• @Panzerstahl-Helm

    Game History

    Round: 17
    
        Purchase Units - Japanese
            Japanese buy 1 Fortification, 2 Japan_destroyers, 1 Japanese_LCV, 4 armour, 1 carrier, 1 elite, 3 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            Trigger Kamikaze: Japanese has 1 Kamikaze placed in Japan
            Trigger Banzai: Japanese has 1 Banzai placed in Japan
            Trigger RailMovementAutoPlaceJapanese: Japanese has 2 J_Rails placed in Kiangsu
            Turning on Edit Mode
            EDIT: Turning off Edit Mode
            1 armour moved from Sikang to Novosibirsk
                  Japanese take Tsinghai from Chinese
                  Japanese take Novosibirsk from Russians
            1 infantry moved from French Indo China to Shan State
                  Japanese take Shan State from British
            1 infantry moved from French Indo China to Yunnan
            1 fighter and 1 tactical_bomber moved from Kweichow to Yunnan
            2 infantry moved from Kweichow to Yunnan
            1 bomber and 1 fighter moved from Kweichow to Yunnan
            1 bomber moved from Kweichow to Kazakhstan
            1 armour moved from Sikang to Kazakhstan
            1 fighter and 1 tactical_bomber moved from Kweichow to Shensi
            7 armour moved from Kweichow to Shensi
            1 mech_infantry moved from Kweichow to Shensi
            2 infantry moved from Kweichow to Shensi
            2 fighters moved from Japan to Siberia
            EDIT: 2 Japanese_LCVs, 2 artilleries, 1 elite and 1 infantry moved from Japan to Siberia
            1 Japan_destroyer and 2 NavyFighters moved from 6 Sea Zone to 21 Sea Zone
            3 NavyFighters moved from 35 Sea Zone to 34 Sea Zone
            2 fighters moved from 35 Sea Zone to 34 Sea Zone
            3 fighters moved from Philippines to 34 Sea Zone
            1 Japan_destroyer moved from 35 Sea Zone to 34 Sea Zone
            1 Escort_Convoy moved from 6 Sea Zone to 34 Sea Zone
                  Japanese take 22 Sea Zone from Americans
            1 NavyFighter moved from 35 Sea Zone to 21 Sea Zone
    
        Combat - Japanese
            Battle in 21 Sea Zone
                Japanese attack with 1 Japan_destroyer and 3 NavyFighters
                Americans defend with 1 submarine
                    Japanese roll dice for 1 Japan_destroyer and 3 NavyFighters in 21 Sea Zone, round 2 : 2/4 hits, 1.83 expected hits
                    Americans roll dice for 1 submarine in 21 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    1 submarine owned by the Americans lost in 21 Sea Zone
                Japanese win with 1 Japan_destroyer and 3 NavyFighters remaining. Battle score for attacker is 6
                Casualties for Americans: 1 submarine
            Battle in 34 Sea Zone
                Japanese attack with 1 Escort_Convoy, 1 Japan_destroyer, 3 NavyFighters and 5 fighters
                Americans defend with 2 NavyFighters and 1 carrier
                    Japanese roll dice for 1 Escort_Convoy, 1 Japan_destroyer, 3 NavyFighters and 5 fighters in 34 Sea Zone, round 2 : 6/10 hits, 4.50 expected hits
                    Americans roll dice for 2 NavyFighters and 1 carrier in 34 Sea Zone, round 2 : 1/3 hits, 1.67 expected hits
                    1 Escort_Convoy owned by the Japanese lost in 34 Sea Zone
                    1 carrier owned by the Americans and 2 NavyFighters owned by the Americans lost in 34 Sea Zone
                Japanese win with 1 Japan_destroyer, 3 NavyFighters and 5 fighters remaining. Battle score for attacker is 18
                Casualties for Japanese: 1 Escort_Convoy
                Casualties for Americans: 2 NavyFighters and 1 carrier
            Battle in Shensi
                Japanese attack with 7 armour, 1 fighter, 2 infantry, 1 mech_infantry and 1 tactical_bomber
                Russians defend with 3 armour
                    Japanese roll dice for 7 armour, 1 fighter, 2 infantry, 1 mech_infantry and 1 tactical_bomber in Shensi, round 2 : 6/12 hits, 5.17 expected hits
                    Chinese roll dice for 3 armour in Shensi, round 2 : 2/3 hits, 1.50 expected hits
                    2 infantry owned by the Japanese lost in Shensi
                    3 armour owned by the Russians lost in Shensi
                Japanese win, taking Shensi from Chinese with 7 armour, 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 9
                Casualties for Japanese: 2 infantry
                Casualties for Russians: 3 armour
            Battle in Kazakhstan
                Japanese attack with 1 armour and 1 bomber
                Russians defend with 1 infantry
                    Japanese roll dice for 1 armour and 1 bomber in Kazakhstan, round 2 : 2/2 hits, 1.17 expected hits
                    Russians roll dice for 1 infantry in Kazakhstan, round 2 : 1/1 hits, 0.33 expected hits
                    1 armour owned by the Japanese lost in Kazakhstan
                    1 infantry owned by the Russians lost in Kazakhstan
                Japanese win with 1 bomber remaining. Battle score for attacker is -2
                Casualties for Japanese: 1 armour
                Casualties for Russians: 1 infantry
            Battle in Yunnan
                Japanese attack with 1 bomber, 2 fighters, 3 infantry and 1 tactical_bomber
                British defend with 1 artillery and 1 infantry
                    Japanese roll dice for 1 bomber, 2 fighters, 3 infantry and 1 tactical_bomber in Yunnan, round 2 : 5/7 hits, 2.83 expected hits
                    Chinese roll dice for 1 artillery and 1 infantry in Yunnan, round 2 : 0/2 hits, 0.67 expected hits
                    1 artillery owned by the British and 1 infantry owned by the British lost in Yunnan
                Japanese win, taking Yunnan from Chinese with 1 bomber, 2 fighters, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 7
                Casualties for British: 1 artillery and 1 infantry
            Battle in Siberia
                Japanese attack with 2 Japanese_LCVs, 2 artilleries, 1 elite, 2 fighters and 1 infantry
                Russians defend with 2 armour and 2 infantry
                    Japanese roll dice for 2 Japanese_LCVs, 2 artilleries, 1 elite, 2 fighters and 1 infantry in Siberia, round 2 : 3/7 hits, 2.67 expected hits
                    Russians roll dice for 2 armour and 2 infantry in Siberia, round 2 : 3/4 hits, 1.67 expected hits
                    1 infantry owned by the Japanese and 2 Japanese_LCVs owned by the Japanese lost in Siberia
                    2 infantry owned by the Russians and 1 armour owned by the Russians lost in Siberia
                    Japanese roll dice for 2 artilleries, 1 elite and 2 fighters in Siberia, round 3 : 3/6 hits, 2.33 expected hits
                    Russians roll dice for 1 armour in Siberia, round 3 : 0/1 hits, 0.50 expected hits
                    1 armour owned by the Russians lost in Siberia
                Japanese win, taking Siberia from Russians with 2 artilleries, 1 elite and 2 fighters remaining. Battle score for attacker is 7
                Casualties for Japanese: 2 Japanese_LCVs and 1 infantry
                Casualties for Russians: 2 armour and 2 infantry
    
        Non Combat Move - Japanese
            Trigger RemoveKamikaze: has removed 1 Kamikaze owned by Japanese in Japan
            Trigger RemoveBanzai: has removed 1 Banzai owned by Japanese in Japan
            Trigger RailMovementAutoPlaceRemoveJapanese: has removed 2 J_Rails owned by Japanese in French Indo China
            2 fighters moved from Siberia to 6 Sea Zone
            1 NavyFighter moved from 21 Sea Zone to 6 Sea Zone
            1 fighter moved from 34 Sea Zone to 6 Sea Zone
            2 NavyFighters moved from 21 Sea Zone to 35 Sea Zone
            3 NavyFighters moved from 34 Sea Zone to 35 Sea Zone
            1 fighter moved from 34 Sea Zone to 35 Sea Zone
            3 fighters moved from 34 Sea Zone to Philippines
            1 air_transport moved from Philippines to Japan
            3 air_transports, 1 artillery and 2 infantry moved from Japan to Kweichow
            1 infantry moved from Chahar to Suiyuyan
            1 armour moved from Kweichow to Tsinghai
            1 bomber moved from Kazakhstan to Kweichow
            1 tactical_bomber moved from Shensi to Kweichow
            1 fighter moved from Shensi to Kweichow
            1 infantry moved from Jehol to Chahar
            3 infantry moved from Anhwe to Kweichow
            3 armour moved from Shantung to Kweichow
            1 bomber, 2 fighters and 1 tactical_bomber moved from Yunnan to Kweichow
            1 infantry moved from Manchuria to Jehol
            1 elite moved from Korea to Manchuria
            1 armour moved from Kiangsu to Kweichow
            2 J_Rails and 2 infantry moved from Kiangsu to French Indo China
    
        Place Units - Japanese
            2 Japan_destroyers and 1 carrier placed in 6 Sea Zone
            3 armour placed in Shantung
            1 armour, 1 infantry and 1 mech_infantry placed in Kiangsu
            1 Fortification placed in Borneo
            1 Japanese_LCV, 1 elite and 2 infantry placed in Japan
    
        Turn Complete - Japanese
            Japanese collect 54 PUs; end with 54 PUs
            Trigger Japan Loses CarolineIslands: Japanese met a national objective for an additional -3 PUs; end with 51 PUs
            Trigger Japanese Controls Philippines Pacific Expanded: Japanese met a national objective for an additional 3 PUs; end with 54 PUs
            Trigger Japanese Controls Guam Pacific Expanded: Japanese met a national objective for an additional 1 PUs; end with 55 PUs
            Trigger Japanese AdvancedProduction: Japanese met a national objective for an additional 8 PUs; end with 63 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : -0.17
    Americans regular : -0.83
    Japanese regular : 6.50
    Russians regular : 1.50
    

    EXP Game 6 Stahl J17.tsvg

  • 2023 '22 '21 '20 '19 '18

    @Panzerstahl-Helm

    Forgot to move DD and trprt :)

    EXP Game 6 Stahl J17edit.tsvg


  • @barnee

    Hiho,

    the US is being the bad ones this round! Viva la Venezuela! :-)
    France is back in the game to bring the economy victory for the Allies. (I hope I am not missing anything) :-S

    IPC after France17.jpg

    Game History

    Round: 17
    
        Purchase Units - Americans
            Americans buy 2 Repair_BBs, 1 Repair_Carrier, 6 TotalWarMechInfs, 4 TotalWarTacBmbrs, 1 carrier, 1 elite, 1 harbour and 1 transport; Remaining resources: 0 PUs; 
    
        Place Units - Americans
            2 Repair_BBs and 1 Repair_Carrier placed in 110 Sea Zone
    
        Politics - Americans
            Americans takes Political Action: Political Action Allies To War With TrueNeutrals
                Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for British and Neutral_True from Strict_Neutral to War
                Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for ANZAC and Neutral_True from Strict_Neutral to War
                Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Dutch and Neutral_True from Strict_Neutral to War
                Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Chinese and Neutral_True from Strict_Neutral to War
                Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for French and Neutral_True from Strict_Neutral to War
                Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Americans and Neutral_True from Strict_Neutral to War
                Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Germans from Strict_Neutral to Friendly_Neutral
                Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Italians from Strict_Neutral to Friendly_Neutral
                Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Japanese from Strict_Neutral to Friendly_Neutral
                Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Neutral_Axis from Strict_Neutral to Friendly_Neutral
    
        Combat Move - Americans
            Trigger RailMovementAutoPlaceAmericansEurope: Americans has 2 Europe_Rails placed in Normandy Bordeaux
            Trigger RailMovementAutoPlaceAmericans: Americans has 6 Rails placed in Eastern United States
            2 units repaired.
            Turning on Edit Mode
            EDIT: Turning off Edit Mode
            Trigger Americans RemoveRepair Carrier: has removed 1 Repair_Carrier owned by Americans in 110 Sea Zone
            Trigger Americans RemoveRepair BB: has removed 2 Repair_BBs owned by Americans in 110 Sea Zone
            2 artilleries and 2 usa_armours moved from Eastern United States to 101 Sea Zone
            1 elite and 1 usa_armour moved from Eastern United States to 101 Sea Zone
            1 Heavy_Transport, 2 artilleries, 1 elite, 1 transport and 3 usa_armours moved from 101 Sea Zone to 89 Sea Zone
            2 artilleries, 1 elite and 3 usa_armours moved from 89 Sea Zone to Venezuela
            3 artilleries, 1 elite and 3 marines moved from Normandy Bordeaux to France
            3 ArmoredInfantrys moved from Normandy Bordeaux to Southern France
            1 USA_Hvy_Bomber moved from Normandy Bordeaux to Southern France
            3 ArmoredInfantrys moved from Normandy Bordeaux to Holland Belgium
            1 ArmoredInfantry moved from Normandy Bordeaux to Holland Belgium
            1 USA_Hvy_Bomber moved from Normandy Bordeaux to Holland Belgium
            1 bomber moved from Normandy Bordeaux to Southern France
            2 USA_TankGenerals moved from Normandy Bordeaux to France
            2 usa_fighters and 2 usa_tactical_bombers moved from 33 Sea Zone to 21 Sea Zone
            3 artilleries, 2 marines and 1 mech_infantry moved from Caroline Islands to 33 Sea Zone
            1 Heavy_BB, 1 Heavy_Transport, 3 artilleries, 3 carriers, 1 destroyer, 2 marines, 1 mech_infantry, 3 transports and 1 usa_tactical_bomber moved from 33 Sea Zone to 17 Sea Zone
                  Americans take 22 Sea Zone from Japanese
                  Americans take 17 Sea Zone from Japanese
            2 USA_Hvy_Bombers moved from Caroline Islands to Iwo Jima
            3 artilleries, 2 marines and 1 mech_infantry moved from 17 Sea Zone to Iwo Jima
            EDIT: 2 UK_LCVs, 1 infantry and 4 mech_infantrys moved from United Kingdom to Norway
            EDIT: 1 UK_Hvy_Bomber moved from United Kingdom to Norway
            EDIT: Americans undo move 19.
            EDIT: Americans undo move 18.
    
        Combat - Americans
            Battle in Venezuela
                Americans attack with 2 artilleries, 1 elite and 3 usa_armours
                Neutral_True defend with 1 fighter and 2 infantry
                    Americans roll dice for 2 artilleries, 1 elite and 3 usa_armours in Venezuela, round 2 : 4/7 hits, 2,83 expected hits
                    Neutral_True roll dice for 1 fighter and 2 infantry in Venezuela, round 2 : 2/3 hits, 1,33 expected hits
                    2 artilleries owned by the Americans lost in Venezuela
                    2 infantry owned by the Neutral_True and 1 fighter owned by the Neutral_True lost in Venezuela
                Americans win, taking Venezuela from Neutral_True with 1 elite and 3 usa_armours remaining. Battle score for attacker is 7
                Casualties for Americans: 2 artilleries
                Casualties for Neutral_True: 1 fighter and 2 infantry
            Battle in Holland Belgium
                Americans attack with 4 ArmoredInfantrys and 1 USA_Hvy_Bomber
                Germans defend with 1 artillery and 1 infantry
                    Americans roll dice for 4 ArmoredInfantrys and 1 USA_Hvy_Bomber in Holland Belgium, round 2 : 3/6 hits, 2,67 expected hits
                    Germans roll dice for 1 artillery and 1 infantry in Holland Belgium, round 2 : 0/2 hits, 0,67 expected hits
                    1 artillery owned by the Germans and 1 infantry owned by the Germans lost in Holland Belgium
                Americans win, taking Holland Belgium from Germans with 4 ArmoredInfantrys and 1 USA_Hvy_Bomber remaining. Battle score for attacker is 7
                Casualties for Germans: 1 artillery and 1 infantry
            Battle in Iwo Jima
                Changer loiter and taunt; Americans attack with 2 USA_Hvy_Bombers, 3 artilleries, 2 marines and 1 mech_infantry
                Changer defend; Japanese defend with 1 Fortification, 1 aaGun and 2 infantry
                    Americans roll dice for 1 Heavy_BB in Iwo Jima, round 2 : 2/2 hits, 1,67 expected hits
                    Americans roll dice for 2 USA_Hvy_Bombers, 3 artilleries, 2 marines and 1 mech_infantry in Iwo Jima, round 2 : 5/10 hits, 5,00 expected hits
                    Japanese roll dice for 1 Fortification, 1 aaGun and 2 infantry in Iwo Jima, round 2 : 0/2 hits, 0,83 expected hits
                    2 infantry owned by the Japanese, 1 aaGun owned by the Japanese and 1 Fortification owned by the Japanese lost in Iwo Jima
                Americans win, taking Iwo Jima from Japanese with 2 USA_Hvy_Bombers, 3 artilleries, 2 marines and 1 mech_infantry remaining. Battle score for attacker is 12
                Casualties for Japanese: 1 Fortification, 1 aaGun and 2 infantry
            Battle in France
                Americans attack with 2 USA_TankGenerals, 3 artilleries, 1 elite and 3 marines
                Germans defend with 1 airfield, 1 artillery and 1 factory_minor
                    Americans roll dice for 2 USA_TankGenerals, 3 artilleries, 1 elite and 3 marines in France, round 2 : 3/10 hits, 3,83 expected hits
                    Germans roll dice for 1 artillery in France, round 2 : 0/1 hits, 0,33 expected hits
                    1 artillery owned by the Germans lost in France
                Americans win, taking France from Germans, taking Normandy Bordeaux from Americans, taking Syria from British with 2 USA_TankGenerals, 3 artilleries, 1 elite and 3 marines remaining. Battle score for attacker is 4
                Casualties for Germans: 1 artillery
            Battle in Southern France
                Americans attack with 3 ArmoredInfantrys, 1 USA_Hvy_Bomber and 1 bomber
                Germans defend with 1 SubPen, 1 factory_minor, 1 harbour and 1 mech_infantry
                    Americans roll dice for 3 ArmoredInfantrys, 1 USA_Hvy_Bomber and 1 bomber in Southern France, round 2 : 3/6 hits, 3,00 expected hits
                    Germans roll dice for 1 mech_infantry in Southern France, round 2 : 1/1 hits, 0,33 expected hits
                    1 ArmoredInfantry owned by the Americans lost in Southern France
                    1 mech_infantry owned by the Germans lost in Southern France
                Americans win, taking Southern France from Germans with 2 ArmoredInfantrys, 1 USA_Hvy_Bomber and 1 bomber remaining. Battle score for attacker is 0
                Casualties for Americans: 1 ArmoredInfantry
                Casualties for Germans: 1 mech_infantry
            Battle in 21 Sea Zone
                Americans attack with 2 usa_fighters and 2 usa_tactical_bombers
                Japanese defend with 1 Japan_destroyer
                    Americans roll dice for 2 usa_fighters and 2 usa_tactical_bombers in 21 Sea Zone, round 2 : 2/4 hits, 2,33 expected hits
                    Japanese roll dice for 1 Japan_destroyer in 21 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    1 Japan_destroyer owned by the Japanese lost in 21 Sea Zone
                Americans win with 2 usa_fighters and 2 usa_tactical_bombers remaining. Battle score for attacker is 7
                Casualties for Japanese: 1 Japan_destroyer
            Trigger French 1 Liberation By Americans: Setting switch to false for conditionAttachment_French_1_Can_Be_Liberated_Switch attached to French
            Trigger French 1 Liberation By Americans: French has 4 infantry placed in France
    
        Non Combat Move - Americans
            Turning on Edit Mode
            EDIT: Turning off Edit Mode
            Trigger RailMovementAutoPlaceRemoveAmericans: has removed 6 Rails owned by Americans in Eastern United States
            Trigger RailMovementAutoPlaceRemoveAmericans: has removed 2 Europe_Rails owned by Americans in France
            2 USA_Hvy_Bombers moved from Iwo Jima to Hawaiian Islands
            2 usa_fighters and 2 usa_tactical_bombers moved from 21 Sea Zone to 17 Sea Zone
            1 NavyFighter moved from 33 Sea Zone to 17 Sea Zone
            1 usa_tactical_bomber moved from Egypt to 92 Sea Zone
            2 ArmoredInfantrys and 2 usa_armours moved from Gibraltar to 91 Sea Zone
            2 ArmoredInfantrys, 1 Heavy_Transport and 2 usa_armours moved from 91 Sea Zone to 110 Sea Zone
            2 ArmoredInfantrys and 2 usa_armours moved from 110 Sea Zone to Normandy Bordeaux
            2 Europe_Rails and 2 marines moved from Normandy Bordeaux to France
            1 USA_Hvy_Bomber moved from Southern France to France
            1 bomber moved from Southern France to France
            1 USA_Hvy_Bomber moved from Holland Belgium to France
            2 artilleries moved from Central United States to Eastern United States
            EDIT: 1 ArmoredInfantry, 6 air_transports, 4 artilleries and 1 mech_infantry moved from Gibraltar to Normandy Bordeaux
            1 Heavy_Transport and 1 transport moved from 110 Sea Zone to 91 Sea Zone
            6 air_transports and 6 mech_infantrys moved from Eastern United States to Gibraltar
            3 Escorts and 3 submarines moved from 10 Sea Zone to 25 Sea Zone
            2 USA_Hvy_Bombers and 1 bomber moved from France to United Kingdom
            3 usa_fighters moved from Gibraltar to United Kingdom
            4 usa_tactical_bombers moved from Western United States to Midway
    
        Place Units - Americans
            1 harbour placed in Caroline Islands
            4 TotalWarTacBmbrs placed in Western United States
            1 carrier and 1 transport placed in 101 Sea Zone
            6 TotalWarMechInfs and 1 elite placed in Eastern United States
            Trigger AmericansTotalWarMechInfPlaceEUS: has removed 6 TotalWarMechInfs owned by Americans in Eastern United States
            Trigger AmericansTotalWarTacBmbrPlaceWUS: has removed 4 TotalWarTacBmbrs owned by Americans in Western United States
            Trigger AmericansTotalWarMechInfPlaceEUS: Americans has 6 mech_infantrys placed in Eastern United States
            Trigger AmericansTotalWarTacBmbrPlaceWUS: Americans has 4 usa_tactical_bombers placed in Western United States
    
        Turn Complete - Americans
            Americans collect 59 PUs; end with 59 PUs
            Trigger Americans AdvancedProduction: Americans met a national objective for an additional 14 PUs; end with 73 PUs
            Trigger Americans 5 Presence In France: Americans met a national objective for an additional 5 PUs; end with 78 PUs
            Trigger USA Controls CarolineIslands Pacific Expanded: Americans met a national objective for an additional 3 PUs; end with 81 PUs
            Trigger Americans Loses Philippines: Americans met a national objective for an additional -3 PUs; end with 78 PUs
            Trigger USA Controls IwoJima Pacific Expanded: Americans met a national objective for an additional 1 PUs; end with 79 PUs
            Trigger Americans Liberates Celebes: Americans met a national objective for an additional 1 PUs; end with 80 PUs
            Trigger Americans Loses Guam: Americans met a national objective for an additional -1 PUs; end with 79 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 89 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 94 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 99 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 2 infantry; Remaining resources: 1 PUs; 
    
        Combat Move - Chinese
            3 infantry moved from Kansu to Tsinghai
    
        Combat - Chinese
            Battle in Tsinghai
                Chinese attack with 3 infantry
                Japanese defend with 1 armour
                    Chinese roll dice for 3 infantry in Tsinghai, round 2 : 0/3 hits, 0,50 expected hits
                    Japanese roll dice for 1 armour in Tsinghai, round 2 : 0/1 hits, 0,50 expected hits
                    Chinese roll dice for 3 infantry in Tsinghai, round 3 : 0/3 hits, 0,50 expected hits
                    Japanese roll dice for 1 armour in Tsinghai, round 3 : 0/1 hits, 0,50 expected hits
                    Chinese roll dice for 3 infantry in Tsinghai, round 4 : 0/3 hits, 0,50 expected hits
                    Japanese roll dice for 1 armour in Tsinghai, round 4 : 1/1 hits, 0,50 expected hits
                    1 infantry owned by the Chinese lost in Tsinghai
                    Chinese roll dice for 2 infantry in Tsinghai, round 5 : 1/2 hits, 0,33 expected hits
                    Japanese roll dice for 1 armour in Tsinghai, round 5 : 0/1 hits, 0,50 expected hits
                    1 armour owned by the Japanese lost in Tsinghai
                Chinese win, taking Tsinghai from Japanese with 2 infantry remaining. Battle score for attacker is 2
                Casualties for Chinese: 1 infantry
                Casualties for Japanese: 1 armour
    
        Non Combat Move - Chinese
    
        Place Units - Chinese
            2 infantry placed in Kansu
    
        Turn Complete - Chinese
            Chinese collect 2 PUs; end with 3 PUs
            Objective Advanced Production 1 Infantry: Chinese met a national objective for an additional 3 PUs; end with 6 PUs
    
        Purchase Units - British
            British buy 6 TotalWar_Tanks, 3 UK_LCVs, 4 infantry and 2 mech_infantrys; Remaining resources: 1 PUs; 3 AirLendLease; 3 NavyLendLease; 
    
        Combat Move - British
            Trigger RailMovementAutoPlaceBritish: British has 2 Rails placed in Union of South Africa
            Turning on Edit Mode
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Turning off Edit Mode
            EDIT: 2 UK_LCVs, 1 infantry and 3 mech_infantrys moved from United Kingdom to Norway
            EDIT: 1 UK_Hvy_Bomber moved from United Kingdom to Norway
            EDIT: 3 UK_LCVs and 3 mech_infantrys moved from United Kingdom to Denmark
            EDIT: 1 UK_LCV, 1 artillery and 1 infantry moved from Normandy Bordeaux to Denmark
            EDIT: 1 UK_Hvy_Bomber moved from United Kingdom to Denmark
            3 mech_infantrys and 1 uk_armour moved from Normandy Bordeaux to Northern Italy
            7 uk_fighters moved from Normandy Bordeaux to Northern Italy
            1 artillery and 1 infantry moved from Normandy Bordeaux to 110 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 110 Sea Zone to 126 Sea Zone
            1 artillery and 1 infantry moved from 126 Sea Zone to Norway
            EDIT: 3 UK_LCVs moved from United Kingdom to Denmark
            1 artillery, 1 commando and 3 infantry moved from Burma to Yunnan
            2 artilleries and 2 infantry moved from Burma to Shan State
            1 uk_fighter and 1 uk_tactical_bomber moved from Burma to Yunnan
            1 uk_tactical_bomber moved from Burma to Yunnan
            2 uk_fighters and 1 uk_tactical_bomber moved from Burma to Shan State
    
        Combat - British
            Battle in Northern Italy
                British attack with 3 mech_infantrys, 1 uk_armour and 7 uk_fighters
                Germans defend with 1 factory_minor and 3 infantry
                    British roll dice for 3 mech_infantrys, 1 uk_armour and 7 uk_fighters in Northern Italy, round 2 : 5/11 hits, 4,50 expected hits
                    Germans roll dice for 3 infantry in Northern Italy, round 2 : 1/3 hits, 1,00 expected hits
                    1 mech_infantry owned by the British lost in Northern Italy
                    3 infantry owned by the Germans lost in Northern Italy
                British win, taking Northern Italy from Germans with 2 mech_infantrys, 1 uk_armour and 7 uk_fighters remaining. Battle score for attacker is 5
                Casualties for British: 1 mech_infantry
                Casualties for Germans: 3 infantry
            Battle in Norway
                British attack with 1 UK_Hvy_Bomber, 2 UK_LCVs, 1 artillery, 2 infantry and 3 mech_infantrys
                Germans defend with 2 German_LCVs, 1 artillery, 1 elite and 2 mech_infantrys
                    British roll dice for 1 UK_Hvy_Bomber, 2 UK_LCVs, 1 artillery, 2 infantry and 3 mech_infantrys in Norway, round 2 : 1/8 hits, 2,67 expected hits
                    Germans roll dice for 2 German_LCVs, 1 artillery, 1 elite and 2 mech_infantrys in Norway, round 2 : 0/5 hits, 1,67 expected hits
                    1 mech_infantry owned by the Germans lost in Norway
                    British roll dice for 1 UK_Hvy_Bomber, 2 UK_LCVs, 1 artillery, 2 infantry and 3 mech_infantrys in Norway, round 3 : 2/8 hits, 2,67 expected hits
                    Germans roll dice for 2 German_LCVs, 1 artillery, 1 elite and 1 mech_infantry in Norway, round 3 : 2/4 hits, 1,33 expected hits
                    2 UK_LCVs owned by the British lost in Norway
                    1 artillery owned by the Germans and 1 mech_infantry owned by the Germans lost in Norway
                    British roll dice for 1 UK_Hvy_Bomber, 1 artillery, 2 infantry and 3 mech_infantrys in Norway, round 4 : 1/8 hits, 2,67 expected hits
                    Germans roll dice for 2 German_LCVs and 1 elite in Norway, round 4 : 0/2 hits, 0,67 expected hits
                    1 elite owned by the Germans lost in Norway
                    British roll dice for 1 UK_Hvy_Bomber, 1 artillery, 2 infantry and 3 mech_infantrys in Norway, round 5 : 1/8 hits, 2,67 expected hits
                    Germans roll dice for 2 German_LCVs in Norway, round 5 : 0/0 hits, 0,00 expected hits
                    1 German_LCV owned by the Germans lost in Norway
                    British roll dice for 1 UK_Hvy_Bomber, 1 artillery, 2 infantry and 3 mech_infantrys in Norway, round 6 : 2/8 hits, 2,67 expected hits
                    Germans roll dice for 1 German_LCV in Norway, round 6 : 0/0 hits, 0,00 expected hits
                    1 German_LCV owned by the Germans lost in Norway
                British win, taking Norway from Germans with 1 UK_Hvy_Bomber, 1 artillery, 2 infantry and 3 mech_infantrys remaining. Battle score for attacker is 15
                Casualties for Germans: 2 German_LCVs, 1 artillery, 1 elite and 2 mech_infantrys
                Casualties for British: 2 UK_LCVs
            Battle in Denmark
                British attack with 1 UK_Hvy_Bomber, 7 UK_LCVs, 1 artillery, 1 infantry and 3 mech_infantrys
                Germans defend with 4 Atlantic_Walls, 1 aaGun, 1 elite, 4 infantry and 1 mech_infantry
                    British roll dice for 1 UK_Hvy_Bomber, 7 UK_LCVs, 1 artillery, 1 infantry and 3 mech_infantrys in Denmark, round 2 : 2/7 hits, 2,50 expected hits
                    Germans roll dice for 4 Atlantic_Walls, 1 aaGun, 1 elite, 4 infantry and 1 mech_infantry in Denmark, round 2 : 0/7 hits, 3,00 expected hits
                    1 aaGun owned by the Germans and 1 infantry owned by the Germans lost in Denmark
                    British roll dice for 1 UK_Hvy_Bomber, 7 UK_LCVs, 1 artillery, 1 infantry and 3 mech_infantrys in Denmark, round 3 : 3/7 hits, 2,50 expected hits
                    Germans roll dice for 4 Atlantic_Walls, 1 elite, 3 infantry and 1 mech_infantry in Denmark, round 3 : 2/6 hits, 2,50 expected hits
                    2 UK_LCVs owned by the British lost in Denmark
                    3 infantry owned by the Germans lost in Denmark
                    British roll dice for 1 UK_Hvy_Bomber, 5 UK_LCVs, 1 artillery, 1 infantry and 3 mech_infantrys in Denmark, round 4 : 3/7 hits, 2,50 expected hits
                    Germans roll dice for 4 Atlantic_Walls, 1 elite and 1 mech_infantry in Denmark, round 4 : 1/3 hits, 1,00 expected hits
                    1 UK_LCV owned by the British lost in Denmark
                    1 elite owned by the Germans, 1 Atlantic_Wall owned by the Germans and 1 mech_infantry owned by the Germans lost in Denmark
                    British roll dice for 1 UK_Hvy_Bomber, 4 UK_LCVs, 1 artillery, 1 infantry and 3 mech_infantrys in Denmark, round 5 : 4/7 hits, 2,50 expected hits
                    Germans roll dice for 3 Atlantic_Walls in Denmark, round 5 : 0/0 hits, 0,00 expected hits
                    3 Atlantic_Walls owned by the Germans lost in Denmark
                British win, taking Denmark from Germans with 1 UK_Hvy_Bomber, 4 UK_LCVs, 1 artillery, 1 infantry and 3 mech_infantrys remaining. Battle score for attacker is 19
                Casualties for Germans: 4 Atlantic_Walls, 1 aaGun, 1 elite, 4 infantry and 1 mech_infantry
                Casualties for British: 3 UK_LCVs
            Battle in Yunnan
                British attack with 1 artillery, 1 commando, 3 infantry, 1 uk_fighter and 2 uk_tactical_bombers
                Japanese defend with 3 infantry
                    British roll dice for 1 artillery, 1 commando, 3 infantry, 1 uk_fighter and 2 uk_tactical_bombers in Yunnan, round 2 : 3/8 hits, 3,00 expected hits
                    Japanese roll dice for 3 infantry in Yunnan, round 2 : 0/3 hits, 1,00 expected hits
                    3 infantry owned by the Japanese lost in Yunnan
                British win, taking Yunnan from Japanese with 1 artillery, 1 commando, 3 infantry, 1 uk_fighter and 2 uk_tactical_bombers remaining. Battle score for attacker is 9
                Casualties for Japanese: 3 infantry
            Battle in Shan State
                British attack with 2 artilleries, 2 infantry, 2 uk_fighters and 1 uk_tactical_bomber
                Japanese defend with 1 infantry
                    British roll dice for 2 artilleries, 2 infantry, 2 uk_fighters and 1 uk_tactical_bomber in Shan State, round 2 : 1/7 hits, 3,00 expected hits
                    Japanese roll dice for 1 infantry in Shan State, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese lost in Shan State
                British win, taking Shan State from Japanese with 2 artilleries, 2 infantry, 2 uk_fighters and 1 uk_tactical_bomber remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - British
            Trigger RailMovementAutoPlaceRemoveBritish: has removed 2 Rails owned by British in Union of South Africa
            1 uk_fighter and 2 uk_tactical_bombers moved from Yunnan to Burma
            2 uk_fighters and 1 uk_tactical_bomber moved from Shan State to Burma
            2 mech_infantrys moved from India to Burma
            4 infantry moved from India to Burma
            2 mech_infantrys moved from Burma to Shan State
            2 mech_infantrys moved from Burma to Shan State
            1 UK_Hvy_Bomber moved from Denmark to United Kingdom
            1 UK_Hvy_Bomber moved from Norway to United Kingdom
            1 UKTankGeneral3, 4 aaGuns, 1 elite, 1 infantry and 5 uk_armours moved from Normandy Bordeaux to France
            7 uk_fighters moved from Northern Italy to France
            1 Seafire, 1 battleship, 2 carriers, 1 cruiser, 2 transports and 1 usa_tactical_bomber moved from 92 Sea Zone to 98 Sea Zone
    
        Place Units - British
            6 TotalWar_Tanks, 3 UK_LCVs and 1 infantry placed in United Kingdom
            3 infantry and 2 mech_infantrys placed in India
    
        Turn Complete - British
            Total Cost from Convoy Blockades: 2
                Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 2,6
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,6,4,6
            British collect 46 PUs (2 lost to blockades); end with 47 PUs
            Trigger British AdvancedProduction: British met a national objective for an additional 6 PUs; end with 53 PUs
            Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 58 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : -0,83
    Americans regular : 0,67
    Japanese regular : -3,50
    Germans regular : -5,50
    Neutral_True regular : 0,67
    British regular : -5,83
    

    Game History

    Round: 17
    
        Purchase Units - ANZAC
            ANZAC buy 1 artillery, 1 infantry and 2 transports; Remaining resources: 10 PUs; 
    
        Combat Move - ANZAC
            1 artillery and 1 infantry moved from Caroline Islands to 33 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 20 Sea Zone
            1 artillery and 1 infantry moved from 20 Sea Zone to Kwangtung
            2 infantry moved from Sumatra to 41 Sea Zone
            2 infantry and 1 transport moved from 41 Sea Zone to 36 Sea Zone
            2 infantry moved from 36 Sea Zone to Kwangsi
    
        Combat - ANZAC
            Battle in Kwangtung
            Battle in Kwangsi
    
        Non Combat Move - ANZAC
            2 Escort_Convoys, 1 NavyFighter, 2 carriers, 2 destroyers, 2 fighters and 1 tactical_bomber moved from 33 Sea Zone to 17 Sea Zone
            1 transport moved from 62 Sea Zone to 54 Sea Zone
            2 artilleries and 1 infantry moved from New South Wales to Queensland
    
        Place Units - ANZAC
            2 transports placed in 62 Sea Zone
            1 artillery and 1 infantry placed in New South Wales
    
        Turn Complete - ANZAC
            Trigger ANZAC RemoveANZACConvoySZ17: has removed 1 Escort_Convoy owned by ANZAC in 17 Sea Zone
            Trigger ANZAC RemoveANZACConvoySZ17: ANZAC has 1 Escort placed in 17 Sea Zone
            ANZAC collect 18 PUs; end with 28 PUs
            Trigger ANZAC Liberates DNG: ANZAC met a national objective for an additional 2 PUs; end with 30 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 35 PUs
    
        Purchase Units - French
            French buy nothing; Remaining resources: 0 PUs; 
    
        Combat Move - French
    
        Non Combat Move - French
            1 fighter moved from Normandy Bordeaux to France
    
        Turn Complete - French
            French collect 18 PUs; end with 18 PUs
    

    Combat Hit Differential Summary :

    exp-game-6-stahl-US UK ANZ17_ECON._VICTORY.tsvg


  • @Panzerstahl-Helm

    Congratulations !

    A well earned Victory. Thought I might get one more rd lol Had the early advatage i thought but that was just pervitin talking lol

    I’ll dial up a report. Your 2nd win against me now if i remember right. You are closing the gap :)

    Oh, I will ping @VictoryFirst so he can update his spreadshheet thingy I think it’s called :)

    Can you send me your place.txt ? I have a placement issue and emptied trash a couple months ago, so don’t have it anymore.

    It’s on git, I’m just trying to figure out how to get it lol

    Once again Nice Win :)


  • @Panzerstahl-Helm

    oh yea, so triplea doesn’t count the islands so
    JPN
    +3 PHI
    +1 Guam

    USA
    +3 Caroline
    +2 Iwo
    +1 Celebes

    ANZAC
    +2
    DNG

    You actually win with 194 :)

  • 2023 '22 '21 '20 '19 '18

    @Panzerstahl-Helm

    actually I can get the place just being stupid lol. I need to recover the xml from 2.1694 or sooner.

    I will track it down though :)


  • @barnee said in EXP barnee vs Panzer Game 6:

    @Panzerstahl-Helm

    Congratulations !

    A well earned Victory. Thought I might get one more rd lol Had the early advatage i thought but that was just pervitin talking lol

    I’ll dial up a report. Your 2nd win against me now if i remember right. You are closing the gap :)

    Oh, I will ping @VictoryFirst so he can update his spreadshheet thingy I think it’s called :)

    Can you send me your place.txt ? I have a placement issue and emptied trash a couple months ago, so don’t have it anymore.

    It’s on git, I’m just trying to figure out how to get it lol

    Once again Nice Win :)

    Thanks! This was a hard bit of work! …as always. Very nice game again.
    The Russians digged 68 landmines at the Eastern front!
    The US ends up with a complete new 2nd. fleet, since the 1st one was sunk completly within 1-2 rounds. :-)
    And Germany and Japan is realy hard to take down, once they have developted well!
    The Captain should implement the A-bomb for this :-)

    I will hit the sheets.
    Let me know once you are ready for a new game :-)

    Good N8


  • @Panzerstahl-Helm

    RightArm.png

    If you have version 2.1694 or sooner, please save. I need the xml from it. i am unable to recover from git. It shows up all different.

    I need to find where the placements went haywire.

    If you haven’t updated since we started our game you should have it or a newer one.

    Gonna try and rebuild it manually but every change causes a future negative reaction so far.

    Anyway, I just need the xml and the place.txt. Should be able to put them in a zip. Can sed to email if needed

    Thanks

  • 2023 '22 '21 '20 '19 '18

    @barnee said in EXP barnee vs Panzer Game 6:

    you should have it or a newer one.

    older one lol


  • @Panzerstahl-Helm said in EXP barnee vs Panzer Game 6:

    The Russians digged 68 landmines at the Eastern front!

    heh heh those Bella rooshians gonna be stepping on them for decades lol

    I figured out how to recover from git. So no need to send anything. Net went down last night, just came back on, so hopefully i can remember how I did it lol

    Got the LMswiped, just need to change to SSR now

  • 2023 '22 '21 '20 '19 '18

    @Panzerstahl-Helm

    Took longer as usual lol but update is done :) Unfortunately, it will mess up the placement with your game with Victory.

    Reason is, that I had to change the xml order in the unitList, as the Minor Factories were placing 1st instead of third once they gained movement abilities.

    So … place will be kinda dicked up until we all are on the same version.

    Anyway, I prefer to play our future games at triplea
    https://forums.triplea-game.org/category/45/play-by-forum

    let me know when you ready to roll and I’ll set us up. Will do the report next :)

  • B barnee referenced this topic on

  • @barnee

    I started our next game at

    https://forums.triplea-game.org/topic/3945/game-7-barnee-allies-panzerstahl-helm-axis-g40-house-rules-expansion-by-the-captain

    … in case I have tagged the wrong person there. :-)

    Br


  • 9 landmines
    [dice 9d6<=2]


  • 9d6<=2: 3, 1, 2, 2, 6, 5, 1, 2, 1; Hits: 6


  • @barnee

    3 LM in E Pol defend against 3 inf from Slovakia

    3 landmines
    [dice 3d6<=2]


  • 3d6<=2: 6, 6, 1; Hits: 1

  • 2023 '22 '21 '20 '19 '18

    @Panzerstahl-Helm

    [dice 5d6 <=2]

  • 2023 '22 '21 '20 '19 '18

    @Panzerstahl-Helm
    fckd it up lol

    [dice 5d6<=2]


  • 5d6<=2: 3, 6, 3, 3, 5; Hits: 0

  • 2023 '22 '21 '20 '19 '18

    @dicebot

    [dice 4d6=<2]

Suggested Topics

  • 12
  • 13
  • 19
  • 25
  • 37
  • 109
  • 55
  • 51
Axis & Allies Boardgaming Custom Painted Miniatures

55

Online

17.4k

Users

39.9k

Topics

1.7m

Posts