crockett36 vs myygames x with tech

  • 2024 2023 '22 '19 '18

    TripleA Turn Summary: Russians round 1

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition

    Game History

    Round: 1
    
        Purchase Units - Russians
            Russians buy 1 aaGun and 8 mech_infantrys; Remaining resources: 0 PUs; 
    
        Politics - Russians
            Russians takes Political Action: Political Action Russians To War With Japanese
                Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Japanese and Russians from Neutrality to War
                Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Chinese from Neutrality to Allied
                Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and ANZAC from Neutrality to Allied
                Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Dutch from Neutrality to Friendly
                Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and UK_Pacific from Neutrality to Allied
    
        Combat Move - Russians
    
        Combat - Russians
    
        Non Combat Move - Russians
            1 cruiser moved from 115 Sea Zone to 114 Sea Zone
            1 submarine moved from 115 Sea Zone to 113 Sea Zone
            3 infantry moved from Vyborg to Karelia
            2 infantry moved from Novgorod to Karelia
            1 aaGun moved from Novgorod to Karelia
            3 infantry moved from Bessarabia to Western Ukraine
            3 infantry moved from Eastern Poland to Western Ukraine
            4 infantry moved from Ukraine to Western Ukraine
            5 infantry moved from Novgorod to Belarus
            1 artillery moved from Novgorod to Belarus
            4 infantry moved from Baltic States to Belarus
            2 infantry moved from Archangel to Belarus
            1 aaGun moved from Novgorod to Belarus
            2 infantry moved from Caucasus to Rostov
            1 armour and 1 mech_infantry moved from Volgograd to Bryansk
            1 mech_infantry moved from Russia to Bryansk
            1 armour moved from Russia to Bryansk
            1 artillery moved from Russia to Bryansk
            1 infantry moved from Russia to Bryansk
            1 fighter and 1 tactical_bomber moved from Russia to Belarus
            1 fighter moved from Novgorod to Belarus
            1 aaGun moved from Russia to Bryansk
            1 aaGun moved from Russia to Smolensk
            7 infantry moved from Buryatia to Sakha
            7 infantry moved from Amur to Sakha
            1 submarine moved from 127 Sea Zone to 124 Sea Zone
    
        Place Units - Russians
            1 aaGun and 2 mech_infantrys placed in Novgorod
            3 mech_infantrys placed in Ukraine
            3 mech_infantrys placed in Russia
    
        Turn Complete - Russians
            Russians collect 37 PUs; end with 37 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • @crockett36 I’m assuming you were giving me a second chance. so here it is. Thank you. Yes. The techs are the same. I believe your first choice with the token will stay with that token until successful.

  • 2023

    @crockett36 said in crockett36 vs myygames x with tech:

    @crockett36 I’m assuming you were giving me a second chance. so here it is. Thank you. Yes. The techs are the same. I believe your first choice with the token will stay with that token until successful.

    Allright, I will continue from here!

  • 2023

    TripleA Turn Summary: Japanese round 1

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition

    Game History

    Round: 1
    
        Research Technology - Japanese
            Japanese spend 5 on tech rolls
                Japanese rolls : 0/1 hits, 0,00 expected hits
    
        Purchase Units - Japanese
            Japanese buy 1 factory_minor and 1 transport; Remaining resources: 2 PUs; 6 SuicideAttackTokens; 1 techTokens; 
    
        Politics - Japanese
            Japanese takes Political Action: Political Action Japanese To War With French
                Japanese succeeds on action: Political Action Japanese To War With French: Changing Relationship for Japanese and French from Neutrality to War
                Japanese succeeds on action: Political Action Japanese To War With French: Changing Relationship for Chinese and French from Neutrality to Allied
    
        Combat Move - Japanese
            1 infantry moved from Jehol to Chahar
                  Japanese take Chahar from Chinese
            1 artillery and 1 infantry moved from Jehol to Anhwe
                  Japanese take Anhwe from Chinese
            1 infantry moved from Kiangsi to Hunan
            1 fighter and 1 tactical_bomber moved from Kiangsu to Yunnan
            1 artillery and 2 infantry moved from Kwangsi to Yunnan
            2 infantry moved from Siam to French Indo China
                  Japanese take French Indo China from French
            1 fighter moved from Formosa to Hunan
            2 fighters and 2 tactical_bombers moved from Manchuria to Hunan
            2 bombers moved from Japan to Yunnan
            1 infantry moved from Kiangsi to Hunan
            1 infantry moved from Kwangsi to Yunnan
    
        Combat - Japanese
            Battle in Hunan
                Japanese attack with 3 fighters, 2 infantry and 2 tactical_bombers
                Chinese defend with 3 infantry
                    Japanese roll dice for 3 fighters, 2 infantry and 2 tactical_bombers in Hunan, round 2 : 5/7 hits, 3,17 expected hits
                    Chinese roll dice for 3 infantry in Hunan, round 2 : 0/3 hits, 1,00 expected hits
                    3 infantry owned by the Chinese lost in Hunan
                Japanese win, taking Hunan from Chinese with 3 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 9
                Casualties for Chinese: 3 infantry
            Battle in Yunnan
                Japanese attack with 1 artillery, 2 bombers, 1 fighter, 3 infantry and 1 tactical_bomber
                Chinese defend with 5 infantry
                    Japanese roll dice for 1 artillery, 2 bombers, 1 fighter, 3 infantry and 1 tactical_bomber in Yunnan, round 2 : 5/8 hits, 3,50 expected hits
                    Chinese roll dice for 5 infantry in Yunnan, round 2 : 2/5 hits, 1,67 expected hits
                    2 infantry owned by the Japanese lost in Yunnan
                    5 infantry owned by the Chinese lost in Yunnan
                Japanese win, taking Yunnan from Chinese with 1 artillery, 2 bombers, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 9
                Casualties for Japanese: 2 infantry
                Casualties for Chinese: 5 infantry
    
        Non Combat Move - Japanese
            2 bombers, 1 fighter and 1 tactical_bomber moved from Yunnan to Kwangsi
            1 artillery and 1 infantry moved from Kiangsi to Kwangsi
            1 artillery and 3 infantry moved from Shantung to Anhwe
            1 infantry moved from Manchuria to 19 Sea Zone
            1 infantry moved from Okinawa to 19 Sea Zone
            2 infantry and 1 transport moved from 19 Sea Zone to 36 Sea Zone
            1 armour and 1 infantry moved from Japan to 6 Sea Zone
            1 armour, 1 infantry and 1 transport moved from 6 Sea Zone to 36 Sea Zone
            1 armour and 3 infantry moved from 36 Sea Zone to French Indo China
            1 cruiser moved from 20 Sea Zone to 36 Sea Zone
            1 battleship, 1 destroyer and 1 submarine moved from 19 Sea Zone to 36 Sea Zone
            1 aaGun, 1 artillery and 5 infantry moved from Manchuria to Jehol
            4 infantry moved from Korea to Manchuria
            1 artillery and 3 infantry moved from Kiangsu to Anhwe
            1 fighter moved from Okinawa to Jehol
            1 fighter moved from Korea to Jehol
            2 fighters and 2 tactical_bombers moved from 6 Sea Zone to Jehol
            2 fighters and 2 tactical_bombers moved from Japan to Jehol
            1 fighter and 1 tactical_bomber moved from 33 Sea Zone to Jehol
            1 carrier moved from 6 Sea Zone to 36 Sea Zone
            1 carrier moved from 6 Sea Zone to 36 Sea Zone
            1 destroyer and 1 submarine moved from 6 Sea Zone to 33 Sea Zone
            1 transport moved from 20 Sea Zone to 6 Sea Zone
            2 infantry moved from Japan to 6 Sea Zone
            2 infantry moved from 6 Sea Zone to Korea
            1 mech_infantry moved from Manchuria to Jehol
            3 fighters and 2 tactical_bombers moved from Hunan to Kwangsi
    
        Place Units - Japanese
            1 transport placed in 6 Sea Zone
            1 factory_minor placed in Manchuria
    
        Turn Complete - Japanese
            Japanese collect 32 PUs; end with 34 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : -0,67
    Japanese regular : 3,33
    Japanese rolls : 0,00
    

    Savegame

  • 2023

    @crockett36 not sure if you saw my post?

  • 2024 2023 '22 '19 '18

    Testing Forum poster

    Test summary from TripleA, engine version: 2.6.14716, time: 11:58:22 AM
    Savegame

  • 2023

    @crockett36 that does not work for me. the “safegame” seems to be a picture? I do something wromng?

  • 2024 2023 '22 '19 '18

    TripleA Turn Summary: UK_Pacific round 1

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition

    Game History

    Round: 1
    
        Research Technology - Americans
            Americans spend 15 on tech rolls
                Americans roll 5,6,1 and gets 1 hit
            Americans removing all Technology Tokens after successful research.
            Americans discover Improved_Mech_Inf
    
        Activate Technology - Americans
            Americans activating Improved_Mech_Inf
            Trigger Americans Improved Mech Inf: Americans is added to UnitSupportAttachment attached to: UnitType{name=armour} with name: supportAttachmentMechanizedTechnology
    
        Purchase Units - Americans
            Americans buy 1 armour, 1 carrier, 1 destroyer and 1 submarine; Remaining resources: 1 PUs; 0 techTokens; 
    
        Combat Move - Americans
    
        Non Combat Move - Americans
            1 destroyer and 1 submarine moved from 35 Sea Zone to 54 Sea Zone
            1 fighter moved from Philippines to 30 Sea Zone
            1 artillery moved from Western United States to 10 Sea Zone
            1 artillery, 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter and 1 transport moved from 10 Sea Zone to 26 Sea Zone
            1 infantry moved from Hawaiian Islands to 26 Sea Zone
            1 cruiser moved from 26 Sea Zone to 30 Sea Zone
            1 cruiser moved from 26 Sea Zone to 30 Sea Zone
            1 carrier moved from 26 Sea Zone to 30 Sea Zone
            1 battleship moved from 26 Sea Zone to 30 Sea Zone
            1 submarine moved from 26 Sea Zone to 30 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 30 Sea Zone
            1 fighter moved from 26 Sea Zone to 30 Sea Zone
            1 transport moved from 26 Sea Zone to 64 Sea Zone
            1 infantry moved from Central United States to Southeast Mexico
            1 mech_infantry moved from Central United States to Southeast Mexico
            1 artillery and 1 infantry moved from 30 Sea Zone to Johnston Island
            1 tactical_bomber moved from 10 Sea Zone to Hawaiian Islands
            1 fighter moved from Western United States to Hawaiian Islands
            1 destroyer moved from 26 Sea Zone to 25 Sea Zone
            1 destroyer moved from 26 Sea Zone to 30 Sea Zone
            1 bomber moved from Central United States to Western United States
            2 infantry moved from Western United States to Central United States
    
        Place Units - Americans
            1 submarine placed in 101 Sea Zone
            Americans undo move 1.
            1 destroyer placed in 101 Sea Zone
            1 carrier and 1 submarine placed in 10 Sea Zone
            1 armour placed in Central United States
    
        Turn Complete - Americans
            Americans collect 52 PUs; end with 53 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 4 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            3 infantry moved from Kweichow to Hunan
            7 infantry moved from Szechwan to Yunnan
            1 infantry moved from Suiyuyan to Chahar
            1 infantry moved from Suiyuyan to Chahar
            1 fighter moved from Szechwan to Hunan
    
        Combat - Chinese
            Battle in Hunan
                Chinese attack with 1 fighter and 3 infantry
                Japanese defend with 2 infantry
                    Chinese roll dice for 1 fighter and 3 infantry in Hunan, round 2 : 1/4 hits, 1.00 expected hits
                    Japanese roll dice for 2 infantry in Hunan, round 2 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Chinese lost in Hunan
                    1 infantry owned by the Japanese lost in Hunan
                    Chinese roll dice for 1 fighter and 2 infantry in Hunan, round 3 : 2/3 hits, 0.83 expected hits
                    Japanese roll dice for 1 infantry in Hunan, round 3 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Hunan
                Chinese win, taking Hunan from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
                Casualties for Chinese: 1 infantry
                Casualties for Japanese: 2 infantry
            Battle in Chahar
                Chinese attack with 2 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 2 infantry in Chahar, round 2 : 1/2 hits, 0.33 expected hits
                    Japanese roll dice for 1 infantry in Chahar, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese lost in Chahar
                    1 infantry owned by the Japanese lost in Chahar
                Chinese win, taking Chahar from Japanese with 1 infantry remaining. Battle score for attacker is 0
                Casualties for Chinese: 1 infantry
                Casualties for Japanese: 1 infantry
            Battle in Yunnan
                Chinese attack with 7 infantry
                Japanese defend with 1 artillery and 1 infantry
                    Chinese roll dice for 7 infantry in Yunnan, round 2 : 0/7 hits, 1.17 expected hits
                    Japanese roll dice for 1 artillery and 1 infantry in Yunnan, round 2 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Chinese lost in Yunnan
                    Chinese roll dice for 6 infantry in Yunnan, round 3 : 0/6 hits, 1.00 expected hits
                    Japanese roll dice for 1 artillery and 1 infantry in Yunnan, round 3 : 0/2 hits, 0.67 expected hits
                    Chinese roll dice for 6 infantry in Yunnan, round 4 : 1/6 hits, 1.00 expected hits
                    Japanese roll dice for 1 artillery and 1 infantry in Yunnan, round 4 : 0/2 hits, 0.67 expected hits
                    1 infantry owned by the Japanese lost in Yunnan
                    Chinese roll dice for 6 infantry in Yunnan, round 5 : 0/6 hits, 1.00 expected hits
                    Japanese roll dice for 1 artillery in Yunnan, round 5 : 0/1 hits, 0.33 expected hits
                    Chinese roll dice for 6 infantry in Yunnan, round 6 : 0/6 hits, 1.00 expected hits
                    Japanese roll dice for 1 artillery in Yunnan, round 6 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese lost in Yunnan
                    Chinese roll dice for 5 infantry in Yunnan, round 7 : 0/5 hits, 0.83 expected hits
                    Japanese roll dice for 1 artillery in Yunnan, round 7 : 0/1 hits, 0.33 expected hits
                    Chinese roll dice for 5 infantry in Yunnan, round 8 : 3/5 hits, 0.83 expected hits
                    Japanese roll dice for 1 artillery in Yunnan, round 8 : 0/1 hits, 0.33 expected hits
                    1 artillery owned by the Japanese lost in Yunnan
                Chinese win, taking Yunnan from Japanese with 5 infantry remaining. Battle score for attacker is 1
                Casualties for Chinese: 2 infantry
                Casualties for Japanese: 1 artillery and 1 infantry
    
        Non Combat Move - Chinese
            2 infantry moved from Shensi to Szechwan
            1 infantry moved from Suiyuyan to Shensi
            1 fighter moved from Hunan to Burma
    
        Place Units - Chinese
            1 infantry placed in Kweichow
            1 infantry placed in Hopei
            2 infantry placed in Szechwan
            Chinese undo move 2.
            Chinese undo move 1.
            1 infantry placed in Suiyuyan
            1 infantry placed in Szechwan
    
        Turn Complete - Chinese
            Chinese collect 11 PUs; end with 11 PUs
            Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 17 PUs
    
        Research Technology - British
            British spend 5 on tech rolls
                British rolls : 0/1 hits, 0.00 expected hits
    
        Purchase Units - British
            British buy 1 cruiser, 1 destroyer and 1 infantry; Remaining resources: 0 PUs; 1 techTokens; 
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 3 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - British
            2 infantry moved from Union of South Africa to Rhodesia
            1 destroyer moved from 71 Sea Zone to 81 Sea Zone
            1 carrier moved from 98 Sea Zone to 81 Sea Zone
            1 tactical_bomber moved from 98 Sea Zone to 96 Sea Zone
            1 fighter moved from Malta to 96 Sea Zone
            2 infantry moved from Alexandria to Egypt
            1 artillery moved from Alexandria to Egypt
            1 armour moved from Alexandria to Egypt
            1 cruiser moved from 98 Sea Zone to 96 Sea Zone
            1 artillery moved from India to 39 Sea Zone
            1 infantry moved from India to 39 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 39 Sea Zone to 80 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 80 Sea Zone to 76 Sea Zone
            1 infantry moved from Anglo Egyptian Sudan to Egypt
            1 battleship moved from 110 Sea Zone to 109 Sea Zone
            1 cruiser moved from 110 Sea Zone to 109 Sea Zone
            1 fighter moved from United Kingdom to Scotland
            1 fighter moved from United Kingdom to Scotland
            2 infantry moved from Scotland to United Kingdom
            1 fighter moved from Gibraltar to Scotland
            1 cruiser moved from 91 Sea Zone to 109 Sea Zone
    
        Combat - British
            Battle in 96 Sea Zone
                British attack with 1 cruiser, 1 fighter and 1 tactical_bomber
                Italians defend with 1 destroyer and 1 transport
                    British roll dice for 1 cruiser, 1 fighter and 1 tactical_bomber in 96 Sea Zone, round 2 : 3/3 hits, 1.67 expected hits
                    Italians roll dice for 1 destroyer and 1 transport in 96 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    1 tactical_bomber owned by the British lost in 96 Sea Zone
                    1 destroyer owned by the Italians and 1 transport owned by the Italians lost in 96 Sea Zone
                British win with 1 cruiser and 1 fighter remaining. Battle score for attacker is 4
                Casualties for British: 1 tactical_bomber
                Casualties for Italians: 1 destroyer and 1 transport
    
        Non Combat Move - British
            1 destroyer moved from 98 Sea Zone to 99 Sea Zone
            1 transport moved from 98 Sea Zone to 96 Sea Zone
            1 aaGun and 1 infantry moved from Malta to 96 Sea Zone
            1 fighter and 1 tactical_bomber moved from India to 81 Sea Zone
            1 artillery and 1 infantry moved from 76 Sea Zone to British Somaliland
            1 destroyer moved from 39 Sea Zone to 76 Sea Zone
            1 cruiser moved from 39 Sea Zone to 76 Sea Zone
            1 battleship moved from 37 Sea Zone to 54 Sea Zone
            1 infantry moved from West India to Eastern Persia
                  British take Eastern Persia from Neutral_Allies
            1 aaGun, 1 infantry and 1 transport moved from 96 Sea Zone to 81 Sea Zone
            1 infantry moved from 81 Sea Zone to Egypt
            1 fighter moved from 96 Sea Zone to Egypt
            1 infantry moved from United Kingdom to Scotland
            1 fighter moved from Burma to India
            1 aaGun moved from India to Burma
            2 infantry moved from Malaya to Shan State
            1 artillery and 1 infantry moved from Ontario to Quebec
    
        Place Units - British
            1 cruiser and 1 destroyer placed in 109 Sea Zone
            1 infantry placed in United Kingdom
    
        Turn Complete - British
            Total Cost from Convoy Blockades: 7
                Rolling for Convoy Blockade Damage in 106 Sea Zone. Rolls: 4,2
                Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 2,3
            British collect 21 PUs (7 lost to blockades); end with 21 PUs
            Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 26 PUs
    
        Place Units - UK_Pacific
            3 infantry and 2 mech_infantrys placed in India
    
        Turn Complete - UK_Pacific
            UK_Pacific collect 17 PUs; end with 17 PUs
            Some Units in India change ownership: 3 infantry and 2 mech_infantrys
    

    Combat Hit Differential Summary :

    Chinese regular : -1.00
    Italians regular : 0.67
    Japanese regular : -0.67
    British rolls : 0.00
    British regular : 1.33
    

    Savegame

  • 2023

    @crockett36 much better, thanks!

  • 2023

    TripleA Turn Summary: Italians round 1

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition

    Game History

    Round: 1
    
        Purchase Units - Italians
            Italians buy 2 mech_infantrys; Remaining resources: 2 PUs; 
    
        Combat Move - Italians
            1 battleship and 1 cruiser moved from 97 Sea Zone to 93 Sea Zone
            1 submarine moved from 95 Sea Zone to 96 Sea Zone
            2 fighters moved from Southern Italy to 96 Sea Zone
            1 artillery and 1 infantry moved from Libya to Tunisia
            2 artilleries and 1 infantry moved from Northern Italy to Southern France
            1 infantry moved from Northern Italy to Southern France
            2 infantry moved from Southern Italy to 97 Sea Zone
            2 infantry and 1 transport moved from 97 Sea Zone to 92 Sea Zone
            2 infantry moved from 92 Sea Zone to Gibraltar
            1 cruiser and 1 destroyer moved from 95 Sea Zone to 93 Sea Zone
            1 armour and 1 mech_infantry moved from Tobruk to Tunisia
            1 infantry moved from Italian Somaliland to British Somaliland
            1 artillery and 2 infantry moved from Ethiopia to British Somaliland
            1 bomber moved from Northern Italy to Southern France
    
        Combat - Italians
            Battle in Gibraltar
            Battle in British Somaliland
                Italians attack with 1 artillery and 3 infantry
                British defend with 1 artillery and 1 infantry
                    Italians roll dice for 1 artillery and 3 infantry in British Somaliland, round 2 : 3/4 hits, 1,00 expected hits
                    British roll dice for 1 artillery and 1 infantry in British Somaliland, round 2 : 0/2 hits, 0,67 expected hits
                    1 artillery owned by the British and 1 infantry owned by the British lost in British Somaliland
                Italians win, taking Gibraltar from British, taking British Somaliland from British with 1 artillery and 3 infantry remaining. Battle score for attacker is 7
                Casualties for British: 1 artillery and 1 infantry
            Battle in 96 Sea Zone
                Italians attack with 2 fighters and 1 submarine
                British defend with 1 cruiser
                    Italians roll dice for 1 submarine in 96 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    Italians roll dice for 2 fighters in 96 Sea Zone, round 2 : 2/2 hits, 1,00 expected hits
                    British roll dice for 1 cruiser in 96 Sea Zone, round 2 : 0/1 hits, 0,50 expected hits
                    1 cruiser owned by the British lost in 96 Sea Zone
                Italians win with 2 fighters and 1 submarine remaining. Battle score for attacker is 12
                Casualties for British: 1 cruiser
            Battle in 93 Sea Zone
                Italians attack with 1 battleship, 2 cruisers and 1 destroyer
                French defend with 1 cruiser and 1 destroyer
                    Italians roll dice for 1 battleship, 2 cruisers and 1 destroyer in 93 Sea Zone, round 2 : 3/4 hits, 2,00 expected hits
                    French roll dice for 1 cruiser and 1 destroyer in 93 Sea Zone, round 2 : 1/2 hits, 0,83 expected hits
                Units damaged: 1 battleship owned by the Italians
                    1 destroyer owned by the French and 1 cruiser owned by the French lost in 93 Sea Zone
                Italians win, taking 93 Sea Zone from Neutral with 1 battleship, 2 cruisers and 1 destroyer remaining. Battle score for attacker is 20
                Casualties for French: 1 cruiser and 1 destroyer
            Battle in Tunisia
                Italians attack with 1 armour, 1 artillery, 1 infantry and 1 mech_infantry
                French defend with 1 infantry
                    Italians roll dice for 1 armour, 1 artillery, 1 infantry and 1 mech_infantry in Tunisia, round 2 : 1/4 hits, 1,33 expected hits
                    French roll dice for 1 infantry in Tunisia, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the French lost in Tunisia
                Italians win, taking Tunisia from French with 1 armour, 1 artillery, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
                Casualties for French: 1 infantry
            Battle in Southern France
                Italians attack with 2 artilleries, 1 bomber and 2 infantry
                French defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
                    Italians roll dice for 2 artilleries, 1 bomber and 2 infantry in Southern France, round 2 : 4/5 hits, 2,00 expected hits
                    French roll dice for 1 artillery and 1 infantry in Southern France, round 2 : 2/2 hits, 0,67 expected hits
                    1 artillery owned by the Italians and 1 infantry owned by the Italians lost in Southern France
                    1 infantry owned by the French and 1 artillery owned by the French lost in Southern France
                Italians win, taking Southern France from French with 1 artillery, 1 bomber and 1 infantry remaining. Battle score for attacker is 0
                Casualties for Italians: 1 artillery and 1 infantry
                Casualties for French: 1 artillery and 1 infantry
    
        Non Combat Move - Italians
            1 bomber moved from Southern France to Southern Italy
            2 fighters moved from 96 Sea Zone to Southern Italy
            2 infantry moved from Albania to Bulgaria
            1 armour moved from Albania to Romania
            1 armour moved from Northern Italy to Slovakia Hungary
            1 transport moved from 95 Sea Zone to 93 Sea Zone
            1 artillery and 2 infantry moved from Tobruk to Libya
            1 infantry moved from Tobruk to Libya
            1 aaGun moved from Northern Italy to Southern France
            1 aaGun moved from Northern Italy to Southern Italy
    
        Place Units - Italians
            2 mech_infantrys placed in Northern Italy
    
        Turn Complete - Italians
            Italians collect 14 PUs; end with 16 PUs
    

    Combat Hit Differential Summary :

    French regular : 1,17
    Italians regular : 5,33
    British regular : -1,17
    

    Savegame

  • 2023

    @crockett36 ANZAC is up!


  • @Myygames
    nice to be lucky! Who needs to lose units when you go to battle? That’s for amateurs.

  • 2024 2023 '22 '19 '18

    TripleA Turn Summary: French round 1

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition

    Game History

    Round: 1
    
        Purchase Units - ANZAC
            ANZAC buy 1 infantry and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
    
        Non Combat Move - ANZAC
            1 infantry moved from New South Wales to 62 Sea Zone
            1 aaGun moved from New South Wales to 62 Sea Zone
            1 aaGun, 1 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone
            1 aaGun and 1 infantry moved from 42 Sea Zone to Java
                  ANZAC take Java from Dutch
            1 cruiser moved from 63 Sea Zone to 54 Sea Zone
            1 destroyer moved from 62 Sea Zone to 54 Sea Zone
            1 infantry moved from New South Wales to Queensland
            1 aaGun moved from New South Wales to Queensland
            2 fighters moved from New Zealand to Queensland
            1 infantry moved from Egypt to Anglo Egyptian Sudan
            1 infantry moved from Egypt to Alexandria
    
        Place Units - ANZAC
            1 transport placed in 62 Sea Zone
            1 infantry placed in New South Wales
    
        Turn Complete - ANZAC
            ANZAC collect 14 PUs; end with 14 PUs
    
        Combat Move - French
            1 destroyer moved from 72 Sea Zone to 81 Sea Zone
            1 infantry moved from French West Africa to French Central Africa
            1 infantry moved from Algeria to Morocco
            1 cruiser moved from 110 Sea Zone to 109 Sea Zone
            1 infantry moved from Syria to Trans-Jordan
    
        Combat - French
    
        Non Combat Move - French
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Savegame

  • 2023

    @crockett36 said in crockett36 vs myygames x with tech:

    @Myygames
    nice to be lucky! Who needs to lose units when you go to battle? That’s for amateurs.

    Yes, Italy had some lucky combats, that right. But I losst two units in southern france and my BB was hit, so well ;-)

  • 2023

    TripleA Turn Summary: Germans round 2

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition

    Game History

    Round: 2
    
        Research Technology - Germans
            Germans spend 0 on tech rolls
                Germans rolls : 1/1 hits, 0,00 expected hits
            Germans removing all Technology Tokens after successful research.
            Germans discover Rockets Advance
    
        Activate Technology - Germans
            Germans activating Rockets Advance
    
        Purchase Units - Germans
            Germans buy 1 armour, 14 mech_infantrys and 1 submarine; Remaining resources: 0 PUs; 0 techTokens; 
    
        Combat Move - Germans
            2 artilleries moved from France to Normandy Bordeaux
            2 tactical_bombers moved from Holland Belgium to Normandy Bordeaux
            2 fighters moved from Holland Belgium to Normandy Bordeaux
            2 tactical_bombers moved from Western Germany to Greece
            1 fighter and 1 tactical_bomber moved from Southern Italy to 99 Sea Zone
            5 armour moved from Yugoslavia to Greece
            1 armour and 2 infantry moved from Bulgaria to Greece
            1 submarine moved from 109 Sea Zone to 112 Sea Zone
            1 bomber moved from Holland Belgium to Greece
            1 bomber moved from Holland Belgium to 99 Sea Zone
    
        Combat - Germans
            Rocket attack in United Kingdom does 5 damage to factory_major owned by British
                Rockets in Western Germany roll: 5
            Rocket attack in United Kingdom does 1 damage to factory_major owned by British
                Rockets in France roll: 1
            Battle in Greece
                Germans attack with 6 armour, 1 bomber, 2 infantry and 2 tactical_bombers
                Neutral_Allies defend with 4 infantry
                    Germans roll dice for 6 armour, 1 bomber, 2 infantry and 2 tactical_bombers in Greece, round 2 : 4/11 hits, 5,33 expected hits
                    Neutral_Allies roll dice for 4 infantry in Greece, round 2 : 1/4 hits, 1,33 expected hits
                    1 infantry owned by the Germans lost in Greece
                    4 infantry owned by the Neutral_Allies lost in Greece
                Germans win, taking Greece from Neutral_Allies with 6 armour, 1 bomber, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 9
                Casualties for Germans: 1 infantry
                Casualties for Neutral_Allies: 4 infantry
            Battle in 99 Sea Zone
                Germans attack with 1 bomber, 1 fighter and 1 tactical_bomber
                British defend with 1 destroyer
                    Germans roll dice for 1 bomber, 1 fighter and 1 tactical_bomber in 99 Sea Zone, round 2 : 2/3 hits, 1,83 expected hits
                    British roll dice for 1 destroyer in 99 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
                    1 fighter owned by the Germans lost in 99 Sea Zone
                    1 destroyer owned by the British lost in 99 Sea Zone
                Germans win with 1 bomber and 1 tactical_bomber remaining. Battle score for attacker is -2
                Casualties for Germans: 1 fighter
                Casualties for British: 1 destroyer
            Battle in Normandy Bordeaux
                Germans attack with 2 artilleries, 2 fighters and 2 tactical_bombers
                French defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
                    Germans roll dice for 2 artilleries, 2 fighters and 2 tactical_bombers in Normandy Bordeaux, round 2 : 0/6 hits, 3,00 expected hits
                    French roll dice for 1 artillery and 1 infantry in Normandy Bordeaux, round 2 : 0/2 hits, 0,67 expected hits
                    Germans roll dice for 2 artilleries, 2 fighters and 2 tactical_bombers in Normandy Bordeaux, round 3 : 3/6 hits, 3,00 expected hits
                    French roll dice for 1 artillery and 1 infantry in Normandy Bordeaux, round 3 : 1/2 hits, 0,67 expected hits
                    1 artillery owned by the Germans lost in Normandy Bordeaux
                    1 infantry owned by the French and 1 artillery owned by the French lost in Normandy Bordeaux
                Germans win, taking Normandy Bordeaux from French with 1 artillery, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 3
                Casualties for Germans: 1 artillery
                Casualties for French: 1 artillery and 1 infantry
    
        Non Combat Move - Germans
            3 aaGuns, 3 artilleries and 14 infantry moved from Poland to Slovakia Hungary
            2 artilleries and 7 infantry moved from Yugoslavia to Romania
            2 infantry moved from Bulgaria to Romania
            4 artilleries and 3 infantry moved from Germany to Poland
            1 aaGun moved from Norway to 113 Sea Zone
            1 infantry moved from Western Germany to 113 Sea Zone
            1 aaGun, 1 infantry and 1 transport moved from 113 Sea Zone to 114 Sea Zone
            1 cruiser moved from 113 Sea Zone to 114 Sea Zone
            1 aaGun and 1 infantry moved from 114 Sea Zone to Poland
            1 aaGun moved from Holland Belgium to Normandy Bordeaux
            2 fighters moved from Normandy Bordeaux to Western Germany
            2 tactical_bombers moved from Normandy Bordeaux to Western Germany
            3 armour and 4 mech_infantrys moved from France to Germany
            1 bomber moved from Greece to Southern Italy
            1 bomber and 1 tactical_bomber moved from 99 Sea Zone to Southern Italy
            2 tactical_bombers moved from Greece to Southern Italy
            1 infantry moved from Norway to Finland
    
        Place Units - Germans
            1 armour and 9 mech_infantrys placed in Germany
            1 submarine placed in 113 Sea Zone
            5 mech_infantrys placed in Western Germany
    
        Turn Complete - Germans
            Germans collect 43 PUs; end with 43 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 48 PUs
            Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 53 PUs
    

    Combat Hit Differential Summary :

    French regular : -0,33
    Neutral_Allies regular : -0,33
    Germans rolls : 1,00
    Germans regular : -4,17
    British regular : 0,67
    

    Savegame

  • 2023

    @crockett36

    Uh, I got my first Tech with germany: Rockets. That seems to be powerful. I am not sure europe is gonna survive the V2…

    If I get that corretcly I can shoot 3 spaces with these from my AAAs at all complexes and bases on the board. wiothout being shot back I understand? If I shoot, will I be able to move the AAA? I DID move one in france, and I think it DID shoot at london. Is that incorrect and shall I edit it back?

  • 2023

    @Myygames said in crockett36 vs myygames x with tech:

    @crockett36

    Uh, I got my first Tech with germany: Rockets. That seems to be powerful. I am not sure europe is gonna survive the V2…

    If I get that corretcly I can shoot 3 spaces with these from my AAAs at all complexes and bases on the board. wiothout being shot back I understand? If I shoot, will I be able to move the AAA? I DID move one in france, and I think it DID shoot at london. Is that incorrect and shall I edit it back?

    @crockett36 you must help me with this. Does teh rocket tech enable my AAA unts to fire, or does it enable the air bases to fire? And what is the range of that, 3 or 4 spaces? Depending on what it is, germany will buy more of that stuff :-)


  • @Myygames Well, isn’t that dandy? Rockets is the exception that proves the rule. It is over powered in a big way. They fire from the airbases. 4 spaces.

  • 2023

    @crockett36 said in crockett36 vs myygames x with tech:

    @Myygames Well, isn’t that dandy? Rockets is the exception that proves the rule. It is over powered in a big way. They fire from the airbases. 4 spaces.

    Ok, I see. That is exactly the g40 rule, I was mixing with others I assume. And yes, it seems OP…

    So my turn is correct and you can continue.


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