Mika: Most games typically have bids around Axis + 10 to 12. I consider myself a better Allied player, so usually surrender the bid toward the high end. You can take Axis +12 if you are OK with that
TripleA Turn Summary for game: WW2 Path to Victory
Game History
Round: 1
Purchase Units - Germans
Germans buy 1 carrier, 1 destroyer and 1 submarine; Remaining resources: 0 PUs;
Trigger Germans 6 Atlantic Wall Broken Switch: Setting switch to false for conditionAttachment_Germans_6_Atlantic_Wall_Possible_Switch attached to Germans
Politics - Germans
Turning on Edit Mode
EDIT: Adding units owned by Germans to Holland Belgium: 1 infantry
EDIT: Adding units owned by Italians to Tobruk: 1 infantry
EDIT: Adding units owned by Japanese to Jehol: 1 infantry
EDIT: Adding units owned by Japanese to Kwangsi: 1 infantry
EDIT: Turning off Edit Mode
Combat Move - Germans
3 armour and 3 mech_infantrys moved from Austria to France
2 artilleries and 6 infantry moved from Austria to Yugoslavia
1 armour and 2 infantry moved from Slovakia Hungary to Yugoslavia
1 armour moved from Poland to Yugoslavia
1 fighter moved from Poland to Yugoslavia
1 bomber moved from Germany to 113 Sea Zone
1 bomber moved from Germany to 113 Sea Zone
1 submarine moved from 120 Sea Zone to 109 Sea Zone
1 submarine moved from 111 Sea Zone to 113 Sea Zone
1 submarine moved from 106 Sea Zone to 113 Sea Zone
1 submarine moved from 121 Sea Zone to 114 Sea Zone
1 submarine moved from 127 Sea Zone to 114 Sea Zone
1 fighter moved from Norway to 114 Sea Zone
1 battleship moved from 116 Sea Zone to 114 Sea Zone
2 fighters and 3 tactical_bombers moved from Western Germany to 113 Sea Zone
1 fighter moved from Holland Belgium to 113 Sea Zone
1 mech_infantry moved from Western Germany to Normandy Bordeaux
1 armour moved from Holland Belgium to Normandy Bordeaux
1 tactical_bomber moved from Western Germany to 114 Sea Zone
1 tactical_bomber moved from Germany to Normandy Bordeaux
1 artillery, 3 infantry and 1 mech_infantry moved from Western Germany to France
1 infantry moved from Holland Belgium to Normandy Bordeaux
1 artillery moved from Holland Belgium to Normandy Bordeaux
2 armour, 1 artillery and 5 infantry moved from Holland Belgium to France
1 armour moved from Romania to Yugoslavia
1 infantry moved from Romania to Yugoslavia
Combat - Germans
Battle in 109 Sea Zone
Germans attack with 1 submarine
British defend with 1 destroyer and 1 transport
Germans roll dice for 1 submarine in 109 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
British roll dice for 1 destroyer and 1 transport in 109 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Germans roll dice for 1 submarine in 109 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
British roll dice for 1 destroyer and 1 transport in 109 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits
1 submarine owned by the Germans lost in 109 Sea Zone
British win with 1 destroyer and 1 transport remaining. Battle score for attacker is -6
Casualties for Germans: 1 submarine
Battle in 113 Sea Zone
Germans attack with 2 bombers, 3 fighters, 2 submarines and 3 tactical_bombers
British defend with 1 battleship and 1 cruiser; French defend with 1 cruiser
Germans roll dice for 2 submarines in 113 Sea Zone, round 2 : 2/2 hits, 0.67 expected hits
Units damaged: 1 battleship owned by the British
1 cruiser owned by the French lost in 113 Sea Zone
Germans roll dice for 2 bombers, 3 fighters and 3 tactical_bombers in 113 Sea Zone, round 2 : 4/8 hits, 4.50 expected hits
British roll dice for 1 battleship and 1 cruiser in 113 Sea Zone, round 2 : 1/2 hits, 1.17 expected hits
1 submarine owned by the Germans lost in 113 Sea Zone
1 cruiser owned by the British and 1 battleship owned by the British lost in 113 Sea Zone
Germans win with 2 bombers, 3 fighters, 1 submarine and 3 tactical_bombers remaining. Battle score for attacker is 34
Casualties for French: 1 cruiser
Casualties for Germans: 1 submarine
Casualties for British: 1 battleship and 1 cruiser
Battle in 114 Sea Zone
Germans attack with 1 battleship, 1 fighter, 2 submarines and 1 tactical_bomber
British defend with 1 battleship, 1 cruiser and 1 destroyer
Germans roll dice for 2 submarines in 114 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits
Units damaged: 1 battleship owned by the British
Germans roll dice for 1 battleship, 1 fighter and 1 tactical_bomber in 114 Sea Zone, round 2 : 1/3 hits, 1.83 expected hits
British roll dice for 1 battleship, 1 cruiser and 1 destroyer in 114 Sea Zone, round 2 : 0/3 hits, 1.50 expected hits
1 cruiser owned by the British lost in 114 Sea Zone
Germans roll dice for 2 submarines in 114 Sea Zone, round 3 : 1/2 hits, 0.67 expected hits
Germans roll dice for 1 battleship, 1 fighter and 1 tactical_bomber in 114 Sea Zone, round 3 : 2/3 hits, 1.83 expected hits
British roll dice for 1 battleship and 1 destroyer in 114 Sea Zone, round 3 : 1/2 hits, 1.00 expected hits
Units damaged: 1 battleship owned by the Germans
1 destroyer owned by the British and 1 battleship owned by the British lost in 114 Sea Zone
Germans win with 1 battleship, 1 fighter, 2 submarines and 1 tactical_bomber remaining. Battle score for attacker is 37
Casualties for British: 1 battleship, 1 cruiser and 1 destroyer
Battle in Yugoslavia
Germans attack with 3 armour, 2 artilleries, 1 fighter and 9 infantry
Neutral_Allies defend with 5 infantry
Germans roll dice for 3 armour, 2 artilleries, 1 fighter and 9 infantry in Yugoslavia, round 2 : 3/15 hits, 4.50 expected hits
Neutral_Allies roll dice for 5 infantry in Yugoslavia, round 2 : 0/5 hits, 1.67 expected hits
3 infantry owned by the Neutral_Allies lost in Yugoslavia
Germans roll dice for 3 armour, 2 artilleries, 1 fighter and 9 infantry in Yugoslavia, round 3 : 3/15 hits, 4.50 expected hits
Neutral_Allies roll dice for 2 infantry in Yugoslavia, round 3 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Germans lost in Yugoslavia
2 infantry owned by the Neutral_Allies lost in Yugoslavia
Germans win, taking Yugoslavia from Neutral_Allies with 3 armour, 2 artilleries, 1 fighter and 8 infantry remaining. Battle score for attacker is 12
Casualties for Neutral_Allies: 5 infantry
Casualties for Germans: 1 infantry
Battle in Normandy Bordeaux
Germans attack with 1 armour, 1 artillery, 1 infantry, 1 mech_infantry and 1 tactical_bomber
French defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
Germans roll dice for 1 armour, 1 artillery, 1 infantry, 1 mech_infantry and 1 tactical_bomber in Normandy Bordeaux, round 2 : 1/5 hits, 2.17 expected hits
French roll dice for 1 artillery and 1 infantry in Normandy Bordeaux, round 2 : 0/2 hits, 0.67 expected hits
1 infantry owned by the French lost in Normandy Bordeaux
Germans roll dice for 1 armour, 1 artillery, 1 infantry, 1 mech_infantry and 1 tactical_bomber in Normandy Bordeaux, round 3 : 2/5 hits, 2.17 expected hits
French roll dice for 1 artillery in Normandy Bordeaux, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Normandy Bordeaux
1 artillery owned by the French lost in Normandy Bordeaux
Germans win, taking Normandy Bordeaux from French with 1 armour, 1 artillery, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for French: 1 artillery and 1 infantry
Casualties for Germans: 1 infantry
Battle in France
Germans attack with 5 armour, 2 artilleries, 8 infantry and 4 mech_infantrys
British defend with 1 armour and 1 artillery; French defend with 1 aaGun, 1 airfield, 1 armour, 1 artillery, 1 factory_major, 1 fighter and 6 infantry
Germans roll dice for 5 armour, 2 artilleries, 8 infantry and 4 mech_infantrys in France, round 2 : 8/19 hits, 6.17 expected hits
French roll dice for 1 aaGun, 2 armour, 2 artilleries, 1 fighter and 6 infantry in France, round 2 : 4/11 hits, 4.33 expected hits
4 infantry owned by the Germans lost in France
1 aaGun owned by the French, 6 infantry owned by the French and 1 artillery owned by the French lost in France
Germans roll dice for 5 armour, 2 artilleries, 4 infantry and 4 mech_infantrys in France, round 3 : 3/15 hits, 5.50 expected hits
French roll dice for 2 armour, 1 artillery and 1 fighter in France, round 3 : 1/4 hits, 2.00 expected hits
1 infantry owned by the Germans lost in France
1 armour owned by the French, 1 artillery owned by the British and 1 armour owned by the British lost in France
Germans roll dice for 5 armour, 2 artilleries, 3 infantry and 4 mech_infantrys in France, round 4 : 6/14 hits, 5.33 expected hits
French roll dice for 1 fighter in France, round 4 : 1/1 hits, 0.67 expected hits
1 infantry owned by the Germans lost in France
1 fighter owned by the French lost in France
Germans captures 19PUs while taking French capital
Germans converts factory_major into different units
Germans win, taking France from French with 5 armour, 2 artilleries, 2 infantry and 4 mech_infantrys remaining. Battle score for attacker is 35
Casualties for Germans: 6 infantry
Casualties for French: 1 aaGun, 1 armour, 1 artillery, 1 fighter and 6 infantry
Casualties for British: 1 armour and 1 artillery
Trigger Germans Conquer France: Setting switch to true for conditionAttachment_French_1_Liberation_Switch attached to French
triggerFrenchDestroyPUsGermans: Setting destroysPUs to true for playerAttachment attached to French
Non Combat Move - Germans
1 fighter moved from 114 Sea Zone to Western Germany
1 tactical_bomber moved from 114 Sea Zone to Western Germany
1 transport moved from 117 Sea Zone to 115 Sea Zone
2 infantry moved from Denmark to 115 Sea Zone
2 infantry moved from 115 Sea Zone to Norway
1 infantry moved from Norway to Finland
Germans take Finland from Neutral_Axis
1 infantry moved from Romania to Bulgaria
Germans take Bulgaria from Neutral_Axis
1 fighter moved from Yugoslavia to Southern Italy
1 bomber moved from 113 Sea Zone to Northern Italy
1 bomber moved from 113 Sea Zone to Northern Italy
1 fighter moved from 113 Sea Zone to Northern Italy
2 aaGuns, 3 artilleries and 11 infantry moved from Germany to Slovakia Hungary
1 cruiser moved from 117 Sea Zone to 115 Sea Zone
1 infantry moved from Norway to Finland
1 infantry moved from Norway to Finland
1 aaGun moved from Western Germany to Germany
3 infantry moved from Poland to Slovakia Hungary
1 fighter moved from 113 Sea Zone to 115 Sea Zone
1 tactical_bomber moved from 113 Sea Zone to 115 Sea Zone
1 fighter and 2 tactical_bombers moved from 113 Sea Zone to Northern Italy
1 tactical_bomber moved from Normandy Bordeaux to Holland Belgium
1 aaGun moved from Western Germany to Holland Belgium
1 aaGun moved from Western Germany to Holland Belgium
Place Units - Germans
1 carrier, 1 destroyer and 1 submarine placed in 115 Sea Zone
Turn Complete - Germans
Germans collect 41 PUs; end with 60 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 70 PUs
Combat Hit Differential Summary :
French regular : -1.00
Neutral_Allies regular : -1.33
Germans regular : -4.17
British regular : -1.33
TripleA Manual Gamesave Post for game: WW2 Path to Victory
Game History
Round: 1
Purchase Units - Russians
Russians buy 12 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
Combat - Russians
Non Combat Move - Russians
2 infantry moved from Bessarabia to Ukraine
1 artillery and 1 infantry moved from Western Ukraine to Ukraine
1 armour and 1 mech_infantry moved from Stalingrad to Rostov
1 armour and 1 mech_infantry moved from Russia to Stalingrad
1 fighter and 1 tactical_bomber moved from Russia to Leningrad
2 aaGuns, 1 artillery and 1 infantry moved from Russia to Bryansk
1 infantry moved from Southern Belarus to Bryansk
2 infantry moved from Eastern Poland to Western Ukraine
3 infantry moved from Baltic States to Northern Belarus
2 aaGuns, 1 artillery and 6 infantry moved from Leningrad to Northern Belarus
1 infantry moved from Archangel to Leningrad
3 infantry moved from Vyborg to Leningrad
1 infantry moved from Karelia to Vyborg
1 infantry moved from Karelia to Archangel
1 submarine moved from 130 Sea Zone to 128 Sea Zone
3 infantry moved from Amur to Sakha
3 infantry moved from Siberia to Sakha
3 infantry moved from Buryatia to Sakha
Place Units - Russians
3 infantry placed in Leningrad
3 infantry placed in Ukraine
6 infantry placed in Russia
Turn Complete - Russians
Russians collect 46 PUs; end with 46 PUs
TripleA Turn Summary for game: WW2 Path to Victory
Game History
Round: 1
Purchase Units - Japanese
Japanese buy 1 infantry and 4 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 mech_infantry moved from Southern Manchuria to Shansi
1 infantry moved from Jehol to Chahar
Japanese take Chahar from Chinese
1 artillery and 2 infantry moved from Jehol to Shansi
1 infantry moved from Shantung to Anhwe
Japanese take Anhwe from Chinese
1 infantry moved from Kiangsu to Kiangsi
Japanese take Kiangsi from Chinese
1 infantry moved from Kwangsi to Hunan
Japanese take Hunan from Chinese
1 infantry moved from Kwangsi to Kweichow
Japanese take Kweichow from Chinese
1 artillery, 1 fighter, 3 infantry and 1 tactical_bomber moved from Kwangsi to Yunnan
2 bombers moved from Japan to Yunnan
1 fighter and 1 tactical_bomber moved from Kiangsu to Shansi
1 fighter and 1 tactical_bomber moved from Southern Manchuria to Shansi
Combat - Japanese
Battle in Shansi
Japanese attack with 1 artillery, 2 fighters, 2 infantry, 1 mech_infantry and 2 tactical_bombers
Chinese defend with 1 infantry
Japanese roll dice for 1 artillery, 2 fighters, 2 infantry, 1 mech_infantry and 2 tactical_bombers in Shansi, round 2 : 3/8 hits, 3.33 expected hits
Chinese roll dice for 1 infantry in Shansi, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Shansi
1 infantry owned by the Chinese lost in Shansi
Japanese win, taking Shansi from Chinese with 1 artillery, 2 fighters, 1 infantry, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantry
Battle in Yunnan
Japanese attack with 1 artillery, 2 bombers, 1 fighter, 3 infantry and 1 tactical_bomber
Chinese defend with 4 infantry
Japanese roll dice for 1 artillery, 2 bombers, 1 fighter, 3 infantry and 1 tactical_bomber in Yunnan, round 2 : 2/8 hits, 3.17 expected hits
Chinese roll dice for 4 infantry in Yunnan, round 2 : 2/4 hits, 1.33 expected hits
2 infantry owned by the Japanese lost in Yunnan
2 infantry owned by the Chinese lost in Yunnan
Japanese roll dice for 1 artillery, 2 bombers, 1 fighter, 1 infantry and 1 tactical_bomber in Yunnan, round 3 : 2/6 hits, 2.83 expected hits
Chinese roll dice for 2 infantry in Yunnan, round 3 : 0/2 hits, 0.67 expected hits
2 infantry owned by the Chinese lost in Yunnan
Japanese win, taking Yunnan from Chinese with 1 artillery, 2 bombers, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Japanese: 2 infantry
Casualties for Chinese: 4 infantry
Non Combat Move - Japanese
1 aaGun and 2 infantry moved from Northern Manchuria to Southern Manchuria
3 infantry moved from Korea to Southern Manchuria
1 artillery and 3 infantry moved from Southern Manchuria to Jehol
1 artillery and 1 infantry moved from Shantung to Anhwe
1 artillery and 3 infantry moved from Fukien to Kiangsi
1 infantry moved from Kyushu to 20 Sea Zone
1 infantry moved from Okinawa to 20 Sea Zone
2 infantry and 1 transport moved from 20 Sea Zone to 37 Sea Zone
1 infantry moved from Hokkaido to 7 Sea Zone
1 armour moved from Japan to 7 Sea Zone
1 armour, 1 infantry and 1 transport moved from 7 Sea Zone to 37 Sea Zone
1 armour and 1 infantry moved from 37 Sea Zone to Kwangsi
1 cruiser moved from 21 Sea Zone to 37 Sea Zone
1 destroyer moved from 7 Sea Zone to 37 Sea Zone
2 fighters and 2 tactical_bombers moved from 7 Sea Zone to Marshall Islands
1 artillery and 2 infantry moved from Kiangsu to Anhwe
1 fighter moved from Shansi to Jehol
1 tactical_bomber moved from Shansi to Jehol
1 tactical_bomber moved from Shansi to Kiangsu
1 fighter moved from Shansi to Kiangsu
2 bombers, 1 fighter and 1 tactical_bomber moved from Yunnan to Kwangsi
1 fighter moved from Korea to 37 Sea Zone
2 fighters and 2 tactical_bombers moved from Japan to Kwangsi
1 fighter moved from Formosa to 37 Sea Zone
1 infantry moved from 37 Sea Zone to Kwangsi
1 infantry moved from Formosa to 21 Sea Zone
1 infantry and 1 transport moved from 21 Sea Zone to 37 Sea Zone
1 infantry moved from 37 Sea Zone to Kwangsi
1 battleship, 1 destroyer and 1 submarine moved from 20 Sea Zone to 37 Sea Zone
1 battleship, 1 carrier, 1 cruiser, 1 destroyer and 1 submarine moved from 7 Sea Zone to 34 Sea Zone
1 carrier moved from 7 Sea Zone to 37 Sea Zone
Place Units - Japanese
4 transports placed in 7 Sea Zone
1 infantry placed in Japan
Turn Complete - Japanese
Japanese collect 34 PUs; end with 34 PUs
Objective Japanese 1 Trade With America: Japanese met a national objective for an additional 10 PUs; end with 44 PUs
In general, I allow all walk-in edits, all non-combat edits, and corrections of obvious misclicks like sending bombers to attack instead of factory raids. No need to ask permission for this type of adjustments.
TripleA Manual Gamesave Post for game: WW2 Path to Victory
Game History
Round: 1
Combat Move - British
1 destroyer moved from 112 Sea Zone to 114 Sea Zone
1 fighter moved from Scotland to 114 Sea Zone
1 bomber and 2 fighters moved from United Kingdom to 114 Sea Zone
1 tactical_bomber moved from 100 Sea Zone to 98 Sea Zone
1 fighter moved from Malta to 98 Sea Zone
In general, I allow all walk-in edits, all non-combat edits, and corrections of obvious misclicks like sending bombers to attack instead of factory raids. No need to ask permission for this type of adjustments.
Agreed on all points. For scrambles (which are much more frequent in PTV) I generally skip if odds > 90% or TUV swing is worse when scrambling for the defender. But happy to adjust that to your preferences.
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition
Game History
Round: 1
Purchase Units - Italians
Italians buy 1 fighter; Remaining resources: 0 PUs;
Combat Move - Italians
1 submarine moved from 95 Sea Zone to 92 Sea Zone
1 destroyer moved from 95 Sea Zone to 92 Sea Zone
1 cruiser moved from 95 Sea Zone to 92 Sea Zone
1 cruiser moved from 97 Sea Zone to 92 Sea Zone
1 battleship moved from 97 Sea Zone to 92 Sea Zone
1 bomber moved from Northern Italy to 92 Sea Zone
1 armour moved from Northern Italy to Normandy Bordeaux
1 artillery and 1 infantry moved from Northern Italy to 97 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 97 Sea Zone to 94 Sea Zone
1 artillery and 1 infantry moved from 94 Sea Zone to Algeria
1 armour and 1 mech_infantry moved from Tobruk to Tunisia
1 infantry moved from Southern Italy to 95 Sea Zone
1 infantry and 1 transport moved from 95 Sea Zone to 96 Sea Zone
1 artillery moved from Libya to 96 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 96 Sea Zone to 94 Sea Zone
1 artillery and 1 infantry moved from 94 Sea Zone to Algeria
1 infantry moved from Libya to Tunisia
2 fighters moved from Southern Italy to Greece
1 armour and 2 infantry moved from Albania to Greece
1 infantry moved from Italian Somaliland to Kenya
Italians take Kenya from British
Combat - Italians
Battle in Tunisia
Italians attack with 1 armour, 1 infantry and 1 mech_infantry
French defend with 1 infantry
Italians roll dice for 1 armour, 1 infantry and 1 mech_infantry in Tunisia, round 2 : 1/3 hits, 0.83 expected hits
French roll dice for 1 infantry in Tunisia, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the French lost in Tunisia
Italians win, taking Tunisia from French with 1 armour, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for French: 1 infantry
Battle in Algeria
Italians attack with 2 artilleries and 2 infantry
French defend with 1 infantry
Italians roll dice for 2 artilleries and 2 infantry in Algeria, round 2 : 0/4 hits, 1.33 expected hits
French roll dice for 1 infantry in Algeria, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Italians lost in Algeria
Italians roll dice for 2 artilleries and 1 infantry in Algeria, round 3 : 2/3 hits, 1.00 expected hits
French roll dice for 1 infantry in Algeria, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the French lost in Algeria
Italians win, taking Algeria from French with 2 artilleries and 1 infantry remaining. Battle score for attacker is 0
Casualties for Italians: 1 infantry
Casualties for French: 1 infantry
Battle in Normandy Bordeaux
Italians attack with 1 armour
French defend with 1 artillery, 1 factory_minor and 1 harbour
Italians roll dice for 1 armour in Normandy Bordeaux, round 2 : 1/1 hits, 0.50 expected hits
French roll dice for 1 artillery in Normandy Bordeaux, round 2 : 0/1 hits, 0.33 expected hits
1 artillery owned by the French lost in Normandy Bordeaux
Italians win, taking Normandy Bordeaux from French with 1 armour remaining. Battle score for attacker is 4
Casualties for French: 1 artillery
Battle in Greece
Italians attack with 1 armour, 2 fighters and 2 infantry
Neutral_Allies defend with 4 infantry
Italians roll dice for 1 armour, 2 fighters and 2 infantry in Greece, round 2 : 2/5 hits, 1.83 expected hits
Neutral_Allies roll dice for 4 infantry in Greece, round 2 : 2/4 hits, 1.33 expected hits
2 infantry owned by the Italians lost in Greece
2 infantry owned by the Neutral_Allies lost in Greece
Italians roll dice for 1 armour and 2 fighters in Greece, round 3 : 2/3 hits, 1.50 expected hits
Neutral_Allies roll dice for 2 infantry in Greece, round 3 : 1/2 hits, 0.67 expected hits
1 armour owned by the Italians lost in Greece
2 infantry owned by the Neutral_Allies lost in Greece
Italians win with 2 fighters remaining. Battle score for attacker is 0
Casualties for Italians: 1 armour and 2 infantry
Casualties for Neutral_Allies: 4 infantry
Battle in 92 Sea Zone
Italians attack with 1 battleship, 1 bomber, 2 cruisers, 1 destroyer and 1 submarine
British defend with 2 carriers, 2 cruisers, 1 destroyer, 3 fighters and 1 tactical_bomber
Italians roll dice for 1 submarine in 92 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Italians roll dice for 1 battleship, 1 bomber, 2 cruisers and 1 destroyer in 92 Sea Zone, round 2 : 3/5 hits, 2.67 expected hits
Units damaged: 2 carriers owned by the British
British roll dice for 2 carriers, 2 cruisers, 1 destroyer, 3 fighters and 1 tactical_bomber in 92 Sea Zone, round 2 : 6/9 hits, 4.50 expected hits
Combat Hit Differential Summary :
French regular : -0.33
Italians regular : 1.00
Neutral_Allies regular : 1.00
British regular : 1.50
TripleA Manual Gamesave Post for game: WW2 Path to Victory
Game History
Round: 11
Purchase Units - Americans
Americans buy 1 armour, 1 battleship, 1 carrier, 2 destroyers, 3 infantry, 1 mech_infantry, 2 submarines and 2 transports; Remaining resources: 0 PUs;
Combat Move - Americans
1 submarine moved from 11 Sea Zone to 2 Sea Zone
1 submarine moved from 11 Sea Zone to 1 Sea Zone
1 infantry moved from Western United States to 11 Sea Zone
1 artillery moved from Western United States to 11 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 11 Sea Zone to 9 Sea Zone
1 artillery and 1 infantry moved from 9 Sea Zone to Aleutian Islands
2 marines moved from Caroline Islands to 35 Sea Zone
2 artilleries moved from Caroline Islands to 35 Sea Zone
2 infantry moved from Caroline Islands to 35 Sea Zone
2 infantry moved from Caroline Islands to 35 Sea Zone
2 artilleries, 4 infantry and 3 transports moved from 35 Sea Zone to 45 Sea Zone
2 artilleries and 4 infantry moved from 45 Sea Zone to Celebes
12 fighters and 3 tactical_bombers moved from 35 Sea Zone to Celebes
1 battleship, 8 carriers, 2 cruisers, 5 destroyers, 2 marines and 1 submarine moved from 35 Sea Zone to 45 Sea Zone
Americans take 45 Sea Zone from Japanese
2 marines moved from 45 Sea Zone to Celebes
1 submarine moved from 21 Sea Zone to 132 Sea Zone
1 submarine moved from 19 Sea Zone to 36 Sea Zone
Americans take 36 Sea Zone from Japanese
1 submarine moved from 36 Sea Zone to 44 Sea Zone
1 bomber, 1 fighter and 1 tactical_bomber moved from Caroline Islands to Malaya
1 armour and 1 mech_infantry moved from Southern Persia to Turkmenistan
Combat - Americans
Battle in 2 Sea Zone
Americans attack with 1 submarine
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 2 Sea Zone
Americans win, taking 2 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 6
Casualties for Japanese: 1 transport
Battle in 1 Sea Zone
Americans attack with 1 submarine
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 1 Sea Zone
Americans win, taking 1 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 6
Casualties for Japanese: 1 transport
Battle in Celebes
Americans attack with 2 artilleries, 12 fighters, 4 infantry, 2 marines and 3 tactical_bombers
Japanese defend with 1 artillery, 1 infantry and 1 marine
Americans roll dice for 1 battleship and 2 cruisers in Celebes, round 2 : 0/3 hits, 1.67 expected hits
Americans roll dice for 2 artilleries, 12 fighters, 4 infantry, 2 marines and 3 tactical_bombers in Celebes, round 2 : 8/23 hits, 10.33 expected hits
Japanese roll dice for 1 artillery, 1 infantry and 1 marine in Celebes, round 2 : 0/3 hits, 1.00 expected hits
1 infantry owned by the Japanese, 1 marine owned by the Japanese and 1 artillery owned by the Japanese lost in Celebes
Americans win, taking Celebes from Japanese with 2 artilleries, 12 fighters, 4 infantry, 2 marines and 3 tactical_bombers remaining. Battle score for attacker is 12
Casualties for Japanese: 1 artillery, 1 infantry and 1 marine
Battle in Aleutian Islands
Americans attack with 1 artillery and 1 infantry
Japanese defend with 1 infantry
Americans roll dice for 1 artillery and 1 infantry in Aleutian Islands, round 2 : 0/2 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Aleutian Islands, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 artillery and 1 infantry in Aleutian Islands, round 3 : 2/2 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Aleutian Islands, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Aleutian Islands
Americans win, taking Aleutian Islands from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Americans
3 submarines moved from 11 Sea Zone to 31 Sea Zone
6 submarines moved from 27 Sea Zone to 55 Sea Zone
1 destroyer moved from 26 Sea Zone to 33 Sea Zone
1 mech_infantry moved from Eastern United States to Alberta Saskatchewan Manitoba
1 artillery moved from Eastern United States to New Brunswick Nova Scotia
3 infantry moved from Eastern United States to New Brunswick Nova Scotia
1 infantry moved from Eastern United States to Central United States
1 carrier, 2 destroyers, 2 fighters, 4 submarines and 2 transports moved from 104 Sea Zone to 109 Sea Zone
1 fighter and 1 tactical_bomber moved from Eastern United States to Western United States
12 fighters and 3 tactical_bombers moved from Celebes to 45 Sea Zone
Place Units - Americans
1 destroyer and 1 submarine placed in 104 Sea Zone
1 battleship placed in 104 Sea Zone
1 carrier, 1 destroyer, 1 submarine and 2 transports placed in 11 Sea Zone
1 armour and 3 infantry placed in Western United States
1 mech_infantry placed in Central United States
Turn Complete - Americans
Americans collect 54 PUs; end with 54 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 59 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 69 PUs
Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 74 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 79 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 84 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 8 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
Trigger Chinese Guerilla Szechwan: Chinese has 1 infantry placed in Szechwan
4 infantry moved from Shantung to Jehol
1 infantry moved from Kwangtung to Kwangsi
Chinese take Kwangsi from Japanese
Combat - Chinese
Chinese creates battle in territory Szechwan
Battle in Jehol
Chinese attack with 4 infantry
Japanese defend with 1 infantry
Chinese roll dice for 4 infantry in Jehol, round 2 : 1/4 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Jehol, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Jehol
Chinese win, taking Szechwan from Japanese, taking Jehol from Japanese with 4 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
8 infantry moved from Honan to Shansi
21 infantry moved from Hopei to Szechwan
1 fighter moved from Honan to Shansi
1 infantry moved from Inner Mongolia to Chahar
1 infantry moved from Anhwe to Jehol
4 infantry moved from Kiangsi to Anhwe
1 infantry moved from Hunan to Kweichow
Place Units - Chinese
8 infantry placed in Jehol
Turn Complete - Chinese
Chinese collect 26 PUs; end with 27 PUs
Purchase Units - British
British buy 6 aaGuns and 3 infantry; Remaining resources: 0 PUs;
Combat Move - British
1 armour moved from Russia to Komi
4 armour moved from Russia to Komi
3 mech_infantrys moved from Russia to Komi
2 infantry moved from Northwest Persia to Southern Caucasus
3 fighters moved from Southern Persia to Southern Caucasus
1 armour moved from Baluchistan to Western India
UK_Pacific take Western India from Japanese
1 armour moved from Western India to Baluchistan
2 infantry moved from Tanganyika Territory to 74 Sea Zone
1 destroyer, 2 infantry and 1 transport moved from 74 Sea Zone to 78 Sea Zone
2 infantry moved from 78 Sea Zone to British Somaliland
1 armour moved from Kenya to Italian Somaliland
British take Italian Somaliland from Italians
1 armour moved from Italian Somaliland to British Somaliland
1 armour moved from Kenya to Ethiopia
British take Ethiopia from Italians
1 armour moved from Ethiopia to British Somaliland
1 armour and 1 mech_infantry moved from Union of South Africa to Belgian Congo
Combat - British
Battle in British Somaliland
British attack with 2 armour and 2 infantry
Japanese defend with 1 infantry
British roll dice for 2 armour and 2 infantry in British Somaliland, round 2 : 1/4 hits, 1.33 expected hits
Japanese roll dice for 1 infantry in British Somaliland, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in British Somaliland
British win, taking British Somaliland from Japanese with 2 armour and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Southern Caucasus
British attack with 3 fighters and 2 infantry
Germans defend with 1 artillery
British roll dice for 3 fighters and 2 infantry in Southern Caucasus, round 2 : 1/5 hits, 1.83 expected hits
Germans roll dice for 1 artillery in Southern Caucasus, round 2 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Germans lost in Southern Caucasus
British win, taking Southern Caucasus from Germans with 3 fighters and 2 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 artillery
Non Combat Move - British
3 fighters moved from Southern Caucasus to Southern Persia
1 infantry moved from Western Sinkiang to Urals
1 infantry moved from Uzbekistan to Kazakhstan
1 infantry moved from Kazakhstan to Urals
1 artillery moved from Samara to Urals
9 infantry moved from Southern Persia to Baluchistan
1 artillery moved from Southern Persia to Baluchistan
3 infantry moved from Iraq to Northwest Persia
3 infantry moved from Egypt to 83 Sea Zone
1 battleship, 1 cruiser, 3 infantry and 2 transports moved from 83 Sea Zone to 82 Sea Zone
3 infantry moved from 82 Sea Zone to Southern Persia
1 destroyer moved from 78 Sea Zone to 82 Sea Zone
5 fighters moved from Russia to Southern Persia
Place Units - British
3 aaGuns placed in Iraq
3 aaGuns placed in Southern Persia
British undo move 1.
2 aaGuns and 1 infantry placed in Iraq
1 aaGun and 2 infantry placed in Egypt
Turn Complete - British
Total Cost from Convoy Blockades: 8
Rolling for Convoy Blockade Damage in 112 Sea Zone. Rolls: 1,2,1,6,3,1,6,1,5,6,6,2,2
British collect 32 PUs (8 lost to blockades); end with 32 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 35 PUs
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 38 PUs
Turn Complete - UK_Pacific
Combat Hit Differential Summary :
Chinese regular : 0.33
Americans regular : -3.33
Japanese regular : -2.33
Germans regular : -0.33
British regular : -1.17
TripleA Turn Summary for game: WW2 Path to Victory
Game History
Round: 7
Purchase Units - Russians
Russians buy 3 artilleries and 11 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 artillery and 3 infantry moved from Samara to Stalingrad
1 fighter moved from Tambov to Stalingrad
1 infantry moved from Tambov to Rostov
Russians take Rostov from Germans
1 infantry moved from Northern Belarus to Eastern Poland
Russians take Eastern Poland from Italians
1 infantry moved from Leningrad to Northern Belarus
1 infantry moved from Leningrad to Archangel
6 artilleries and 16 infantry moved from Leningrad to Novgorod
1 fighter moved from Tambov to Stalingrad
1 tactical_bomber moved from Tambov to Stalingrad
1 artillery and 2 infantry moved from Tula to Tambov
1 artillery moved from Russia to Tula
1 infantry moved from Russia to Tula
1 infantry moved from Russia to Tula
1 artillery moved from Russia to Smolensk
5 infantry moved from Russia to Smolensk
1 artillery and 3 infantry moved from Sakha to Amur
1 tactical_bomber moved from Russia to Stalingrad
Combat - Russians
Battle in Stalingrad
Russians attack with 1 artillery, 2 fighters, 3 infantry and 2 tactical_bombers
Germans defend with 2 artilleries
Russians roll dice for 1 artillery, 2 fighters, 3 infantry and 2 tactical_bombers in Stalingrad, round 2 : 6/8 hits, 3.33 expected hits
Germans roll dice for 2 artilleries in Stalingrad, round 2 : 0/2 hits, 0.67 expected hits
2 artilleries owned by the Germans lost in Stalingrad
Russians win, taking Stalingrad from Germans with 1 artillery, 2 fighters, 3 infantry and 2 tactical_bombers remaining. Battle score for attacker is 8
Casualties for Germans: 2 artilleries
Non Combat Move - Russians
2 aaGuns moved from Leningrad to Novgorod
2 fighters and 2 tactical_bombers moved from Stalingrad to Russia
Place Units - Russians
1 artillery and 2 infantry placed in Siberia
1 artillery and 2 infantry placed in Urals
1 artillery and 7 infantry placed in Russia
Turn Complete - Russians
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 5 Sea Zone. Rolls: 1,2,4,4
Russians collect 36 PUs (3 lost to blockades); end with 36 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 39 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 41 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 8
Purchase Units - ANZAC
ANZAC buy 1 artillery, 1 destroyer and 1 transport; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 infantry moved from Caroline Islands to 33 Sea Zone
1 infantry and 1 transport moved from 33 Sea Zone to 42 Sea Zone
1 infantry moved from 42 Sea Zone to Java
Combat - ANZAC
Battle in Java
Non Combat Move - ANZAC
1 infantry moved from New South Wales to 62 Sea Zone
1 artillery moved from New South Wales to 62 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 62 Sea Zone to 60 Sea Zone
1 infantry moved from West India to India
1 infantry moved from West India to India
1 submarine moved from 62 Sea Zone to 60 Sea Zone
Place Units - ANZAC
1 destroyer and 1 transport placed in 62 Sea Zone
1 artillery placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 16 PUs; end with 16 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 19 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 22 PUs
Turning on Edit Mode
EDIT: Removing units owned by ANZAC from New South Wales: 1 fighter
EDIT: Adding units owned by ANZAC to 33 Sea Zone: 1 fighter
EDIT: Turning off Edit Mode
Combat Move - French
Non Combat Move - French
1 cruiser moved from 91 Sea Zone to 104 Sea Zone
1 infantry moved from Trans-Jordan to Egypt
Turn Complete - French
TripleA Turn Summary for game: UHD World War II Global
Game History
Round: 5
Purchase Units - ANZAC
ANZAC buy 1 infantry and 1 transport; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 infantry moved from New Zealand to 63 Sea Zone
1 infantry and 1 transport moved from 63 Sea Zone to 62 Sea Zone
1 artillery moved from New South Wales to 62 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 62 Sea Zone to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 46 Sea Zone
1 artillery and 1 infantry moved from 46 Sea Zone to New Guinea
1 infantry moved from Tobruk to Libya
ANZAC take Libya from Italians
Combat - ANZAC
Battle in New Guinea
ANZAC attack with 1 artillery and 1 infantry
Japanese defend with 1 infantry
ANZAC roll dice for 1 artillery and 1 infantry in New Guinea, round 2 : 2/2 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in New Guinea, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the ANZAC lost in New Guinea
1 infantry owned by the Japanese lost in New Guinea
ANZAC win, taking New Guinea from Japanese with 1 artillery remaining. Battle score for attacker is 0
Casualties for ANZAC: 1 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - ANZAC
1 artillery moved from South Australia to New South Wales
1 fighter moved from South Australia to Queensland
1 artillery moved from Northern Territory to South Australia
1 infantry moved from Western Australia to South Australia
3 fighters moved from Szechwan to Anhwe
Place Units - ANZAC
1 transport placed in 62 Sea Zone
1 infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 11 PUs; end with 11 PUs
Combat Move - French
Turn Complete - French
Turning on Edit Mode
EDIT: Removing units owned by ANZAC from South Australia: 2 infantry
EDIT: Adding units owned by ANZAC to Northern Territory: 2 infantry
EDIT: Turning off Edit Mode
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 19
Purchase Units - Germans
Germans buy 1 artillery, 4 fighters, 11 infantry, 5 mech_infantrys and 1 tactical_bomber; Remaining resources: 0 PUs;
Combat Move - Germans
1 infantry moved from Holland Belgium to Normandy Bordeaux
3 infantry moved from France to Normandy Bordeaux
6 fighters, 4 mech_infantrys and 1 tactical_bomber moved from Western Germany to Normandy Bordeaux
1 infantry moved from Bessarabia to Romania
Germans take Romania from Russians
1 artillery and 12 infantry moved from Western Germany to Northern Italy
1 infantry moved from Trans-Jordan to Egypt
Germans take Egypt from British
Combat - Germans
Battle in Normandy Bordeaux
Germans attack with 6 fighters, 4 infantry, 4 mech_infantrys and 1 tactical_bomber
British defend with 1 tactical_bomber; Americans defend with 1 aaGun, 1 armour, 2 bombers, 1 factory_minor, 1 fighter, 1 harbour, 1 infantry and 1 tactical_bomber; Russians defend with 1 fighter
Americans roll AA dice in Normandy Bordeaux : 0/3 hits, 0.50 expected hits
Germans roll dice for 6 fighters, 4 infantry, 4 mech_infantrys and 1 tactical_bomber in Normandy Bordeaux, round 2 : 3/15 hits, 5.00 expected hits
Americans roll dice for 1 aaGun, 1 armour, 2 bombers, 2 fighters, 1 infantry and 2 tactical_bombers in Normandy Bordeaux, round 2 : 3/8 hits, 3.50 expected hits
3 infantry owned by the Germans lost in Normandy Bordeaux
1 aaGun owned by the Americans and 2 bombers owned by the Americans lost in Normandy Bordeaux
Germans roll dice for 6 fighters, 1 infantry, 4 mech_infantrys and 1 tactical_bomber in Normandy Bordeaux, round 3 : 5/12 hits, 4.50 expected hits
Americans roll dice for 1 armour, 2 fighters, 1 infantry and 2 tactical_bombers in Normandy Bordeaux, round 3 : 4/6 hits, 3.17 expected hits
1 infantry owned by the Germans and 3 mech_infantrys owned by the Germans lost in Normandy Bordeaux
1 fighter owned by the Russians, 1 tactical_bomber owned by the British, 1 tactical_bomber owned by the Americans, 1 armour owned by the Americans and 1 infantry owned by the Americans lost in Normandy Bordeaux
Germans roll dice for 6 fighters, 1 mech_infantry and 1 tactical_bomber in Normandy Bordeaux, round 4 : 2/8 hits, 3.83 expected hits
Americans roll dice for 1 fighter in Normandy Bordeaux, round 4 : 1/1 hits, 0.67 expected hits
1 fighter owned by the Germans lost in Normandy Bordeaux
1 fighter owned by the Americans lost in Normandy Bordeaux
Germans win, taking Normandy Bordeaux from Americans with 5 fighters, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 50
Casualties for Germans: 1 fighter, 4 infantry and 3 mech_infantrys
Casualties for Americans: 1 aaGun, 1 armour, 2 bombers, 1 fighter, 1 infantry and 1 tactical_bomber
Casualties for British: 1 tactical_bomber
Casualties for Russians: 1 fighter
Battle in Northern Italy
Germans attack with 1 artillery and 12 infantry
British defend with 1 factory_minor and 1 mech_infantry
Germans roll dice for 1 artillery and 12 infantry in Northern Italy, round 2 : 3/13 hits, 2.50 expected hits
British roll dice for 1 mech_infantry in Northern Italy, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Northern Italy
1 mech_infantry owned by the British lost in Northern Italy
Germans win, taking Northern Italy from British with 1 artillery and 11 infantry remaining. Battle score for attacker is 1
Casualties for Germans: 1 infantry
Casualties for British: 1 mech_infantry
Non Combat Move - Germans
2 mech_infantrys moved from Germany to Northern Italy
2 carriers moved from 115 Sea Zone to 113 Sea Zone
5 fighters and 1 tactical_bomber moved from Normandy Bordeaux to Western Germany
3 infantry moved from Western Germany to Northern Italy
6 infantry moved from Germany to Greater Southern Germany
1 artillery and 1 infantry moved from Trans-Jordan to Egypt
2 armour and 4 mech_infantrys moved from Trans-Jordan to Egypt
1 mech_infantry moved from Trans-Jordan to Egypt
4 infantry moved from Iraq to Trans-Jordan
16 artilleries and 22 infantry moved from Iraq to Persia
1 armour and 11 mech_infantrys moved from Trans-Jordan to Iraq
2 infantry moved from Novgorod to Baltic States
Place Units - Germans
3 infantry placed in France
1 artillery, 4 fighters, 4 infantry and 1 tactical_bomber placed in Western Germany
4 infantry and 5 mech_infantrys placed in Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 119 Sea Zone. Rolls: 5,1
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,4,6
Germans collect 77 PUs (1 lost to blockades); end with 77 PUs
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 82 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 87 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 6 PUs; end with 93 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 98 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 113 PUs
Combat Hit Differential Summary :
Americans regular : 0.67
Americans AA : -0.50
Germans regular : -2.83
British regular : 0.67