@AndrewAAGamer said in L25 R1 OOB Playoff AndrewAAGamer (X) vs FlyingBadger (L+50):
Happy to provide any advice that I can.
Thanks, I’m making an effort to try and improve, and it is great to get feedback from higher level players.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 11
Combat Move - Italians
1 armour and 1 mech_infantry moved from Ukraine to Rostov
2 armour moved from Bryansk to Rostov
1 artillery and 1 infantry moved from Western Germany to Northern Italy
2 fighters moved from Germany to Northern Italy
Combat - Italians
Battle in Northern Italy
Italians attack with 1 artillery, 2 fighters and 1 infantry
Americans defend with 1 factory_minor and 1 infantry
Italians roll dice for 1 artillery, 2 fighters and 1 infantry in Northern Italy, round 2 : 1/4 hits, 1.67 expected hits
Americans roll dice for 1 infantry in Northern Italy, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Italians lost in Northern Italy
1 infantry owned by the Americans lost in Northern Italy
Italians win, taking Northern Italy from Americans with 1 artillery and 2 fighters remaining. Battle score for attacker is 0
Casualties for Italians: 1 infantry
Casualties for Americans: 1 infantry
Battle in Rostov
Italians attack with 3 armour and 1 mech_infantry
British defend with 1 mech_infantry
Italians roll dice for 3 armour and 1 mech_infantry in Rostov, round 2 : 2/4 hits, 1.67 expected hits
British roll dice for 1 mech_infantry in Rostov, round 2 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the British lost in Rostov
Italians win, taking Rostov from British with 3 armour and 1 mech_infantry remaining. Battle score for attacker is 4
Casualties for British: 1 mech_infantry
Non Combat Move - Italians
5 aaGuns moved from France to Western Germany
2 fighters moved from Northern Italy to Germany
Turn Complete - Italians
Combat Hit Differential Summary :
Americans regular : 0.67
Italians regular : -0.33
British regular : -0.33
Game History
Round: 11
Purchase Units - ANZAC
ANZAC buy 1 fighter and 1 transport; Remaining resources: 1 PUs;
Combat Move - ANZAC
Non Combat Move - ANZAC
2 infantry moved from Northwest Persia to Caucasus
1 infantry moved from Caroline Islands to 33 Sea Zone
1 artillery moved from Caroline Islands to 33 Sea Zone
1 artillery, 1 cruiser, 2 destroyers, 1 infantry, 5 submarines and 1 transport moved from 33 Sea Zone to 54 Sea Zone
1 mech_infantry moved from New South Wales to Queensland
1 infantry moved from 54 Sea Zone to Queensland
1 artillery moved from 54 Sea Zone to Queensland
1 fighter moved from Caroline Islands to Queensland
1 fighter moved from Caroline Islands to 26 Sea Zone
Place Units - ANZAC
1 transport placed in 62 Sea Zone
1 fighter placed in New South Wales
Turning on Edit Mode
EDIT: Removing units owned by ANZAC from 62 Sea Zone: 1 submarine
EDIT: Adding units owned by ANZAC to 54 Sea Zone: 1 submarine
EDIT: Turning off Edit Mode
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 11 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 16 PUs
Combat Move - French
Non Combat Move - French
2 infantry moved from Northwest Persia to Caucasus
3 infantry moved from Alexandria to Egypt
Turn Complete - French
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 11
Combat Move - Italians
1 armour and 1 mech_infantry moved from Ukraine to Rostov
2 armour moved from Bryansk to Rostov
1 artillery and 1 infantry moved from Western Germany to Northern Italy
2 fighters moved from Germany to Northern Italy
Combat - Italians
Battle in Northern Italy
Italians attack with 1 artillery, 2 fighters and 1 infantry
Americans defend with 1 factory_minor and 1 infantry
Italians roll dice for 1 artillery, 2 fighters and 1 infantry in Northern Italy, round 2 : 1/4 hits, 1.67 expected hits
Americans roll dice for 1 infantry in Northern Italy, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Italians lost in Northern Italy
1 infantry owned by the Americans lost in Northern Italy
Italians win, taking Northern Italy from Americans with 1 artillery and 2 fighters remaining. Battle score for attacker is 0
Casualties for Italians: 1 infantry
Casualties for Americans: 1 infantry
Battle in Rostov
Italians attack with 3 armour and 1 mech_infantry
British defend with 1 mech_infantry
Italians roll dice for 3 armour and 1 mech_infantry in Rostov, round 2 : 2/4 hits, 1.67 expected hits
British roll dice for 1 mech_infantry in Rostov, round 2 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the British lost in Rostov
Italians win, taking Rostov from British with 3 armour and 1 mech_infantry remaining. Battle score for attacker is 4
Casualties for British: 1 mech_infantry
Non Combat Move - Italians
5 aaGuns moved from France to Western Germany
2 fighters moved from Northern Italy to Germany
Turn Complete - Italians
Turning on Edit Mode
EDIT: Removing units owned by Italians from Western Germany: 3 artilleries and 3 infantry
EDIT: Adding units owned by Italians to France: 1 aaGun, 3 artilleries and 3 infantry
EDIT: Removing units owned by Italians from Western Germany: 1 aaGun
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Americans regular : 0.67
Italians regular : -0.33
British regular : -0.33
@AndrewAAGamer Germany was supposed to be up. Did I post the wrong file or you?
Looks like you opened the wrong file.
Interesting. I did not receive an e-mail that you had gone so I made a NCM edit this morning and reposted. However, you correctly point out you did go so I will remove the edit. Sorry about that.
@AndrewAAGamer no problem if you want to make those NCM edits. I don’t think any of them affected the Anzac or France moves.
@Arthur-Bomber-Harris Cool, thanks! At DnD session now. Will go late tonight or tomorrow for sure.
enjoy! Gygax was such a genius. I stopped by his home in Lake Geneva. So many fond memories of the game from decades ago.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 12
Research Technology - Germans
Purchase Units - Germans
Germans repair damage of 3x factory_minor, 4x factory_major; Remaining resources: 70 PUs;
Germans buy 3 armour, 3 artilleries, 2 bombers, 1 fighter and 2 infantry; Remaining resources: 0 PUs;
Combat Move - Germans
1 infantry moved from France to Southern France
Germans take Southern France from Americans
1 armour, 1 bomber and 1 mech_infantry moved from Western Germany to Southern Italy
1 bomber moved from Novgorod to 125 Sea Zone
3 tactical_bombers moved from Western Germany to 125 Sea Zone
1 submarine moved from 113 Sea Zone to 125 Sea Zone
1 infantry moved from Karelia to Finland
Germans take Finland from Americans
1 infantry moved from Samara to Kazakhstan
Germans take Kazakhstan from Russians
Combat - Germans
Battle in 125 Sea Zone
Germans attack with 1 bomber, 1 submarine and 3 tactical_bombers
British defend with 1 destroyer
Germans roll dice for 1 submarine in 125 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Germans roll dice for 1 bomber and 3 tactical_bombers in 125 Sea Zone, round 2 : 2/4 hits, 2.17 expected hits
British roll dice for 1 destroyer in 125 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the British lost in 125 Sea Zone
Germans win, taking 125 Sea Zone from British with 1 bomber, 1 submarine and 3 tactical_bombers remaining. Battle score for attacker is 8
Casualties for British: 1 destroyer
Battle in Southern Italy
Germans attack with 1 armour, 1 bomber and 1 mech_infantry
British defend with 1 airfield, 1 factory_minor, 1 harbour and 1 mech_infantry
Germans roll dice for 1 armour, 1 bomber and 1 mech_infantry in Southern Italy, round 2 : 2/3 hits, 1.33 expected hits
British roll dice for 1 mech_infantry in Southern Italy, round 2 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the British lost in Southern Italy
Germans win, taking Southern Italy from British with 1 armour, 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 4
Casualties for British: 1 mech_infantry
Non Combat Move - Germans
1 infantry moved from France to Holland Belgium
2 mech_infantrys moved from France to Germany
12 infantry and 5 mech_infantrys moved from Western Germany to Germany
2 fighters and 2 tactical_bombers moved from Germany to Novgorod
1 bomber moved from 125 Sea Zone to Germany
1 bomber moved from Southern Italy to Germany
3 tactical_bombers moved from 125 Sea Zone to Novgorod
1 aaGun moved from Bryansk to Rostov
1 aaGun moved from Samara to Kazakhstan
3 mech_infantrys moved from Russia to Volgograd
2 mech_infantrys moved from Ukraine to Volgograd
6 armour moved from Ukraine to Volgograd
3 infantry moved from Tambov to Rostov
1 aaGun moved from Tambov to Volgograd
8 armour and 7 mech_infantrys moved from Ukraine to Rostov
3 mech_infantrys moved from Novgorod to Bryansk
Place Units - Germans
2 infantry placed in Germany
3 artilleries placed in Volgograd
3 armour placed in Ukraine
2 bombers and 1 fighter placed in Novgorod
Germans undo move 4.
1 bomber and 1 fighter placed in Novgorod
1 bomber placed in Russia
Turn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 5,5
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,3,3,6,5,6,2,5,6,6
Germans collect 64 PUs (2 lost to blockades); end with 64 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 79 PUs
Combat Hit Differential Summary :
Germans regular : 0.17
British regular : -0.67
Game History
Round: 12
Combat Move - Russians
1 infantry moved from Buryatia to Yakut S.S.R.
1 armour and 1 mech_infantry moved from Caucasus to Northwest Persia
Non Combat Move - Russians
Turn Complete - Russians
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 12
Purchase Units - Japanese
Japanese buy 2 armour, 3 infantry, 1 mech_infantry and 7 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 armour moved from Shan State to Burma
Japanese take Burma from UK_Pacific
1 armour moved from Burma to Yunnan
6 infantry moved from Shan State to Yunnan
5 artilleries, 4 bombers, 3 fighters, 7 infantry and 5 tactical_bombers moved from French Indo China to Yunnan
1 artillery and 1 infantry moved from Kweichow to Yunnan
1 artillery and 1 infantry moved from Hunan to Yunnan
2 infantry moved from Kwangsi to Yunnan
2 fighters moved from 36 Sea Zone to Yunnan
1 fighter moved from Philippines to 35 Sea Zone
8 fighters and 3 tactical_bombers moved from 35 Sea Zone to Yunnan
1 armour moved from Kiangsi to Yunnan
4 bombers moved from Japan to Yunnan
Combat - Japanese
Battle in Yunnan
Japanese attack with 2 armour, 7 artilleries, 8 bombers, 13 fighters, 17 infantry and 8 tactical_bombers
British defend with 1 infantry; Chinese defend with 7 artilleries and 32 infantry
Japanese roll dice for 2 armour, 7 artilleries, 8 bombers, 13 fighters, 17 infantry and 8 tactical_bombers in Yunnan, round 2 : 25/55 hits, 24.50 expected hits
Chinese roll dice for 7 artilleries and 33 infantry in Yunnan, round 2 : 10/40 hits, 13.33 expected hits
10 infantry owned by the Japanese lost in Yunnan
25 infantry owned by the Chinese lost in Yunnan
Japanese roll dice for 2 armour, 7 artilleries, 8 bombers, 13 fighters, 7 infantry and 8 tactical_bombers in Yunnan, round 3 : 23/45 hits, 22.83 expected hits
Chinese roll dice for 7 artilleries and 8 infantry in Yunnan, round 3 : 4/15 hits, 5.00 expected hits
4 infantry owned by the Japanese lost in Yunnan
7 infantry owned by the Chinese, 1 infantry owned by the British and 7 artilleries owned by the Chinese lost in Yunnan
Japanese win, taking Yunnan from Chinese with 2 armour, 7 artilleries, 8 bombers, 13 fighters, 3 infantry and 8 tactical_bombers remaining. Battle score for attacker is 85
Casualties for Japanese: 14 infantry
Casualties for Chinese: 7 artilleries and 32 infantry
Casualties for British: 1 infantry
Non Combat Move - Japanese
1 transport moved from 36 Sea Zone to 35 Sea Zone
1 aaGun moved from Philippines to 35 Sea Zone
1 aaGun and 1 transport moved from 35 Sea Zone to 36 Sea Zone
1 aaGun moved from 36 Sea Zone to French Indo China
1 transport moved from 36 Sea Zone to 20 Sea Zone
1 aaGun and 1 infantry moved from Kiangsi to 20 Sea Zone
1 aaGun, 1 infantry and 1 transport moved from 20 Sea Zone to 36 Sea Zone
1 aaGun and 1 infantry moved from 36 Sea Zone to French Indo China
2 battleships, 5 carriers, 3 destroyers and 12 submarines moved from 35 Sea Zone to 36 Sea Zone
1 mech_infantry moved from Sikang to Volgograd
3 fighters and 1 tactical_bomber moved from Yunnan to Volgograd
8 bombers, 9 fighters and 7 tactical_bombers moved from Yunnan to French Indo China
1 artillery and 1 infantry moved from Anhwe to Kiangsi
1 fighter moved from Yunnan to French Indo China
2 artilleries and 2 infantry moved from Anhwe to Hopei
Place Units - Japanese
3 infantry placed in French Indo China
2 armour and 1 mech_infantry placed in Manchuria
7 submarines placed in 6 Sea Zone
Turn Complete - Japanese
Japanese collect 62 PUs; end with 62 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 67 PUs
Combat Hit Differential Summary :
Chinese regular : -4.33
Japanese regular : 0.67
Thus endeth the China problem.
Tried my luck in France. If I had succeeded, I would have attacked W Germany on UK turn and made a fun situation in europe.
My gamble didn’t work out. I will post. Very well played.
triplea_40619_12US end.tsvg
@Arthur-Bomber-Harris said in L24 OOB AndrewAAGamer (X) vs ArthurBomberHarris (L+59):
Very well played
Well, not sure how well I played. You made a major mistake that got me back in the game. If I had not taken Moscow you would have won for sure. As it was it was neck and neck so just think how bad it would be without Germany getting the Russian money and if Russia was still dropping 6-7 units on the board every Turn.
Your Chinese money Bid idea was really terrific. Not sure if there was another way I could have tried to deal with it but it definitely hosed Japan for most of the game. You were able to basically ignore Japan for the entire game with the US; I don’t think you ever spent more than 33% of your monies against Japan. That meant there was a TON of pressure on Germany and I was constantly worried about Berlin and France.
Pretty sure the Bid is going to have to drop from $60. Not sure how much less, thinking around $50 right now but need to do some testing as to just how many Chinese units are needed to stymie Japan. $50 vs $59 would be only 3 infantry less; not sure if that is enough of a drop.
Thanks for a really difficult and interesting game!!!
I definitely made some huge mistakes but you flawlessly capitalized on them. It is always an honor to play someone at your talent level; you have greatly improved my skill level over the years. Maybe I will be more careful in the 2025 playoffs… until then best of luck.