@ArtofWar1947 You really surprised me with the Russians, I’ve never seen anyone play them as well as you did. To think they started marching on the Reich
L24 BM4 Fasthard (X) vs Amon-Sul (L+24) Game 3
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TripleA Manual Gamesave Post: Germans round 7
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3
Game History
Round: 7 Research Technology - Germans Purchase Units - Germans Germans buy 5 artilleries, 5 infantry and 10 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 2 fighters moved from Germany to 110 Sea Zone 5 bombers and 1 fighter moved from Western Germany to 110 Sea Zone 1 artillery and 1 infantry moved from Western Germany to 112 Sea Zone 1 artillery, 2 carriers, 1 cruiser, 1 destroyer, 1 fighter, 1 infantry, 6 submarines, 3 tactical_bombers and 1 transport moved from 112 Sea Zone to 110 Sea Zone 1 artillery and 1 infantry moved from 110 Sea Zone to United Kingdom 9 infantry moved from Norway to Finland 1 armour moved from Novgorod to Finland Germans take Vyborg from Russians 3 armour moved from Rostov to Smolensk 2 mech_infantrys moved from Russia to Smolensk 1 armour moved from Volgograd to Kazakhstan Germans take Kazakhstan from Russians 1 armour moved from Kazakhstan to Caucasus 2 armour moved from Volgograd to Caucasus 3 mech_infantrys moved from Volgograd to Caucasus 1 armour moved from Rostov to Caucasus 1 mech_infantry moved from Rostov to Caucasus 1 mech_infantry moved from Eastern Poland to Smolensk Combat - Germans Americans scrambles 3 units out of United Kingdom to defend against the attack in 110 Sea Zone Battle in Finland Germans attack with 1 armour and 9 infantry Russians defend with 1 infantry Germans roll dice for 1 armour and 9 infantry in Finland, round 2 : 1/10 hits, 2,00 expected hits Russians roll dice for 1 infantry in Finland, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Russians lost in Finland Germans win, taking Finland from Russians with 1 armour and 9 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Smolensk Germans attack with 3 armour and 3 mech_infantrys Russians defend with 1 infantry Germans roll dice for 3 armour and 3 mech_infantrys in Smolensk, round 2 : 2/6 hits, 2,00 expected hits Russians roll dice for 1 infantry in Smolensk, round 2 : 1/1 hits, 0,33 expected hits 1 mech_infantry owned by the Germans lost in Smolensk 1 infantry owned by the Russians lost in Smolensk Germans win, taking Smolensk from Russians with 3 armour and 2 mech_infantrys remaining. Battle score for attacker is -1 Casualties for Germans: 1 mech_infantry Casualties for Russians: 1 infantry Battle in Caucasus Germans attack with 4 armour and 4 mech_infantrys British defend with 1 infantry Germans roll dice for 4 armour and 4 mech_infantrys in Caucasus, round 2 : 4/8 hits, 2,67 expected hits Russians roll dice for 1 infantry in Caucasus, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the British lost in Caucasus Germans win, taking Caucasus from Russians with 4 armour and 4 mech_infantrys remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Battle in 110 Sea Zone Germans attack with 5 bombers, 2 carriers, 1 cruiser, 1 destroyer, 4 fighters, 6 submarines, 3 tactical_bombers and 1 transport British defend with 1 battleship, 3 cruisers, 2 destroyers, 4 fighters and 3 transports; Americans defend with 2 carriers, 2 destroyers, 2 fighters, 1 tactical_bomber and 8 transports; Russians defend with 1 submarine Germans roll dice for 6 submarines in 110 Sea Zone, round 2 : 1/6 hits, 2,00 expected hits Units damaged: 1 carrier owned by the Americans Germans roll dice for 5 bombers, 2 carriers, 1 cruiser, 1 destroyer, 4 fighters, 3 tactical_bombers and 1 transport in 110 Sea Zone, round 2 : 8/14 hits, 8,17 expected hits Units damaged: 1 battleship owned by the British Americans roll dice for 1 submarine in 110 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits Americans roll dice for 1 battleship, 2 carriers, 3 cruisers, 4 destroyers, 6 fighters, 1 tactical_bomber and 11 transports in 110 Sea Zone, round 2 : 7/17 hits, 8,67 expected hits 3 submarines owned by the Germans and 2 carriers owned by the Germans lost in 110 Sea Zone 1 destroyer owned by the British, 1 submarine owned by the Russians, 2 destroyers owned by the Americans and 2 carriers owned by the Americans lost in 110 Sea Zone Germans roll dice for 3 submarines in 110 Sea Zone, round 3 : 0/3 hits, 1,00 expected hits Germans roll dice for 5 bombers, 1 cruiser, 1 destroyer, 4 fighters, 3 tactical_bombers and 1 transport in 110 Sea Zone, round 3 : 7/14 hits, 8,17 expected hits
Combat Hit Differential Summary :
Americans regular : -1,83 Russians regular : 0,00 Germans regular : -3,00
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@fasthard sorry
I was on a trip
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Dd
3 cruisers
Battleship
USA tac
USA fig7 it is
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TripleA Turn Summary: Germans round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 7 Research Technology - Germans Purchase Units - Germans Germans buy 5 artilleries, 5 infantry and 10 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 2 fighters moved from Germany to 110 Sea Zone 5 bombers and 1 fighter moved from Western Germany to 110 Sea Zone 1 artillery and 1 infantry moved from Western Germany to 112 Sea Zone 1 artillery, 2 carriers, 1 cruiser, 1 destroyer, 1 fighter, 1 infantry, 6 submarines, 3 tactical_bombers and 1 transport moved from 112 Sea Zone to 110 Sea Zone 1 artillery and 1 infantry moved from 110 Sea Zone to United Kingdom 9 infantry moved from Norway to Finland 1 armour moved from Novgorod to Finland Germans take Vyborg from Russians 3 armour moved from Rostov to Smolensk 2 mech_infantrys moved from Russia to Smolensk 1 armour moved from Volgograd to Kazakhstan Germans take Kazakhstan from Russians 1 armour moved from Kazakhstan to Caucasus 2 armour moved from Volgograd to Caucasus 3 mech_infantrys moved from Volgograd to Caucasus 1 armour moved from Rostov to Caucasus 1 mech_infantry moved from Rostov to Caucasus 1 mech_infantry moved from Eastern Poland to Smolensk Combat - Germans Americans scrambles 3 units out of United Kingdom to defend against the attack in 110 Sea Zone Battle in Finland Germans attack with 1 armour and 9 infantry Russians defend with 1 infantry Germans roll dice for 1 armour and 9 infantry in Finland, round 2 : 1/10 hits, 2,00 expected hits Russians roll dice for 1 infantry in Finland, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Russians lost in Finland Germans win, taking Finland from Russians with 1 armour and 9 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Smolensk Germans attack with 3 armour and 3 mech_infantrys Russians defend with 1 infantry Germans roll dice for 3 armour and 3 mech_infantrys in Smolensk, round 2 : 2/6 hits, 2,00 expected hits Russians roll dice for 1 infantry in Smolensk, round 2 : 1/1 hits, 0,33 expected hits 1 mech_infantry owned by the Germans lost in Smolensk 1 infantry owned by the Russians lost in Smolensk Germans win, taking Smolensk from Russians with 3 armour and 2 mech_infantrys remaining. Battle score for attacker is -1 Casualties for Germans: 1 mech_infantry Casualties for Russians: 1 infantry Battle in Caucasus Germans attack with 4 armour and 4 mech_infantrys British defend with 1 infantry Germans roll dice for 4 armour and 4 mech_infantrys in Caucasus, round 2 : 4/8 hits, 2,67 expected hits Russians roll dice for 1 infantry in Caucasus, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the British lost in Caucasus Germans win, taking Caucasus from Russians with 4 armour and 4 mech_infantrys remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Battle in 110 Sea Zone Germans attack with 5 bombers, 2 carriers, 1 cruiser, 1 destroyer, 4 fighters, 6 submarines, 3 tactical_bombers and 1 transport British defend with 1 battleship, 3 cruisers, 2 destroyers, 4 fighters and 3 transports; Americans defend with 2 carriers, 2 destroyers, 2 fighters, 1 tactical_bomber and 8 transports; Russians defend with 1 submarine Germans roll dice for 6 submarines in 110 Sea Zone, round 2 : 1/6 hits, 2,00 expected hits Units damaged: 1 carrier owned by the Americans Germans roll dice for 5 bombers, 2 carriers, 1 cruiser, 1 destroyer, 4 fighters, 3 tactical_bombers and 1 transport in 110 Sea Zone, round 2 : 8/14 hits, 8,17 expected hits Units damaged: 1 battleship owned by the British Americans roll dice for 1 submarine in 110 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits Americans roll dice for 1 battleship, 2 carriers, 3 cruisers, 4 destroyers, 6 fighters, 1 tactical_bomber and 11 transports in 110 Sea Zone, round 2 : 7/17 hits, 8,67 expected hits 3 submarines owned by the Germans and 2 carriers owned by the Germans lost in 110 Sea Zone 1 destroyer owned by the British, 1 submarine owned by the Russians, 2 destroyers owned by the Americans and 2 carriers owned by the Americans lost in 110 Sea Zone Germans roll dice for 3 submarines in 110 Sea Zone, round 3 : 0/3 hits, 1,00 expected hits Germans roll dice for 5 bombers, 1 cruiser, 1 destroyer, 4 fighters, 3 tactical_bombers and 1 transport in 110 Sea Zone, round 3 : 7/14 hits, 8,17 expected hits Americans roll dice for 1 battleship, 3 cruisers, 1 destroyer, 6 fighters, 1 tactical_bomber and 11 transports in 110 Sea Zone, round 3 : 8/12 hits, 7,00 expected hits 1 destroyer owned by the Germans, 3 submarines owned by the Germans, 2 fighters owned by the Germans, 1 tactical_bomber owned by the Germans and 1 cruiser owned by the Germans lost in 110 Sea Zone 1 destroyer owned by the British, 3 cruisers owned by the British, 1 tactical_bomber owned by the Americans, 1 fighter owned by the Americans and 1 battleship owned by the British lost in 110 Sea Zone Germans roll dice for 5 bombers, 2 fighters, 2 tactical_bombers and 1 transport in 110 Sea Zone, round 4 : 6/9 hits, 5,67 expected hits Americans roll dice for 5 fighters and 11 transports in 110 Sea Zone, round 4 : 4/5 hits, 3,33 expected hits 2 fighters owned by the Germans and 2 tactical_bombers owned by the Germans lost in 110 Sea Zone 1 fighter owned by the Americans, 1 transport owned by the Americans and 4 fighters owned by the British lost in 110 Sea Zone 3 transports owned by the British and 7 transports owned by the Americans lost in 110 Sea Zone Germans win with 5 bombers and 1 transport remaining. Battle score for attacker is 113 Casualties for Germans: 2 carriers, 1 cruiser, 1 destroyer, 4 fighters, 6 submarines and 3 tactical_bombers Casualties for Americans: 2 carriers, 2 destroyers, 2 fighters, 1 tactical_bomber and 8 transports Casualties for Russians: 1 submarine Casualties for British: 1 battleship, 3 cruisers, 2 destroyers, 4 fighters and 3 transports Battle in United Kingdom Germans attack with 1 artillery and 1 infantry British defend with 1 airfield, 1 factory_major and 1 harbour Germans captures 45PUs while taking British capital Germans converts factory_major into different units triggerBritishDestroyPUsGermans: Setting destroysPUs to true for playerAttachment attached to British Trigger Germans Conquer London: Setting switch to true for conditionAttachment_Axis_Capture_London_Switch attached to Germans Non Combat Move - Germans 1 aaGun moved from Norway to Finland 1 infantry moved from France to Western Germany 1 armour moved from Western Germany to Poland 1 mech_infantry moved from Germany to Poland 1 mech_infantry moved from Germany to Poland 3 bombers moved from 110 Sea Zone to Western Germany 1 mech_infantry moved from Bryansk to Smolensk 1 mech_infantry moved from Ukraine to Caucasus 1 aaGun moved from Bryansk to Russia 1 armour moved from Rostov to Caucasus 2 bombers moved from 110 Sea Zone to Western Germany Place Units - Germans 5 artilleries and 5 infantry placed in Western Germany 3 mech_infantrys placed in Volgograd 3 mech_infantrys placed in Ukraine 3 mech_infantrys placed in Russia 1 mech_infantry placed in Germany Turning on Edit Mode EDIT: Removing units owned by Germans from Poland: 2 mech_infantrys EDIT: Adding units owned by Germans to Western Germany: 2 mech_infantrys EDIT: Turning off Edit Mode Turn Complete - Germans Total Cost from Convoy Blockades: 0 Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 5 Germans collect 60 PUs; end with 105 PUs Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 110 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 115 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 120 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 135 PUs
Combat Hit Differential Summary :
Americans regular : -0,17 Russians regular : 0,00 Germans regular : -2,67
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I didnt found the luck nedeed
U were Better
I resign
Congrats on a well played game, especially with Germana
U punished my mistakes swiftly.
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A Amon-Sul referenced this topic on
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@Amon-Sul thx, everything germany (and italy) tried worked perfectly (109, Russia and final 110)
Thx for playing again, had a good speed, dices were totally on my side… again.
Allied plans succeded in Asia main land (Yunnan (again ;-) and Korea (I leared a new rule :-)) But due to failed 99.9% battle in Java, Japs managed to erase the allied fleet and had now lots of time/money to care about the main land.
Looking forward for our 4th game! I’m open for any side. -
I forgot sz 109
I messed up there too but was able to come back after destroying the Italian navy
Yeah , u also took a good calculated risk in all those battles u engaged and especially going for Moscow
Russia Cost me the game, maybe i could take without Java thing (and sz109) but i tried to be offensive in both Scandinavia and Romania and it was too much to take.
Yeah i played an almost perfect USA with Korea, Carolines and Normandy , but messed up in Java
I need a few days rest, and i am Opened for a New game. I would Like to take allies Again i have a New bid idea
Sooner or later i ll play the axis too, we have time till the end of the calendar year
Thanks Again for the game, it was a good one :)
P .S.
We have a New firewall at Work, so no more games from Work
But with one move from both of us per day , i think its a good pace :)
I ll contact u soon :)
Greetings :)
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Perfect, you can take the Allies, so I don’t have to think about bids ;-). I’m excited to yours (I’d also be fine for a rematch with the same bid, I learned again there are many factors for different games (not only dices), which I’m happy about, so A&A won’t be boring ;-)).
Looking forward for the game. Take your time! -
@fasthard said in L24 BM4 Fasthard (X) vs Amon-Sul (L+24) Game 3:
Perfect, you can take the Allies, so I don’t have to think about bids ;-). I’m excited to yours (I’d also be fine for a rematch with the same bid, I learned again there are many factors for different games (not only dices), which I’m happy about, so A&A won’t be boring ;-)).
Looking forward for the game. Take your time!Yeah, even with the same or similar bid, each game moves in its very own dirrection and its fun to play them :)
I would like UK AC on the shores of Alexandria
And UK dd in sz 91
I can play Russia on monday evening
When U re ready, just send me the link
Cheers:)
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Just sending a note in case u missed my last post
No presurre on ur side
Just checkin if u saw the post and are u happy with the bid, or u wish playing the allies?
Cheers