@nikola1975 no scrambles
L24 BM4 Fasthard (X) vs Amon-Sul (L+24) Game 3
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TripleA Manual Gamesave Post: British round 2
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3
Game History
Round: 2 Combat Move - British Turning on Edit Mode EDIT: Turning off Edit Mode 1 destroyer moved from 94 Sea Zone to 97 Sea Zone 1 fighter moved from Malta to 97 Sea Zone 1 bomber moved from Morocco to 97 Sea Zone 1 cruiser moved from 92 Sea Zone to 95 Sea Zone 1 cruiser moved from 95 Sea Zone to 97 Sea Zone 1 carrier, 1 fighter and 1 tactical_bomber moved from 92 Sea Zone to 96 Sea Zone 1 carrier, 1 fighter and 1 tactical_bomber moved from 96 Sea Zone to 97 Sea Zone 1 destroyer moved from 81 Sea Zone to 99 Sea Zone 1 destroyer moved from 99 Sea Zone to 97 Sea Zone EDIT: 1 submarine moved from 125 Sea Zone to 127 Sea Zone
Combat Hit Differential Summary :
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scramble orders?
possible OOL ?
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@Amon-Sul scramble tac and ftr please, max def, i think ftr > bb, but please ask after round 1. I’m not at the pc so a screenshot would help.
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How do u post the screenshots?
Using paint?
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@Amon-Sul do you have snipping tool? you can copy & paste the screenshot here.
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I ve scored 6 hits
dont know what to say
I am speachless
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Only one of ur units will stay alive
after this rd
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@fasthard said in L24 BM4 Fasthard (X) vs Amon-Sul (L+24) Game 3:
@Amon-Sul do you have snipping tool? you can copy & paste the screenshot here.
i dont have it
i ve used paint
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@Amon-Sul said in L24 BM4 Fasthard (X) vs Amon-Sul (L+24) Game 3:
Only one of ur units will stay alive
Keep italian ftr please
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@Amon-Sul the tipped bb is also alive isnt it?
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@fasthard said in L24 BM4 Fasthard (X) vs Amon-Sul (L+24) Game 3:
@Amon-Sul the tipped bb is also alive isnt it?
Bb isnt tipped yet
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Sorry i forgot that bb is a 2 hitter
So two of ur units Will Survive
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Choose 6 casualties
(Bb tiping + 5)
2 units remain
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@Amon-Sul said in L24 BM4 Fasthard (X) vs Amon-Sul (L+24) Game 3:
Sorry i forgot that bb is a 2 hitter
So two of ur units Will Survive
I just looked at the photo and counted 7 units
My bad
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No problem, so Max defence. Keep ftr and tipped bb
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TripleA Turn Summary: UK_Pacific round 2
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 2 Purchase Units - Americans Americans buy 1 destroyer, 1 harbour, 1 submarine and 3 transports; Remaining resources: 6 PUs; Combat Move - Americans Non Combat Move - Americans 1 artillery and 1 mech_infantry moved from Western United States to 10 Sea Zone 1 artillery, 3 carriers, 1 destroyer, 1 mech_infantry and 2 transports moved from 10 Sea Zone to 26 Sea Zone 2 infantry moved from Hawaiian Islands to 26 Sea Zone 1 artillery, 3 carriers, 1 destroyer, 2 infantry, 1 mech_infantry and 2 transports moved from 26 Sea Zone to 25 Sea Zone 1 artillery, 2 infantry and 1 mech_infantry moved from 25 Sea Zone to Midway 1 battleship, 1 carrier, 2 cruisers, 1 destroyer, 2 fighters and 1 submarine moved from 30 Sea Zone to 25 Sea Zone 2 fighters moved from 25 Sea Zone to Midway 1 destroyer and 1 submarine moved from 49 Sea Zone to 26 Sea Zone 1 artillery, 1 cruiser, 1 infantry and 1 transport moved from 28 Sea Zone to 26 Sea Zone 1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands 3 fighters and 1 tactical_bomber moved from Western United States to 25 Sea Zone 1 fighter moved from Western United States to Midway 1 bomber moved from Western United States to Midway 1 aaGun and 3 infantry moved from Western United States to Central United States 1 armour and 1 mech_infantry moved from Western United States to Central United States Place Units - Americans 3 transports placed in 101 Sea Zone 1 destroyer and 1 submarine placed in 101 Sea Zone 1 harbour placed in Midway Turn Complete - Americans Americans collect 52 PUs; end with 58 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 4 infantry; Remaining resources: 1 PUs; Combat Move - Chinese 1 artillery, 1 fighter and 1 infantry moved from Szechwan to Yunnan 1 artillery and 1 infantry moved from Szechwan to Kweichow Combat - Chinese Battle in Kweichow Chinese attack with 1 artillery and 1 infantry Japanese defend with 1 infantry Chinese roll dice for 1 artillery and 1 infantry in Kweichow, round 2 : 1/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Kweichow, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Kweichow 1 infantry owned by the Japanese lost in Kweichow Chinese win, taking Kweichow from Japanese with 1 artillery remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Battle in Yunnan Chinese attack with 1 artillery, 1 fighter and 1 infantry Japanese defend with 1 infantry Chinese roll dice for 1 artillery, 1 fighter and 1 infantry in Yunnan, round 2 : 3/3 hits, 1.17 expected hits Japanese roll dice for 1 infantry in Yunnan, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Yunnan 1 infantry owned by the Japanese lost in Yunnan Chinese win, taking Yunnan from Japanese with 1 artillery and 1 fighter remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Yunnan to Szechwan Place Units - Chinese 1 infantry placed in Shensi 3 infantry placed in Szechwan Turn Complete - Chinese Chinese collect 8 PUs; end with 9 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 12 PUs Purchase Units - British British buy 2 destroyers, 1 factory_minor and 1 infantry; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 1 aaGun and 4 mech_infantrys; Remaining resources: 0 PUs; Combat Move - British Turning on Edit Mode EDIT: Turning off Edit Mode 1 destroyer moved from 94 Sea Zone to 97 Sea Zone 1 fighter moved from Malta to 97 Sea Zone 1 bomber moved from Morocco to 97 Sea Zone 1 cruiser moved from 92 Sea Zone to 95 Sea Zone 1 cruiser moved from 95 Sea Zone to 97 Sea Zone 1 carrier, 1 fighter and 1 tactical_bomber moved from 92 Sea Zone to 96 Sea Zone 1 carrier, 1 fighter and 1 tactical_bomber moved from 96 Sea Zone to 97 Sea Zone 1 destroyer moved from 81 Sea Zone to 99 Sea Zone 1 destroyer moved from 99 Sea Zone to 97 Sea Zone EDIT: 1 submarine moved from 125 Sea Zone to 127 Sea Zone Combat - British Italians scrambles 2 units out of Southern Italy to defend against the attack in 97 Sea Zone Battle in 97 Sea Zone British attack with 1 bomber, 1 carrier, 1 cruiser, 2 destroyers, 2 fighters and 1 tactical_bomber Germans defend with 1 tactical_bomber; Italians defend with 1 battleship, 2 cruisers, 1 destroyer, 1 fighter, 1 submarine and 2 transports British roll dice for 1 bomber, 1 carrier, 1 cruiser, 2 destroyers, 2 fighters and 1 tactical_bomber in 97 Sea Zone, round 2 : 6/7 hits, 3.50 expected hits Units damaged: 1 battleship owned by the Italians Italians roll dice for 1 submarine in 97 Sea Zone, round 2 : 1/1 hits, 0.17 expected hits Units damaged: 1 carrier owned by the British Italians roll dice for 1 battleship, 2 cruisers, 1 destroyer, 1 fighter, 1 tactical_bomber and 2 transports in 97 Sea Zone, round 2 : 3/6 hits, 3.17 expected hits 1 destroyer owned by the British, 1 fighter owned by the British and 1 carrier owned by the British lost in 97 Sea Zone 1 destroyer owned by the Italians, 2 cruisers owned by the Italians, 1 tactical_bomber owned by the Germans and 1 submarine owned by the Italians lost in 97 Sea Zone British roll dice for 1 bomber, 1 cruiser, 1 destroyer, 1 fighter and 1 tactical_bomber in 97 Sea Zone, round 3 : 3/5 hits, 2.67 expected hits Italians roll dice for 1 battleship, 1 fighter and 2 transports in 97 Sea Zone, round 3 : 2/2 hits, 1.33 expected hits 1 destroyer owned by the British and 1 tactical_bomber owned by the British lost in 97 Sea Zone 1 transport owned by the Italians, 1 fighter owned by the Italians and 1 battleship owned by the Italians lost in 97 Sea Zone 1 transport owned by the Italians lost in 97 Sea Zone British win, taking 97 Sea Zone from Neutral with 1 bomber, 1 cruiser and 1 fighter remaining. Battle score for attacker is 40 Casualties for British: 1 carrier, 2 destroyers, 1 fighter and 1 tactical_bomber Casualties for Italians: 1 battleship, 2 cruisers, 1 destroyer, 1 fighter, 1 submarine and 2 transports Casualties for Germans: 1 tactical_bomber Non Combat Move - British 1 infantry moved from Eastern Persia to Persia British take Persia from Neutral_Allies 3 aaGuns and 1 infantry moved from India to Burma 1 transport moved from 41 Sea Zone to 79 Sea Zone 2 infantry moved from Rhodesia to Belgian Congo 1 fighter moved from Tanganyika Territory to Egypt 1 cruiser moved from 76 Sea Zone to 98 Sea Zone 1 bomber and 1 fighter moved from 97 Sea Zone to Malta 1 transport moved from 93 Sea Zone to 92 Sea Zone 1 aaGun and 1 infantry moved from Scotland to United Kingdom 1 cruiser moved from 110 Sea Zone to 92 Sea Zone 1 battleship moved from 75 Sea Zone to 71 Sea Zone 1 destroyer moved from 37 Sea Zone to 39 Sea Zone Place Units - British 2 destroyers placed in 121 Sea Zone 1 factory_minor placed in Egypt 1 infantry placed in Union of South Africa Turn Complete - British Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 106 Sea Zone. Rolls: 3,6 British collect 27 PUs (3 lost to blockades); end with 27 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 30 PUs Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 33 PUs Place Units - UK_Pacific 1 aaGun and 4 mech_infantrys placed in India Turn Complete - UK_Pacific UK_Pacific collect 21 PUs; end with 21 PUs Some Units in India change ownership: 1 aaGun and 4 mech_infantrys
Combat Hit Differential Summary :
Chinese regular : 2.17 Italians regular : 1.33 Japanese regular : 1.33 British regular : 2.83
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i ve checked the map
all good
Italy can go
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i have an impression that the game is at least round 3
and we are UK 2
what a rollercoaster so far :D
I ve expected the most interesting of our interesting game so far, but this game has lead us furthest and its just the second round
we have a totally new situation, especially in Europe and I look forward seeing what is to come
Godspeed :)
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TripleA Turn Summary: Italians round 2
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 2 Purchase Units - Italians Italians buy 1 fighter; Remaining resources: 4 PUs; Combat Move - Italians 1 armour, 2 artilleries, 4 infantry and 1 mech_infantry moved from Tobruk to Libya 1 infantry moved from Ethiopia to Anglo Egyptian Sudan Italians take Anglo Egyptian Sudan from British 1 infantry moved from Ethiopia to British Somaliland Italians take British Somaliland from British Combat - Italians Battle in Libya Italians attack with 1 armour, 2 artilleries, 4 infantry and 1 mech_infantry French defend with 1 infantry Italians roll dice for 1 armour, 2 artilleries, 4 infantry and 1 mech_infantry in Libya, round 2 : 1/8 hits, 2,33 expected hits French roll dice for 1 infantry in Libya, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the French lost in Libya Italians win, taking Libya from French with 1 armour, 2 artilleries, 4 infantry and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for French: 1 infantry Non Combat Move - Italians 1 armour and 5 infantry moved from Greece to Bulgaria 1 armour moved from Bulgaria to Romania 2 artilleries moved from Yugoslavia to Romania 1 armour moved from Holland Belgium to Germany Place Units - Italians 1 fighter placed in Southern Italy Turn Complete - Italians Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1 Italians collect 14 PUs (1 lost to blockades); end with 18 PUs
Combat Hit Differential Summary :
French regular : -0,33 Italians regular : -1,33
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@Amon-Sul yes, there are lot’s of actions from the beginning. Feared that the result in 97 was even worse than it is. where did you find those dices? I never saw you dicing like that! ;-)
Fortunately Italy has no navy, so Germany don’t have to build ships, factories, airports to protect them :-)