• hi guys,

    I am interested in this costing thread. I agree that some units may not be costed right, or may not be playable because of their cost/ benifit ratio.

    I don’t know if it has been brought up before but what about recosting the land units kinda like they did with the naval units?

    Make standard infantry 2IPC, Mech 3IPC, Tanks ( 3att 3def ) 6IPC and give them 2 hits kinda like battleships with an added rule that if you allocate a hit to a tank the next hit taken during same combat must go to the damaged tank. That would just stop tank stacks from absorbing too many hits before they started getting destroyed.


  • Welcome to the forum Lowercore, +1 to you, your ideas will need some analysis.


  • I think giving 2 hit to tanks would make them way too powerful. Unless if its two hits from infantry/art. But then, it would make the game a little bit too complicated.


  • hmm there are going to be more territories so maybe that means more money? which could support things with an inflated cost

  • TripleA '12

    Hmm, it occurred to me that supposing there are a lot more territories in these 1940 games, then perhaps the Tank may regain some of its former value by being able to move two spaces. That way, you can capture more territory more quickly… This could be a factor. Just a thought…

  • Customizer

    i wish there was a cost of 5.5….

    perhaps there could be a a buy one for 6, get the next for 5 deal?  kind of like those cheapo half assed coupons i get from restaurants except for tanks…  yes, I do believe this might actually be the best solution, since 5 is too cheap and 6 too expensive


  • Oh a 2 for 11 deal? I think I saw that coupon somewhere.


  • yay subway


  • I still say give tanks another benefit, for example, perhaps they could support mechanized infantry? We all know that in the war the panzergrenadiers were never far from the panzers.


  • @Lozmoid:

    Hmm, it occurred to me that supposing there are a lot more territories in these 1940 games, then perhaps the Tank may regain some of its former value by being able to move two spaces. That way, you can capture more territory more quickly… This could be a factor. Just a thought…

    I was glancing over this old post and realized Lozmoid has the best opinion, there is way more IPC in the 1940 games now. China previously 4 IPC in original versions is now 12 IPC, the coast of Asia from Soviet territory to India is now 21 compared to 9. ANZAC is 10IPC previously 3. The extra 1IPC cost for tanks just helps balance and stop ridiculous Jap tank builds


  • My 2 rules of Axis and Allies that will always carry me:
    (1) Never save more than 2 IPC’s in any turn
    (2) Always try to max out factory production limits.

    With factory production limits you cant just shout “Yay infantry!” and spend all of your money throwing down giant stacks of meat.  Of course infantry are the best unit in the game for the price, but if you have extra money you better be spending it on better units.  Maybe this has been mentioned before, I’m not sure.

  • '10

    Having the tactical bombers choose their targets is a great idea. Now maybe they would be worth buying. As far as being escorted by a tank, that is just foolishness. I can see the need of a fighter escort to gain a higher attack value but the tank idea should be dropped.

  • Sponsor '17 TripleA '11 '10

    I will offer up a rationale for the tac/tank combo. Think about Panzers and Stukas for a moment. The Panzers are used to pin down the enemy in known locations. Then Stukas are sent in to finish off enemy defensive positions before the Panzers blitz the line. If it weren’t for the Panzers pinning the enemy units, they would be harder for the Stukas to hit.

    I may be talking out my a$$ though…

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