2025 Classic tournament round 1 Gamerman01 v VictoryFirst (Axis)

  • 2025 2024 '23 '22 '15 '11 '10 Official Q&A Moderator

    This game (the Classic version) is so serious and precise, much of the time, and then the next moment it’s simply insane, especially G1/UK1 with the high stakes ships battles lol
    It looks different after years and years of AA50 and G40.
    Here is one of those insane battles that make or break. So far looking really, really bad for me

    Awaiting casualty choice


  • Tough decision. I want to save the transports but I also want to win this battle.

    You can take the transports. Losing the fleet is worse as that will also include the transports.


  • TripleA Manual Gamesave Post: Americans round 5

    TripleA Manual Gamesave Post for game: World War II Classic

    Game History

    Round: 5
    
        Purchase Units - Americans
            Americans buy 6 infantry and 2 transports; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 submarine moved from North Australia Sea Zone to French Indo China Sea Zone
            1 battleship, 1 carrier, 2 fighters and 1 transport moved from North Australia Sea Zone to French Indo China Sea Zone
            2 bombers moved from Australia to French Indo China Sea Zone
            1 infantry moved from Russia to Kazakh S.S.R.
            1 armour moved from Karelia S.S.R. to Kazakh S.S.R.
    
        Combat - Americans
            Battle in Kazakh S.S.R.
                Americans attack with 1 armour and 1 infantry
                Japanese defend with 1 armour
                    Americans roll dice for 1 armour and 1 infantry in Kazakh S.S.R., round 2 : 1/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 armour in Kazakh S.S.R., round 2 : 0/1 hits, 0.33 expected hits
                    1 armour owned by the Japanese lost in Kazakh S.S.R.
                Americans win, taking Kazakh S.S.R. from Japanese with 1 armour and 1 infantry remaining. Battle score for attacker is 5
                Casualties for Japanese: 1 armour
            Battle in French Indo China Sea Zone
                Americans attack with 1 battleship, 2 bombers, 1 carrier, 2 fighters, 1 submarine and 1 transport
                Japanese defend with 2 battleships, 1 carrier, 2 fighters, 1 submarine and 2 transports
                    Americans roll dice for 1 submarine in French Indo China Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 1 battleship, 2 bombers, 1 carrier, 2 fighters and 1 transport in French Indo China Sea Zone, round 2 : 2/6 hits, 3.17 expected hits
                    Japanese roll dice for 1 submarine in French Indo China Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    Japanese roll dice for 2 battleships, 1 carrier, 2 fighters and 2 transports in French Indo China Sea Zone, round 2 : 2/7 hits, 3.50 expected hits
                    1 carrier owned by the Americans, 1 fighter owned by the Americans and 1 transport owned by the Americans lost in French Indo China Sea Zone
                    2 transports owned by the Japanese lost in French Indo China Sea Zone
                    Americans roll dice for 1 submarine in French Indo China Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 1 battleship, 2 bombers and 1 fighter in French Indo China Sea Zone, round 3 : 3/4 hits, 2.50 expected hits
    

    Combat Hit Differential Summary :

    Americans regular : -1.00
    Japanese regular : -1.17
    

    Savegame


  • I forgot that defending submarines can withdraw, and although I’m a little groggy after the nap, I think you would surely leave it in the battle.

    The Japanese also underperform, and the fate of the world is hanging in the balance.
    Three hits back to the Americans, and the Americans lose the transport, carrier (truly sorry, flyboys), and a fighter (he wasn’t coming back home anyway)

    With immense faith put in the submarines’ captains’ hands, the submarine unit misses all boats entirely.
    In his defense, “Manila” sounds a little bit like “Singapore”, so we’ll forgive the error, especially since he is doomed anyway. The battleship was following him to Manila, but the pilots all zeroed in (pun intended) on the Japanese fleet and are no longer using dud bombs. The Japanese are thinking positive, very happy that the USA has not discovered the atomic bomb yet. (After all, the Americans haven’t spent a dime on research since the beginning of this war)

    So 3 hits for the Americans. The supreme commander of the Pacific fleet must wait for a decision.

    What do the Japanese lose/save?


  • @gamerman01 Sub, Carrier, Fighter


  • Thanks,
    I already stayed up too late, and all day conference tomorrow, back to A&A when I can!


  • @gamerman01 Haha I just got up very early and happened to catch you online!


  • TripleA Turn Summary: Russians round 6

    TripleA Turn Summary for game: World War II Classic

    Game History

    Round: 6
    
        Purchase Units - Russians
            Russians buy 7 infantry; Remaining resources: 1 PUs; 
    
        Combat Move - Russians
            1 armour moved from Russia to Sinkiang
                  Americans take Sinkiang from Japanese
            3 infantry moved from Russia to Novosibirsk
            1 armour and 1 infantry moved from Russia to Evenki National Okrug
            3 armour and 41 infantry moved from Karelia S.S.R. to East Europe
    
        Combat - Russians
            Battle in East Europe
                Russians attack with 3 armour and 41 infantry
                Germans defend with 1 aaGun, 5 armour and 1 infantry
                    Russians roll dice for 3 armour and 41 infantry in East Europe, round 2 : 6/44 hits, 8.33 expected hits
                    Germans roll dice for 5 armour and 1 infantry in East Europe, round 2 : 1/6 hits, 2.00 expected hits
                    1 infantry owned by the Russians lost in East Europe
                    1 infantry owned by the Germans and 5 armour owned by the Germans lost in East Europe
                Russians win, taking East Europe from Germans with 3 armour and 40 infantry remaining. Battle score for attacker is 25
                Casualties for Russians: 1 infantry
                Casualties for Germans: 5 armour and 1 infantry
            Battle in Evenki National Okrug
                Russians attack with 1 armour and 1 infantry
                Japanese defend with 1 infantry
                    Russians roll dice for 1 armour and 1 infantry in Evenki National Okrug, round 2 : 1/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 infantry in Evenki National Okrug, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Evenki National Okrug
                Russians win, taking Evenki National Okrug from Japanese with 1 armour and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
            Battle in Novosibirsk
                Russians attack with 3 infantry
                Japanese defend with 1 armour
                    Russians roll dice for 3 infantry in Novosibirsk, round 2 : 1/3 hits, 0.50 expected hits
                    Japanese roll dice for 1 armour in Novosibirsk, round 2 : 0/1 hits, 0.33 expected hits
                    1 armour owned by the Japanese lost in Novosibirsk
                Russians win, taking Novosibirsk from Japanese with 3 infantry remaining. Battle score for attacker is 5
                Casualties for Japanese: 1 armour
    
        Non Combat Move - Russians
            COMMENT: North Sea - 2 US planes on US carrier, UK and Russian plane on UK carrier
            2 infantry moved from Karelia S.S.R. to East Europe
            1 aaGun moved from Karelia S.S.R. to Baltic Sea Zone
            1 aaGun and 1 transport moved from Baltic Sea Zone to North Sea Zone
            1 aaGun moved from North Sea Zone to United Kingdom
            1 submarine moved from Baltic Sea Zone to East Canada Sea Zone
            1 fighter moved from Karelia S.S.R. to North Sea Zone
            2 fighters moved from Karelia S.S.R. to United Kingdom
    
        Place Units - Russians
            1 infantry placed in Karelia S.S.R.
            6 infantry placed in Russia
    
        Turn Complete - Russians
            Russians collect 20 PUs; end with 21 PUs
    

    Combat Hit Differential Summary :

    Japanese regular : -0.67
    Germans regular : -1.00
    Russians regular : -1.50
    

    Savegame


  • I guess on Classic I should be posting USA, or the summary doesn’t show up. I know some players like to see that summary, maybe checking the game from their phones or something. I hope it’s not an annoyance to you -

    Talk later


  • TripleA Turn Summary: Germans round 6

    TripleA Turn Summary for game: World War II Classic

    Game History

    Round: 6
    
        Research Technology - Germans
            Germans spend 5 on tech rolls
                Germans rolls : 0/1 hits, 0,00 expected hits
    
        Purchase Units - Germans
            Germans buy 9 infantry; Remaining resources: 1 PUs; 
    
        Combat Move - Germans
            2 infantry moved from Caucasus to Ukraine S.S.R.
            2 infantry moved from Caucasus to Karelia S.S.R.
            1 bomber moved from Germany to Ukraine S.S.R.
            5 fighters moved from Germany to Karelia S.S.R.
            2 infantry moved from South Europe to West Europe
            2 armour moved from Germany to West Europe
            16 armour and 26 infantry moved from Caucasus to Russia
    
        Combat - Germans
            Battle in Ukraine S.S.R.
                Germans attack with 1 bomber and 2 infantry
                British defend with 1 armour
                    Germans roll dice for 1 bomber and 2 infantry in Ukraine S.S.R., round 2 : 0/3 hits, 1,00 expected hits
                    British roll dice for 1 armour in Ukraine S.S.R., round 2 : 0/1 hits, 0,33 expected hits
                    Germans roll dice for 1 bomber and 2 infantry in Ukraine S.S.R., round 3 : 1/3 hits, 1,00 expected hits
                    British roll dice for 1 armour in Ukraine S.S.R., round 3 : 0/1 hits, 0,33 expected hits
                    1 armour owned by the British lost in Ukraine S.S.R.
                Germans win, taking Ukraine S.S.R. from British with 1 bomber and 2 infantry remaining. Battle score for attacker is 5
                Casualties for British: 1 armour
            Battle in West Europe
                Germans attack with 2 armour and 2 infantry
                British defend with 1 aaGun and 2 infantry
                    Germans roll dice for 2 armour and 2 infantry in West Europe, round 2 : 1/4 hits, 1,33 expected hits
                    British roll dice for 2 infantry in West Europe, round 2 : 0/2 hits, 0,67 expected hits
                    1 infantry owned by the British lost in West Europe
                    Germans roll dice for 2 armour and 2 infantry in West Europe, round 3 : 1/4 hits, 1,33 expected hits
                    British roll dice for 1 infantry in West Europe, round 3 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Germans lost in West Europe
                    1 infantry owned by the British lost in West Europe
                Germans win, taking West Europe from British with 2 armour and 1 infantry remaining. Battle score for attacker is 3
                Casualties for British: 2 infantry
                Casualties for Germans: 1 infantry
            Battle in Karelia S.S.R.
                Germans attack with 5 fighters and 2 infantry
                Russians defend with 1 factory and 1 infantry
                    Germans roll dice for 5 fighters and 2 infantry in Karelia S.S.R., round 2 : 2/7 hits, 2,83 expected hits
                    Russians roll dice for 1 infantry in Karelia S.S.R., round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Russians lost in Karelia S.S.R.
                Germans win, taking Karelia S.S.R. from Russians with 5 fighters and 2 infantry remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
            Battle in Russia
                Germans attack with 16 armour and 26 infantry
                British defend with 1 fighter and 1 infantry; Russians defend with 1 aaGun, 1 factory and 6 infantry
                    Germans roll dice for 16 armour and 26 infantry in Russia, round 2 : 10/42 hits, 12,33 expected hits
                    Russians roll dice for 1 fighter and 7 infantry in Russia, round 2 : 1/8 hits, 3,00 expected hits
                    1 infantry owned by the Germans lost in Russia
                    6 infantry owned by the Russians, 1 fighter owned by the British and 1 infantry owned by the British lost in Russia
                Germans captures 21PUs while taking Russians capital
                Germans win, taking Russia from Russians with 16 armour and 25 infantry remaining. Battle score for attacker is 30
                Casualties for Germans: 1 infantry
                Casualties for British: 1 fighter and 1 infantry
                Casualties for Russians: 6 infantry
    
        Non Combat Move - Germans
            5 fighters moved from Karelia S.S.R. to Persia
            1 bomber moved from Ukraine S.S.R. to Persia
    
        Place Units - Germans
            9 infantry placed in Germany
    
        Turn Complete - Germans
            Germans collect 40 PUs; end with 62 PUs
    

    Combat Hit Differential Summary :

    Germans rolls : 0,00
    Russians regular : -2,33
    Germans regular : -4,83
    British regular : -0,67
    

    Savegame


  • @gamerman01 No worries, as long as the latest save game is there I’m happy.


  • I don’t feel bad about the Japanese fleet anymore 😒


  • TripleA Turn Summary: British round 6

    TripleA Turn Summary for game: World War II Classic

    Game History

    Round: 6
    
        Purchase Units - British
            British buy 1 armour, 8 infantry and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - British
            1 armour moved from Australia to North Australia Sea Zone
            1 transport moved from North Sea Zone to East Canada Sea Zone
            1 infantry moved from West Canada to East Canada Sea Zone
            1 infantry and 1 transport moved from East Canada Sea Zone to North Sea Zone
            1 fighter moved from United Kingdom to West Europe
            1 infantry moved from United Kingdom to North Sea Zone
            2 infantry moved from United Kingdom to North Sea Zone
            1 fighter and 4 infantry moved from North Sea Zone to West Europe
            1 armour and 1 transport moved from North Australia Sea Zone to Philippines Sea Zone
            1 armour moved from Philippines Sea Zone to Philippines
                  British take Philippines from Japanese
    
        Combat - British
            Battle in West Europe
                British attack with 2 fighters and 4 infantry
                Germans defend with 1 aaGun, 2 armour and 1 infantry
                    Germans roll AA dice in West Europe : 1/2 hits, 0.33 expected hits
                    1 fighter owned by the British lost in West Europe
                    British roll dice for 1 fighter and 4 infantry in West Europe, round 2 : 1/5 hits, 1.17 expected hits
                    Germans roll dice for 2 armour and 1 infantry in West Europe, round 2 : 2/3 hits, 1.00 expected hits
                    2 infantry owned by the British lost in West Europe
                    1 infantry owned by the Germans lost in West Europe
                    British roll dice for 1 fighter and 2 infantry in West Europe, round 3 : 1/3 hits, 0.83 expected hits
                    Germans roll dice for 2 armour in West Europe, round 3 : 2/2 hits, 0.67 expected hits
                    2 infantry owned by the British lost in West Europe
                    1 armour owned by the Germans lost in West Europe
                    British roll dice for 1 fighter in West Europe, round 4 : 1/1 hits, 0.50 expected hits
                    Germans roll dice for 1 armour in West Europe, round 4 : 1/1 hits, 0.33 expected hits
                    1 fighter owned by the British lost in West Europe
                    1 armour owned by the Germans lost in West Europe
                Germans win with no units remaining. Battle score for attacker is -23
                Casualties for British: 2 fighters and 4 infantry
                Casualties for Germans: 2 armour and 1 infantry
    
        Non Combat Move - British
            COMMENT: UK tank on Russian transport
            1 armour moved from Anglo Sudan Egypt to Syria Jordan
    
        Place Units - British
            1 transport placed in North Sea Zone
            2 infantry placed in Australia
            1 armour and 2 infantry placed in United Kingdom
            2 infantry placed in United Kingdom
            2 infantry placed in South Africa
    
        Turn Complete - British
            British collect 31 PUs; end with 31 PUs
    

    Combat Hit Differential Summary :

    Germans AA : 0.67
    Germans regular : 3.00
    British regular : 0.50
    

    Savegame


  • Game is off the hook

    Rulebook says “in the rare case that you captured an enemy capital while your capital was under enemy control…”

    lol, ok if you say so


  • @gamerman01 Oh yeah are we playing with that Total Victory rule? In order to win you need to control all of your capitals?


  • Thanks for clarifying,
    I’m fairly sure we are playing by the rulebook and clarifications except what the Good Captain has laid down, like no neutrals, Russia restricted

    So page 2 says Allies have to take both capitals, Axis have to take 2 out of 3, or Axis economic of production level > 84 at the end of one complete round of play. (I don’t know if that means a complete round after hitting 84, or if it means at the end of USA turn)

    So at a glance, no you don’t have to have all your own capitals, so once Russia takes Germany, each of us needs one more capital - I don’t need Russia and you don’t need Germany :O

    The 84 is interesting, apparently a downed Axis power’s remaining land still counts.

    @The_Good_Captain how is “end of one complete round of play” interpreted? End of USA always?


  • TripleA Turn Summary: Japanese round 6

    TripleA Turn Summary for game: World War II Classic

    Game History

    Round: 6
    
        Purchase Units - Japanese
            Japanese buy 3 armour, 1 infantry and 3 transports; Remaining resources: 0 PUs; 
    
        Combat Move - Japanese
            4 infantry moved from Yakut S.S.R. to Evenki National Okrug
            1 bomber moved from Caucasus to Evenki National Okrug
            1 fighter moved from Caucasus to Evenki National Okrug
            1 fighter moved from Caucasus to Sinkiang
            2 armour moved from French Indo China to Sinkiang
            1 fighter moved from Japan to Philippines Sea Zone
    
        Combat - Japanese
            Battle in Philippines Sea Zone
                Japanese attack with 1 fighter
                British defend with 1 transport
                    Japanese roll dice for 1 fighter in Philippines Sea Zone, round 2 : 1/1 hits, 0,50 expected hits
                    British roll dice for 1 transport in Philippines Sea Zone, round 2 : 1/1 hits, 0,17 expected hits
                    1 fighter owned by the Japanese lost in Philippines Sea Zone
                    1 transport owned by the British lost in Philippines Sea Zone
                British win with no units remaining. Battle score for attacker is -4
                Casualties for Japanese: 1 fighter
                Casualties for British: 1 transport
            Battle in Evenki National Okrug
                Japanese attack with 1 bomber, 1 fighter and 4 infantry
                Russians defend with 1 armour and 1 infantry
                    Japanese roll dice for 1 bomber, 1 fighter and 4 infantry in Evenki National Okrug, round 2 : 4/6 hits, 1,83 expected hits
                    Russians roll dice for 1 armour and 1 infantry in Evenki National Okrug, round 2 : 0/2 hits, 0,67 expected hits
                    1 infantry owned by the Russians and 1 armour owned by the Russians lost in Evenki National Okrug
                Japanese win, taking Evenki National Okrug from Russians with 1 bomber, 1 fighter and 4 infantry remaining. Battle score for attacker is 8
                Casualties for Russians: 1 armour and 1 infantry
            Battle in Sinkiang
                Japanese attack with 2 armour and 1 fighter
                Russians defend with 1 armour
                    Japanese roll dice for 2 armour and 1 fighter in Sinkiang, round 2 : 1/3 hits, 1,50 expected hits
                    Americans roll dice for 1 armour in Sinkiang, round 2 : 0/1 hits, 0,33 expected hits
                    1 armour owned by the Russians lost in Sinkiang
                Japanese win, taking Sinkiang from Americans with 2 armour and 1 fighter remaining. Battle score for attacker is 5
                Casualties for Russians: 1 armour
    
        Non Combat Move - Japanese
            1 armour moved from French Indo China to Persia
            1 armour moved from Caucasus to Persia
            1 bomber moved from Evenki National Okrug to French Indo China
            1 fighter moved from Sinkiang to French Indo China
            1 fighter moved from Evenki National Okrug to Russia
    
        Place Units - Japanese
            3 transports placed in Japan Sea Zone
            2 armour and 1 infantry placed in French Indo China
            Japanese undo move 2.
            3 armour placed in French Indo China
            1 infantry placed in Japan
    
        Turn Complete - Japanese
            Japanese collect 35 PUs; end with 35 PUs
    

    Combat Hit Differential Summary :

    Americans regular : -0,33
    Japanese regular : 2,17
    Russians regular : -0,67
    British regular : 0,83
    

    Savegame

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