#4: VictoryFirst (Axis) vs. Barnee (Allies) | G40 House Rules Expansion by The Captain
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actually, if you really don’t mind, I’d like to put that south african Tank there too :)
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Game History
Round: 3 Purchase Units - Italians Italians buy 1 Italian_LCV, 1 bomber, 1 fighter and 1 italian_para; Remaining resources: 1 PUs; Combat Move - Italians Trigger RailMovementAutoPlaceItalians: Italians has 1 Rail placed in Southern Italy 1 bomber and 2 fighters moved from Southern Italy to 91 Sea Zone 1 armour, 1 artillery and 1 mech_infantry moved from Algeria to Morocco Combat - Italians Battle in Morocco Italians attack with 1 armour, 1 artillery and 1 mech_infantry French defend with 1 infantry Italians roll dice for 1 armour, 1 artillery and 1 mech_infantry in Morocco, round 2 : 1/3 hits, 1.17 expected hits French roll dice for 1 infantry in Morocco, round 2 : 1/1 hits, 0.33 expected hits 1 mech_infantry owned by the Italians lost in Morocco 1 infantry owned by the French lost in Morocco Italians win, taking Morocco from French with 1 armour and 1 artillery remaining. Battle score for attacker is -1 Casualties for Italians: 1 mech_infantry Casualties for French: 1 infantry Battle in 91 Sea Zone Italians attack with 1 bomber and 2 fighters Americans defend with 1 Heavy_BB, 1 carrier, 1 cruiser, 2 destroyers, 2 submarines, 1 transport and 2 usa_fighters 2 submarines owned by the Americans submerged Italians roll dice for 1 bomber and 2 fighters in 91 Sea Zone, round 2 : 0/3 hits, 1.67 expected hits Americans roll dice for 1 Heavy_BB, 1 carrier, 1 cruiser, 2 destroyers, 1 transport and 2 usa_fighters in 91 Sea Zone, round 2 : 4/8 hits, 4.50 expected hits 1 bomber owned by the Italians and 2 fighters owned by the Italians lost in 91 Sea Zone Americans win with 1 Heavy_BB, 1 carrier, 1 cruiser, 2 destroyers, 1 transport and 2 usa_fighters remaining. Battle score for attacker is -30 Casualties for Italians: 1 bomber and 2 fighters Non Combat Move - Italians Turning on Edit Mode EDIT: Turning off Edit Mode Trigger RailMovementAutoPlaceRemoveItalians: has removed 1 Rail owned by Italians in Southern Italy EDIT: 2 Italian_LCVs and 2 infantry moved from Southern Italy to Greece 1 artillery and 3 infantry moved from Libya to Tobruk Place Units - Italians 1 Italian_LCV, 1 bomber and 1 italian_para placed in Southern Italy 1 fighter placed in Northern Italy Turn Complete - Italians Italians collect 14 PUs; end with 15 PUs Trigger Italians AdvancedProduction: Italians met a national objective for an additional 3 PUs; end with 18 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 23 PUs Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 28 PUs
Combat Hit Differential Summary :
Americans regular : -0.50 French regular : 0.67 Italians regular : -1.83
Stupid Italian Air Force lol. Mussolini chose the wrong nation to go to war with.
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Holy shit you attacked the USS Iowa ! Those fckrs grew up shootin shit. They got a good aim lol
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Game History
Round: 3 Purchase Units - ANZAC ANZAC buy 1 factory_minor, 2 infantry and 1 transport; Remaining resources: 0 PUs; Combat Move - ANZAC Combat - ANZAC Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 119 Sea Zone Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 109 Sea Zone Non Combat Move - ANZAC Trigger Wolfpack at119 SeaZones: Germans has 1 Wolfpack placed in 119 Sea Zone Trigger Wolfpack at109 SeaZones: Germans has 1 Wolfpack placed in 109 Sea Zone 1 destroyer moved from 62 Sea Zone to 54 Sea Zone 2 infantry moved from New South Wales to Queensland Place Units - ANZAC 1 factory_minor placed in Queensland 2 infantry placed in New South Wales 1 transport placed in 62 Sea Zone Turn Complete - ANZAC Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 4,2 ANZAC collect 15 PUs (2 lost to blockades); end with 15 PUs Trigger ANZAC Liberates Celebes: ANZAC met a national objective for an additional 2 PUs; end with 17 PUs Trigger ANZAC Liberates DNG: ANZAC met a national objective for an additional 2 PUs; end with 19 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 24 PUs Combat Move - French Combat - French Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 119 Sea Zone Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 109 Sea Zone Non Combat Move - French Trigger Wolfpack at119 SeaZones: Germans has 1 Wolfpack placed in 119 Sea Zone Trigger Wolfpack at109 SeaZones: Germans has 1 Wolfpack placed in 109 Sea Zone 1 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan Turn Complete - French
Combat Hit Differential Summary :
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Casualty selection?
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DD Ftr CA
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CA is Cruiser right? And CV is Carrier? I always forget lol.
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reply yea Cruiser
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There are four hits so should I select both fighters?
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CA = Cruiser
CV + Carrier
DD = Destroyer
BB =Battleship
SS= SubmarineIdk what the others are lol
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dam that luftwaffe Might as well dust them both
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Hope that Big hittin USS Iowa comes through :)
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Game History
Round: 4 Research Technology - Germans Purchase Units - Germans Note to players Germans: <body><b>It is Late 1941 and Nations Around the World are Producing Naval Mines to Protect their Sea Lanes.<br />Use Edit to Place and Remove Naval Mines as Needed.<b></body> Note to players Germans: It is Late 1941 and Nations Around the World are Producing Naval Escorts to Counter the U-Boat and Submarine Threat! Transports Now Defend at 1 . Use Edit to Place and Remove Escort Convoys .... Trigger TransportsD1: Setting defense to 1 for unitAttachment attached to transport Trigger RocketsUSSR: buyRussian_Rockets added to productionRussians Trigger FrenchEscortsA3: buyEscort added to productionFrench Trigger BritishEscortsA3: buyEscort added to productionBritish Trigger ANZACEscortsA3: buyEscort added to productionANZAC Trigger AmericansEscortsA3: buyEscort added to productionAmericans Trigger RussiansEscortsA3: buyEscort added to productionRussians Trigger JapaneseEscortsA3: buyEscort added to productionJapanese Trigger ItaliansEscortsA3: buyEscort added to productionItalians Trigger GermansEscortsA3: buyEscort added to productionGermans Trigger GermansNavalMines: buyNavalMine added to productionGermans Trigger GermansNavalMines: buyNavalMine added to productionJapanese Trigger GermansNavalMines: buyNavalMine added to productionAmericans Trigger GermansNavalMines: buyNavalMine added to productionBritish Trigger GermansNavalMines: buyNavalMine added to productionANZAC Trigger GermansNavalMines: buyNavalMine added to productionItalians Trigger GermansNavalMines: buyNavalMine2 added to productionGermans Trigger GermansNavalMines: buyNavalMine2 added to productionJapanese Trigger GermansNavalMines: buyNavalMine2 added to productionAmericans Trigger GermansNavalMines: buyNavalMine2 added to productionBritish Trigger GermansNavalMines: buyNavalMine2 added to productionANZAC Trigger GermansNavalMines: buyNavalMine2 added to productionItalians Trigger GermansNavalMines: buyNavalMine3 added to productionGermans Trigger GermansNavalMines: buyNavalMine3 added to productionJapanese Trigger GermansNavalMines: buyNavalMine3 added to productionAmericans Trigger GermansNavalMines: buyNavalMine3 added to productionBritish Trigger GermansNavalMines: buyNavalMine3 added to productionANZAC Trigger GermansNavalMines: buyNavalMine3 added to productionItalians triggerAttachmenLate1941Red: has removed 1 Late1941 owned by Changer in Late 1941 triggerAttachmenEarly1941: has removed 1 Early1941_red owned by Changer in Early 1941 triggerAttachmenLate1941Red: Changer has 1 Late1941_red placed in Late 1941 triggerAttachmenEarly1941: Changer has 1 Early1941 placed in Early 1941 Trigger Wolfpack at119 SeaZones: Germans has 1 Wolfpack placed in 119 Sea Zone Trigger Wolfpack at109 SeaZones: Germans has 1 Wolfpack placed in 109 Sea Zone Germans buy 3 GermanUBoats, 1 destroyer, 1 elite, 2 fighters, 1 german_para, 4 infantry and 1 tactical_bomber; Remaining resources: 0 PUs; Combat Move - Germans Trigger RailMovementAutoPlaceGermans: Germans has 2 Rails placed in Germany 1 GermanUBoat moved from 93 Sea Zone to 91 Sea Zone 2 fighters and 1 tactical_bomber moved from Gibraltar to 91 Sea Zone 1 tactical_bomber moved from Southern Italy to 91 Sea Zone 2 bombers, 2 fighters and 1 tactical_bomber moved from Western Germany to 91 Sea Zone 3 infantry moved from France to Holland Belgium 1 artillery moved from Western Germany to Holland Belgium 1 fighter moved from Normandy Bordeaux to 91 Sea Zone 2 GermanUBoats moved from 105 Sea Zone to 104 Sea Zone 1 GermanUBoat moved from 109 Sea Zone to 104 Sea Zone 1 GermanUBoat moved from 123 Sea Zone to 106 Sea Zone Combat - Germans Trigger Wolfpack at104 SeaZones: Germans has 1 Wolfpack placed in 104 Sea Zone Trigger Wolfpack at119 SeaZones: Germans has 1 Wolfpack placed in 119 Sea Zone Trigger Wolfpack at109 SeaZones: Germans has 1 Wolfpack placed in 109 Sea Zone Battle in Holland Belgium Germans attack with 1 artillery and 3 infantry British defend with 1 uk_para Germans roll dice for 1 artillery and 3 infantry in Holland Belgium, round 2 : 0/4 hits, 1.00 expected hits British roll dice for 1 uk_para in Holland Belgium, round 2 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 artillery and 3 infantry in Holland Belgium, round 3 : 3/4 hits, 1.00 expected hits British roll dice for 1 uk_para in Holland Belgium, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Holland Belgium 1 uk_para owned by the British lost in Holland Belgium Germans win, taking Holland Belgium from British with 1 artillery and 2 infantry remaining. Battle score for attacker is 1 Casualties for Germans: 1 infantry Casualties for British: 1 uk_para Battle in 91 Sea Zone Germans attack with 1 GermanUBoat, 2 bombers, 5 fighters and 3 tactical_bombers Americans defend with 1 Heavy_BB, 1 carrier, 1 cruiser, 2 destroyers, 2 submarines, 1 transport and 2 usa_fighters Americans roll dice for 2 submarines in 91 Sea Zone, round 2 : 1/2 hits, 0.33 expected hits 1 GermanUBoat owned by the Germans lost in 91 Sea Zone Germans roll dice for 2 bombers, 5 fighters and 3 tactical_bombers in 91 Sea Zone, round 2 : 4/10 hits, 5.83 expected hits Americans roll dice for 1 Heavy_BB, 1 carrier, 1 cruiser, 2 destroyers, 1 transport and 2 usa_fighters in 91 Sea Zone, round 2 : 5/9 hits, 4.67 expected hits 4 fighters owned by the Germans and 1 tactical_bomber owned by the Germans lost in 91 Sea Zone 2 usa_fighters owned by the Americans, 1 cruiser owned by the Americans and 1 destroyer owned by the Americans lost in 91 Sea Zone 2 bombers owned by the Germans, 1 fighter owned by the Germans and 2 tactical_bombers owned by the Germans retreated Americans win with 1 Heavy_BB, 1 carrier, 1 destroyer, 2 submarines and 1 transport remaining. Battle score for attacker is -16 Casualties for Germans: 1 GermanUBoat, 4 fighters and 1 tactical_bomber Casualties for Americans: 1 cruiser, 1 destroyer and 2 usa_fighters Battle in 104 Sea Zone Germans attack with 3 GermanUBoats and 1 Wolfpack Americans defend with 1 destroyer Germans roll dice for 3 GermanUBoats in 104 Sea Zone, round 2 : 1/3 hits, 1.50 expected hits Americans roll dice for 1 destroyer in 104 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Americans lost in 104 Sea Zone 1 Wolfpack owned by the Germans lost in 104 Sea Zone Germans win with 3 GermanUBoats remaining. Battle score for attacker is 7 Casualties for Americans: 1 destroyer Casualties for Germans: 1 Wolfpack Battle in 106 Sea Zone Germans attack with 1 GermanUBoat British defend with 1 destroyer Germans roll dice for 1 GermanUBoat in 106 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits British roll dice for 1 destroyer in 106 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 GermanUBoat in 106 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits British roll dice for 1 destroyer in 106 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits 1 GermanUBoat owned by the Germans lost in 106 Sea Zone British win with 1 destroyer remaining. Battle score for attacker is -4 Casualties for Germans: 1 GermanUBoat Non Combat Move - Germans Turning on Edit Mode EDIT: Turning off Edit Mode Trigger RailMovementAutoPlaceRemoveGermansItalyTakeover: has removed 2 Rails owned by Germans in Germany Trigger Remove All Wolfpack: has removed 3 Wolfpacks owned by Germans in 119 Sea Zone Trigger Remove All Wolfpack: has removed 3 Wolfpacks owned by Germans in 109 Sea Zone Trigger Urals Tank Unit: Russians has 1 armour placed in Urals 2 bombers moved from 91 Sea Zone to Normandy Bordeaux 1 fighter and 1 tactical_bomber moved from 91 Sea Zone to Morocco 1 tactical_bomber moved from 91 Sea Zone to Morocco EDIT: 1 german_para moved from Greece to Southern Italy EDIT: 2 german_paras moved from Romania to Greece 1 german_para moved from Germany to Western Germany 3 G_air_transports, 1 Panzer_General and 2 armour moved from Western Germany to Libya 1 G_air_transport moved from Libya to Western Germany 1 infantry moved from Western Germany to 112 Sea Zone 1 infantry moved from 112 Sea Zone to Norway 1 elite moved from Norway to Finland 1 elite moved from Germany to Poland 1 1stPanzerArmy moved from Germany to Slovakia Hungary 2 infantry moved from Germany to Poland 1 GermanUBoat moved from 109 Sea Zone to 117 Sea Zone 1 GermanUBoat moved from 109 Sea Zone to 107 Sea Zone 1 GermanUBoat moved from 119 Sea Zone to 118 Sea Zone 1 GermanUBoat moved from 109 Sea Zone to 108 Sea Zone 1 GermanUBoat moved from 109 Sea Zone to 103 Sea Zone 1 GermanUBoat moved from 119 Sea Zone to 109 Sea Zone Place Units - Germans 1 elite and 1 german_para placed in Germany 2 fighters and 1 tactical_bomber placed in Western Germany 1 destroyer placed in 112 Sea Zone 3 GermanUBoats placed in 93 Sea Zone 2 infantry placed in Western Germany 2 infantry placed in Germany Germans undo move 2. 1 fighter and 1 tactical_bomber placed in Western Germany 1 fighter placed in Normandy Bordeaux Turning on Edit Mode EDIT: Adding units owned by Germans to Germany: 1 aaGun and 1 infantry EDIT: Removing units owned by Germans from Poland: 1 infantry EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by Germans from Western Germany: 1 aaGun EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Adding units owned by Germans to 1st Desert: 1 DesertGeneral3 and 3 armour EDIT: Removing units owned by Germans from 1st Desert: 1 DAK EDIT: Removing units owned by Germans from Libya: 1 Panzer_General and 3 armour EDIT: Adding units owned by Germans to Libya: 1 DAK EDIT: Turning off Edit Mode Turn Complete - Germans Trigger Wolfpack at104 SeaZones: Germans has 1 Wolfpack placed in 104 Sea Zone Trigger Wolfpack at109 SeaZones: Germans has 1 Wolfpack placed in 109 Sea Zone Trigger Wolfpack at93 SeaZones: Germans has 1 Wolfpack placed in 93 Sea Zone Germans collect 44 PUs; end with 44 PUs Trigger Germans AdvancedProduction: Germans met a national objective for an additional 12 PUs; end with 56 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 61 PUs Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 66 PUs
Combat Hit Differential Summary :
Americans regular : 0.67 Germans regular : -2.00 British regular : 0.67
Lol Luftwaffe not performing as planned. Got scared and backed out. Hope Morocco holds though.
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Forgot to move a sub to SZ 125 :)
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idky i’m not getting notified. Anyway we’ll see what you did :)
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right arm Potential new blood :) https://www.axisandallies.org/forums/topic/36945/axis-allies-global-1940-house-rules-expansion/666
Will wait for Captain to answer and then throw the triplea option at them
lol
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I’m struggling. Try and get it together for another turn. Ageing isn’t fun lol
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There is this option to watch the thread. It will notify you when people post something.
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Wow indeed! Possible new recruits! Perhaps we could ask them if they are interested in playing via TripleA someday. Lol I was 13 when I first discovered Axis & Allies. :)