7e47512f-a938-4397-83dd-528bd265022a-F.tsvg
e1f80903-3c63-457a-b09e-42dbed06bc8e-R.tsvg
19c300df-3dae-49d2-9ea4-71cf7f348309-triplea_41739_1Thai.tsvg
@crockett36 I’m assuming you were giving me a second chance. so here it is. Thank you. Yes. The techs are the same. I believe your first choice with the token will stay with that token until successful.
@crockett36 said in crockett36 vs myygames x with tech:
@crockett36 I’m assuming you were giving me a second chance. so here it is. Thank you. Yes. The techs are the same. I believe your first choice with the token will stay with that token until successful.
Allright, I will continue from here!
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 1
Research Technology - Japanese
Japanese spend 5 on tech rolls
Japanese rolls : 0/1 hits, 0,00 expected hits
Purchase Units - Japanese
Japanese buy 1 factory_minor and 1 transport; Remaining resources: 2 PUs; 6 SuicideAttackTokens; 1 techTokens;
Politics - Japanese
Japanese takes Political Action: Political Action Japanese To War With French
Japanese succeeds on action: Political Action Japanese To War With French: Changing Relationship for Japanese and French from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With French: Changing Relationship for Chinese and French from Neutrality to Allied
Combat Move - Japanese
1 infantry moved from Jehol to Chahar
Japanese take Chahar from Chinese
1 artillery and 1 infantry moved from Jehol to Anhwe
Japanese take Anhwe from Chinese
1 infantry moved from Kiangsi to Hunan
1 fighter and 1 tactical_bomber moved from Kiangsu to Yunnan
1 artillery and 2 infantry moved from Kwangsi to Yunnan
2 infantry moved from Siam to French Indo China
Japanese take French Indo China from French
1 fighter moved from Formosa to Hunan
2 fighters and 2 tactical_bombers moved from Manchuria to Hunan
2 bombers moved from Japan to Yunnan
1 infantry moved from Kiangsi to Hunan
1 infantry moved from Kwangsi to Yunnan
Combat - Japanese
Battle in Hunan
Japanese attack with 3 fighters, 2 infantry and 2 tactical_bombers
Chinese defend with 3 infantry
Japanese roll dice for 3 fighters, 2 infantry and 2 tactical_bombers in Hunan, round 2 : 5/7 hits, 3,17 expected hits
Chinese roll dice for 3 infantry in Hunan, round 2 : 0/3 hits, 1,00 expected hits
3 infantry owned by the Chinese lost in Hunan
Japanese win, taking Hunan from Chinese with 3 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 9
Casualties for Chinese: 3 infantry
Battle in Yunnan
Japanese attack with 1 artillery, 2 bombers, 1 fighter, 3 infantry and 1 tactical_bomber
Chinese defend with 5 infantry
Japanese roll dice for 1 artillery, 2 bombers, 1 fighter, 3 infantry and 1 tactical_bomber in Yunnan, round 2 : 5/8 hits, 3,50 expected hits
Chinese roll dice for 5 infantry in Yunnan, round 2 : 2/5 hits, 1,67 expected hits
2 infantry owned by the Japanese lost in Yunnan
5 infantry owned by the Chinese lost in Yunnan
Japanese win, taking Yunnan from Chinese with 1 artillery, 2 bombers, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 9
Casualties for Japanese: 2 infantry
Casualties for Chinese: 5 infantry
Non Combat Move - Japanese
2 bombers, 1 fighter and 1 tactical_bomber moved from Yunnan to Kwangsi
1 artillery and 1 infantry moved from Kiangsi to Kwangsi
1 artillery and 3 infantry moved from Shantung to Anhwe
1 infantry moved from Manchuria to 19 Sea Zone
1 infantry moved from Okinawa to 19 Sea Zone
2 infantry and 1 transport moved from 19 Sea Zone to 36 Sea Zone
1 armour and 1 infantry moved from Japan to 6 Sea Zone
1 armour, 1 infantry and 1 transport moved from 6 Sea Zone to 36 Sea Zone
1 armour and 3 infantry moved from 36 Sea Zone to French Indo China
1 cruiser moved from 20 Sea Zone to 36 Sea Zone
1 battleship, 1 destroyer and 1 submarine moved from 19 Sea Zone to 36 Sea Zone
1 aaGun, 1 artillery and 5 infantry moved from Manchuria to Jehol
4 infantry moved from Korea to Manchuria
1 artillery and 3 infantry moved from Kiangsu to Anhwe
1 fighter moved from Okinawa to Jehol
1 fighter moved from Korea to Jehol
2 fighters and 2 tactical_bombers moved from 6 Sea Zone to Jehol
2 fighters and 2 tactical_bombers moved from Japan to Jehol
1 fighter and 1 tactical_bomber moved from 33 Sea Zone to Jehol
1 carrier moved from 6 Sea Zone to 36 Sea Zone
1 carrier moved from 6 Sea Zone to 36 Sea Zone
1 destroyer and 1 submarine moved from 6 Sea Zone to 33 Sea Zone
1 transport moved from 20 Sea Zone to 6 Sea Zone
2 infantry moved from Japan to 6 Sea Zone
2 infantry moved from 6 Sea Zone to Korea
1 mech_infantry moved from Manchuria to Jehol
3 fighters and 2 tactical_bombers moved from Hunan to Kwangsi
Place Units - Japanese
1 transport placed in 6 Sea Zone
1 factory_minor placed in Manchuria
Turn Complete - Japanese
Japanese collect 32 PUs; end with 34 PUs
Combat Hit Differential Summary :
Chinese regular : -0,67
Japanese regular : 3,33
Japanese rolls : 0,00
@crockett36 not sure if you saw my post?
Test summary from TripleA, engine version: 2.6.14716, time: 11:58:22 AM
Savegame
@crockett36 that does not work for me. the “safegame” seems to be a picture? I do something wromng?
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 1
Research Technology - Americans
Americans spend 15 on tech rolls
Americans roll 5,6,1 and gets 1 hit
Americans removing all Technology Tokens after successful research.
Americans discover Improved_Mech_Inf
Activate Technology - Americans
Americans activating Improved_Mech_Inf
Trigger Americans Improved Mech Inf: Americans is added to UnitSupportAttachment attached to: UnitType{name=armour} with name: supportAttachmentMechanizedTechnology
Purchase Units - Americans
Americans buy 1 armour, 1 carrier, 1 destroyer and 1 submarine; Remaining resources: 1 PUs; 0 techTokens;
Combat Move - Americans
Non Combat Move - Americans
1 destroyer and 1 submarine moved from 35 Sea Zone to 54 Sea Zone
1 fighter moved from Philippines to 30 Sea Zone
1 artillery moved from Western United States to 10 Sea Zone
1 artillery, 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 cruiser moved from 26 Sea Zone to 30 Sea Zone
1 cruiser moved from 26 Sea Zone to 30 Sea Zone
1 carrier moved from 26 Sea Zone to 30 Sea Zone
1 battleship moved from 26 Sea Zone to 30 Sea Zone
1 submarine moved from 26 Sea Zone to 30 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 30 Sea Zone
1 fighter moved from 26 Sea Zone to 30 Sea Zone
1 transport moved from 26 Sea Zone to 64 Sea Zone
1 infantry moved from Central United States to Southeast Mexico
1 mech_infantry moved from Central United States to Southeast Mexico
1 artillery and 1 infantry moved from 30 Sea Zone to Johnston Island
1 tactical_bomber moved from 10 Sea Zone to Hawaiian Islands
1 fighter moved from Western United States to Hawaiian Islands
1 destroyer moved from 26 Sea Zone to 25 Sea Zone
1 destroyer moved from 26 Sea Zone to 30 Sea Zone
1 bomber moved from Central United States to Western United States
2 infantry moved from Western United States to Central United States
Place Units - Americans
1 submarine placed in 101 Sea Zone
Americans undo move 1.
1 destroyer placed in 101 Sea Zone
1 carrier and 1 submarine placed in 10 Sea Zone
1 armour placed in Central United States
Turn Complete - Americans
Americans collect 52 PUs; end with 53 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 4 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
3 infantry moved from Kweichow to Hunan
7 infantry moved from Szechwan to Yunnan
1 infantry moved from Suiyuyan to Chahar
1 infantry moved from Suiyuyan to Chahar
1 fighter moved from Szechwan to Hunan
Combat - Chinese
Battle in Hunan
Chinese attack with 1 fighter and 3 infantry
Japanese defend with 2 infantry
Chinese roll dice for 1 fighter and 3 infantry in Hunan, round 2 : 1/4 hits, 1.00 expected hits
Japanese roll dice for 2 infantry in Hunan, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Chinese lost in Hunan
1 infantry owned by the Japanese lost in Hunan
Chinese roll dice for 1 fighter and 2 infantry in Hunan, round 3 : 2/3 hits, 0.83 expected hits
Japanese roll dice for 1 infantry in Hunan, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Hunan
Chinese win, taking Hunan from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Casualties for Japanese: 2 infantry
Battle in Chahar
Chinese attack with 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 2 infantry in Chahar, round 2 : 1/2 hits, 0.33 expected hits
Japanese roll dice for 1 infantry in Chahar, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Chahar
1 infantry owned by the Japanese lost in Chahar
Chinese win, taking Chahar from Japanese with 1 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Yunnan
Chinese attack with 7 infantry
Japanese defend with 1 artillery and 1 infantry
Chinese roll dice for 7 infantry in Yunnan, round 2 : 0/7 hits, 1.17 expected hits
Japanese roll dice for 1 artillery and 1 infantry in Yunnan, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Chinese lost in Yunnan
Chinese roll dice for 6 infantry in Yunnan, round 3 : 0/6 hits, 1.00 expected hits
Japanese roll dice for 1 artillery and 1 infantry in Yunnan, round 3 : 0/2 hits, 0.67 expected hits
Chinese roll dice for 6 infantry in Yunnan, round 4 : 1/6 hits, 1.00 expected hits
Japanese roll dice for 1 artillery and 1 infantry in Yunnan, round 4 : 0/2 hits, 0.67 expected hits
1 infantry owned by the Japanese lost in Yunnan
Chinese roll dice for 6 infantry in Yunnan, round 5 : 0/6 hits, 1.00 expected hits
Japanese roll dice for 1 artillery in Yunnan, round 5 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 6 infantry in Yunnan, round 6 : 0/6 hits, 1.00 expected hits
Japanese roll dice for 1 artillery in Yunnan, round 6 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Yunnan
Chinese roll dice for 5 infantry in Yunnan, round 7 : 0/5 hits, 0.83 expected hits
Japanese roll dice for 1 artillery in Yunnan, round 7 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 5 infantry in Yunnan, round 8 : 3/5 hits, 0.83 expected hits
Japanese roll dice for 1 artillery in Yunnan, round 8 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Japanese lost in Yunnan
Chinese win, taking Yunnan from Japanese with 5 infantry remaining. Battle score for attacker is 1
Casualties for Chinese: 2 infantry
Casualties for Japanese: 1 artillery and 1 infantry
Non Combat Move - Chinese
2 infantry moved from Shensi to Szechwan
1 infantry moved from Suiyuyan to Shensi
1 fighter moved from Hunan to Burma
Place Units - Chinese
1 infantry placed in Kweichow
1 infantry placed in Hopei
2 infantry placed in Szechwan
Chinese undo move 2.
Chinese undo move 1.
1 infantry placed in Suiyuyan
1 infantry placed in Szechwan
Turn Complete - Chinese
Chinese collect 11 PUs; end with 11 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 17 PUs
Research Technology - British
British spend 5 on tech rolls
British rolls : 0/1 hits, 0.00 expected hits
Purchase Units - British
British buy 1 cruiser, 1 destroyer and 1 infantry; Remaining resources: 0 PUs; 1 techTokens;
Purchase Units - UK_Pacific
UK_Pacific buy 3 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - British
2 infantry moved from Union of South Africa to Rhodesia
1 destroyer moved from 71 Sea Zone to 81 Sea Zone
1 carrier moved from 98 Sea Zone to 81 Sea Zone
1 tactical_bomber moved from 98 Sea Zone to 96 Sea Zone
1 fighter moved from Malta to 96 Sea Zone
2 infantry moved from Alexandria to Egypt
1 artillery moved from Alexandria to Egypt
1 armour moved from Alexandria to Egypt
1 cruiser moved from 98 Sea Zone to 96 Sea Zone
1 artillery moved from India to 39 Sea Zone
1 infantry moved from India to 39 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 39 Sea Zone to 80 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 80 Sea Zone to 76 Sea Zone
1 infantry moved from Anglo Egyptian Sudan to Egypt
1 battleship moved from 110 Sea Zone to 109 Sea Zone
1 cruiser moved from 110 Sea Zone to 109 Sea Zone
1 fighter moved from United Kingdom to Scotland
1 fighter moved from United Kingdom to Scotland
2 infantry moved from Scotland to United Kingdom
1 fighter moved from Gibraltar to Scotland
1 cruiser moved from 91 Sea Zone to 109 Sea Zone
Combat - British
Battle in 96 Sea Zone
British attack with 1 cruiser, 1 fighter and 1 tactical_bomber
Italians defend with 1 destroyer and 1 transport
British roll dice for 1 cruiser, 1 fighter and 1 tactical_bomber in 96 Sea Zone, round 2 : 3/3 hits, 1.67 expected hits
Italians roll dice for 1 destroyer and 1 transport in 96 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 tactical_bomber owned by the British lost in 96 Sea Zone
1 destroyer owned by the Italians and 1 transport owned by the Italians lost in 96 Sea Zone
British win with 1 cruiser and 1 fighter remaining. Battle score for attacker is 4
Casualties for British: 1 tactical_bomber
Casualties for Italians: 1 destroyer and 1 transport
Non Combat Move - British
1 destroyer moved from 98 Sea Zone to 99 Sea Zone
1 transport moved from 98 Sea Zone to 96 Sea Zone
1 aaGun and 1 infantry moved from Malta to 96 Sea Zone
1 fighter and 1 tactical_bomber moved from India to 81 Sea Zone
1 artillery and 1 infantry moved from 76 Sea Zone to British Somaliland
1 destroyer moved from 39 Sea Zone to 76 Sea Zone
1 cruiser moved from 39 Sea Zone to 76 Sea Zone
1 battleship moved from 37 Sea Zone to 54 Sea Zone
1 infantry moved from West India to Eastern Persia
British take Eastern Persia from Neutral_Allies
1 aaGun, 1 infantry and 1 transport moved from 96 Sea Zone to 81 Sea Zone
1 infantry moved from 81 Sea Zone to Egypt
1 fighter moved from 96 Sea Zone to Egypt
1 infantry moved from United Kingdom to Scotland
1 fighter moved from Burma to India
1 aaGun moved from India to Burma
2 infantry moved from Malaya to Shan State
1 artillery and 1 infantry moved from Ontario to Quebec
Place Units - British
1 cruiser and 1 destroyer placed in 109 Sea Zone
1 infantry placed in United Kingdom
Turn Complete - British
Total Cost from Convoy Blockades: 7
Rolling for Convoy Blockade Damage in 106 Sea Zone. Rolls: 4,2
Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 2,3
British collect 21 PUs (7 lost to blockades); end with 21 PUs
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 26 PUs
Place Units - UK_Pacific
3 infantry and 2 mech_infantrys placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 17 PUs; end with 17 PUs
Some Units in India change ownership: 3 infantry and 2 mech_infantrys
Combat Hit Differential Summary :
Chinese regular : -1.00
Italians regular : 0.67
Japanese regular : -0.67
British rolls : 0.00
British regular : 1.33
@crockett36 much better, thanks!
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 1
Purchase Units - Italians
Italians buy 2 mech_infantrys; Remaining resources: 2 PUs;
Combat Move - Italians
1 battleship and 1 cruiser moved from 97 Sea Zone to 93 Sea Zone
1 submarine moved from 95 Sea Zone to 96 Sea Zone
2 fighters moved from Southern Italy to 96 Sea Zone
1 artillery and 1 infantry moved from Libya to Tunisia
2 artilleries and 1 infantry moved from Northern Italy to Southern France
1 infantry moved from Northern Italy to Southern France
2 infantry moved from Southern Italy to 97 Sea Zone
2 infantry and 1 transport moved from 97 Sea Zone to 92 Sea Zone
2 infantry moved from 92 Sea Zone to Gibraltar
1 cruiser and 1 destroyer moved from 95 Sea Zone to 93 Sea Zone
1 armour and 1 mech_infantry moved from Tobruk to Tunisia
1 infantry moved from Italian Somaliland to British Somaliland
1 artillery and 2 infantry moved from Ethiopia to British Somaliland
1 bomber moved from Northern Italy to Southern France
Combat - Italians
Battle in Gibraltar
Battle in British Somaliland
Italians attack with 1 artillery and 3 infantry
British defend with 1 artillery and 1 infantry
Italians roll dice for 1 artillery and 3 infantry in British Somaliland, round 2 : 3/4 hits, 1,00 expected hits
British roll dice for 1 artillery and 1 infantry in British Somaliland, round 2 : 0/2 hits, 0,67 expected hits
1 artillery owned by the British and 1 infantry owned by the British lost in British Somaliland
Italians win, taking Gibraltar from British, taking British Somaliland from British with 1 artillery and 3 infantry remaining. Battle score for attacker is 7
Casualties for British: 1 artillery and 1 infantry
Battle in 96 Sea Zone
Italians attack with 2 fighters and 1 submarine
British defend with 1 cruiser
Italians roll dice for 1 submarine in 96 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Italians roll dice for 2 fighters in 96 Sea Zone, round 2 : 2/2 hits, 1,00 expected hits
British roll dice for 1 cruiser in 96 Sea Zone, round 2 : 0/1 hits, 0,50 expected hits
1 cruiser owned by the British lost in 96 Sea Zone
Italians win with 2 fighters and 1 submarine remaining. Battle score for attacker is 12
Casualties for British: 1 cruiser
Battle in 93 Sea Zone
Italians attack with 1 battleship, 2 cruisers and 1 destroyer
French defend with 1 cruiser and 1 destroyer
Italians roll dice for 1 battleship, 2 cruisers and 1 destroyer in 93 Sea Zone, round 2 : 3/4 hits, 2,00 expected hits
French roll dice for 1 cruiser and 1 destroyer in 93 Sea Zone, round 2 : 1/2 hits, 0,83 expected hits
Units damaged: 1 battleship owned by the Italians
1 destroyer owned by the French and 1 cruiser owned by the French lost in 93 Sea Zone
Italians win, taking 93 Sea Zone from Neutral with 1 battleship, 2 cruisers and 1 destroyer remaining. Battle score for attacker is 20
Casualties for French: 1 cruiser and 1 destroyer
Battle in Tunisia
Italians attack with 1 armour, 1 artillery, 1 infantry and 1 mech_infantry
French defend with 1 infantry
Italians roll dice for 1 armour, 1 artillery, 1 infantry and 1 mech_infantry in Tunisia, round 2 : 1/4 hits, 1,33 expected hits
French roll dice for 1 infantry in Tunisia, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the French lost in Tunisia
Italians win, taking Tunisia from French with 1 armour, 1 artillery, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for French: 1 infantry
Battle in Southern France
Italians attack with 2 artilleries, 1 bomber and 2 infantry
French defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
Italians roll dice for 2 artilleries, 1 bomber and 2 infantry in Southern France, round 2 : 4/5 hits, 2,00 expected hits
French roll dice for 1 artillery and 1 infantry in Southern France, round 2 : 2/2 hits, 0,67 expected hits
1 artillery owned by the Italians and 1 infantry owned by the Italians lost in Southern France
1 infantry owned by the French and 1 artillery owned by the French lost in Southern France
Italians win, taking Southern France from French with 1 artillery, 1 bomber and 1 infantry remaining. Battle score for attacker is 0
Casualties for Italians: 1 artillery and 1 infantry
Casualties for French: 1 artillery and 1 infantry
Non Combat Move - Italians
1 bomber moved from Southern France to Southern Italy
2 fighters moved from 96 Sea Zone to Southern Italy
2 infantry moved from Albania to Bulgaria
1 armour moved from Albania to Romania
1 armour moved from Northern Italy to Slovakia Hungary
1 transport moved from 95 Sea Zone to 93 Sea Zone
1 artillery and 2 infantry moved from Tobruk to Libya
1 infantry moved from Tobruk to Libya
1 aaGun moved from Northern Italy to Southern France
1 aaGun moved from Northern Italy to Southern Italy
Place Units - Italians
2 mech_infantrys placed in Northern Italy
Turn Complete - Italians
Italians collect 14 PUs; end with 16 PUs
Combat Hit Differential Summary :
French regular : 1,17
Italians regular : 5,33
British regular : -1,17
@crockett36 ANZAC is up!
@Myygames
nice to be lucky! Who needs to lose units when you go to battle? That’s for amateurs.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 1
Purchase Units - ANZAC
ANZAC buy 1 infantry and 1 transport; Remaining resources: 0 PUs;
Combat Move - ANZAC
Non Combat Move - ANZAC
1 infantry moved from New South Wales to 62 Sea Zone
1 aaGun moved from New South Wales to 62 Sea Zone
1 aaGun, 1 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone
1 aaGun and 1 infantry moved from 42 Sea Zone to Java
ANZAC take Java from Dutch
1 cruiser moved from 63 Sea Zone to 54 Sea Zone
1 destroyer moved from 62 Sea Zone to 54 Sea Zone
1 infantry moved from New South Wales to Queensland
1 aaGun moved from New South Wales to Queensland
2 fighters moved from New Zealand to Queensland
1 infantry moved from Egypt to Anglo Egyptian Sudan
1 infantry moved from Egypt to Alexandria
Place Units - ANZAC
1 transport placed in 62 Sea Zone
1 infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 14 PUs; end with 14 PUs
Combat Move - French
1 destroyer moved from 72 Sea Zone to 81 Sea Zone
1 infantry moved from French West Africa to French Central Africa
1 infantry moved from Algeria to Morocco
1 cruiser moved from 110 Sea Zone to 109 Sea Zone
1 infantry moved from Syria to Trans-Jordan
Combat - French
Non Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
@crockett36 said in crockett36 vs myygames x with tech:
@Myygames
nice to be lucky! Who needs to lose units when you go to battle? That’s for amateurs.
Yes, Italy had some lucky combats, that right. But I losst two units in southern france and my BB was hit, so well ;-)
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 2
Research Technology - Germans
Germans spend 0 on tech rolls
Germans rolls : 1/1 hits, 0,00 expected hits
Germans removing all Technology Tokens after successful research.
Germans discover Rockets Advance
Activate Technology - Germans
Germans activating Rockets Advance
Purchase Units - Germans
Germans buy 1 armour, 14 mech_infantrys and 1 submarine; Remaining resources: 0 PUs; 0 techTokens;
Combat Move - Germans
2 artilleries moved from France to Normandy Bordeaux
2 tactical_bombers moved from Holland Belgium to Normandy Bordeaux
2 fighters moved from Holland Belgium to Normandy Bordeaux
2 tactical_bombers moved from Western Germany to Greece
1 fighter and 1 tactical_bomber moved from Southern Italy to 99 Sea Zone
5 armour moved from Yugoslavia to Greece
1 armour and 2 infantry moved from Bulgaria to Greece
1 submarine moved from 109 Sea Zone to 112 Sea Zone
1 bomber moved from Holland Belgium to Greece
1 bomber moved from Holland Belgium to 99 Sea Zone
Combat - Germans
Rocket attack in United Kingdom does 5 damage to factory_major owned by British
Rockets in Western Germany roll: 5
Rocket attack in United Kingdom does 1 damage to factory_major owned by British
Rockets in France roll: 1
Battle in Greece
Germans attack with 6 armour, 1 bomber, 2 infantry and 2 tactical_bombers
Neutral_Allies defend with 4 infantry
Germans roll dice for 6 armour, 1 bomber, 2 infantry and 2 tactical_bombers in Greece, round 2 : 4/11 hits, 5,33 expected hits
Neutral_Allies roll dice for 4 infantry in Greece, round 2 : 1/4 hits, 1,33 expected hits
1 infantry owned by the Germans lost in Greece
4 infantry owned by the Neutral_Allies lost in Greece
Germans win, taking Greece from Neutral_Allies with 6 armour, 1 bomber, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 9
Casualties for Germans: 1 infantry
Casualties for Neutral_Allies: 4 infantry
Battle in 99 Sea Zone
Germans attack with 1 bomber, 1 fighter and 1 tactical_bomber
British defend with 1 destroyer
Germans roll dice for 1 bomber, 1 fighter and 1 tactical_bomber in 99 Sea Zone, round 2 : 2/3 hits, 1,83 expected hits
British roll dice for 1 destroyer in 99 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
1 fighter owned by the Germans lost in 99 Sea Zone
1 destroyer owned by the British lost in 99 Sea Zone
Germans win with 1 bomber and 1 tactical_bomber remaining. Battle score for attacker is -2
Casualties for Germans: 1 fighter
Casualties for British: 1 destroyer
Battle in Normandy Bordeaux
Germans attack with 2 artilleries, 2 fighters and 2 tactical_bombers
French defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
Germans roll dice for 2 artilleries, 2 fighters and 2 tactical_bombers in Normandy Bordeaux, round 2 : 0/6 hits, 3,00 expected hits
French roll dice for 1 artillery and 1 infantry in Normandy Bordeaux, round 2 : 0/2 hits, 0,67 expected hits
Germans roll dice for 2 artilleries, 2 fighters and 2 tactical_bombers in Normandy Bordeaux, round 3 : 3/6 hits, 3,00 expected hits
French roll dice for 1 artillery and 1 infantry in Normandy Bordeaux, round 3 : 1/2 hits, 0,67 expected hits
1 artillery owned by the Germans lost in Normandy Bordeaux
1 infantry owned by the French and 1 artillery owned by the French lost in Normandy Bordeaux
Germans win, taking Normandy Bordeaux from French with 1 artillery, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Germans: 1 artillery
Casualties for French: 1 artillery and 1 infantry
Non Combat Move - Germans
3 aaGuns, 3 artilleries and 14 infantry moved from Poland to Slovakia Hungary
2 artilleries and 7 infantry moved from Yugoslavia to Romania
2 infantry moved from Bulgaria to Romania
4 artilleries and 3 infantry moved from Germany to Poland
1 aaGun moved from Norway to 113 Sea Zone
1 infantry moved from Western Germany to 113 Sea Zone
1 aaGun, 1 infantry and 1 transport moved from 113 Sea Zone to 114 Sea Zone
1 cruiser moved from 113 Sea Zone to 114 Sea Zone
1 aaGun and 1 infantry moved from 114 Sea Zone to Poland
1 aaGun moved from Holland Belgium to Normandy Bordeaux
2 fighters moved from Normandy Bordeaux to Western Germany
2 tactical_bombers moved from Normandy Bordeaux to Western Germany
3 armour and 4 mech_infantrys moved from France to Germany
1 bomber moved from Greece to Southern Italy
1 bomber and 1 tactical_bomber moved from 99 Sea Zone to Southern Italy
2 tactical_bombers moved from Greece to Southern Italy
1 infantry moved from Norway to Finland
Place Units - Germans
1 armour and 9 mech_infantrys placed in Germany
1 submarine placed in 113 Sea Zone
5 mech_infantrys placed in Western Germany
Turn Complete - Germans
Germans collect 43 PUs; end with 43 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 48 PUs
Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 53 PUs
Combat Hit Differential Summary :
French regular : -0,33
Neutral_Allies regular : -0,33
Germans rolls : 1,00
Germans regular : -4,17
British regular : 0,67
Uh, I got my first Tech with germany: Rockets. That seems to be powerful. I am not sure europe is gonna survive the V2…
If I get that corretcly I can shoot 3 spaces with these from my AAAs at all complexes and bases on the board. wiothout being shot back I understand? If I shoot, will I be able to move the AAA? I DID move one in france, and I think it DID shoot at london. Is that incorrect and shall I edit it back?
@Myygames said in crockett36 vs myygames x with tech:
Uh, I got my first Tech with germany: Rockets. That seems to be powerful. I am not sure europe is gonna survive the V2…
If I get that corretcly I can shoot 3 spaces with these from my AAAs at all complexes and bases on the board. wiothout being shot back I understand? If I shoot, will I be able to move the AAA? I DID move one in france, and I think it DID shoot at london. Is that incorrect and shall I edit it back?
@crockett36 you must help me with this. Does teh rocket tech enable my AAA unts to fire, or does it enable the air bases to fire? And what is the range of that, 3 or 4 spaces? Depending on what it is, germany will buy more of that stuff :-)
@Myygames Well, isn’t that dandy? Rockets is the exception that proves the rule. It is over powered in a big way. They fire from the airbases. 4 spaces.
@crockett36 said in crockett36 vs myygames x with tech:
@Myygames Well, isn’t that dandy? Rockets is the exception that proves the rule. It is over powered in a big way. They fire from the airbases. 4 spaces.
Ok, I see. That is exactly the g40 rule, I was mixing with others I assume. And yes, it seems OP…
So my turn is correct and you can continue.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 2
Purchase Units - Russians
Russians buy 1 aaGun and 8 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Russians
Non Combat Move - Russians
2 mech_infantrys moved from Novgorod to Belarus
1 aaGun moved from Smolensk to Belarus
2 armour, 1 artillery, 1 infantry and 1 mech_infantry moved from Bryansk to Belarus
1 mech_infantry moved from Bryansk to Belarus
3 mech_infantrys moved from Russia to Belarus
1 artillery and 12 infantry moved from Western Ukraine to Bryansk
2 infantry moved from Rostov to Bryansk
3 mech_infantrys moved from Ukraine to Belarus
2 fighters and 1 tactical_bomber moved from Belarus to Karelia
1 aaGun moved from Novgorod to Karelia
1 aaGun moved from Karelia to Novgorod
Place Units - Russians
3 mech_infantrys placed in Novgorod
3 mech_infantrys placed in Ukraine
2 mech_infantrys placed in Volgograd
Russians undo move 2.
1 aaGun and 2 mech_infantrys placed in Ukraine
Russians undo move 2.
3 mech_infantrys placed in Russia
Turn Complete - Russians
Russians collect 37 PUs; end with 37 PUs
Combat Hit Differential Summary :