sorry about not using the correct Marti. My brain is too full today, will try tomorrow.
Merry Christmas!
actually, if you really don’t mind, I’d like to put that south african Tank there too :)
Game History
Round: 3
Purchase Units - Italians
Italians buy 1 Italian_LCV, 1 bomber, 1 fighter and 1 italian_para; Remaining resources: 1 PUs;
Combat Move - Italians
Trigger RailMovementAutoPlaceItalians: Italians has 1 Rail placed in Southern Italy
1 bomber and 2 fighters moved from Southern Italy to 91 Sea Zone
1 armour, 1 artillery and 1 mech_infantry moved from Algeria to Morocco
Combat - Italians
Battle in Morocco
Italians attack with 1 armour, 1 artillery and 1 mech_infantry
French defend with 1 infantry
Italians roll dice for 1 armour, 1 artillery and 1 mech_infantry in Morocco, round 2 : 1/3 hits, 1.17 expected hits
French roll dice for 1 infantry in Morocco, round 2 : 1/1 hits, 0.33 expected hits
1 mech_infantry owned by the Italians lost in Morocco
1 infantry owned by the French lost in Morocco
Italians win, taking Morocco from French with 1 armour and 1 artillery remaining. Battle score for attacker is -1
Casualties for Italians: 1 mech_infantry
Casualties for French: 1 infantry
Battle in 91 Sea Zone
Italians attack with 1 bomber and 2 fighters
Americans defend with 1 Heavy_BB, 1 carrier, 1 cruiser, 2 destroyers, 2 submarines, 1 transport and 2 usa_fighters
2 submarines owned by the Americans submerged
Italians roll dice for 1 bomber and 2 fighters in 91 Sea Zone, round 2 : 0/3 hits, 1.67 expected hits
Americans roll dice for 1 Heavy_BB, 1 carrier, 1 cruiser, 2 destroyers, 1 transport and 2 usa_fighters in 91 Sea Zone, round 2 : 4/8 hits, 4.50 expected hits
1 bomber owned by the Italians and 2 fighters owned by the Italians lost in 91 Sea Zone
Americans win with 1 Heavy_BB, 1 carrier, 1 cruiser, 2 destroyers, 1 transport and 2 usa_fighters remaining. Battle score for attacker is -30
Casualties for Italians: 1 bomber and 2 fighters
Non Combat Move - Italians
Turning on Edit Mode
EDIT: Turning off Edit Mode
Trigger RailMovementAutoPlaceRemoveItalians: has removed 1 Rail owned by Italians in Southern Italy
EDIT: 2 Italian_LCVs and 2 infantry moved from Southern Italy to Greece
1 artillery and 3 infantry moved from Libya to Tobruk
Place Units - Italians
1 Italian_LCV, 1 bomber and 1 italian_para placed in Southern Italy
1 fighter placed in Northern Italy
Turn Complete - Italians
Italians collect 14 PUs; end with 15 PUs
Trigger Italians AdvancedProduction: Italians met a national objective for an additional 3 PUs; end with 18 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 23 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 28 PUs
Combat Hit Differential Summary :
Americans regular : -0.50
French regular : 0.67
Italians regular : -1.83
Stupid Italian Air Force lol. Mussolini chose the wrong nation to go to war with.
Holy shit you attacked the USS Iowa ! Those fckrs grew up shootin shit. They got a good aim lol
Game History
Round: 3
Purchase Units - ANZAC
ANZAC buy 1 factory_minor, 2 infantry and 1 transport; Remaining resources: 0 PUs;
Combat Move - ANZAC
Combat - ANZAC
Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 119 Sea Zone
Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 109 Sea Zone
Non Combat Move - ANZAC
Trigger Wolfpack at119 SeaZones: Germans has 1 Wolfpack placed in 119 Sea Zone
Trigger Wolfpack at109 SeaZones: Germans has 1 Wolfpack placed in 109 Sea Zone
1 destroyer moved from 62 Sea Zone to 54 Sea Zone
2 infantry moved from New South Wales to Queensland
Place Units - ANZAC
1 factory_minor placed in Queensland
2 infantry placed in New South Wales
1 transport placed in 62 Sea Zone
Turn Complete - ANZAC
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 4,2
ANZAC collect 15 PUs (2 lost to blockades); end with 15 PUs
Trigger ANZAC Liberates Celebes: ANZAC met a national objective for an additional 2 PUs; end with 17 PUs
Trigger ANZAC Liberates DNG: ANZAC met a national objective for an additional 2 PUs; end with 19 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 24 PUs
Combat Move - French
Combat - French
Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 119 Sea Zone
Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 109 Sea Zone
Non Combat Move - French
Trigger Wolfpack at119 SeaZones: Germans has 1 Wolfpack placed in 119 Sea Zone
Trigger Wolfpack at109 SeaZones: Germans has 1 Wolfpack placed in 109 Sea Zone
1 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan
Turn Complete - French
Combat Hit Differential Summary :
Casualty selection?
DD Ftr CA
CA is Cruiser right? And CV is Carrier? I always forget lol.
reply yea Cruiser
There are four hits so should I select both fighters?
CA = Cruiser
CV + Carrier
DD = Destroyer
BB =Battleship
SS= Submarine
Idk what the others are lol
dam that luftwaffe Might as well dust them both
Hope that Big hittin USS Iowa comes through :)
Game History
Round: 4
Research Technology - Germans
Purchase Units - Germans
Note to players Germans: <body><b>It is Late 1941 and Nations Around the World are Producing Naval Mines to Protect their Sea Lanes.<br />Use Edit to Place and Remove Naval Mines as Needed.<b></body>
Note to players Germans: It is Late 1941 and Nations Around the World are Producing Naval Escorts to Counter the U-Boat and Submarine Threat! Transports Now Defend at 1 . Use Edit to Place and Remove Escort Convoys ....
Trigger TransportsD1: Setting defense to 1 for unitAttachment attached to transport
Trigger RocketsUSSR: buyRussian_Rockets added to productionRussians
Trigger FrenchEscortsA3: buyEscort added to productionFrench
Trigger BritishEscortsA3: buyEscort added to productionBritish
Trigger ANZACEscortsA3: buyEscort added to productionANZAC
Trigger AmericansEscortsA3: buyEscort added to productionAmericans
Trigger RussiansEscortsA3: buyEscort added to productionRussians
Trigger JapaneseEscortsA3: buyEscort added to productionJapanese
Trigger ItaliansEscortsA3: buyEscort added to productionItalians
Trigger GermansEscortsA3: buyEscort added to productionGermans
Trigger GermansNavalMines: buyNavalMine added to productionGermans
Trigger GermansNavalMines: buyNavalMine added to productionJapanese
Trigger GermansNavalMines: buyNavalMine added to productionAmericans
Trigger GermansNavalMines: buyNavalMine added to productionBritish
Trigger GermansNavalMines: buyNavalMine added to productionANZAC
Trigger GermansNavalMines: buyNavalMine added to productionItalians
Trigger GermansNavalMines: buyNavalMine2 added to productionGermans
Trigger GermansNavalMines: buyNavalMine2 added to productionJapanese
Trigger GermansNavalMines: buyNavalMine2 added to productionAmericans
Trigger GermansNavalMines: buyNavalMine2 added to productionBritish
Trigger GermansNavalMines: buyNavalMine2 added to productionANZAC
Trigger GermansNavalMines: buyNavalMine2 added to productionItalians
Trigger GermansNavalMines: buyNavalMine3 added to productionGermans
Trigger GermansNavalMines: buyNavalMine3 added to productionJapanese
Trigger GermansNavalMines: buyNavalMine3 added to productionAmericans
Trigger GermansNavalMines: buyNavalMine3 added to productionBritish
Trigger GermansNavalMines: buyNavalMine3 added to productionANZAC
Trigger GermansNavalMines: buyNavalMine3 added to productionItalians
triggerAttachmenLate1941Red: has removed 1 Late1941 owned by Changer in Late 1941
triggerAttachmenEarly1941: has removed 1 Early1941_red owned by Changer in Early 1941
triggerAttachmenLate1941Red: Changer has 1 Late1941_red placed in Late 1941
triggerAttachmenEarly1941: Changer has 1 Early1941 placed in Early 1941
Trigger Wolfpack at119 SeaZones: Germans has 1 Wolfpack placed in 119 Sea Zone
Trigger Wolfpack at109 SeaZones: Germans has 1 Wolfpack placed in 109 Sea Zone
Germans buy 3 GermanUBoats, 1 destroyer, 1 elite, 2 fighters, 1 german_para, 4 infantry and 1 tactical_bomber; Remaining resources: 0 PUs;
Combat Move - Germans
Trigger RailMovementAutoPlaceGermans: Germans has 2 Rails placed in Germany
1 GermanUBoat moved from 93 Sea Zone to 91 Sea Zone
2 fighters and 1 tactical_bomber moved from Gibraltar to 91 Sea Zone
1 tactical_bomber moved from Southern Italy to 91 Sea Zone
2 bombers, 2 fighters and 1 tactical_bomber moved from Western Germany to 91 Sea Zone
3 infantry moved from France to Holland Belgium
1 artillery moved from Western Germany to Holland Belgium
1 fighter moved from Normandy Bordeaux to 91 Sea Zone
2 GermanUBoats moved from 105 Sea Zone to 104 Sea Zone
1 GermanUBoat moved from 109 Sea Zone to 104 Sea Zone
1 GermanUBoat moved from 123 Sea Zone to 106 Sea Zone
Combat - Germans
Trigger Wolfpack at104 SeaZones: Germans has 1 Wolfpack placed in 104 Sea Zone
Trigger Wolfpack at119 SeaZones: Germans has 1 Wolfpack placed in 119 Sea Zone
Trigger Wolfpack at109 SeaZones: Germans has 1 Wolfpack placed in 109 Sea Zone
Battle in Holland Belgium
Germans attack with 1 artillery and 3 infantry
British defend with 1 uk_para
Germans roll dice for 1 artillery and 3 infantry in Holland Belgium, round 2 : 0/4 hits, 1.00 expected hits
British roll dice for 1 uk_para in Holland Belgium, round 2 : 0/1 hits, 0.33 expected hits
Germans roll dice for 1 artillery and 3 infantry in Holland Belgium, round 3 : 3/4 hits, 1.00 expected hits
British roll dice for 1 uk_para in Holland Belgium, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Holland Belgium
1 uk_para owned by the British lost in Holland Belgium
Germans win, taking Holland Belgium from British with 1 artillery and 2 infantry remaining. Battle score for attacker is 1
Casualties for Germans: 1 infantry
Casualties for British: 1 uk_para
Battle in 91 Sea Zone
Germans attack with 1 GermanUBoat, 2 bombers, 5 fighters and 3 tactical_bombers
Americans defend with 1 Heavy_BB, 1 carrier, 1 cruiser, 2 destroyers, 2 submarines, 1 transport and 2 usa_fighters
Americans roll dice for 2 submarines in 91 Sea Zone, round 2 : 1/2 hits, 0.33 expected hits
1 GermanUBoat owned by the Germans lost in 91 Sea Zone
Germans roll dice for 2 bombers, 5 fighters and 3 tactical_bombers in 91 Sea Zone, round 2 : 4/10 hits, 5.83 expected hits
Americans roll dice for 1 Heavy_BB, 1 carrier, 1 cruiser, 2 destroyers, 1 transport and 2 usa_fighters in 91 Sea Zone, round 2 : 5/9 hits, 4.67 expected hits
4 fighters owned by the Germans and 1 tactical_bomber owned by the Germans lost in 91 Sea Zone
2 usa_fighters owned by the Americans, 1 cruiser owned by the Americans and 1 destroyer owned by the Americans lost in 91 Sea Zone
2 bombers owned by the Germans, 1 fighter owned by the Germans and 2 tactical_bombers owned by the Germans retreated
Americans win with 1 Heavy_BB, 1 carrier, 1 destroyer, 2 submarines and 1 transport remaining. Battle score for attacker is -16
Casualties for Germans: 1 GermanUBoat, 4 fighters and 1 tactical_bomber
Casualties for Americans: 1 cruiser, 1 destroyer and 2 usa_fighters
Battle in 104 Sea Zone
Germans attack with 3 GermanUBoats and 1 Wolfpack
Americans defend with 1 destroyer
Germans roll dice for 3 GermanUBoats in 104 Sea Zone, round 2 : 1/3 hits, 1.50 expected hits
Americans roll dice for 1 destroyer in 104 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Americans lost in 104 Sea Zone
1 Wolfpack owned by the Germans lost in 104 Sea Zone
Germans win with 3 GermanUBoats remaining. Battle score for attacker is 7
Casualties for Americans: 1 destroyer
Casualties for Germans: 1 Wolfpack
Battle in 106 Sea Zone
Germans attack with 1 GermanUBoat
British defend with 1 destroyer
Germans roll dice for 1 GermanUBoat in 106 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
British roll dice for 1 destroyer in 106 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Germans roll dice for 1 GermanUBoat in 106 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
British roll dice for 1 destroyer in 106 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits
1 GermanUBoat owned by the Germans lost in 106 Sea Zone
British win with 1 destroyer remaining. Battle score for attacker is -4
Casualties for Germans: 1 GermanUBoat
Non Combat Move - Germans
Turning on Edit Mode
EDIT: Turning off Edit Mode
Trigger RailMovementAutoPlaceRemoveGermansItalyTakeover: has removed 2 Rails owned by Germans in Germany
Trigger Remove All Wolfpack: has removed 3 Wolfpacks owned by Germans in 119 Sea Zone
Trigger Remove All Wolfpack: has removed 3 Wolfpacks owned by Germans in 109 Sea Zone
Trigger Urals Tank Unit: Russians has 1 armour placed in Urals
2 bombers moved from 91 Sea Zone to Normandy Bordeaux
1 fighter and 1 tactical_bomber moved from 91 Sea Zone to Morocco
1 tactical_bomber moved from 91 Sea Zone to Morocco
EDIT: 1 german_para moved from Greece to Southern Italy
EDIT: 2 german_paras moved from Romania to Greece
1 german_para moved from Germany to Western Germany
3 G_air_transports, 1 Panzer_General and 2 armour moved from Western Germany to Libya
1 G_air_transport moved from Libya to Western Germany
1 infantry moved from Western Germany to 112 Sea Zone
1 infantry moved from 112 Sea Zone to Norway
1 elite moved from Norway to Finland
1 elite moved from Germany to Poland
1 1stPanzerArmy moved from Germany to Slovakia Hungary
2 infantry moved from Germany to Poland
1 GermanUBoat moved from 109 Sea Zone to 117 Sea Zone
1 GermanUBoat moved from 109 Sea Zone to 107 Sea Zone
1 GermanUBoat moved from 119 Sea Zone to 118 Sea Zone
1 GermanUBoat moved from 109 Sea Zone to 108 Sea Zone
1 GermanUBoat moved from 109 Sea Zone to 103 Sea Zone
1 GermanUBoat moved from 119 Sea Zone to 109 Sea Zone
Place Units - Germans
1 elite and 1 german_para placed in Germany
2 fighters and 1 tactical_bomber placed in Western Germany
1 destroyer placed in 112 Sea Zone
3 GermanUBoats placed in 93 Sea Zone
2 infantry placed in Western Germany
2 infantry placed in Germany
Germans undo move 2.
1 fighter and 1 tactical_bomber placed in Western Germany
1 fighter placed in Normandy Bordeaux
Turning on Edit Mode
EDIT: Adding units owned by Germans to Germany: 1 aaGun and 1 infantry
EDIT: Removing units owned by Germans from Poland: 1 infantry
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Germans from Western Germany: 1 aaGun
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Adding units owned by Germans to 1st Desert: 1 DesertGeneral3 and 3 armour
EDIT: Removing units owned by Germans from 1st Desert: 1 DAK
EDIT: Removing units owned by Germans from Libya: 1 Panzer_General and 3 armour
EDIT: Adding units owned by Germans to Libya: 1 DAK
EDIT: Turning off Edit Mode
Turn Complete - Germans
Trigger Wolfpack at104 SeaZones: Germans has 1 Wolfpack placed in 104 Sea Zone
Trigger Wolfpack at109 SeaZones: Germans has 1 Wolfpack placed in 109 Sea Zone
Trigger Wolfpack at93 SeaZones: Germans has 1 Wolfpack placed in 93 Sea Zone
Germans collect 44 PUs; end with 44 PUs
Trigger Germans AdvancedProduction: Germans met a national objective for an additional 12 PUs; end with 56 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 61 PUs
Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 66 PUs
Combat Hit Differential Summary :
Americans regular : 0.67
Germans regular : -2.00
British regular : 0.67
Lol Luftwaffe not performing as planned. Got scared and backed out. Hope Morocco holds though.
Forgot to move a sub to SZ 125 :)
idky i’m not getting notified. Anyway we’ll see what you did :)
right arm Potential new blood :) https://www.axisandallies.org/forums/topic/36945/axis-allies-global-1940-house-rules-expansion/666
Will wait for Captain to answer and then throw the triplea option at them
lol
I’m struggling. Try and get it together for another turn. Ageing isn’t fun lol
There is this option to watch the thread. It will notify you when people post something.
Wow indeed! Possible new recruits! Perhaps we could ask them if they are interested in playing via TripleA someday. Lol I was 13 when I first discovered Axis & Allies. :)