I removed an inf from Novgorod because I don’t think I should get a benefit from re-rolling a battle.
L24 OOB Booper(X) v Koala(L+45)
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Oh we, I seem to have blundered quite a bit with the brits! Even bought the airbase, oh well :)
Your turn again
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I’m currently doing my share of blundering as brits in a different game!
Air intercept in Moscow?
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@Booper said in L24 OOB Booper(X) v Koala(L+45):
Air intercept in Moscow?
No thanks (I’ll let my AAs do the work, cough cough)
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Game History
Round: 6 Research Technology - Germans Purchase Units - Germans Germans buy 7 artilleries, 1 fighter, 1 infantry and 5 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 3 infantry moved from Novgorod to Archangel 1 armour moved from Bryansk to Archangel 2 mech_infantrys moved from Bryansk to Archangel 1 mech_infantry moved from Bryansk to Vologda Germans take Vologda from Russians 3 mech_infantrys moved from Bryansk to Volgograd 1 tactical_bomber moved from Bryansk to Volgograd 1 tactical_bomber moved from Novgorod to Volgograd 1 fighter moved from Bryansk to Russia 2 bombers moved from Eastern Poland to Russia 1 mech_infantry moved from Ukraine to Caucasus Germans take Caucasus from Russians 3 infantry moved from Bulgaria to Greece 1 fighter moved from Tobruk to Greece 2 fighters moved from Western Germany to 93 Sea Zone 1 tactical_bomber moved from Southern Italy to 93 Sea Zone Combat - Germans Air Battle in Russia Germans attacks with 3 units heading to Russia Air Battle is over, the remaining bombers go on to their targets Strategic bombing raid in Russia Russians roll AA dice in Russia : 0/2 hits, 0.33 expected hits Bombing raid in Russia rolls: 5,7 and causes: 12 damage to unit: factory_major Bombing raid in Russia causes 12 damage total. Battle in Greece Germans attack with 1 fighter and 3 infantry British defend with 1 artillery Germans roll dice for 1 fighter and 3 infantry in Greece, round 2 : 2/4 hits, 1.00 expected hits British roll dice for 1 artillery in Greece, round 2 : 0/1 hits, 0.33 expected hits 1 artillery owned by the British lost in Greece Germans win, taking Greece from British with 1 fighter and 3 infantry remaining. Battle score for attacker is 4 Casualties for British: 1 artillery Battle in 93 Sea Zone Germans attack with 2 fighters and 1 tactical_bomber French defend with 1 destroyer Germans roll dice for 2 fighters and 1 tactical_bomber in 93 Sea Zone, round 2 : 1/3 hits, 1.67 expected hits French roll dice for 1 destroyer in 93 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the French lost in 93 Sea Zone Germans win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 8 Casualties for French: 1 destroyer Battle in Volgograd Germans attack with 3 mech_infantrys and 2 tactical_bombers Russians defend with 1 factory_minor and 2 infantry Germans roll dice for 3 mech_infantrys and 2 tactical_bombers in Volgograd, round 2 : 2/5 hits, 1.50 expected hits Russians roll dice for 2 infantry in Volgograd, round 2 : 1/2 hits, 0.67 expected hits 1 mech_infantry owned by the Germans lost in Volgograd 2 infantry owned by the Russians lost in Volgograd Germans win, taking Volgograd from Russians with 2 mech_infantrys and 2 tactical_bombers remaining. Battle score for attacker is 2 Casualties for Germans: 1 mech_infantry Casualties for Russians: 2 infantry Battle in Archangel Germans attack with 1 armour, 3 infantry and 2 mech_infantrys Russians defend with 1 artillery and 1 infantry Germans roll dice for 1 armour, 3 infantry and 2 mech_infantrys in Archangel, round 2 : 2/6 hits, 1.33 expected hits Russians roll dice for 1 artillery and 1 infantry in Archangel, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Germans lost in Archangel 1 infantry owned by the Russians and 1 artillery owned by the Russians lost in Archangel Germans win, taking Archangel from Russians with 1 armour, 2 infantry and 2 mech_infantrys remaining. Battle score for attacker is 4 Casualties for Germans: 1 infantry Casualties for Russians: 1 artillery and 1 infantry Cleaning up after air battles Non Combat Move - Germans 2 fighters moved from 93 Sea Zone to Southern Italy 1 tactical_bomber moved from 93 Sea Zone to Tobruk 1 fighter moved from Greece to Bulgaria 1 infantry moved from Yugoslavia to Bulgaria 2 infantry moved from Ukraine to Rostov 1 artillery moved from Ukraine to Rostov 1 tactical_bomber moved from Volgograd to Bryansk 1 tactical_bomber moved from Volgograd to Rostov 3 infantry moved from Belarus to Bryansk 1 aaGun moved from Belarus to Bryansk 1 infantry moved from Bryansk to Tambov 3 mech_infantrys moved from Bryansk to Caucasus 1 armour moved from Ukraine to Caucasus 10 mech_infantrys moved from Eastern Poland to Bryansk 3 armour and 3 mech_infantrys moved from Romania to Ukraine 1 mech_infantry moved from Bulgaria to Bessarabia 2 mech_infantrys moved from Yugoslavia to Bessarabia 1 infantry moved from Western Germany to 113 Sea Zone 1 artillery moved from Western Germany to 113 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 113 Sea Zone to 115 Sea Zone 1 infantry moved from 115 Sea Zone to Novgorod 1 artillery moved from 115 Sea Zone to Novgorod 7 mech_infantrys moved from Germany to Eastern Poland 1 destroyer moved from 113 Sea Zone to 112 Sea Zone 1 cruiser moved from 113 Sea Zone to 112 Sea Zone 1 submarine moved from 125 Sea Zone to 112 Sea Zone 2 bombers moved from Russia to Eastern Poland 1 fighter moved from Russia to Bryansk 2 infantry moved from Norway to Finland Place Units - Germans 3 artilleries placed in Ukraine 3 artilleries placed in Novgorod 1 fighter placed in Western Germany 1 artillery, 1 infantry and 5 mech_infantrys placed in Germany Turning on Edit Mode EDIT: Removing units owned by Germans from Bryansk: 3 armour EDIT: Adding units owned by Germans to Caucasus: 3 armour EDIT: Turning off Edit Mode Turn Complete - Germans Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,4 Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 5,2 Germans collect 55 PUs (2 lost to blockades); end with 55 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 60 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 65 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 75 PUs
Combat Hit Differential Summary :
French regular : -0.33 Russians regular : 0.67 Germans regular : 1.50 British regular : -0.33 Russians AA : -0.33
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TripleA Turn Summary: Russians round 6
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 6 Purchase Units - Russians Russians repair damage of 7x factory_major; Remaining resources: 23 PUs; Russians buy 2 fighters; Remaining resources: 3 PUs; Combat Move - Russians 2 infantry moved from Samara to Volgograd 1 infantry moved from Samara to Vologda 1 infantry moved from Samara to Tambov 1 artillery moved from Russia to Vologda 1 armour moved from Russia to Smolensk Russians take Smolensk from Germans 1 armour moved from Smolensk to Russia 1 fighter and 1 tactical_bomber moved from Russia to Volgograd 1 infantry moved from Samara to Tambov Combat - Russians Battle in Volgograd Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber Germans defend with 1 factory_minor and 2 mech_infantrys Russians roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Volgograd, round 2 : 2/4 hits, 1.50 expected hits Germans roll dice for 2 mech_infantrys in Volgograd, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Russians lost in Volgograd 2 mech_infantrys owned by the Germans lost in Volgograd Russians win, taking Volgograd from Germans with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 5 Casualties for Russians: 1 infantry Casualties for Germans: 2 mech_infantrys Battle in Vologda Russians attack with 1 artillery and 1 infantry Germans defend with 1 mech_infantry Russians roll dice for 1 artillery and 1 infantry in Vologda, round 2 : 0/2 hits, 0.67 expected hits Germans roll dice for 1 mech_infantry in Vologda, round 2 : 0/1 hits, 0.33 expected hits Russians roll dice for 1 artillery and 1 infantry in Vologda, round 3 : 1/2 hits, 0.67 expected hits Germans roll dice for 1 mech_infantry in Vologda, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Vologda 1 mech_infantry owned by the Germans lost in Vologda Russians win, taking Vologda from Germans with 1 artillery remaining. Battle score for attacker is 1 Casualties for Russians: 1 infantry Casualties for Germans: 1 mech_infantry Battle in Tambov Russians attack with 2 infantry Germans defend with 1 infantry Russians roll dice for 2 infantry in Tambov, round 2 : 0/2 hits, 0.33 expected hits Italians roll dice for 1 infantry in Tambov, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Tambov 1 infantry owned by the Russians retreated to Samara Italians win with 1 infantry remaining. Battle score for attacker is -3 Casualties for Russians: 1 infantry Non Combat Move - Russians 1 infantry moved from Novosibirsk to Urals 1 mech_infantry moved from Samara to Turkmenistan 1 infantry moved from Novosibirsk to Kazakhstan 1 fighter moved from Volgograd to Russia 1 tactical_bomber moved from Volgograd to Russia 1 infantry moved from Samara to Novosibirsk 2 aaGuns, 1 armour, 1 artillery and 12 infantry moved from Samara to Russia 1 mech_infantry moved from Egypt to Ethiopia Place Units - Russians 2 fighters placed in Russia Turn Complete - Russians Russians collect 22 PUs; end with 25 PUs Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 28 PUs
Combat Hit Differential Summary :
Italians regular : 0.67 Germans regular : 0.67 Russians regular : -0.17
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@koala
By the way, a few years ago I contributed a small feature to TripleA, which I just stumbled upon again.If you enable “Show beta features” in Settings>Testing, you can view some statistics about the currently running game via Game>Game Statistics
Sometimes it’s interesting to look at :)
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Very cool! You must have a newer beta, as I wasn’t able to get that to work on my version.
Any air intercept in India?
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@Booper
No scramble, thanks.I’m on 2.6.14744. The feature is present since 2020, so you should have it.
I think after selecting “show beta features”, TripleA has to be restarted in order to show the menu entry. Maybe that was the issue
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Yes, working after restart!
Game History
Round: 6 Purchase Units - Japanese Japanese buy 2 artilleries, 1 carrier, 1 destroyer, 6 infantry, 1 submarine and 1 transport; Remaining resources: 3 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 fighter moved from Japan to 19 Sea Zone 1 armour moved from Philippines to 35 Sea Zone 1 armour and 1 transport moved from 35 Sea Zone to 36 Sea Zone 1 infantry moved from French Indo China to 36 Sea Zone 1 armour, 1 infantry and 1 transport moved from 36 Sea Zone to 19 Sea Zone 1 armour moved from 19 Sea Zone to Kiangsu 1 infantry moved from 19 Sea Zone to Kiangsu 1 bomber moved from French Indo China to Kiangsu 1 bomber moved from French Indo China to India 2 fighters moved from Yunnan to India 1 fighter moved from French Indo China to India 1 destroyer moved from 35 Sea Zone to 42 Sea Zone 3 tactical_bombers moved from 35 Sea Zone to 42 Sea Zone 3 fighters moved from 35 Sea Zone to 42 Sea Zone 1 fighter moved from 35 Sea Zone to 44 Sea Zone 1 infantry moved from Philippines to 35 Sea Zone 1 artillery moved from Philippines to 35 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 44 Sea Zone 1 infantry moved from 44 Sea Zone to Celebes 1 artillery moved from 44 Sea Zone to Celebes Combat - Japanese Air Battle in India Japanese attacks with 4 units heading to India Air Battle is over, the remaining bombers go on to their targets Strategic bombing raid in India Bombing raid in India rolls: 3 and causes: 3 damage to unit: factory_major Bombing raid in India causes 3 damage total. Battle in 44 Sea Zone Japanese attack with 1 fighter and 1 transport ANZAC defend with 1 transport Japanese win with 1 fighter and 1 transport remaining. Battle score for attacker is 7 Casualties for ANZAC: 1 transport Battle in 19 Sea Zone Japanese attack with 1 fighter and 1 transport Americans defend with 1 transport Japanese win with 1 fighter and 1 transport remaining. Battle score for attacker is 7 Casualties for Americans: 1 transport Battle in Kiangsu Japanese attack with 1 armour, 1 bomber and 1 infantry Americans defend with 1 armour Japanese win, taking Kiangsu from Chinese with 1 armour and 1 bomber remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Casualties for Americans: 1 armour Battle in Celebes Japanese attack with 1 artillery and 1 infantry ANZAC defend with 1 infantry Japanese win, taking Celebes from ANZAC with 1 artillery and 1 infantry remaining. Battle score for attacker is 3 Casualties for ANZAC: 1 infantry Battle in 42 Sea Zone Japanese attack with 1 destroyer, 3 fighters and 3 tactical_bombers ANZAC defend with 1 submarine Japanese win with 1 destroyer, 3 fighters and 3 tactical_bombers remaining. Battle score for attacker is 6 Casualties for ANZAC: 1 submarine Cleaning up after air battles Non Combat Move - Japanese 1 bomber moved from India to Yunnan 1 bomber moved from Kiangsu to Yunnan 2 tactical_bombers moved from French Indo China to Yunnan 3 fighters moved from India to Yunnan 2 infantry moved from French Indo China to Yunnan 1 aaGun, 4 artilleries and 3 mech_infantrys moved from Szechwan to Yunnan 3 fighters and 3 tactical_bombers moved from 42 Sea Zone to 37 Sea Zone 1 transport moved from 35 Sea Zone to 6 Sea Zone 1 submarine moved from 6 Sea Zone to 36 Sea Zone 2 battleships, 5 carriers, 1 cruiser, 3 destroyers, 3 fighters, 5 submarines and 1 transport moved from 35 Sea Zone to 37 Sea Zone 1 fighter moved from 44 Sea Zone to 37 Sea Zone 1 fighter moved from French Indo China to 37 Sea Zone 1 tactical_bomber moved from French Indo China to 37 Sea Zone 1 fighter moved from 19 Sea Zone to 35 Sea Zone 1 fighter moved from 35 Sea Zone to Philippines 3 infantry moved from Manchuria to Jehol 1 artillery moved from Manchuria to Jehol 1 infantry moved from Manchuria to Jehol 3 infantry moved from Korea to Manchuria 1 infantry moved from Manchuria to Jehol Place Units - Japanese 1 carrier placed in 37 Sea Zone 1 artillery and 1 infantry placed in Malaya 3 infantry placed in French Indo China 1 artillery and 2 infantry placed in Manchuria 1 destroyer, 1 submarine and 1 transport placed in 6 Sea Zone Turning on Edit Mode EDIT: Removing units owned by Japanese from 36 Sea Zone: 1 submarine EDIT: Adding units owned by Japanese to 35 Sea Zone: 1 submarine EDIT: Turning off Edit Mode Turn Complete - Japanese Japanese collect 59 PUs; end with 62 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 67 PUs
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1 quick non-com adjustment, leave the fighter in Japan and not land in Philippines
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Please use this file
Game History
Round: 6 Purchase Units - Japanese Japanese buy 2 artilleries, 1 carrier, 1 destroyer, 6 infantry, 1 submarine and 1 transport; Remaining resources: 3 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 fighter moved from Japan to 19 Sea Zone 1 armour moved from Philippines to 35 Sea Zone 1 armour and 1 transport moved from 35 Sea Zone to 36 Sea Zone 1 infantry moved from French Indo China to 36 Sea Zone 1 armour, 1 infantry and 1 transport moved from 36 Sea Zone to 19 Sea Zone 1 armour moved from 19 Sea Zone to Kiangsu 1 infantry moved from 19 Sea Zone to Kiangsu 1 bomber moved from French Indo China to Kiangsu 1 bomber moved from French Indo China to India 2 fighters moved from Yunnan to India 1 fighter moved from French Indo China to India 1 destroyer moved from 35 Sea Zone to 42 Sea Zone 3 tactical_bombers moved from 35 Sea Zone to 42 Sea Zone 3 fighters moved from 35 Sea Zone to 42 Sea Zone 1 fighter moved from 35 Sea Zone to 44 Sea Zone 1 infantry moved from Philippines to 35 Sea Zone 1 artillery moved from Philippines to 35 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 44 Sea Zone 1 infantry moved from 44 Sea Zone to Celebes 1 artillery moved from 44 Sea Zone to Celebes Combat - Japanese Air Battle in India Japanese attacks with 4 units heading to India Air Battle is over, the remaining bombers go on to their targets Strategic bombing raid in India UK_Pacific roll AA dice in India : 0/1 hits, 0.17 expected hits Bombing raid in India rolls: 3 and causes: 3 damage to unit: factory_major Bombing raid in India causes 3 damage total. Battle in 44 Sea Zone Japanese attack with 1 fighter and 1 transport ANZAC defend with 1 transport 1 transport owned by the ANZAC lost in 44 Sea Zone Japanese win with 1 fighter and 1 transport remaining. Battle score for attacker is 7 Casualties for ANZAC: 1 transport Battle in 19 Sea Zone Japanese attack with 1 fighter and 1 transport Americans defend with 1 transport 1 transport owned by the Americans lost in 19 Sea Zone Japanese win with 1 fighter and 1 transport remaining. Battle score for attacker is 7 Casualties for Americans: 1 transport Battle in Kiangsu Japanese attack with 1 armour, 1 bomber and 1 infantry Americans defend with 1 armour Japanese roll dice for 1 armour, 1 bomber and 1 infantry in Kiangsu, round 2 : 2/3 hits, 1.33 expected hits Chinese roll dice for 1 armour in Kiangsu, round 2 : 1/1 hits, 0.50 expected hits 1 infantry owned by the Japanese lost in Kiangsu 1 armour owned by the Americans lost in Kiangsu Japanese win, taking Kiangsu from Chinese with 1 armour and 1 bomber remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Casualties for Americans: 1 armour Battle in Celebes Japanese attack with 1 artillery and 1 infantry ANZAC defend with 1 infantry Japanese roll dice for 1 artillery and 1 infantry in Celebes, round 2 : 1/2 hits, 0.67 expected hits ANZAC roll dice for 1 infantry in Celebes, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the ANZAC lost in Celebes Japanese win, taking Celebes from ANZAC with 1 artillery and 1 infantry remaining. Battle score for attacker is 3 Casualties for ANZAC: 1 infantry Battle in 42 Sea Zone Japanese attack with 1 destroyer, 3 fighters and 3 tactical_bombers ANZAC defend with 1 submarine Japanese roll dice for 1 destroyer, 3 fighters and 3 tactical_bombers in 42 Sea Zone, round 2 : 4/7 hits, 3.83 expected hits ANZAC roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the ANZAC lost in 42 Sea Zone Japanese win with 1 destroyer, 3 fighters and 3 tactical_bombers remaining. Battle score for attacker is 6 Casualties for ANZAC: 1 submarine Cleaning up after air battles Non Combat Move - Japanese 1 bomber moved from India to Yunnan 1 bomber moved from Kiangsu to Yunnan 2 tactical_bombers moved from French Indo China to Yunnan 3 fighters moved from India to Yunnan 2 infantry moved from French Indo China to Yunnan 1 aaGun, 4 artilleries and 3 mech_infantrys moved from Szechwan to Yunnan 3 fighters and 3 tactical_bombers moved from 42 Sea Zone to 37 Sea Zone 1 transport moved from 35 Sea Zone to 6 Sea Zone 1 submarine moved from 6 Sea Zone to 36 Sea Zone 2 battleships, 5 carriers, 1 cruiser, 3 destroyers, 3 fighters, 5 submarines and 1 transport moved from 35 Sea Zone to 37 Sea Zone 1 fighter moved from 44 Sea Zone to 37 Sea Zone 1 fighter moved from French Indo China to 37 Sea Zone 1 tactical_bomber moved from French Indo China to 37 Sea Zone 1 fighter moved from 19 Sea Zone to 35 Sea Zone 1 fighter moved from 35 Sea Zone to Philippines 3 infantry moved from Manchuria to Jehol 1 artillery moved from Manchuria to Jehol 1 infantry moved from Manchuria to Jehol 3 infantry moved from Korea to Manchuria 1 infantry moved from Manchuria to Jehol Place Units - Japanese 1 carrier placed in 37 Sea Zone 1 artillery and 1 infantry placed in Malaya 3 infantry placed in French Indo China 1 artillery and 2 infantry placed in Manchuria 1 destroyer, 1 submarine and 1 transport placed in 6 Sea Zone Turning on Edit Mode EDIT: Removing units owned by Japanese from 36 Sea Zone: 1 submarine EDIT: Adding units owned by Japanese to 35 Sea Zone: 1 submarine EDIT: Turning off Edit Mode Turn Complete - Japanese Japanese collect 59 PUs; end with 62 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 67 PUs Turning on Edit Mode EDIT: Removing units owned by Japanese from Philippines: 1 fighter EDIT: Adding units owned by Japanese to Japan: 1 fighter EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Chinese regular : 0.50 Japanese regular : 1.17 UK_Pacific AA : -0.17 ANZAC regular : -0.50
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@Booper
For some reason, your last save game does not contain the fighter edit (even though the text in your post says so).You like that edit (phillipines fig to japan)) to be included, right?
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@koala
reading your messages again, I assume yes.I have to go now for a bit, but will send you the allied file in the evening.
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Sorry, I think I sent the same file twice. This one should be the corrected one.
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TripleA Move Summary: Americans round 6
TripleA Move Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 6 Purchase Units - Americans Americans buy 2 bombers, 1 destroyer, 1 fighter, 1 harbour, 1 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs; Combat Move - Americans 1 submarine moved from 54 Sea Zone to 42 Sea Zone 1 destroyer moved from 54 Sea Zone to 35 Sea Zone 1 bomber moved from Queensland to 42 Sea Zone 1 bomber moved from Queensland to 44 Sea Zone 1 bomber moved from Queensland to 35 Sea Zone 1 bomber moved from Queensland to 19 Sea Zone 1 bomber moved from Queensland to 42 Sea Zone Combat - Americans
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@koala
Any kamikaze tokens around the phillipines? -
No kamekazi
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Oops, typo - no kamikaze. :)
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TripleA Turn Summary: Americans round 6
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 6 Purchase Units - Americans Americans buy 2 bombers, 1 destroyer, 1 fighter, 1 harbour, 1 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs; Combat Move - Americans 1 submarine moved from 54 Sea Zone to 42 Sea Zone 1 destroyer moved from 54 Sea Zone to 35 Sea Zone 1 bomber moved from Queensland to 42 Sea Zone 1 bomber moved from Queensland to 44 Sea Zone 1 bomber moved from Queensland to 35 Sea Zone 1 bomber moved from Queensland to 19 Sea Zone 1 bomber moved from Queensland to 42 Sea Zone Combat - Americans Battle in 44 Sea Zone Americans attack with 1 bomber Japanese defend with 1 transport 1 transport owned by the Japanese lost in 44 Sea Zone Americans win with 1 bomber remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in 19 Sea Zone Americans attack with 1 bomber Japanese defend with 1 transport 1 transport owned by the Japanese lost in 19 Sea Zone Americans win with 1 bomber remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in 42 Sea Zone Americans attack with 2 bombers and 1 submarine Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 2 bombers in 42 Sea Zone, round 2 : 1/2 hits, 1.33 expected hits Japanese roll dice for 1 destroyer in 42 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 42 Sea Zone Americans win, taking 42 Sea Zone from Japanese with 2 bombers and 1 submarine remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Battle in 35 Sea Zone Americans attack with 1 bomber and 1 destroyer Japanese defend with 1 submarine Americans roll dice for 1 bomber and 1 destroyer in 35 Sea Zone, round 2 : 1/2 hits, 1.00 expected hits Japanese roll dice for 1 submarine in 35 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Japanese lost in 35 Sea Zone Americans win, taking 35 Sea Zone from Japanese with 1 bomber and 1 destroyer remaining. Battle score for attacker is 6 Casualties for Japanese: 1 submarine Non Combat Move - Americans 1 bomber moved from 35 Sea Zone to Guam 2 bombers moved from 42 Sea Zone to Guam 1 bomber moved from 44 Sea Zone to Guam 1 bomber moved from 19 Sea Zone to Guam 9 fighters moved from 54 Sea Zone to Guam 1 infantry moved from Queensland to 54 Sea Zone 1 battleship, 6 carriers, 2 cruisers, 3 destroyers, 1 infantry, 1 submarine and 1 transport moved from 54 Sea Zone to 33 Sea Zone 1 infantry moved from 33 Sea Zone to Caroline Islands 1 artillery and 3 infantry moved from Hawaiian Islands to 26 Sea Zone 1 artillery, 1 destroyer, 3 infantry and 2 transports moved from 26 Sea Zone to 33 Sea Zone 1 artillery and 3 infantry moved from 33 Sea Zone to Caroline Islands 1 artillery, 2 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone 1 artillery, 1 destroyer, 2 infantry, 1 mech_infantry, 1 submarine and 2 transports moved from 10 Sea Zone to 25 Sea Zone 1 artillery, 2 infantry and 1 mech_infantry moved from 25 Sea Zone to Midway 1 bomber moved from Western United States to Caroline Islands 2 tactical_bombers moved from Western United States to Midway 1 fighter moved from Burma to India 1 infantry moved from Morocco to 92 Sea Zone 1 artillery moved from Gibraltar to 92 Sea Zone 1 artillery, 1 cruiser, 1 destroyer, 1 infantry and 1 transport moved from 92 Sea Zone to 98 Sea Zone 1 artillery and 1 infantry moved from 98 Sea Zone to Alexandria 1 fighter moved from Gibraltar to Egypt 1 submarine moved from 91 Sea Zone to 93 Sea Zone 1 submarine moved from 101 Sea Zone to 91 Sea Zone 1 infantry moved from Central United States to Western United States 1 aaGun moved from Eastern United States to Central United States Place Units - Americans 1 harbour placed in Midway 1 destroyer, 1 submarine and 1 transport placed in 10 Sea Zone 2 bombers, 1 fighter and 1 infantry placed in Western United States Turn Complete - Americans Americans collect 52 PUs; end with 52 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Combat Hit Differential Summary :
Americans regular : -0.67 Japanese regular : -0.50
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TripleA Turn Summary: Chinese round 6
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 6 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 3 infantry; Remaining resources: 1 PUs; Combat Move - Chinese 1 infantry moved from Suiyuyan to Chahar Chinese take Chahar from Japanese 1 infantry moved from Sikang to Szechwan Chinese take Szechwan from Japanese 1 infantry moved from Shensi to Kweichow Chinese take Kweichow from Japanese 1 infantry moved from Shensi to Hopei Chinese take Hopei from Japanese Combat - Chinese Non Combat Move - Chinese 2 infantry moved from Tsinghai to Shensi 1 infantry moved from Tsinghai to Shensi 1 fighter moved from Tsinghai to Shensi Place Units - Chinese 1 infantry placed in Suiyuyan 2 infantry placed in Shensi Turn Complete - Chinese Chinese collect 9 PUs; end with 10 PUs
Combat Hit Differential Summary :