I have only played this new A&A game once and I think it is a sublime game, but now I have the following questions:
I do not understand the last sentence of Scout cars p 31, Long range patrol: can scout cars enter enemy territory in the non-combat move? And if this territory is not defended, can they still conquer it? Are you obliged to exchange 5 one supply tokens for a 5 supply token when an enemy wants to buy less than 5 one supply tokens and they are exhausted in the box? Ditto: Can you exchange a 5 supply token for 5 one supply tokens when a friendly power wants to buy less than 5 one supply tokens in their turn ? There is no limit to the number of land mines you can buy (but you may not place them in the area under the control of a friendly power). This implies that you can also buy all the remaining landmines in the box just to make sure your enemy can’t buy any the next round, correct? I have also found out that when you defend your capital with e.g. 6 landmines (= rolling 18 dice for a 3) your protection is very high. Doesn’t this lead to a race in the beginning to buy as many landmines as possible until they run out ? You buy a UK fighter and place it in the Atlantic Ocean Convoy. It then supposedly protects this convoy even though there is no possible threat. The next round, phase 1, the fighter must land in 2 moves: can it go directly to Cairo across the Atlantic convoy / Cairo border or must it follow the arrows to the Suez Canal (but that is not territory!!). Or can this fighter go to Cairo in the non-combat move with 4 moves? Does the SL for Malta apply separately for supplies and AAA/Air units? So 3 supplies and 3 pieces (AAA and/or Air units) are allowed? In an attack with flanking: if mines cause the main attack to be smaller than the flanking attack, is there a switch?Naval Battle in Convoy Zone Clarification
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"If the combat is occurring in a convoy sea zone containing transports
owned by the defender, they may not be taken as casualties until no
more escorting sea or air units remain in the combat. "If attacker has submarines remaining but convoy escorts are down to only fighters the submarines would seem to stop firing until the defending fighters are destroyed at which point submarines can roll attacks against any remaining convoy targets.
This is inconsistent with previous rules regarding submarine hits to transports if there are no other legal targets:
“and hits can be assigned to transports only if there are no other eligible units.”
Axis & Allies Europe 1940 2nd EditionPlease confirm if I’m reading the rules correctly and if any insight into why the change
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@nishav said in Naval Battle in Convoy Zone Clarification:
If attacker has submarines remaining but convoy escorts are down to only fighters the submarines would seem to stop firing until the defending fighters are destroyed at which point submarines can roll attacks against any remaining convoy targets.
It doesn’t say submarines stop firing. It says as long as there are legitimate combat units remaining those have to be taken as casualties instead of transports. If only air units are left defending then the attacking submarine hits would be placed on any remaining transports.
“If the combat is occurring in a convoy sea zone containing transports owned by the defender, they may not be taken as casualties until no more escorting sea or air units remain in the combat. When transports are taken as casualties, each hit immediately destroys two reinforcement land units (which can include trucks). The first is freely chosen by the defender. For the second, you select a unit type, and then the defender must choose a unit of that type.”
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BTW the pop rules explains this in detail…
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awesome, thanks!