Thank you for clarifying!
Axis & Allies Global 1940 House Rules Expansion
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Concerning United Kingdom Home Defense:
Only Infantry and Elite Infantry units can defend at “3” during the first round of Combat.
Paratrooper units, British Commando units and other specialized Infantry units that operate under Infantry rules must defend at their normal Defense Factor during Home Defense.
The reason is, that specialized Infantry units such as Paratroopers have specialized equipment, training, weapons etc. in order to use them for Special Missions.
Also, for Game Play reasons those specialized Infantry units should not be “mixed up” with regular Infantry units.
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@The-Captain
Hi, Is there a list of required pieces to play a complete version of the house rules expansion?
If so can you link it please. Many thanks -
Hi IronBraydon,
Thank you for your comment.
Yes - we have prepared all units that you need for playing the Global 1940 game with the Axis & Allies Global 1940 House Rules Expansion.
You’ll find all units at pg. 60-63 in the rulebook - ready for printing & cut out.
You can compare the Cost Of All Units list (see pg. 73-74) with the units that you print in order to check if you have all the units you need.
Depending on your overall Global 1940 game experience, we advice that you start implementing the Rules & Units described on pg. 6-23 in order to make the initial games more manageable.
For your inspiration - concerning the use of the new units (printed Markers & Roundels etc.) you should check out the Global 1940 & 1943 Game Reports thread - there you’ll see pictures from FTF games with a combination of hand-painted units as well as printed paper markers & roundels.
Please fell free to contact us anytime if you have any questions.
We guarantee that you’ll find Challenge & Fun on a massive scale.
Captain
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@IronBraydon Hi i can print the roundels if you want to buy them.
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I also painted the pieces myself. So it’s easier to see when you play a game.
Blue for paratrooper
Light blue: elite infantryRed; all ss units and waffen units. / soviet army guard/ US and UK marines.
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Hi Cornelis :-)
I almost forgot about the cardboard counters that you have produced.
I even have a set myself - they are awesome.
Thanks for your effort - you’re doing great.
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Concerning the OOB G40 Kamikaze rule, we are working on an Optional Rule for Kamikaze.
The Optional Rule includes regular Japanese Air units as well as the OOB Kamikaze Tokens.
More information will follow soon…
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Concerning the Japanese Kamikaze rule, we are play testing following Optional Rule:
- The Kamikaze Tokens that come with the G40 OOB rules are no longer used
- From Late 1944 Japan can launch Kamikaze attacks
- Japanese Kamikaze attacks can be launched anywhere on the game board
- Japan can launch a maximum of 1 Kamikaze attack in each round
- The Japanese player must choose a Japanese Air Unit to be used in a Kamikaze attack
- The Kamikaze Air Unit must be one of the following Air Units: Fighter, Tactical Bomber or Strategic Bomber
- The Kamikaze Air Unit can use up all its movement to reach an enemy Target Naval Unit
- The enemy naval unit that is attacked by Japanese Kamikaze must be the same type of naval units as mentioned in the G40 OOB rulebook
- The Japanese Kamikaze Air Unit attacks at “5”
- There is no defense against a Japanese Kamikaze attack
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sounds pretty good. I’m not sure about the 1 per rd though. In the past i would sometimes launch all six at a single BB and hope it was sunk. Now it would at best do 3 damage and the BB will be unaffected in the battle.
What do you think of two per turn ? Hitting at 5 would probably guarantee to sink it though. Idk, just a first impression :)
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Concerning the number of Kamikaze Attacks, we have play tested two options so far:
- Unlimited number of Kamikaze Strikes in the same round with the use of the same Air units as mentioned above.
- The Air units that take part in the Kamikaze Attack must take off from from the Japanese Homeland
The unlimited number of Kamikaze Attacks - not only in the same round but from Late 1944 and for the rest of the game - simply pushed the Game Balance.
We reduced the number of Kamikaze Attacks gradually - and ended up with a maximum of 1 Kamikaze Attack each round
For game play reasons we chose to make it possible to use Kamikaze Attacks all over the Pacific, since this would reflect the Historic scenarios in the most realistic way.
We’ll see what the final play testing brings - we’ll most likely have it ready for use during this summer.
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As part of the Axis & Allies Global 1940 House Rules Expansion, we hav eadded a new Optional Rule: Flak Tower.
The Flak Tower rule is described in its own thread.
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@The-Captain
Hi CaptainRunning a test game with the new 'kazes. Definitely can change how JPN deploys there Navy :) I like the Historical aspect as well.
So far, although it’s harder for JPN, at least early on, I like it.
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Actually pretty impactful imo. Cant rely on those 6 shots to help protect the Kaze zones -
Going back to the Wolfpack attacked with no DD present https://www.axisandallies.org/forums/topic/36945/axis-allies-global-1940-house-rules-expansion/523?page=21
Did you and the Company come to a conclusion on it ? The way I’ve been playing, is that the surviving U-boats still defend at 3 for the first rd.
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Did you guys ever try adding AA Guns to Total War ?
I remember you saying there not bought much in your games. I kinda like them myself :)
Would be better if only one hit counted out of the three imo, so you don’t get diced.
Can make those counterattacks potentially more damaging or require more units if you really want it, if you’re trading a TTy. -
We chose to adapt the IPC cost from Classic & Revised to 5 IPC for an AAA unit.
This is the only change compared to the OOB G40 rules.
AAA was not suitable for Total War, due the OOB game mechanisms (1 AAA can roll maximum 3 dice) which seems to work just fine.
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@The-Captain AA is 5 bucks in oob global.
Anyway, just wondered if you tried it.
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We are working on an Award-Winning Prize System for Axis & Allies players around the World.
This is part of the new foundation of the Northern Europe Axis & Allies Association.
The basic prize system is based on a certain number of Axis & Allies Global 1940 Expansion games the any player has to play.
We’ll open up a seperate thread for this Award-Winning Prize System soon.
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UK has made a Unprovoked DOW against JPN. ANZAC has taken control of some Dutch Islands.
Can JPN attack ANZAC controlled Dutch Islands without activating USA Natl Guard ?
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It says unprovoked, so I’m thinking they can but … ? -
Japan can attack UK and ANZAC without the US National Guard is activated, since the UK/ANZAC unprovoked attacked Japan first.
This includes that Japan can attack any Dutch islands that were already occupied by UK or ANZAC units.
If Japan unprovoked by USA attacks US units or US areas, the US National Guard is activated.
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Haven’t finished the 1st game with kamikazes yet, but it seems kind of a negative for JPN. If America goes hardcore Pacific, JPN could be under major pressure before Late 1944.
I know that is historically when they began to be used, but think that JPN woulda gone suicide mode sooner if needed.
OOB is 6 shots at 2 in select SZs . Avg says 2 hits, but you don’t know for sure. You have to plan for more and hope for less :)
Makes me less hesitant to engage in a big Naval Battle if I’m US. Although those are usually best avoided.A Late 1943 start date would be better imo. JPN probably won’t use them unless they have to, but gives them the option if pressured. The best they can do is sink a CA or DD with a Naval Ftr, which has limited range, otherwise ends up a negative.
And that’s if they hit.
Anyway, just some feedback :)