TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 6 Combat Move - Russians Turn Complete - RussiansCombat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 5
Purchase Units - Italians
Italians buy nothing; Remaining resources: 4 PUs;
Combat Move - Italians
1 fighter moved from Southern Italy to 98 Sea Zone
1 bomber moved from Southern Italy to 98 Sea Zone
Combat - Italians
Battle in 98 Sea Zone
Italians attack with 1 bomber and 1 fighter
French defend with 1 destroyer
Italians roll dice for 1 bomber and 1 fighter in 98 Sea Zone, round 2 : 2/2 hits, 1.17 expected hits
French roll dice for 1 destroyer in 98 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 fighter owned by the Italians lost in 98 Sea Zone
1 destroyer owned by the French lost in 98 Sea Zone
Italians win with 1 bomber remaining. Battle score for attacker is -2
Casualties for Italians: 1 fighter
Casualties for French: 1 destroyer
Non Combat Move - Italians
1 bomber moved from 98 Sea Zone to Southern Italy
1 artillery and 1 infantry moved from Libya to Tunisia
1 armour moved from Libya to Tunisia
2 mech_infantrys moved from Germany to Baltic States
2 armour moved from Ukraine to Belarus
Turn Complete - Italians
Total Cost from Convoy Blockades: 13
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 4,5,2,1
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,1,5,3,6,5,2,1,3,2,2,4,5,4
Italians collect 3 PUs (13 lost to blockades); end with 7 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 12 PUs
Combat Hit Differential Summary :
French regular : 0.67
Italians regular : 0.83
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 5
Purchase Units - ANZAC
ANZAC buy 1 carrier; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 infantry moved from Queensland to 54 Sea Zone
1 infantry and 1 transport moved from 54 Sea Zone to 41 Sea Zone
1 infantry moved from 41 Sea Zone to Sumatra
Combat - ANZAC
Battle in Sumatra
Non Combat Move - ANZAC
1 submarine moved from 62 Sea Zone to 42 Sea Zone
1 destroyer moved from 62 Sea Zone to 54 Sea Zone
1 artillery moved from Queensland to South Australia
1 fighter moved from Persia to Egypt
Place Units - ANZAC
1 carrier placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 14 PUs; end with 14 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs
Combat Hit Differential Summary :
Territory Summary for ANZAC :
India : 1 infantry
Queensland : 2 aaGuns, 1 airfield, 2 fighters and 1 harbour
New Zealand : 1 airfield and 1 harbour
New South Wales : 1 factory_minor and 1 harbour
South Australia : 2 artilleries and 5 infantry
New Guinea : 1 infantry
Dutch New Guinea : 1 flag
Sumatra : 1 flag, 1 infantry
42 Sea Zone : 1 submarine
41 Sea Zone : 1 transport
54 Sea Zone : 1 cruiser and 2 destroyers
62 Sea Zone : 1 carrier
Egypt : 1 fighter and 2 infantry
Production/PUs Summary :
Germans : 51 / 60
Russians : 25 / 28
Japanese : 56 / 70
Americans : 53 / 72
Chinese : 5 / 5
British : 31 / 36
UK_Pacific : 6 / 10
Italians : 16 / 12
ANZAC : 14 / 19
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0
Dice Statistics:
Total
1 was rolled 149 times
2 was rolled 134 times
3 was rolled 154 times
4 was rolled 142 times
5 was rolled 116 times
6 was rolled 137 times
Average roll : 3.424
Median : 3.000
Variance : 1.073
Standard Deviation : 1.036
Total rolls : 832
Germans Combat
1 was rolled 72 times
2 was rolled 50 times
3 was rolled 64 times
4 was rolled 73 times
5 was rolled 61 times
6 was rolled 50 times
Average roll : 3.408
Median : 3.000
Variance : 1.391
Standard Deviation : 1.179
Total rolls : 370
British Combat
1 was rolled 13 times
2 was rolled 14 times
3 was rolled 15 times
4 was rolled 12 times
5 was rolled 5 times
6 was rolled 17 times
Average roll : 3.434
Median : 3.000
Variance : 1.138
Standard Deviation : 1.067
Total rolls : 76
Italians Combat
1 was rolled 10 times
2 was rolled 11 times
3 was rolled 6 times
4 was rolled 7 times
5 was rolled 4 times
6 was rolled 7 times
Average roll : 3.111
Median : 3.000
Variance : 0.761
Standard Deviation : 0.873
Total rolls : 45
French Combat
1 was rolled 5 times
2 was rolled 6 times
3 was rolled 7 times
4 was rolled 3 times
5 was rolled 3 times
6 was rolled 3 times
Average roll : 3.074
Median : 3.000
Variance : 0.596
Standard Deviation : 0.772
Total rolls : 27
Americans Combat
1 was rolled 2 times
2 was rolled 2 times
3 was rolled 3 times
4 was rolled 1 times
5 was rolled 2 times
6 was rolled 2 times
Average roll : 3.417
Median : 3.000
Variance : 0.182
Standard Deviation : 0.426
Total rolls : 12
Neutral_Allies Combat
1 was rolled 1 times
2 was rolled 3 times
3 was rolled 1 times
4 was rolled 1 times
5 was rolled 4 times
6 was rolled 1 times
Average roll : 3.636
Median : 4.000
Variance : 0.883
Standard Deviation : 0.940
Total rolls : 11
Chinese Combat
1 was rolled 9 times
2 was rolled 11 times
3 was rolled 4 times
4 was rolled 6 times
5 was rolled 3 times
6 was rolled 7 times
Average roll : 3.100
Median : 2.500
Variance : 1.162
Standard Deviation : 1.078
Total rolls : 40
UK_Pacific Combat
2 was rolled 2 times
3 was rolled 1 times
Average roll : 2.333
Median : 2.000
Variance : 1.750
Standard Deviation : 1.323
Total rolls : 3
Neutral_Axis Combat
2 was rolled 2 times
4 was rolled 1 times
6 was rolled 2 times
Average roll : 4.000
Median : 4.000
Variance : 1.208
Standard Deviation : 1.099
Total rolls : 5
Russians Combat
1 was rolled 30 times
2 was rolled 25 times
3 was rolled 43 times
4 was rolled 31 times
5 was rolled 30 times
6 was rolled 37 times
Average roll : 3.597
Median : 3.500
Variance : 1.032
Standard Deviation : 1.016
Total rolls : 196
Japanese Combat
1 was rolled 7 times
2 was rolled 8 times
3 was rolled 10 times
4 was rolled 7 times
5 was rolled 4 times
6 was rolled 11 times
Average roll : 3.553
Median : 3.000
Variance : 0.670
Standard Deviation : 0.819
Total rolls : 47
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 5
Purchase Units - ANZAC
ANZAC buy 1 carrier; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 infantry moved from Queensland to 54 Sea Zone
1 infantry and 1 transport moved from 54 Sea Zone to 41 Sea Zone
1 infantry moved from 41 Sea Zone to Sumatra
Combat - ANZAC
Battle in Sumatra
Non Combat Move - ANZAC
1 submarine moved from 62 Sea Zone to 42 Sea Zone
1 destroyer moved from 62 Sea Zone to 54 Sea Zone
1 artillery moved from Queensland to South Australia
1 fighter moved from Persia to Egypt
Place Units - ANZAC
1 carrier placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 14 PUs; end with 14 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs
Combat Move - French
Non Combat Move - French
1 infantry moved from Anglo Egyptian Sudan to Egypt
Turn Complete - French
Combat Hit Differential Summary :
Territory Summary for ANZAC and French :
India : 1 infantry
Queensland : 2 aaGuns, 1 airfield, 2 fighters and 1 harbour
New Zealand : 1 airfield and 1 harbour
New South Wales : 1 factory_minor and 1 harbour
South Australia : 2 artilleries and 5 infantry
New Guinea : 1 infantry
Dutch New Guinea : 1 flag
Sumatra : 1 flag, 1 infantry
42 Sea Zone : 1 submarine
41 Sea Zone : 1 transport
54 Sea Zone : 1 cruiser and 2 destroyers
62 Sea Zone : 1 carrier
Egypt : 1 fighter and 4 infantry
United Kingdom : 1 fighter and 2 infantry
Morocco : 2 infantry
Production/PUs Summary :
Germans : 51 / 60
Russians : 25 / 28
Japanese : 56 / 70
Americans : 53 / 72
Chinese : 5 / 5
British : 31 / 36
UK_Pacific : 6 / 10
Italians : 16 / 12
ANZAC : 14 / 19
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0
Dice Statistics:
Total
1 was rolled 149 times
2 was rolled 134 times
3 was rolled 154 times
4 was rolled 142 times
5 was rolled 116 times
6 was rolled 137 times
Average roll : 3.424
Median : 3.000
Variance : 1.073
Standard Deviation : 1.036
Total rolls : 832
Germans Combat
1 was rolled 72 times
2 was rolled 50 times
3 was rolled 64 times
4 was rolled 73 times
5 was rolled 61 times
6 was rolled 50 times
Average roll : 3.408
Median : 3.000
Variance : 1.391
Standard Deviation : 1.179
Total rolls : 370
British Combat
1 was rolled 13 times
2 was rolled 14 times
3 was rolled 15 times
4 was rolled 12 times
5 was rolled 5 times
6 was rolled 17 times
Average roll : 3.434
Median : 3.000
Variance : 1.138
Standard Deviation : 1.067
Total rolls : 76
Italians Combat
1 was rolled 10 times
2 was rolled 11 times
3 was rolled 6 times
4 was rolled 7 times
5 was rolled 4 times
6 was rolled 7 times
Average roll : 3.111
Median : 3.000
Variance : 0.761
Standard Deviation : 0.873
Total rolls : 45
French Combat
1 was rolled 5 times
2 was rolled 6 times
3 was rolled 7 times
4 was rolled 3 times
5 was rolled 3 times
6 was rolled 3 times
Average roll : 3.074
Median : 3.000
Variance : 0.596
Standard Deviation : 0.772
Total rolls : 27
Americans Combat
1 was rolled 2 times
2 was rolled 2 times
3 was rolled 3 times
4 was rolled 1 times
5 was rolled 2 times
6 was rolled 2 times
Average roll : 3.417
Median : 3.000
Variance : 0.182
Standard Deviation : 0.426
Total rolls : 12
Neutral_Allies Combat
1 was rolled 1 times
2 was rolled 3 times
3 was rolled 1 times
4 was rolled 1 times
5 was rolled 4 times
6 was rolled 1 times
Average roll : 3.636
Median : 4.000
Variance : 0.883
Standard Deviation : 0.940
Total rolls : 11
Chinese Combat
1 was rolled 9 times
2 was rolled 11 times
3 was rolled 4 times
4 was rolled 6 times
5 was rolled 3 times
6 was rolled 7 times
Average roll : 3.100
Median : 2.500
Variance : 1.162
Standard Deviation : 1.078
Total rolls : 40
UK_Pacific Combat
2 was rolled 2 times
3 was rolled 1 times
Average roll : 2.333
Median : 2.000
Variance : 1.750
Standard Deviation : 1.323
Total rolls : 3
Neutral_Axis Combat
2 was rolled 2 times
4 was rolled 1 times
6 was rolled 2 times
Average roll : 4.000
Median : 4.000
Variance : 1.208
Standard Deviation : 1.099
Total rolls : 5
Russians Combat
1 was rolled 30 times
2 was rolled 25 times
3 was rolled 43 times
4 was rolled 31 times
5 was rolled 30 times
6 was rolled 37 times
Average roll : 3.597
Median : 3.500
Variance : 1.032
Standard Deviation : 1.016
Total rolls : 196
Japanese Combat
1 was rolled 7 times
2 was rolled 8 times
3 was rolled 10 times
4 was rolled 7 times
5 was rolled 4 times
6 was rolled 11 times
Average roll : 3.553
Median : 3.000
Variance : 0.670
Standard Deviation : 0.819
Total rolls : 47
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 6
Research Technology - Germans
Purchase Units - Germans
Germans repair damage of 6x airfield; Remaining resources: 54 PUs;
Germans buy 1 fighter, 4 infantry and 8 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
1 armour and 1 mech_infantry moved from Bryansk to Caucasus
Germans take Rostov from Russians
1 artillery moved from Bryansk to Rostov
1 armour moved from Bryansk to Tambov
Germans take Tambov from Russians
1 armour moved from Tambov to Russia
6 artilleries moved from Bryansk to Russia
1 fighter and 1 tactical_bomber moved from Ukraine to Caucasus
1 armour moved from Bryansk to Russia
2 armour moved from Bryansk to Russia
2 fighters and 1 tactical_bomber moved from Western Germany to 125 Sea Zone
1 fighter moved from Western Germany to 125 Sea Zone
1 mech_infantry moved from Bryansk to Vologda
Germans take Vologda from Russians
4 mech_infantrys moved from Bryansk to Russia
Combat - Germans
Battle in 125 Sea Zone
Germans attack with 3 fighters and 1 tactical_bomber
British defend with 1 destroyer
Germans roll dice for 3 fighters and 1 tactical_bomber in 125 Sea Zone, round 2 : 3/4 hits, 2.17 expected hits
British roll dice for 1 destroyer in 125 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the British lost in 125 Sea Zone
Germans win with 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for British: 1 destroyer
Battle in Caucasus
Germans attack with 1 armour, 1 fighter, 1 mech_infantry and 1 tactical_bomber
British defend with 1 infantry
Germans roll dice for 1 armour, 1 fighter, 1 mech_infantry and 1 tactical_bomber in Caucasus, round 2 : 1/4 hits, 1.83 expected hits
Russians roll dice for 1 infantry in Caucasus, round 2 : 1/1 hits, 0.33 expected hits
1 mech_infantry owned by the Germans lost in Caucasus
1 infantry owned by the British lost in Caucasus
Germans win, taking Caucasus from Russians with 1 armour, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -1
Casualties for Germans: 1 mech_infantry
Casualties for British: 1 infantry
Battle in Russia
Germans attack with 4 armour, 6 artilleries and 4 mech_infantrys
Russians defend with 1 aaGun, 1 airfield, 1 factory_major and 5 infantry
Germans roll dice for 4 armour, 6 artilleries and 4 mech_infantrys in Russia, round 2 : 6/14 hits, 5.33 expected hits
Russians roll dice for 1 aaGun and 5 infantry in Russia, round 2 : 0/5 hits, 1.67 expected hits
5 infantry owned by the Russians and 1 aaGun owned by the Russians lost in Russia
Germans captures 28PUs while taking Russians capital
Germans converts factory_major into different units
Germans win, taking Russia from Russians with 4 armour, 6 artilleries and 4 mech_infantrys remaining. Battle score for attacker is 20
Casualties for Russians: 1 aaGun and 5 infantry
Non Combat Move - Germans
2 aaGuns moved from Bryansk to Russia
1 armour moved from Western Ukraine to Ukraine
3 infantry moved from Belarus to Bryansk
2 bombers moved from Novgorod to Western Germany
2 infantry moved from Holland Belgium to Western Germany
1 infantry moved from Western Germany to Denmark
3 fighters and 1 tactical_bomber moved from 125 Sea Zone to Western Germany
1 tactical_bomber moved from Germany to Western Germany
1 tactical_bomber moved from Germany to Western Germany
1 aaGun moved from Western Germany to Germany
1 infantry moved from Western Germany to Germany
1 armour moved from Ukraine to Bryansk
3 mech_infantrys moved from Ukraine to Bryansk
1 fighter and 1 tactical_bomber moved from Caucasus to Bryansk
1 aaGun moved from Ukraine to Bryansk
Place Units - Germans
1 fighter and 4 infantry placed in Germany
3 mech_infantrys placed in Novgorod
3 mech_infantrys placed in Ukraine
2 mech_infantrys placed in Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,4,5,4,1,2,6,1,4,4,4,2,4,5
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 3,2
Germans collect 56 PUs (4 lost to blockades); end with 84 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 89 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 99 PUs
Combat Hit Differential Summary :
Russians regular : -1.00
Germans regular : 0.67
British regular : -0.33
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 6
Combat Move - Russians
1 mech_infantry moved from Iraq to Caucasus
1 armour moved from Iraq to Caucasus
1 armour moved from Volgograd to Kazakhstan
Russians take Kazakhstan from Japanese
1 armour moved from Kazakhstan to Samara
1 armour moved from Volgograd to Tambov
Russians take Tambov from Germans
1 armour moved from Tambov to Samara
1 infantry moved from Volgograd to Caucasus
Combat - Russians
Battle in Caucasus
Russians attack with 1 armour, 1 infantry and 1 mech_infantry
Germans defend with 1 armour
Russians roll dice for 1 armour, 1 infantry and 1 mech_infantry in Caucasus, round 2 : 0/3 hits, 0.83 expected hits
Germans roll dice for 1 armour in Caucasus, round 2 : 1/1 hits, 0.50 expected hits
1 infantry owned by the Russians lost in Caucasus
Russians roll dice for 1 armour and 1 mech_infantry in Caucasus, round 3 : 0/2 hits, 0.67 expected hits
Germans roll dice for 1 armour in Caucasus, round 3 : 0/1 hits, 0.50 expected hits
Russians roll dice for 1 armour and 1 mech_infantry in Caucasus, round 4 : 0/2 hits, 0.67 expected hits
Germans roll dice for 1 armour in Caucasus, round 4 : 1/1 hits, 0.50 expected hits
1 mech_infantry owned by the Russians lost in Caucasus
Russians roll dice for 1 armour in Caucasus, round 5 : 1/1 hits, 0.50 expected hits
Germans roll dice for 1 armour in Caucasus, round 5 : 1/1 hits, 0.50 expected hits
1 armour owned by the Russians lost in Caucasus
1 armour owned by the Germans lost in Caucasus
Germans win with no units remaining. Battle score for attacker is -7
Casualties for Russians: 1 armour, 1 infantry and 1 mech_infantry
Casualties for Germans: 1 armour
Non Combat Move - Russians
1 aaGun, 2 artilleries and 6 infantry moved from Volgograd to Samara
17 infantry moved from Novosibirsk to Samara
Turn Complete - Russians
Combat Hit Differential Summary :
Germans regular : 1.00
Russians regular : -1.67
Territory Summary for Russians :
Kansu : 2 aaGuns and 1 infantry
Volgograd : 1 factory_minor
Samara : 1 aaGun, 2 armour, 3 artilleries and 30 infantry
Iraq : 1 flag
Production/PUs Summary :
Germans : 59 / 99
Russians : 18 / 0
Japanese : 55 / 70
Americans : 53 / 72
Chinese : 5 / 5
British : 31 / 36
UK_Pacific : 6 / 10
Italians : 16 / 12
ANZAC : 14 / 19
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0
Dice Statistics:
Total
1 was rolled 153 times
2 was rolled 144 times
3 was rolled 162 times
4 was rolled 147 times
5 was rolled 122 times
6 was rolled 145 times
Average roll : 3.431
Median : 3.000
Variance : 1.015
Standard Deviation : 1.008
Total rolls : 873
Germans Combat
1 was rolled 76 times
2 was rolled 57 times
3 was rolled 68 times
4 was rolled 75 times
5 was rolled 66 times
6 was rolled 54 times
Average roll : 3.404
Median : 3.000
Variance : 1.038
Standard Deviation : 1.019
Total rolls : 396
British Combat
1 was rolled 13 times
2 was rolled 14 times
3 was rolled 16 times
4 was rolled 12 times
5 was rolled 5 times
6 was rolled 17 times
Average roll : 3.429
Median : 3.000
Variance : 1.195
Standard Deviation : 1.093
Total rolls : 77
Italians Combat
1 was rolled 10 times
2 was rolled 11 times
3 was rolled 6 times
4 was rolled 7 times
5 was rolled 4 times
6 was rolled 7 times
Average roll : 3.111
Median : 3.000
Variance : 0.761
Standard Deviation : 0.873
Total rolls : 45
French Combat
1 was rolled 5 times
2 was rolled 6 times
3 was rolled 7 times
4 was rolled 3 times
5 was rolled 3 times
6 was rolled 3 times
Average roll : 3.074
Median : 3.000
Variance : 0.596
Standard Deviation : 0.772
Total rolls : 27
Americans Combat
1 was rolled 2 times
2 was rolled 2 times
3 was rolled 3 times
4 was rolled 1 times
5 was rolled 2 times
6 was rolled 2 times
Average roll : 3.417
Median : 3.000
Variance : 0.182
Standard Deviation : 0.426
Total rolls : 12
Neutral_Allies Combat
1 was rolled 1 times
2 was rolled 3 times
3 was rolled 1 times
4 was rolled 1 times
5 was rolled 4 times
6 was rolled 1 times
Average roll : 3.636
Median : 4.000
Variance : 0.883
Standard Deviation : 0.940
Total rolls : 11
Chinese Combat
1 was rolled 9 times
2 was rolled 11 times
3 was rolled 4 times
4 was rolled 6 times
5 was rolled 3 times
6 was rolled 7 times
Average roll : 3.100
Median : 2.500
Variance : 1.162
Standard Deviation : 1.078
Total rolls : 40
UK_Pacific Combat
2 was rolled 2 times
3 was rolled 1 times
Average roll : 2.333
Median : 2.000
Variance : 1.750
Standard Deviation : 1.323
Total rolls : 3
Neutral_Axis Combat
2 was rolled 2 times
4 was rolled 1 times
6 was rolled 2 times
Average roll : 4.000
Median : 4.000
Variance : 1.208
Standard Deviation : 1.099
Total rolls : 5
Russians Combat
1 was rolled 30 times
2 was rolled 28 times
3 was rolled 46 times
4 was rolled 34 times
5 was rolled 31 times
6 was rolled 41 times
Average roll : 3.624
Median : 4.000
Variance : 1.187
Standard Deviation : 1.089
Total rolls : 210
Japanese Combat
1 was rolled 7 times
2 was rolled 8 times
3 was rolled 10 times
4 was rolled 7 times
5 was rolled 4 times
6 was rolled 11 times
Average roll : 3.553
Median : 3.000
Variance : 0.670
Standard Deviation : 0.819
Total rolls : 47
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 6
Purchase Units - Japanese
Japanese buy 3 destroyers, 2 fighters, 2 infantry and 5 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 mech_infantry moved from Malaya to Burma
Japanese take Burma from UK_Pacific
1 artillery and 1 infantry moved from French Indo China to 36 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 41 Sea Zone
1 artillery and 1 infantry moved from 41 Sea Zone to Sumatra
1 bomber moved from French Indo China to 41 Sea Zone
1 bomber moved from French Indo China to Sumatra
1 infantry moved from Japan to 6 Sea Zone
1 armour moved from Japan to 6 Sea Zone
1 armour, 1 infantry and 1 transport moved from 6 Sea Zone to 5 Sea Zone
1 armour and 1 infantry moved from 5 Sea Zone to Siberia
1 armour and 3 mech_infantrys moved from French Indo China to Szechwan
1 destroyer moved from 36 Sea Zone to 42 Sea Zone
2 fighters and 2 tactical_bombers moved from 36 Sea Zone to 42 Sea Zone
Combat - Japanese
Battle in 41 Sea Zone
Japanese attack with 1 bomber and 1 transport
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 41 Sea Zone
Japanese win with 1 bomber and 1 transport remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in Siberia
Battle in Sumatra
Japanese attack with 1 artillery, 1 bomber and 1 infantry
ANZAC defend with 1 infantry
Japanese roll dice for 1 artillery, 1 bomber and 1 infantry in Sumatra, round 2 : 1/3 hits, 1.33 expected hits
ANZAC roll dice for 1 infantry in Sumatra, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Sumatra
1 infantry owned by the ANZAC lost in Sumatra
Japanese win, taking Siberia from Russians, taking Sumatra from ANZAC with 1 artillery and 1 bomber remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for ANZAC: 1 infantry
Battle in 42 Sea Zone
Japanese attack with 1 destroyer, 2 fighters and 2 tactical_bombers
ANZAC defend with 1 submarine
Japanese roll dice for 1 destroyer, 2 fighters and 2 tactical_bombers in 42 Sea Zone, round 2 : 2/5 hits, 2.67 expected hits
ANZAC roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
1 submarine owned by the ANZAC lost in 42 Sea Zone
Japanese win, taking 42 Sea Zone from Neutral with 1 destroyer, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 6
Casualties for ANZAC: 1 submarine
Non Combat Move - Japanese
1 bomber moved from Sumatra to Malaya
1 bomber moved from 41 Sea Zone to French Indo China
2 mech_infantrys moved from Malaya to Yunnan
2 fighters and 2 tactical_bombers moved from 42 Sea Zone to 36 Sea Zone
1 destroyer moved from 6 Sea Zone to 36 Sea Zone
1 fighter moved from Japan to French Indo China
Place Units - Japanese
1 destroyer placed in 6 Sea Zone
1 destroyer placed in 36 Sea Zone
1 destroyer placed in 37 Sea Zone
3 mech_infantrys placed in Manchuria
2 fighters placed in French Indo China
2 mech_infantrys placed in Malaya
2 infantry placed in Japan
Turn Complete - Japanese
Japanese collect 61 PUs; end with 61 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 66 PUs
Combat Hit Differential Summary :
Japanese regular : -1.00
ANZAC regular : 0.50
TripleA Move Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 6
Purchase Units - Americans
Americans buy 1 airfield, 2 bombers, 1 factory_minor, 1 harbour and 1 submarine; Remaining resources: 0 PUs;
Combat Move - Americans
1 submarine moved from 54 Sea Zone to 42 Sea Zone
2 fighters moved from 54 Sea Zone to 42 Sea Zone
1 submarine moved from 26 Sea Zone to 6 Sea Zone
1 bomber moved from United Kingdom to Western Germany
3 bombers moved from United Kingdom to Germany
1 fighter moved from 112 Sea Zone to Germany
1 tactical_bomber moved from 112 Sea Zone to Western Germany
2 fighters moved from 112 Sea Zone to Western Germany
1 armour moved from Norway to Finland
Americans take Finland from Germans
1 armour moved from Finland to Norway
1 submarine moved from 26 Sea Zone to 6 Sea Zone
@cwglee51 intercept?
@Caesar1 None
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 6
Purchase Units - Americans
Americans buy 1 airfield, 2 bombers, 1 factory_minor, 1 harbour and 1 submarine; Remaining resources: 0 PUs;
Combat Move - Americans
1 submarine moved from 54 Sea Zone to 42 Sea Zone
2 fighters moved from 54 Sea Zone to 42 Sea Zone
1 submarine moved from 26 Sea Zone to 6 Sea Zone
1 bomber moved from United Kingdom to Western Germany
3 bombers moved from United Kingdom to Germany
1 fighter moved from 112 Sea Zone to Germany
1 tactical_bomber moved from 112 Sea Zone to Western Germany
2 fighters moved from 112 Sea Zone to Western Germany
1 armour moved from Norway to Finland
Americans take Finland from Germans
1 armour moved from Finland to Norway
1 submarine moved from 26 Sea Zone to 6 Sea Zone
Combat - Americans
Air Battle in Western Germany
Americans attacks with 4 units heading to Western Germany
Air Battle is over, the remaining bombers go on to their targets
Air Battle in Germany
Americans attacks with 4 units heading to Germany
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in Western Germany
Germans roll AA dice in Western Germany : 0/1 hits, 0.17 expected hits
Germans roll AA dice in Western Germany : 0/1 hits, 0.17 expected hits
Bombing raid in Western Germany rolls: 6 and causes: 6 damage to unit: factory_major
Bombing raid in Western Germany rolls: 4 and causes: 4 damage to unit: airfield
Bombing raid in Western Germany causes 10 damage total. Damaged units is as follows: factory_major = 6, airfield = 4
Strategic bombing raid in Germany
Germans roll AA dice in Germany : 2/3 hits, 0.50 expected hits
2 bombers owned by the Americans killed by AA in Germany
Bombing raid in Germany rolls: 7 and causes: 7 damage to unit: factory_major
Bombing raid in Germany causes 7 damage total.
Battle in 6 Sea Zone
Americans attack with 2 submarines
Japanese defend with 1 destroyer
Americans roll dice for 2 submarines in 6 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits
Japanese roll dice for 1 destroyer in 6 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Japanese lost in 6 Sea Zone
Americans win, taking 6 Sea Zone from Japanese with 2 submarines remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 42 Sea Zone
Americans attack with 2 fighters and 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 42 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
Japanese roll dice for 1 destroyer in 42 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Japanese lost in 42 Sea Zone
Americans win, taking 42 Sea Zone from Japanese with 2 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Cleaning up after air battles
Non Combat Move - Americans
2 fighters moved from 42 Sea Zone to 54 Sea Zone
1 fighter moved from Germany to 112 Sea Zone
1 bomber moved from Germany to Norway
2 fighters moved from Western Germany to 112 Sea Zone
1 tactical_bomber moved from Western Germany to 112 Sea Zone
1 bomber moved from Western Germany to Norway
1 bomber moved from Western United States to United Kingdom
1 mech_infantry moved from Central United States to 101 Sea Zone
1 mech_infantry and 2 transports moved from 101 Sea Zone to 86 Sea Zone
1 mech_infantry moved from 86 Sea Zone to Brazil
Americans take Brazil from Neutral_Allies
2 carriers, 1 destroyer, 3 fighters and 1 tactical_bomber moved from 26 Sea Zone to 54 Sea Zone
2 fighters moved from Western United States to 26 Sea Zone
1 carrier and 1 destroyer moved from 10 Sea Zone to 26 Sea Zone
Place Units - Americans
1 submarine placed in 10 Sea Zone
1 airfield, 1 factory_minor and 1 harbour placed in Norway
2 bombers placed in Eastern United States
Turn Complete - Americans
Americans collect 57 PUs; end with 57 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 67 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 77 PUs
Combat Hit Differential Summary :
Americans regular : 1.00
Japanese regular : -0.67
Germans AA : 1.17
Territory Summary for Americans :
Queensland : 1 artillery and 1 infantry
Guam : 1 airfield
Wake Island : 1 airfield
Western United States : 2 aaGuns, 1 airfield, 1 factory_major, 1 harbour and 2 mech_infantrys
Hawaiian Islands : 1 airfield, 1 harbour and 2 infantry
Midway : 1 airfield
42 Sea Zone : 1 flag, 1 submarine
26 Sea Zone : 1 carrier, 1 destroyer and 2 fighters
10 Sea Zone : 1 submarine
6 Sea Zone : 1 flag, 2 submarines
54 Sea Zone : 1 battleship, 3 carriers, 2 cruisers, 2 destroyers, 5 fighters, 1 submarine, 1 tactical_bomber and 1 transport
Central United States : 1 factory_major
Eastern United States : 2 aaGuns, 1 airfield, 2 bombers, 1 factory_major and 1 harbour
United Kingdom : 1 bomber
Norway : 1 flag, 1 airfield, 1 armour, 1 artillery, 2 bombers, 1 factory_minor, 1 harbour, 3 infantry and 1 mech_infantry
112 Sea Zone : 2 carriers, 1 cruiser, 3 destroyers, 3 fighters, 1 tactical_bomber and 3 transports
86 Sea Zone : 2 transports
93 Sea Zone : 2 submarines
Brazil : 1 flag, 3 infantry and 1 mech_infantry
Finland : 1 flag
Production/PUs Summary :
Germans : 57 / 99
Russians : 17 / 0
Japanese : 61 / 66
Americans : 57 / 77
Chinese : 5 / 5
British : 31 / 36
UK_Pacific : 5 / 10
Italians : 16 / 12
ANZAC : 10 / 19
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
Dice Statistics:
Total
1 was rolled 160 times
2 was rolled 152 times
3 was rolled 166 times
4 was rolled 155 times
5 was rolled 131 times
6 was rolled 150 times
Average roll : 3.432
Median : 3.000
Variance : 0.781
Standard Deviation : 0.884
Total rolls : 914
Null / Other
1 was rolled 3 times
2 was rolled 3 times
3 was rolled 3 times
4 was rolled 3 times
5 was rolled 4 times
6 was rolled 2 times
Average roll : 3.444
Median : 3.500
Variance : 0.118
Standard Deviation : 0.343
Total rolls : 18
Germans Combat
1 was rolled 78 times
2 was rolled 58 times
3 was rolled 68 times
4 was rolled 75 times
5 was rolled 67 times
6 was rolled 55 times
Average roll : 3.399
Median : 3.000
Variance : 1.027
Standard Deviation : 1.013
Total rolls : 401
British Combat
1 was rolled 13 times
2 was rolled 14 times
3 was rolled 16 times
4 was rolled 12 times
5 was rolled 5 times
6 was rolled 17 times
Average roll : 3.429
Median : 3.000
Variance : 1.195
Standard Deviation : 1.093
Total rolls : 77
Italians Combat
1 was rolled 10 times
2 was rolled 11 times
3 was rolled 6 times
4 was rolled 7 times
5 was rolled 4 times
6 was rolled 7 times
Average roll : 3.111
Median : 3.000
Variance : 0.761
Standard Deviation : 0.873
Total rolls : 45
Americans Combat
1 was rolled 3 times
2 was rolled 3 times
3 was rolled 3 times
4 was rolled 3 times
5 was rolled 4 times
6 was rolled 2 times
Average roll : 3.444
Median : 3.500
Variance : 0.118
Standard Deviation : 0.343
Total rolls : 18
Neutral_Axis Combat
2 was rolled 2 times
4 was rolled 1 times
6 was rolled 2 times
Average roll : 4.000
Median : 4.000
Variance : 1.208
Standard Deviation : 1.099
Total rolls : 5
Japanese Combat
1 was rolled 8 times
2 was rolled 10 times
3 was rolled 11 times
4 was rolled 9 times
5 was rolled 6 times
6 was rolled 13 times
Average roll : 3.596
Median : 3.000
Variance : 0.527
Standard Deviation : 0.726
Total rolls : 57
French Combat
1 was rolled 5 times
2 was rolled 6 times
3 was rolled 7 times
4 was rolled 3 times
5 was rolled 3 times
6 was rolled 3 times
Average roll : 3.074
Median : 3.000
Variance : 0.596
Standard Deviation : 0.772
Total rolls : 27
ANZAC Combat
2 was rolled 1 times
4 was rolled 1 times
Average roll : 3.000
Median : 3.000
Variance : 1.333
Standard Deviation : 1.155
Total rolls : 2
Neutral_Allies Combat
1 was rolled 1 times
2 was rolled 3 times
3 was rolled 1 times
4 was rolled 1 times
5 was rolled 4 times
6 was rolled 1 times
Average roll : 3.636
Median : 4.000
Variance : 0.883
Standard Deviation : 0.940
Total rolls : 11
Chinese Combat
1 was rolled 9 times
2 was rolled 11 times
3 was rolled 4 times
4 was rolled 6 times
5 was rolled 3 times
6 was rolled 7 times
Average roll : 3.100
Median : 2.500
Variance : 1.162
Standard Deviation : 1.078
Total rolls : 40
UK_Pacific Combat
2 was rolled 2 times
3 was rolled 1 times
Average roll : 2.333
Median : 2.000
Variance : 1.750
Standard Deviation : 1.323
Total rolls : 3
Russians Combat
1 was rolled 30 times
2 was rolled 28 times
3 was rolled 46 times
4 was rolled 34 times
5 was rolled 31 times
6 was rolled 41 times
Average roll : 3.624
Median : 4.000
Variance : 1.187
Standard Deviation : 1.089
Total rolls : 210
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 6
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 2 PUs;
Combat Move - Chinese
1 infantry moved from Shensi to Szechwan
5 infantry moved from Sikang to Szechwan
1 fighter moved from Kansu to Szechwan
1 infantry moved from Suiyuyan to Chahar
Chinese take Chahar from Japanese
Combat - Chinese
Battle in Szechwan
Chinese attack with 1 fighter and 6 infantry
Japanese defend with 1 armour and 3 mech_infantrys
Chinese roll dice for 1 fighter and 6 infantry in Szechwan, round 2 : 4/7 hits, 1.50 expected hits
Japanese roll dice for 1 armour and 3 mech_infantrys in Szechwan, round 2 : 4/4 hits, 1.50 expected hits
4 infantry owned by the Chinese lost in Szechwan
3 mech_infantrys owned by the Japanese and 1 armour owned by the Japanese lost in Szechwan
Chinese win, taking Szechwan from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 6
Casualties for Chinese: 4 infantry
Casualties for Japanese: 1 armour and 3 mech_infantrys
Non Combat Move - Chinese
1 fighter moved from Szechwan to Tsinghai
8 infantry moved from Kansu to Tsinghai
1 infantry moved from Suiyuyan to Kansu
1 infantry moved from Suiyuyan to Shensi
Place Units - Chinese
1 infantry placed in Sikang
Turn Complete - Chinese
Chinese collect 7 PUs; end with 9 PUs
Combat Hit Differential Summary :
Chinese regular : 2.50
Japanese regular : 2.50
Territory Summary for Chinese :
Shensi : 1 infantry
Kansu : 1 infantry
Tsinghai : 1 fighter and 8 infantry
Szechwan : 2 infantry
Chahar : 1 infantry
Sikang : 1 infantry
Production/PUs Summary :
Germans : 57 / 99
Russians : 17 / 0
Japanese : 59 / 66
Americans : 57 / 77
Chinese : 7 / 9
British : 31 / 36
UK_Pacific : 5 / 10
Italians : 16 / 12
ANZAC : 10 / 19
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
Dice Statistics:
Total
1 was rolled 161 times
2 was rolled 152 times
3 was rolled 164 times
4 was rolled 151 times
5 was rolled 127 times
6 was rolled 149 times
Average roll : 3.418
Median : 3.000
Variance : 0.941
Standard Deviation : 0.970
Total rolls : 904
Germans Combat
1 was rolled 78 times
2 was rolled 58 times
3 was rolled 68 times
4 was rolled 75 times
5 was rolled 67 times
6 was rolled 55 times
Average roll : 3.399
Median : 3.000
Variance : 1.027
Standard Deviation : 1.013
Total rolls : 401
British Combat
1 was rolled 13 times
2 was rolled 14 times
3 was rolled 16 times
4 was rolled 12 times
5 was rolled 5 times
6 was rolled 17 times
Average roll : 3.429
Median : 3.000
Variance : 1.195
Standard Deviation : 1.093
Total rolls : 77
Italians Combat
1 was rolled 10 times
2 was rolled 11 times
3 was rolled 6 times
4 was rolled 7 times
5 was rolled 4 times
6 was rolled 7 times
Average roll : 3.111
Median : 3.000
Variance : 0.761
Standard Deviation : 0.873
Total rolls : 45
French Combat
1 was rolled 5 times
2 was rolled 6 times
3 was rolled 7 times
4 was rolled 3 times
5 was rolled 3 times
6 was rolled 3 times
Average roll : 3.074
Median : 3.000
Variance : 0.596
Standard Deviation : 0.772
Total rolls : 27
Americans Combat
1 was rolled 3 times
2 was rolled 3 times
3 was rolled 3 times
4 was rolled 1 times
5 was rolled 3 times
6 was rolled 2 times
Average roll : 3.267
Median : 3.000
Variance : 0.250
Standard Deviation : 0.500
Total rolls : 15
ANZAC Combat
2 was rolled 1 times
4 was rolled 1 times
Average roll : 3.000
Median : 3.000
Variance : 1.333
Standard Deviation : 1.155
Total rolls : 2
Neutral_Allies Combat
1 was rolled 1 times
2 was rolled 3 times
3 was rolled 1 times
4 was rolled 1 times
5 was rolled 4 times
6 was rolled 1 times
Average roll : 3.636
Median : 4.000
Variance : 0.883
Standard Deviation : 0.940
Total rolls : 11
Chinese Combat
1 was rolled 12 times
2 was rolled 11 times
3 was rolled 5 times
4 was rolled 7 times
5 was rolled 4 times
6 was rolled 8 times
Average roll : 3.085
Median : 3.000
Variance : 1.105
Standard Deviation : 1.051
Total rolls : 47
UK_Pacific Combat
2 was rolled 2 times
3 was rolled 1 times
Average roll : 2.333
Median : 2.000
Variance : 1.750
Standard Deviation : 1.323
Total rolls : 3
Neutral_Axis Combat
2 was rolled 2 times
4 was rolled 1 times
6 was rolled 2 times
Average roll : 4.000
Median : 4.000
Variance : 1.208
Standard Deviation : 1.099
Total rolls : 5
Russians Combat
1 was rolled 30 times
2 was rolled 28 times
3 was rolled 46 times
4 was rolled 34 times
5 was rolled 31 times
6 was rolled 41 times
Average roll : 3.624
Median : 4.000
Variance : 1.187
Standard Deviation : 1.089
Total rolls : 210
Japanese Combat
1 was rolled 9 times
2 was rolled 13 times
3 was rolled 11 times
4 was rolled 9 times
5 was rolled 6 times
6 was rolled 13 times
Average roll : 3.475
Median : 3.000
Variance : 0.614
Standard Deviation : 0.784
Total rolls : 61
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 6
Purchase Units - Americans
Americans buy 1 airfield, 2 bombers, 1 factory_minor, 1 harbour and 1 submarine; Remaining resources: 0 PUs;
Combat Move - Americans
1 submarine moved from 54 Sea Zone to 42 Sea Zone
2 fighters moved from 54 Sea Zone to 42 Sea Zone
1 submarine moved from 26 Sea Zone to 6 Sea Zone
1 bomber moved from United Kingdom to Western Germany
3 bombers moved from United Kingdom to Germany
1 fighter moved from 112 Sea Zone to Germany
1 tactical_bomber moved from 112 Sea Zone to Western Germany
2 fighters moved from 112 Sea Zone to Western Germany
1 armour moved from Norway to Finland
Americans take Finland from Germans
1 armour moved from Finland to Norway
1 submarine moved from 26 Sea Zone to 6 Sea Zone
Combat - Americans
Air Battle in Western Germany
Americans attacks with 4 units heading to Western Germany
Air Battle is over, the remaining bombers go on to their targets
Air Battle in Germany
Americans attacks with 4 units heading to Germany
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in Western Germany
Germans roll AA dice in Western Germany : 0/1 hits, 0.17 expected hits
Germans roll AA dice in Western Germany : 0/1 hits, 0.17 expected hits
Bombing raid in Western Germany rolls: 6 and causes: 6 damage to unit: factory_major
Bombing raid in Western Germany rolls: 4 and causes: 4 damage to unit: airfield
Bombing raid in Western Germany causes 10 damage total. Damaged units is as follows: factory_major = 6, airfield = 4
Strategic bombing raid in Germany
Germans roll AA dice in Germany : 2/3 hits, 0.50 expected hits
2 bombers owned by the Americans killed by AA in Germany
Bombing raid in Germany rolls: 7 and causes: 7 damage to unit: factory_major
Bombing raid in Germany causes 7 damage total.
Battle in 6 Sea Zone
Americans attack with 2 submarines
Japanese defend with 1 destroyer
Americans roll dice for 2 submarines in 6 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits
Japanese roll dice for 1 destroyer in 6 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Japanese lost in 6 Sea Zone
Americans win, taking 6 Sea Zone from Japanese with 2 submarines remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 42 Sea Zone
Americans attack with 2 fighters and 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 42 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
Japanese roll dice for 1 destroyer in 42 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Japanese lost in 42 Sea Zone
Americans win, taking 42 Sea Zone from Japanese with 2 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Cleaning up after air battles
Non Combat Move - Americans
2 fighters moved from 42 Sea Zone to 54 Sea Zone
1 fighter moved from Germany to 112 Sea Zone
1 bomber moved from Germany to Norway
2 fighters moved from Western Germany to 112 Sea Zone
1 tactical_bomber moved from Western Germany to 112 Sea Zone
1 bomber moved from Western Germany to Norway
1 bomber moved from Western United States to United Kingdom
1 mech_infantry moved from Central United States to 101 Sea Zone
1 mech_infantry and 2 transports moved from 101 Sea Zone to 86 Sea Zone
1 mech_infantry moved from 86 Sea Zone to Brazil
Americans take Brazil from Neutral_Allies
2 carriers, 1 destroyer, 3 fighters and 1 tactical_bomber moved from 26 Sea Zone to 54 Sea Zone
2 fighters moved from Western United States to 26 Sea Zone
1 carrier and 1 destroyer moved from 10 Sea Zone to 26 Sea Zone
Place Units - Americans
1 submarine placed in 10 Sea Zone
1 airfield, 1 factory_minor and 1 harbour placed in Norway
2 bombers placed in Eastern United States
Turn Complete - Americans
Americans collect 57 PUs; end with 57 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 67 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 77 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 2 PUs;
Combat Move - Chinese
1 infantry moved from Shensi to Szechwan
5 infantry moved from Sikang to Szechwan
1 fighter moved from Kansu to Szechwan
1 infantry moved from Suiyuyan to Chahar
Chinese take Chahar from Japanese
Combat - Chinese
Battle in Szechwan
Chinese attack with 1 fighter and 6 infantry
Japanese defend with 1 armour and 3 mech_infantrys
Chinese roll dice for 1 fighter and 6 infantry in Szechwan, round 2 : 4/7 hits, 1.50 expected hits
Japanese roll dice for 1 armour and 3 mech_infantrys in Szechwan, round 2 : 4/4 hits, 1.50 expected hits
4 infantry owned by the Chinese lost in Szechwan
3 mech_infantrys owned by the Japanese and 1 armour owned by the Japanese lost in Szechwan
Chinese win, taking Szechwan from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 6
Casualties for Chinese: 4 infantry
Casualties for Japanese: 1 armour and 3 mech_infantrys
Non Combat Move - Chinese
1 fighter moved from Szechwan to Tsinghai
8 infantry moved from Kansu to Tsinghai
1 infantry moved from Suiyuyan to Kansu
1 infantry moved from Suiyuyan to Shensi
Place Units - Chinese
1 infantry placed in Sikang
Turn Complete - Chinese
Chinese collect 7 PUs; end with 9 PUs
Purchase Units - British
British buy 3 fighters and 2 infantry; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 2 aaGuns; Remaining resources: 0 PUs;
Combat Move - British
1 mech_infantry moved from Norway to Karelia
British take Karelia from Germans
1 mech_infantry moved from Iraq to Caucasus
British take Caucasus from Germans
1 cruiser moved from 76 Sea Zone to 80 Sea Zone
1 submarine moved from 76 Sea Zone to 80 Sea Zone
1 destroyer moved from 71 Sea Zone to 80 Sea Zone
Combat - British
Battle in 80 Sea Zone
British attack with 1 cruiser, 1 destroyer and 1 submarine
Japanese defend with 1 submarine
British roll dice for 1 submarine in 80 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
British roll dice for 1 cruiser and 1 destroyer in 80 Sea Zone, round 2 : 1/2 hits, 0.83 expected hits
Japanese roll dice for 1 submarine in 80 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
1 submarine owned by the Japanese lost in 80 Sea Zone
British win, taking 80 Sea Zone from Neutral with 1 cruiser, 1 destroyer and 1 submarine remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Non Combat Move - British
1 destroyer moved from 76 Sea Zone to 98 Sea Zone
1 artillery moved from British Somaliland to 76 Sea Zone
1 infantry moved from British Somaliland to 76 Sea Zone
1 infantry moved from Ethiopia to 76 Sea Zone
1 artillery, 2 infantry and 2 transports moved from 76 Sea Zone to 80 Sea Zone
1 artillery moved from 80 Sea Zone to Persia
2 infantry moved from 80 Sea Zone to Persia
1 armour moved from Iraq to Northwest Persia
1 infantry moved from Trans-Jordan to Iraq
1 artillery moved from Trans-Jordan to Iraq
1 artillery moved from Egypt to Trans-Jordan
1 infantry moved from Egypt to Trans-Jordan
4 transports moved from 112 Sea Zone to 110 Sea Zone
3 aaGuns moved from United Kingdom to 110 Sea Zone
4 infantry moved from United Kingdom to 110 Sea Zone
3 aaGuns, 4 infantry and 4 transports moved from 110 Sea Zone to 112 Sea Zone
3 aaGuns moved from 112 Sea Zone to Norway
4 infantry moved from 112 Sea Zone to Norway
2 tactical_bombers moved from Volgograd to Samara
1 fighter moved from Volgograd to Samara
3 fighters moved from Volgograd to Persia
1 fighter moved from Union of South Africa to Egypt
Place Units - British
2 fighters placed in United Kingdom
1 fighter and 2 infantry placed in Persia
Turn Complete - British
British collect 34 PUs; end with 34 PUs
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 39 PUs
Place Units - UK_Pacific
2 aaGuns placed in India
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 6,4
UK_Pacific collect 5 PUs; end with 5 PUs
Some Units in India change ownership: 2 aaGuns
Combat Hit Differential Summary :
Chinese regular : 2.50
Americans regular : 1.00
Japanese regular : 1.67
Germans AA : 1.17
British regular : -0.17
Territory Summary for Americans, British, Chinese and UK_Pacific :
Shensi : 1 infantry
Kansu : 1 infantry
Tsinghai : 1 fighter and 8 infantry
Szechwan : 2 infantry
Chahar : 1 infantry
Sikang : 1 infantry
India : 5 aaGuns, 1 airfield, 3 artilleries, 1 factory_major, 1 harbour and 29 infantry
Queensland : 1 artillery and 1 infantry
Guam : 1 airfield
Wake Island : 1 airfield
Western United States : 2 aaGuns, 1 airfield, 1 factory_major, 1 harbour and 2 mech_infantrys
Hawaiian Islands : 1 airfield, 1 harbour and 2 infantry
Midway : 1 airfield
42 Sea Zone : 1 flag, 1 submarine
26 Sea Zone : 1 carrier, 1 destroyer and 2 fighters
10 Sea Zone : 1 submarine
6 Sea Zone : 1 flag, 2 submarines
54 Sea Zone : 2 battleships, 3 carriers, 2 cruisers, 2 destroyers, 5 fighters, 1 submarine, 1 tactical_bomber and 1 transport
Central United States : 1 factory_major
Eastern United States : 2 aaGuns, 1 airfield, 2 bombers, 1 factory_major and 1 harbour
Iceland : 1 airfield
Quebec : 1 factory_minor
Trans-Jordan : 1 artillery and 1 infantry
Gibraltar : 1 harbour
New Brunswick Nova Scotia : 1 harbour
Egypt : 1 airfield, 1 fighter and 1 harbour
Union of South Africa : 1 factory_minor and 1 harbour
Scotland : 1 airfield
Malta : 1 aaGun and 1 infantry
United Kingdom : 1 aaGun, 1 airfield, 1 bomber, 1 factory_major, 2 fighters and 1 harbour
Norway : 1 flag, 4 aaGuns, 1 airfield, 2 armour, 2 artilleries, 2 bombers, 1 factory_minor, 5 fighters, 1 harbour, 11 infantry and 1 mech_infantry
Ethiopia : 1 flag
Karelia : 1 flag, 1 mech_infantry
Caucasus : 1 flag, 1 mech_infantry
Samara : 1 fighter and 2 tactical_bombers
112 Sea Zone : 1 battleship, 2 carriers, 2 cruisers, 6 destroyers, 3 fighters, 1 tactical_bomber and 7 transports
125 Sea Zone : 1 flag
80 Sea Zone : 1 flag, 1 cruiser, 1 destroyer, 1 submarine and 2 transports
106 Sea Zone : 1 flag
86 Sea Zone : 2 transports
93 Sea Zone : 2 submarines
Eire : 1 flag
97 Sea Zone : 1 flag, 7 submarines
Iraq : 1 artillery and 1 infantry
Eastern Persia : 1 flag
Brazil : 1 flag, 3 infantry and 1 mech_infantry
Northwest Persia : 1 flag, 1 armour
Persia : 1 flag, 1 artillery, 1 factory_minor, 4 fighters and 4 infantry
98 Sea Zone : 1 destroyer
Finland : 1 flag
105 Sea Zone : 1 submarine
Production/PUs Summary :
Germans : 54 / 99
Russians : 17 / 0
Japanese : 59 / 66
Americans : 57 / 77
Chinese : 7 / 9
British : 34 / 39
UK_Pacific : 5 / 5
Italians : 16 / 12
ANZAC : 10 / 19
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
Dice Statistics:
Total
1 was rolled 171 times
2 was rolled 165 times
3 was rolled 176 times
4 was rolled 164 times
5 was rolled 133 times
6 was rolled 165 times
Average roll : 3.429
Median : 3.000
Variance : 1.171
Standard Deviation : 1.082
Total rolls : 974
Null / Other
1 was rolled 9 times
2 was rolled 13 times
3 was rolled 11 times
4 was rolled 11 times
5 was rolled 6 times
6 was rolled 14 times
Average roll : 3.531
Median : 3.000
Variance : 0.656
Standard Deviation : 0.810
Total rolls : 64
Germans Combat
1 was rolled 78 times
2 was rolled 58 times
3 was rolled 68 times
4 was rolled 75 times
5 was rolled 67 times
6 was rolled 55 times
Average roll : 3.399
Median : 3.000
Variance : 1.027
Standard Deviation : 1.013
Total rolls : 401
British Combat
1 was rolled 14 times
2 was rolled 14 times
3 was rolled 17 times
4 was rolled 12 times
5 was rolled 5 times
6 was rolled 18 times
Average roll : 3.425
Median : 3.000
Variance : 1.359
Standard Deviation : 1.166
Total rolls : 80
Italians Combat
1 was rolled 10 times
2 was rolled 11 times
3 was rolled 6 times
4 was rolled 7 times
5 was rolled 4 times
6 was rolled 7 times
Average roll : 3.111
Median : 3.000
Variance : 0.761
Standard Deviation : 0.873
Total rolls : 45
Americans Combat
1 was rolled 3 times
2 was rolled 3 times
3 was rolled 3 times
4 was rolled 1 times
5 was rolled 3 times
6 was rolled 2 times
Average roll : 3.267
Median : 3.000
Variance : 0.250
Standard Deviation : 0.500
Total rolls : 15
Neutral_Axis Combat
2 was rolled 2 times
4 was rolled 1 times
6 was rolled 2 times
Average roll : 4.000
Median : 4.000
Variance : 1.208
Standard Deviation : 1.099
Total rolls : 5
Japanese Combat
1 was rolled 9 times
2 was rolled 13 times
3 was rolled 11 times
4 was rolled 11 times
5 was rolled 6 times
6 was rolled 14 times
Average roll : 3.531
Median : 3.000
Variance : 0.656
Standard Deviation : 0.810
Total rolls : 64
French Combat
1 was rolled 5 times
2 was rolled 6 times
3 was rolled 7 times
4 was rolled 3 times
5 was rolled 3 times
6 was rolled 3 times
Average roll : 3.074
Median : 3.000
Variance : 0.596
Standard Deviation : 0.772
Total rolls : 27
ANZAC Combat
2 was rolled 1 times
4 was rolled 1 times
Average roll : 3.000
Median : 3.000
Variance : 1.333
Standard Deviation : 1.155
Total rolls : 2
Neutral_Allies Combat
1 was rolled 1 times
2 was rolled 3 times
3 was rolled 1 times
4 was rolled 1 times
5 was rolled 4 times
6 was rolled 1 times
Average roll : 3.636
Median : 4.000
Variance : 0.883
Standard Deviation : 0.940
Total rolls : 11
Chinese Combat
1 was rolled 12 times
2 was rolled 11 times
3 was rolled 5 times
4 was rolled 7 times
5 was rolled 4 times
6 was rolled 8 times
Average roll : 3.085
Median : 3.000
Variance : 1.105
Standard Deviation : 1.051
Total rolls : 47
UK_Pacific Combat
2 was rolled 2 times
3 was rolled 1 times
Average roll : 2.333
Median : 2.000
Variance : 1.750
Standard Deviation : 1.323
Total rolls : 3
Russians Combat
1 was rolled 30 times
2 was rolled 28 times
3 was rolled 46 times
4 was rolled 34 times
5 was rolled 31 times
6 was rolled 41 times
Average roll : 3.624
Median : 4.000
Variance : 1.187
Standard Deviation : 1.089
Total rolls : 210
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 6
Purchase Units - Italians
Italians buy 3 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Italians
2 armour moved from Belarus to Russia
1 artillery and 1 infantry moved from Tunisia to Algeria
1 armour moved from Tunisia to Algeria
2 infantry moved from Western Germany to Germany
8 infantry moved from Northern Italy to Western Germany
3 artilleries moved from Northern Italy to Western Germany
Non Combat Move - Italians
1 aaGun moved from Northern Italy to Western Germany
2 mech_infantrys moved from Baltic States to Novgorod
Place Units - Italians
3 mech_infantrys placed in Northern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 12
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 6,1,4,1
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,3,4,2,2,2,5,5,5,1,1,4,6,4
Italians collect 4 PUs (12 lost to blockades); end with 4 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 6
Purchase Units - ANZAC
ANZAC buy 1 destroyer and 1 tactical_bomber; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 destroyer moved from 54 Sea Zone to 41 Sea Zone
1 destroyer moved from 54 Sea Zone to 37 Sea Zone
1 cruiser moved from 54 Sea Zone to 37 Sea Zone
Combat - ANZAC
Battle in 41 Sea Zone
ANZAC attack with 1 destroyer
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 41 Sea Zone
ANZAC win, taking 41 Sea Zone from Neutral with 1 destroyer remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 37 Sea Zone
ANZAC attack with 1 cruiser and 1 destroyer
Japanese defend with 1 destroyer
ANZAC roll dice for 1 cruiser and 1 destroyer in 37 Sea Zone, round 2 : 0/2 hits, 0.83 expected hits
Japanese roll dice for 1 destroyer in 37 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 destroyer owned by the ANZAC lost in 37 Sea Zone
ANZAC roll dice for 1 cruiser in 37 Sea Zone, round 3 : 1/1 hits, 0.50 expected hits
Japanese roll dice for 1 destroyer in 37 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits
1 cruiser owned by the ANZAC lost in 37 Sea Zone
1 destroyer owned by the Japanese lost in 37 Sea Zone
Japanese win with no units remaining. Battle score for attacker is -12
Casualties for ANZAC: 1 cruiser and 1 destroyer
Casualties for Japanese: 1 destroyer
Non Combat Move - ANZAC
1 carrier moved from 62 Sea Zone to 54 Sea Zone
Place Units - ANZAC
1 tactical_bomber placed in New South Wales
1 destroyer placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 15 PUs
Combat Hit Differential Summary :
Japanese regular : 1.33
ANZAC regular : -0.33
Territory Summary for ANZAC :
India : 1 infantry
Queensland : 2 aaGuns, 1 airfield, 2 fighters and 1 harbour
New Zealand : 1 airfield and 1 harbour
New South Wales : 1 factory_minor, 1 harbour and 1 tactical_bomber
South Australia : 2 artilleries and 5 infantry
New Guinea : 1 infantry
Dutch New Guinea : 1 flag
41 Sea Zone : 1 flag, 1 destroyer
54 Sea Zone : 1 carrier
62 Sea Zone : 1 destroyer
Egypt : 1 fighter and 2 infantry
Production/PUs Summary :
Germans : 54 / 99
Russians : 17 / 0
Japanese : 59 / 66
Americans : 57 / 77
Chinese : 7 / 9
British : 34 / 39
UK_Pacific : 5 / 5
Italians : 16 / 4
ANZAC : 10 / 15
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
Dice Statistics:
Total
1 was rolled 163 times
2 was rolled 154 times
3 was rolled 165 times
4 was rolled 154 times
5 was rolled 127 times
6 was rolled 150 times
Average roll : 3.414
Median : 3.000
Variance : 1.016
Standard Deviation : 1.008
Total rolls : 913
Germans Combat
1 was rolled 78 times
2 was rolled 58 times
3 was rolled 68 times
4 was rolled 75 times
5 was rolled 67 times
6 was rolled 55 times
Average roll : 3.399
Median : 3.000
Variance : 1.027
Standard Deviation : 1.013
Total rolls : 401
British Combat
1 was rolled 14 times
2 was rolled 14 times
3 was rolled 17 times
4 was rolled 12 times
5 was rolled 5 times
6 was rolled 18 times
Average roll : 3.425
Median : 3.000
Variance : 1.359
Standard Deviation : 1.166
Total rolls : 80
Italians Combat
1 was rolled 10 times
2 was rolled 11 times
3 was rolled 6 times
4 was rolled 7 times
5 was rolled 4 times
6 was rolled 7 times
Average roll : 3.111
Median : 3.000
Variance : 0.761
Standard Deviation : 0.873
Total rolls : 45
French Combat
1 was rolled 5 times
2 was rolled 6 times
3 was rolled 7 times
4 was rolled 3 times
5 was rolled 3 times
6 was rolled 3 times
Average roll : 3.074
Median : 3.000
Variance : 0.596
Standard Deviation : 0.772
Total rolls : 27
Americans Combat
1 was rolled 3 times
2 was rolled 3 times
3 was rolled 3 times
4 was rolled 1 times
5 was rolled 3 times
6 was rolled 2 times
Average roll : 3.267
Median : 3.000
Variance : 0.250
Standard Deviation : 0.500
Total rolls : 15
ANZAC Combat
1 was rolled 1 times
2 was rolled 1 times
4 was rolled 3 times
Average roll : 3.000
Median : 4.000
Variance : 1.708
Standard Deviation : 1.307
Total rolls : 5
Neutral_Allies Combat
1 was rolled 1 times
2 was rolled 3 times
3 was rolled 1 times
4 was rolled 1 times
5 was rolled 4 times
6 was rolled 1 times
Average roll : 3.636
Median : 4.000
Variance : 0.883
Standard Deviation : 0.940
Total rolls : 11
Chinese Combat
1 was rolled 12 times
2 was rolled 11 times
3 was rolled 5 times
4 was rolled 7 times
5 was rolled 4 times
6 was rolled 8 times
Average roll : 3.085
Median : 3.000
Variance : 1.105
Standard Deviation : 1.051
Total rolls : 47
UK_Pacific Combat
2 was rolled 2 times
3 was rolled 1 times
Average roll : 2.333
Median : 2.000
Variance : 1.750
Standard Deviation : 1.323
Total rolls : 3
Neutral_Axis Combat
2 was rolled 2 times
4 was rolled 1 times
6 was rolled 2 times
Average roll : 4.000
Median : 4.000
Variance : 1.208
Standard Deviation : 1.099
Total rolls : 5
Russians Combat
1 was rolled 30 times
2 was rolled 28 times
3 was rolled 46 times
4 was rolled 34 times
5 was rolled 31 times
6 was rolled 41 times
Average roll : 3.624
Median : 4.000
Variance : 1.187
Standard Deviation : 1.089
Total rolls : 210
Japanese Combat
1 was rolled 9 times
2 was rolled 15 times
3 was rolled 11 times
4 was rolled 10 times
5 was rolled 6 times
6 was rolled 13 times
Average roll : 3.438
Median : 3.000
Variance : 0.783
Standard Deviation : 0.885
Total rolls : 64
TripleA Move Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 6
Combat Move - French
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 7
Purchase Units - Germans
Germans repair damage of 7x factory_major, 6x factory_major, 4x airfield; Remaining resources: 82 PUs;
Germans buy 1 airfield, 2 artilleries, 2 fighters, 9 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
1 artillery moved from Rostov to Caucasus
1 mech_infantry moved from Ukraine to Caucasus
1 bomber moved from Western Germany to Caucasus
1 armour moved from Bryansk to Tambov
Germans take Tambov from Russians
1 armour moved from Tambov to Russia
1 mech_infantry moved from Ukraine to Russia
1 mech_infantry moved from Ukraine to Volgograd
Germans take Volgograd from Russians
1 mech_infantry moved from Vologda to Russia
1 mech_infantry moved from Novgorod to Finland
Germans take Finland from Americans
4 mech_infantrys moved from Novgorod to Belarus
Combat - Germans
Battle in Caucasus
Germans attack with 1 artillery, 1 bomber and 1 mech_infantry
British defend with 1 mech_infantry
Germans roll dice for 1 artillery, 1 bomber and 1 mech_infantry in Caucasus, round 2 : 2/3 hits, 1.33 expected hits
British roll dice for 1 mech_infantry in Caucasus, round 2 : 1/1 hits, 0.33 expected hits
1 artillery owned by the Germans lost in Caucasus
1 mech_infantry owned by the British lost in Caucasus
Germans win, taking Caucasus from British with 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 artillery
Casualties for British: 1 mech_infantry
Non Combat Move - Germans
1 bomber moved from Caucasus to Ukraine
1 aaGun moved from Bryansk to Russia
1 fighter and 1 tactical_bomber moved from Bryansk to Russia
2 armour moved from Bryansk to Russia
3 infantry moved from Bryansk to Russia
3 mech_infantrys moved from Bryansk to Russia
1 tactical_bomber moved from Germany to Western Germany
1 aaGun moved from Western Germany to Germany
Place Units - Germans
1 airfield and 1 fighter placed in Germany
3 mech_infantrys placed in Ukraine
3 infantry placed in Novgorod
1 fighter and 2 infantry placed in Russia
1 artillery and 1 infantry placed in Germany
1 artillery and 3 infantry placed in Western Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,4,6,4,2,1,6,2,3,4,2,1,1,6
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 1,1
Germans collect 57 PUs (4 lost to blockades); end with 57 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 77 PUs
Combat Hit Differential Summary :
Germans regular : 0.67
British regular : 0.67
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 7
Combat Move - Russians
1 armour moved from Samara to Tambov
Russians take Tambov from Germans
1 armour moved from Tambov to Samara
1 armour moved from Samara to Vologda
Russians take Vologda from Germans
1 armour moved from Vologda to Samara
Combat - Russians
Non Combat Move - Russians
2 aaGuns and 1 infantry moved from Kansu to Tsinghai
Turn Complete - Russians
Combat Hit Differential Summary :
Territory Summary for Russians :
Tsinghai : 2 aaGuns and 1 infantry
Samara : 1 aaGun, 2 armour, 3 artilleries and 30 infantry
Iraq : 1 flag
Production/PUs Summary :
Germans : 59 / 77
Russians : 16 / 0
Japanese : 59 / 66
Americans : 55 / 77
Chinese : 7 / 9
British : 32 / 39
UK_Pacific : 5 / 5
Italians : 16 / 4
ANZAC : 10 / 15
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
Dice Statistics:
Total
1 was rolled 165 times
2 was rolled 155 times
3 was rolled 165 times
4 was rolled 154 times
5 was rolled 127 times
6 was rolled 151 times
Average roll : 3.410
Median : 3.000
Variance : 1.062
Standard Deviation : 1.031
Total rolls : 917
Germans Combat
1 was rolled 80 times
2 was rolled 58 times
3 was rolled 68 times
4 was rolled 75 times
5 was rolled 67 times
6 was rolled 56 times
Average roll : 3.394
Median : 3.000
Variance : 1.080
Standard Deviation : 1.039
Total rolls : 404
British Combat
1 was rolled 14 times
2 was rolled 15 times
3 was rolled 17 times
4 was rolled 12 times
5 was rolled 5 times
6 was rolled 18 times
Average roll : 3.407
Median : 3.000
Variance : 1.369
Standard Deviation : 1.170
Total rolls : 81
Italians Combat
1 was rolled 10 times
2 was rolled 11 times
3 was rolled 6 times
4 was rolled 7 times
5 was rolled 4 times
6 was rolled 7 times
Average roll : 3.111
Median : 3.000
Variance : 0.761
Standard Deviation : 0.873
Total rolls : 45
French Combat
1 was rolled 5 times
2 was rolled 6 times
3 was rolled 7 times
4 was rolled 3 times
5 was rolled 3 times
6 was rolled 3 times
Average roll : 3.074
Median : 3.000
Variance : 0.596
Standard Deviation : 0.772
Total rolls : 27
Americans Combat
1 was rolled 3 times
2 was rolled 3 times
3 was rolled 3 times
4 was rolled 1 times
5 was rolled 3 times
6 was rolled 2 times
Average roll : 3.267
Median : 3.000
Variance : 0.250
Standard Deviation : 0.500
Total rolls : 15
ANZAC Combat
1 was rolled 1 times
2 was rolled 1 times
4 was rolled 3 times
Average roll : 3.000
Median : 4.000
Variance : 1.708
Standard Deviation : 1.307
Total rolls : 5
Neutral_Allies Combat
1 was rolled 1 times
2 was rolled 3 times
3 was rolled 1 times
4 was rolled 1 times
5 was rolled 4 times
6 was rolled 1 times
Average roll : 3.636
Median : 4.000
Variance : 0.883
Standard Deviation : 0.940
Total rolls : 11
Chinese Combat
1 was rolled 12 times
2 was rolled 11 times
3 was rolled 5 times
4 was rolled 7 times
5 was rolled 4 times
6 was rolled 8 times
Average roll : 3.085
Median : 3.000
Variance : 1.105
Standard Deviation : 1.051
Total rolls : 47
UK_Pacific Combat
2 was rolled 2 times
3 was rolled 1 times
Average roll : 2.333
Median : 2.000
Variance : 1.750
Standard Deviation : 1.323
Total rolls : 3
Neutral_Axis Combat
2 was rolled 2 times
4 was rolled 1 times
6 was rolled 2 times
Average roll : 4.000
Median : 4.000
Variance : 1.208
Standard Deviation : 1.099
Total rolls : 5
Russians Combat
1 was rolled 30 times
2 was rolled 28 times
3 was rolled 46 times
4 was rolled 34 times
5 was rolled 31 times
6 was rolled 41 times
Average roll : 3.624
Median : 4.000
Variance : 1.187
Standard Deviation : 1.089
Total rolls : 210
Japanese Combat
1 was rolled 9 times
2 was rolled 15 times
3 was rolled 11 times
4 was rolled 10 times
5 was rolled 6 times
6 was rolled 13 times
Average roll : 3.438
Median : 3.000
Variance : 0.783
Standard Deviation : 0.885
Total rolls : 64
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 7
Purchase Units - Japanese
Japanese buy 1 armour, 1 artillery, 1 carrier, 1 destroyer, 1 fighter, 1 infantry, 3 mech_infantrys and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 infantry moved from Siberia to Soviet Far East
Japanese take Soviet Far East from Russians
1 armour moved from Siberia to Sakha
Japanese take Sakha from Russians
1 armour moved from Sakha to Buryatia
Japanese take Buryatia from Russians
1 mech_infantry moved from Manchuria to Amur
Japanese take Amur from Russians
2 mech_infantrys moved from Manchuria to Chahar
1 infantry moved from Hopei to Suiyuyan
Japanese take Suiyuyan from Chinese
2 mech_infantrys moved from Yunnan to Szechwan
3 fighters and 3 tactical_bombers moved from French Indo China to Szechwan
1 bomber moved from French Indo China to Chahar
1 destroyer moved from 36 Sea Zone to 6 Sea Zone
1 fighter and 1 tactical_bomber moved from 36 Sea Zone to 6 Sea Zone
1 destroyer moved from 36 Sea Zone to 42 Sea Zone
2 fighters and 1 tactical_bomber moved from 36 Sea Zone to 42 Sea Zone
1 submarine moved from 36 Sea Zone to 41 Sea Zone
1 bomber moved from Malaya to 41 Sea Zone
1 fighter and 1 tactical_bomber moved from 36 Sea Zone to 41 Sea Zone
Combat - Japanese
Battle in 6 Sea Zone
Japanese attack with 1 destroyer, 1 fighter and 1 tactical_bomber
Americans defend with 2 submarines
Japanese roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 6 Sea Zone, round 2 : 3/3 hits, 1.50 expected hits
Americans roll dice for 2 submarines in 6 Sea Zone, round 2 : 0/2 hits, 0.33 expected hits
2 submarines owned by the Americans lost in 6 Sea Zone
Japanese win, taking 6 Sea Zone from Americans with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 12
Casualties for Americans: 2 submarines
Battle in Chahar
Japanese attack with 1 bomber and 2 mech_infantrys
Chinese defend with 1 infantry
Japanese roll dice for 1 bomber and 2 mech_infantrys in Chahar, round 2 : 0/3 hits, 1.00 expected hits
Chinese roll dice for 1 infantry in Chahar, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 bomber and 2 mech_infantrys in Chahar, round 3 : 2/3 hits, 1.00 expected hits
Chinese roll dice for 1 infantry in Chahar, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Chahar
Japanese win, taking Chahar from Chinese with 1 bomber and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Szechwan
Japanese attack with 3 fighters, 2 mech_infantrys and 3 tactical_bombers
Chinese defend with 2 infantry
Japanese roll dice for 3 fighters, 2 mech_infantrys and 3 tactical_bombers in Szechwan, round 2 : 4/8 hits, 3.83 expected hits
Chinese roll dice for 2 infantry in Szechwan, round 2 : 0/2 hits, 0.67 expected hits
2 infantry owned by the Chinese lost in Szechwan
Japanese win, taking Szechwan from Chinese with 3 fighters, 2 mech_infantrys and 3 tactical_bombers remaining. Battle score for attacker is 6
Casualties for Chinese: 2 infantry
Battle in 42 Sea Zone
Japanese attack with 1 destroyer, 2 fighters and 1 tactical_bomber
Americans defend with 1 submarine
Japanese roll dice for 1 destroyer, 2 fighters and 1 tactical_bomber in 42 Sea Zone, round 2 : 3/4 hits, 2.00 expected hits
Americans roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
1 submarine owned by the Americans lost in 42 Sea Zone
Japanese win, taking 42 Sea Zone from Americans with 1 destroyer, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarine
Battle in 41 Sea Zone
Japanese attack with 1 bomber, 1 fighter, 1 submarine and 1 tactical_bomber
ANZAC defend with 1 destroyer
Japanese roll dice for 1 submarine in 41 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 bomber, 1 fighter and 1 tactical_bomber in 41 Sea Zone, round 2 : 1/3 hits, 1.83 expected hits
ANZAC roll dice for 1 destroyer in 41 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the ANZAC lost in 41 Sea Zone
Japanese win, taking 41 Sea Zone from ANZAC with 1 bomber, 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for ANZAC: 1 destroyer
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Russians and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Americans and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for British and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for UK_Pacific and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for ANZAC and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Chinese and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for French and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Dutch and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Neutral_Allies and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Allies Friendly With Mongolians
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Olgiy
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Dzavhan
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Tsagaan Olom
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Central Mongolia
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Buyant-Uhaa
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Ulaanbaatar
Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Japanese Conquer Russians Territory By Mongolia 2
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Olgiy
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Dzavhan
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Tsagaan Olom
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Central Mongolia
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Buyant-Uhaa
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Ulaanbaatar
Non Combat Move - Japanese
1 infantry moved from Hopei to Kweichow
1 bomber moved from Chahar to Yunnan
2 mech_infantrys moved from Malaya to Yunnan
1 aaGun moved from French Indo China to Yunnan
6 artilleries and 11 infantry moved from French Indo China to Shan State
1 infantry moved from Malaya to Shan State
2 fighters and 1 tactical_bomber moved from 42 Sea Zone to 37 Sea Zone
1 fighter and 1 tactical_bomber moved from 41 Sea Zone to 37 Sea Zone
1 bomber moved from 41 Sea Zone to French Indo China
1 fighter moved from 6 Sea Zone to Japan
1 tactical_bomber moved from 6 Sea Zone to Japan
5 carriers moved from 36 Sea Zone to 37 Sea Zone
3 fighters moved from 36 Sea Zone to 37 Sea Zone
1 tactical_bomber moved from French Indo China to 37 Sea Zone
1 fighter moved from French Indo China to 37 Sea Zone
2 battleships, 2 cruisers, 3 destroyers, 1 submarine and 6 transports moved from 36 Sea Zone to 37 Sea Zone
3 fighters and 3 tactical_bombers moved from Szechwan to French Indo China
Place Units - Japanese
1 transport placed in 37 Sea Zone
1 carrier and 1 destroyer placed in 36 Sea Zone
3 mech_infantrys placed in Manchuria
1 armour placed in Malaya
1 fighter placed in 36 Sea Zone
Japanese undo move 5.
1 fighter placed in French Indo China
1 artillery placed in Malaya
1 infantry placed in Japan
Turn Complete - Japanese
Japanese collect 66 PUs; end with 66 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 71 PUs
Combat Hit Differential Summary :
Chinese regular : -1.33
Americans regular : -0.50
Japanese regular : 1.50
ANZAC regular : -0.33
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 7
Purchase Units - Americans
Americans buy 1 artillery, 5 bombers, 2 infantry and 1 transport; Remaining resources: 0 PUs;
Politics - Americans
Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
Combat Move - Americans
1 armour, 1 artillery, 3 infantry and 1 mech_infantry moved from Norway to 112 Sea Zone
1 armour, 1 artillery, 2 carriers, 1 cruiser, 3 destroyers, 3 fighters, 3 infantry, 1 mech_infantry, 1 tactical_bomber and 3 transports moved from 112 Sea Zone to 127 Sea Zone
1 armour, 1 artillery, 3 infantry and 1 mech_infantry moved from 127 Sea Zone to Novgorod
2 bombers moved from Norway to Novgorod
1 bomber moved from United Kingdom to Novgorod
1 artillery moved from Queensland to 54 Sea Zone
1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 battleship, 3 carriers, 2 cruisers, 2 destroyers, 5 fighters, 1 infantry, 1 submarine, 1 tactical_bomber and 1 transport moved from 54 Sea Zone to 33 Sea Zone
1 artillery moved from 33 Sea Zone to Caroline Islands
1 infantry moved from 33 Sea Zone to Caroline Islands
1 tactical_bomber moved from 33 Sea Zone to Caroline Islands
5 fighters moved from 33 Sea Zone to Caroline Islands
Combat - Americans
Battle in Novgorod
Americans attack with 1 armour, 1 artillery, 3 bombers, 3 infantry and 1 mech_infantry
Germans defend with 1 airfield, 1 factory_minor, 1 harbour and 3 infantry; Italians defend with 2 mech_infantrys
Americans roll dice for 1 cruiser in Novgorod, round 2 : 1/1 hits, 0.50 expected hits
Americans roll dice for 1 armour, 1 artillery, 3 bombers, 3 infantry and 1 mech_infantry in Novgorod, round 2 : 4/9 hits, 3.67 expected hits
Germans roll dice for 3 infantry and 2 mech_infantrys in Novgorod, round 2 : 4/5 hits, 1.67 expected hits
3 infantry owned by the Americans and 1 mech_infantry owned by the Americans lost in Novgorod
2 mech_infantrys owned by the Italians and 3 infantry owned by the Germans lost in Novgorod
Americans win, taking Novgorod from Germans with 1 armour, 1 artillery and 3 bombers remaining. Battle score for attacker is 4
Casualties for Americans: 3 infantry and 1 mech_infantry
Casualties for Germans: 3 infantry
Casualties for Italians: 2 mech_infantrys
Battle in Caroline Islands
Americans attack with 1 artillery, 5 fighters, 1 infantry and 1 tactical_bomber
Japanese defend with 1 aaGun, 1 airfield, 1 harbour and 2 infantry
Japanese roll AA dice in Caroline Islands : 0/3 hits, 0.50 expected hits
Americans roll dice for 1 battleship and 1 cruiser in Caroline Islands, round 2 : 1/2 hits, 1.17 expected hits
Americans roll dice for 1 artillery, 5 fighters, 1 infantry and 1 tactical_bomber in Caroline Islands, round 2 : 1/8 hits, 3.83 expected hits
Japanese roll dice for 1 aaGun and 2 infantry in Caroline Islands, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Americans lost in Caroline Islands
1 infantry owned by the Japanese and 1 aaGun owned by the Japanese lost in Caroline Islands
Americans roll dice for 1 artillery, 5 fighters and 1 tactical_bomber in Caroline Islands, round 3 : 6/7 hits, 3.50 expected hits
Japanese roll dice for 1 infantry in Caroline Islands, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Caroline Islands
Americans win, taking Caroline Islands from Japanese with 1 artillery, 5 fighters and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Americans: 1 infantry
Casualties for Japanese: 1 aaGun and 2 infantry
Non Combat Move - Americans
1 carrier, 1 destroyer and 2 fighters moved from 26 Sea Zone to 33 Sea Zone
5 fighters and 1 tactical_bomber moved from Caroline Islands to 33 Sea Zone
1 submarine moved from 10 Sea Zone to 26 Sea Zone
3 bombers moved from Novgorod to Karelia
3 infantry and 1 mech_infantry moved from Brazil to 86 Sea Zone
3 infantry, 1 mech_infantry and 2 transports moved from 86 Sea Zone to 91 Sea Zone
3 infantry moved from 91 Sea Zone to Morocco
1 mech_infantry moved from 91 Sea Zone to Morocco
1 bomber moved from Eastern United States to Morocco
1 bomber moved from Eastern United States to United Kingdom
Place Units - Americans
1 artillery and 2 infantry placed in Norway
1 transport placed in 10 Sea Zone
5 bombers placed in Western United States
Turn Complete - Americans
Americans collect 57 PUs; end with 57 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 67 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 77 PUs
Combat Hit Differential Summary :
Americans regular : 0.33
Japanese regular : 0.00
Japanese AA : -0.50
Germans regular : 2.33
Territory Summary for Americans :
Caroline Islands : 1 flag, 1 airfield, 1 artillery and 1 harbour
Guam : 1 airfield
Wake Island : 1 airfield
Western United States : 2 aaGuns, 1 airfield, 5 bombers, 1 factory_major, 1 harbour and 2 mech_infantrys
Hawaiian Islands : 1 airfield, 1 harbour and 2 infantry
Midway : 1 airfield
33 Sea Zone : 1 battleship, 4 carriers, 2 cruisers, 3 destroyers, 7 fighters, 1 submarine, 1 tactical_bomber and 1 transport
26 Sea Zone : 1 submarine
10 Sea Zone : 1 transport
Central United States : 1 factory_major
Eastern United States : 2 aaGuns, 1 airfield, 1 factory_major and 1 harbour
United Kingdom : 1 bomber
Morocco : 1 bomber, 3 infantry and 1 mech_infantry
Norway : 1 flag, 1 airfield, 1 artillery, 1 factory_minor, 1 harbour and 2 infantry
Karelia : 3 bombers
Novgorod : 1 flag, 1 airfield, 1 armour, 1 artillery, 1 factory_minor and 1 harbour
93 Sea Zone : 2 submarines
Brazil : 1 flag
127 Sea Zone : 2 carriers, 1 cruiser, 3 destroyers, 3 fighters, 1 tactical_bomber and 3 transports
91 Sea Zone : 2 transports
Production/PUs Summary :
Germans : 57 / 77
Russians : 12 / 0
Japanese : 66 / 71
Americans : 57 / 77
Chinese : 4 / 9
British : 32 / 39
UK_Pacific : 5 / 5
Italians : 16 / 4
ANZAC : 10 / 15
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
Dice Statistics:
Total
1 was rolled 179 times
2 was rolled 165 times
3 was rolled 178 times
4 was rolled 169 times
5 was rolled 134 times
6 was rolled 163 times
Average roll : 3.408
Median : 3.000
Variance : 1.363
Standard Deviation : 1.167
Total rolls : 988
Germans Combat
1 was rolled 82 times
2 was rolled 60 times
3 was rolled 68 times
4 was rolled 75 times
5 was rolled 67 times
6 was rolled 57 times
Average roll : 3.381
Median : 3.000
Variance : 1.056
Standard Deviation : 1.028
Total rolls : 409
British Combat
1 was rolled 14 times
2 was rolled 15 times
3 was rolled 17 times
4 was rolled 12 times
5 was rolled 5 times
6 was rolled 18 times
Average roll : 3.407
Median : 3.000
Variance : 1.369
Standard Deviation : 1.170
Total rolls : 81
Italians Combat
1 was rolled 10 times
2 was rolled 11 times
3 was rolled 6 times
4 was rolled 7 times
5 was rolled 4 times
6 was rolled 7 times
Average roll : 3.111
Median : 3.000
Variance : 0.761
Standard Deviation : 0.873
Total rolls : 45
French Combat
1 was rolled 5 times
2 was rolled 6 times
3 was rolled 7 times
4 was rolled 3 times
5 was rolled 3 times
6 was rolled 3 times
Average roll : 3.074
Median : 3.000
Variance : 0.596
Standard Deviation : 0.772
Total rolls : 27
Americans Combat
1 was rolled 8 times
2 was rolled 6 times
3 was rolled 11 times
4 was rolled 8 times
5 was rolled 7 times
6 was rolled 5 times
Average roll : 3.333
Median : 3.000
Variance : 0.489
Standard Deviation : 0.699
Total rolls : 45
ANZAC Combat
1 was rolled 1 times
2 was rolled 1 times
4 was rolled 3 times
5 was rolled 1 times
Average roll : 3.333
Median : 4.000
Variance : 1.200
Standard Deviation : 1.095
Total rolls : 6
Neutral_Allies Combat
1 was rolled 1 times
2 was rolled 3 times
3 was rolled 1 times
4 was rolled 1 times
5 was rolled 4 times
6 was rolled 1 times
Average roll : 3.636
Median : 4.000
Variance : 0.883
Standard Deviation : 0.940
Total rolls : 11
Chinese Combat
1 was rolled 12 times
2 was rolled 11 times
3 was rolled 5 times
4 was rolled 9 times
5 was rolled 4 times
6 was rolled 10 times
Average roll : 3.235
Median : 3.000
Variance : 1.070
Standard Deviation : 1.034
Total rolls : 51
UK_Pacific Combat
2 was rolled 2 times
3 was rolled 1 times
Average roll : 2.333
Median : 2.000
Variance : 1.750
Standard Deviation : 1.323
Total rolls : 3
Neutral_Axis Combat
2 was rolled 2 times
4 was rolled 1 times
6 was rolled 2 times
Average roll : 4.000
Median : 4.000
Variance : 1.208
Standard Deviation : 1.099
Total rolls : 5
Russians Combat
1 was rolled 30 times
2 was rolled 28 times
3 was rolled 46 times
4 was rolled 34 times
5 was rolled 31 times
6 was rolled 41 times
Average roll : 3.624
Median : 4.000
Variance : 1.187
Standard Deviation : 1.089
Total rolls : 210
Japanese Combat
1 was rolled 16 times
2 was rolled 20 times
3 was rolled 16 times
4 was rolled 16 times
5 was rolled 8 times
6 was rolled 19 times
Average roll : 3.389
Median : 3.000
Variance : 0.945
Standard Deviation : 0.972
Total rolls : 95
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 7
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 infantry moved from Shensi to Suiyuyan
1 fighter moved from Tsinghai to Suiyuyan
Combat - Chinese
Battle in Suiyuyan
Chinese attack with 1 fighter and 1 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 1 infantry in Suiyuyan, round 2 : 1/2 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Suiyuyan, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Suiyuyan
1 infantry owned by the Japanese lost in Suiyuyan
Chinese win with 1 fighter remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Suiyuyan to Kansu
1 infantry moved from Sikang to Tsinghai
2 infantry moved from Tsinghai to Kansu
Place Units - Chinese
2 infantry placed in Kansu
Chinese undo move 1.
3 infantry placed in Kansu
Turn Complete - Chinese
Chinese collect 4 PUs; end with 4 PUs
Combat Hit Differential Summary :
Chinese regular : 0.33
Japanese regular : 0.67
Territory Summary for Chinese :
Kansu : 1 fighter and 6 infantry
Tsinghai : 7 infantry
Production/PUs Summary :
Germans : 57 / 77
Russians : 12 / 0
Japanese : 66 / 71
Americans : 57 / 77
Chinese : 4 / 4
British : 32 / 39
UK_Pacific : 5 / 5
Italians : 16 / 4
ANZAC : 10 / 15
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
Dice Statistics:
Total
1 was rolled 181 times
2 was rolled 165 times
3 was rolled 178 times
4 was rolled 170 times
5 was rolled 134 times
6 was rolled 163 times
Average roll : 3.404
Median : 3.000
Variance : 1.429
Standard Deviation : 1.195
Total rolls : 991
Germans Combat
1 was rolled 82 times
2 was rolled 60 times
3 was rolled 68 times
4 was rolled 75 times
5 was rolled 67 times
6 was rolled 57 times
Average roll : 3.381
Median : 3.000
Variance : 1.056
Standard Deviation : 1.028
Total rolls : 409
British Combat
1 was rolled 14 times
2 was rolled 15 times
3 was rolled 17 times
4 was rolled 12 times
5 was rolled 5 times
6 was rolled 18 times
Average roll : 3.407
Median : 3.000
Variance : 1.369
Standard Deviation : 1.170
Total rolls : 81
Italians Combat
1 was rolled 10 times
2 was rolled 11 times
3 was rolled 6 times
4 was rolled 7 times
5 was rolled 4 times
6 was rolled 7 times
Average roll : 3.111
Median : 3.000
Variance : 0.761
Standard Deviation : 0.873
Total rolls : 45
French Combat
1 was rolled 5 times
2 was rolled 6 times
3 was rolled 7 times
4 was rolled 3 times
5 was rolled 3 times
6 was rolled 3 times
Average roll : 3.074
Median : 3.000
Variance : 0.596
Standard Deviation : 0.772
Total rolls : 27
Americans Combat
1 was rolled 8 times
2 was rolled 6 times
3 was rolled 11 times
4 was rolled 8 times
5 was rolled 7 times
6 was rolled 5 times
Average roll : 3.333
Median : 3.000
Variance : 0.489
Standard Deviation : 0.699
Total rolls : 45
ANZAC Combat
1 was rolled 1 times
2 was rolled 1 times
4 was rolled 3 times
5 was rolled 1 times
Average roll : 3.333
Median : 4.000
Variance : 1.200
Standard Deviation : 1.095
Total rolls : 6
Neutral_Allies Combat
1 was rolled 1 times
2 was rolled 3 times
3 was rolled 1 times
4 was rolled 1 times
5 was rolled 4 times
6 was rolled 1 times
Average roll : 3.636
Median : 4.000
Variance : 0.883
Standard Deviation : 0.940
Total rolls : 11
Chinese Combat
1 was rolled 13 times
2 was rolled 11 times
3 was rolled 5 times
4 was rolled 10 times
5 was rolled 4 times
6 was rolled 10 times
Average roll : 3.208
Median : 3.000
Variance : 1.208
Standard Deviation : 1.099
Total rolls : 53
UK_Pacific Combat
2 was rolled 2 times
3 was rolled 1 times
Average roll : 2.333
Median : 2.000
Variance : 1.750
Standard Deviation : 1.323
Total rolls : 3
Neutral_Axis Combat
2 was rolled 2 times
4 was rolled 1 times
6 was rolled 2 times
Average roll : 4.000
Median : 4.000
Variance : 1.208
Standard Deviation : 1.099
Total rolls : 5
Russians Combat
1 was rolled 30 times
2 was rolled 28 times
3 was rolled 46 times
4 was rolled 34 times
5 was rolled 31 times
6 was rolled 41 times
Average roll : 3.624
Median : 4.000
Variance : 1.187
Standard Deviation : 1.089
Total rolls : 210
Japanese Combat
1 was rolled 17 times
2 was rolled 20 times
3 was rolled 16 times
4 was rolled 16 times
5 was rolled 8 times
6 was rolled 19 times
Average roll : 3.365
Median : 3.000
Variance : 0.947
Standard Deviation : 0.973
Total rolls : 96