works!
@Witt UK up
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3
Game History
Round: 3
Purchase Units - Americans
Americans buy 2 carriers, 1 marine, 2 submarines and 1 transport; Remaining resources: 0 PUs;
Politics - Americans
Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States
Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
Combat Move - Americans
Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Americans
1 submarine moved from 26 Sea Zone to 16 Sea Zone
2 fighters and 2 tactical_bombers moved from 26 Sea Zone to 16 Sea Zone
2 fighters moved from Hawaiian Islands to 16 Sea Zone
1 bomber moved from Hawaiian Islands to 54 Sea Zone
1 destroyer moved from 30 Sea Zone to 54 Sea Zone
1 fighter moved from Hawaiian Islands to 54 Sea Zone
Combat - Americans
Battle in 54 Sea Zone
Americans attack with 1 bomber, 1 destroyer and 1 fighter
Japanese defend with 1 submarine
Americans roll dice for 1 bomber, 1 destroyer and 1 fighter in 54 Sea Zone, round 2 : 2/3 hits, 1.50 expected hits
Japanese roll dice for 1 submarine in 54 Sea Zone, round 2 : 1/1 hits, 0.17 expected hits
1 destroyer owned by the Americans lost in 54 Sea Zone
1 submarine owned by the Japanese lost in 54 Sea Zone
Americans win with 1 bomber and 1 fighter remaining. Battle score for attacker is -2
Casualties for Americans: 1 destroyer
Casualties for Japanese: 1 submarine
Battle in 16 Sea Zone
Americans attack with 4 fighters, 1 submarine and 2 tactical_bombers
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 16 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Japanese lost in 16 Sea Zone
Americans win with 4 fighters, 1 submarine and 2 tactical_bombers remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Non Combat Move - Americans
1 bomber and 1 fighter moved from 54 Sea Zone to Queensland
4 fighters and 2 tactical_bombers moved from 16 Sea Zone to 26 Sea Zone
1 submarine moved from 30 Sea Zone to 26 Sea Zone
2 marines moved from Western United States to 10 Sea Zone
1 battleship, 1 carrier, 1 cruiser and 2 marines moved from 10 Sea Zone to 26 Sea Zone
2 marines moved from 26 Sea Zone to Hawaiian Islands
1 infantry moved from Eastern United States to 101 Sea Zone
1 infantry and 1 transport moved from 101 Sea Zone to 86 Sea Zone
1 infantry moved from 86 Sea Zone to Brazil
Americans take Brazil from Neutral_Allies
2 mech_infantrys moved from Eastern United States to Central United States
Place Units - Americans
1 carrier and 1 transport placed in 101 Sea Zone
1 carrier and 2 submarines placed in 10 Sea Zone
1 marine placed in Western United States
Note to players Americans: <body>America has joined the Allies, and declared war on the Axis!</body>
Trigger Americans War Japanese: Changing Relationship for Germans and Americans from Neutrality to War
Trigger Americans War Japanese: Changing Relationship for Italians and Americans from Neutrality to War
Turn Complete - Americans
Americans collect 52 PUs; end with 52 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Trigger Russians Allied Americans 4: Changing Relationship for Russians and Americans from Neutrality to Allied
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
Place Units - Chinese
2 infantry placed in Tsinghai
Turn Complete - Chinese
Chinese collect 1 PU; end with 1 PU
Purchase Units - British
British buy 2 armour, 1 carrier, 1 mech_infantry and 1 transport; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 7 infantry; Remaining resources: 0 PUs;
Combat Move - British
1 destroyer moved from 109 Sea Zone to 125 Sea Zone
1 submarine moved from 109 Sea Zone to 125 Sea Zone
3 fighters moved from Scotland to 125 Sea Zone
1 bomber moved from United Kingdom to 125 Sea Zone
1 infantry moved from Ethiopia to British Somaliland
1 fighter moved from 81 Sea Zone to British Somaliland
1 infantry moved from Kenya to 72 Sea Zone
1 artillery moved from Kenya to 72 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 72 Sea Zone to 76 Sea Zone
1 artillery and 1 infantry moved from 76 Sea Zone to British Somaliland
1 mech_infantry moved from Iraq to Syria
1 mech_infantry moved from Egypt to Syria
1 armour moved from Egypt to Syria
1 fighter moved from Persia to Syria
1 tactical_bomber moved from 81 Sea Zone to Syria
Combat - British
Battle in 125 Sea Zone
British attack with 1 bomber, 1 destroyer, 3 fighters and 1 submarine
Germans defend with 1 submarine
British roll dice for 1 submarine in 125 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 submarine owned by the Germans lost in 125 Sea Zone
British win, taking 125 Sea Zone from Neutral with 1 bomber, 1 destroyer, 3 fighters and 1 submarine remaining. Battle score for attacker is 6
Casualties for Germans: 1 submarine
Battle in British Somaliland
British attack with 1 artillery, 1 fighter and 2 infantry
Italians defend with 2 infantry
British roll dice for 1 artillery, 1 fighter and 2 infantry in British Somaliland, round 2 : 2/4 hits, 1.33 expected hits
Italians roll dice for 2 infantry in British Somaliland, round 2 : 0/2 hits, 0.67 expected hits
2 infantry owned by the Italians lost in British Somaliland
British win, taking British Somaliland from Italians with 1 artillery, 1 fighter and 2 infantry remaining. Battle score for attacker is 6
Casualties for Italians: 2 infantry
Battle in Syria
British attack with 1 armour, 1 fighter, 2 mech_infantrys and 1 tactical_bomber
Italians defend with 2 infantry
British roll dice for 1 armour, 1 fighter, 2 mech_infantrys and 1 tactical_bomber in Syria, round 2 : 1/5 hits, 2.00 expected hits
Italians roll dice for 2 infantry in Syria, round 2 : 1/2 hits, 0.67 expected hits
1 mech_infantry owned by the British lost in Syria
1 infantry owned by the Italians lost in Syria
British roll dice for 1 armour, 1 fighter, 1 mech_infantry and 1 tactical_bomber in Syria, round 3 : 2/4 hits, 1.83 expected hits
Italians roll dice for 1 infantry in Syria, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Italians lost in Syria
British win, taking Syria from Italians with 1 armour, 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 2
Casualties for British: 1 mech_infantry
Casualties for Italians: 2 infantry
Non Combat Move - British
1 fighter moved from Syria to Persia
1 tactical_bomber moved from Syria to 81 Sea Zone
1 fighter moved from British Somaliland to 81 Sea Zone
1 battleship moved from 72 Sea Zone to 81 Sea Zone
2 infantry moved from Union of South Africa to 71 Sea Zone
2 infantry and 1 transport moved from 71 Sea Zone to 81 Sea Zone
2 infantry moved from 81 Sea Zone to Trans-Jordan
2 infantry moved from West India to India
1 infantry moved from Burma to Shan State
1 infantry moved from India to Burma
1 transport moved from 79 Sea Zone to 76 Sea Zone
1 destroyer moved from 79 Sea Zone to 72 Sea Zone
1 transport moved from 80 Sea Zone to 81 Sea Zone
1 submarine moved from 71 Sea Zone to 81 Sea Zone
3 fighters moved from 125 Sea Zone to Scotland
1 bomber moved from 125 Sea Zone to United Kingdom
1 fighter moved from United Kingdom to 109 Sea Zone
1 submarine moved from 109 Sea Zone to 105 Sea Zone
Place Units - British
1 carrier and 1 transport placed in 109 Sea Zone
2 armour and 1 mech_infantry placed in Persia
Turn Complete - British
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 3,5,3,6,5,6
British collect 33 PUs (1 lost to blockades); end with 33 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 36 PUs
Place Units - UK_Pacific
7 infantry placed in India
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 5,3,1,6,4
UK_Pacific collect 6 PUs (1 lost to blockades); end with 6 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 9 PUs
Some Units in India change ownership: 7 infantry
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Adding units owned by Americans to 91 Sea Zone: 1 carrier, 1 cruiser, 1 destroyer and 3 transports
EDIT: Removing units owned by Americans from 101 Sea Zone: 1 carrier, 1 cruiser, 1 destroyer and 3 transports
EDIT: Removing units owned by Americans from Eastern United States: 1 fighter
EDIT: Adding units owned by Americans to Gibraltar: 1 fighter
EDIT: Removing units owned by Americans from Eastern United States: 1 armour, 1 artillery, 3 infantry, 1 marine and 1 mech_infantry
EDIT: Adding units owned by Americans to Morocco: 1 armour, 1 artillery, 3 infantry and 1 mech_infantry
EDIT: Adding units owned by Americans to Morocco: 1 marine
EDIT: Removing units owned by Americans from 91 Sea Zone: 1 carrier
EDIT: Adding units owned by Americans to 101 Sea Zone: 1 carrier
EDIT: Changing PUs for Americans from 72 to 77
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Americans regular : 1.17
Italians regular : -0.67
Japanese regular : 0.50
British regular : 0.50
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3
Game History
Round: 3
Purchase Units - Italians
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 3
Purchase Units - Italians
Italians buy 4 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Italians
Combat - Italians
Non Combat Move - Italians
1 transport moved from 99 Sea Zone to 96 Sea Zone
1 armour and 1 infantry moved from Libya to 96 Sea Zone
1 armour, 1 infantry and 1 transport moved from 96 Sea Zone to 97 Sea Zone
1 armour and 1 infantry moved from 97 Sea Zone to Greece
1 transport moved from 99 Sea Zone to 96 Sea Zone
1 infantry and 1 mech_infantry moved from Libya to 96 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 96 Sea Zone to 97 Sea Zone
1 infantry and 1 mech_infantry moved from 97 Sea Zone to Greece
2 artilleries moved from Libya to Tobruk
1 submarine moved from 99 Sea Zone to 95 Sea Zone
1 battleship, 2 cruisers and 1 destroyer moved from 99 Sea Zone to 97 Sea Zone
1 bomber moved from Greece to Southern Italy
1 aaGun and 2 armour moved from Romania to Eastern Poland
1 armour and 1 mech_infantry moved from Slovakia Hungary to Eastern Poland
2 infantry moved from Southern France to Normandy Bordeaux
2 fighters moved from Greece to Southern Italy
Place Units - Italians
1 infantry and 2 mech_infantrys placed in Southern Italy
3 infantry placed in Northern Italy
Italians undo move 2.
Italians undo move 1.
3 infantry placed in Southern Italy
1 infantry and 2 mech_infantrys placed in Northern Italy
Turn Complete - Italians
Italians collect 14 PUs; end with 14 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 19 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 3
Purchase Units - ANZAC
ANZAC buy 1 artillery, 1 infantry and 1 transport; Remaining resources: 3 PUs;
Combat Move - ANZAC
Combat - ANZAC
ANZAC creates battle in territory 44 Sea Zone
Non Combat Move - ANZAC
1 transport moved from 44 Sea Zone to 46 Sea Zone
1 cruiser moved from 62 Sea Zone to 46 Sea Zone
2 aaGuns, 2 artilleries, 5 fighters and 2 infantry moved from New South Wales to Queensland
Place Units - ANZAC
1 transport placed in 62 Sea Zone
1 artillery and 1 infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 13 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
Combat Move - French
Non Combat Move - French
3 infantry moved from Tunisia to Algeria
1 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan
Turn Complete - French
Combat Hit Differential Summary :
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3
Game History
Round: 4
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 armour, 1 fighter, 3 infantry, 5 mech_infantrys and 1 submarine; Remaining resources: 0 PUs;
Combat Move - Germans
1 infantry moved from Eastern Poland to Bessarabia
1 fighter moved from Greece to Bessarabia
1 infantry moved from Karelia to Novgorod
1 infantry moved from Vyborg to Novgorod
4 armour moved from Eastern Poland to Belarus
2 armour moved from Eastern Poland to Belarus
3 infantry moved from Baltic States to Belarus
4 infantry moved from Eastern Poland to Western Ukraine
4 artilleries moved from Eastern Poland to Western Ukraine
1 armour moved from Eastern Poland to Belarus
1 bomber moved from Southern Italy to Novgorod
1 destroyer and 1 submarine moved from 113 Sea Zone to 125 Sea Zone
2 fighters moved from Western Germany to 125 Sea Zone
1 tactical_bomber moved from Western Germany to 125 Sea Zone
1 artillery moved from Eastern Poland to Bessarabia
Combat - Germans
Battle in Novgorod
Germans attack with 1 bomber and 2 infantry
Russians defend with 1 airfield, 1 factory_minor, 1 harbour and 1 infantry
Germans roll dice for 1 bomber and 2 infantry in Novgorod, round 2 : 1/3 hits, 1.00 expected hits
Russians roll dice for 1 infantry in Novgorod, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Novgorod
Germans win, taking Novgorod from Russians with 1 bomber and 2 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Bessarabia
Germans attack with 1 artillery, 1 fighter and 1 infantry
Russians defend with 1 infantry
Germans roll dice for 1 artillery, 1 fighter and 1 infantry in Bessarabia, round 2 : 2/3 hits, 1.17 expected hits
Russians roll dice for 1 infantry in Bessarabia, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Bessarabia
1 infantry owned by the Russians lost in Bessarabia
Germans win, taking Bessarabia from Russians with 1 artillery and 1 fighter remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in 125 Sea Zone
Germans attack with 1 destroyer, 2 fighters, 1 submarine and 1 tactical_bomber
British defend with 1 destroyer and 1 submarine
Germans roll dice for 1 submarine in 125 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Germans roll dice for 1 destroyer, 2 fighters and 1 tactical_bomber in 125 Sea Zone, round 2 : 1/4 hits, 2.00 expected hits
Combat Hit Differential Summary :
Russians regular : 0.33
Germans regular : -0.50
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 4
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 armour, 1 fighter, 3 infantry, 5 mech_infantrys and 1 submarine; Remaining resources: 0 PUs;
Combat Move - Germans
1 infantry moved from Eastern Poland to Bessarabia
1 fighter moved from Greece to Bessarabia
1 infantry moved from Karelia to Novgorod
1 infantry moved from Vyborg to Novgorod
4 armour moved from Eastern Poland to Belarus
2 armour moved from Eastern Poland to Belarus
3 infantry moved from Baltic States to Belarus
4 infantry moved from Eastern Poland to Western Ukraine
4 artilleries moved from Eastern Poland to Western Ukraine
1 armour moved from Eastern Poland to Belarus
1 bomber moved from Southern Italy to Novgorod
1 destroyer and 1 submarine moved from 113 Sea Zone to 125 Sea Zone
2 fighters moved from Western Germany to 125 Sea Zone
1 tactical_bomber moved from Western Germany to 125 Sea Zone
1 artillery moved from Eastern Poland to Bessarabia
Combat - Germans
Battle in Novgorod
Germans attack with 1 bomber and 2 infantry
Russians defend with 1 airfield, 1 factory_minor, 1 harbour and 1 infantry
Germans roll dice for 1 bomber and 2 infantry in Novgorod, round 2 : 1/3 hits, 1.00 expected hits
Russians roll dice for 1 infantry in Novgorod, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Novgorod
Germans win, taking Novgorod from Russians with 1 bomber and 2 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Bessarabia
Germans attack with 1 artillery, 1 fighter and 1 infantry
Russians defend with 1 infantry
Germans roll dice for 1 artillery, 1 fighter and 1 infantry in Bessarabia, round 2 : 2/3 hits, 1.17 expected hits
Russians roll dice for 1 infantry in Bessarabia, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Bessarabia
1 infantry owned by the Russians lost in Bessarabia
Germans win, taking Bessarabia from Russians with 1 artillery and 1 fighter remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in 125 Sea Zone
Germans attack with 1 destroyer, 2 fighters, 1 submarine and 1 tactical_bomber
British defend with 1 destroyer and 1 submarine
Germans roll dice for 1 submarine in 125 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Germans roll dice for 1 destroyer, 2 fighters and 1 tactical_bomber in 125 Sea Zone, round 2 : 1/4 hits, 2.00 expected hits
British roll dice for 1 submarine in 125 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
British roll dice for 1 destroyer in 125 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the British lost in 125 Sea Zone
Germans roll dice for 1 submarine in 125 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
Germans roll dice for 1 destroyer, 2 fighters and 1 tactical_bomber in 125 Sea Zone, round 3 : 3/4 hits, 2.00 expected hits
British roll dice for 1 submarine in 125 Sea Zone, round 3 : 1/1 hits, 0.17 expected hits
1 destroyer owned by the Germans lost in 125 Sea Zone
1 submarine owned by the British lost in 125 Sea Zone
Germans win, taking 125 Sea Zone from British with 2 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for British: 1 destroyer and 1 submarine
Casualties for Germans: 1 destroyer
Battle in Western Ukraine
Germans attack with 4 artilleries and 4 infantry
Russians defend with 1 infantry
Germans roll dice for 4 artilleries and 4 infantry in Western Ukraine, round 2 : 3/8 hits, 2.67 expected hits
Russians roll dice for 1 infantry in Western Ukraine, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Western Ukraine
Germans win, taking Western Ukraine from Russians with 4 artilleries and 4 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Belarus
Germans attack with 7 armour and 3 infantry
Russians defend with 1 aaGun and 7 infantry
Germans roll dice for 7 armour and 3 infantry in Belarus, round 2 : 2/10 hits, 4.00 expected hits
Russians roll dice for 1 aaGun and 7 infantry in Belarus, round 2 : 4/7 hits, 2.33 expected hits
3 infantry owned by the Germans and 1 armour owned by the Germans lost in Belarus
1 infantry owned by the Russians and 1 aaGun owned by the Russians lost in Belarus
6 armour owned by the Germans retreated to Eastern Poland
Russians win with 6 infantry remaining. Battle score for attacker is -7
Casualties for Germans: 1 armour and 3 infantry
Casualties for Russians: 1 aaGun and 1 infantry
Non Combat Move - Germans
1 aaGun moved from Baltic States to Novgorod
1 armour and 7 mech_infantrys moved from Germany to Eastern Poland
1 mech_infantry moved from Poland to Eastern Poland
1 fighter moved from Bessarabia to Greece
1 bomber moved from Novgorod to Vyborg
1 fighter moved from Western Germany to Greece
1 tactical_bomber moved from Normandy Bordeaux to Southern Italy
1 tactical_bomber moved from Western Germany to Southern Italy
2 fighters and 1 tactical_bomber moved from 125 Sea Zone to Western Germany
3 infantry moved from Finland to Vyborg
1 aaGun moved from Western Germany to Northern Italy
1 fighter moved from Normandy Bordeaux to Southern Italy
1 tactical_bomber moved from Western Germany to Greece
1 tactical_bomber moved from Western Germany to Southern Italy
1 aaGun moved from Eastern Poland to Bessarabia
1 aaGun moved from Eastern Poland to Western Ukraine
1 infantry moved from Eastern Poland to Bessarabia
18 infantry moved from Eastern Poland to Western Ukraine
2 infantry moved from Finland to Vyborg
6 armour moved from Eastern Poland to Western Ukraine
10 mech_infantrys moved from Eastern Poland to Western Ukraine
Place Units - Germans
1 submarine placed in 113 Sea Zone
1 fighter placed in Western Germany
1 armour, 3 infantry and 5 mech_infantrys placed in Germany
Germans undo move 3.
3 infantry placed in Normandy Bordeaux
1 armour and 5 mech_infantrys placed in Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 4,6
Germans collect 48 PUs; end with 48 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 53 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 55 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 60 PUs
Combat Hit Differential Summary :
Russians regular : 1.67
Germans regular : -1.50
British regular : 0.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 4
Purchase Units - Russians
Russians buy 2 artilleries and 11 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 artillery and 4 infantry moved from Archangel to Novgorod
1 infantry moved from Belarus to Baltic States
Russians take Baltic States from Germans
1 infantry moved from Belarus to Novgorod
Combat - Russians
Battle in Novgorod
Russians attack with 1 artillery and 5 infantry
Germans defend with 1 aaGun, 1 airfield, 1 factory_minor, 1 harbour and 2 infantry
Russians roll dice for 1 artillery and 5 infantry in Novgorod, round 2 : 1/6 hits, 1.33 expected hits
Germans roll dice for 1 aaGun and 2 infantry in Novgorod, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Russians lost in Novgorod
1 aaGun owned by the Germans lost in Novgorod
Russians roll dice for 1 artillery and 4 infantry in Novgorod, round 3 : 1/5 hits, 1.17 expected hits
Germans roll dice for 2 infantry in Novgorod, round 3 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Russians lost in Novgorod
1 infantry owned by the Germans lost in Novgorod
Russians roll dice for 1 artillery and 3 infantry in Novgorod, round 4 : 1/4 hits, 1.00 expected hits
Germans roll dice for 1 infantry in Novgorod, round 4 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Novgorod
Russians win, taking Novgorod from Germans with 1 artillery and 3 infantry remaining. Battle score for attacker is 5
Casualties for Russians: 2 infantry
Casualties for Germans: 1 aaGun and 2 infantry
Non Combat Move - Russians
3 infantry moved from Belarus to Archangel
1 infantry moved from Bryansk to Ukraine
1 infantry moved from Volgograd to Tambov
3 aaGuns, 3 armour, 4 artilleries, 2 fighters, 31 infantry, 2 mech_infantrys and 1 tactical_bomber moved from Bryansk to Russia
Place Units - Russians
2 artilleries and 8 infantry placed in Russia
3 infantry placed in Volgograd
Turn Complete - Russians
Russians collect 33 PUs; end with 33 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 36 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 38 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 40 PUs
Combat Hit Differential Summary :
Germans regular : 0.33
Russians regular : -0.50
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 4
Purchase Units - Japanese
Japanese buy 1 carrier, 1 factory_minor, 1 harbour, 7 infantry and 1 submarine; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 armour and 1 mech_infantry moved from Kansu to Tsinghai
1 infantry moved from Shensi to Tsinghai
1 infantry moved from Yunnan to Burma
1 artillery moved from Malaya to Shan State
1 infantry moved from French Indo China to Shan State
1 fighter and 1 tactical_bomber moved from Hunan to Burma
1 fighter and 1 tactical_bomber moved from Hunan to Shan State
1 fighter and 1 tactical_bomber moved from 42 Sea Zone to 46 Sea Zone
1 fighter and 1 tactical_bomber moved from Caroline Islands to 46 Sea Zone
1 submarine moved from 41 Sea Zone to 39 Sea Zone
2 bombers moved from Kwangsi to Tsinghai
Combat - Japanese
Battle in 46 Sea Zone
Japanese attack with 2 fighters and 2 tactical_bombers
ANZAC defend with 1 cruiser and 1 transport
Japanese roll dice for 2 fighters and 2 tactical_bombers in 46 Sea Zone, round 2 : 0/4 hits, 2.33 expected hits
ANZAC roll dice for 1 cruiser and 1 transport in 46 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits
1 fighter owned by the Japanese lost in 46 Sea Zone
Japanese roll dice for 1 fighter and 2 tactical_bombers in 46 Sea Zone, round 3 : 2/3 hits, 1.67 expected hits
ANZAC roll dice for 1 cruiser and 1 transport in 46 Sea Zone, round 3 : 0/1 hits, 0.50 expected hits
1 transport owned by the ANZAC and 1 cruiser owned by the ANZAC lost in 46 Sea Zone
Japanese win with 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is 9
Casualties for Japanese: 1 fighter
Casualties for ANZAC: 1 cruiser and 1 transport
Battle in Tsinghai
Japanese attack with 1 armour, 2 bombers, 1 infantry and 1 mech_infantry
Chinese defend with 2 infantry
Japanese roll dice for 1 armour, 2 bombers, 1 infantry and 1 mech_infantry in Tsinghai, round 2 : 1/5 hits, 2.17 expected hits
Chinese roll dice for 2 infantry in Tsinghai, round 2 : 0/2 hits, 0.67 expected hits
1 infantry owned by the Chinese lost in Tsinghai
Japanese roll dice for 1 armour, 2 bombers, 1 infantry and 1 mech_infantry in Tsinghai, round 3 : 2/5 hits, 2.17 expected hits
Chinese roll dice for 1 infantry in Tsinghai, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Tsinghai
Japanese win, taking Tsinghai from Chinese with 1 armour, 2 bombers, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 6
Casualties for Chinese: 2 infantry
Battle in Burma
Japanese attack with 1 fighter, 1 infantry and 1 tactical_bomber
British defend with 1 infantry
Japanese roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Burma, round 2 : 2/3 hits, 1.33 expected hits
UK_Pacific roll dice for 1 infantry in Burma, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the British lost in Burma
Japanese win, taking Burma from UK_Pacific with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Shan State
Japanese attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
British defend with 1 infantry
Japanese roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Shan State, round 2 : 2/4 hits, 1.83 expected hits
UK_Pacific roll dice for 1 infantry in Shan State, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Shan State
1 infantry owned by the British lost in Shan State
Japanese win, taking Shan State from UK_Pacific with 1 artillery, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for British: 1 infantry
Non Combat Move - Japanese
2 bombers moved from Tsinghai to Kweichow
1 infantry moved from Suiyuyan to Kansu
1 infantry moved from Hopei to Shensi
1 infantry moved from Chahar to Suiyuyan
1 infantry moved from Anhwe to Hopei
1 infantry moved from Jehol to Chahar
1 infantry moved from Jehol to Anhwe
2 artilleries moved from Kweichow to Yunnan
1 infantry moved from Szechwan to Sikang
1 artillery moved from Sikang to Szechwan
1 infantry moved from Yunnan to Kweichow
1 artillery and 2 infantry moved from Kwangtung to Kwangsi
2 infantry moved from Sumatra to 41 Sea Zone
2 infantry and 1 transport moved from 41 Sea Zone to 36 Sea Zone
2 infantry moved from 36 Sea Zone to Kwangsi
1 infantry moved from Java to 42 Sea Zone
1 infantry and 1 transport moved from 42 Sea Zone to 43 Sea Zone
1 infantry moved from Borneo to 43 Sea Zone
2 infantry and 1 transport moved from 43 Sea Zone to 36 Sea Zone
2 infantry moved from 36 Sea Zone to Kwangsi
1 artillery moved from Celebes to 44 Sea Zone
1 artillery and 1 transport moved from 44 Sea Zone to 35 Sea Zone
1 infantry moved from Philippines to 35 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 36 Sea Zone
1 artillery and 1 infantry moved from 36 Sea Zone to French Indo China
1 transport moved from 43 Sea Zone to 35 Sea Zone
2 infantry moved from Philippines to 35 Sea Zone
2 infantry and 1 transport moved from 35 Sea Zone to 36 Sea Zone
2 infantry moved from 36 Sea Zone to French Indo China
2 transports moved from 35 Sea Zone to 6 Sea Zone
3 fighters moved from 35 Sea Zone to 6 Sea Zone
2 fighters moved from Suiyuyan to 6 Sea Zone
1 tactical_bomber moved from 35 Sea Zone to 6 Sea Zone
2 carriers moved from 35 Sea Zone to 6 Sea Zone
1 marine moved from Guam to 21 Sea Zone
1 destroyer moved from 20 Sea Zone to 6 Sea Zone
1 battleship moved from 35 Sea Zone to 6 Sea Zone
1 battleship moved from 35 Sea Zone to 42 Sea Zone
1 tactical_bomber moved from 46 Sea Zone to 36 Sea Zone
1 fighter and 1 tactical_bomber moved from 46 Sea Zone to 42 Sea Zone
1 carrier, 1 destroyer and 1 fighter moved from 41 Sea Zone to 36 Sea Zone
1 carrier, 1 cruiser, 1 fighter, 1 tactical_bomber and 1 transport moved from 37 Sea Zone to 36 Sea Zone
1 cruiser and 1 marine moved from 21 Sea Zone to 36 Sea Zone
1 marine moved from 36 Sea Zone to French Indo China
2 tactical_bombers moved from Suiyuyan to Yunnan
1 fighter and 1 tactical_bomber moved from Burma to Yunnan
1 fighter and 1 tactical_bomber moved from Shan State to Yunnan
1 transport moved from 36 Sea Zone to 19 Sea Zone
2 fighters and 1 tactical_bomber moved from 36 Sea Zone to French Indo China
Place Units - Japanese
1 carrier and 1 submarine placed in 6 Sea Zone
4 infantry placed in Japan
3 infantry placed in Shantung
1 factory_minor and 1 harbour placed in French Indo China
Turn Complete - Japanese
Japanese collect 65 PUs; end with 65 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 68 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 73 PUs
Combat Hit Differential Summary :
Chinese regular : -1.00
Japanese regular : -2.50
UK_Pacific regular : 0.33
ANZAC regular : 0.00
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 4
Purchase Units - Americans
Turning on Edit Mode
EDIT: Changing PUs for Americans from 77 to 81
EDIT: Turning off Edit Mode
Americans buy 1 battleship, 1 destroyer, 3 fighters, 1 marine, 1 tactical_bomber and 1 transport; Remaining resources: 0 PUs;
Combat Move - Americans
1 bomber moved from Queensland to 19 Sea Zone
Combat - Americans
Battle in 19 Sea Zone
Americans attack with 1 bomber
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 19 Sea Zone
Americans win with 1 bomber remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Non Combat Move - Americans
1 bomber moved from 19 Sea Zone to Amur
1 submarine moved from 16 Sea Zone to 26 Sea Zone
1 marine moved from Western United States to 10 Sea Zone
1 carrier, 1 cruiser, 1 marine and 2 submarines moved from 10 Sea Zone to 26 Sea Zone
1 marine moved from 26 Sea Zone to Hawaiian Islands
1 fighter moved from Queensland to 26 Sea Zone
2 infantry moved from Brazil to 86 Sea Zone
2 infantry and 1 transport moved from 86 Sea Zone to 91 Sea Zone
1 carrier moved from 101 Sea Zone to 91 Sea Zone
1 fighter moved from Gibraltar to 91 Sea Zone
2 infantry moved from Brazil to British Guiana
2 infantry moved from 91 Sea Zone to Morocco
2 mech_infantrys moved from Central United States to Eastern United States
Place Units - Americans
1 transport placed in 101 Sea Zone
1 battleship placed in 10 Sea Zone
1 destroyer placed in 10 Sea Zone
2 fighters placed in Eastern United States
Americans undo move 4.
1 fighter placed in Eastern United States
1 fighter placed in Eastern United States
1 fighter, 1 marine and 1 tactical_bomber placed in Western United States
Americans undo move 5.
1 fighter placed in Western United States
Americans undo move 6.
1 fighter placed in Eastern United States
Turn Complete - Americans
Americans collect 52 PUs; end with 52 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 57 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 67 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 77 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 4
Purchase Units - Americans
Turning on Edit Mode
EDIT: Changing PUs for Americans from 77 to 81
EDIT: Turning off Edit Mode
Americans buy 1 battleship, 1 destroyer, 3 fighters, 1 marine, 1 tactical_bomber and 1 transport; Remaining resources: 0 PUs;
Combat Move - Americans
1 bomber moved from Queensland to 19 Sea Zone
Combat - Americans
Battle in 19 Sea Zone
Americans attack with 1 bomber
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 19 Sea Zone
Americans win with 1 bomber remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Non Combat Move - Americans
1 bomber moved from 19 Sea Zone to Amur
1 submarine moved from 16 Sea Zone to 26 Sea Zone
1 marine moved from Western United States to 10 Sea Zone
1 carrier, 1 cruiser, 1 marine and 2 submarines moved from 10 Sea Zone to 26 Sea Zone
1 marine moved from 26 Sea Zone to Hawaiian Islands
1 fighter moved from Queensland to 26 Sea Zone
2 infantry moved from Brazil to 86 Sea Zone
2 infantry and 1 transport moved from 86 Sea Zone to 91 Sea Zone
1 carrier moved from 101 Sea Zone to 91 Sea Zone
1 fighter moved from Gibraltar to 91 Sea Zone
2 infantry moved from Brazil to British Guiana
2 infantry moved from 91 Sea Zone to Morocco
2 mech_infantrys moved from Central United States to Eastern United States
Place Units - Americans
1 transport placed in 101 Sea Zone
1 battleship placed in 10 Sea Zone
1 destroyer placed in 10 Sea Zone
2 fighters placed in Eastern United States
Americans undo move 4.
1 fighter placed in Eastern United States
1 fighter placed in Eastern United States
1 fighter, 1 marine and 1 tactical_bomber placed in Western United States
Americans undo move 5.
1 fighter placed in Western United States
Americans undo move 6.
1 fighter placed in Eastern United States
Turn Complete - Americans
Americans collect 52 PUs; end with 52 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 57 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 67 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 77 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Combat Move - Chinese
Turn Complete - Chinese
Chinese collect 0 PUs; end with 1 PU
Purchase Units - British
British repair damage of 3x harbour; Remaining resources: 34 PUs;
British buy 2 fighters, 2 mech_infantrys and 1 submarine; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 3 infantry; Remaining resources: 0 PUs;
Combat Move - British
3 infantry moved from India to Burma
1 tactical_bomber moved from India to Burma
1 fighter moved from India to Burma
1 infantry moved from British Somaliland to Italian Somaliland
British take Italian Somaliland from Italians
Combat - British
Battle in Burma
British attack with 1 fighter, 3 infantry and 1 tactical_bomber
Japanese defend with 1 infantry
British roll dice for 1 fighter, 3 infantry and 1 tactical_bomber in Burma, round 2 : 2/5 hits, 1.67 expected hits
Japanese roll dice for 1 infantry in Burma, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Burma
British win, taking Burma from Japanese with 1 fighter, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - British
1 fighter moved from Burma to India
1 tactical_bomber moved from Burma to India
1 armour moved from Persia to Northwest Persia
British take Northwest Persia from Neutral_Allies
1 armour moved from Northwest Persia to Persia
1 mech_infantry moved from Syria to Persia
1 armour moved from Syria to Persia
2 infantry moved from Trans-Jordan to Iraq
1 infantry moved from British Somaliland to 76 Sea Zone
1 artillery moved from British Somaliland to 76 Sea Zone
1 artillery, 1 infantry and 2 transports moved from 76 Sea Zone to 81 Sea Zone
1 infantry moved from 81 Sea Zone to Trans-Jordan
1 artillery moved from 81 Sea Zone to Trans-Jordan
1 infantry moved from Egypt to Trans-Jordan
1 artillery moved from Egypt to Trans-Jordan
1 destroyer moved from 72 Sea Zone to 80 Sea Zone
1 submarine moved from 81 Sea Zone to 80 Sea Zone
1 submarine moved from 109 Sea Zone to 125 Sea Zone
1 fighter moved from Gibraltar to Trans-Jordan
1 fighter moved from United Kingdom to Gibraltar
1 bomber moved from United Kingdom to Gibraltar
1 infantry moved from Quebec to 106 Sea Zone
1 artillery moved from Quebec to 106 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 106 Sea Zone to 91 Sea Zone
1 infantry moved from 91 Sea Zone to Gibraltar
1 artillery moved from 91 Sea Zone to Gibraltar
Place Units - British
1 fighter and 2 mech_infantrys placed in Persia
1 fighter placed in United Kingdom
1 submarine placed in 109 Sea Zone
Turn Complete - British
British collect 34 PUs; end with 34 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 37 PUs
Place Units - UK_Pacific
3 infantry placed in India
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 5,6
UK_Pacific collect 6 PUs; end with 6 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 9 PUs
Some Units in India change ownership: 3 infantry
Combat Hit Differential Summary :
Japanese regular : -0.33
British regular : 0.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 4
Purchase Units - Americans
Turning on Edit Mode
EDIT: Changing PUs for Americans from 77 to 81
EDIT: Turning off Edit Mode
Americans buy 1 battleship, 1 destroyer, 3 fighters, 1 marine, 1 tactical_bomber and 1 transport; Remaining resources: 0 PUs;
Combat Move - Americans
1 bomber moved from Queensland to 19 Sea Zone
Combat - Americans
Battle in 19 Sea Zone
Americans attack with 1 bomber
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 19 Sea Zone
Americans win with 1 bomber remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Non Combat Move - Americans
1 bomber moved from 19 Sea Zone to Amur
1 submarine moved from 16 Sea Zone to 26 Sea Zone
1 marine moved from Western United States to 10 Sea Zone
1 carrier, 1 cruiser, 1 marine and 2 submarines moved from 10 Sea Zone to 26 Sea Zone
1 marine moved from 26 Sea Zone to Hawaiian Islands
1 fighter moved from Queensland to 26 Sea Zone
2 infantry moved from Brazil to 86 Sea Zone
2 infantry and 1 transport moved from 86 Sea Zone to 91 Sea Zone
1 carrier moved from 101 Sea Zone to 91 Sea Zone
1 fighter moved from Gibraltar to 91 Sea Zone
2 infantry moved from Brazil to British Guiana
2 infantry moved from 91 Sea Zone to Morocco
2 mech_infantrys moved from Central United States to Eastern United States
Place Units - Americans
1 transport placed in 101 Sea Zone
1 battleship placed in 10 Sea Zone
1 destroyer placed in 10 Sea Zone
2 fighters placed in Eastern United States
Americans undo move 4.
1 fighter placed in Eastern United States
1 fighter placed in Eastern United States
1 fighter, 1 marine and 1 tactical_bomber placed in Western United States
Americans undo move 5.
1 fighter placed in Western United States
Americans undo move 6.
1 fighter placed in Eastern United States
Turn Complete - Americans
Americans collect 52 PUs; end with 52 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 57 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 67 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 77 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Combat Move - Chinese
Turn Complete - Chinese
Chinese collect 0 PUs; end with 1 PU
Purchase Units - British
British repair damage of 3x harbour; Remaining resources: 34 PUs;
British buy 2 fighters, 2 mech_infantrys and 1 submarine; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 3 infantry; Remaining resources: 0 PUs;
Combat Move - British
3 infantry moved from India to Burma
1 tactical_bomber moved from India to Burma
1 fighter moved from India to Burma
1 infantry moved from British Somaliland to Italian Somaliland
British take Italian Somaliland from Italians
Combat - British
Battle in Burma
British attack with 1 fighter, 3 infantry and 1 tactical_bomber
Japanese defend with 1 infantry
British roll dice for 1 fighter, 3 infantry and 1 tactical_bomber in Burma, round 2 : 2/5 hits, 1.67 expected hits
Japanese roll dice for 1 infantry in Burma, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Burma
British win, taking Burma from Japanese with 1 fighter, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - British
1 fighter moved from Burma to India
1 tactical_bomber moved from Burma to India
1 armour moved from Persia to Northwest Persia
British take Northwest Persia from Neutral_Allies
1 armour moved from Northwest Persia to Persia
1 mech_infantry moved from Syria to Persia
1 armour moved from Syria to Persia
2 infantry moved from Trans-Jordan to Iraq
1 infantry moved from British Somaliland to 76 Sea Zone
1 artillery moved from British Somaliland to 76 Sea Zone
1 artillery, 1 infantry and 2 transports moved from 76 Sea Zone to 81 Sea Zone
1 infantry moved from 81 Sea Zone to Trans-Jordan
1 artillery moved from 81 Sea Zone to Trans-Jordan
1 infantry moved from Egypt to Trans-Jordan
1 artillery moved from Egypt to Trans-Jordan
1 destroyer moved from 72 Sea Zone to 80 Sea Zone
1 submarine moved from 81 Sea Zone to 80 Sea Zone
1 submarine moved from 109 Sea Zone to 125 Sea Zone
1 fighter moved from Gibraltar to Trans-Jordan
1 fighter moved from United Kingdom to Gibraltar
1 bomber moved from United Kingdom to Gibraltar
1 infantry moved from Quebec to 106 Sea Zone
1 artillery moved from Quebec to 106 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 106 Sea Zone to 91 Sea Zone
1 infantry moved from 91 Sea Zone to Gibraltar
1 artillery moved from 91 Sea Zone to Gibraltar
Place Units - British
1 fighter and 2 mech_infantrys placed in Persia
1 fighter placed in United Kingdom
1 submarine placed in 109 Sea Zone
Turn Complete - British
British collect 34 PUs; end with 34 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 37 PUs
Place Units - UK_Pacific
3 infantry placed in India
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 5,6
UK_Pacific collect 6 PUs; end with 6 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 9 PUs
Some Units in India change ownership: 3 infantry
Turning on Edit Mode
EDIT: Removing units owned by British from Trans-Jordan: 1 fighter
EDIT: Adding units owned by British to Egypt: 1 fighter
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Japanese regular : -0.33
British regular : 0.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 4
Purchase Units - Italians
Italians buy 1 artillery and 5 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
1 bomber moved from Southern Italy to Belarus
3 armour and 1 mech_infantry moved from Eastern Poland to Belarus
1 transport moved from 97 Sea Zone to 96 Sea Zone
1 artillery moved from Tobruk to 96 Sea Zone
1 artillery moved from 96 Sea Zone to Malta
Combat - Italians
Battle in Malta
Battle in Belarus
Italians attack with 3 armour, 1 bomber and 1 mech_infantry
Russians defend with 1 infantry
Italians roll dice for 3 armour, 1 bomber and 1 mech_infantry in Belarus, round 2 : 1/5 hits, 2.33 expected hits
Russians roll dice for 1 infantry in Belarus, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Belarus
Italians win, taking Malta from British, taking Belarus from Russians with 3 armour, 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Non Combat Move - Italians
1 aaGun moved from Eastern Poland to Belarus
1 infantry moved from Greece to 97 Sea Zone
1 infantry and 1 transport moved from 97 Sea Zone to 96 Sea Zone
1 artillery moved from Tobruk to 96 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 96 Sea Zone to 95 Sea Zone
1 artillery and 1 infantry moved from 95 Sea Zone to Southern Italy
1 armour and 1 mech_infantry moved from Greece to Romania
1 battleship, 2 cruisers and 1 destroyer moved from 97 Sea Zone to 95 Sea Zone
1 bomber moved from Belarus to Romania
1 aaGun, 2 artilleries and 3 infantry moved from Normandy Bordeaux to France
2 mech_infantrys moved from Northern Italy to Romania
1 infantry moved from Northern Italy to Southern Italy
3 infantry moved from Greece to Bulgaria
Place Units - Italians
1 artillery and 2 infantry placed in Southern Italy
3 infantry placed in Northern Italy
Turn Complete - Italians
Italians collect 15 PUs; end with 15 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 20 PUs
Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 23 PUs
Combat Hit Differential Summary :
Italians regular : -1.33
Russians regular : -0.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 4
Purchase Units - ANZAC
ANZAC buy 1 carrier; Remaining resources: 0 PUs;
Combat Move - ANZAC
Non Combat Move - ANZAC
1 infantry moved from New South Wales to 62 Sea Zone
1 infantry and 1 transport moved from 62 Sea Zone to 45 Sea Zone
1 infantry moved from 45 Sea Zone to Dutch New Guinea
ANZAC take Dutch New Guinea from Dutch
1 artillery moved from New South Wales to Queensland
2 fighters moved from Queensland to 62 Sea Zone
Place Units - ANZAC
1 carrier placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
Combat Move - French
Non Combat Move - French
1 infantry moved from Anglo Egyptian Sudan to Egypt
3 infantry moved from Algeria to Morocco
Turn Complete - French
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 5
Research Technology - Germans
Purchase Units - Germans
Germans buy 2 carriers, 2 destroyers and 4 infantry; Remaining resources: 0 PUs;
Combat Move - Germans
1 artillery and 1 infantry moved from Bessarabia to Ukraine
5 infantry moved from Vyborg to Novgorod
1 armour and 5 mech_infantrys moved from Germany to Baltic States
2 armour and 2 mech_infantrys moved from Eastern Poland to Novgorod
1 mech_infantry moved from Eastern Poland to Smolensk
Germans take Smolensk from Russians
4 artilleries moved from Western Ukraine to Bryansk
6 infantry moved from Western Ukraine to Bryansk
1 bomber moved from Vyborg to Ukraine
1 armour moved from Western Ukraine to Bryansk
1 armour moved from Western Ukraine to Ukraine
2 armour moved from Western Ukraine to Bryansk
2 infantry moved from Western Ukraine to Bryansk
Combat - Germans
Germans creates battle in territory 125 Sea Zone
Battle in Novgorod
Germans attack with 2 armour, 5 infantry and 2 mech_infantrys
Russians defend with 1 airfield, 1 artillery, 1 factory_minor, 1 harbour and 3 infantry
Germans roll dice for 2 armour, 5 infantry and 2 mech_infantrys in Novgorod, round 2 : 5/9 hits, 2.17 expected hits
Russians roll dice for 1 artillery and 3 infantry in Novgorod, round 2 : 2/4 hits, 1.33 expected hits
2 infantry owned by the Germans lost in Novgorod
3 infantry owned by the Russians and 1 artillery owned by the Russians lost in Novgorod
Germans win, taking Novgorod from Russians with 2 armour, 3 infantry and 2 mech_infantrys remaining. Battle score for attacker is 7
Casualties for Germans: 2 infantry
Casualties for Russians: 1 artillery and 3 infantry
Battle in Baltic States
Germans attack with 1 armour and 5 mech_infantrys
Russians defend with 1 infantry
Germans roll dice for 1 armour and 5 mech_infantrys in Baltic States, round 2 : 2/6 hits, 1.33 expected hits
Russians roll dice for 1 infantry in Baltic States, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Baltic States
Germans win, taking Baltic States from Russians with 1 armour and 5 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Ukraine
Germans attack with 1 armour, 1 artillery, 1 bomber and 1 infantry
Russians defend with 1 factory_minor and 1 infantry
Germans roll dice for 1 armour, 1 artillery, 1 bomber and 1 infantry in Ukraine, round 2 : 2/4 hits, 1.83 expected hits
Russians roll dice for 1 infantry in Ukraine, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Ukraine
Germans win, taking Ukraine from Russians with 1 armour, 1 artillery, 1 bomber and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Bryansk
Germans attack with 3 armour, 4 artilleries and 8 infantry
Russians defend with 1 infantry
Germans roll dice for 3 armour, 4 artilleries and 8 infantry in Bryansk, round 2 : 5/15 hits, 4.83 expected hits
Russians roll dice for 1 infantry in Bryansk, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Bryansk
Germans win, taking Bryansk from Russians with 3 armour, 4 artilleries and 8 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Non Combat Move - Germans
1 aaGun, 2 armour, 14 infantry and 10 mech_infantrys moved from Western Ukraine to Bryansk
1 aaGun moved from Bessarabia to Ukraine
1 bomber moved from Ukraine to Romania
2 mech_infantrys moved from Eastern Poland to Belarus
11 armour and 2 mech_infantrys moved from Eastern Poland to Bryansk
1 artillery and 1 infantry moved from Western Germany to 113 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 113 Sea Zone to 112 Sea Zone
1 artillery and 1 infantry moved from 112 Sea Zone to Norway
1 battleship, 1 cruiser and 1 submarine moved from 113 Sea Zone to 112 Sea Zone
2 fighters moved from Greece to 112 Sea Zone
1 tactical_bomber moved from Greece to 112 Sea Zone
1 tactical_bomber moved from Western Germany to 112 Sea Zone
1 infantry moved from Normandy Bordeaux to France
1 aaGun, 1 artillery and 6 infantry moved from Normandy Bordeaux to France
1 artillery moved from Western Germany to France
Place Units - Germans
2 carriers and 2 destroyers placed in 112 Sea Zone
3 infantry placed in France
1 infantry placed in Western Germany
Turning on Edit Mode
EDIT: Removing units owned by Germans from Northern Italy: 1 aaGun
EDIT: Adding units owned by Germans to Southern Italy: 1 aaGun
EDIT: Turning off Edit Mode
Turn Complete - Germans
Total Cost from Convoy Blockades: 5
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 3,3
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 5,2
Germans collect 47 PUs (5 lost to blockades); end with 47 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 52 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 54 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 59 PUs
Combat Hit Differential Summary :
Russians regular : -0.33
Germans regular : 3.83
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 5
Purchase Units - Russians
Russians buy 10 artilleries; Remaining resources: 0 PUs;
Combat Move - Russians
2 infantry moved from Archangel to Smolensk
2 fighters moved from Russia to Smolensk
1 tactical_bomber moved from Russia to Smolensk
Combat - Russians
Battle in Smolensk
Russians attack with 2 fighters, 2 infantry and 1 tactical_bomber
Germans defend with 1 mech_infantry
Russians roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Smolensk, round 2 : 2/5 hits, 2.00 expected hits
Germans roll dice for 1 mech_infantry in Smolensk, round 2 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the Germans lost in Smolensk
Russians win, taking Smolensk from Germans with 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Non Combat Move - Russians
2 fighters moved from Smolensk to Russia
1 tactical_bomber moved from Smolensk to Russia
1 infantry moved from Archangel to Vologda
1 infantry moved from Volgograd to Rostov
1 infantry moved from Volgograd to Caucasus
1 infantry moved from Volgograd to Samara
9 infantry moved from Russia to Samara
2 infantry moved from Russia to Samara
4 artilleries moved from Russia to Samara
1 mech_infantry moved from Russia to Kazakhstan
1 armour moved from Russia to Kazakhstan
Place Units - Russians
10 artilleries placed in Russia
Turn Complete - Russians
Russians collect 26 PUs; end with 26 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 28 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 30 PUs
Combat Hit Differential Summary :
Germans regular : -0.33
Russians regular : 0.00
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 5
Purchase Units - Japanese
Japanese buy 1 airfield, 1 carrier and 14 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 fighter and 1 tactical_bomber moved from 42 Sea Zone to 45 Sea Zone
Combat - Japanese
Battle in 45 Sea Zone
Japanese attack with 1 fighter and 1 tactical_bomber
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 45 Sea Zone
Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Non Combat Move - Japanese
2 carriers, 2 cruisers, 1 destroyer and 4 transports moved from 36 Sea Zone to 6 Sea Zone
4 infantry moved from Japan to 6 Sea Zone
4 infantry and 2 transports moved from 6 Sea Zone to 36 Sea Zone
4 infantry moved from 36 Sea Zone to Kwangsi
1 artillery and 6 infantry moved from Kwangsi to Yunnan
1 artillery moved from Szechwan to Yunnan
1 armour and 1 mech_infantry moved from Tsinghai to Szechwan
1 infantry moved from Kweichow to Yunnan
1 infantry moved from Hunan to Yunnan
1 infantry moved from Hopei to Kweichow
1 infantry moved from Anhwe to Hunan
1 infantry moved from Chahar to Hopei
1 infantry moved from Jehol to Chahar
1 infantry moved from Shantung to Jehol
2 infantry moved from Shantung to Anhwe
1 fighter moved from Yunnan to Shantung
4 tactical_bombers moved from Yunnan to French Indo China
1 artillery moved from Shan State to Yunnan
1 artillery and 3 infantry moved from French Indo China to Yunnan
1 battleship, 1 carrier and 1 destroyer moved from 42 Sea Zone to 36 Sea Zone
1 fighter and 1 tactical_bomber moved from 45 Sea Zone to French Indo China
1 tactical_bomber moved from 36 Sea Zone to French Indo China
1 fighter moved from Yunnan to French Indo China
3 tactical_bombers moved from Japan to 6 Sea Zone
3 fighters moved from 6 Sea Zone to Japan
1 submarine moved from 39 Sea Zone to 37 Sea Zone
2 bombers moved from Kweichow to French Indo China
Place Units - Japanese
1 airfield and 3 infantry placed in French Indo China
3 infantry placed in Shantung
8 infantry placed in Japan
1 carrier placed in 6 Sea Zone
Turn Complete - Japanese
Japanese collect 64 PUs; end with 64 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 67 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 72 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 5
Purchase Units - Americans
Americans buy 1 artillery, 2 carriers, 1 destroyer, 1 fighter, 3 infantry and 2 transports; Remaining resources: 0 PUs;
Politics - Americans
Americans takes Political Action: Political Action Allies To War With TrueNeutrals
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for British and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for UK_Pacific and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for ANZAC and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Dutch and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Chinese and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for French and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Americans and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Germans from Strict_Neutral to Friendly_Neutral
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Italians from Strict_Neutral to Friendly_Neutral
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Japanese from Strict_Neutral to Friendly_Neutral
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Neutral_Axis from Strict_Neutral to Friendly_Neutral
Combat Move - Americans
2 mech_infantrys moved from Eastern United States to 101 Sea Zone
2 mech_infantrys and 2 transports moved from 101 Sea Zone to 88 Sea Zone
2 infantry moved from British Guiana to 88 Sea Zone
4 infantry moved from Morocco to 91 Sea Zone
1 armour, 1 artillery and 1 mech_infantry moved from Morocco to 91 Sea Zone
1 marine moved from Morocco to 91 Sea Zone
1 artillery and 1 infantry moved from 91 Sea Zone to Portugal
1 marine moved from 91 Sea Zone to Portugal
1 infantry moved from 91 Sea Zone to Portugal
1 armour, 2 infantry and 1 mech_infantry moved from 91 Sea Zone to Spain
2 infantry, 2 mech_infantrys and 2 transports moved from 88 Sea Zone to 91 Sea Zone
2 infantry and 2 mech_infantrys moved from 91 Sea Zone to Spain
1 fighter moved from 91 Sea Zone to Spain
Combat - Americans
Battle in Portugal
Americans attack with 1 artillery, 2 infantry and 1 marine
Neutral_True defend with 2 infantry
Americans roll dice for 1 artillery, 2 infantry and 1 marine in Portugal, round 2 : 1/4 hits, 1.17 expected hits
Neutral_True roll dice for 2 infantry in Portugal, round 2 : 0/2 hits, 0.67 expected hits
1 infantry owned by the Neutral_True lost in Portugal
Americans roll dice for 1 artillery, 2 infantry and 1 marine in Portugal, round 3 : 1/4 hits, 1.17 expected hits
Neutral_True roll dice for 1 infantry in Portugal, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Neutral_True lost in Portugal
Americans win, taking Portugal from Neutral_True with 1 artillery, 2 infantry and 1 marine remaining. Battle score for attacker is 6
Casualties for Neutral_True: 2 infantry
Battle in Spain
Americans attack with 1 armour, 1 fighter, 4 infantry and 3 mech_infantrys
Neutral_True defend with 6 infantry
Americans roll dice for 1 cruiser in Spain, round 2 : 1/1 hits, 0.50 expected hits
Americans roll dice for 1 armour, 1 fighter, 4 infantry and 3 mech_infantrys in Spain, round 2 : 3/9 hits, 2.17 expected hits
Neutral_True roll dice for 6 infantry in Spain, round 2 : 2/6 hits, 2.00 expected hits
2 infantry owned by the Americans lost in Spain
4 infantry owned by the Neutral_True lost in Spain
Americans roll dice for 1 armour, 1 fighter, 2 infantry and 3 mech_infantrys in Spain, round 3 : 2/7 hits, 1.83 expected hits
Neutral_True roll dice for 2 infantry in Spain, round 3 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Americans lost in Spain
2 infantry owned by the Neutral_True lost in Spain
Americans win, taking Spain from Neutral_True with 1 armour, 1 fighter, 1 infantry and 3 mech_infantrys remaining. Battle score for attacker is 9
Casualties for Americans: 3 infantry
Casualties for Neutral_True: 6 infantry
Non Combat Move - Americans
2 fighters moved from Eastern United States to 91 Sea Zone
1 fighter moved from Spain to Gibraltar
1 bomber moved from Amur to Hawaiian Islands
1 marine moved from Western United States to 10 Sea Zone
1 battleship, 1 destroyer and 1 marine moved from 10 Sea Zone to 26 Sea Zone
1 marine moved from 26 Sea Zone to Hawaiian Islands
1 fighter and 1 tactical_bomber moved from Western United States to 26 Sea Zone
1 fighter moved from 26 Sea Zone to Hawaiian Islands
Place Units - Americans
1 carrier and 1 transport placed in 101 Sea Zone
1 carrier and 1 transport placed in 10 Sea Zone
1 fighter placed in Eastern United States
1 destroyer placed in 10 Sea Zone
1 artillery and 1 infantry placed in Western United States
2 infantry placed in Eastern United States
Turn Complete - Americans
Americans collect 55 PUs; end with 55 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 75 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 80 PUs
Combat Hit Differential Summary :
Americans regular : 1.17
Neutral_True regular : -0.67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 5
Purchase Units - Americans
Americans buy 1 artillery, 2 carriers, 1 destroyer, 1 fighter, 3 infantry and 2 transports; Remaining resources: 0 PUs;
Politics - Americans
Americans takes Political Action: Political Action Allies To War With TrueNeutrals
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for British and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for UK_Pacific and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for ANZAC and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Dutch and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Chinese and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for French and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Americans and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Germans from Strict_Neutral to Friendly_Neutral
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Italians from Strict_Neutral to Friendly_Neutral
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Japanese from Strict_Neutral to Friendly_Neutral
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Neutral_Axis from Strict_Neutral to Friendly_Neutral
Combat Move - Americans
2 mech_infantrys moved from Eastern United States to 101 Sea Zone
2 mech_infantrys and 2 transports moved from 101 Sea Zone to 88 Sea Zone
2 infantry moved from British Guiana to 88 Sea Zone
4 infantry moved from Morocco to 91 Sea Zone
1 armour, 1 artillery and 1 mech_infantry moved from Morocco to 91 Sea Zone
1 marine moved from Morocco to 91 Sea Zone
1 artillery and 1 infantry moved from 91 Sea Zone to Portugal
1 marine moved from 91 Sea Zone to Portugal
1 infantry moved from 91 Sea Zone to Portugal
1 armour, 2 infantry and 1 mech_infantry moved from 91 Sea Zone to Spain
2 infantry, 2 mech_infantrys and 2 transports moved from 88 Sea Zone to 91 Sea Zone
2 infantry and 2 mech_infantrys moved from 91 Sea Zone to Spain
1 fighter moved from 91 Sea Zone to Spain
Combat - Americans
Battle in Portugal
Americans attack with 1 artillery, 2 infantry and 1 marine
Neutral_True defend with 2 infantry
Americans roll dice for 1 artillery, 2 infantry and 1 marine in Portugal, round 2 : 1/4 hits, 1.17 expected hits
Neutral_True roll dice for 2 infantry in Portugal, round 2 : 0/2 hits, 0.67 expected hits
1 infantry owned by the Neutral_True lost in Portugal
Americans roll dice for 1 artillery, 2 infantry and 1 marine in Portugal, round 3 : 1/4 hits, 1.17 expected hits
Neutral_True roll dice for 1 infantry in Portugal, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Neutral_True lost in Portugal
Americans win, taking Portugal from Neutral_True with 1 artillery, 2 infantry and 1 marine remaining. Battle score for attacker is 6
Casualties for Neutral_True: 2 infantry
Battle in Spain
Americans attack with 1 armour, 1 fighter, 4 infantry and 3 mech_infantrys
Neutral_True defend with 6 infantry
Americans roll dice for 1 cruiser in Spain, round 2 : 1/1 hits, 0.50 expected hits
Americans roll dice for 1 armour, 1 fighter, 4 infantry and 3 mech_infantrys in Spain, round 2 : 3/9 hits, 2.17 expected hits
Neutral_True roll dice for 6 infantry in Spain, round 2 : 2/6 hits, 2.00 expected hits
2 infantry owned by the Americans lost in Spain
4 infantry owned by the Neutral_True lost in Spain
Americans roll dice for 1 armour, 1 fighter, 2 infantry and 3 mech_infantrys in Spain, round 3 : 2/7 hits, 1.83 expected hits
Neutral_True roll dice for 2 infantry in Spain, round 3 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Americans lost in Spain
2 infantry owned by the Neutral_True lost in Spain
Americans win, taking Spain from Neutral_True with 1 armour, 1 fighter, 1 infantry and 3 mech_infantrys remaining. Battle score for attacker is 9
Casualties for Americans: 3 infantry
Casualties for Neutral_True: 6 infantry
Non Combat Move - Americans
2 fighters moved from Eastern United States to 91 Sea Zone
1 fighter moved from Spain to Gibraltar
1 bomber moved from Amur to Hawaiian Islands
1 marine moved from Western United States to 10 Sea Zone
1 battleship, 1 destroyer and 1 marine moved from 10 Sea Zone to 26 Sea Zone
1 marine moved from 26 Sea Zone to Hawaiian Islands
1 fighter and 1 tactical_bomber moved from Western United States to 26 Sea Zone
1 fighter moved from 26 Sea Zone to Hawaiian Islands
Place Units - Americans
1 carrier and 1 transport placed in 101 Sea Zone
1 carrier and 1 transport placed in 10 Sea Zone
1 fighter placed in Eastern United States
1 destroyer placed in 10 Sea Zone
1 artillery and 1 infantry placed in Western United States
2 infantry placed in Eastern United States
Turn Complete - Americans
Americans collect 55 PUs; end with 55 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 75 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 80 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Combat Move - Chinese
Turn Complete - Chinese
Chinese collect 0 PUs; end with 1 PU
Purchase Units - British
British buy 1 armour, 1 artillery, 1 destroyer, 1 fighter and 3 infantry; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 3 infantry; Remaining resources: 0 PUs;
Combat Move - British
2 infantry moved from Iraq to Turkey
4 mech_infantrys moved from Persia to Turkey
3 armour moved from Persia to Turkey
2 fighters moved from Persia to Turkey
1 bomber moved from Gibraltar to Turkey
1 fighter moved from Gibraltar to 96 Sea Zone
1 transport moved from 81 Sea Zone to 76 Sea Zone
1 infantry moved from Italian Somaliland to 76 Sea Zone
1 infantry and 1 transport moved from 76 Sea Zone to 81 Sea Zone
1 infantry moved from Egypt to 81 Sea Zone
1 artillery moved from Egypt to 81 Sea Zone
2 infantry moved from 81 Sea Zone to Saudi Arabia
1 artillery moved from 81 Sea Zone to Saudi Arabia
1 fighter moved from Egypt to Turkey
1 tactical_bomber moved from 81 Sea Zone to Turkey
1 fighter moved from 81 Sea Zone to Saudi Arabia
1 infantry moved from Burma to Shan State
UK_Pacific take Shan State from Japanese
2 infantry moved from Burma to India
Combat - British
British creates battle in territory 125 Sea Zone
Battle in 96 Sea Zone
British attack with 1 fighter
Italians defend with 1 transport
1 transport owned by the Italians lost in 96 Sea Zone
British win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Italians: 1 transport
Battle in Saudi Arabia
British attack with 1 artillery, 1 fighter and 2 infantry
Neutral_True defend with 2 infantry
British roll dice for 1 battleship and 2 cruisers in Saudi Arabia, round 2 : 3/3 hits, 1.67 expected hits
Neutral_True roll dice for 2 infantry in Saudi Arabia, round 2 : 0/2 hits, 0.67 expected hits
2 infantry owned by the Neutral_True lost in Saudi Arabia
British win, taking Saudi Arabia from Neutral_True with 1 artillery, 1 fighter and 2 infantry remaining. Battle score for attacker is 6
Casualties for Neutral_True: 2 infantry
Battle in Turkey
British attack with 3 armour, 1 bomber, 3 fighters, 2 infantry, 4 mech_infantrys and 1 tactical_bomber
Neutral_True defend with 8 infantry
British roll dice for 3 armour, 1 bomber, 3 fighters, 2 infantry, 4 mech_infantrys and 1 tactical_bomber in Turkey, round 2 : 4/14 hits, 5.33 expected hits
Neutral_True roll dice for 8 infantry in Turkey, round 2 : 3/8 hits, 2.67 expected hits
1 mech_infantry owned by the British and 2 infantry owned by the British lost in Turkey
4 infantry owned by the Neutral_True lost in Turkey
British roll dice for 3 armour, 1 bomber, 3 fighters, 3 mech_infantrys and 1 tactical_bomber in Turkey, round 3 : 4/11 hits, 4.83 expected hits
Neutral_True roll dice for 4 infantry in Turkey, round 3 : 2/4 hits, 1.33 expected hits
2 mech_infantrys owned by the British lost in Turkey
4 infantry owned by the Neutral_True lost in Turkey
British win, taking Turkey from Neutral_True with 3 armour, 1 bomber, 3 fighters, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for British: 2 infantry and 3 mech_infantrys
Casualties for Neutral_True: 8 infantry
Non Combat Move - British
1 fighter moved from Turkey to Persia
1 fighter moved from Turkey to Persia
1 fighter moved from Turkey to Iraq
1 tactical_bomber moved from Turkey to Iraq
1 bomber moved from Turkey to Persia
1 fighter moved from Saudi Arabia to 81 Sea Zone
1 fighter moved from 96 Sea Zone to 81 Sea Zone
2 infantry moved from Trans-Jordan to Iraq
2 artilleries moved from Trans-Jordan to Iraq
2 fighters moved from United Kingdom to Spain
1 submarine moved from 125 Sea Zone to 123 Sea Zone
1 submarine moved from 109 Sea Zone to 91 Sea Zone
1 transport moved from 81 Sea Zone to 71 Sea Zone
Place Units - British
1 armour, 1 artillery and 1 infantry placed in Persia
1 fighter placed in United Kingdom
2 infantry placed in Union of South Africa
1 destroyer placed in 106 Sea Zone
Turn Complete - British
British collect 38 PUs; end with 38 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 41 PUs
Place Units - UK_Pacific
3 infantry placed in India
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 3,4
UK_Pacific collect 6 PUs (1 lost to blockades); end with 6 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 9 PUs
Some Units in India change ownership: 3 infantry
Combat Hit Differential Summary :
Americans regular : 1.17
Neutral_True regular : -0.33
British regular : -0.83
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3
Game History
Round: 5
Purchase Units - Americans
Americans buy 1 artillery, 2 carriers, 1 destroyer, 1 fighter, 3 infantry and 2 transports; Remaining resources: 0 PUs;
Politics - Americans
Americans takes Political Action: Political Action Allies To War With TrueNeutrals
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for British and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for UK_Pacific and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for ANZAC and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Dutch and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Chinese and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for French and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Americans and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Germans from Strict_Neutral to Friendly_Neutral
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Italians from Strict_Neutral to Friendly_Neutral
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Japanese from Strict_Neutral to Friendly_Neutral
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Neutral_Axis from Strict_Neutral to Friendly_Neutral
Combat Move - Americans
2 mech_infantrys moved from Eastern United States to 101 Sea Zone
2 mech_infantrys and 2 transports moved from 101 Sea Zone to 88 Sea Zone
2 infantry moved from British Guiana to 88 Sea Zone
4 infantry moved from Morocco to 91 Sea Zone
1 armour, 1 artillery and 1 mech_infantry moved from Morocco to 91 Sea Zone
1 marine moved from Morocco to 91 Sea Zone
1 artillery and 1 infantry moved from 91 Sea Zone to Portugal
1 marine moved from 91 Sea Zone to Portugal
1 infantry moved from 91 Sea Zone to Portugal
1 armour, 2 infantry and 1 mech_infantry moved from 91 Sea Zone to Spain
2 infantry, 2 mech_infantrys and 2 transports moved from 88 Sea Zone to 91 Sea Zone
2 infantry and 2 mech_infantrys moved from 91 Sea Zone to Spain
1 fighter moved from 91 Sea Zone to Spain
Combat - Americans
Battle in Portugal
Americans attack with 1 artillery, 2 infantry and 1 marine
Neutral_True defend with 2 infantry
Americans roll dice for 1 artillery, 2 infantry and 1 marine in Portugal, round 2 : 1/4 hits, 1.17 expected hits
Neutral_True roll dice for 2 infantry in Portugal, round 2 : 0/2 hits, 0.67 expected hits
1 infantry owned by the Neutral_True lost in Portugal
Americans roll dice for 1 artillery, 2 infantry and 1 marine in Portugal, round 3 : 1/4 hits, 1.17 expected hits
Neutral_True roll dice for 1 infantry in Portugal, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Neutral_True lost in Portugal
Americans win, taking Portugal from Neutral_True with 1 artillery, 2 infantry and 1 marine remaining. Battle score for attacker is 6
Casualties for Neutral_True: 2 infantry
Battle in Spain
Americans attack with 1 armour, 1 fighter, 4 infantry and 3 mech_infantrys
Neutral_True defend with 6 infantry
Americans roll dice for 1 cruiser in Spain, round 2 : 1/1 hits, 0.50 expected hits
Americans roll dice for 1 armour, 1 fighter, 4 infantry and 3 mech_infantrys in Spain, round 2 : 3/9 hits, 2.17 expected hits
Neutral_True roll dice for 6 infantry in Spain, round 2 : 2/6 hits, 2.00 expected hits
2 infantry owned by the Americans lost in Spain
4 infantry owned by the Neutral_True lost in Spain
Americans roll dice for 1 armour, 1 fighter, 2 infantry and 3 mech_infantrys in Spain, round 3 : 2/7 hits, 1.83 expected hits
Neutral_True roll dice for 2 infantry in Spain, round 3 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Americans lost in Spain
2 infantry owned by the Neutral_True lost in Spain
Americans win, taking Spain from Neutral_True with 1 armour, 1 fighter, 1 infantry and 3 mech_infantrys remaining. Battle score for attacker is 9
Casualties for Americans: 3 infantry
Casualties for Neutral_True: 6 infantry
Non Combat Move - Americans
2 fighters moved from Eastern United States to 91 Sea Zone
1 fighter moved from Spain to Gibraltar
1 bomber moved from Amur to Hawaiian Islands
1 marine moved from Western United States to 10 Sea Zone
1 battleship, 1 destroyer and 1 marine moved from 10 Sea Zone to 26 Sea Zone
1 marine moved from 26 Sea Zone to Hawaiian Islands
1 fighter and 1 tactical_bomber moved from Western United States to 26 Sea Zone
1 fighter moved from 26 Sea Zone to Hawaiian Islands
Place Units - Americans
1 carrier and 1 transport placed in 101 Sea Zone
1 carrier and 1 transport placed in 10 Sea Zone
1 fighter placed in Eastern United States
1 destroyer placed in 10 Sea Zone
1 artillery and 1 infantry placed in Western United States
2 infantry placed in Eastern United States
Turn Complete - Americans
Americans collect 55 PUs; end with 55 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 75 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 80 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Combat Move - Chinese
Turn Complete - Chinese
Chinese collect 0 PUs; end with 1 PU
Purchase Units - British
British buy 1 armour, 1 artillery, 1 destroyer, 1 fighter and 3 infantry; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 3 infantry; Remaining resources: 0 PUs;
Combat Move - British
2 infantry moved from Iraq to Turkey
4 mech_infantrys moved from Persia to Turkey
3 armour moved from Persia to Turkey
2 fighters moved from Persia to Turkey
1 bomber moved from Gibraltar to Turkey
1 fighter moved from Gibraltar to 96 Sea Zone
1 transport moved from 81 Sea Zone to 76 Sea Zone
1 infantry moved from Italian Somaliland to 76 Sea Zone
1 infantry and 1 transport moved from 76 Sea Zone to 81 Sea Zone
1 infantry moved from Egypt to 81 Sea Zone
1 artillery moved from Egypt to 81 Sea Zone
2 infantry moved from 81 Sea Zone to Saudi Arabia
1 artillery moved from 81 Sea Zone to Saudi Arabia
1 fighter moved from Egypt to Turkey
1 tactical_bomber moved from 81 Sea Zone to Turkey
1 fighter moved from 81 Sea Zone to Saudi Arabia
1 infantry moved from Burma to Shan State
UK_Pacific take Shan State from Japanese
2 infantry moved from Burma to India
Combat - British
British creates battle in territory 125 Sea Zone
Battle in 96 Sea Zone
British attack with 1 fighter
Italians defend with 1 transport
1 transport owned by the Italians lost in 96 Sea Zone
British win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Italians: 1 transport
Battle in Saudi Arabia
British attack with 1 artillery, 1 fighter and 2 infantry
Neutral_True defend with 2 infantry
British roll dice for 1 battleship and 2 cruisers in Saudi Arabia, round 2 : 3/3 hits, 1.67 expected hits
Neutral_True roll dice for 2 infantry in Saudi Arabia, round 2 : 0/2 hits, 0.67 expected hits
2 infantry owned by the Neutral_True lost in Saudi Arabia
British win, taking Saudi Arabia from Neutral_True with 1 artillery, 1 fighter and 2 infantry remaining. Battle score for attacker is 6
Casualties for Neutral_True: 2 infantry
Battle in Turkey
British attack with 3 armour, 1 bomber, 3 fighters, 2 infantry, 4 mech_infantrys and 1 tactical_bomber
Neutral_True defend with 8 infantry
British roll dice for 3 armour, 1 bomber, 3 fighters, 2 infantry, 4 mech_infantrys and 1 tactical_bomber in Turkey, round 2 : 4/14 hits, 5.33 expected hits
Neutral_True roll dice for 8 infantry in Turkey, round 2 : 3/8 hits, 2.67 expected hits
1 mech_infantry owned by the British and 2 infantry owned by the British lost in Turkey
4 infantry owned by the Neutral_True lost in Turkey
British roll dice for 3 armour, 1 bomber, 3 fighters, 3 mech_infantrys and 1 tactical_bomber in Turkey, round 3 : 4/11 hits, 4.83 expected hits
Neutral_True roll dice for 4 infantry in Turkey, round 3 : 2/4 hits, 1.33 expected hits
2 mech_infantrys owned by the British lost in Turkey
4 infantry owned by the Neutral_True lost in Turkey
British win, taking Turkey from Neutral_True with 3 armour, 1 bomber, 3 fighters, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for British: 2 infantry and 3 mech_infantrys
Casualties for Neutral_True: 8 infantry
Non Combat Move - British
1 fighter moved from Turkey to Persia
1 fighter moved from Turkey to Persia
1 fighter moved from Turkey to Iraq
1 tactical_bomber moved from Turkey to Iraq
1 bomber moved from Turkey to Persia
1 fighter moved from Saudi Arabia to 81 Sea Zone
1 fighter moved from 96 Sea Zone to 81 Sea Zone
2 infantry moved from Trans-Jordan to Iraq
2 artilleries moved from Trans-Jordan to Iraq
2 fighters moved from United Kingdom to Spain
1 submarine moved from 125 Sea Zone to 123 Sea Zone
1 submarine moved from 109 Sea Zone to 91 Sea Zone
1 transport moved from 81 Sea Zone to 71 Sea Zone
Place Units - British
1 armour, 1 artillery and 1 infantry placed in Persia
1 fighter placed in United Kingdom
2 infantry placed in Union of South Africa
1 destroyer placed in 106 Sea Zone
Turn Complete - British
British collect 38 PUs; end with 38 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 41 PUs
Place Units - UK_Pacific
3 infantry placed in India
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 3,4
UK_Pacific collect 6 PUs (1 lost to blockades); end with 6 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 9 PUs
Some Units in India change ownership: 3 infantry
Turning on Edit Mode
EDIT: Adding units owned by British to 98 Sea Zone: 1 battleship, 1 carrier, 2 cruisers, 2 destroyers, 2 fighters and 3 transports
EDIT: Removing units owned by British from 81 Sea Zone: 1 battleship, 1 carrier, 2 cruisers, 2 destroyers, 2 fighters and 3 transports
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Americans regular : 1.17
Neutral_True regular : -0.33
British regular : -0.83
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 5
Purchase Units - Italians
Italians buy 2 artilleries and 5 infantry; Remaining resources: 0 PUs;
Politics - Italians
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Chile
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Argentina
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Venezuela
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Sweden
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Switzerland
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Spain
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Portugal
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Turkey
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Saudi Arabia
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Afghanistan
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Mozambique
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Angola
Combat Move - Italians
3 armour and 1 mech_infantry moved from Belarus to Rostov
1 bomber moved from Romania to Rostov
Combat - Italians
Battle in Rostov
Italians attack with 3 armour, 1 bomber and 1 mech_infantry
Russians defend with 1 infantry
Italians roll dice for 3 armour, 1 bomber and 1 mech_infantry in Rostov, round 2 : 1/5 hits, 2.33 expected hits
Russians roll dice for 1 infantry in Rostov, round 2 : 1/1 hits, 0.33 expected hits
1 mech_infantry owned by the Italians lost in Rostov
1 infantry owned by the Russians lost in Rostov
Italians win, taking Rostov from Russians with 3 armour and 1 bomber remaining. Battle score for attacker is -1
Casualties for Italians: 1 mech_infantry
Casualties for Russians: 1 infantry
Non Combat Move - Italians
1 bomber moved from Rostov to Greece
3 infantry moved from Bulgaria to Greece
1 armour and 3 mech_infantrys moved from Romania to Greece
1 infantry moved from Southern Italy to 95 Sea Zone
1 infantry and 1 transport moved from 95 Sea Zone to 96 Sea Zone
1 artillery moved from Malta to 96 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 96 Sea Zone to 97 Sea Zone
1 artillery and 1 infantry moved from 97 Sea Zone to Greece
1 aaGun, 2 artilleries and 3 infantry moved from France to Southern France
1 aaGun moved from Belarus to Novgorod
1 battleship, 2 cruisers, 1 destroyer and 1 submarine moved from 95 Sea Zone to 97 Sea Zone
1 marine moved from Southern Italy to 97 Sea Zone
1 marine moved from 97 Sea Zone to Greece
1 fighter moved from Southern Italy to Greece
3 infantry moved from Northern Italy to Southern Italy
Place Units - Italians
2 artilleries and 1 infantry placed in Southern France
3 infantry placed in Southern Italy
1 infantry placed in Northern Italy
Turn Complete - Italians
Italians collect 17 PUs; end with 17 PUs
Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 20 PUs
Combat Hit Differential Summary :
Italians regular : -1.33
Russians regular : 0.67