Elche(x) v Gamerman01 Classic no tech Russia restricted


  • @elche said in Elche(x) v Gamerman01 Classic no tech Russia restricted:

    But its much easier than BM or OOB and PtV and much faster and funny.

    Perfectly said!
    It didn’t take long to realize that I can’t take this game seriously, which is good, just have crazy fun!
    But it is still fun to make the decisions quite seriously! It is so interesting to play this game after more than 100 competitive recorded games of the advanced versions, thanks for challenging me more than once over the past year!


  • Wait a second…
    If I had moved the Russian sub to Canada, then you attacked with a fighter, then I could withdraw the sub to the North Sea where you were about to conduct combat?? Or not, because it’s not friendly because you have sea units there. What if you attacked the North Sea with air only? Then if you attacked Canada first, the sub could withdraw to the North Sea, and effectively be in 2 different battles in the same turn? Or potentically MORE than two?? Surely this isn’t right, but I’ll let you tell me before I read more rules.


  • I think retreat in a battle should not be possible but not 100 % sure. You cannot retreat into a sz with an enemy ship.
    We can play rematch with rules you prefer.


  • Game History

    Round: 1
    
        Purchase Units - Germans
            Germans buy 1 armour and 9 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            1 submarine moved from Baltic Sea Zone to North Sea Zone
            1 transport moved from Baltic Sea Zone to North Sea Zone
            1 bomber moved from Germany to North Sea Zone
            1 fighter moved from Germany to North Sea Zone
            1 fighter moved from West Europe to East Canada Sea Zone
            1 fighter moved from Finland Norway to North Sea Zone
            1 infantry moved from Algeria to French West Africa
                  Germans take French West Africa from British
            1 submarine moved from West Spain Sea Zone to West Mediteranean Sea Zone
            1 infantry moved from South Europe to Central Mediteranean Sea Zone
            1 battleship, 1 infantry and 1 transport moved from Central Mediteranean Sea Zone to West Mediteranean Sea Zone
            1 infantry moved from West Mediteranean Sea Zone to Gibraltar
            1 fighter moved from East Europe to East Mediteranean Sea Zone
            1 armour moved from Libya to French Equatorial Africa
                  Germans take French Equatorial Africa from British
            1 armour moved from French Equatorial Africa to Anglo Sudan Egypt
            1 infantry moved from Libya to Anglo Sudan Egypt
            1 infantry moved from Ukraine S.S.R. to Caucasus
            1 fighter moved from Ukraine S.S.R. to Caucasus
    
        Combat - Germans
            Battle in East Mediteranean Sea Zone
                Germans attack with 1 fighter
                British defend with 1 submarine
                    Germans roll dice for 1 fighter in East Mediteranean Sea Zone, round 2 : 1/1 hits, 0,50 expected hits
                    1 submarine owned by the British lost in East Mediteranean Sea Zone
                Germans win with 1 fighter remaining. Battle score for attacker is 8
                Casualties for British: 1 submarine
            Battle in Anglo Sudan Egypt
                Germans attack with 1 armour and 1 infantry
                British defend with 1 armour and 1 infantry
                    Germans roll dice for 1 armour and 1 infantry in Anglo Sudan Egypt, round 2 : 1/2 hits, 0,67 expected hits
                    British roll dice for 1 armour and 1 infantry in Anglo Sudan Egypt, round 2 : 0/2 hits, 0,67 expected hits
                    1 infantry owned by the British lost in Anglo Sudan Egypt
                    Germans roll dice for 1 armour and 1 infantry in Anglo Sudan Egypt, round 3 : 0/2 hits, 0,67 expected hits
                    British roll dice for 1 armour in Anglo Sudan Egypt, round 3 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Germans lost in Anglo Sudan Egypt
                    Germans roll dice for 1 armour in Anglo Sudan Egypt, round 4 : 0/1 hits, 0,50 expected hits
                    British roll dice for 1 armour in Anglo Sudan Egypt, round 4 : 0/1 hits, 0,33 expected hits
                    Germans roll dice for 1 armour in Anglo Sudan Egypt, round 5 : 1/1 hits, 0,50 expected hits
                    British roll dice for 1 armour in Anglo Sudan Egypt, round 5 : 1/1 hits, 0,33 expected hits
                    1 armour owned by the Germans lost in Anglo Sudan Egypt
                    1 armour owned by the British lost in Anglo Sudan Egypt
                British win with no units remaining. Battle score for attacker is 0
                Casualties for British: 1 armour and 1 infantry
                Casualties for Germans: 1 armour and 1 infantry
            Battle in East Canada Sea Zone
                Germans attack with 1 fighter
                British defend with 1 transport
                    Germans roll dice for 1 fighter in East Canada Sea Zone, round 2 : 1/1 hits, 0,50 expected hits
                    British roll dice for 1 transport in East Canada Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
                    1 transport owned by the British lost in East Canada Sea Zone
                Germans win with 1 fighter remaining. Battle score for attacker is 8
                Casualties for British: 1 transport
            Battle in West Mediteranean Sea Zone
                Germans attack with 1 battleship, 1 submarine and 1 transport
                British defend with 1 battleship
                    Germans roll dice for 1 submarine in West Mediteranean Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
                    1 battleship owned by the British lost in West Mediteranean Sea Zone
                Germans win with 1 battleship, 1 submarine and 1 transport remaining. Battle score for attacker is 24
                Casualties for British: 1 battleship
            Battle in Gibraltar
            Battle in Caucasus
                Germans attack with 1 fighter and 1 infantry
                Russians defend with 1 infantry
                    Germans roll dice for 1 fighter and 1 infantry in Caucasus, round 2 : 2/2 hits, 0,67 expected hits
                    Russians roll dice for 1 infantry in Caucasus, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Russians lost in Caucasus
                Germans win, taking Gibraltar from British, taking Caucasus from Russians with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
            Battle in North Sea Zone
                Germans attack with 1 bomber, 2 fighters, 1 submarine and 1 transport
                British defend with 1 battleship and 1 transport; Russians defend with 1 submarine and 1 transport
                    Germans roll dice for 1 submarine in North Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    Germans roll dice for 1 bomber, 2 fighters and 1 transport in North Sea Zone, round 2 : 1/3 hits, 1,67 expected hits
                    British roll dice for 1 submarine in North Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    British roll dice for 1 battleship and 2 transports in North Sea Zone, round 2 : 1/3 hits, 1,00 expected hits
                    1 transport owned by the Germans lost in North Sea Zone
                    1 transport owned by the Russians lost in North Sea Zone
                    Germans roll dice for 1 submarine in North Sea Zone, round 3 : 0/1 hits, 0,33 expected hits
                    Germans roll dice for 1 bomber and 2 fighters in North Sea Zone, round 3 : 2/3 hits, 1,67 expected hits
                    British roll dice for 1 submarine in North Sea Zone, round 3 : 1/1 hits, 0,33 expected hits
                    British roll dice for 1 battleship and 1 transport in North Sea Zone, round 3 : 1/2 hits, 0,83 expected hits
                    1 submarine owned by the Germans and 1 fighter owned by the Germans lost in North Sea Zone
                    1 transport owned by the British and 1 submarine owned by the Russians lost in North Sea Zone
                    Germans roll dice for 1 bomber and 1 fighter in North Sea Zone, round 4 : 1/2 hits, 1,17 expected hits
                    British roll dice for 1 battleship in North Sea Zone, round 4 : 1/1 hits, 0,67 expected hits
                    1 fighter owned by the Germans lost in North Sea Zone
                    1 battleship owned by the British lost in North Sea Zone
                Germans win with 1 bomber remaining. Battle score for attacker is 8
                Casualties for Germans: 2 fighters, 1 submarine and 1 transport
                Casualties for Russians: 1 submarine and 1 transport
                Casualties for British: 1 battleship and 1 transport
    
        Non Combat Move - Germans
            1 fighter moved from Caucasus to East Europe
            1 fighter moved from East Mediteranean Sea Zone to East Europe
            1 armour moved from South Europe to East Europe
            1 infantry moved from South Europe to East Europe
            2 armour moved from Ukraine S.S.R. to East Europe
            4 infantry moved from Germany to East Europe
            1 infantry moved from Ukraine S.S.R. to East Europe
            2 armour moved from Germany to East Europe
            1 armour moved from West Europe to East Europe
            1 fighter moved from East Canada Sea Zone to West Europe
            1 bomber moved from North Sea Zone to Germany
            1 aaGun moved from South Europe to East Europe
            1 armour moved from West Europe to East Europe
            1 infantry moved from Ukraine S.S.R. to East Europe
            1 bomber moved from Germany to East Europe
    
        Place Units - Germans
            1 armour and 2 infantry placed in South Europe
            7 infantry placed in Germany
    
        Turn Complete - Germans
            Germans collect 37 PUs; end with 37 PUs
    

    Combat Hit Differential Summary :

    Russians regular : -0,33
    Germans regular : 1,50
    British regular : 1,00
    

    2024-2-22-WWII-CL-ger1.tsvg


  • @elche said in Elche(x) v Gamerman01 Classic no tech Russia restricted:

    I think retreat in a battle should not be possible but not 100 % sure. You cannot retreat into a sz with an enemy ship.
    We can play rematch with rules you prefer.

    It’s OK, I was kind of just wondering if you knew the answer.

    Seems we should play that you can’t retreat to a combat zone.
    I was saying, if you did not have a ship in the North Sea, I don’t know that there is a rule prohibiting a withdraw into that zone, but it really seems like you should not be able to change what is in the combat, during the combat phase!! But with all these weird sub rules, I’m not sure what you can and cannot do with these withdraws.

    We can play that you can’t withdraw into a zone where there will be combat.


  • OK, I’m not sure what rules you want to play by. I’m a little confused because I’m also playing kwas and I’m trying to learn the different rules.

    You want to play

    1. no retreat, not even planes, from amphibious assault.
    2. No tech.
    3. Bombardment casualties can return fire
    4. You can build ships into hostile zone
    5. You can submerge subs (stay in same zone when withdrawing)
    6. AA always on? So SBR by UK of South Europe here would take AA fire from West Europe?
    7. Can’t put any planes on newly built carrier
    8. You can take a neutral by paying 3 IPCs in the combat move phase
    9. Tanks can blitz through AA or IC’s

    Just tell whatever of these rules you want different, before I move UK.

    Perhaps I should start a new game file and edit everything so far, so that the game options are all correct and we do not have to edit things in the future.

    Let me know!
    Have a great day in Hanover.
    I am in a town of 600 people today lol

  • 2024 2023 '22 '15 '11 '10 Official Q&A Moderator

    @gamerman01 said in Elche(x) v Gamerman01 Classic no tech Russia restricted:

    So I probably should have moved the Russian sub to East Canada.

    Dramatic dice on G1. All went great for you except North Sea. 2 planes down, wow does that hurt.

    Just playing for fun, just playing for fun! I have to remember this


  • Yes for fun but it hurts very much.
    Thanks for saying that. Will take time to buiilt new ones.


  • Let me know about the rules I asked about, and then I can do UK1


  • Thanks for your order of rules.
    To No 4. i play normally that you cannot build ships in a sz with enemy ship.

    To No 5: subs cannot submerge only retreat if possible. If not you can kill the sub with planes.

    And new one
    No 10: Only 1 AAgun per territory.

    Have a great day in the small village

    I have a good friend in a village with 1000 people just 25 kilometers from me


  • I will put the rules in the first post so it is always on top.

    Thanks for the quick answer, now the mayhem and fun can continue!

    Thanks for bringing me back to classic. Hopefully it doesn’t hurt my BM playoff game against the best player on A&A.org


  • I’m going to set up the game options according to what we want to play, so I will edit the map to our current situation!


  • NO economic victories??


  • Yery good, thanks a lot. I dont know how do.


  • In my running game i play with economic victory, but in my younger days without.
    So please feel free to decide this.


  • Choose AA casualties, or roll separate AA for fighters versus bombers?


  • We’ll do economic victory, Axis needs help


  • Yes, choose air casualities.


  • I think that’s it. Good, then we can play.


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