Pretty bad start for the Allies. But that is what happens with dice.
Please adjust any hit casualties as I just took the default.
de Gaulle is going to award the Croix de Guerre to those morrocan boys. Posthumously unfortunately for them :)
@Panzerstahl-Helm I forgot to turn on CDG Neutrals. They’ll still activate if you do it before Germany’s turn if you want to use them. If you don’t, we can still have them for flavor :)
How do I turn on the CDG (what does this stand for?) Neutrals?
I can´t change the game options.
ah, CDG stands for Charles de Gaulle I suppose.
Nevertheless I cannot activate them under game options.
@Panzerstahl-Helm yea they have to be turned on before Germany goes. If not this rd we can do it next one, if I remember :)
Actually, they should activate by themselves if we have it saved befor next rd starts. We’ll see :)
Howdy,
I missed to save my turn, hence all the editing. :S
Too early in the morning, too late in the year. :-)
I also attached the file before the battles in case you wanted to scramble in SZ110
BR
Game History
Round: 2
Research Technology - Germans
Purchase Units - Germans
Note to players Germans: It is Late 1940 and Waffen SS Army Units have been Organized into Armies. They are Commanded by a Oberst Gruppenfuhrer. You may have up to 4 Waffen Armies at any one time.
Note to players Germans: <body><b>It is Late 1940 and Wehrmacht and Waffen Armies have been Organized into Army Groups.<br />You may have up to 3 Army Groups. Only 1 may be active per Territory.<b></body>
Note to players Germans: It is Late 1940 and Wehrmacht Panzer Units have been Organized into Armies. They are Commanded by a Panzer General. They may also be Formed into Desert Amies. You may only have up to 3 Panze....
Trigger PanzerGeneral: buyPanzer_General added to productionGermans
Trigger Waffen SS Oberst: buyWaffen_Oberst added to productionGermans
Trigger Army Group: buyArmy_Group added to productionGermans
triggerAttachmenEarly1940: has removed 1 Early1940_red owned by Changer in Early 1940
triggerAttachmenLate1940Red: has removed 1 Late1940 owned by Changer in Late 1940
triggerAttachmenEarly1940: Changer has 1 Early1940 placed in Early 1940
triggerAttachmenLate1940Red: Changer has 1 Late1940_red placed in Late 1940
Germans buy 1 GermanUBoat, 2 German_Engineers, 1 Repair_BB, 3 artilleries, 1 bomber, 1 elite, 6 infantry and 3 transports; Remaining resources: 0 PUs;
Place Units - Germans
1 Repair_BB placed in 112 Sea Zone
Combat Move - Germans
Trigger RailMovementAutoPlaceGermans: Germans has 2 Rails placed in Germany
1 unit repaired.
Turning on Edit Mode
EDIT: Trigger Germans RemoveRepair BB: has removed 1 Repair_BB owned by Germans in 112 Sea Zone
3 GermanUBoats and 1 Wolfpack moved from 112 Sea Zone to 110 Sea Zone
1 GermanUBoat moved from 112 Sea Zone to 111 Sea Zone
1 fighter and 1 tactical_bomber moved from 112 Sea Zone to 111 Sea Zone
1 battleship and 1 cruiser moved from 112 Sea Zone to 110 Sea Zone
1 bomber moved from Southern Italy to 91 Sea Zone
1 tactical_bomber moved from Southern Italy to 96 Sea Zone
1 fighter moved from Tobruk to Malta
1 fighter and 1 tactical_bomber moved from Western Germany to 97 Sea Zone
1 bomber, 1 fighter and 2 tactical_bombers moved from Western Germany to 110 Sea Zone
Combat - Germans
EDIT: Battle in 91 Sea Zone
EDIT: Germans attack with 1 bomber
EDIT: British defend with 1 transport
EDIT: 0/1 hits, 0,67 expected hits
EDIT: 0/0 hits, 0,00 expected hits
EDIT: 1/1 hits, 0,67 expected hits
EDIT: 0/0 hits, 0,00 expected hits
EDIT: 1 transport owned by the British lost in 91 Sea Zone
EDIT: Germans win
EDIT: Battle casualty summary: Battle score (TUV change) for attacker is 6
EDIT: Removing units owned by Germans from Malta: 1 fighter
EDIT: Removing units owned by British from 96 Sea Zone: 1 cruiser
EDIT: Removing units owned by British from 97 Sea Zone: 1 carrier
EDIT: Removing units owned by Germans from 111 Sea Zone: 1 GermanUBoat
EDIT: Removing units owned by British from 111 Sea Zone: 1 destroyer
EDIT: Removing units owned by British from 110 Sea Zone: 1 battleship
EDIT: Turning off Edit Mode
Battle in 111 Sea Zone
Germans attack with 1 fighter and 1 tactical_bomber
Battle in 96 Sea Zone
Germans attack with 1 tactical_bomber
Battle in 97 Sea Zone
Germans attack with 1 fighter and 1 tactical_bomber
Battle in 110 Sea Zone
Germans attack with 3 GermanUBoats, 1 Wolfpack, 1 battleship, 1 bomber, 1 cruiser, 1 fighter and 2 tactical_bombers
Battle in Malta
British defend with 1 aaGun, 1 bomber, 1 infantry, 2 uk_fighters and 1 uk_tactical_bomber
Non Combat Move - Germans
Trigger RailMovementAutoPlaceRemoveGermansItalyTakeover: has removed 2 Rails owned by Germans in Normandy Bordeaux
1 carrier and 1 transport moved from 112 Sea Zone to 110 Sea Zone
1 fighter and 2 tactical_bombers moved from 110 Sea Zone to Western Germany
1 bomber moved from 110 Sea Zone to Southern Italy
1 tactical_bomber moved from 96 Sea Zone to Tobruk
1 fighter and 1 tactical_bomber moved from 97 Sea Zone to Southern Italy
1 bomber moved from 91 Sea Zone to Tunisia
1 fighter and 1 tactical_bomber moved from 111 Sea Zone to 110 Sea Zone
2 Waffen_Artys and 2 waffen_infantrys moved from France to Germany
2 armour and 1 mech_infantry moved from France to Germany
1 Rail moved from Germany to Poland
1 Rail and 1 infantry moved from Poland to Normandy Bordeaux
1 Rail moved from Germany to Slovakia Hungary
1 Rail and 1 artillery moved from Slovakia Hungary to Normandy Bordeaux
5 infantry moved from Bulgaria to Romania
Place Units - Germans
3 transports placed in 110 Sea Zone
2 German_Engineers, 1 artillery, 1 elite and 6 infantry placed in Germany
2 artilleries and 1 bomber placed in Western Germany
1 GermanUBoat placed in 112 Sea Zone
Turn Complete - Germans
Germans collect 39 PUs; end with 39 PUs
Trigger Germans AdvancedProduction: Germans met a national objective for an additional 12 PUs; end with 51 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 56 PUs
Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 61 PUs
Combat Hit Differential Summary :
EDIT: : -0,33
Game History
Round: 2
Purchase Units - Russians
Note to players Russians: <body><b>It is Late 1940 and the Red Army has begun Organizing Army Groups.<br />You may have up to 2 Army Groups. Only 1 may be active per Territory.<b></body>
Trigger Army GroupUSSR: buyArmy_Group added to productionRussians
Russians buy 1 Russian_Engineer, 1 Soviet_Commisar, 1 armour, 3 artilleries, 1 elite and 7 mine_unarmeds; Remaining resources: 0 PUs; 3 AirLendLease; 3 TankLendLease;
Combat Move - Russians
Trigger RailMovementAutoPlaceRussians: Russians has 1 Europe_Rail and 2 Rails placed in Russia
Non Combat Move - Russians
Trigger RailMovementAutoPlaceRemoveRussians: has removed 1 Europe_Rail and 2 Rails owned by Russians in Western Ukraine
1 submarine moved from 124 Sea Zone to 123 Sea Zone
1 armour and 2 mech_infantrys moved from Bryansk to Caucasus
2 russian_paras moved from Russia to Caucasus
2 russian_paras moved from Russia to Novgorod
1 Soviet_Commisar moved from Russia to Bryansk
2 infantry moved from Ukraine to Bryansk
1 infantry moved from Archangel to Belarus
1 Europe_Rail and 2 Rails moved from Russia to Yakut S.S.R.
1 Europe_Rail, 2 Rails and 3 infantry moved from Yakut S.S.R. to Western Ukraine
1 elite and 7 mine_unarmeds moved from Russia to Bryansk
1 aaGun and 1 infantry moved from Amur to Buryatia
Place Units - Russians
3 artilleries placed in Ukraine
1 Russian_Engineer, 1 Soviet_Commisar, 1 armour, 1 elite and 7 mine_unarmeds placed in Russia
Turn Complete - Russians
Russians collect 37 PUs; end with 37 PUs
Combat Hit Differential Summary :
Hi Panzer
Early in the day and late in the year. How apropos :)
So it would not let you check the box in map options ? Depending on monitor size you made to grab n drag to see them all.
Admiral Raeder has the Fuhrer’s ear. The tommies are concerned. :)
Here’s a new place if you want. i adjusted some neutrals. Mainly Switzerland.
place.txt
Also a mongolian Infantry. Idk how the old ones got in there :)
Good monring and welcome in 2024! :-)
All the best for you and your loved oneGame History
Round: 2
Purchase Units - Japanese
Japanese buy 1 air_transport, 1 armour, 1 carrier, 1 elite, 2 factory_minors and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
Trigger RailMovementAutoPlaceJapanese: Japanese has 2 Rails placed in Kiangsu
1 artillery and 2 infantry moved from Chahar to Hopei
3 infantry moved from Hunan to Yunnan
2 artilleries, 2 bombers, 5 fighters, 5 infantry and 3 tactical_bombers moved from Kwangsi to Yunnan
1 mech_infantry moved from Anhwe to Yunnan
1 artillery and 3 infantry moved from Anhwe to Hopei
1 fighter moved from Jehol to Hopei
Combat - Japanese
Battle in Hopei
Japanese attack with 2 artilleries, 1 fighter and 5 infantry
Chinese defend with 1 infantry
Japanese roll dice for 2 artilleries, 1 fighter and 5 infantry in Hopei, round 2 : 5/8 hits, 2,33 expected hits
Chinese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Chinese lost in Hopei
Japanese win, taking Hopei from Chinese with 2 artilleries, 1 fighter and 5 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Yunnan
Japanese attack with 2 artilleries, 2 bombers, 5 fighters, 8 infantry, 1 mech_infantry and 3 tactical_bombers
Chinese defend with 4 infantry
Japanese roll dice for 2 artilleries, 2 bombers, 5 fighters, 8 infantry, 1 mech_infantry and 3 tactical_bombers in Yunnan, round 2 : 10/21 hits, 8,33 expected hits
Chinese roll dice for 4 infantry in Yunnan, round 2 : 1/4 hits, 1,33 expected hits
1 infantry owned by the Japanese lost in Yunnan
4 infantry owned by the Chinese lost in Yunnan
Japanese win, taking Yunnan from Chinese with 2 artilleries, 2 bombers, 5 fighters, 7 infantry, 1 mech_infantry and 3 tactical_bombers remaining. Battle score for attacker is 9
Casualties for Japanese: 1 infantry
Casualties for Chinese: 4 infantry
Non Combat Move - Japanese
Trigger RailMovementAutoPlaceRemoveJapanese: has removed 2 Rails owned by Japanese in Hunan
5 fighters and 3 tactical_bombers moved from Yunnan to Hunan
1 fighter moved from Hopei to Hunan
2 bombers moved from Yunnan to Hunan
2 infantry moved from Jehol to Anhwe
2 Rails moved from Kiangsu to Korea
2 Rails and 2 infantry moved from Korea to Hunan
2 infantry moved from Kiangsi to Hunan
1 Japan_destroyer, 1 carrier, 1 fighter and 1 tactical_bomber moved from 33 Sea Zone to 26 Sea Zone
1 Japan_destroyer, 1 battleship, 1 cruiser, 1 submarine and 2 transports moved from 36 Sea Zone to 33 Sea Zone
1 armour, 2 artilleries and 3 infantry moved from Japan to 6 Sea Zone
2 Japan_destroyers, 1 armour, 2 artilleries, 1 battleship, 2 carriers, 1 cruiser, 2 fighters, 3 infantry, 1 submarine, 2 tactical_bombers and 3 transports moved from 6 Sea Zone to 26 Sea Zone
2 tactical_bombers moved from Japan to Hunan
Place Units - Japanese
1 factory_minor placed in Shantung
1 factory_minor placed in Kiangsu
1 carrier and 1 transport placed in 6 Sea Zone
1 air_transport, 1 armour and 1 elite placed in Japan
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turn Complete - Japanese
Japanese collect 31 PUs; end with 31 PUs
Trigger Japanese AdvancedProduction: Japanese met a national objective for an additional 8 PUs; end with 39 PUs
Objective Japanese 1 Trade With America: Japanese met a national objective for an additional 10 PUs; end with 49 PUs
Combat Hit Differential Summary :
Chinese regular : -0,67
Japanese regular : 4,33
Hi Panzer
Thank you. Here’s hoping the new year is the best one yet for you and your familie.
An old miner I knew in Alaska would already be saying “next year be a better year” lol
Looks as if JPN has a different definition of “Happy New Year” maybe they use a different calendar. Idk :)
Game History
Round: 2
Purchase Units - Americans
Americans buy 3 Fortifications, 2 NavyFighters, 1 carrier, 1 destroyer and 2 usa_fighters; Remaining resources: 0 PUs;
Combat Move - Americans
Trigger RailMovementAutoPlaceAmericans: Americans has 2 Europe_Rails and 6 Rails placed in Eastern United States
Non Combat Move - Americans
Trigger RailMovementAutoPlaceRemoveAmericans: has removed 3 Rails owned by Americans in Western United States
Trigger RailMovementAutoPlaceRemoveAmericans: has removed 2 Europe_Rails and 3 Rails owned by Americans in Eastern United States
1 aaGun moved from Western United States to 10 Sea Zone
1 infantry moved from Western United States to 10 Sea Zone
1 aaGun, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 infantry moved from 26 Sea Zone to Hawaiian Islands
1 aaGun moved from 26 Sea Zone to Hawaiian Islands
1 battleship, 1 carrier, 2 cruisers, 1 destroyer, 1 submarine, 1 usa_fighter and 1 usa_tactical_bomber moved from 26 Sea Zone to 10 Sea Zone
1 infantry moved from Central United States to Western United States
2 usa_fighters moved from Eastern United States to Western United States
1 Rail and 1 infantry moved from Eastern United States to Western United States
2 Rails and 2 aaGuns moved from Eastern United States to Western United States
1 destroyer moved from 37 Sea Zone to 45 Sea Zone
Place Units - Americans
3 Fortifications placed in Hawaiian Islands
2 NavyFighters and 1 carrier placed in 10 Sea Zone
2 usa_fighters placed in Eastern United States
1 destroyer placed in 101 Sea Zone
Turn Complete - Americans
Americans collect 52 PUs; end with 52 PUs
Turning on Edit Mode
EDIT: Removing units owned by Americans from Eastern United States: 1 elite
EDIT: Adding units owned by Americans to Central United States: 1 elite
EDIT: Turning off Edit Mode
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 6 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
Trigger RailMovementAutoPlaceChinese: Chinese has 2 Rails placed in Kansu
1 infantry moved from Suiyuyan to Chahar
Chinese take Chahar from Japanese
1 infantry moved from Kweichow to Hunan
Chinese take Hunan from Japanese
Combat - Chinese
Non Combat Move - Chinese
Trigger RailMovementAutoPlaceRemoveChinese: has removed 2 Rails owned by Chinese in Kansu
1 infantry moved from Shensi to Suiyuyan
1 infantry moved from Shensi to Kweichow
1 fighter moved from Shensi to Sikang
2 infantry moved from Szechwan to Sikang
Place Units - Chinese
6 infantry placed in Sikang
Turn Complete - Chinese
Chinese collect 9 PUs; end with 9 PUs
Objective Advanced Production 1 Infantry: Chinese met a national objective for an additional 3 PUs; end with 12 PUs
Purchase Units - British
Note to players British: <body><b>It is Late 1940 and the British Army has Formed a Tank Army.<br />They are Commanded by a Tank General. You may only have 1 Tank Army at any one time.<b></body>
Trigger UKTankGeneral: buyUK_TankGeneral added to productionBritish
British buy 1 Fortification, 1 elite, 7 infantry, 3 uk_armours, 1 uk_fighter and 3 uk_paras; Remaining resources: 0 PUs;
Combat Move - British
Trigger RailMovementAutoPlaceBritish: British has 2 Rails placed in Union of South Africa
1 destroyer moved from 109 Sea Zone to 92 Sea Zone
1 bomber moved from Malta to Kenya
1 artillery and 1 infantry moved from Ethiopia to 76 Sea Zone
1 artillery, 1 cruiser, 1 infantry and 1 transport moved from 76 Sea Zone to 72 Sea Zone
1 battleship moved from 39 Sea Zone to 72 Sea Zone
1 artillery and 1 infantry moved from 72 Sea Zone to Kenya
1 mech_infantry and 1 uk_armour moved from Ethiopia to Kenya
Combat - British
Battle in 92 Sea Zone
British attack with 1 destroyer
Italians defend with 1 transport
British roll dice for 1 destroyer in 92 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
Italians roll dice for 1 transport in 92 Sea Zone, round 2 : 0/0 hits, 0.00 expected hits
1 transport owned by the Italians lost in 92 Sea Zone
British win with 1 destroyer remaining. Battle score for attacker is 6
Casualties for Italians: 1 transport
Battle in Kenya
British attack with 1 artillery, 1 bomber, 1 infantry, 1 mech_infantry and 1 uk_armour
Italians defend with 1 infantry
British roll dice for 1 battleship and 1 cruiser in Kenya, round 2 : 1/2 hits, 1.17 expected hits
Italians roll dice for 1 infantry in Kenya, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Italians lost in Kenya
British win, taking Kenya from Italians with 1 artillery, 1 bomber, 1 infantry, 1 mech_infantry and 1 uk_armour remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Non Combat Move - British
Trigger RailMovementAutoPlaceRemoveBritish: has removed 2 Rails owned by British in Egypt
1 bomber moved from Kenya to Belgian Congo
2 Rails, 1 infantry and 1 uk_armour moved from Union of South Africa to Egypt
1 destroyer moved from 81 Sea Zone to 99 Sea Zone
1 infantry moved from Eastern Persia to Persia
British take Persia from Neutral_Allies
1 transport moved from 41 Sea Zone to 39 Sea Zone
2 infantry moved from India to 39 Sea Zone
2 infantry and 1 transport moved from 39 Sea Zone to 41 Sea Zone
2 infantry moved from 41 Sea Zone to Sumatra
2 aaGuns, 1 artillery and 5 infantry moved from Burma to India
1 destroyer moved from 42 Sea Zone to 46 Sea Zone
1 infantry and 1 uk_armour moved from British Guiana to Brazil
British take Brazil from Neutral_Allies
1 transport moved from 88 Sea Zone to 101 Sea Zone
1 elite moved from United Kingdom to Scotland
2 uk_fighters and 1 uk_tactical_bomber moved from Malta to Egypt
Place Units - British
1 Fortification placed in Borneo
3 infantry and 2 uk_armours placed in India
1 infantry and 1 uk_armour placed in Union of South Africa
1 elite, 3 infantry, 1 uk_fighter and 3 uk_paras placed in United Kingdom
Turn Complete - British
British collect 54 PUs; end with 54 PUs
Trigger British AdvancedProduction: British met a national objective for an additional 6 PUs; end with 60 PUs
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 65 PUs
Combat Hit Differential Summary :
Italians regular : -0.33
British regular : 0.50
The new year and I’m forgetting stuff already. :) Yank Trprt in Aleutuians supposed to move to San Diego with the rest of the lads. I’ll do it on ANZAC’s turn.
@Panzerstahl-Helm just a heads up. Theres a bloke DD in 99 tucked up by the Turkish Straits. Kinda hard to see at a glance. Is for me anyway :)
He blocks LCV movement.
Indeed I almost overseen the DD at the coast of Greece, but this didn´t affect my plans.
Japan is on a mission!
Game History
Round: 2
Purchase Units - Italians
Italians buy 2 Italian_LCVs, 1 infantry, 1 italian_para and 1 submarine; Remaining resources: 0 PUs;
Combat Move - Italians
Trigger RailMovementAutoPlaceItalians: Italians has 1 Rail placed in Southern Italy
Turning on Edit Mode
EDIT: Turning off Edit Mode
EDIT: 2 Italian_LCVs, 1 artillery and 2 infantry moved from Southern Italy to Greece
1 fighter moved from Tobruk to Greece
1 armour moved from Yugoslavia to Greece
1 bomber moved from Normandy Bordeaux to Greece
1 artillery and 1 mech_infantry moved from Tunisia to Algeria
Italians take Algeria from French
Combat - Italians
Battle in Greece
Italians attack with 2 Italian_LCVs, 1 armour, 1 artillery, 1 bomber, 1 fighter and 2 infantry
Neutral_Allies defend with 4 infantry
Italians roll dice for 2 Italian_LCVs, 1 armour, 1 artillery, 1 bomber, 1 fighter and 2 infantry in Greece, round 2 : 4/6 hits, 2,50 expected hits
Neutral_Allies roll dice for 4 infantry in Greece, round 2 : 4/4 hits, 1,33 expected hits
2 Italian_LCVs owned by the Italians and 2 infantry owned by the Italians lost in Greece
4 infantry owned by the Neutral_Allies lost in Greece
Italians win, taking Greece from Neutral_Allies with 1 armour, 1 artillery, 1 bomber and 1 fighter remaining. Battle score for attacker is 0
Casualties for Italians: 2 Italian_LCVs and 2 infantry
Casualties for Neutral_Allies: 4 infantry
Non Combat Move - Italians
Trigger RailMovementAutoPlaceRemoveItalians: has removed 1 Rail owned by Italians in Southern Italy
1 fighter moved from Greece to Albania
1 infantry moved from Yugoslavia to Albania
1 bomber moved from Greece to Southern Italy
3 infantry moved from Northern Italy to Southern Italy
1 Rail moved from Southern Italy to Southern France
1 Rail and 1 artillery moved from Southern France to Southern Italy
1 artillery moved from Southern France to Northern Italy
1 infantry moved from Tunisia to Libya
Place Units - Italians
2 Italian_LCVs and 1 italian_para placed in Southern Italy
1 submarine placed in 95 Sea Zone
1 infantry placed in Northern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 3
Italians collect 16 PUs (2 lost to blockades); end with 16 PUs
Trigger Italians AdvancedProduction: Italians met a national objective for an additional 3 PUs; end with 19 PUs
Combat Hit Differential Summary :
Italians regular : 1,50
Neutral_Allies regular : 2,67
@Panzerstahl-Helm hee hee yea it’ll be easier to see once the greeks have been conquered :)
I didn’t think you were headed that way but, I didn’t think the boys Pearl in Harbor were gonna have New years leave canceled either lol
Been adding Ozteas 1941 to the UHD map. Almost got Germany done lol
@Panzerstahl-Helm Holy Bong Water Batman ! Those Greeks really don’t like the Italians lol
Game History
Round: 2
Purchase Units - ANZAC
ANZAC buy 1 Fortification, 1 fighter and 2 infantry; Remaining resources: 0 PUs;
Combat Move - ANZAC
Non Combat Move - ANZAC
Turning on Edit Mode
EDIT: Turning off Edit Mode
1 infantry moved from Java to 42 Sea Zone
1 infantry and 1 transport moved from 42 Sea Zone to 44 Sea Zone
1 infantry moved from 44 Sea Zone to Celebes
ANZAC take Celebes from Dutch
1 transport moved from 62 Sea Zone to 54 Sea Zone
2 infantry moved from Queensland to 54 Sea Zone
2 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone
2 infantry moved from 42 Sea Zone to Java
1 artillery moved from New South Wales to Queensland
1 fighter moved from Sumatra to India
EDIT: 1 transport moved from 8 Sea Zone to 10 Sea Zone
Place Units - ANZAC
1 Fortification placed in Java
1 fighter and 2 infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 17 PUs; end with 17 PUs
Trigger ANZAC Liberates Celebes Turn2: ANZAC met a national objective for an additional 1 PUs; end with 18 PUs
Trigger ANZAC Liberates DNG Turn2: ANZAC met a national objective for an additional 2 PUs; end with 20 PUs
Combat Move - French
Non Combat Move - French
1 infantry moved from French Central Africa to French Equatorial Africa
1 destroyer moved from 81 Sea Zone to 72 Sea Zone
Turn Complete - French
Combat Hit Differential Summary :
===“Unternehmen Felix” has been successful.===The Führer is following Admiral Dönitz advice to increase the production of the U-Boot Waffe===the Wehrmacht calls to arms ==
Game History
Round: 3
Research Technology - Germans
Purchase Units - Germans
triggerAttachmenEarly1941Red: has removed 1 Early1941 owned by Changer in Early 1941
triggerAttachmenLate1940: has removed 1 Late1940_red owned by Changer in Late 1940
triggerAttachmenEarly1941Red: Changer has 1 Early1941_red placed in Early 1941
triggerAttachmenLate1940: Changer has 1 Late1940 placed in Late 1940
Germans buy 1 GermanUBoat, 1 German_LCV, 1 destroyer, 2 german_paras and 13 infantry; Remaining resources: 0 PUs;
Combat Move - Germans
Trigger RailMovementAutoPlaceGermans: Germans has 2 Rails placed in Germany
1 GermanUBoat moved from 110 Sea Zone to 92 Sea Zone
1 armour, 2 artilleries, 4 infantry and 1 mech_infantry moved from Normandy Bordeaux to 110 Sea Zone
2 GermanUBoats, 1 Wolfpack, 1 armour, 2 artilleries, 1 battleship, 1 carrier, 1 cruiser, 1 fighter, 4 infantry, 1 mech_infantry, 1 tactical_bomber and 4 transports moved from 110 Sea Zone to 91 Sea Zone
2 artilleries and 2 infantry moved from 91 Sea Zone to Gibraltar
1 armour, 2 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco
1 bomber, 1 fighter and 1 tactical_bomber moved from Southern Italy to 99 Sea Zone
1 bomber moved from Western Germany to 92 Sea Zone
1 fighter and 1 tactical_bomber moved from 91 Sea Zone to 92 Sea Zone
Combat - Germans
Battle in Gibraltar
Germans attack with 2 artilleries and 2 infantry
British defend with 1 aaGun, 1 harbour and 1 infantry
Germans roll dice for 1 battleship and 1 cruiser in Gibraltar, round 2 : 0/2 hits, 1,17 expected hits
Germans roll dice for 2 artilleries and 2 infantry in Gibraltar, round 2 : 1/4 hits, 1,33 expected hits
British roll dice for 1 aaGun and 1 infantry in Gibraltar, round 2 : 0/2 hits, 0,50 expected hits
1 aaGun owned by the British lost in Gibraltar
Germans roll dice for 2 artilleries and 2 infantry in Gibraltar, round 3 : 1/4 hits, 1,33 expected hits
British roll dice for 1 infantry in Gibraltar, round 3 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Germans lost in Gibraltar
1 infantry owned by the British lost in Gibraltar
Germans win, taking Gibraltar from British with 2 artilleries and 1 infantry remaining. Battle score for attacker is 5
Casualties for British: 1 aaGun and 1 infantry
Casualties for Germans: 1 infantry
Battle in 99 Sea Zone
Germans attack with 1 bomber, 1 fighter and 1 tactical_bomber
British defend with 1 destroyer
Germans roll dice for 1 bomber, 1 fighter and 1 tactical_bomber in 99 Sea Zone, round 2 : 3/3 hits, 1,83 expected hits
British roll dice for 1 destroyer in 99 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the British lost in 99 Sea Zone
Germans win with 1 bomber, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for British: 1 destroyer
Battle in Morocco
Germans attack with 1 armour, 2 infantry and 1 mech_infantry
French defend with 1 infantry
Germans roll dice for 1 armour, 2 infantry and 1 mech_infantry in Morocco, round 2 : 0/4 hits, 1,00 expected hits
French roll dice for 1 infantry in Morocco, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Germans lost in Morocco
Germans roll dice for 1 armour, 1 infantry and 1 mech_infantry in Morocco, round 3 : 1/3 hits, 0,83 expected hits
French roll dice for 1 infantry in Morocco, round 3 : 0/1 hits, 0,33 expected hits
1 infantry owned by the French lost in Morocco
Germans win, taking Morocco from French with 1 armour, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for French: 1 infantry
Battle in 92 Sea Zone
Germans attack with 1 GermanUBoat, 1 bomber, 1 fighter and 1 tactical_bomber
British defend with 1 destroyer
Germans roll Wolfpack_Attack dice in 92 Sea Zone : 0/0 hits, 0,00 expected hits
Germans roll dice for 1 GermanUBoat in 92 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Germans roll dice for 1 bomber, 1 fighter and 1 tactical_bomber in 92 Sea Zone, round 2 : 2/3 hits, 1,83 expected hits
British roll dice for 1 destroyer in 92 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the British lost in 92 Sea Zone
Germans win with 1 GermanUBoat, 1 bomber, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for British: 1 destroyer
Non Combat Move - Germans
Trigger Germans RemoveWolfpackSZ91: has removed 1 Wolfpack owned by Germans in 91 Sea Zone
Trigger RailMovementAutoPlaceRemoveGermansItalyTakeover: has removed 2 Rails owned by Germans in Poland
Trigger Urals Tank Unit: Russians has 1 armour placed in Urals
1 tactical_bomber moved from 92 Sea Zone to 91 Sea Zone
1 fighter moved from 92 Sea Zone to 91 Sea Zone
1 bomber moved from 92 Sea Zone to Southern Italy
1 bomber moved from Tunisia to Southern Italy
1 fighter moved from 99 Sea Zone to Tobruk
1 bomber and 1 tactical_bomber moved from 99 Sea Zone to Western Germany
1 bomber moved from Southern Italy to Western Germany
6 infantry moved from Germany to Poland
1 armour moved from Germany to Poland
1 armour moved from Germany to Slovakia Hungary
1 artillery moved from Germany to Slovakia Hungary
2 German_Engineers moved from Germany to France
1 mech_infantry moved from Germany to Poland
1 elite moved from Germany to Poland
1 fighter and 1 tactical_bomber moved from Western Germany to Norway
4 infantry moved from Finland to Norway
2 Rails moved from Germany to Western Germany
2 Rails and 2 artilleries moved from Western Germany to Poland
1 GermanUBoat moved from 112 Sea Zone to 91 Sea Zone
Place Units - Germans
1 GermanUBoat and 1 destroyer placed in 112 Sea Zone
1 German_LCV, 2 german_paras and 6 infantry placed in Germany
3 infantry placed in France
3 infantry placed in Normandy Bordeaux
1 infantry placed in Western Germany
Germans undo move 3.
1 infantry placed in France
2 infantry placed in Western Germany
Turning on Edit Mode
EDIT: Removing units owned by Germans from Norway: 1 fighter
EDIT: Adding units owned by Germans to Western Germany: 1 fighter
EDIT: Turning off Edit Mode
Turn Complete - Germans
Germans collect 40 PUs; end with 40 PUs
Trigger Germans AdvancedProduction: Germans met a national objective for an additional 12 PUs; end with 52 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 57 PUs
Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 62 PUs
Combat Hit Differential Summary :
French regular : 0,33
Germans regular : -1,67
Germans Wolfpack_Attack : 0,00
British regular : -0,50
@Panzerstahl-Helm yea something weird with the LMs. I noticed it before and I know you mentioned it as well, but once you place changer mines with edit, they disapear from the edit screen.
It seemed the next turn they were all there again. I’m not sure though. I’m gonna do some testing after I post.
Anyway, for now, just have to document in comment log. At least we have a lot of colors to choose from lol
But yea, that’s kinda Fckd. :(