My heroic tank is dead!
L24 - BM4 - Ghostglider vs MrRoboto (+16)
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No scramble
Kamikaze:
1 on each DD
1 on 1 AC
using 3 out of 4 remaining -
forgot to bombard germany.
your AAA
[dice 1d6<=1]
my roll:
[dice 1d6]
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1d6<=1: 3; Hits: 0
1d6: 4 -
TripleA Turn Summary: UK_Pacific round 9
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 9 Purchase Units - Americans Americans buy 3 artilleries, 1 carrier, 1 destroyer, 2 fighters, 5 infantry and 3 transports; Remaining resources: 0 PUs; Combat Move - Americans 2 infantry moved from Morocco to 91 Sea Zone 1 carrier, 2 infantry, 1 submarine and 1 transport moved from 91 Sea Zone to 110 Sea Zone 4 fighters moved from 110 Sea Zone to France 1 artillery and 1 infantry moved from Normandy Bordeaux to France 2 infantry moved from 110 Sea Zone to Holland Belgium 2 fighters moved from United Kingdom to Holland Belgium 2 fighters and 1 tactical_bomber moved from 33 Sea Zone to 35 Sea Zone 2 carriers, 1 cruiser and 1 destroyer moved from 6 Sea Zone to 19 Sea Zone 1 infantry moved from Soviet Far East to Siberia Americans take Siberia from Japanese 1 artillery moved from Soviet Far East to 4 Sea Zone 1 artillery and 1 transport moved from 4 Sea Zone to 6 Sea Zone 1 artillery moved from 6 Sea Zone to Korea 2 infantry moved from Iwo Jima to 17 Sea Zone 2 infantry and 1 transport moved from 17 Sea Zone to 19 Sea Zone 2 infantry moved from 19 Sea Zone to Kiangsu 1 destroyer and 1 fighter moved from 33 Sea Zone to 6 Sea Zone Americans take 17 Sea Zone from Japanese Americans take 6 Sea Zone from Japanese 1 cruiser moved from 33 Sea Zone to 6 Sea Zone 1 battleship moved from 33 Sea Zone to 6 Sea Zone Combat - Americans Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 0 hits. Rolls: 5 Kamikaze Suicide Attack attacks 1 carrier owned by the Americans scoring 1 hits. Rolls: 1 Units damaged: 1 carrier owned by the Americans Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 1 hits. Rolls: 2 1 destroyer owned by the Americans lost in 19 Sea Zone Battle in Kiangsu Battle in Korea Battle in Holland Belgium Americans attack with 2 fighters and 2 infantry Germans defend with 1 infantry Americans roll dice for 1 cruiser in Holland Belgium, round 2 : 0/1 hits, 0,50 expected hits Americans roll dice for 2 fighters and 2 infantry in Holland Belgium, round 2 : 2/4 hits, 1,33 expected hits Germans roll dice for 1 infantry in Holland Belgium, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Germans lost in Holland Belgium Americans win, taking Kiangsu from Japanese, taking Korea from Japanese, taking Holland Belgium from Germans with 2 fighters and 2 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Battle in 35 Sea Zone Americans attack with 2 fighters and 1 tactical_bomber Japanese defend with 1 destroyer Americans roll dice for 2 fighters and 1 tactical_bomber in 35 Sea Zone, round 2 : 2/3 hits, 1,67 expected hits Japanese roll dice for 1 destroyer in 35 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the Japanese lost in 35 Sea Zone Americans win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Battle in France Americans attack with 1 artillery, 4 fighters and 1 infantry Germans defend with 1 airfield, 1 factory_minor and 1 infantry Americans roll dice for 1 artillery, 4 fighters and 1 infantry in France, round 2 : 2/6 hits, 2,67 expected hits Germans roll dice for 1 infantry in France, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Germans lost in France Americans win, taking France from Germans, taking Morocco from Americans, taking French Equatorial Africa from British, taking Normandy Bordeaux from British, taking French Central Africa from British, taking French Madagascar from British, taking French Guiana from British, taking Algeria from Americans, taking Southern France from British, taking Syria from British, taking French West Africa from British, taking Tunisia from British with 1 artillery, 4 fighters and 1 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Trigger French 1 Liberation By Americans: Setting switch to false for conditionAttachment_French_1_Can_Be_Liberated_Switch attached to French Trigger French 1 Liberation By Americans: French has 4 infantry placed in France Trigger Americans Liberation France Liberated Tunisia 2 activates a trigger called: Trigger Americans Liberation France Liberated Tunisia 3 Trigger Americans Liberation France Liberated French Central Africa 2 activates a trigger called: Trigger Americans Liberation France Liberated French Central Africa 3 Trigger Americans Liberation France Liberated Southern France 2 activates a trigger called: Trigger Americans Liberation France Liberated Southern France 3 Trigger Americans Liberation France Liberated Algeria 2 activates a trigger called: Trigger Americans Liberation France Liberated Algeria 3 Trigger Americans Liberation France Liberated French Indo China 2 activates a trigger called: Trigger Americans Liberation France Liberated French Indo China 3 Trigger Americans Liberation France Liberated Morocco 2 activates a trigger called: Trigger Americans Liberation France Liberated Morocco 3 Trigger Americans Liberation France Liberated Syria 2 activates a trigger called: Trigger Americans Liberation France Liberated Syria 3 Trigger Americans Liberation France Liberated French Guiana 2 activates a trigger called: Trigger Americans Liberation France Liberated French Guiana 3 Trigger Americans Liberation France Liberated French Madagascar 2 activates a trigger called: Trigger Americans Liberation France Liberated French Madagascar 3 Trigger Americans Liberation France Liberated French West Africa 2 activates a trigger called: Trigger Americans Liberation France Liberated French West Africa 3 Non Combat Move - Americans 5 fighters moved from 6 Sea Zone to 19 Sea Zone 3 submarines moved from 26 Sea Zone to 6 Sea Zone 2 carriers moved from 33 Sea Zone to 19 Sea Zone 1 submarine moved from 10 Sea Zone to 26 Sea Zone 1 submarine moved from 19 Sea Zone to 20 Sea Zone 1 submarine moved from 19 Sea Zone to 20 Sea Zone 1 submarine moved from 19 Sea Zone to 20 Sea Zone 1 destroyer moved from 33 Sea Zone to 19 Sea Zone 1 submarine moved from 19 Sea Zone to 6 Sea Zone 1 fighter moved from 35 Sea Zone to 19 Sea Zone 1 fighter and 1 tactical_bomber moved from 35 Sea Zone to Guam 3 artilleries and 5 infantry moved from Eastern United States to 101 Sea Zone 3 artilleries, 1 carrier, 5 infantry, 1 submarine and 4 transports moved from 101 Sea Zone to 91 Sea Zone 1 submarine moved from 93 Sea Zone to 97 Sea Zone 3 artilleries and 5 infantry moved from 91 Sea Zone to Morocco 1 transport moved from 107 Sea Zone to 101 Sea Zone 3 transports moved from 110 Sea Zone to 107 Sea Zone 2 fighters moved from Holland Belgium to 110 Sea Zone 2 fighters moved from Eastern United States to 110 Sea Zone 2 fighters moved from France to 110 Sea Zone 2 fighters moved from France to Normandy Bordeaux 1 destroyer moved from 110 Sea Zone to 112 Sea Zone Place Units - Americans 1 carrier, 1 destroyer and 3 transports placed in 101 Sea Zone 3 artilleries, 2 fighters and 5 infantry placed in Eastern United States Turn Complete - Americans Americans collect 59 PUs; end with 59 PUs Trigger Americans 5 Presence In France: Americans met a national objective for an additional 5 PUs; end with 64 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 69 PUs Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 74 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 84 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 89 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 94 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 99 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 5 infantry; Remaining resources: 1 PUs; Combat Move - Chinese 2 infantry moved from Kweichow to Anhwe 1 fighter moved from Suiyuyan to Anhwe Combat - Chinese Battle in Anhwe Chinese attack with 1 fighter and 2 infantry Japanese defend with 2 infantry and 1 mech_infantry Chinese roll dice for 1 fighter and 2 infantry in Anhwe, round 2 : 0/3 hits, 0,83 expected hits Japanese roll dice for 2 infantry and 1 mech_infantry in Anhwe, round 2 : 0/3 hits, 1,00 expected hits Chinese roll dice for 1 fighter and 2 infantry in Anhwe, round 3 : 2/3 hits, 0,83 expected hits Japanese roll dice for 2 infantry and 1 mech_infantry in Anhwe, round 3 : 0/3 hits, 1,00 expected hits 2 infantry owned by the Japanese lost in Anhwe Chinese roll dice for 1 fighter and 2 infantry in Anhwe, round 4 : 1/3 hits, 0,83 expected hits Japanese roll dice for 1 mech_infantry in Anhwe, round 4 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Chinese lost in Anhwe 1 mech_infantry owned by the Japanese lost in Anhwe Chinese win, taking Anhwe from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 7 Casualties for Japanese: 2 infantry and 1 mech_infantry Casualties for Chinese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Anhwe to Kiangsu 1 infantry moved from Suiyuyan to Shensi Place Units - Chinese 5 infantry placed in Kiangsu Chinese undo move 1. 1 infantry placed in Szechwan 1 infantry placed in Kweichow 3 infantry placed in Kiangsu Turn Complete - Chinese Chinese collect 10 PUs; end with 11 PUs Purchase Units - British British buy 3 artilleries and 14 infantry; Remaining resources: 0 PUs; Combat Move - British 1 artillery and 2 infantry moved from Persia to Eastern Persia Combat - British British creates battle in territory 80 Sea Zone Battle in 80 Sea Zone British attack with 2 submarines Germans defend with 1 submarine 2 submarines owned by the British submerged Battle in Eastern Persia British attack with 1 artillery and 2 infantry Germans defend with 1 mech_infantry British roll dice for 1 artillery and 2 infantry in Eastern Persia, round 2 : 0/3 hits, 0,83 expected hits Germans roll dice for 1 mech_infantry in Eastern Persia, round 2 : 0/1 hits, 0,33 expected hits British roll dice for 1 artillery and 2 infantry in Eastern Persia, round 3 : 1/3 hits, 0,83 expected hits Germans roll dice for 1 mech_infantry in Eastern Persia, round 3 : 1/1 hits, 0,33 expected hits 1 infantry owned by the British lost in Eastern Persia 1 mech_infantry owned by the Germans lost in Eastern Persia British winGermans winGermans win with 1 submarine remaining with 1 submarine remaining, taking Eastern Persia from Germans with 1 artillery and 1 infantry remaining. Battle score for attacker is 1 Casualties for British: 1 infantry Casualties for Germans: 1 mech_infantry Non Combat Move - British Turning on Edit Mode EDIT: Removing units owned by British from 80 Sea Zone: 1 submarine EDIT: Adding units owned by British to 39 Sea Zone: 1 submarine EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Changing unit bombing damage for these Germans owned units to: factory_major = 10 EDIT: Turning off Edit Mode 1 infantry moved from Persia to Northwest Persia 2 armour, 6 infantry and 4 mech_infantrys moved from Persia to Iraq 6 infantry and 1 mech_infantry moved from Egypt to Trans-Jordan 1 artillery, 3 infantry and 1 mech_infantry moved from Trans-Jordan to Iraq 3 fighters moved from Sardinia to France 5 aaGuns and 8 infantry moved from Normandy Bordeaux to France 2 fighters moved from United Kingdom to France 1 infantry moved from United Kingdom to 110 Sea Zone 1 infantry moved from 110 Sea Zone to Normandy Bordeaux 2 fighters moved from 110 Sea Zone to France 3 infantry moved from Rhodesia to Belgian Congo Place Units - British 3 artilleries placed in Iraq 3 infantry placed in Persia 3 infantry placed in Egypt 3 infantry placed in Union of South Africa 5 infantry placed in United Kingdom Turn Complete - British Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 1,6 British collect 34 PUs (1 lost to blockades); end with 34 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 37 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 40 PUs Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 43 PUs Objective British 2 Southern Europe Beach Head: British met a national objective for an additional 3 PUs; end with 46 PUs Turn Complete - UK_Pacific
Combat Hit Differential Summary :
Chinese regular : 0,50 Americans regular : -0,17 Japanese regular : -1,67 Germans regular : -0,33 British regular : -0,67
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TripleA Turn Summary: Italians round 9
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 9 Purchase Units - Italians Italians buy 3 infantry; Remaining resources: 1 PUs; Combat Move - Italians 1 artillery and 2 infantry moved from Western Germany to Holland Belgium 1 infantry moved from Northern Italy to Southern France Italians take Southern France from French Combat - Italians Battle in Holland Belgium Italians attack with 1 artillery and 2 infantry Americans defend with 2 infantry Italians roll dice for 1 artillery and 2 infantry in Holland Belgium, round 2 : 0/3 hits, 0.83 expected hits Americans roll dice for 2 infantry in Holland Belgium, round 2 : 0/2 hits, 0.67 expected hits Italians roll dice for 1 artillery and 2 infantry in Holland Belgium, round 3 : 2/3 hits, 0.83 expected hits Americans roll dice for 2 infantry in Holland Belgium, round 3 : 0/2 hits, 0.67 expected hits 2 infantry owned by the Americans lost in Holland Belgium Italians win, taking Holland Belgium from Americans with 1 artillery and 2 infantry remaining. Battle score for attacker is 6 Casualties for Americans: 2 infantry Non Combat Move - Italians 1 artillery and 1 infantry moved from Northern Italy to Western Germany 1 aaGun and 7 infantry moved from Northern Italy to Southern Italy Place Units - Italians 1 infantry placed in Northern Italy 2 infantry placed in Southern Italy Turn Complete - Italians Total Cost from Convoy Blockades: 8 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,6,2,2,5,4,1,6,2,1 Italians collect 8 PUs (8 lost to blockades); end with 9 PUs
Combat Hit Differential Summary :
Americans regular : -1.33 Italians regular : 0.33
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TripleA Turn Summary: French round 9
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 9 Purchase Units - ANZAC ANZAC buy 1 artillery, 1 infantry, 1 submarine and 1 transport; Remaining resources: 4 PUs; Combat Move - ANZAC 2 artilleries and 2 infantry moved from Caroline Islands to 33 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 35 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 43 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 20 Sea Zone 1 artillery and 1 infantry moved from 20 Sea Zone to Kwangtung 1 artillery and 1 infantry moved from 43 Sea Zone to Borneo 1 transport moved from 39 Sea Zone to 42 Sea Zone Combat - ANZAC Battle in Borneo Battle in Kwangtung Non Combat Move - ANZAC 1 destroyer moved from 33 Sea Zone to 36 Sea Zone 1 destroyer moved from 33 Sea Zone to 43 Sea Zone 1 submarine moved from 19 Sea Zone to 20 Sea Zone 1 submarine moved from 54 Sea Zone to 37 Sea Zone 1 submarine moved from 33 Sea Zone to 36 Sea Zone 1 submarine moved from 33 Sea Zone to 35 Sea Zone 1 submarine moved from 62 Sea Zone to 42 Sea Zone 1 submarine moved from 62 Sea Zone to 33 Sea Zone 1 submarine moved from 62 Sea Zone to 57 Sea Zone 1 artillery and 1 infantry moved from New South Wales to 62 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 62 Sea Zone to 33 Sea Zone 1 artillery and 1 infantry moved from 33 Sea Zone to Caroline Islands 2 fighters moved from Caroline Islands to Java Place Units - ANZAC 1 submarine and 1 transport placed in 62 Sea Zone 1 artillery placed in New South Wales 1 infantry placed in Queensland Turn Complete - ANZAC ANZAC collect 25 PUs; end with 29 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 32 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 35 PUs Combat Move - French Turn Complete - French French collect 14 PUs; end with 14 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: Japanese round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 10 Purchase Units - Japanese Japanese buy 1 destroyer, 2 fighters, 3 infantry and 1 tactical_bomber; Remaining resources: 0 PUs; 1 SuicideAttackTokens; Combat Move - Japanese 1 infantry moved from Kwangsi to Kwangtung 1 infantry moved from Jehol to Chahar Japanese take Chahar from Chinese 2 bombers, 6 fighters and 2 tactical_bombers moved from Japan to 6 Sea Zone 1 bomber moved from 6 Sea Zone to 33 Sea Zone 1 artillery and 3 infantry moved from Yunnan to Kweichow 2 fighters moved from 37 Sea Zone to Kwangtung 1 fighter and 1 tactical_bomber moved from Jehol to Kwangtung 1 bomber moved from 6 Sea Zone to 20 Sea Zone 2 fighters moved from Jehol to 6 Sea Zone 1 fighter and 1 tactical_bomber moved from 39 Sea Zone to 43 Sea Zone 1 fighter and 1 tactical_bomber moved from 39 Sea Zone to Java 1 artillery moved from India to 39 Sea Zone 1 artillery and 1 transport moved from 39 Sea Zone to 38 Sea Zone 1 infantry moved from Burma to 38 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 38 Sea Zone to 42 Sea Zone 1 battleship and 1 carrier moved from 39 Sea Zone to 42 Sea Zone 1 destroyer moved from 37 Sea Zone to 42 Sea Zone 1 fighter and 1 tactical_bomber moved from 39 Sea Zone to 36 Sea Zone 1 carrier moved from 39 Sea Zone to 42 Sea Zone 1 armour and 2 artilleries moved from India to 39 Sea Zone 1 artillery and 1 transport moved from 39 Sea Zone to 42 Sea Zone 2 artilleries and 1 infantry moved from 42 Sea Zone to Java 1 armour, 1 artillery and 2 transports moved from 39 Sea Zone to 42 Sea Zone 1 armour and 1 artillery moved from 42 Sea Zone to Java 1 submarine moved from 39 Sea Zone to 43 Sea Zone 1 fighter moved from 6 Sea Zone to 36 Sea Zone 3 infantry moved from Jehol to Anhwe Combat - Japanese Japanese creates battle in territory 37 Sea Zone Battle in 42 Sea Zone Japanese attack with 1 battleship, 2 carriers, 1 destroyer and 4 transports ANZAC defend with 1 submarine and 1 transport Japanese roll dice for 1 battleship, 2 carriers, 1 destroyer and 4 transports in 42 Sea Zone, round 2 : 1/2 hits, 1.00 expected hits ANZAC roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits ANZAC roll dice for 1 transport in 42 Sea Zone, round 2 : 0/0 hits, 0.00 expected hits 1 submarine owned by the ANZAC lost in 42 Sea Zone 1 transport owned by the ANZAC lost in 42 Sea Zone Japanese win, taking 42 Sea Zone from Neutral with 1 battleship, 2 carriers, 1 destroyer and 4 transports remaining. Battle score for attacker is 13 Casualties for ANZAC: 1 submarine and 1 transport Battle in Java Japanese attack with 1 armour, 3 artilleries, 1 fighter, 1 infantry and 1 tactical_bomber ANZAC defend with 2 fighters and 2 infantry Japanese roll dice for 1 armour, 3 artilleries, 1 fighter, 1 infantry and 1 tactical_bomber in Java, round 2 : 1/7 hits, 3.00 expected hits ANZAC roll dice for 2 fighters and 2 infantry in Java, round 2 : 3/4 hits, 2.00 expected hits 1 infantry owned by the Japanese and 2 artilleries owned by the Japanese lost in Java 1 infantry owned by the ANZAC lost in Java Japanese roll dice for 1 armour, 1 artillery, 1 fighter and 1 tactical_bomber in Java, round 3 : 2/4 hits, 2.00 expected hits ANZAC roll dice for 2 fighters and 1 infantry in Java, round 3 : 3/3 hits, 1.67 expected hits 1 tactical_bomber owned by the Japanese, 1 artillery owned by the Japanese and 1 armour owned by the Japanese lost in Java 1 fighter owned by the ANZAC and 1 infantry owned by the ANZAC lost in Java 1 fighter owned by the Japanese retreated ANZAC win with 1 fighter remaining. Battle score for attacker is -16 Casualties for Japanese: 1 armour, 3 artilleries, 1 infantry and 1 tactical_bomber Casualties for ANZAC: 1 fighter and 2 infantry Battle in Kweichow Japanese attack with 1 artillery and 3 infantry Chinese defend with 1 infantry Japanese roll dice for 1 artillery and 3 infantry in Kweichow, round 2 : 1/4 hits, 1.00 expected hits Chinese roll dice for 1 infantry in Kweichow, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Kweichow 1 infantry owned by the Chinese lost in Kweichow Japanese win, taking Kweichow from Chinese with 1 artillery and 2 infantry remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for Chinese: 1 infantry Battle in 43 Sea Zone Japanese attack with 1 fighter, 1 submarine and 1 tactical_bomber ANZAC defend with 1 destroyer and 1 transport Japanese roll dice for 1 submarine in 43 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Japanese roll dice for 1 fighter and 1 tactical_bomber in 43 Sea Zone, round 2 : 1/2 hits, 1.17 expected hits ANZAC roll dice for 1 destroyer and 1 transport in 43 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 transport owned by the ANZAC and 1 destroyer owned by the ANZAC lost in 43 Sea Zone Japanese win, taking 43 Sea Zone from Neutral with 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 15 Casualties for ANZAC: 1 destroyer and 1 transport Battle in 6 Sea Zone Japanese attack with 7 fighters and 2 tactical_bombers Americans defend with 1 battleship, 1 cruiser, 1 destroyer, 4 submarines and 1 transport 4 submarines owned by the Americans submerged Japanese roll dice for 7 fighters and 2 tactical_bombers in 6 Sea Zone, round 2 : 7/9 hits, 4.83 expected hits Americans roll dice for 1 battleship, 1 cruiser, 1 destroyer and 1 transport in 6 Sea Zone, round 2 : 2/3 hits, 1.50 expected hits 2 fighters owned by the Japanese lost in 6 Sea Zone 1 cruiser owned by the Americans, 1 destroyer owned by the Americans, 1 transport owned by the Americans and 1 battleship owned by the Americans lost in 6 Sea Zone Japanese win with 5 fighters and 2 tactical_bombers remaining. Battle score for attacker is 27 Casualties for Japanese: 2 fighters Casualties for Americans: 1 battleship, 1 cruiser, 1 destroyer and 1 transport Battle in Kwangtung Japanese attack with 3 fighters, 1 infantry and 1 tactical_bomber ANZAC defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry Japanese roll dice for 3 fighters, 1 infantry and 1 tactical_bomber in Kwangtung, round 2 : 3/5 hits, 2.33 expected hits ANZAC roll dice for 1 artillery and 1 infantry in Kwangtung, round 2 : 1/2 hits, 0.67 expected hits 1 fighter owned by the Japanese lost in Kwangtung 1 infantry owned by the ANZAC and 1 artillery owned by the ANZAC lost in Kwangtung Japanese win, taking Kwangtung from ANZAC with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is -3 Casualties for Japanese: 1 fighter Casualties for ANZAC: 1 artillery and 1 infantry Battle in 33 Sea Zone Japanese attack with 1 bomber ANZAC defend with 1 submarine and 1 transport 1 submarine owned by the ANZAC submerged 1 transport owned by the ANZAC lost in 33 Sea Zone Japanese win with 1 bomber remaining. Battle score for attacker is 7 Casualties for ANZAC: 1 transport Battle in 20 Sea Zone Japanese attack with 1 bomber Americans defend with 3 submarines; ANZAC defend with 1 submarine and 1 transport 3 submarines owned by the Americans and 1 submarine owned by the ANZAC submerged 1 transport owned by the ANZAC lost in 20 Sea Zone Japanese win with 1 bomber remaining. Battle score for attacker is 7 Casualties for ANZAC: 1 transport Battle in 36 Sea Zone Japanese attack with 2 fighters and 1 tactical_bomber ANZAC defend with 1 destroyer and 1 submarine 1 submarine owned by the ANZAC submerged Japanese roll dice for 2 fighters and 1 tactical_bomber in 36 Sea Zone, round 2 : 2/3 hits, 1.67 expected hits ANZAC roll dice for 1 destroyer in 36 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 fighter owned by the Japanese lost in 36 Sea Zone 1 destroyer owned by the ANZAC lost in 36 Sea Zone Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -2 Casualties for Japanese: 1 fighter Casualties for ANZAC: 1 destroyer Battle in Anhwe Japanese attack with 3 infantry Chinese defend with 1 infantry Japanese roll dice for 3 infantry in Anhwe, round 2 : 0/3 hits, 0.50 expected hits Chinese roll dice for 1 infantry in Anhwe, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 3 infantry in Anhwe, round 3 : 1/3 hits, 0.50 expected hits Chinese roll dice for 1 infantry in Anhwe, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Anhwe Japanese win, taking Anhwe from Chinese with 3 infantry remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Non Combat Move - Japanese 1 bomber moved from 20 Sea Zone to Japan 5 fighters and 2 tactical_bombers moved from 6 Sea Zone to Japan 1 bomber moved from 33 Sea Zone to Marshall Islands 1 fighter moved from Java to 42 Sea Zone 1 battleship and 1 carrier moved from 37 Sea Zone to 39 Sea Zone 1 carrier and 1 cruiser moved from 37 Sea Zone to 42 Sea Zone 1 fighter and 1 tactical_bomber moved from 43 Sea Zone to 42 Sea Zone 2 fighters and 1 tactical_bomber moved from Kwangtung to Kwangsi 1 aaGun moved from Hunan to Kwangsi 1 fighter and 1 tactical_bomber moved from 36 Sea Zone to Kwangsi Place Units - Japanese 1 destroyer placed in 39 Sea Zone 1 infantry placed in French Indo China 1 infantry placed in India 1 infantry placed in Malaya 2 fighters and 1 tactical_bomber placed in Japan Turn Complete - Japanese Total Cost from Convoy Blockades: 31 Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 3,1 Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 1,1 Rolling for Convoy Blockade Damage in 35 Sea Zone. Rolls: 5,2 Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 5,3 Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 6,3,4,2,3,5,5,3 Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 6,6,1,2,6,4,1,2,2,4,4,5,4,1 Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 6,3,2,5,2,1,4,4 Japanese collect 17 PUs (31 lost to blockades); end with 17 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 22 PUs
Combat Hit Differential Summary :
Chinese regular : 0.00 Americans regular : 0.50 Japanese regular : 1.67 ANZAC regular : 2.83
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Wow, Normandy and Java both went really well for me.
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TripleA Turn Summary: Americans round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 10 Purchase Units - Americans Americans buy 2 artilleries, 2 destroyers, 1 factory_minor, 2 fighters, 6 infantry, 3 submarines and 1 transport; Remaining resources: 0 PUs; Combat Move - Americans 2 infantry moved from Morocco to 91 Sea Zone 1 artillery and 1 infantry moved from Morocco to 91 Sea Zone 1 artillery, 3 infantry and 2 transports moved from 91 Sea Zone to 110 Sea Zone 1 artillery, 6 fighters and 3 infantry moved from 110 Sea Zone to Holland Belgium 1 infantry moved from Siberia to Amur Americans take Amur from Japanese 1 artillery moved from Korea to Manchuria Chinese take Manchuria from Japanese 1 infantry moved from Kiangsu to Shantung Chinese take Shantung from Japanese 1 infantry moved from Kiangsu to 19 Sea Zone 1 infantry and 1 transport moved from 19 Sea Zone to 20 Sea Zone 1 infantry moved from 20 Sea Zone to Kwangtung 6 fighters moved from 19 Sea Zone to Kwangtung Combat - Americans Battle in Kwangtung Americans attack with 6 fighters and 1 infantry Japanese defend with 1 factory_minor, 1 harbour and 1 infantry Americans roll dice for 6 fighters and 1 infantry in Kwangtung, round 2 : 4/7 hits, 3,17 expected hits Japanese roll dice for 1 infantry in Kwangtung, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Kwangtung Americans win, taking Kwangtung from Japanese with 6 fighters and 1 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Holland Belgium Americans attack with 1 artillery, 6 fighters and 3 infantry Italians defend with 1 artillery and 2 infantry Americans roll dice for 1 cruiser in Holland Belgium, round 2 : 1/1 hits, 0,50 expected hits Americans roll dice for 1 artillery, 6 fighters and 3 infantry in Holland Belgium, round 2 : 4/10 hits, 4,00 expected hits Germans roll dice for 1 artillery and 2 infantry in Holland Belgium, round 2 : 0/3 hits, 1,00 expected hits 1 artillery owned by the Italians and 2 infantry owned by the Italians lost in Holland Belgium Americans win, taking Holland Belgium from Germans with 1 artillery, 6 fighters and 3 infantry remaining. Battle score for attacker is 10 Casualties for Italians: 1 artillery and 2 infantry Non Combat Move - Americans 1 artillery moved from France to Normandy Bordeaux 6 fighters moved from Holland Belgium to 110 Sea Zone 2 fighters moved from Eastern United States to 110 Sea Zone 1 submarine moved from 91 Sea Zone to 93 Sea Zone 2 artilleries and 2 infantry moved from Morocco to 91 Sea Zone 2 artilleries, 1 carrier, 2 infantry and 2 transports moved from 91 Sea Zone to 110 Sea Zone 2 artilleries and 2 infantry moved from 110 Sea Zone to Normandy Bordeaux 3 artilleries and 5 infantry moved from Eastern United States to 101 Sea Zone 3 artilleries, 1 carrier, 1 destroyer, 5 infantry and 4 transports moved from 101 Sea Zone to 91 Sea Zone 3 artilleries and 5 infantry moved from 91 Sea Zone to Morocco 3 transports moved from 107 Sea Zone to 101 Sea Zone 1 transport moved from 110 Sea Zone to 107 Sea Zone 4 carriers, 1 cruiser and 1 destroyer moved from 19 Sea Zone to 20 Sea Zone 6 fighters moved from Kwangtung to 20 Sea Zone 1 submarine moved from 6 Sea Zone to 19 Sea Zone 1 submarine moved from 26 Sea Zone to 6 Sea Zone Place Units - Americans 1 factory_minor placed in Korea 2 destroyers, 3 submarines and 1 transport placed in 101 Sea Zone 2 artilleries, 2 fighters and 6 infantry placed in Eastern United States Turn Complete - Americans Americans collect 63 PUs; end with 63 PUs Trigger Americans 5 Presence In France: Americans met a national objective for an additional 5 PUs; end with 68 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 73 PUs Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 78 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 88 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 93 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 98 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 103 PUs
Combat Hit Differential Summary :
Americans regular : 1,33 Japanese regular : -0,33 Germans regular : -1,00
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TripleA Turn Summary: Chinese round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 10 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 3 infantry; Remaining resources: 2 PUs; Combat Move - Chinese 1 fighter and 3 infantry moved from Kiangsu to Anhwe Combat - Chinese Battle in Anhwe Chinese attack with 1 fighter and 3 infantry Japanese defend with 3 infantry Chinese roll dice for 1 fighter and 3 infantry in Anhwe, round 2 : 0/4 hits, 1,00 expected hits Japanese roll dice for 3 infantry in Anhwe, round 2 : 1/3 hits, 1,00 expected hits 1 infantry owned by the Chinese lost in Anhwe Chinese roll dice for 1 fighter and 2 infantry in Anhwe, round 3 : 0/3 hits, 0,83 expected hits Japanese roll dice for 3 infantry in Anhwe, round 3 : 1/3 hits, 1,00 expected hits 1 infantry owned by the Chinese lost in Anhwe 1 fighter owned by the Chinese retreated 1 infantry owned by the Chinese retreated to Kiangsu Japanese win with 3 infantry remaining. Battle score for attacker is -6 Casualties for Chinese: 2 infantry Non Combat Move - Chinese 1 fighter moved from Anhwe to Manchuria Place Units - Chinese 1 infantry placed in Manchuria 2 infantry placed in Manchuria Turn Complete - Chinese Chinese collect 9 PUs; end with 11 PUs
Combat Hit Differential Summary :
Chinese regular : -1,83 Japanese regular : 0,00
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TripleA Turn Summary: UK_Pacific round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 10 Purchase Units - Americans Americans buy 2 artilleries, 2 destroyers, 1 factory_minor, 2 fighters, 6 infantry, 3 submarines and 1 transport; Remaining resources: 0 PUs; Combat Move - Americans 2 infantry moved from Morocco to 91 Sea Zone 1 artillery and 1 infantry moved from Morocco to 91 Sea Zone 1 artillery, 3 infantry and 2 transports moved from 91 Sea Zone to 110 Sea Zone 1 artillery, 6 fighters and 3 infantry moved from 110 Sea Zone to Holland Belgium 1 infantry moved from Siberia to Amur Americans take Amur from Japanese 1 artillery moved from Korea to Manchuria Chinese take Manchuria from Japanese 1 infantry moved from Kiangsu to Shantung Chinese take Shantung from Japanese 1 infantry moved from Kiangsu to 19 Sea Zone 1 infantry and 1 transport moved from 19 Sea Zone to 20 Sea Zone 1 infantry moved from 20 Sea Zone to Kwangtung 6 fighters moved from 19 Sea Zone to Kwangtung Combat - Americans Battle in Kwangtung Americans attack with 6 fighters and 1 infantry Japanese defend with 1 factory_minor, 1 harbour and 1 infantry Americans roll dice for 6 fighters and 1 infantry in Kwangtung, round 2 : 4/7 hits, 3,17 expected hits Japanese roll dice for 1 infantry in Kwangtung, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Kwangtung Americans win, taking Kwangtung from Japanese with 6 fighters and 1 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Holland Belgium Americans attack with 1 artillery, 6 fighters and 3 infantry Italians defend with 1 artillery and 2 infantry Americans roll dice for 1 cruiser in Holland Belgium, round 2 : 1/1 hits, 0,50 expected hits Americans roll dice for 1 artillery, 6 fighters and 3 infantry in Holland Belgium, round 2 : 4/10 hits, 4,00 expected hits Germans roll dice for 1 artillery and 2 infantry in Holland Belgium, round 2 : 0/3 hits, 1,00 expected hits 1 artillery owned by the Italians and 2 infantry owned by the Italians lost in Holland Belgium Americans win, taking Holland Belgium from Germans with 1 artillery, 6 fighters and 3 infantry remaining. Battle score for attacker is 10 Casualties for Italians: 1 artillery and 2 infantry Non Combat Move - Americans 1 artillery moved from France to Normandy Bordeaux 6 fighters moved from Holland Belgium to 110 Sea Zone 2 fighters moved from Eastern United States to 110 Sea Zone 1 submarine moved from 91 Sea Zone to 93 Sea Zone 2 artilleries and 2 infantry moved from Morocco to 91 Sea Zone 2 artilleries, 1 carrier, 2 infantry and 2 transports moved from 91 Sea Zone to 110 Sea Zone 2 artilleries and 2 infantry moved from 110 Sea Zone to Normandy Bordeaux 3 artilleries and 5 infantry moved from Eastern United States to 101 Sea Zone 3 artilleries, 1 carrier, 1 destroyer, 5 infantry and 4 transports moved from 101 Sea Zone to 91 Sea Zone 3 artilleries and 5 infantry moved from 91 Sea Zone to Morocco 3 transports moved from 107 Sea Zone to 101 Sea Zone 1 transport moved from 110 Sea Zone to 107 Sea Zone 4 carriers, 1 cruiser and 1 destroyer moved from 19 Sea Zone to 20 Sea Zone 6 fighters moved from Kwangtung to 20 Sea Zone 1 submarine moved from 6 Sea Zone to 19 Sea Zone 1 submarine moved from 26 Sea Zone to 6 Sea Zone Place Units - Americans 1 factory_minor placed in Korea 2 destroyers, 3 submarines and 1 transport placed in 101 Sea Zone 2 artilleries, 2 fighters and 6 infantry placed in Eastern United States Turn Complete - Americans Americans collect 63 PUs; end with 63 PUs Trigger Americans 5 Presence In France: Americans met a national objective for an additional 5 PUs; end with 68 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 73 PUs Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 78 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 88 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 93 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 98 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 103 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 3 infantry; Remaining resources: 2 PUs; Combat Move - Chinese 1 fighter and 3 infantry moved from Kiangsu to Anhwe Combat - Chinese Battle in Anhwe Chinese attack with 1 fighter and 3 infantry Japanese defend with 3 infantry Chinese roll dice for 1 fighter and 3 infantry in Anhwe, round 2 : 0/4 hits, 1,00 expected hits Japanese roll dice for 3 infantry in Anhwe, round 2 : 1/3 hits, 1,00 expected hits 1 infantry owned by the Chinese lost in Anhwe Chinese roll dice for 1 fighter and 2 infantry in Anhwe, round 3 : 0/3 hits, 0,83 expected hits Japanese roll dice for 3 infantry in Anhwe, round 3 : 1/3 hits, 1,00 expected hits 1 infantry owned by the Chinese lost in Anhwe 1 fighter owned by the Chinese retreated 1 infantry owned by the Chinese retreated to Kiangsu Japanese win with 3 infantry remaining. Battle score for attacker is -6 Casualties for Chinese: 2 infantry Non Combat Move - Chinese 1 fighter moved from Anhwe to Manchuria Place Units - Chinese 1 infantry placed in Manchuria 2 infantry placed in Manchuria Turn Complete - Chinese Chinese collect 9 PUs; end with 11 PUs Purchase Units - British British buy 2 artilleries, 1 destroyer, 8 infantry and 1 submarine; Remaining resources: 0 PUs; Combat Move - British 2 fighters and 2 infantry moved from France to Southern France 5 fighters and 3 infantry moved from France to Northern Italy 2 armour, 5 artilleries, 17 infantry and 5 mech_infantrys moved from Iraq to Northwest Persia 3 infantry moved from Persia to Northwest Persia 1 submarine moved from 39 Sea Zone to 41 Sea Zone Combat - British British creates battle in territory 80 Sea Zone Battle in Northern Italy British attack with 5 fighters and 3 infantry Germans defend with 1 infantry; Italians defend with 1 factory_major and 1 infantry British roll dice for 5 fighters and 3 infantry in Northern Italy, round 2 : 6/8 hits, 3,00 expected hits Italians roll dice for 2 infantry in Northern Italy, round 2 : 1/2 hits, 0,67 expected hits 1 infantry owned by the British lost in Northern Italy 1 infantry owned by the Germans and 1 infantry owned by the Italians lost in Northern Italy British converts factory_major into different units British win, taking Northern Italy from Italians with 5 fighters and 2 infantry remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Casualties for Germans: 1 infantry Casualties for Italians: 1 infantry Battle in Northwest Persia British attack with 2 armour, 5 artilleries, 20 infantry and 5 mech_infantrys Germans defend with 1 artillery and 1 mech_infantry British roll dice for 2 armour, 5 artilleries, 20 infantry and 5 mech_infantrys in Northwest Persia, round 2 : 8/32 hits, 7,67 expected hits Germans roll dice for 1 artillery and 1 mech_infantry in Northwest Persia, round 2 : 1/2 hits, 0,67 expected hits 1 infantry owned by the British lost in Northwest Persia 1 artillery owned by the Germans and 1 mech_infantry owned by the Germans lost in Northwest Persia British win, taking Northwest Persia from Germans with 2 armour, 5 artilleries, 19 infantry and 5 mech_infantrys remaining. Battle score for attacker is 5 Casualties for British: 1 infantry Casualties for Germans: 1 artillery and 1 mech_infantry Battle in Southern France British attack with 2 fighters and 2 infantry Italians defend with 1 factory_minor, 1 harbour and 1 infantry British roll dice for 2 fighters and 2 infantry in Southern France, round 2 : 0/4 hits, 1,33 expected hits Italians roll dice for 1 infantry in Southern France, round 2 : 0/1 hits, 0,33 expected hits British roll dice for 2 fighters and 2 infantry in Southern France, round 3 : 0/4 hits, 1,33 expected hits Italians roll dice for 1 infantry in Southern France, round 3 : 0/1 hits, 0,33 expected hits British roll dice for 2 fighters and 2 infantry in Southern France, round 4 : 0/4 hits, 1,33 expected hits Italians roll dice for 1 infantry in Southern France, round 4 : 0/1 hits, 0,33 expected hits British roll dice for 2 fighters and 2 infantry in Southern France, round 5 : 3/4 hits, 1,33 expected hits Italians roll dice for 1 infantry in Southern France, round 5 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Italians lost in Southern France British win, taking Southern France from Italians with 2 fighters and 2 infantry remaining. Battle score for attacker is 3 Casualties for Italians: 1 infantry Non Combat Move - British 5 aaGuns and 3 infantry moved from France to Normandy Bordeaux 2 fighters moved from Southern France to 110 Sea Zone 5 fighters moved from Northern Italy to United Kingdom 1 destroyer moved from 110 Sea Zone to 119 Sea Zone 1 artillery moved from Eastern Persia to Persia 3 infantry moved from Egypt to Trans-Jordan 6 infantry moved from Trans-Jordan to Iraq 3 infantry moved from Union of South Africa to Rhodesia 3 infantry moved from Belgian Congo to Anglo Egyptian Sudan 1 submarine moved from 80 Sea Zone to 39 Sea Zone Place Units - British 1 destroyer and 1 submarine placed in 110 Sea Zone 2 artilleries placed in Iraq 3 infantry placed in Persia 3 infantry placed in Egypt 2 infantry placed in United Kingdom Turn Complete - British Total Cost from Convoy Blockades: 0 Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 4,5 British collect 39 PUs; end with 39 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 42 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 45 PUs Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 48 PUs Objective British 2 Southern Europe Beach Head: British met a national objective for an additional 3 PUs; end with 51 PUs Turn Complete - UK_Pacific
Combat Hit Differential Summary :
Chinese regular : -1,83 Americans regular : 1,33 Italians regular : -1,00 Japanese regular : -0,33 Germans regular : -0,67 British regular : 1,00
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TripleA Turn Summary: Italians round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 10 Purchase Units - Italians Italians buy 1 destroyer; Remaining resources: 1 PUs; Combat Move - Italians 1 artillery and 3 infantry moved from Western Germany to Northern Italy 2 infantry moved from Southern Italy to Northern Italy Combat - Italians Battle in Northern Italy Italians attack with 1 artillery and 5 infantry British defend with 1 factory_minor and 2 infantry Italians roll dice for 1 artillery and 5 infantry in Northern Italy, round 2 : 1/6 hits, 1.33 expected hits British roll dice for 2 infantry in Northern Italy, round 2 : 0/2 hits, 0.67 expected hits 1 infantry owned by the British lost in Northern Italy Italians roll dice for 1 artillery and 5 infantry in Northern Italy, round 3 : 1/6 hits, 1.33 expected hits British roll dice for 1 infantry in Northern Italy, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Northern Italy Italians win, taking Northern Italy from British with 1 artillery and 5 infantry remaining. Battle score for attacker is 6 Casualties for British: 2 infantry Non Combat Move - Italians 1 mech_infantry moved from Caucasus to Tsinghai 1 aaGun moved from Western Germany to Northern Italy Place Units - Italians 1 destroyer placed in 97 Sea Zone Turn Complete - Italians Total Cost from Convoy Blockades: 10 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,5,3,5,5,2,5,3,5,5 Italians collect 3 PUs (10 lost to blockades); end with 4 PUs
Combat Hit Differential Summary :
Italians regular : -0.67 British regular : -1.00
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TripleA Turn Summary: French round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 10 Purchase Units - ANZAC ANZAC buy 2 destroyers, 2 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs; Combat Move - ANZAC Combat - ANZAC ANZAC creates battle in territory 37 Sea Zone ANZAC creates battle in territory 36 Sea Zone ANZAC creates battle in territory 35 Sea Zone Non Combat Move - ANZAC 1 fighter moved from Java to Queensland 1 submarine moved from 57 Sea Zone to 42 Sea Zone 1 submarine moved from 62 Sea Zone to 33 Sea Zone 1 submarine moved from 33 Sea Zone to 6 Sea Zone 1 submarine moved from 20 Sea Zone to 19 Sea Zone 1 artillery moved from New South Wales to Queensland 1 transport moved from 62 Sea Zone to 63 Sea Zone Place Units - ANZAC 2 destroyers and 1 transport placed in 62 Sea Zone 2 infantry placed in Queensland 1 submarine placed in 54 Sea Zone Turn Complete - ANZAC Total Cost from Convoy Blockades: 4 Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 1,6,5,2,3,3,1,3,2 Rolling for Convoy Blockade Damage in 43 Sea Zone. Rolls: 4,4 ANZAC collect 18 PUs (4 lost to blockades); end with 18 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 21 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 24 PUs Purchase Units - French French buy 1 artillery, 2 infantry and 1 mech_infantry; Remaining resources: 0 PUs; Combat Move - French Non Combat Move - French 4 infantry moved from France to Normandy Bordeaux Place Units - French 1 infantry placed in Southern France 1 artillery, 1 infantry and 1 mech_infantry placed in Normandy Bordeaux Turn Complete - French French collect 17 PUs; end with 17 PUs Turning on Edit Mode EDIT: Removing units owned by French from Normandy Bordeaux: 1 mech_infantry EDIT: Adding units owned by French to Normandy Bordeaux: 1 artillery EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
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TripleA Turn Summary: Germans round 11
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 11 Research Technology - Germans Purchase Units - Germans Germans repair damage of 1x factory_major; Remaining resources: 94 PUs; Germans buy 1 airfield, 5 fighters, 2 infantry, 3 mech_infantrys and 1 tactical_bomber; Remaining resources: 0 PUs; Combat Move - Germans 3 infantry moved from Western Germany to Holland Belgium 8 artilleries and 9 infantry moved from Western Germany to France 1 bomber moved from Greece to Holland Belgium 1 bomber moved from Western Germany to Holland Belgium 1 fighter moved from Western Germany to Holland Belgium 4 fighters and 1 tactical_bomber moved from 112 Sea Zone to Holland Belgium Combat - Germans Battle in France Germans attack with 8 artilleries and 9 infantry French defend with 1 airfield and 1 factory_minor; Americans defend with 1 infantry Germans roll dice for 8 artilleries and 9 infantry in France, round 2 : 8/17 hits, 5.50 expected hits French roll dice for 1 infantry in France, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Americans lost in France Germans destroys 17PUs while taking French capital Germans win, taking France from French with 8 artilleries and 9 infantry remaining. Battle score for attacker is 3 Casualties for Americans: 1 infantry Battle in Holland Belgium Germans attack with 2 bombers, 5 fighters, 3 infantry and 1 tactical_bomber Americans defend with 1 artillery and 3 infantry Germans roll dice for 2 bombers, 5 fighters, 3 infantry and 1 tactical_bomber in Holland Belgium, round 2 : 3/11 hits, 5.00 expected hits Americans roll dice for 1 artillery and 3 infantry in Holland Belgium, round 2 : 0/4 hits, 1.33 expected hits 3 infantry owned by the Americans lost in Holland Belgium 2 bombers owned by the Germans, 5 fighters owned by the Germans and 1 tactical_bomber owned by the Germans retreated 3 infantry owned by the Germans retreated to Western Germany Americans win with 1 artillery remaining. Battle score for attacker is 9 Casualties for Americans: 3 infantry Non Combat Move - Germans 2 aaGuns moved from Western Germany to France 3 mech_infantrys moved from Ukraine to Caucasus 3 mech_infantrys moved from Volgograd to Caucasus 2 mech_infantrys moved from Russia to Kazakhstan 3 artilleries moved from Kazakhstan to Caucasus 1 mech_infantry moved from Tsinghai to Caucasus 1 mech_infantry moved from Sikang to Caucasus 1 armour moved from Szechwan to Kazakhstan 2 armour moved from Shensi to Kazakhstan 1 mech_infantry moved from Shensi to Kazakhstan 2 mech_infantrys moved from Szechwan to Kazakhstan 1 infantry moved from Novosibirsk to Kansu 1 mech_infantry moved from Kansu to Sikang 1 armour moved from Suiyuyan to Shensi 1 fighter moved from Holland Belgium to Yugoslavia 1 tactical_bomber moved from Greece to Yugoslavia 4 fighters and 1 tactical_bomber moved from Holland Belgium to 112 Sea Zone 1 bomber moved from Holland Belgium to Southern Italy 1 bomber moved from Holland Belgium to Western Germany 1 transport moved from 112 Sea Zone to 115 Sea Zone 1 fighter moved from 112 Sea Zone to Yugoslavia 2 fighters moved from 112 Sea Zone to Southern Italy 1 fighter moved from 112 Sea Zone to Southern Italy Place Units - Germans 1 airfield placed in Yugoslavia 2 infantry placed in Western Germany 3 fighters and 1 tactical_bomber placed in 112 Sea Zone 2 fighters and 2 mech_infantrys placed in Western Germany 1 mech_infantry placed in Volgograd Turn Complete - Germans Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,5,1,4,4,1,3,5,4,3 Germans collect 69 PUs (2 lost to blockades); end with 69 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 74 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 79 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 94 PUs
Combat Hit Differential Summary :
Americans regular : -1.33 French regular : -0.33 Germans regular : 0.50
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TripleA Manual Gamesave Post: Japanese round 11
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3
Game History
Round: 11 Purchase Units - Japanese Japanese buy 2 destroyers and 2 infantry; Remaining resources: 0 PUs; 1 SuicideAttackTokens; Combat Move - Japanese 1 infantry moved from India to 39 Sea Zone 1 infantry and 1 transport moved from 39 Sea Zone to 42 Sea Zone 1 infantry moved from 42 Sea Zone to Java 1 battleship and 1 destroyer moved from 39 Sea Zone to 36 Sea Zone 1 carrier moved from 39 Sea Zone to 36 Sea Zone 7 fighters and 3 tactical_bombers moved from Japan to 20 Sea Zone 1 infantry moved from Kweichow to Hopei Japanese take Hopei from Chinese 3 infantry moved from Anhwe to Kiangsu 1 fighter moved from Kwangsi to Kiangsu 2 fighters and 2 tactical_bombers moved from Kwangsi to 20 Sea Zone 1 bomber moved from Japan to 20 Sea Zone 1 bomber moved from Marshall Islands to 20 Sea Zone 1 transport moved from 42 Sea Zone to 37 Sea Zone 1 infantry moved from Malaya to 37 Sea Zone 1 infantry and 1 transport moved from 37 Sea Zone to 42 Sea Zone 1 infantry moved from 42 Sea Zone to Java 3 transports moved from 42 Sea Zone to 36 Sea Zone 1 carrier and 1 cruiser moved from 39 Sea Zone to 36 Sea Zone 2 fighters and 1 tactical_bomber moved from 42 Sea Zone to 20 Sea Zone Combat - Japanese Battle in 42 Sea Zone Japanese attack with 1 battleship, 3 carriers, 1 cruiser, 1 destroyer and 2 transports ANZAC defend with 1 submarine Japanese roll dice for 1 battleship, 3 carriers, 1 cruiser, 1 destroyer and 2 transports in 42 Sea Zone, round 2 : 1/3 hits, 1.50 expected hits ANZAC roll dice for 1 submarine in 42 Sea Zone, round 2 : 1/1 hits, 0.17 expected hits Units damaged: 1 battleship owned by the Japanese 1 submarine owned by the ANZAC lost in 42 Sea Zone Japanese win with 1 battleship, 3 carriers, 1 cruiser, 1 destroyer and 2 transports remaining. Battle score for attacker is 6 Casualties for ANZAC: 1 submarine Battle in Java Battle in Kiangsu Japanese attack with 1 fighter and 3 infantry Chinese defend with 1 infantry Japanese roll dice for 1 fighter and 3 infantry in Kiangsu, round 2 : 1/4 hits, 1.00 expected hits Chinese roll dice for 1 infantry in Kiangsu, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Kiangsu Japanese win, taking Java from ANZAC, taking Kiangsu from Chinese with 1 fighter and 3 infantry remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Battle in 36 Sea Zone Japanese attack with 1 battleship, 2 carriers, 1 cruiser, 1 destroyer and 3 transports ANZAC defend with 1 submarine Japanese roll dice for 1 battleship, 2 carriers, 1 cruiser, 1 destroyer and 3 transports in 36 Sea Zone, round 2 : 3/3 hits, 1.50 expected hits ANZAC roll dice for 1 submarine in 36 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the ANZAC lost in 36 Sea Zone Japanese win, taking 36 Sea Zone from ANZAC with 1 battleship, 2 carriers, 1 cruiser, 1 destroyer and 3 transports remaining. Battle score for attacker is 6 Casualties for ANZAC: 1 submarine Battle in 20 Sea Zone Japanese attack with 2 bombers, 11 fighters and 6 tactical_bombers Americans defend with 4 carriers, 1 cruiser, 1 destroyer, 6 fighters, 3 submarines and 1 transport 3 submarines owned by the Americans submerged Japanese roll dice for 2 bombers, 11 fighters and 6 tactical_bombers in 20 Sea Zone, round 2 : 8/19 hits, 10.83 expected hits
Combat Hit Differential Summary :
Chinese regular : -0.33 Japanese regular : -1.83 ANZAC regular : 0.67
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8 hits in round 1 in z20.
Please give casualties.
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Just go for max defense please
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TripleA Turn Summary: Japanese round 11
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 11 Purchase Units - Japanese Japanese buy 2 destroyers and 2 infantry; Remaining resources: 0 PUs; 1 SuicideAttackTokens; Combat Move - Japanese 1 infantry moved from India to 39 Sea Zone 1 infantry and 1 transport moved from 39 Sea Zone to 42 Sea Zone 1 infantry moved from 42 Sea Zone to Java 1 battleship and 1 destroyer moved from 39 Sea Zone to 36 Sea Zone 1 carrier moved from 39 Sea Zone to 36 Sea Zone 7 fighters and 3 tactical_bombers moved from Japan to 20 Sea Zone 1 infantry moved from Kweichow to Hopei Japanese take Hopei from Chinese 3 infantry moved from Anhwe to Kiangsu 1 fighter moved from Kwangsi to Kiangsu 2 fighters and 2 tactical_bombers moved from Kwangsi to 20 Sea Zone 1 bomber moved from Japan to 20 Sea Zone 1 bomber moved from Marshall Islands to 20 Sea Zone 1 transport moved from 42 Sea Zone to 37 Sea Zone 1 infantry moved from Malaya to 37 Sea Zone 1 infantry and 1 transport moved from 37 Sea Zone to 42 Sea Zone 1 infantry moved from 42 Sea Zone to Java 3 transports moved from 42 Sea Zone to 36 Sea Zone 1 carrier and 1 cruiser moved from 39 Sea Zone to 36 Sea Zone 2 fighters and 1 tactical_bomber moved from 42 Sea Zone to 20 Sea Zone Combat - Japanese Battle in 42 Sea Zone Japanese attack with 1 battleship, 3 carriers, 1 cruiser, 1 destroyer and 2 transports ANZAC defend with 1 submarine Japanese roll dice for 1 battleship, 3 carriers, 1 cruiser, 1 destroyer and 2 transports in 42 Sea Zone, round 2 : 1/3 hits, 1.50 expected hits ANZAC roll dice for 1 submarine in 42 Sea Zone, round 2 : 1/1 hits, 0.17 expected hits Units damaged: 1 battleship owned by the Japanese 1 submarine owned by the ANZAC lost in 42 Sea Zone Japanese win with 1 battleship, 3 carriers, 1 cruiser, 1 destroyer and 2 transports remaining. Battle score for attacker is 6 Casualties for ANZAC: 1 submarine Battle in Java Battle in Kiangsu Japanese attack with 1 fighter and 3 infantry Chinese defend with 1 infantry Japanese roll dice for 1 fighter and 3 infantry in Kiangsu, round 2 : 1/4 hits, 1.00 expected hits Chinese roll dice for 1 infantry in Kiangsu, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Kiangsu Japanese win, taking Java from ANZAC, taking Kiangsu from Chinese with 1 fighter and 3 infantry remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Battle in 36 Sea Zone Japanese attack with 1 battleship, 2 carriers, 1 cruiser, 1 destroyer and 3 transports ANZAC defend with 1 submarine Japanese roll dice for 1 battleship, 2 carriers, 1 cruiser, 1 destroyer and 3 transports in 36 Sea Zone, round 2 : 3/3 hits, 1.50 expected hits ANZAC roll dice for 1 submarine in 36 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the ANZAC lost in 36 Sea Zone Japanese win, taking 36 Sea Zone from ANZAC with 1 battleship, 2 carriers, 1 cruiser, 1 destroyer and 3 transports remaining. Battle score for attacker is 6 Casualties for ANZAC: 1 submarine Battle in 20 Sea Zone Japanese attack with 2 bombers, 11 fighters and 6 tactical_bombers Americans defend with 4 carriers, 1 cruiser, 1 destroyer, 6 fighters, 3 submarines and 1 transport 3 submarines owned by the Americans submerged Japanese roll dice for 2 bombers, 11 fighters and 6 tactical_bombers in 20 Sea Zone, round 2 : 8/19 hits, 10.83 expected hits Americans roll dice for 4 carriers, 1 cruiser, 1 destroyer, 6 fighters and 1 transport in 20 Sea Zone, round 2 : 3/12 hits, 6.17 expected hits 3 fighters owned by the Japanese lost in 20 Sea Zone 1 destroyer owned by the Americans and 4 carriers owned by the Americans lost in 20 Sea Zone Japanese roll dice for 2 bombers, 8 fighters and 6 tactical_bombers in 20 Sea Zone, round 3 : 9/16 hits, 9.33 expected hits Americans roll dice for 1 cruiser, 6 fighters and 1 transport in 20 Sea Zone, round 3 : 6/7 hits, 4.50 expected hits 2 tactical_bombers owned by the Japanese and 4 fighters owned by the Japanese lost in 20 Sea Zone 1 cruiser owned by the Americans, 6 fighters owned by the Americans and 1 transport owned by the Americans lost in 20 Sea Zone Japanese win with 2 bombers, 4 fighters and 4 tactical_bombers remaining. Battle score for attacker is 59 Casualties for Japanese: 7 fighters and 2 tactical_bombers Casualties for Americans: 4 carriers, 1 cruiser, 1 destroyer, 6 fighters and 1 transport Non Combat Move - Japanese 2 fighters and 2 tactical_bombers moved from 20 Sea Zone to 36 Sea Zone 1 fighter moved from Kiangsu to Kiangsi 1 aaGun moved from Kwangsi to Kiangsi 1 infantry moved from Yunnan to Szechwan 1 infantry moved from French Indo China to Yunnan 1 infantry moved from Kweichow to Anhwe 2 fighters and 2 tactical_bombers moved from 20 Sea Zone to Kiangsi 1 bomber moved from 20 Sea Zone to Japan 1 bomber moved from 20 Sea Zone to Kiangsi Place Units - Japanese 2 destroyers placed in 36 Sea Zone 1 infantry placed in French Indo China 1 infantry placed in Malaya Turn Complete - Japanese Total Cost from Convoy Blockades: 19 Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 3,5 Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 5,6 Rolling for Convoy Blockade Damage in 35 Sea Zone. Rolls: 5,5 Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 3,2 Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 2,5,6,1,3,2 Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 1,1,5,1 Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 2,3,2,6,5,5,2,3,1,6 Japanese collect 28 PUs (19 lost to blockades); end with 28 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 33 PUs
Combat Hit Differential Summary :
Chinese regular : -0.33 Americans regular : -1.67 Japanese regular : -2.17 ANZAC regular : 0.67
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TripleA Turn Summary: UK_Pacific round 11
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 11 Purchase Units - Americans Americans buy 2 artilleries, 1 carrier, 1 destroyer, 3 fighters, 9 infantry and 2 transports; Remaining resources: 0 PUs; Combat Move - Americans 1 submarine moved from 93 Sea Zone to 97 Sea Zone 1 infantry moved from Kwangtung to Kwangsi Chinese take Kwangsi from Japanese 1 infantry moved from Amur to Sakha Americans take Sakha from Japanese 1 infantry moved from Shantung to Kiangsu 1 fighter and 1 tactical_bomber moved from Guam to Kiangsu Combat - Americans Italians scrambles 3 units out of Yugoslavia to defend against the attack in 97 Sea Zone Italians scrambles 3 units out of Southern Italy to defend against the attack in 97 Sea Zone Battle in 97 Sea Zone Americans attack with 6 submarines Germans defend with 5 fighters and 1 tactical_bomber; Italians defend with 1 destroyer Americans roll dice for 6 submarines in 97 Sea Zone, round 2 : 2/6 hits, 2,00 expected hits Italians roll dice for 1 destroyer, 5 fighters and 1 tactical_bomber in 97 Sea Zone, round 2 : 4/7 hits, 4,17 expected hits 4 submarines owned by the Americans lost in 97 Sea Zone 1 destroyer owned by the Italians lost in 97 Sea Zone Italians and Americans reach a stalemate . Battle score for attacker is -16 Casualties for Americans: 4 submarines Casualties for Italians: 1 destroyer Battle in Kiangsu Americans attack with 1 fighter, 1 infantry and 1 tactical_bomber Japanese defend with 3 infantry Americans roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Kiangsu, round 2 : 2/3 hits, 1,33 expected hits Japanese roll dice for 3 infantry in Kiangsu, round 2 : 0/3 hits, 1,00 expected hits 2 infantry owned by the Japanese lost in Kiangsu Americans roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Kiangsu, round 3 : 2/3 hits, 1,33 expected hits Japanese roll dice for 1 infantry in Kiangsu, round 3 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Kiangsu Americans win, taking Kiangsu from Japanese with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 9 Casualties for Japanese: 3 infantry Moving scrambled unit from 97 Sea Zone back to originating territory: Yugoslavia Moving scrambled unit from 97 Sea Zone back to originating territory: Yugoslavia Moving scrambled unit from 97 Sea Zone back to originating territory: Yugoslavia Moving scrambled unit from 97 Sea Zone back to originating territory: Southern Italy Moving scrambled unit from 97 Sea Zone back to originating territory: Southern Italy Moving scrambled unit from 97 Sea Zone back to originating territory: Southern Italy Non Combat Move - Americans 1 artillery moved from Manchuria to Amur 1 fighter and 1 tactical_bomber moved from Kiangsu to Manchuria 1 submarine moved from 19 Sea Zone to 6 Sea Zone 3 submarines moved from 20 Sea Zone to 23 Sea Zone 2 fighters moved from Eastern United States to 110 Sea Zone 2 artilleries and 6 infantry moved from Eastern United States to 101 Sea Zone 3 artilleries and 5 infantry moved from Morocco to 91 Sea Zone 3 artilleries, 1 carrier, 1 destroyer, 5 infantry and 4 transports moved from 91 Sea Zone to 110 Sea Zone 3 artilleries and 5 infantry moved from 110 Sea Zone to Normandy Bordeaux 1 artillery moved from Holland Belgium to Normandy Bordeaux 1 transport moved from 107 Sea Zone to 101 Sea Zone 2 infantry and 1 transport moved from 101 Sea Zone to 108 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone 1 artillery and 1 infantry moved from 91 Sea Zone to Morocco 3 submarines moved from 101 Sea Zone to 91 Sea Zone 1 destroyer moved from 101 Sea Zone to 91 Sea Zone 1 destroyer moved from 101 Sea Zone to 108 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 103 Sea Zone 2 infantry and 1 transport moved from 101 Sea Zone to 118 Sea Zone 3 transports moved from 110 Sea Zone to 107 Sea Zone 1 transport moved from 110 Sea Zone to 107 Sea Zone Place Units - Americans 1 carrier, 1 destroyer and 2 transports placed in 101 Sea Zone 1 fighter placed in Western United States Americans undo move 1. 1 destroyer placed in 20 Sea Zone 2 infantry placed in Kwangtung 1 artillery and 2 infantry placed in Korea 1 artillery, 2 fighters and 5 infantry placed in Eastern United States 1 carrier and 2 transports placed in 101 Sea Zone Turn Complete - Americans Americans collect 64 PUs; end with 64 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 69 PUs Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 74 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 84 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 89 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 94 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 99 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 3 infantry; Remaining resources: 2 PUs; Combat Move - Chinese 1 infantry moved from Manchuria to Jehol Chinese take Jehol from Japanese Combat - Chinese Non Combat Move - Chinese Place Units - Chinese 3 infantry placed in Manchuria Turn Complete - Chinese Chinese collect 10 PUs; end with 12 PUs Purchase Units - British British buy 1 carrier, 1 destroyer and 9 infantry; Remaining resources: 0 PUs; Combat Move - British 1 infantry moved from Eastern Persia to Turkmenistan British take Turkmenistan from Japanese Combat - British Non Combat Move - British 7 infantry moved from United Kingdom to 110 Sea Zone 2 infantry moved from Southern France to Normandy Bordeaux 7 infantry moved from 110 Sea Zone to Normandy Bordeaux 2 fighters moved from United Kingdom to 110 Sea Zone 1 submarine moved from 39 Sea Zone to 80 Sea Zone 1 submarine moved from 41 Sea Zone to 79 Sea Zone 3 infantry moved from Anglo Egyptian Sudan to Egypt 3 infantry moved from Egypt to Trans-Jordan 3 infantry moved from Trans-Jordan to Iraq 2 armour and 5 mech_infantrys moved from Northwest Persia to Eastern Persia 1 artillery and 3 infantry moved from Persia to Eastern Persia 5 artilleries and 18 infantry moved from Northwest Persia to Persia 2 artilleries and 6 infantry moved from Iraq to Persia 3 infantry moved from Rhodesia to Belgian Congo Place Units - British 1 carrier placed in 110 Sea Zone 1 destroyer placed in 71 Sea Zone 3 infantry placed in Egypt 3 infantry placed in Iraq 3 infantry placed in Persia Turn Complete - British Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 3,5 British collect 32 PUs (3 lost to blockades); end with 32 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 35 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 38 PUs Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 41 PUs Objective British 2 Southern Europe Beach Head: British met a national objective for an additional 3 PUs; end with 44 PUs Turn Complete - UK_Pacific
Combat Hit Differential Summary :
Americans regular : 1,33 Japanese regular : -1,33 Italians regular : -0,17
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TripleA Turn Summary: Italians round 11
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 11 Purchase Units - Italians Italians buy nothing; Remaining resources: 4 PUs; Combat Move - Italians 1 artillery and 2 infantry moved from Northern Italy to Southern France 1 armour moved from Caucasus to Northwest Persia Combat - Italians Battle in Southern France Italians attack with 1 artillery and 2 infantry French defend with 1 factory_minor, 1 harbour and 1 infantry Italians roll dice for 1 artillery and 2 infantry in Southern France, round 2 : 1/3 hits, 0.83 expected hits French roll dice for 1 infantry in Southern France, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the French lost in Southern France Italians win, taking Southern France from French with 1 artillery and 2 infantry remaining. Battle score for attacker is 3 Casualties for French: 1 infantry Battle in Northwest Persia Italians attack with 1 armour British defend with 1 infantry Italians roll dice for 1 armour in Northwest Persia, round 2 : 1/1 hits, 0.50 expected hits British roll dice for 1 infantry in Northwest Persia, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Northwest Persia Italians win, taking Northwest Persia from British with 1 armour remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Non Combat Move - Italians 1 mech_infantry moved from Tsinghai to Caucasus 1 infantry moved from Northern Italy to Western Germany 1 aaGun and 1 infantry moved from Northern Italy to France 1 infantry moved from Northern Italy to Western Germany 3 infantry moved from Southern Italy to Northern Italy 1 infantry moved from Southern Italy to Northern Italy 1 infantry moved from Southern Italy to Northern Italy 1 aaGun moved from Southern Italy to Northern Italy Turn Complete - Italians Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,5,6,1 Italians collect 15 PUs (1 lost to blockades); end with 19 PUs Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 21 PUs
Combat Hit Differential Summary :
French regular : -0.33 Italians regular : 0.67 British regular : -0.33