TOB (CP) vs. SBY (Entente) 1914 TGC Balance
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@SuperbattleshipYamato Game History
Round: 18 Puchase Units - Ottomans Ottomans buy 6 infantry; Remaining resources: 2 PUs; Combat Move - Ottomans Turning on Edit Mode EDIT: Removing units owned by Germans from Persia: 2 artilleries and 1 infantry EDIT: Adding units owned by Ottomans to Persia: 3 infantry EDIT: Turning off Edit Mode 1 artillery and 7 infantry moved from Mesopotamia to Persia 4 infantry moved from Ankara to Mesopotamia 2 infantry moved from Smyrna to Trans-Jordan 1 artillery and 6 infantry moved from Constantinople to Ankara Combat - Ottomans Battle in Persia Ottomans attack with 4 artilleries and 15 infantry British defend with 4 artilleries, 2 fighters, 8 infantry and 8 tanks Ottomans roll dice for 4 artilleries and 15 infantry in Persia, round 2 : 5/19 hits, 7.67 expected hits British roll dice for 4 artilleries, 2 fighters, 8 infantry and 8 tanks in Persia, round 2 : 6/22 hits, 8.67 expected hits 6 infantry owned by the Ottomans lost in Persia 5 infantry owned by the British lost in Persia British and Ottomans reach a stalemate . Battle score for attacker is -3 Casualties for Ottomans: 6 infantry Casualties for British: 5 infantry Combat Move - Ottomans Place Units - Ottomans 6 infantry placed in Constantinople Turn Complete - Ottomans Ottomans collect 20 PUs; end with 22 PUs
Combat Hit Differential Summary :
Ottomans regular : -2.67 British regular : -2.67
OT 18.tsvg
My new philosophy is such: the CP always lose from the UK pushing from India through Constantinople, and thus something needs to be done. I thought that, if I could take Russia with enough units left over, perhaps I could afford to extend that front instead of just hauling everybody back and be useless for 4-6 turns. That way I am utilizing all my pieces sooner and extending the Ottomans’ lifespan. I have also had a few lucky roles, I admit.All that to say that the CP in my experience always lose on the eastern half of the board and never the western. The Germans and Austrians have time and the rules on their side on the west; I can spare units for Persia as long as I continue to slightly outproduce Italy at least, that way I can still eventually take Rome or threaten Paris from the south. Those are my thoughts. I don’t think you mishandled anything, per se, but I am liking my new strategy, at least for the moment. It will lead to longer games, but perhaps some CP wins.
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Game History
Round: 18 Combat Move - Italians 1 cruiser moved from SZ 17 to SZ 7 Combat Move - Italians Turn Complete - Italians
Combat Hit Differential Summary :
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Game History
Round: 18 Puchase Units - Americans Americans buy 7 infantry; Remaining resources: 0 PUs; Combat Move - Americans Turning on Edit Mode EDIT: Turning off Edit Mode 2 infantry moved from Morocco to SZ 14 4 infantry moved from Canada to SZ 2 1 cruiser moved from SZ 16 to SZ 8 2 transports moved from SZ 2 to SZ 1 2 transports moved from SZ 14 to SZ 1 4 infantry and 2 transports moved from SZ 2 to SZ 14 4 transports moved from SZ 16 to SZ 2 7 infantry moved from United States of America to Canada 6 infantry and 3 transports moved from SZ 14 to SZ 16 6 infantry moved from SZ 16 to Marseilles Combat - Americans Battle in Marseilles French loiter and taunt; Americans attack with 8 infantry AustroHungarians defend with 1 artillery, 1 fighter and 9 infantry Americans roll dice for 8 infantry in Marseilles, round 2 : 3/8 hits, 2.67 expected hits AustroHungarians roll dice for 1 artillery, 1 fighter and 9 infantry in Marseilles, round 2 : 5/11 hits, 5.50 expected hits 5 infantry owned by the Americans lost in Marseilles 3 infantry owned by the AustroHungarians lost in Marseilles AustroHungarians and Americans reach a stalemate . Battle score for attacker is -6 Casualties for Americans: 5 infantry Casualties for AustroHungarians: 3 infantry Combat Move - Americans Turning off Edit Mode Turning on Edit Mode EDIT: Adding units owned by AustroHungarians to Marseilles: 3 infantry EDIT: Adding units owned by Americans to Marseilles: 5 infantry EDIT: Turning off Edit Mode Place Units - Americans 7 infantry placed in United States of America Turn Complete - Americans Americans collect 20 PUs; end with 20 PUs
Combat Hit Differential Summary :
Americans regular : 0.33 AustroHungarians regular : -0.50
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US Turn 18 Complete 1914 Game 22.tsvg
No worries. Always nice to be part of the process of creating new strategies and innovating. I wonder whether it would work without the balance rules?
@The_Good_Captain Have you seen this strategy before? What are your thoughts on it?
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@SuperbattleshipYamato if the reference is to blocking up the UK in India, yes - I’ve both done that as the CP and fought against it as the Entente. Both with and without the balance. Let me know if I missed something else or what the strategy is otherwise.
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@SuperbattleshipYamato Game History
Round: 19 Puchase Units - AustroHungarians AustroHungarians buy 1 artillery, 2 battleships, 1 infantry, 1 submarine and 3 transports; Remaining resources: 0 PUs; Combat Move - AustroHungarians 6 units repaired. 5 infantry moved from Sevastopol to Mesopotamia 10 infantry moved from Ukraine to Sevastopol 6 infantry moved from Galicia to Ukraine 16 infantry moved from Piedmont to Marseilles 1 artillery and 4 infantry moved from Venice to Piedmont 6 artilleries and 14 infantry moved from Tuscany to Piedmont 2 artilleries and 3 infantry moved from Rome to Naples 2 artilleries and 3 infantry moved from Rome to Tuscany 6 tanks moved from Rome to Tuscany 1 fighter moved from Rome to Piedmont 1 artillery and 9 infantry moved from Trieste to Venice 1 artillery and 5 infantry moved from Vienna to Trieste 1 artillery and 9 infantry moved from Vienna to Galicia Combat - AustroHungarians Battle in Marseilles AustroHungarians attack with 1 artillery, 1 fighter and 25 infantry French defend with 1 port; Americans defend with 8 infantry AustroHungarians roll dice for 1 artillery, 1 fighter and 25 infantry in Marseilles, round 2 : 9/27 hits, 9.50 expected hits French roll dice for 8 infantry in Marseilles, round 2 : 4/8 hits, 4.00 expected hits 4 infantry owned by the AustroHungarians lost in Marseilles 8 infantry owned by the Americans lost in Marseilles AustroHungarians win, taking Marseilles from French with 1 artillery, 1 fighter and 21 infantry remaining. Battle score for attacker is 12 Casualties for AustroHungarians: 4 infantry Casualties for Americans: 8 infantry Combat Move - AustroHungarians Turning on Edit Mode EDIT: Removing units owned by AustroHungarians from Moscow: 1 infantry EDIT: Adding units owned by AustroHungarians to Karelia: 1 infantry EDIT: Removing units owned by AustroHungarians from Mesopotamia: 5 infantry EDIT: Adding units owned by AustroHungarians to Persia: 5 infantry EDIT: Turning off Edit Mode Place Units - AustroHungarians 2 battleships, 1 submarine and 3 transports placed in SZ 18 1 artillery and 1 infantry placed in Vienna Turn Complete - AustroHungarians AustroHungarians collect 55 PUs; end with 55 PUs
Combat Hit Differential Summary :
French regular : 0.00 AustroHungarians regular : -0.50
Game History
Round: 19 Puchase Units - Germans Germans buy 1 artillery, 2 battleships, 4 infantry and 2 transports; Remaining resources: 0 PUs; Combat Move - Germans British roll mine dice in SZ 9 : 0/1 hits, 0.17 expected hits 4 infantry moved from Karelia to Moscow 1 infantry moved from Poland to Ukraine 4 infantry moved from Ukraine to Sevastopol 3 infantry moved from Sevastopol to Mesopotamia 6 infantry moved from Silesia to Poland 4 infantry moved from Poland to Ukraine 1 transport moved from SZ 10 to SZ 9 2 infantry moved from Belgium to SZ 9 2 infantry moved from SZ 9 to Yorkshire Germans take Yorkshire from British 11 infantry moved from Belgium to Picardy 2 artilleries and 10 infantry moved from Ruhr to Belgium 9 infantry moved from Kiel to Ruhr 2 infantry moved from Berlin to Silesia 2 artilleries and 2 infantry moved from Berlin to Kiel 2 artilleries, 35 infantry and 2 tanks moved from Picardy to Paris 16 artilleries, 3 fighters, 62 infantry and 8 tanks moved from Brest to Paris Combat - Germans Germans creates battle in territory Burgundy Germans creates battle in territory SZ 9 Germans creates battle in territory SZ 10 Battle in SZ 10 Germans attack with 2 battleships, 1 mines, 1 submarine and 2 transports British defend with 1 battleship and 2 cruisers Germans roll dice for 2 battleships, 1 submarine and 2 transports in SZ 10, round 2 : 2/3 hits, 1.67 expected hits Units damaged: 1 battleship owned by the British British roll dice for 1 battleship and 2 cruisers in SZ 10, round 2 : 2/3 hits, 1.67 expected hits Units damaged: 2 battleships owned by the Germans 1 cruiser owned by the British lost in SZ 10 Germans roll dice for 2 battleships, 1 submarine and 2 transports in SZ 10, round 3 : 1/3 hits, 1.67 expected hits British roll dice for 1 battleship and 1 cruiser in SZ 10, round 3 : 0/2 hits, 1.17 expected hits 1 cruiser owned by the British lost in SZ 10 Germans roll dice for 2 battleships, 1 submarine and 2 transports in SZ 10, round 4 : 2/3 hits, 1.67 expected hits British roll dice for 1 battleship in SZ 10, round 4 : 0/1 hits, 0.67 expected hits 1 battleship owned by the British lost in SZ 10 Germans win with 2 battleships, 1 submarine and 2 transports remaining. Battle score for attacker is 30 Casualties for British: 1 battleship and 2 cruisers Battle in Burgundy Germans attack with 2 infantry French defend with 1 infantry Germans roll dice for 2 infantry in Burgundy, round 2 : 0/2 hits, 0.67 expected hits French roll dice for 1 infantry in Burgundy, round 2 : 1/1 hits, 0.50 expected hits 1 infantry owned by the Germans lost in Burgundy French and Germans reach a stalemate . Battle score for attacker is -3 Casualties for Germans: 1 infantry Battle in Poland Germans attack with 6 infantry British defend with 1 infantry Germans roll dice for 6 infantry in Poland, round 2 : 2/6 hits, 2.00 expected hits British roll dice for 1 infantry in Poland, round 2 : 1/1 hits, 0.50 expected hits 1 infantry owned by the Germans lost in Poland 1 infantry owned by the British lost in Poland Germans win, taking Poland from British with 5 infantry remaining. Battle score for attacker is 0 Casualties for Germans: 1 infantry Casualties for British: 1 infantry Battle in Paris Germans attack with 18 artilleries, 3 fighters, 97 infantry and 10 tanks British defend with 3 artilleries and 9 infantry; French defend with 8 artilleries, 1 factory and 95 infantry; Americans defend with 34 infantry Germans roll dice for 18 artilleries, 3 fighters, 97 infantry and 10 tanks in Paris, round 2 : 60/128 hits, 51.67 expected hits French roll dice for 11 artilleries and 138 infantry in Paris, round 2 : 79/149 hits, 74.50 expected hits Units damaged: 10 tanks owned by the Germans 69 infantry owned by the Germans lost in Paris 34 infantry owned by the Americans, 14 infantry owned by the French, 3 artilleries owned by the British and 9 infantry owned by the British lost in Paris French and Germans reach a stalemate . Battle score for attacker is -24 Casualties for Germans: 69 infantry Casualties for Americans: 34 infantry Casualties for British: 3 artilleries and 9 infantry Casualties for French: 14 infantry Combat Move - Germans Place Units - Germans 2 battleships and 2 transports placed in SZ 10 1 artillery and 4 infantry placed in Berlin Turning on Edit Mode EDIT: Removing units owned by Germans from Moscow: 4 infantry EDIT: Adding units owned by Germans to Karelia: 4 infantry EDIT: Removing units owned by Germans from Mesopotamia: 3 infantry EDIT: Adding units owned by Germans to Persia: 3 infantry EDIT: Turning off Edit Mode Turn Complete - Germans Germans collect 56 PUs; end with 56 PUs
Combat Hit Differential Summary :
French regular : 5.00 Germans regular : 7.67 British mine : -0.17 British regular : -1.00
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@The_Good_Captain If you don’t mind my asking, how did you handle it as the Entente? My gut reaction would be to trade space for time as the UK, maybe even give up Persia (but never India) to spend time and money bulking up in France so as to maybe push into the Ruhr and really threaten Germany’s economy.
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@Tamer-of-Beasts My opinion of what happened over there and its result is that this is a consequence of the early collapse of Russia and an example of a domino affect. The CP made such early and such short work of Russia that they just hit the gas pedal and kept going.
Still, this situation was almost entirely avoided by the Entente. The UK turn 4 attack into seva should have cleared the territory 2/3 of the time. In this case the Entente failed to clear it by a single, critical piece. This allowed so many options for the CP instead of ending the crisis for the Entente. If the Entente had cleared the territory, it would have either forced uphill attacks by the CP or forced them to do something other than simply stack up in a contested Seva. I don’t think the dice were critical but I do feel like I see a consistent “leaning” towards the CP in this area of the board (including the aforementioned fight in Seva) which doesn’t help Entente given everything else.
So in short, I believe that a Russia that lasts longer (even just a turn longer) and takes more out of the CP will keep this from becoming an opportunity for the CP going forward. Even one more turn probably would have prevented this from happening.
Seva is one of my favorite flashpoints on the board though. Well played ToB. You definitely leaned into some of the early advantages that appeared for the CP and it all worked out.
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@The_Good_Captain As always, I appreciate the expertise and encouragement.
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Game History
Round: 19 Puchase Units - French French buy 3 fighters; Remaining resources: 0 PUs; Combat Move - French Turning on Edit Mode EDIT: Turning off Edit Mode 1 infantry moved from Burgundy to Paris Combat - French French creates battle in territory Karelia Turning on Edit Mode EDIT: Removing units owned by French from Karelia: 5 infantry EDIT: Turning off Edit Mode Battle in Karelia French attack with 1 port Germans defend with 4 infantry; AustroHungarians defend with 1 infantry Battle in Paris French attack with 8 artilleries, 1 factory and 82 infantry Germans defend with 18 artilleries, 3 fighters, 28 infantry and 10 tanks French roll dice for 8 artilleries and 82 infantry in Paris, round 2 : 37/90 hits, 32.67 expected hits Germans roll dice for 18 artilleries, 3 fighters, 28 infantry and 10 tanks in Paris, round 2 : 31/59 hits, 28.67 expected hits 31 infantry owned by the French lost in Paris 10 artilleries owned by the Germans and 27 infantry owned by the Germans lost in Paris Germans and French reach a stalemate Germans win with 5 infantry remaining. Battle score for attacker is 28 Casualties for French: 31 infantry Casualties for Germans: 10 artilleries and 27 infantry Combat Move - French Turning on Edit Mode EDIT: Adding units owned by French to Karelia: 5 infantry EDIT: Turning off Edit Mode Place Units - French 3 fighters placed in Paris Turn Complete - French French collect 11 PUs; end with 11 PUs
Combat Hit Differential Summary :
French regular : 4.33 Germans regular : 2.33
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Oh beep, I totally forgot to attack Yorkshire as the British. If you’re okay with it, I’ll do the fight with the dicebots here:
5 British infantry: [dice 5d6]
2 German infantry: [dice 2d6] -
5d6: 3, 2, 1, 3, 5
2d6: 2, 4 -
The British clear the territory, 1 British infantry is lost.
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Game History
Round: 19 Puchase Units - British British buy 3 battleships; Remaining resources: 0 PUs; Combat Move - British 8 units repaired. Turning on Edit Mode EDIT: Changing ownership of Burgundy from French to Germans EDIT: Turning off Edit Mode 1 battleship moved from SZ 8 to SZ 9 2 infantry moved from India to Persia Combat - British Battle in SZ 9 British attack with 1 battleship and 1 mines Germans defend with 1 transport 1 transport owned by the Germans lost in SZ 9 British win with 1 battleship remaining. Battle score for attacker is 6 Casualties for Germans: 1 transport Battle in Persia British attack with 4 artilleries, 2 fighters, 5 infantry and 8 tanks Germans defend with 3 infantry; AustroHungarians defend with 5 infantry; Ottomans defend with 4 artilleries and 9 infantry British roll dice for 4 artilleries, 2 fighters, 5 infantry and 8 tanks in Persia, round 2 : 9/19 hits, 8.33 expected hits Ottomans roll dice for 4 artilleries and 17 infantry in Persia, round 2 : 11/21 hits, 10.50 expected hits Units damaged: 8 tanks owned by the British 3 infantry owned by the British lost in Persia 5 infantry owned by the AustroHungarians, 1 infantry owned by the Ottomans and 3 infantry owned by the Germans lost in Persia Ottomans and British reach a stalemate . Battle score for attacker is 18 Casualties for British: 3 infantry Casualties for Germans: 3 infantry Casualties for AustroHungarians: 5 infantry Casualties for Ottomans: 1 infantry Combat Move - British Place Units - British 3 battleships placed in SZ 9 Turning on Edit Mode EDIT: Removing units owned by British from London: 5 infantry EDIT: Removing units owned by Germans from Yorkshire: 2 infantry EDIT: Changing ownership of Yorkshire from Germans to British EDIT: Adding units owned by British to Yorkshire: 4 infantry EDIT: Turning off Edit Mode Turn Complete - British British collect 36 PUs; end with 36 PUs
Combat Hit Differential Summary :
Ottomans regular : 0.50 British regular : 0.67
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UK Turn 19 Complete 1914 Game 22.tsvg
Once again, sorry about the Yorkshire thing.
@The_Good_Captain Thank you for your help. This wasn’t really brought up in your videos.
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@SuperbattleshipYamato No worries. As stated earlier in the game, we’re here to have fun, not be rule nazis.
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@SuperbattleshipYamato Game History
Round: 19 Puchase Units - Ottomans Ottomans buy 1 artillery and 6 infantry; Remaining resources: 0 PUs; Combat Move - Ottomans 4 infantry moved from Mesopotamia to Persia 1 artillery and 6 infantry moved from Ankara to Mesopotamia 1 infantry moved from Constantinople to Smyrna 5 infantry moved from Constantinople to Ankara Combat - Ottomans Battle in Persia Ottomans attack with 4 artilleries and 12 infantry British defend with 4 artilleries, 2 fighters, 2 infantry and 8 tanks Ottomans roll dice for 4 artilleries and 12 infantry in Persia, round 2 : 6/16 hits, 6.67 expected hits British roll dice for 4 artilleries, 2 fighters, 2 infantry and 8 tanks in Persia, round 2 : 4/16 hits, 5.67 expected hits 4 infantry owned by the Ottomans lost in Persia 4 artilleries owned by the British, 1 infantry owned by the British and 1 fighter owned by the British lost in Persia British and Ottomans reach a stalemate . Battle score for attacker is 13 Casualties for Ottomans: 4 infantry Casualties for British: 4 artilleries, 1 fighter and 1 infantry Combat Move - Ottomans Place Units - Ottomans 1 artillery and 6 infantry placed in Constantinople Turn Complete - Ottomans Ottomans collect 20 PUs; end with 20 PUs
Combat Hit Differential Summary :
Ottomans regular : -0.67 British regular : -1.67
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Game History
Round: 19 Combat Move - Italians 1 cruiser moved from SZ 7 to SZ 9 Combat Move - Italians Turn Complete - Italians
Combat Hit Differential Summary :
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Game History
Round: 19 Puchase Units - Americans Americans buy 1 battleship; Remaining resources: 8 PUs; Combat Move - Americans Turning on Edit Mode EDIT: Removing units owned by Americans from Egypt: 2 infantry EDIT: Turning off Edit Mode 6 infantry moved from Canada to SZ 2 6 infantry and 3 transports moved from SZ 2 to SZ 8 6 infantry moved from United States of America to SZ 1 6 infantry and 3 transports moved from SZ 1 to SZ 7 6 infantry moved from SZ 7 to Ireland 6 infantry moved from SZ 8 to Brest French take Brest from Germans 1 battleship and 3 transports moved from SZ 16 to SZ 2 1 infantry moved from United States of America to Canada 1 transport moved from SZ 2 to SZ 1 1 cruiser moved from SZ 8 to SZ 9 1 infantry moved from Canada to SZ 2 1 infantry moved from SZ 2 to Canada 1 transport moved from SZ 1 to SZ 13 1 transport moved from SZ 13 to SZ 1 Combat - Americans Combat Move - Americans Place Units - Americans Turning on Edit Mode EDIT: Adding units owned by Americans to Egypt: 2 infantry EDIT: Turning off Edit Mode 1 battleship placed in SZ 1 Turn Complete - Americans Americans collect 20 PUs; end with 28 PUs
Combat Hit Differential Summary :
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US Turn 19 Complete 1914 Game 22.tsvg
Yay! A naval war! My kind of fighting. Sure wish it started 10 rounds earlier…