans with 3 armour and 40 infantry remaining. Battle score for attacker is 25
                Casualties for Russians: 1 infantry
                Casualties for Germans: 5 armour and 1 infantry
            Battle in Evenki National Okrug
                Russians attack with 1 armour and 1 infantry
                Japanese defend with 1 infantry
                    Russians roll dice for 1 armour and 1 infantry in Evenki National Okrug, round 2 : 1/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 infantry in Evenki National Okrug, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Evenki National Okrug
                Russians win, taking Evenki National Okrug from Japanese with 1 armour and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
            Battle in Novosibirsk
                Russians attack with 3 infantry
                Japanese defend with 1 armour
                    Russians roll dice for 3 infantry in Novosibirsk, round 2 : 1/3 hits, 0.50 expected hits
                    Japanese roll dice for 1 armour in Novosibirsk, round 2 : 0/1 hits, 0.33 expected hits
                    1 armour owned by the Japanese lost in Novosibirsk
                Russians win, taking Novosibirsk from Japanese with 3 infantry remaining. Battle score for attacker is 5
                Casualties for Japanese: 1 armour
    
        Non Combat Move - Russians
            COMMENT: North Sea - 2 US planes on US carrier, UK and Russian plane on UK carrier
            2 infantry moved from Karelia S.S.R. to East Europe
            1 aaGun moved from Karelia S.S.R. to Baltic Sea Zone
            1 aaGun and 1 transport moved from Baltic Sea Zone to North Sea Zone
            1 aaGun moved from North Sea Zone to United Kingdom
            1 submarine moved from Baltic Sea Zone to East Canada Sea Zone
            1 fighter moved from Karelia S.S.R. to North Sea Zone
            2 fighters moved from Karelia S.S.R. to United Kingdom
    
        Place Units - Russians
            1 infantry placed in Karelia S.S.R.
            6 infantry placed in Russia
    
        Turn Complete - Russians
            Russians collect 20 PUs; end with 21 PUs
    

    Combat Hit Differential Summary :

    Japanese regular : -0.67
    Germans regular : -1.00
    Russians regular : -1.50
    

    Savegame


  • I guess on Classic I should be posting USA, or the summary doesn’t show up. I know some players like to see that summary, maybe checking the game from their phones or something. I hope it’s not an annoyance to you -

    Talk later


  • TripleA Turn Summary: Germans round 6

    TripleA Turn Summary for game: World War II Classic

    Game History

    Round: 6
    
        Research Technology - Germans
            Germans spend 5 on tech rolls
                Germans rolls : 0/1 hits, 0,00 expected hits
    
        Purchase Units - Germans
            Germans buy 9 infantry; Remaining resources: 1 PUs; 
    
        Combat Move - Germans
            2 infantry moved from Caucasus to Ukraine S.S.R.
            2 infantry moved from Caucasus to Karelia S.S.R.
            1 bomber moved from Germany to Ukraine S.S.R.
            5 fighters moved from Germany to Karelia S.S.R.
            2 infantry moved from South Europe to West Europe
            2 armour moved from Germany to West Europe
            16 armour and 26 infantry moved from Caucasus to Russia
    
        Combat - Germans
            Battle in Ukraine S.S.R.
                Germans attack with 1 bomber and 2 infantry
                British defend with 1 armour
                    Germans roll dice for 1 bomber and 2 infantry in Ukraine S.S.R., round 2 : 0/3 hits, 1,00 expected hits
                    British roll dice for 1 armour in Ukraine S.S.R., round 2 : 0/1 hits, 0,33 expected hits
                    Germans roll dice for 1 bomber and 2 infantry in Ukraine S.S.R., round 3 : 1/3 hits, 1,00 expected hits
                    British roll dice for 1 armour in Ukraine S.S.R., round 3 : 0/1 hits, 0,33 expected hits
                    1 armour owned by the British lost in Ukraine S.S.R.
                Germans win, taking Ukraine S.S.R. from British with 1 bomber and 2 infantry remaining. Battle score for attacker is 5
                Casualties for British: 1 armour
            Battle in West Europe
                Germans attack with 2 armour and 2 infantry
                British defend with 1 aaGun and 2 infantry
                    Germans roll dice for 2 armour and 2 infantry in West Europe, round 2 : 1/4 hits, 1,33 expected hits
                    British roll dice for 2 infantry in West Europe, round 2 : 0/2 hits, 0,67 expected hits
                    1 infantry owned by the British lost in West Europe
                    Germans roll dice for 2 armour and 2 infantry in West Europe, round 3 : 1/4 hits, 1,33 expected hits
                    British roll dice for 1 infantry in West Europe, round 3 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Germans lost in West Europe
                    1 infantry owned by the British lost in West Europe
                Germans win, taking West Europe from British with 2 armour and 1 infantry remaining. Battle score for attacker is 3
                Casualties for British: 2 infantry
                Casualties for Germans: 1 infantry
            Battle in Karelia S.S.R.
                Germans attack with 5 fighters and 2 infantry
                Russians defend with 1 factory and 1 infantry
                    Germans roll dice for 5 fighters and 2 infantry in Karelia S.S.R., round 2 : 2/7 hits, 2,83 expected hits
                    Russians roll dice for 1 infantry in Karelia S.S.R., round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Russians lost in Karelia S.S.R.
                Germans win, taking Karelia S.S.R. from Russians with 5 fighters and 2 infantry remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
            Battle in Russia
                Germans attack with 16 armour and 26 infantry
                British defend with 1 fighter and 1 infantry; Russians defend with 1 aaGun, 1 factory and 6 infantry
                    Germans roll dice for 16 armour and 26 infantry in Russia, round 2 : 10/42 hits, 12,33 expected hits
                    Russians roll dice for 1 fighter and 7 infantry in Russia, round 2 : 1/8 hits, 3,00 expected hits
                    1 infantry owned by the Germans lost in Russia
                    6 infantry owned by the Russians, 1 fighter owned by the British and 1 infantry owned by the British lost in Russia
                Germans captures 21PUs while taking Russians capital
                Germans win, taking Russia from Russians with 16 armour and 25 infantry remaining. Battle score for attacker is 30
                Casualties for Germans: 1 infantry
                Casualties for British: 1 fighter and 1 infantry
                Casualties for Russians: 6 infantry
    
        Non Combat Move - Germans
            5 fighters moved from Karelia S.S.R. to Persia
            1 bomber moved from Ukraine S.S.R. to Persia
    
        Place Units - Germans
            9 infantry placed in Germany
    
        Turn Complete - Germans
            Germans collect 40 PUs; end with 62 PUs
    

    Combat Hit Differential Summary :

    Germans rolls : 0,00
    Russians regular : -2,33
    Germans regular : -4,83
    British regular : -0,67
    

    Savegame


  • @gamerman01 No worries, as long as the latest save game is there I’m happy.


  • I don’t feel bad about the Japanese fleet anymore 😒

Suggested Topics

  • 48
  • 29
  • 19
  • 19
  • 5
  • 1
  • 1
  • 120
Axis & Allies Boardgaming Custom Painted Miniatures

57

Online

17.5k

Users

40.0k

Topics

1.7m

Posts