scramble ??
L24 PTV MikawaGunichi (Axis+12) vs Max334 Match # 5
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TripleA Turn Summary: UK_Pacific round 4
TripleA Turn Summary for game: WW2 Path to Victory
Game History
Round: 4 Purchase Units - Americans Americans buy 2 artilleries, 1 destroyer, 2 fighters, 3 infantry, 2 submarines, 1 tactical_bomber and 3 transports; Remaining resources: 0 PUs; Politics - Americans Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States Combat Move - Americans Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Americans 1 armour, 2 infantry, 1 mech_infantry and 2 transports moved from 8 Sea Zone to 6 Sea Zone 2 fighters moved from 8 Sea Zone to 6 Sea Zone 1 bomber, 1 fighter and 1 tactical_bomber moved from Midway to 6 Sea Zone 1 submarine moved from 8 Sea Zone to 5 Sea Zone 1 submarine moved from 5 Sea Zone to 6 Sea Zone 2 artilleries and 2 infantry moved from Eastern United States to 104 Sea Zone 1 destroyer moved from 104 Sea Zone to 109 Sea Zone Americans take 109 Sea Zone from Germans 2 artilleries, 2 carriers, 1 cruiser, 2 destroyers, 3 fighters, 2 infantry, 3 submarines and 2 transports moved from 104 Sea Zone to 93 Sea Zone 2 artilleries and 2 infantry moved from 93 Sea Zone to Morocco 1 armour, 2 infantry and 1 mech_infantry moved from 6 Sea Zone to Korea Combat - Americans Battle in Morocco Americans attack with 2 artilleries and 2 infantry Italians defend with 1 armour and 1 mech_infantry Americans roll dice for 1 cruiser in Morocco, round 2 : 0/1 hits, 0.50 expected hits Americans roll dice for 2 artilleries and 2 infantry in Morocco, round 2 : 2/4 hits, 1.33 expected hits Italians roll dice for 1 armour and 1 mech_infantry in Morocco, round 2 : 0/2 hits, 1.00 expected hits 1 mech_infantry owned by the Italians and 1 armour owned by the Italians lost in Morocco Americans win, taking Morocco from Italians with 2 artilleries and 2 infantry remaining. Battle score for attacker is 11 Casualties for Italians: 1 armour and 1 mech_infantry Battle in 6 Sea Zone Americans attack with 1 bomber, 3 fighters, 1 submarine, 1 tactical_bomber and 2 transports Japanese defend with 1 submarine 1 submarine owned by the Japanese submerged Battle in Korea Non Combat Move - Americans Turning on Edit Mode EDIT: Changing ownership of Caroline Islands from Japanese to Americans EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Changing ownership of Caroline Islands from Americans to Americans EDIT: Adding units owned by Americans to Caroline Islands: 1 artillery and 1 infantry EDIT: Turning off Edit Mode 1 destroyer moved from 8 Sea Zone to 20 Sea Zone 1 fighter moved from 6 Sea Zone to Northern Manchuria 1 fighter moved from 6 Sea Zone to Northern Manchuria 1 bomber moved from 6 Sea Zone to Northern Manchuria 1 battleship, 1 carrier, 2 cruisers, 1 destroyer, 3 marines and 1 submarine moved from 8 Sea Zone to 5 Sea Zone 1 battleship, 1 carrier, 2 cruisers, 1 destroyer, 3 marines and 1 submarine moved from 5 Sea Zone to 6 Sea Zone 3 marines moved from 6 Sea Zone to Korea 1 carrier and 2 destroyers moved from 11 Sea Zone to 27 Sea Zone 1 tactical_bomber moved from Eastern United States to 27 Sea Zone 1 artillery, 1 destroyer, 1 infantry and 1 transport moved from 55 Sea Zone to 34 Sea Zone Place Units - Americans 1 destroyer, 2 submarines and 3 transports placed in 11 Sea Zone Americans undo move 1. 1 destroyer, 2 submarines and 1 transport placed in 11 Sea Zone 2 transports placed in 104 Sea Zone 2 artilleries, 1 fighter and 2 infantry placed in Eastern United States 1 fighter, 1 infantry and 1 tactical_bomber placed in Western United States Turn Complete - Americans Total Cost from Convoy Blockades: 5 Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 3,4 Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 4,6,1,4,2,2,1,5,3,1,3 Americans collect 51 PUs (5 lost to blockades); end with 51 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 61 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 66 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 71 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 76 PUs Turning on Edit Mode EDIT: Removing units owned by Americans from 34 Sea Zone: 1 artillery, 1 infantry and 1 transport EDIT: Adding units owned by Americans to 34 Sea Zone: 1 transport EDIT: Turning off Edit Mode Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 2 infantry; Remaining resources: 1 PUs; Combat Move - Chinese Non Combat Move - Chinese 2 infantry moved from Kansu to Northern Sinkiang 1 infantry moved from Eastern Sinkiang to Northern Sinkiang 1 infantry moved from Eastern Sinkiang to Western Sinkiang Place Units - Chinese 2 infantry placed in Western Sinkiang Turn Complete - Chinese Chinese collect 5 PUs; end with 6 PUs Purchase Units - British British buy 1 airfield, 1 artillery, 1 fighter, 1 infantry and 1 transport; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 1 artillery and 4 infantry; Remaining resources: 0 PUs; Combat Move - British 1 infantry moved from Shan State to Siam UK_Pacific take Siam from Japanese 1 bomber, 1 fighter and 1 tactical_bomber moved from Eastern India to Yunnan 2 infantry moved from Burma to Yunnan 1 artillery moved from Burma to Yunnan 1 infantry moved from Burma to Yunnan Combat - British British creates battle in territory 112 Sea Zone Battle in Yunnan British attack with 1 artillery, 1 bomber, 1 fighter, 3 infantry and 1 tactical_bomber Japanese defend with 1 infantry British roll dice for 1 artillery, 1 bomber, 1 fighter, 3 infantry and 1 tactical_bomber in Yunnan, round 2 : 1/7 hits, 2.67 expected hits Japanese roll dice for 1 infantry in Yunnan, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Yunnan British win, taking Yunnan from Japanese with 1 artillery, 1 bomber, 1 fighter, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - British 1 bomber, 1 fighter and 1 tactical_bomber moved from Yunnan to Eastern India 1 fighter moved from Eastern India to Trans-Jordan 1 battleship and 1 destroyer moved from 40 Sea Zone to 80 Sea Zone 2 artilleries and 2 infantry moved from Iraq to 82 Sea Zone 2 infantry moved from Iraq to Trans-Jordan 1 fighter moved from Malta to Egypt 1 artillery and 1 infantry moved from Union of South Africa to 73 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 73 Sea Zone to 80 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 82 Sea Zone to 80 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 82 Sea Zone to 83 Sea Zone 1 artillery and 1 infantry moved from 83 Sea Zone to Egypt 1 artillery moved from Anglo-Egyptian Sudan to Egypt 1 artillery and 3 infantry moved from Burma to Shan State 2 artilleries and 1 infantry moved from Eastern India to Burma 2 infantry moved from Brazil to French Guiana 1 fighter moved from United Kingdom to Morocco Place Units - British 1 airfield, 1 artillery, 1 fighter and 1 infantry placed in Egypt 1 transport placed in 109 Sea Zone Turn Complete - British Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 112 Sea Zone. Rolls: 6,5,1,2 British collect 32 PUs (3 lost to blockades); end with 32 PUs Place Units - UK_Pacific 1 artillery and 4 infantry placed in Eastern India Turn Complete - UK_Pacific Total Cost from Convoy Blockades: 5 Rolling for Convoy Blockade Damage in 38 Sea Zone. Rolls: 6,3,3,3 Rolling for Convoy Blockade Damage in 132 Sea Zone. Rolls: 1,3,5,6 UK_Pacific collect 7 PUs (5 lost to blockades); end with 7 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 10 PUs Some Units in Eastern India change ownership: 1 artillery and 4 infantry
Combat Hit Differential Summary :
Americans regular : 0.17 Japanese regular : -0.33 Italians regular : -1.00 British regular : -1.67
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TripleA Manual Gamesave Post: Italians round 4
TripleA Manual Gamesave Post for game: WW2 Path to Victory
Game History
Round: 4 Purchase Units - Italians Italians buy 1 battleship and 4 infantry; Remaining resources: 0 PUs; Combat Move - Italians 1 armour moved from Romania to Northern Belarus Italians take Northern Belarus from Russians 3 infantry moved from Romania to Bessarabia 1 bomber moved from Yugoslavia to Bessarabia 1 marine moved from Crete to 101 Sea Zone 1 marine moved from 101 Sea Zone to Cyprus 2 artilleries and 2 infantry moved from Yugoslavia to 99 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 99 Sea Zone to 98 Sea Zone 1 artillery and 1 infantry moved from 98 Sea Zone to Malta 1 artillery, 1 infantry and 1 transport moved from 99 Sea Zone to 101 Sea Zone 1 artillery and 1 infantry moved from 101 Sea Zone to Syria Combat - Italians Battle in Cyprus Battle in Syria Battle in Malta Battle in Bessarabia Italians attack with 1 bomber and 3 infantry Russians defend with 1 artillery Italians roll dice for 1 bomber and 3 infantry in Bessarabia, round 2 : 2/4 hits, 1.00 expected hits Russians roll dice for 1 artillery in Bessarabia, round 2 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Russians lost in Bessarabia Italians win, taking Cyprus from British, taking Syria from French, taking Malta from British, taking Bessarabia from Russians with 1 bomber and 3 infantry remaining. Battle score for attacker is 4 Casualties for Russians: 1 artillery Non Combat Move - Italians 1 aaGun moved from Romania to Bessarabia 1 bomber moved from Bessarabia to Southern Italy 1 artillery moved from Northern Italy to Southern Italy 1 destroyer moved from 99 Sea Zone to 101 Sea Zone 1 destroyer moved from 101 Sea Zone to 100 Sea Zone Place Units - Italians 1 battleship placed in 99 Sea Zone 2 infantry placed in Southern Italy 2 infantry placed in Northern Italy Turn Complete - Italians Italians collect 21 PUs; end with 21 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 26 PUs Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 29 PUs Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 34 PUs
Combat Hit Differential Summary :
Italians regular : 1.00 Russians regular : -0.33
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TripleA Turn Summary: French round 4
TripleA Turn Summary for game: WW2 Path to Victory
Game History
Round: 4 Purchase Units - ANZAC ANZAC buy 1 infantry, 1 tactical_bomber and 1 transport; Remaining resources: 4 PUs; Combat Move - ANZAC Non Combat Move - ANZAC 1 marine moved from Queensland to 55 Sea Zone 1 cruiser and 1 marine moved from 55 Sea Zone to 33 Sea Zone 1 marine moved from 33 Sea Zone to Gilbert Islands 1 artillery moved from New South Wales to Queensland 1 submarine moved from 64 Sea Zone to 55 Sea Zone 1 fighter moved from Western Australia to Queensland 1 infantry moved from Dutch New Guinea to New Guinea Place Units - ANZAC 1 transport placed in 64 Sea Zone 1 infantry and 1 tactical_bomber placed in New South Wales Turning on Edit Mode EDIT: Adding units owned by Americans to 33 Sea Zone: 1 artillery, 1 destroyer, 1 infantry and 1 transport EDIT: Removing units owned by Americans from 34 Sea Zone: 1 destroyer and 1 transport EDIT: Removing units owned by Americans from 33 Sea Zone: 1 destroyer EDIT: Adding units owned by Americans to 34 Sea Zone: 1 destroyer EDIT: Turning off Edit Mode Turn Complete - ANZAC ANZAC collect 10 PUs; end with 14 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 23 PUs Combat Move - French 1 infantry moved from Egypt to Trans-Jordan 1 infantry moved from Anglo-Egyptian Sudan to Egypt Non Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
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TripleA Turn Summary: French round 4
TripleA Turn Summary for game: WW2 Path to Victory
Game History
Round: 4 Purchase Units - ANZAC ANZAC buy 1 infantry, 1 tactical_bomber and 1 transport; Remaining resources: 4 PUs; Combat Move - ANZAC Non Combat Move - ANZAC 1 marine moved from Queensland to 55 Sea Zone 1 cruiser and 1 marine moved from 55 Sea Zone to 33 Sea Zone 1 marine moved from 33 Sea Zone to Gilbert Islands 1 artillery moved from New South Wales to Queensland 1 submarine moved from 64 Sea Zone to 55 Sea Zone 1 fighter moved from Western Australia to Queensland 1 infantry moved from Dutch New Guinea to New Guinea Place Units - ANZAC 1 transport placed in 64 Sea Zone 1 infantry and 1 tactical_bomber placed in New South Wales Turning on Edit Mode EDIT: Adding units owned by Americans to 33 Sea Zone: 1 artillery, 1 destroyer, 1 infantry and 1 transport EDIT: Removing units owned by Americans from 34 Sea Zone: 1 destroyer and 1 transport EDIT: Removing units owned by Americans from 33 Sea Zone: 1 destroyer EDIT: Adding units owned by Americans to 34 Sea Zone: 1 destroyer EDIT: Turning off Edit Mode Turn Complete - ANZAC ANZAC collect 10 PUs; end with 14 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 23 PUs Combat Move - French 1 infantry moved from Egypt to Trans-Jordan 1 infantry moved from Anglo-Egyptian Sudan to Egypt Non Combat Move - French Turn Complete - French Turning on Edit Mode EDIT: Removing units owned by Americans from Caroline Islands: 1 artillery and 1 infantry EDIT: Changing ownership of Caroline Islands from Americans to Japanese EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
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I would like to change the US attack on the Caroline Isl to the Marshall Isl. If you approve, pls roll the battle for me.
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Attackers
[dice 2d6]Defenders
[dice 1d6] -
2d6: 5, 5
1d6: 2 -
Attackers
[dice 1d6]Defenders
[dice 1d6] -
1d6: 3
1d6: 2 -
@max334 Sure I approve. Rolls below, the Jap made a stand.
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TripleA Manual Gamesave Post: Germans round 5
TripleA Manual Gamesave Post for game: WW2 Path to Victory
Game History
Round: 5 Research Technology - Germans Purchase Units - Germans Germans buy 2 artilleries, 1 destroyer, 1 factory_minor, 1 fighter, 3 infantry, 1 mech_infantry and 1 tactical_bomber; Remaining resources: 0 PUs; Combat Move - Germans 4 armour, 2 artilleries, 8 infantry and 4 mech_infantrys moved from Western Ukraine to Ukraine Germans take Ukraine from Russians 1 infantry moved from Karelia to Archangel Germans take Archangel from Russians 1 infantry moved from Leningrad to Vologda Germans take Vologda from Russians 1 infantry moved from Leningrad to Novgorod Germans take Novgorod from Russians Combat - Germans Germans creates battle in territory 112 Sea Zone Trigger Germans Destroy Factories Ukraine: has removed 1 factory_minor owned by Germans in Ukraine Non Combat Move - Germans Trigger Ukraine Has Fallen to Germans Switch: Setting switch to false for conditionAttachment_Russian_Ukraine_Factory_May_Be_Destroyed attached to Germans 1 submarine moved from 128 Sea Zone to 126 Sea Zone 1 submarine moved from 116 Sea Zone to 122 Sea Zone 4 aaGuns, 9 artilleries and 13 infantry moved from Leningrad to Northern Belarus 1 infantry moved from Vyborg to Leningrad 5 infantry moved from Finland to Vyborg 2 armour and 2 mech_infantrys moved from Eastern Poland to Ukraine 2 artilleries moved from Poland to Eastern Poland 5 armour and 2 mech_infantrys moved from Germany to Eastern Poland 1 infantry moved from Germany to Western Germany 1 transport moved from 98 Sea Zone to 99 Sea Zone 1 armour moved from Yugoslavia to 99 Sea Zone 1 armour and 1 transport moved from 99 Sea Zone to 101 Sea Zone 1 armour moved from 101 Sea Zone to Greece 1 fighter and 1 tactical_bomber moved from 98 Sea Zone to Southern Italy 1 fighter moved from Western Germany to France 2 carriers, 1 cruiser, 1 fighter and 1 tactical_bomber moved from 98 Sea Zone to 101 Sea Zone Place Units - Germans 1 destroyer placed in 113 Sea Zone 1 fighter and 1 tactical_bomber placed in Western Germany 1 factory_minor placed in Leningrad 1 mech_infantry placed in Germany 1 artillery and 2 infantry placed in France 1 infantry placed in Normandy Bordeaux 1 artillery placed in Western Germany Turn Complete - Germans Germans collect 49 PUs; end with 49 PUs Trigger Germans 7 Atlantic Wall: Germans met a national objective for an additional 3 PUs; end with 52 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 57 PUs Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 3 PUs; end with 60 PUs Objective Germans 2 Control Stalingrad Or Leningrad Or Russia: Germans met a national objective for an additional 5 PUs; end with 65 PUs Turning on Edit Mode EDIT: Removing units owned by Americans from 33 Sea Zone: 1 artillery, 1 infantry and 1 transport EDIT: Adding units owned by Americans to 33 Sea Zone: 1 transport EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
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@max334 I made the edit as well.
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TripleA Turn Summary: Russians round 5
TripleA Turn Summary for game: WW2 Path to Victory
Game History
Round: 5 Purchase Units - Russians Russians buy 4 artilleries and 9 infantry; Remaining resources: 0 PUs; Combat Move - Russians 1 tactical_bomber moved from Russia to Archangel 3 infantry moved from Nenetsia to Archangel 1 infantry moved from Smolensk to Novgorod 1 fighter moved from Russia to Novgorod 1 artillery and 3 infantry moved from Gorky to Vologda 1 infantry moved from Northern Manchuria to Southern Manchuria Chinese take Southern Manchuria from Japanese 1 submarine moved from 93 Sea Zone to 94 Sea Zone Combat - Russians Battle in Novgorod Russians attack with 1 fighter and 1 infantry Germans defend with 1 infantry Russians roll dice for 1 fighter and 1 infantry in Novgorod, round 2 : 0/2 hits, 0.67 expected hits Germans roll dice for 1 infantry in Novgorod, round 2 : 0/1 hits, 0.33 expected hits Russians roll dice for 1 fighter and 1 infantry in Novgorod, round 3 : 1/2 hits, 0.67 expected hits Germans roll dice for 1 infantry in Novgorod, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Novgorod 1 infantry owned by the Germans lost in Novgorod Russians win with 1 fighter remaining. Battle score for attacker is 0 Casualties for Russians: 1 infantry Casualties for Germans: 1 infantry Battle in Archangel Russians attack with 3 infantry and 1 tactical_bomber Germans defend with 1 infantry Russians roll dice for 3 infantry and 1 tactical_bomber in Archangel, round 2 : 2/4 hits, 1.00 expected hits Germans roll dice for 1 infantry in Archangel, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Archangel Russians win, taking Archangel from Germans with 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Battle in Vologda Russians attack with 1 artillery and 3 infantry Germans defend with 1 infantry Russians roll dice for 1 artillery and 3 infantry in Vologda, round 2 : 1/4 hits, 1.00 expected hits Germans roll dice for 1 infantry in Vologda, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Vologda Russians win, taking Vologda from Germans with 1 artillery and 3 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Non Combat Move - Russians 1 fighter moved from Novgorod to Russia 1 tactical_bomber moved from Archangel to Gorky 1 artillery and 2 infantry moved from Russia to Gorky 1 artillery and 2 infantry moved from Rostov to Tambov 1 artillery and 4 infantry moved from Rostov to Stalingrad 1 infantry moved from Kursk to Rostov 1 aaGun moved from Bryansk to Russia 1 aaGun, 4 artilleries and 6 infantry moved from Northern Manchuria to Southern Manchuria 2 infantry moved from Buryatia to Northern Manchuria 1 fighter moved from Buryatia to Korea 2 infantry moved from Northern Manchuria to Southern Manchuria 2 artilleries and 3 infantry moved from Amur to Korea 1 artillery and 3 infantry moved from Siberia to Amur 2 artilleries and 5 infantry moved from Southern Belarus to Bryansk 1 aaGun and 5 infantry moved from Smolensk to Bryansk 1 artillery moved from Russia to Gorky 1 artillery moved from Russia to Samara 4 infantry moved from Russia to Bryansk 1 artillery and 2 infantry moved from Kursk to Tula 1 aaGun and 2 infantry moved from Kursk to Bryansk 1 artillery moved from Stalingrad to Northern Caucasus 2 infantry moved from Samara to Stalingrad 1 armour moved from Bryansk to Yaroslavl 1 armour moved from Smolensk to Vologda 1 mech_infantry moved from Smolensk to Vologda Place Units - Russians 2 artilleries and 1 infantry placed in Stalingrad 2 artilleries and 8 infantry placed in Russia Turn Complete - Russians Total Cost from Convoy Blockades: 4 Rolling for Convoy Blockade Damage in 5 Sea Zone. Rolls: 3,1 Russians collect 32 PUs (4 lost to blockades); end with 32 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 35 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 37 PUs Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 39 PUs
Combat Hit Differential Summary :
Germans regular : -0.33 Russians regular : 0.67
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TripleA Manual Gamesave Post: Japanese round 5
TripleA Manual Gamesave Post for game: WW2 Path to Victory
Game History
Round: 5 Purchase Units - Japanese Japanese buy 3 destroyers, 1 fighter, 1 infantry, 2 tactical_bombers and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 3 submarines moved from 36 Sea Zone to 20 Sea Zone 1 fighter and 1 tactical_bomber moved from 36 Sea Zone to 6 Sea Zone 1 fighter and 1 tactical_bomber moved from 37 Sea Zone to 6 Sea Zone 2 bombers, 2 fighters and 3 tactical_bombers moved from Fukien to 6 Sea Zone 2 bombers and 3 fighters moved from Japan to 6 Sea Zone 1 submarine moved from 5 Sea Zone to 6 Sea Zone 3 fighters and 3 tactical_bombers moved from 43 Sea Zone to 80 Sea Zone 1 marine moved from Sumatra to 38 Sea Zone 1 cruiser and 1 marine moved from 38 Sea Zone to 56 Sea Zone 1 marine moved from 56 Sea Zone to Dutch New Guinea 1 infantry moved from Java to 43 Sea Zone 1 battleship, 1 cruiser, 2 destroyers, 1 infantry and 1 transport moved from 43 Sea Zone to 55 Sea Zone 1 infantry moved from 55 Sea Zone to Solomon Islands 1 destroyer moved from 45 Sea Zone to 55 Sea Zone 2 infantry moved from Celebes to 45 Sea Zone 2 infantry and 1 transport moved from 45 Sea Zone to 47 Sea Zone 2 infantry moved from 47 Sea Zone to New Britain 2 infantry moved from Davao to 36 Sea Zone 2 infantry and 1 transport moved from 36 Sea Zone to 55 Sea Zone 2 infantry moved from 55 Sea Zone to New Guinea 1 infantry moved from Davao to Manilla Japanese take Manilla from Americans 1 infantry moved from Borneo to 37 Sea Zone 1 infantry and 1 transport moved from 37 Sea Zone to 22 Sea Zone 1 infantry moved from 22 Sea Zone to Guam 1 infantry moved from Tsinghai to Eastern Sinkiang Japanese take Eastern Sinkiang from Chinese 1 infantry moved from Inner Mongolia to Kansu Japanese take Kansu from Chinese
Combat Hit Differential Summary :
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Scramble to 55?
Scramble to 20?
Submerge or remain subs in 6? -
no scrambles, subs can fight
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TripleA Manual Gamesave Post: Japanese round 5
TripleA Manual Gamesave Post for game: WW2 Path to Victory
Game History
Round: 5 Purchase Units - Japanese Japanese buy 3 destroyers, 1 fighter, 1 infantry, 2 tactical_bombers and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 3 submarines moved from 36 Sea Zone to 20 Sea Zone 1 fighter and 1 tactical_bomber moved from 36 Sea Zone to 6 Sea Zone 1 fighter and 1 tactical_bomber moved from 37 Sea Zone to 6 Sea Zone 2 bombers, 2 fighters and 3 tactical_bombers moved from Fukien to 6 Sea Zone 2 bombers and 3 fighters moved from Japan to 6 Sea Zone 1 submarine moved from 5 Sea Zone to 6 Sea Zone 3 fighters and 3 tactical_bombers moved from 43 Sea Zone to 80 Sea Zone 1 marine moved from Sumatra to 38 Sea Zone 1 cruiser and 1 marine moved from 38 Sea Zone to 56 Sea Zone 1 marine moved from 56 Sea Zone to Dutch New Guinea 1 infantry moved from Java to 43 Sea Zone 1 battleship, 1 cruiser, 2 destroyers, 1 infantry and 1 transport moved from 43 Sea Zone to 55 Sea Zone 1 infantry moved from 55 Sea Zone to Solomon Islands 1 destroyer moved from 45 Sea Zone to 55 Sea Zone 2 infantry moved from Celebes to 45 Sea Zone 2 infantry and 1 transport moved from 45 Sea Zone to 47 Sea Zone 2 infantry moved from 47 Sea Zone to New Britain 2 infantry moved from Davao to 36 Sea Zone 2 infantry and 1 transport moved from 36 Sea Zone to 55 Sea Zone 2 infantry moved from 55 Sea Zone to New Guinea 1 infantry moved from Davao to Manilla Japanese take Manilla from Americans 1 infantry moved from Borneo to 37 Sea Zone 1 infantry and 1 transport moved from 37 Sea Zone to 22 Sea Zone 1 infantry moved from 22 Sea Zone to Guam 1 infantry moved from Tsinghai to Eastern Sinkiang Japanese take Eastern Sinkiang from Chinese 1 infantry moved from Inner Mongolia to Kansu Japanese take Kansu from Chinese Combat - Japanese Battle in New Britain Battle in Dutch New Guinea Battle in Guam Battle in Solomon Islands Battle in 80 Sea Zone Japanese attack with 3 fighters and 3 tactical_bombers British defend with 2 artilleries, 1 battleship, 1 destroyer, 2 infantry and 2 transports Japanese roll dice for 3 fighters and 3 tactical_bombers in 80 Sea Zone, round 2 : 2/6 hits, 3.50 expected hits Units damaged: 1 battleship owned by the British British roll dice for 1 battleship, 1 destroyer and 2 transports in 80 Sea Zone, round 2 : 2/2 hits, 1.00 expected hits 1 tactical_bomber owned by the Japanese and 1 fighter owned by the Japanese lost in 80 Sea Zone 1 destroyer owned by the British lost in 80 Sea Zone Japanese roll dice for 2 fighters and 2 tactical_bombers in 80 Sea Zone, round 3 : 4/4 hits, 2.33 expected hits British roll dice for 1 battleship and 2 transports in 80 Sea Zone, round 3 : 1/1 hits, 0.67 expected hits 1 tactical_bomber owned by the Japanese lost in 80 Sea Zone 2 transports owned by the British, 2 artilleries owned by the British, 1 battleship owned by the British and 2 infantry owned by the British lost in 80 Sea Zone Japanese win, taking New Britain from ANZAC, taking Dutch New Guinea from ANZAC, taking Guam from Americans, taking Solomon Islands from ANZAC with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 22 Casualties for Japanese: 1 fighter and 2 tactical_bombers Casualties for British: 2 artilleries, 1 battleship, 1 destroyer, 2 infantry and 2 transports Battle in New Guinea Japanese attack with 2 infantry ANZAC defend with 1 infantry Japanese roll dice for 1 battleship and 1 cruiser in New Guinea, round 2 : 2/2 hits, 1.17 expected hits ANZAC roll dice for 1 infantry in New Guinea, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the ANZAC lost in New Guinea Japanese win, taking New Guinea from ANZAC with 2 infantry remaining. Battle score for attacker is 3 Casualties for ANZAC: 1 infantry Battle in 20 Sea Zone Japanese attack with 3 submarines Americans defend with 1 destroyer Japanese roll dice for 3 submarines in 20 Sea Zone, round 2 : 1/3 hits, 1.00 expected hits Americans roll dice for 1 destroyer in 20 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 submarine owned by the Japanese lost in 20 Sea Zone 1 destroyer owned by the Americans lost in 20 Sea Zone Japanese win with 2 submarines remaining. Battle score for attacker is 2 Casualties for Japanese: 1 submarine Casualties for Americans: 1 destroyer Battle in 6 Sea Zone Japanese attack with 4 bombers, 7 fighters, 2 submarines and 5 tactical_bombers Americans defend with 1 battleship, 1 carrier, 2 cruisers, 1 destroyer, 1 fighter, 2 submarines, 1 tactical_bomber and 2 transports Americans roll dice for 2 submarines in 6 Sea Zone, round 2 : 0/2 hits, 0.33 expected hits Japanese roll dice for 2 submarines in 6 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits Japanese roll dice for 4 bombers, 7 fighters and 5 tactical_bombers in 6 Sea Zone, round 2 : 8/16 hits, 8.83 expected hits Units damaged: 1 battleship owned by the Americans Americans roll dice for 1 battleship, 1 carrier, 2 cruisers, 1 destroyer, 1 fighter, 1 tactical_bomber and 2 transports in 6 Sea Zone, round 2 : 3/7 hits, 3.33 expected hits 1 fighter owned by the Japanese and 2 submarines owned by the Japanese lost in 6 Sea Zone 2 cruisers owned by the Americans, 1 destroyer owned by the Americans, 1 tactical_bomber owned by the Americans, 1 carrier owned by the Americans and 1 fighter owned by the Americans lost in 6 Sea Zone 2 submarines owned by the Americans submerged Japanese roll dice for 4 bombers, 6 fighters and 5 tactical_bombers in 6 Sea Zone, round 3 : 8/15 hits, 8.33 expected hits Americans roll dice for 1 battleship and 2 transports in 6 Sea Zone, round 3 : 1/1 hits, 0.67 expected hits 1 fighter owned by the Japanese lost in 6 Sea Zone 2 transports owned by the Americans and 1 battleship owned by the Americans lost in 6 Sea Zone Japanese win with 4 bombers, 5 fighters and 5 tactical_bombers remaining. Battle score for attacker is 64 Casualties for Japanese: 2 fighters and 2 submarines Casualties for Americans: 1 battleship, 1 carrier, 2 cruisers, 1 destroyer, 1 fighter, 1 tactical_bomber and 2 transports Non Combat Move - Japanese 2 fighters and 1 tactical_bomber moved from 80 Sea Zone to 41 Sea Zone 2 carriers moved from 43 Sea Zone to 41 Sea Zone 1 battleship, 1 cruiser and 1 destroyer moved from 38 Sea Zone to 41 Sea Zone 1 infantry moved from Davao to 36 Sea Zone 1 carrier, 1 destroyer, 1 infantry and 3 transports moved from 36 Sea Zone to 6 Sea Zone 1 infantry moved from 6 Sea Zone to Japan 1 carrier moved from 37 Sea Zone to 20 Sea Zone 2 fighters moved from 6 Sea Zone to 20 Sea Zone 4 bombers, 1 fighter and 5 tactical_bombers moved from 6 Sea Zone to Japan 1 infantry moved from Shansi to Inner Mongolia 1 infantry moved from Jehol to Shansi 2 aaGuns and 3 infantry moved from Jehol to Shantung 2 infantry moved from French Indo China to Kwangsi 1 aaGun, 3 artilleries and 3 infantry moved from Kwangtung to Kwangsi 1 mech_infantry moved from Tsinghai to Hunan 1 carrier moved from 43 Sea Zone to 56 Sea Zone 1 carrier moved from 56 Sea Zone to 55 Sea Zone 1 aaGun moved from Fukien to Kwangtung Place Units - Japanese 3 destroyers and 1 transport placed in 6 Sea Zone 1 fighter, 1 infantry and 2 tactical_bombers placed in Japan Turn Complete - Japanese Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 3,6,5,4 Japanese collect 49 PUs (3 lost to blockades); end with 49 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 52 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 57 PUs Objective Japanese 2 Strategic Defense Perimeter: Japanese met a national objective for an additional 5 PUs; end with 62 PUs
Combat Hit Differential Summary :
Americans regular : 0.33 Japanese regular : -0.83 ANZAC regular : -0.33 British regular : 1.33
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I wanted to ask you if you were interested in continuing this game but with me replaying the allied round. One option is to end the game now and I submit your victory. Or if interested we could continue the game but I would replay the allied round. If we continue and you win I record/submit your victory if you lose we don’t record anything.
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@max334 I normally try to be generous with edits but I think going back an entire round is a bit much. I’d like to finish this one but would also be happy to have a re-match whether we start fresh or we could pick up from the previous allied turn.
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no edits. We start the game from US round 4. The game is pretty even until I lost the US fleet going into Korea and then also the UK Pacific fleet by going towards the Islands which didnt even need to be done. But it is your win, I just wanted to keep the game interesting. Its a good game, take a look. But if you dont want, I’ll post your win. triplea_41120_4jap (1).tsvg