L24 - BM4 - Ghostglider vs MrRoboto (+16)


  • No scramble
    Kamikaze:
    1 on each DD
    1 on 1 AC
    using 3 out of 4 remaining

  • '19 '18

    forgot to bombard germany.

    your AAA

    [dice 1d6<=1]

    my roll:

    [dice 1d6]


  • 1d6<=1: 3; Hits: 0
    1d6: 4

  • '19 '18

    TripleA Turn Summary: UK_Pacific round 9

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3

    Game History

    Round: 9
    
        Purchase Units - Americans
            Americans buy 3 artilleries, 1 carrier, 1 destroyer, 2 fighters, 5 infantry and 3 transports; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            2 infantry moved from Morocco to 91 Sea Zone
            1 carrier, 2 infantry, 1 submarine and 1 transport moved from 91 Sea Zone to 110 Sea Zone
            4 fighters moved from 110 Sea Zone to France
            1 artillery and 1 infantry moved from Normandy Bordeaux to France
            2 infantry moved from 110 Sea Zone to Holland Belgium
            2 fighters moved from United Kingdom to Holland Belgium
            2 fighters and 1 tactical_bomber moved from 33 Sea Zone to 35 Sea Zone
            2 carriers, 1 cruiser and 1 destroyer moved from 6 Sea Zone to 19 Sea Zone
            1 infantry moved from Soviet Far East to Siberia
                  Americans take Siberia from Japanese
            1 artillery moved from Soviet Far East to 4 Sea Zone
            1 artillery and 1 transport moved from 4 Sea Zone to 6 Sea Zone
            1 artillery moved from 6 Sea Zone to Korea
            2 infantry moved from Iwo Jima to 17 Sea Zone
            2 infantry and 1 transport moved from 17 Sea Zone to 19 Sea Zone
            2 infantry moved from 19 Sea Zone to Kiangsu
            1 destroyer and 1 fighter moved from 33 Sea Zone to 6 Sea Zone
                  Americans take 17 Sea Zone from Japanese
                  Americans take 6 Sea Zone from Japanese
            1 cruiser moved from 33 Sea Zone to 6 Sea Zone
            1 battleship moved from 33 Sea Zone to 6 Sea Zone
    
        Combat - Americans
            Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 0 hits.  Rolls: 5
            Kamikaze Suicide Attack attacks 1 carrier owned by the Americans scoring 1 hits.  Rolls: 1
                Units damaged: 1 carrier owned by the Americans
            Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 1 hits.  Rolls: 2
                    1 destroyer owned by the Americans lost in 19 Sea Zone
            Battle in Kiangsu
            Battle in Korea
            Battle in Holland Belgium
                Americans attack with 2 fighters and 2 infantry
                Germans defend with 1 infantry
                    Americans roll dice for 1 cruiser in Holland Belgium, round 2 : 0/1 hits, 0,50 expected hits
                    Americans roll dice for 2 fighters and 2 infantry in Holland Belgium, round 2 : 2/4 hits, 1,33 expected hits
                    Germans roll dice for 1 infantry in Holland Belgium, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Germans lost in Holland Belgium
                Americans win, taking Kiangsu from Japanese, taking Korea from Japanese, taking Holland Belgium from Germans with 2 fighters and 2 infantry remaining. Battle score for attacker is 3
                Casualties for Germans: 1 infantry
            Battle in 35 Sea Zone
                Americans attack with 2 fighters and 1 tactical_bomber
                Japanese defend with 1 destroyer
                    Americans roll dice for 2 fighters and 1 tactical_bomber in 35 Sea Zone, round 2 : 2/3 hits, 1,67 expected hits
                    Japanese roll dice for 1 destroyer in 35 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    1 destroyer owned by the Japanese lost in 35 Sea Zone
                Americans win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 8
                Casualties for Japanese: 1 destroyer
            Battle in France
                Americans attack with 1 artillery, 4 fighters and 1 infantry
                Germans defend with 1 airfield, 1 factory_minor and 1 infantry
                    Americans roll dice for 1 artillery, 4 fighters and 1 infantry in France, round 2 : 2/6 hits, 2,67 expected hits
                    Germans roll dice for 1 infantry in France, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Germans lost in France
                Americans win, taking France from Germans, taking Morocco from Americans, taking French Equatorial Africa from British, taking Normandy Bordeaux from British, taking French Central Africa from British, taking French Madagascar from British, taking French Guiana from British, taking Algeria from Americans, taking Southern France from British, taking Syria from British, taking French West Africa from British, taking Tunisia from British with 1 artillery, 4 fighters and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Germans: 1 infantry
            Trigger French 1 Liberation By Americans: Setting switch to false for conditionAttachment_French_1_Can_Be_Liberated_Switch attached to French
            Trigger French 1 Liberation By Americans: French has 4 infantry placed in France
            Trigger Americans Liberation France Liberated Tunisia 2 activates a trigger called: Trigger Americans Liberation France Liberated Tunisia 3
            Trigger Americans Liberation France Liberated French Central Africa 2 activates a trigger called: Trigger Americans Liberation France Liberated French Central Africa 3
            Trigger Americans Liberation France Liberated Southern France 2 activates a trigger called: Trigger Americans Liberation France Liberated Southern France 3
            Trigger Americans Liberation France Liberated Algeria 2 activates a trigger called: Trigger Americans Liberation France Liberated Algeria 3
            Trigger Americans Liberation France Liberated French Indo China 2 activates a trigger called: Trigger Americans Liberation France Liberated French Indo China 3
            Trigger Americans Liberation France Liberated Morocco 2 activates a trigger called: Trigger Americans Liberation France Liberated Morocco 3
            Trigger Americans Liberation France Liberated Syria 2 activates a trigger called: Trigger Americans Liberation France Liberated Syria 3
            Trigger Americans Liberation France Liberated French Guiana 2 activates a trigger called: Trigger Americans Liberation France Liberated French Guiana 3
            Trigger Americans Liberation France Liberated French Madagascar 2 activates a trigger called: Trigger Americans Liberation France Liberated French Madagascar 3
            Trigger Americans Liberation France Liberated French West Africa 2 activates a trigger called: Trigger Americans Liberation France Liberated French West Africa 3
    
        Non Combat Move - Americans
            5 fighters moved from 6 Sea Zone to 19 Sea Zone
            3 submarines moved from 26 Sea Zone to 6 Sea Zone
            2 carriers moved from 33 Sea Zone to 19 Sea Zone
            1 submarine moved from 10 Sea Zone to 26 Sea Zone
            1 submarine moved from 19 Sea Zone to 20 Sea Zone
            1 submarine moved from 19 Sea Zone to 20 Sea Zone
            1 submarine moved from 19 Sea Zone to 20 Sea Zone
            1 destroyer moved from 33 Sea Zone to 19 Sea Zone
            1 submarine moved from 19 Sea Zone to 6 Sea Zone
            1 fighter moved from 35 Sea Zone to 19 Sea Zone
            1 fighter and 1 tactical_bomber moved from 35 Sea Zone to Guam
            3 artilleries and 5 infantry moved from Eastern United States to 101 Sea Zone
            3 artilleries, 1 carrier, 5 infantry, 1 submarine and 4 transports moved from 101 Sea Zone to 91 Sea Zone
            1 submarine moved from 93 Sea Zone to 97 Sea Zone
            3 artilleries and 5 infantry moved from 91 Sea Zone to Morocco
            1 transport moved from 107 Sea Zone to 101 Sea Zone
            3 transports moved from 110 Sea Zone to 107 Sea Zone
            2 fighters moved from Holland Belgium to 110 Sea Zone
            2 fighters moved from Eastern United States to 110 Sea Zone
            2 fighters moved from France to 110 Sea Zone
            2 fighters moved from France to Normandy Bordeaux
            1 destroyer moved from 110 Sea Zone to 112 Sea Zone
    
        Place Units - Americans
            1 carrier, 1 destroyer and 3 transports placed in 101 Sea Zone
            3 artilleries, 2 fighters and 5 infantry placed in Eastern United States
    
        Turn Complete - Americans
            Americans collect 59 PUs; end with 59 PUs
            Trigger Americans 5 Presence In France: Americans met a national objective for an additional 5 PUs; end with 64 PUs
            Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 69 PUs
            Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 74 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 84 PUs
            Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 89 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 94 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 99 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 5 infantry; Remaining resources: 1 PUs; 
    
        Combat Move - Chinese
            2 infantry moved from Kweichow to Anhwe
            1 fighter moved from Suiyuyan to Anhwe
    
        Combat - Chinese
            Battle in Anhwe
                Chinese attack with 1 fighter and 2 infantry
                Japanese defend with 2 infantry and 1 mech_infantry
                    Chinese roll dice for 1 fighter and 2 infantry in Anhwe, round 2 : 0/3 hits, 0,83 expected hits
                    Japanese roll dice for 2 infantry and 1 mech_infantry in Anhwe, round 2 : 0/3 hits, 1,00 expected hits
                    Chinese roll dice for 1 fighter and 2 infantry in Anhwe, round 3 : 2/3 hits, 0,83 expected hits
                    Japanese roll dice for 2 infantry and 1 mech_infantry in Anhwe, round 3 : 0/3 hits, 1,00 expected hits
                    2 infantry owned by the Japanese lost in Anhwe
                    Chinese roll dice for 1 fighter and 2 infantry in Anhwe, round 4 : 1/3 hits, 0,83 expected hits
                    Japanese roll dice for 1 mech_infantry in Anhwe, round 4 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Chinese lost in Anhwe
                    1 mech_infantry owned by the Japanese lost in Anhwe
                Chinese win, taking Anhwe from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 7
                Casualties for Japanese: 2 infantry and 1 mech_infantry
                Casualties for Chinese: 1 infantry
    
        Non Combat Move - Chinese
            1 fighter moved from Anhwe to Kiangsu
            1 infantry moved from Suiyuyan to Shensi
    
        Place Units - Chinese
            5 infantry placed in Kiangsu
            Chinese undo move 1.
            1 infantry placed in Szechwan
            1 infantry placed in Kweichow
            3 infantry placed in Kiangsu
    
        Turn Complete - Chinese
            Chinese collect 10 PUs; end with 11 PUs
    
        Purchase Units - British
            British buy 3 artilleries and 14 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - British
            1 artillery and 2 infantry moved from Persia to Eastern Persia
    
        Combat - British
            British creates battle in territory 80 Sea Zone
            Battle in 80 Sea Zone
                British attack with 2 submarines
                Germans defend with 1 submarine
                2 submarines owned by the British submerged
            Battle in Eastern Persia
                British attack with 1 artillery and 2 infantry
                Germans defend with 1 mech_infantry
                    British roll dice for 1 artillery and 2 infantry in Eastern Persia, round 2 : 0/3 hits, 0,83 expected hits
                    Germans roll dice for 1 mech_infantry in Eastern Persia, round 2 : 0/1 hits, 0,33 expected hits
                    British roll dice for 1 artillery and 2 infantry in Eastern Persia, round 3 : 1/3 hits, 0,83 expected hits
                    Germans roll dice for 1 mech_infantry in Eastern Persia, round 3 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the British lost in Eastern Persia
                    1 mech_infantry owned by the Germans lost in Eastern Persia
                British winGermans winGermans win with 1 submarine remaining with 1 submarine remaining, taking Eastern Persia from Germans with 1 artillery and 1 infantry remaining. Battle score for attacker is 1
                Casualties for British: 1 infantry
                Casualties for Germans: 1 mech_infantry
    
        Non Combat Move - British
            Turning on Edit Mode
            EDIT: Removing units owned by British from 80 Sea Zone: 1 submarine
            EDIT: Adding units owned by British to 39 Sea Zone: 1 submarine
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Changing unit bombing damage for these Germans owned units to: factory_major = 10
            EDIT: Turning off Edit Mode
            1 infantry moved from Persia to Northwest Persia
            2 armour, 6 infantry and 4 mech_infantrys moved from Persia to Iraq
            6 infantry and 1 mech_infantry moved from Egypt to Trans-Jordan
            1 artillery, 3 infantry and 1 mech_infantry moved from Trans-Jordan to Iraq
            3 fighters moved from Sardinia to France
            5 aaGuns and 8 infantry moved from Normandy Bordeaux to France
            2 fighters moved from United Kingdom to France
            1 infantry moved from United Kingdom to 110 Sea Zone
            1 infantry moved from 110 Sea Zone to Normandy Bordeaux
            2 fighters moved from 110 Sea Zone to France
            3 infantry moved from Rhodesia to Belgian Congo
    
        Place Units - British
            3 artilleries placed in Iraq
            3 infantry placed in Persia
            3 infantry placed in Egypt
            3 infantry placed in Union of South Africa
            5 infantry placed in United Kingdom
    
        Turn Complete - British
            Total Cost from Convoy Blockades: 1
                Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 1,6
            British collect 34 PUs (1 lost to blockades); end with 34 PUs
            Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 37 PUs
            Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 40 PUs
            Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 43 PUs
            Objective British 2 Southern Europe Beach Head: British met a national objective for an additional 3 PUs; end with 46 PUs
    
        Turn Complete - UK_Pacific
    

    Combat Hit Differential Summary :

    Chinese regular : 0,50
    Americans regular : -0,17
    Japanese regular : -1,67
    Germans regular : -0,33
    British regular : -0,67
    

    Savegame


  • TripleA Turn Summary: Italians round 9

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3

    Game History

    Round: 9
    
        Purchase Units - Italians
            Italians buy 3 infantry; Remaining resources: 1 PUs; 
    
        Combat Move - Italians
            1 artillery and 2 infantry moved from Western Germany to Holland Belgium
            1 infantry moved from Northern Italy to Southern France
                  Italians take Southern France from French
    
        Combat - Italians
            Battle in Holland Belgium
                Italians attack with 1 artillery and 2 infantry
                Americans defend with 2 infantry
                    Italians roll dice for 1 artillery and 2 infantry in Holland Belgium, round 2 : 0/3 hits, 0.83 expected hits
                    Americans roll dice for 2 infantry in Holland Belgium, round 2 : 0/2 hits, 0.67 expected hits
                    Italians roll dice for 1 artillery and 2 infantry in Holland Belgium, round 3 : 2/3 hits, 0.83 expected hits
                    Americans roll dice for 2 infantry in Holland Belgium, round 3 : 0/2 hits, 0.67 expected hits
                    2 infantry owned by the Americans lost in Holland Belgium
                Italians win, taking Holland Belgium from Americans with 1 artillery and 2 infantry remaining. Battle score for attacker is 6
                Casualties for Americans: 2 infantry
    
        Non Combat Move - Italians
            1 artillery and 1 infantry moved from Northern Italy to Western Germany
            1 aaGun and 7 infantry moved from Northern Italy to Southern Italy
    
        Place Units - Italians
            1 infantry placed in Northern Italy
            2 infantry placed in Southern Italy
    
        Turn Complete - Italians
            Total Cost from Convoy Blockades: 8
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,6,2,2,5,4,1,6,2,1
            Italians collect 8 PUs (8 lost to blockades); end with 9 PUs
    

    Combat Hit Differential Summary :

    Americans regular : -1.33
    Italians regular : 0.33
    

    Savegame

  • '19 '18

    TripleA Turn Summary: French round 9

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3

    Game History

    Round: 9
    
        Purchase Units - ANZAC
            ANZAC buy 1 artillery, 1 infantry, 1 submarine and 1 transport; Remaining resources: 4 PUs; 
    
        Combat Move - ANZAC
            2 artilleries and 2 infantry moved from Caroline Islands to 33 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 35 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 43 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 20 Sea Zone
            1 artillery and 1 infantry moved from 20 Sea Zone to Kwangtung
            1 artillery and 1 infantry moved from 43 Sea Zone to Borneo
            1 transport moved from 39 Sea Zone to 42 Sea Zone
    
        Combat - ANZAC
            Battle in Borneo
            Battle in Kwangtung
    
        Non Combat Move - ANZAC
            1 destroyer moved from 33 Sea Zone to 36 Sea Zone
            1 destroyer moved from 33 Sea Zone to 43 Sea Zone
            1 submarine moved from 19 Sea Zone to 20 Sea Zone
            1 submarine moved from 54 Sea Zone to 37 Sea Zone
            1 submarine moved from 33 Sea Zone to 36 Sea Zone
            1 submarine moved from 33 Sea Zone to 35 Sea Zone
            1 submarine moved from 62 Sea Zone to 42 Sea Zone
            1 submarine moved from 62 Sea Zone to 33 Sea Zone
            1 submarine moved from 62 Sea Zone to 57 Sea Zone
            1 artillery and 1 infantry moved from New South Wales to 62 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 62 Sea Zone to 33 Sea Zone
            1 artillery and 1 infantry moved from 33 Sea Zone to Caroline Islands
            2 fighters moved from Caroline Islands to Java
    
        Place Units - ANZAC
            1 submarine and 1 transport placed in 62 Sea Zone
            1 artillery placed in New South Wales
            1 infantry placed in Queensland
    
        Turn Complete - ANZAC
            ANZAC collect 25 PUs; end with 29 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 32 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 35 PUs
    
        Combat Move - French
    
        Turn Complete - French
            French collect 14 PUs; end with 14 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: Japanese round 10

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3

    Game History

    Round: 10
    
        Purchase Units - Japanese
            Japanese buy 1 destroyer, 2 fighters, 3 infantry and 1 tactical_bomber; Remaining resources: 0 PUs; 1 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 infantry moved from Kwangsi to Kwangtung
            1 infantry moved from Jehol to Chahar
                  Japanese take Chahar from Chinese
            2 bombers, 6 fighters and 2 tactical_bombers moved from Japan to 6 Sea Zone
            1 bomber moved from 6 Sea Zone to 33 Sea Zone
            1 artillery and 3 infantry moved from Yunnan to Kweichow
            2 fighters moved from 37 Sea Zone to Kwangtung
            1 fighter and 1 tactical_bomber moved from Jehol to Kwangtung
            1 bomber moved from 6 Sea Zone to 20 Sea Zone
            2 fighters moved from Jehol to 6 Sea Zone
            1 fighter and 1 tactical_bomber moved from 39 Sea Zone to 43 Sea Zone
            1 fighter and 1 tactical_bomber moved from 39 Sea Zone to Java
            1 artillery moved from India to 39 Sea Zone
            1 artillery and 1 transport moved from 39 Sea Zone to 38 Sea Zone
            1 infantry moved from Burma to 38 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 38 Sea Zone to 42 Sea Zone
            1 battleship and 1 carrier moved from 39 Sea Zone to 42 Sea Zone
            1 destroyer moved from 37 Sea Zone to 42 Sea Zone
            1 fighter and 1 tactical_bomber moved from 39 Sea Zone to 36 Sea Zone
            1 carrier moved from 39 Sea Zone to 42 Sea Zone
            1 armour and 2 artilleries moved from India to 39 Sea Zone
            1 artillery and 1 transport moved from 39 Sea Zone to 42 Sea Zone
            2 artilleries and 1 infantry moved from 42 Sea Zone to Java
            1 armour, 1 artillery and 2 transports moved from 39 Sea Zone to 42 Sea Zone
            1 armour and 1 artillery moved from 42 Sea Zone to Java
            1 submarine moved from 39 Sea Zone to 43 Sea Zone
            1 fighter moved from 6 Sea Zone to 36 Sea Zone
            3 infantry moved from Jehol to Anhwe
    
        Combat - Japanese
            Japanese creates battle in territory 37 Sea Zone
            Battle in 42 Sea Zone
                Japanese attack with 1 battleship, 2 carriers, 1 destroyer and 4 transports
                ANZAC defend with 1 submarine and 1 transport
                    Japanese roll dice for 1 battleship, 2 carriers, 1 destroyer and 4 transports in 42 Sea Zone, round 2 : 1/2 hits, 1.00 expected hits
                    ANZAC roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    ANZAC roll dice for 1 transport in 42 Sea Zone, round 2 : 0/0 hits, 0.00 expected hits
                    1 submarine owned by the ANZAC lost in 42 Sea Zone
                    1 transport owned by the ANZAC lost in 42 Sea Zone
                Japanese win, taking 42 Sea Zone from Neutral with 1 battleship, 2 carriers, 1 destroyer and 4 transports remaining. Battle score for attacker is 13
                Casualties for ANZAC: 1 submarine and 1 transport
            Battle in Java
                Japanese attack with 1 armour, 3 artilleries, 1 fighter, 1 infantry and 1 tactical_bomber
                ANZAC defend with 2 fighters and 2 infantry
                    Japanese roll dice for 1 armour, 3 artilleries, 1 fighter, 1 infantry and 1 tactical_bomber in Java, round 2 : 1/7 hits, 3.00 expected hits
                    ANZAC roll dice for 2 fighters and 2 infantry in Java, round 2 : 3/4 hits, 2.00 expected hits
                    1 infantry owned by the Japanese and 2 artilleries owned by the Japanese lost in Java
                    1 infantry owned by the ANZAC lost in Java
                    Japanese roll dice for 1 armour, 1 artillery, 1 fighter and 1 tactical_bomber in Java, round 3 : 2/4 hits, 2.00 expected hits
                    ANZAC roll dice for 2 fighters and 1 infantry in Java, round 3 : 3/3 hits, 1.67 expected hits
                    1 tactical_bomber owned by the Japanese, 1 artillery owned by the Japanese and 1 armour owned by the Japanese lost in Java
                    1 fighter owned by the ANZAC and 1 infantry owned by the ANZAC lost in Java
                1 fighter owned by the Japanese retreated
                ANZAC win with 1 fighter remaining. Battle score for attacker is -16
                Casualties for Japanese: 1 armour, 3 artilleries, 1 infantry and 1 tactical_bomber
                Casualties for ANZAC: 1 fighter and 2 infantry
            Battle in Kweichow
                Japanese attack with 1 artillery and 3 infantry
                Chinese defend with 1 infantry
                    Japanese roll dice for 1 artillery and 3 infantry in Kweichow, round 2 : 1/4 hits, 1.00 expected hits
                    Chinese roll dice for 1 infantry in Kweichow, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Kweichow
                    1 infantry owned by the Chinese lost in Kweichow
                Japanese win, taking Kweichow from Chinese with 1 artillery and 2 infantry remaining. Battle score for attacker is 0
                Casualties for Japanese: 1 infantry
                Casualties for Chinese: 1 infantry
            Battle in 43 Sea Zone
                Japanese attack with 1 fighter, 1 submarine and 1 tactical_bomber
                ANZAC defend with 1 destroyer and 1 transport
                    Japanese roll dice for 1 submarine in 43 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 fighter and 1 tactical_bomber in 43 Sea Zone, round 2 : 1/2 hits, 1.17 expected hits
                    ANZAC roll dice for 1 destroyer and 1 transport in 43 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 transport owned by the ANZAC and 1 destroyer owned by the ANZAC lost in 43 Sea Zone
                Japanese win, taking 43 Sea Zone from Neutral with 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 15
                Casualties for ANZAC: 1 destroyer and 1 transport
            Battle in 6 Sea Zone
                Japanese attack with 7 fighters and 2 tactical_bombers
                Americans defend with 1 battleship, 1 cruiser, 1 destroyer, 4 submarines and 1 transport
                4 submarines owned by the Americans submerged
                    Japanese roll dice for 7 fighters and 2 tactical_bombers in 6 Sea Zone, round 2 : 7/9 hits, 4.83 expected hits
                    Americans roll dice for 1 battleship, 1 cruiser, 1 destroyer and 1 transport in 6 Sea Zone, round 2 : 2/3 hits, 1.50 expected hits
                    2 fighters owned by the Japanese lost in 6 Sea Zone
                    1 cruiser owned by the Americans, 1 destroyer owned by the Americans, 1 transport owned by the Americans and 1 battleship owned by the Americans lost in 6 Sea Zone
                Japanese win with 5 fighters and 2 tactical_bombers remaining. Battle score for attacker is 27
                Casualties for Japanese: 2 fighters
                Casualties for Americans: 1 battleship, 1 cruiser, 1 destroyer and 1 transport
            Battle in Kwangtung
                Japanese attack with 3 fighters, 1 infantry and 1 tactical_bomber
                ANZAC defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
                    Japanese roll dice for 3 fighters, 1 infantry and 1 tactical_bomber in Kwangtung, round 2 : 3/5 hits, 2.33 expected hits
                    ANZAC roll dice for 1 artillery and 1 infantry in Kwangtung, round 2 : 1/2 hits, 0.67 expected hits
                    1 fighter owned by the Japanese lost in Kwangtung
                    1 infantry owned by the ANZAC and 1 artillery owned by the ANZAC lost in Kwangtung
                Japanese win, taking Kwangtung from ANZAC with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is -3
                Casualties for Japanese: 1 fighter
                Casualties for ANZAC: 1 artillery and 1 infantry
            Battle in 33 Sea Zone
                Japanese attack with 1 bomber
                ANZAC defend with 1 submarine and 1 transport
                1 submarine owned by the ANZAC submerged
                    1 transport owned by the ANZAC lost in 33 Sea Zone
                Japanese win with 1 bomber remaining. Battle score for attacker is 7
                Casualties for ANZAC: 1 transport
            Battle in 20 Sea Zone
                Japanese attack with 1 bomber
                Americans defend with 3 submarines; ANZAC defend with 1 submarine and 1 transport
                3 submarines owned by the Americans and 1 submarine owned by the ANZAC submerged
                    1 transport owned by the ANZAC lost in 20 Sea Zone
                Japanese win with 1 bomber remaining. Battle score for attacker is 7
                Casualties for ANZAC: 1 transport
            Battle in 36 Sea Zone
                Japanese attack with 2 fighters and 1 tactical_bomber
                ANZAC defend with 1 destroyer and 1 submarine
                1 submarine owned by the ANZAC submerged
                    Japanese roll dice for 2 fighters and 1 tactical_bomber in 36 Sea Zone, round 2 : 2/3 hits, 1.67 expected hits
                    ANZAC roll dice for 1 destroyer in 36 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    1 fighter owned by the Japanese lost in 36 Sea Zone
                    1 destroyer owned by the ANZAC lost in 36 Sea Zone
                Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -2
                Casualties for Japanese: 1 fighter
                Casualties for ANZAC: 1 destroyer
            Battle in Anhwe
                Japanese attack with 3 infantry
                Chinese defend with 1 infantry
                    Japanese roll dice for 3 infantry in Anhwe, round 2 : 0/3 hits, 0.50 expected hits
                    Chinese roll dice for 1 infantry in Anhwe, round 2 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 3 infantry in Anhwe, round 3 : 1/3 hits, 0.50 expected hits
                    Chinese roll dice for 1 infantry in Anhwe, round 3 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese lost in Anhwe
                Japanese win, taking Anhwe from Chinese with 3 infantry remaining. Battle score for attacker is 3
                Casualties for Chinese: 1 infantry
    
        Non Combat Move - Japanese
            1 bomber moved from 20 Sea Zone to Japan
            5 fighters and 2 tactical_bombers moved from 6 Sea Zone to Japan
            1 bomber moved from 33 Sea Zone to Marshall Islands
            1 fighter moved from Java to 42 Sea Zone
            1 battleship and 1 carrier moved from 37 Sea Zone to 39 Sea Zone
            1 carrier and 1 cruiser moved from 37 Sea Zone to 42 Sea Zone
            1 fighter and 1 tactical_bomber moved from 43 Sea Zone to 42 Sea Zone
            2 fighters and 1 tactical_bomber moved from Kwangtung to Kwangsi
            1 aaGun moved from Hunan to Kwangsi
            1 fighter and 1 tactical_bomber moved from 36 Sea Zone to Kwangsi
    
        Place Units - Japanese
            1 destroyer placed in 39 Sea Zone
            1 infantry placed in French Indo China
            1 infantry placed in India
            1 infantry placed in Malaya
            2 fighters and 1 tactical_bomber placed in Japan
    
        Turn Complete - Japanese
            Total Cost from Convoy Blockades: 31
                Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 3,1
                Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 1,1
                Rolling for Convoy Blockade Damage in 35 Sea Zone. Rolls: 5,2
                Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 5,3
                Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 6,3,4,2,3,5,5,3
                Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 6,6,1,2,6,4,1,2,2,4,4,5,4,1
                Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 6,3,2,5,2,1,4,4
            Japanese collect 17 PUs (31 lost to blockades); end with 17 PUs
            Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 22 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : 0.00
    Americans regular : 0.50
    Japanese regular : 1.67
    ANZAC regular : 2.83
    

    Savegame

  • '19 '18

    Wow, Normandy and Java both went really well for me.

  • '19 '18

    TripleA Turn Summary: Americans round 10

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3

    Game History

    Round: 10
    
        Purchase Units - Americans
            Americans buy 2 artilleries, 2 destroyers, 1 factory_minor, 2 fighters, 6 infantry, 3 submarines and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            2 infantry moved from Morocco to 91 Sea Zone
            1 artillery and 1 infantry moved from Morocco to 91 Sea Zone
            1 artillery, 3 infantry and 2 transports moved from 91 Sea Zone to 110 Sea Zone
            1 artillery, 6 fighters and 3 infantry moved from 110 Sea Zone to Holland Belgium
            1 infantry moved from Siberia to Amur
                  Americans take Amur from Japanese
            1 artillery moved from Korea to Manchuria
                  Chinese take Manchuria from Japanese
            1 infantry moved from Kiangsu to Shantung
                  Chinese take Shantung from Japanese
            1 infantry moved from Kiangsu to 19 Sea Zone
            1 infantry and 1 transport moved from 19 Sea Zone to 20 Sea Zone
            1 infantry moved from 20 Sea Zone to Kwangtung
            6 fighters moved from 19 Sea Zone to Kwangtung
    
        Combat - Americans
            Battle in Kwangtung
                Americans attack with 6 fighters and 1 infantry
                Japanese defend with 1 factory_minor, 1 harbour and 1 infantry
                    Americans roll dice for 6 fighters and 1 infantry in Kwangtung, round 2 : 4/7 hits, 3,17 expected hits
                    Japanese roll dice for 1 infantry in Kwangtung, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese lost in Kwangtung
                Americans win, taking Kwangtung from Japanese with 6 fighters and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
            Battle in Holland Belgium
                Americans attack with 1 artillery, 6 fighters and 3 infantry
                Italians defend with 1 artillery and 2 infantry
                    Americans roll dice for 1 cruiser in Holland Belgium, round 2 : 1/1 hits, 0,50 expected hits
                    Americans roll dice for 1 artillery, 6 fighters and 3 infantry in Holland Belgium, round 2 : 4/10 hits, 4,00 expected hits
                    Germans roll dice for 1 artillery and 2 infantry in Holland Belgium, round 2 : 0/3 hits, 1,00 expected hits
                    1 artillery owned by the Italians and 2 infantry owned by the Italians lost in Holland Belgium
                Americans win, taking Holland Belgium from Germans with 1 artillery, 6 fighters and 3 infantry remaining. Battle score for attacker is 10
                Casualties for Italians: 1 artillery and 2 infantry
    
        Non Combat Move - Americans
            1 artillery moved from France to Normandy Bordeaux
            6 fighters moved from Holland Belgium to 110 Sea Zone
            2 fighters moved from Eastern United States to 110 Sea Zone
            1 submarine moved from 91 Sea Zone to 93 Sea Zone
            2 artilleries and 2 infantry moved from Morocco to 91 Sea Zone
            2 artilleries, 1 carrier, 2 infantry and 2 transports moved from 91 Sea Zone to 110 Sea Zone
            2 artilleries and 2 infantry moved from 110 Sea Zone to Normandy Bordeaux
            3 artilleries and 5 infantry moved from Eastern United States to 101 Sea Zone
            3 artilleries, 1 carrier, 1 destroyer, 5 infantry and 4 transports moved from 101 Sea Zone to 91 Sea Zone
            3 artilleries and 5 infantry moved from 91 Sea Zone to Morocco
            3 transports moved from 107 Sea Zone to 101 Sea Zone
            1 transport moved from 110 Sea Zone to 107 Sea Zone
            4 carriers, 1 cruiser and 1 destroyer moved from 19 Sea Zone to 20 Sea Zone
            6 fighters moved from Kwangtung to 20 Sea Zone
            1 submarine moved from 6 Sea Zone to 19 Sea Zone
            1 submarine moved from 26 Sea Zone to 6 Sea Zone
    
        Place Units - Americans
            1 factory_minor placed in Korea
            2 destroyers, 3 submarines and 1 transport placed in 101 Sea Zone
            2 artilleries, 2 fighters and 6 infantry placed in Eastern United States
    
        Turn Complete - Americans
            Americans collect 63 PUs; end with 63 PUs
            Trigger Americans 5 Presence In France: Americans met a national objective for an additional 5 PUs; end with 68 PUs
            Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 73 PUs
            Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 78 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 88 PUs
            Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 93 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 98 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 103 PUs
    

    Combat Hit Differential Summary :

    Americans regular : 1,33
    Japanese regular : -0,33
    Germans regular : -1,00
    

    Savegame

  • '19 '18

    TripleA Turn Summary: Chinese round 10

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3

    Game History

    Round: 10
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 3 infantry; Remaining resources: 2 PUs; 
    
        Combat Move - Chinese
            1 fighter and 3 infantry moved from Kiangsu to Anhwe
    
        Combat - Chinese
            Battle in Anhwe
                Chinese attack with 1 fighter and 3 infantry
                Japanese defend with 3 infantry
                    Chinese roll dice for 1 fighter and 3 infantry in Anhwe, round 2 : 0/4 hits, 1,00 expected hits
                    Japanese roll dice for 3 infantry in Anhwe, round 2 : 1/3 hits, 1,00 expected hits
                    1 infantry owned by the Chinese lost in Anhwe
                    Chinese roll dice for 1 fighter and 2 infantry in Anhwe, round 3 : 0/3 hits, 0,83 expected hits
                    Japanese roll dice for 3 infantry in Anhwe, round 3 : 1/3 hits, 1,00 expected hits
                    1 infantry owned by the Chinese lost in Anhwe
                1 fighter owned by the Chinese retreated
                1 infantry owned by the Chinese retreated to Kiangsu
                Japanese win with 3 infantry remaining. Battle score for attacker is -6
                Casualties for Chinese: 2 infantry
    
        Non Combat Move - Chinese
            1 fighter moved from Anhwe to Manchuria
    
        Place Units - Chinese
            1 infantry placed in Manchuria
            2 infantry placed in Manchuria
    
        Turn Complete - Chinese
            Chinese collect 9 PUs; end with 11 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : -1,83
    Japanese regular : 0,00
    

    Savegame

  • '19 '18

    TripleA Turn Summary: UK_Pacific round 10

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3

    Game History

    Round: 10
    
        Purchase Units - Americans
            Americans buy 2 artilleries, 2 destroyers, 1 factory_minor, 2 fighters, 6 infantry, 3 submarines and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            2 infantry moved from Morocco to 91 Sea Zone
            1 artillery and 1 infantry moved from Morocco to 91 Sea Zone
            1 artillery, 3 infantry and 2 transports moved from 91 Sea Zone to 110 Sea Zone
            1 artillery, 6 fighters and 3 infantry moved from 110 Sea Zone to Holland Belgium
            1 infantry moved from Siberia to Amur
                  Americans take Amur from Japanese
            1 artillery moved from Korea to Manchuria
                  Chinese take Manchuria from Japanese
            1 infantry moved from Kiangsu to Shantung
                  Chinese take Shantung from Japanese
            1 infantry moved from Kiangsu to 19 Sea Zone
            1 infantry and 1 transport moved from 19 Sea Zone to 20 Sea Zone
            1 infantry moved from 20 Sea Zone to Kwangtung
            6 fighters moved from 19 Sea Zone to Kwangtung
    
        Combat - Americans
            Battle in Kwangtung
                Americans attack with 6 fighters and 1 infantry
                Japanese defend with 1 factory_minor, 1 harbour and 1 infantry
                    Americans roll dice for 6 fighters and 1 infantry in Kwangtung, round 2 : 4/7 hits, 3,17 expected hits
                    Japanese roll dice for 1 infantry in Kwangtung, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese lost in Kwangtung
                Americans win, taking Kwangtung from Japanese with 6 fighters and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
            Battle in Holland Belgium
                Americans attack with 1 artillery, 6 fighters and 3 infantry
                Italians defend with 1 artillery and 2 infantry
                    Americans roll dice for 1 cruiser in Holland Belgium, round 2 : 1/1 hits, 0,50 expected hits
                    Americans roll dice for 1 artillery, 6 fighters and 3 infantry in Holland Belgium, round 2 : 4/10 hits, 4,00 expected hits
                    Germans roll dice for 1 artillery and 2 infantry in Holland Belgium, round 2 : 0/3 hits, 1,00 expected hits
                    1 artillery owned by the Italians and 2 infantry owned by the Italians lost in Holland Belgium
                Americans win, taking Holland Belgium from Germans with 1 artillery, 6 fighters and 3 infantry remaining. Battle score for attacker is 10
                Casualties for Italians: 1 artillery and 2 infantry
    
        Non Combat Move - Americans
            1 artillery moved from France to Normandy Bordeaux
            6 fighters moved from Holland Belgium to 110 Sea Zone
            2 fighters moved from Eastern United States to 110 Sea Zone
            1 submarine moved from 91 Sea Zone to 93 Sea Zone
            2 artilleries and 2 infantry moved from Morocco to 91 Sea Zone
            2 artilleries, 1 carrier, 2 infantry and 2 transports moved from 91 Sea Zone to 110 Sea Zone
            2 artilleries and 2 infantry moved from 110 Sea Zone to Normandy Bordeaux
            3 artilleries and 5 infantry moved from Eastern United States to 101 Sea Zone
            3 artilleries, 1 carrier, 1 destroyer, 5 infantry and 4 transports moved from 101 Sea Zone to 91 Sea Zone
            3 artilleries and 5 infantry moved from 91 Sea Zone to Morocco
            3 transports moved from 107 Sea Zone to 101 Sea Zone
            1 transport moved from 110 Sea Zone to 107 Sea Zone
            4 carriers, 1 cruiser and 1 destroyer moved from 19 Sea Zone to 20 Sea Zone
            6 fighters moved from Kwangtung to 20 Sea Zone
            1 submarine moved from 6 Sea Zone to 19 Sea Zone
            1 submarine moved from 26 Sea Zone to 6 Sea Zone
    
        Place Units - Americans
            1 factory_minor placed in Korea
            2 destroyers, 3 submarines and 1 transport placed in 101 Sea Zone
            2 artilleries, 2 fighters and 6 infantry placed in Eastern United States
    
        Turn Complete - Americans
            Americans collect 63 PUs; end with 63 PUs
            Trigger Americans 5 Presence In France: Americans met a national objective for an additional 5 PUs; end with 68 PUs
            Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 73 PUs
            Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 78 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 88 PUs
            Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 93 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 98 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 103 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 3 infantry; Remaining resources: 2 PUs; 
    
        Combat Move - Chinese
            1 fighter and 3 infantry moved from Kiangsu to Anhwe
    
        Combat - Chinese
            Battle in Anhwe
                Chinese attack with 1 fighter and 3 infantry
                Japanese defend with 3 infantry
                    Chinese roll dice for 1 fighter and 3 infantry in Anhwe, round 2 : 0/4 hits, 1,00 expected hits
                    Japanese roll dice for 3 infantry in Anhwe, round 2 : 1/3 hits, 1,00 expected hits
                    1 infantry owned by the Chinese lost in Anhwe
                    Chinese roll dice for 1 fighter and 2 infantry in Anhwe, round 3 : 0/3 hits, 0,83 expected hits
                    Japanese roll dice for 3 infantry in Anhwe, round 3 : 1/3 hits, 1,00 expected hits
                    1 infantry owned by the Chinese lost in Anhwe
                1 fighter owned by the Chinese retreated
                1 infantry owned by the Chinese retreated to Kiangsu
                Japanese win with 3 infantry remaining. Battle score for attacker is -6
                Casualties for Chinese: 2 infantry
    
        Non Combat Move - Chinese
            1 fighter moved from Anhwe to Manchuria
    
        Place Units - Chinese
            1 infantry placed in Manchuria
            2 infantry placed in Manchuria
    
        Turn Complete - Chinese
            Chinese collect 9 PUs; end with 11 PUs
    
        Purchase Units - British
            British buy 2 artilleries, 1 destroyer, 8 infantry and 1 submarine; Remaining resources: 0 PUs; 
    
        Combat Move - British
            2 fighters and 2 infantry moved from France to Southern France
            5 fighters and 3 infantry moved from France to Northern Italy
            2 armour, 5 artilleries, 17 infantry and 5 mech_infantrys moved from Iraq to Northwest Persia
            3 infantry moved from Persia to Northwest Persia
            1 submarine moved from 39 Sea Zone to 41 Sea Zone
    
        Combat - British
            British creates battle in territory 80 Sea Zone
            Battle in Northern Italy
                British attack with 5 fighters and 3 infantry
                Germans defend with 1 infantry; Italians defend with 1 factory_major and 1 infantry
                    British roll dice for 5 fighters and 3 infantry in Northern Italy, round 2 : 6/8 hits, 3,00 expected hits
                    Italians roll dice for 2 infantry in Northern Italy, round 2 : 1/2 hits, 0,67 expected hits
                    1 infantry owned by the British lost in Northern Italy
                    1 infantry owned by the Germans and 1 infantry owned by the Italians lost in Northern Italy
                British converts factory_major into different units
                British win, taking Northern Italy from Italians with 5 fighters and 2 infantry remaining. Battle score for attacker is 3
                Casualties for British: 1 infantry
                Casualties for Germans: 1 infantry
                Casualties for Italians: 1 infantry
            Battle in Northwest Persia
                British attack with 2 armour, 5 artilleries, 20 infantry and 5 mech_infantrys
                Germans defend with 1 artillery and 1 mech_infantry
                    British roll dice for 2 armour, 5 artilleries, 20 infantry and 5 mech_infantrys in Northwest Persia, round 2 : 8/32 hits, 7,67 expected hits
                    Germans roll dice for 1 artillery and 1 mech_infantry in Northwest Persia, round 2 : 1/2 hits, 0,67 expected hits
                    1 infantry owned by the British lost in Northwest Persia
                    1 artillery owned by the Germans and 1 mech_infantry owned by the Germans lost in Northwest Persia
                British win, taking Northwest Persia from Germans with 2 armour, 5 artilleries, 19 infantry and 5 mech_infantrys remaining. Battle score for attacker is 5
                Casualties for British: 1 infantry
                Casualties for Germans: 1 artillery and 1 mech_infantry
            Battle in Southern France
                British attack with 2 fighters and 2 infantry
                Italians defend with 1 factory_minor, 1 harbour and 1 infantry
                    British roll dice for 2 fighters and 2 infantry in Southern France, round 2 : 0/4 hits, 1,33 expected hits
                    Italians roll dice for 1 infantry in Southern France, round 2 : 0/1 hits, 0,33 expected hits
                    British roll dice for 2 fighters and 2 infantry in Southern France, round 3 : 0/4 hits, 1,33 expected hits
                    Italians roll dice for 1 infantry in Southern France, round 3 : 0/1 hits, 0,33 expected hits
                    British roll dice for 2 fighters and 2 infantry in Southern France, round 4 : 0/4 hits, 1,33 expected hits
                    Italians roll dice for 1 infantry in Southern France, round 4 : 0/1 hits, 0,33 expected hits
                    British roll dice for 2 fighters and 2 infantry in Southern France, round 5 : 3/4 hits, 1,33 expected hits
                    Italians roll dice for 1 infantry in Southern France, round 5 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Italians lost in Southern France
                British win, taking Southern France from Italians with 2 fighters and 2 infantry remaining. Battle score for attacker is 3
                Casualties for Italians: 1 infantry
    
        Non Combat Move - British
            5 aaGuns and 3 infantry moved from France to Normandy Bordeaux
            2 fighters moved from Southern France to 110 Sea Zone
            5 fighters moved from Northern Italy to United Kingdom
            1 destroyer moved from 110 Sea Zone to 119 Sea Zone
            1 artillery moved from Eastern Persia to Persia
            3 infantry moved from Egypt to Trans-Jordan
            6 infantry moved from Trans-Jordan to Iraq
            3 infantry moved from Union of South Africa to Rhodesia
            3 infantry moved from Belgian Congo to Anglo Egyptian Sudan
            1 submarine moved from 80 Sea Zone to 39 Sea Zone
    
        Place Units - British
            1 destroyer and 1 submarine placed in 110 Sea Zone
            2 artilleries placed in Iraq
            3 infantry placed in Persia
            3 infantry placed in Egypt
            2 infantry placed in United Kingdom
    
        Turn Complete - British
            Total Cost from Convoy Blockades: 0
                Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 4,5
            British collect 39 PUs; end with 39 PUs
            Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 42 PUs
            Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 45 PUs
            Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 48 PUs
            Objective British 2 Southern Europe Beach Head: British met a national objective for an additional 3 PUs; end with 51 PUs
    
        Turn Complete - UK_Pacific
    

    Combat Hit Differential Summary :

    Chinese regular : -1,83
    Americans regular : 1,33
    Italians regular : -1,00
    Japanese regular : -0,33
    Germans regular : -0,67
    British regular : 1,00
    

    Savegame


  • TripleA Turn Summary: Italians round 10

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3

    Game History

    Round: 10
    
        Purchase Units - Italians
            Italians buy 1 destroyer; Remaining resources: 1 PUs; 
    
        Combat Move - Italians
            1 artillery and 3 infantry moved from Western Germany to Northern Italy
            2 infantry moved from Southern Italy to Northern Italy
    
        Combat - Italians
            Battle in Northern Italy
                Italians attack with 1 artillery and 5 infantry
                British defend with 1 factory_minor and 2 infantry
                    Italians roll dice for 1 artillery and 5 infantry in Northern Italy, round 2 : 1/6 hits, 1.33 expected hits
                    British roll dice for 2 infantry in Northern Italy, round 2 : 0/2 hits, 0.67 expected hits
                    1 infantry owned by the British lost in Northern Italy
                    Italians roll dice for 1 artillery and 5 infantry in Northern Italy, round 3 : 1/6 hits, 1.33 expected hits
                    British roll dice for 1 infantry in Northern Italy, round 3 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the British lost in Northern Italy
                Italians win, taking Northern Italy from British with 1 artillery and 5 infantry remaining. Battle score for attacker is 6
                Casualties for British: 2 infantry
    
        Non Combat Move - Italians
            1 mech_infantry moved from Caucasus to Tsinghai
            1 aaGun moved from Western Germany to Northern Italy
    
        Place Units - Italians
            1 destroyer placed in 97 Sea Zone
    
        Turn Complete - Italians
            Total Cost from Convoy Blockades: 10
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,5,3,5,5,2,5,3,5,5
            Italians collect 3 PUs (10 lost to blockades); end with 4 PUs
    

    Combat Hit Differential Summary :

    Italians regular : -0.67
    British regular : -1.00
    

    Savegame

  • '19 '18

    TripleA Turn Summary: French round 10

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3

    Game History

    Round: 10
    
        Purchase Units - ANZAC
            ANZAC buy 2 destroyers, 2 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
    
        Combat - ANZAC
            ANZAC creates battle in territory 37 Sea Zone
            ANZAC creates battle in territory 36 Sea Zone
            ANZAC creates battle in territory 35 Sea Zone
    
        Non Combat Move - ANZAC
            1 fighter moved from Java to Queensland
            1 submarine moved from 57 Sea Zone to 42 Sea Zone
            1 submarine moved from 62 Sea Zone to 33 Sea Zone
            1 submarine moved from 33 Sea Zone to 6 Sea Zone
            1 submarine moved from 20 Sea Zone to 19 Sea Zone
            1 artillery moved from New South Wales to Queensland
            1 transport moved from 62 Sea Zone to 63 Sea Zone
    
        Place Units - ANZAC
            2 destroyers and 1 transport placed in 62 Sea Zone
            2 infantry placed in Queensland
            1 submarine placed in 54 Sea Zone
    
        Turn Complete - ANZAC
            Total Cost from Convoy Blockades: 4
                Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 1,6,5,2,3,3,1,3,2
                Rolling for Convoy Blockade Damage in 43 Sea Zone. Rolls: 4,4
            ANZAC collect 18 PUs (4 lost to blockades); end with 18 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 21 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 24 PUs
    
        Purchase Units - French
            French buy 1 artillery, 2 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 
    
        Combat Move - French
    
        Non Combat Move - French
            4 infantry moved from France to Normandy Bordeaux
    
        Place Units - French
            1 infantry placed in Southern France
            1 artillery, 1 infantry and 1 mech_infantry placed in Normandy Bordeaux
    
        Turn Complete - French
            French collect 17 PUs; end with 17 PUs
            Turning on Edit Mode
            EDIT: Removing units owned by French from Normandy Bordeaux: 1 mech_infantry
            EDIT: Adding units owned by French to Normandy Bordeaux: 1 artillery
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: Germans round 11

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3

    Game History

    Round: 11
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans repair damage of 1x factory_major; Remaining resources: 94 PUs; 
            Germans buy 1 airfield, 5 fighters, 2 infantry, 3 mech_infantrys and 1 tactical_bomber; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            3 infantry moved from Western Germany to Holland Belgium
            8 artilleries and 9 infantry moved from Western Germany to France
            1 bomber moved from Greece to Holland Belgium
            1 bomber moved from Western Germany to Holland Belgium
            1 fighter moved from Western Germany to Holland Belgium
            4 fighters and 1 tactical_bomber moved from 112 Sea Zone to Holland Belgium
    
        Combat - Germans
            Battle in France
                Germans attack with 8 artilleries and 9 infantry
                French defend with 1 airfield and 1 factory_minor; Americans defend with 1 infantry
                    Germans roll dice for 8 artilleries and 9 infantry in France, round 2 : 8/17 hits, 5.50 expected hits
                    French roll dice for 1 infantry in France, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Americans lost in France
                Germans destroys 17PUs while taking French capital
                Germans win, taking France from French with 8 artilleries and 9 infantry remaining. Battle score for attacker is 3
                Casualties for Americans: 1 infantry
            Battle in Holland Belgium
                Germans attack with 2 bombers, 5 fighters, 3 infantry and 1 tactical_bomber
                Americans defend with 1 artillery and 3 infantry
                    Germans roll dice for 2 bombers, 5 fighters, 3 infantry and 1 tactical_bomber in Holland Belgium, round 2 : 3/11 hits, 5.00 expected hits
                    Americans roll dice for 1 artillery and 3 infantry in Holland Belgium, round 2 : 0/4 hits, 1.33 expected hits
                    3 infantry owned by the Americans lost in Holland Belgium
                2 bombers owned by the Germans, 5 fighters owned by the Germans and 1 tactical_bomber owned by the Germans retreated
                3 infantry owned by the Germans retreated to Western Germany
                Americans win with 1 artillery remaining. Battle score for attacker is 9
                Casualties for Americans: 3 infantry
    
        Non Combat Move - Germans
            2 aaGuns moved from Western Germany to France
            3 mech_infantrys moved from Ukraine to Caucasus
            3 mech_infantrys moved from Volgograd to Caucasus
            2 mech_infantrys moved from Russia to Kazakhstan
            3 artilleries moved from Kazakhstan to Caucasus
            1 mech_infantry moved from Tsinghai to Caucasus
            1 mech_infantry moved from Sikang to Caucasus
            1 armour moved from Szechwan to Kazakhstan
            2 armour moved from Shensi to Kazakhstan
            1 mech_infantry moved from Shensi to Kazakhstan
            2 mech_infantrys moved from Szechwan to Kazakhstan
            1 infantry moved from Novosibirsk to Kansu
            1 mech_infantry moved from Kansu to Sikang
            1 armour moved from Suiyuyan to Shensi
            1 fighter moved from Holland Belgium to Yugoslavia
            1 tactical_bomber moved from Greece to Yugoslavia
            4 fighters and 1 tactical_bomber moved from Holland Belgium to 112 Sea Zone
            1 bomber moved from Holland Belgium to Southern Italy
            1 bomber moved from Holland Belgium to Western Germany
            1 transport moved from 112 Sea Zone to 115 Sea Zone
            1 fighter moved from 112 Sea Zone to Yugoslavia
            2 fighters moved from 112 Sea Zone to Southern Italy
            1 fighter moved from 112 Sea Zone to Southern Italy
    
        Place Units - Germans
            1 airfield placed in Yugoslavia
            2 infantry placed in Western Germany
            3 fighters and 1 tactical_bomber placed in 112 Sea Zone
            2 fighters and 2 mech_infantrys placed in Western Germany
            1 mech_infantry placed in Volgograd
    
        Turn Complete - Germans
            Total Cost from Convoy Blockades: 2
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,5,1,4,4,1,3,5,4,3
            Germans collect 69 PUs (2 lost to blockades); end with 69 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 74 PUs
            Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 79 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 94 PUs
    

    Combat Hit Differential Summary :

    Americans regular : -1.33
    French regular : -0.33
    Germans regular : 0.50
    

    Savegame


  • TripleA Manual Gamesave Post: Japanese round 11

    TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3

    Game History

    Round: 11
    
        Purchase Units - Japanese
            Japanese buy 2 destroyers and 2 infantry; Remaining resources: 0 PUs; 1 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 infantry moved from India to 39 Sea Zone
            1 infantry and 1 transport moved from 39 Sea Zone to 42 Sea Zone
            1 infantry moved from 42 Sea Zone to Java
            1 battleship and 1 destroyer moved from 39 Sea Zone to 36 Sea Zone
            1 carrier moved from 39 Sea Zone to 36 Sea Zone
            7 fighters and 3 tactical_bombers moved from Japan to 20 Sea Zone
            1 infantry moved from Kweichow to Hopei
                  Japanese take Hopei from Chinese
            3 infantry moved from Anhwe to Kiangsu
            1 fighter moved from Kwangsi to Kiangsu
            2 fighters and 2 tactical_bombers moved from Kwangsi to 20 Sea Zone
            1 bomber moved from Japan to 20 Sea Zone
            1 bomber moved from Marshall Islands to 20 Sea Zone
            1 transport moved from 42 Sea Zone to 37 Sea Zone
            1 infantry moved from Malaya to 37 Sea Zone
            1 infantry and 1 transport moved from 37 Sea Zone to 42 Sea Zone
            1 infantry moved from 42 Sea Zone to Java
            3 transports moved from 42 Sea Zone to 36 Sea Zone
            1 carrier and 1 cruiser moved from 39 Sea Zone to 36 Sea Zone
            2 fighters and 1 tactical_bomber moved from 42 Sea Zone to 20 Sea Zone
    
        Combat - Japanese
            Battle in 42 Sea Zone
                Japanese attack with 1 battleship, 3 carriers, 1 cruiser, 1 destroyer and 2 transports
                ANZAC defend with 1 submarine
                    Japanese roll dice for 1 battleship, 3 carriers, 1 cruiser, 1 destroyer and 2 transports in 42 Sea Zone, round 2 : 1/3 hits, 1.50 expected hits
                    ANZAC roll dice for 1 submarine in 42 Sea Zone, round 2 : 1/1 hits, 0.17 expected hits
                Units damaged: 1 battleship owned by the Japanese
                    1 submarine owned by the ANZAC lost in 42 Sea Zone
                Japanese win with 1 battleship, 3 carriers, 1 cruiser, 1 destroyer and 2 transports remaining. Battle score for attacker is 6
                Casualties for ANZAC: 1 submarine
            Battle in Java
            Battle in Kiangsu
                Japanese attack with 1 fighter and 3 infantry
                Chinese defend with 1 infantry
                    Japanese roll dice for 1 fighter and 3 infantry in Kiangsu, round 2 : 1/4 hits, 1.00 expected hits
                    Chinese roll dice for 1 infantry in Kiangsu, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese lost in Kiangsu
                Japanese win, taking Java from ANZAC, taking Kiangsu from Chinese with 1 fighter and 3 infantry remaining. Battle score for attacker is 3
                Casualties for Chinese: 1 infantry
            Battle in 36 Sea Zone
                Japanese attack with 1 battleship, 2 carriers, 1 cruiser, 1 destroyer and 3 transports
                ANZAC defend with 1 submarine
                    Japanese roll dice for 1 battleship, 2 carriers, 1 cruiser, 1 destroyer and 3 transports in 36 Sea Zone, round 2 : 3/3 hits, 1.50 expected hits
                    ANZAC roll dice for 1 submarine in 36 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    1 submarine owned by the ANZAC lost in 36 Sea Zone
                Japanese win, taking 36 Sea Zone from ANZAC with 1 battleship, 2 carriers, 1 cruiser, 1 destroyer and 3 transports remaining. Battle score for attacker is 6
                Casualties for ANZAC: 1 submarine
            Battle in 20 Sea Zone
                Japanese attack with 2 bombers, 11 fighters and 6 tactical_bombers
                Americans defend with 4 carriers, 1 cruiser, 1 destroyer, 6 fighters, 3 submarines and 1 transport
                3 submarines owned by the Americans submerged
                    Japanese roll dice for 2 bombers, 11 fighters and 6 tactical_bombers in 20 Sea Zone, round 2 : 8/19 hits, 10.83 expected hits
    

    Combat Hit Differential Summary :

    Chinese regular : -0.33
    Japanese regular : -1.83
    ANZAC regular : 0.67
    

    Savegame


  • 8 hits in round 1 in z20.

    Please give casualties.

  • '19 '18

    Just go for max defense please


  • TripleA Turn Summary: Japanese round 11

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3

    Game History

    Round: 11
    
        Purchase Units - Japanese
            Japanese buy 2 destroyers and 2 infantry; Remaining resources: 0 PUs; 1 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 infantry moved from India to 39 Sea Zone
            1 infantry and 1 transport moved from 39 Sea Zone to 42 Sea Zone
            1 infantry moved from 42 Sea Zone to Java
            1 battleship and 1 destroyer moved from 39 Sea Zone to 36 Sea Zone
            1 carrier moved from 39 Sea Zone to 36 Sea Zone
            7 fighters and 3 tactical_bombers moved from Japan to 20 Sea Zone
            1 infantry moved from Kweichow to Hopei
                  Japanese take Hopei from Chinese
            3 infantry moved from Anhwe to Kiangsu
            1 fighter moved from Kwangsi to Kiangsu
            2 fighters and 2 tactical_bombers moved from Kwangsi to 20 Sea Zone
            1 bomber moved from Japan to 20 Sea Zone
            1 bomber moved from Marshall Islands to 20 Sea Zone
            1 transport moved from 42 Sea Zone to 37 Sea Zone
            1 infantry moved from Malaya to 37 Sea Zone
            1 infantry and 1 transport moved from 37 Sea Zone to 42 Sea Zone
            1 infantry moved from 42 Sea Zone to Java
            3 transports moved from 42 Sea Zone to 36 Sea Zone
            1 carrier and 1 cruiser moved from 39 Sea Zone to 36 Sea Zone
            2 fighters and 1 tactical_bomber moved from 42 Sea Zone to 20 Sea Zone
    
        Combat - Japanese
            Battle in 42 Sea Zone
                Japanese attack with 1 battleship, 3 carriers, 1 cruiser, 1 destroyer and 2 transports
                ANZAC defend with 1 submarine
                    Japanese roll dice for 1 battleship, 3 carriers, 1 cruiser, 1 destroyer and 2 transports in 42 Sea Zone, round 2 : 1/3 hits, 1.50 expected hits
                    ANZAC roll dice for 1 submarine in 42 Sea Zone, round 2 : 1/1 hits, 0.17 expected hits
                Units damaged: 1 battleship owned by the Japanese
                    1 submarine owned by the ANZAC lost in 42 Sea Zone
                Japanese win with 1 battleship, 3 carriers, 1 cruiser, 1 destroyer and 2 transports remaining. Battle score for attacker is 6
                Casualties for ANZAC: 1 submarine
            Battle in Java
            Battle in Kiangsu
                Japanese attack with 1 fighter and 3 infantry
                Chinese defend with 1 infantry
                    Japanese roll dice for 1 fighter and 3 infantry in Kiangsu, round 2 : 1/4 hits, 1.00 expected hits
                    Chinese roll dice for 1 infantry in Kiangsu, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese lost in Kiangsu
                Japanese win, taking Java from ANZAC, taking Kiangsu from Chinese with 1 fighter and 3 infantry remaining. Battle score for attacker is 3
                Casualties for Chinese: 1 infantry
            Battle in 36 Sea Zone
                Japanese attack with 1 battleship, 2 carriers, 1 cruiser, 1 destroyer and 3 transports
                ANZAC defend with 1 submarine
                    Japanese roll dice for 1 battleship, 2 carriers, 1 cruiser, 1 destroyer and 3 transports in 36 Sea Zone, round 2 : 3/3 hits, 1.50 expected hits
                    ANZAC roll dice for 1 submarine in 36 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    1 submarine owned by the ANZAC lost in 36 Sea Zone
                Japanese win, taking 36 Sea Zone from ANZAC with 1 battleship, 2 carriers, 1 cruiser, 1 destroyer and 3 transports remaining. Battle score for attacker is 6
                Casualties for ANZAC: 1 submarine
            Battle in 20 Sea Zone
                Japanese attack with 2 bombers, 11 fighters and 6 tactical_bombers
                Americans defend with 4 carriers, 1 cruiser, 1 destroyer, 6 fighters, 3 submarines and 1 transport
                3 submarines owned by the Americans submerged
                    Japanese roll dice for 2 bombers, 11 fighters and 6 tactical_bombers in 20 Sea Zone, round 2 : 8/19 hits, 10.83 expected hits
                    Americans roll dice for 4 carriers, 1 cruiser, 1 destroyer, 6 fighters and 1 transport in 20 Sea Zone, round 2 : 3/12 hits, 6.17 expected hits
                    3 fighters owned by the Japanese lost in 20 Sea Zone
                    1 destroyer owned by the Americans and 4 carriers owned by the Americans lost in 20 Sea Zone
                    Japanese roll dice for 2 bombers, 8 fighters and 6 tactical_bombers in 20 Sea Zone, round 3 : 9/16 hits, 9.33 expected hits
                    Americans roll dice for 1 cruiser, 6 fighters and 1 transport in 20 Sea Zone, round 3 : 6/7 hits, 4.50 expected hits
                    2 tactical_bombers owned by the Japanese and 4 fighters owned by the Japanese lost in 20 Sea Zone
                    1 cruiser owned by the Americans, 6 fighters owned by the Americans and 1 transport owned by the Americans lost in 20 Sea Zone
                Japanese win with 2 bombers, 4 fighters and 4 tactical_bombers remaining. Battle score for attacker is 59
                Casualties for Japanese: 7 fighters and 2 tactical_bombers
                Casualties for Americans: 4 carriers, 1 cruiser, 1 destroyer, 6 fighters and 1 transport
    
        Non Combat Move - Japanese
            2 fighters and 2 tactical_bombers moved from 20 Sea Zone to 36 Sea Zone
            1 fighter moved from Kiangsu to Kiangsi
            1 aaGun moved from Kwangsi to Kiangsi
            1 infantry moved from Yunnan to Szechwan
            1 infantry moved from French Indo China to Yunnan
            1 infantry moved from Kweichow to Anhwe
            2 fighters and 2 tactical_bombers moved from 20 Sea Zone to Kiangsi
            1 bomber moved from 20 Sea Zone to Japan
            1 bomber moved from 20 Sea Zone to Kiangsi
    
        Place Units - Japanese
            2 destroyers placed in 36 Sea Zone
            1 infantry placed in French Indo China
            1 infantry placed in Malaya
    
        Turn Complete - Japanese
            Total Cost from Convoy Blockades: 19
                Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 3,5
                Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 5,6
                Rolling for Convoy Blockade Damage in 35 Sea Zone. Rolls: 5,5
                Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 3,2
                Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 2,5,6,1,3,2
                Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 1,1,5,1
                Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 2,3,2,6,5,5,2,3,1,6
            Japanese collect 28 PUs (19 lost to blockades); end with 28 PUs
            Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 33 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : -0.33
    Americans regular : -1.67
    Japanese regular : -2.17
    ANZAC regular : 0.67
    

    Savegame

  • '19 '18

    TripleA Turn Summary: UK_Pacific round 11

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3

    Game History

    Round: 11
    
        Purchase Units - Americans
            Americans buy 2 artilleries, 1 carrier, 1 destroyer, 3 fighters, 9 infantry and 2 transports; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 submarine moved from 93 Sea Zone to 97 Sea Zone
            1 infantry moved from Kwangtung to Kwangsi
                  Chinese take Kwangsi from Japanese
            1 infantry moved from Amur to Sakha
                  Americans take Sakha from Japanese
            1 infantry moved from Shantung to Kiangsu
            1 fighter and 1 tactical_bomber moved from Guam to Kiangsu
    
        Combat - Americans
            Italians scrambles 3 units out of Yugoslavia to defend against the attack in 97 Sea Zone
            Italians scrambles 3 units out of Southern Italy to defend against the attack in 97 Sea Zone
            Battle in 97 Sea Zone
                Americans attack with 6 submarines
                Germans defend with 5 fighters and 1 tactical_bomber; Italians defend with 1 destroyer
                    Americans roll dice for 6 submarines in 97 Sea Zone, round 2 : 2/6 hits, 2,00 expected hits
                    Italians roll dice for 1 destroyer, 5 fighters and 1 tactical_bomber in 97 Sea Zone, round 2 : 4/7 hits, 4,17 expected hits
                    4 submarines owned by the Americans lost in 97 Sea Zone
                    1 destroyer owned by the Italians lost in 97 Sea Zone
                Italians and Americans reach a stalemate
                . Battle score for attacker is -16
                Casualties for Americans: 4 submarines
                Casualties for Italians: 1 destroyer
            Battle in Kiangsu
                Americans attack with 1 fighter, 1 infantry and 1 tactical_bomber
                Japanese defend with 3 infantry
                    Americans roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Kiangsu, round 2 : 2/3 hits, 1,33 expected hits
                    Japanese roll dice for 3 infantry in Kiangsu, round 2 : 0/3 hits, 1,00 expected hits
                    2 infantry owned by the Japanese lost in Kiangsu
                    Americans roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Kiangsu, round 3 : 2/3 hits, 1,33 expected hits
                    Japanese roll dice for 1 infantry in Kiangsu, round 3 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese lost in Kiangsu
                Americans win, taking Kiangsu from Japanese with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 9
                Casualties for Japanese: 3 infantry
            Moving scrambled unit from 97 Sea Zone back to originating territory: Yugoslavia
            Moving scrambled unit from 97 Sea Zone back to originating territory: Yugoslavia
            Moving scrambled unit from 97 Sea Zone back to originating territory: Yugoslavia
            Moving scrambled unit from 97 Sea Zone back to originating territory: Southern Italy
            Moving scrambled unit from 97 Sea Zone back to originating territory: Southern Italy
            Moving scrambled unit from 97 Sea Zone back to originating territory: Southern Italy
    
        Non Combat Move - Americans
            1 artillery moved from Manchuria to Amur
            1 fighter and 1 tactical_bomber moved from Kiangsu to Manchuria
            1 submarine moved from 19 Sea Zone to 6 Sea Zone
            3 submarines moved from 20 Sea Zone to 23 Sea Zone
            2 fighters moved from Eastern United States to 110 Sea Zone
            2 artilleries and 6 infantry moved from Eastern United States to 101 Sea Zone
            3 artilleries and 5 infantry moved from Morocco to 91 Sea Zone
            3 artilleries, 1 carrier, 1 destroyer, 5 infantry and 4 transports moved from 91 Sea Zone to 110 Sea Zone
            3 artilleries and 5 infantry moved from 110 Sea Zone to Normandy Bordeaux
            1 artillery moved from Holland Belgium to Normandy Bordeaux
            1 transport moved from 107 Sea Zone to 101 Sea Zone
            2 infantry and 1 transport moved from 101 Sea Zone to 108 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
            1 artillery and 1 infantry moved from 91 Sea Zone to Morocco
            3 submarines moved from 101 Sea Zone to 91 Sea Zone
            1 destroyer moved from 101 Sea Zone to 91 Sea Zone
            1 destroyer moved from 101 Sea Zone to 108 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 103 Sea Zone
            2 infantry and 1 transport moved from 101 Sea Zone to 118 Sea Zone
            3 transports moved from 110 Sea Zone to 107 Sea Zone
            1 transport moved from 110 Sea Zone to 107 Sea Zone
    
        Place Units - Americans
            1 carrier, 1 destroyer and 2 transports placed in 101 Sea Zone
            1 fighter placed in Western United States
            Americans undo move 1.
            1 destroyer placed in 20 Sea Zone
            2 infantry placed in Kwangtung
            1 artillery and 2 infantry placed in Korea
            1 artillery, 2 fighters and 5 infantry placed in Eastern United States
            1 carrier and 2 transports placed in 101 Sea Zone
    
        Turn Complete - Americans
            Americans collect 64 PUs; end with 64 PUs
            Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 69 PUs
            Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 74 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 84 PUs
            Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 89 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 94 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 99 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 3 infantry; Remaining resources: 2 PUs; 
    
        Combat Move - Chinese
            1 infantry moved from Manchuria to Jehol
                  Chinese take Jehol from Japanese
    
        Combat - Chinese
    
        Non Combat Move - Chinese
    
        Place Units - Chinese
            3 infantry placed in Manchuria
    
        Turn Complete - Chinese
            Chinese collect 10 PUs; end with 12 PUs
    
        Purchase Units - British
            British buy 1 carrier, 1 destroyer and 9 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - British
            1 infantry moved from Eastern Persia to Turkmenistan
                  British take Turkmenistan from Japanese
    
        Combat - British
    
        Non Combat Move - British
            7 infantry moved from United Kingdom to 110 Sea Zone
            2 infantry moved from Southern France to Normandy Bordeaux
            7 infantry moved from 110 Sea Zone to Normandy Bordeaux
            2 fighters moved from United Kingdom to 110 Sea Zone
            1 submarine moved from 39 Sea Zone to 80 Sea Zone
            1 submarine moved from 41 Sea Zone to 79 Sea Zone
            3 infantry moved from Anglo Egyptian Sudan to Egypt
            3 infantry moved from Egypt to Trans-Jordan
            3 infantry moved from Trans-Jordan to Iraq
            2 armour and 5 mech_infantrys moved from Northwest Persia to Eastern Persia
            1 artillery and 3 infantry moved from Persia to Eastern Persia
            5 artilleries and 18 infantry moved from Northwest Persia to Persia
            2 artilleries and 6 infantry moved from Iraq to Persia
            3 infantry moved from Rhodesia to Belgian Congo
    
        Place Units - British
            1 carrier placed in 110 Sea Zone
            1 destroyer placed in 71 Sea Zone
            3 infantry placed in Egypt
            3 infantry placed in Iraq
            3 infantry placed in Persia
    
        Turn Complete - British
            Total Cost from Convoy Blockades: 3
                Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 3,5
            British collect 32 PUs (3 lost to blockades); end with 32 PUs
            Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 35 PUs
            Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 38 PUs
            Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 41 PUs
            Objective British 2 Southern Europe Beach Head: British met a national objective for an additional 3 PUs; end with 44 PUs
    
        Turn Complete - UK_Pacific
    

    Combat Hit Differential Summary :

    Americans regular : 1,33
    Japanese regular : -1,33
    Italians regular : -0,17
    

    Savegame


  • TripleA Turn Summary: Italians round 11

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3

    Game History

    Round: 11
    
        Purchase Units - Italians
            Italians buy nothing; Remaining resources: 4 PUs; 
    
        Combat Move - Italians
            1 artillery and 2 infantry moved from Northern Italy to Southern France
            1 armour moved from Caucasus to Northwest Persia
    
        Combat - Italians
            Battle in Southern France
                Italians attack with 1 artillery and 2 infantry
                French defend with 1 factory_minor, 1 harbour and 1 infantry
                    Italians roll dice for 1 artillery and 2 infantry in Southern France, round 2 : 1/3 hits, 0.83 expected hits
                    French roll dice for 1 infantry in Southern France, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the French lost in Southern France
                Italians win, taking Southern France from French with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
                Casualties for French: 1 infantry
            Battle in Northwest Persia
                Italians attack with 1 armour
                British defend with 1 infantry
                    Italians roll dice for 1 armour in Northwest Persia, round 2 : 1/1 hits, 0.50 expected hits
                    British roll dice for 1 infantry in Northwest Persia, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the British lost in Northwest Persia
                Italians win, taking Northwest Persia from British with 1 armour remaining. Battle score for attacker is 3
                Casualties for British: 1 infantry
    
        Non Combat Move - Italians
            1 mech_infantry moved from Tsinghai to Caucasus
            1 infantry moved from Northern Italy to Western Germany
            1 aaGun and 1 infantry moved from Northern Italy to France
            1 infantry moved from Northern Italy to Western Germany
            3 infantry moved from Southern Italy to Northern Italy
            1 infantry moved from Southern Italy to Northern Italy
            1 infantry moved from Southern Italy to Northern Italy
            1 aaGun moved from Southern Italy to Northern Italy
    
        Turn Complete - Italians
            Total Cost from Convoy Blockades: 1
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,5,6,1
            Italians collect 15 PUs (1 lost to blockades); end with 19 PUs
            Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 21 PUs
    

    Combat Hit Differential Summary :

    French regular : -0.33
    Italians regular : 0.67
    British regular : -0.33
    

    Savegame

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