TripleA Turn Summary for game: WW2 Path to Victory
Game History
Round: 8
Purchase Units - Japanese
Japanese buy 1 armour, 1 carrier, 1 infantry, 2 marines, 1 mech_infantry, 3 submarines and 1 transport; Remaining resources: 1 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 submarine moved from 42 Sea Zone to 44 Sea Zone
2 fighters, 1 submarine and 2 tactical_bombers moved from 35 Sea Zone to 56 Sea Zone
1 fighter and 1 tactical_bomber moved from 35 Sea Zone to 44 Sea Zone
1 fighter and 3 tactical_bombers moved from French Indo China to 44 Sea Zone
1 bomber moved from French Indo China to 45 Sea Zone
1 artillery, 2 cruisers, 1 infantry and 1 transport moved from 35 Sea Zone to 37 Sea Zone
1 artillery and 1 infantry moved from 37 Sea Zone to Borneo
1 infantry moved from Honan to Hopei
Japanese take Hopei from Chinese
1 infantry moved from Hunan to Szechwan
Japanese take Szechwan from Chinese
1 bomber moved from Japan to 2 Sea Zone
Combat - Japanese
Battle in 2 Sea Zone
Japanese attack with 1 bomber
Americans defend with 1 transport
1 transport owned by the Americans lost in 2 Sea Zone
Japanese win with 1 bomber remaining. Battle score for attacker is 6
Casualties for Americans: 1 transport
Battle in 45 Sea Zone
Japanese attack with 1 bomber
Americans defend with 1 transport
1 transport owned by the Americans lost in 45 Sea Zone
Japanese win with 1 bomber remaining. Battle score for attacker is 6
Casualties for Americans: 1 transport
Battle in Borneo
Japanese attack with 1 artillery and 1 infantry
British defend with 1 marine
Japanese roll dice for 2 cruisers in Borneo, round 2 : 2/2 hits, 1.00 expected hits
UK_Pacific roll dice for 1 marine in Borneo, round 2 : 0/1 hits, 0.33 expected hits
1 marine owned by the British lost in Borneo
Japanese win, taking Borneo from UK_Pacific with 1 artillery and 1 infantry remaining. Battle score for attacker is 5
Casualties for British: 1 marine
Battle in 56 Sea Zone
Japanese attack with 2 fighters, 1 submarine and 2 tactical_bombers
Americans defend with 1 cruiser and 1 destroyer
Japanese roll dice for 1 submarine in 56 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 2 fighters and 2 tactical_bombers in 56 Sea Zone, round 2 : 3/4 hits, 2.33 expected hits
Americans roll dice for 1 cruiser and 1 destroyer in 56 Sea Zone, round 2 : 1/2 hits, 0.83 expected hits
1 submarine owned by the Japanese lost in 56 Sea Zone
1 cruiser owned by the Americans and 1 destroyer owned by the Americans lost in 56 Sea Zone
Japanese win with 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 13
Casualties for Japanese: 1 submarine
Casualties for Americans: 1 cruiser and 1 destroyer
Battle in 44 Sea Zone
Japanese attack with 2 fighters, 1 submarine and 4 tactical_bombers
British defend with 1 battleship
Japanese roll dice for 1 submarine in 44 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 2 fighters and 4 tactical_bombers in 44 Sea Zone, round 2 : 5/6 hits, 3.33 expected hits
British roll dice for 1 battleship in 44 Sea Zone, round 2 : 1/1 hits, 0.67 expected hits
1 submarine owned by the Japanese lost in 44 Sea Zone
1 battleship owned by the British lost in 44 Sea Zone
Japanese win with 2 fighters and 4 tactical_bombers remaining. Battle score for attacker is 12
Casualties for Japanese: 1 submarine
Casualties for British: 1 battleship
Non Combat Move - Japanese
1 infantry moved from Caroline Islands to 35 Sea Zone
3 carriers, 1 cruiser, 4 destroyers, 1 infantry, 6 submarines and 1 transport moved from 35 Sea Zone to 132 Sea Zone
2 fighters and 2 tactical_bombers moved from 56 Sea Zone to 132 Sea Zone
1 fighter and 3 tactical_bombers moved from 44 Sea Zone to Sumatra
1 fighter and 1 tactical_bomber moved from 44 Sea Zone to 132 Sea Zone
1 destroyer moved from 36 Sea Zone to 132 Sea Zone
1 submarine moved from 35 Sea Zone to 43 Sea Zone
1 submarine moved from 35 Sea Zone to 45 Sea Zone
1 bomber moved from 45 Sea Zone to French Indo China
1 aaGun, 2 armour, 1 infantry and 2 mech_infantrys moved from Shan State to Malaya
1 fighter and 1 tactical_bomber moved from Malaya to Sumatra
1 fighter and 1 tactical_bomber moved from Hunan to 7 Sea Zone
3 fighters moved from Hunan to French Indo China
2 fighters moved from Hunan to Malaya
1 bomber moved from 2 Sea Zone to Aleutian Islands
3 infantry moved from Chahar to Inner Mongolia
1 infantry moved from Jehol to Chahar
1 infantry moved from Kiangsi to Hunan
1 infantry moved from Anhwe to Kiangsi
1 infantry moved from Shantung to Anhwe
1 armour and 1 mech_infantry moved from Shantung to Honan
1 artillery and 8 infantry moved from Honan to Hopei
Place Units - Japanese
1 carrier and 3 submarines placed in 7 Sea Zone
1 transport placed in 37 Sea Zone
2 marines placed in French Indo China
1 armour, 1 infantry and 1 mech_infantry placed in Shantung
Turn Complete - Japanese
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 5,3,3,6,1,1,4,2,1,2,5,1,1,6,4,2,2,2,4,6,4
Japanese collect 51 PUs (3 lost to blockades); end with 52 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 55 PUs
Combat Hit Differential Summary :
Americans regular : 0.17
Japanese regular : 2.67
UK_Pacific regular : -0.33
British regular : 0.33
TripleA Manual Gamesave Post for game: WW2 Path to Victory
Game History
Round: 8
Purchase Units - Americans
Americans buy 1 artillery, 1 carrier, 1 cruiser, 2 destroyers, 1 infantry and 4 transports; Remaining resources: 1 PUs;
Combat Move - Americans
9 infantry and 1 mech_infantry moved from Tunisia to Libya
Americans take Libya from Italians
2 infantry moved from Hawaiian Islands to 28 Sea Zone
2 infantry and 1 transport moved from 28 Sea Zone to 9 Sea Zone
2 infantry moved from 9 Sea Zone to Aleutian Islands
1 bomber moved from British Columbia to Aleutian Islands
Combat - Americans
Americans creates battle in territory 42 Sea Zone
Battle in Aleutian Islands
Americans attack with 1 bomber and 2 infantry
Japanese defend with 1 bomber and 2 infantry
Americans roll dice for 1 bomber and 2 infantry in Aleutian Islands, round 2 : 1/3 hits, 0.83 expected hits
Japanese roll dice for 1 bomber and 2 infantry in Aleutian Islands, round 2 : 0/3 hits, 0.83 expected hits
1 bomber owned by the Japanese lost in Aleutian Islands
Americans roll dice for 1 bomber and 2 infantry in Aleutian Islands, round 3 : 0/3 hits, 0.83 expected hits
Japanese roll dice for 2 infantry in Aleutian Islands, round 3 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Americans lost in Aleutian Islands
Americans roll dice for 1 bomber and 1 infantry in Aleutian Islands, round 4 : 0/2 hits, 0.67 expected hits
Japanese roll dice for 2 infantry in Aleutian Islands, round 4 : 0/2 hits, 0.67 expected hits
Americans roll dice for 1 bomber and 1 infantry in Aleutian Islands, round 5 : 1/2 hits, 0.67 expected hits
Japanese roll dice for 2 infantry in Aleutian Islands, round 5 : 2/2 hits, 0.67 expected hits
1 infantry owned by the Americans and 1 bomber owned by the Americans lost in Aleutian Islands
1 infantry owned by the Japanese lost in Aleutian Islands
Japanese win, taking 42 Sea Zone from Japanese with 1 infantry remaining. Battle score for attacker is -3
Casualties for Japanese: 1 bomber and 1 infantry
Casualties for Americans: 1 bomber and 2 infantry
Non Combat Move - Americans
2 aaGuns, 2 artilleries and 8 infantry moved from Eastern United States to 104 Sea Zone
4 infantry moved from Central United States to 104 Sea Zone
2 aaGuns, 2 artilleries, 12 infantry and 8 transports moved from 104 Sea Zone to 93 Sea Zone
2 aaGuns, 2 artilleries and 12 infantry moved from 93 Sea Zone to Morocco
1 tactical_bomber moved from Morocco to 93 Sea Zone
1 destroyer moved from 11 Sea Zone to 26 Sea Zone
3 destroyers moved from 11 Sea Zone to 27 Sea Zone
1 armour, 1 battleship, 5 carriers, 2 cruisers, 1 destroyer, 7 fighters, 1 infantry, 3 marines, 1 mech_infantry, 1 tactical_bomber and 2 transports moved from 42 Sea Zone to 56 Sea Zone
1 destroyer moved from 42 Sea Zone to 43 Sea Zone
1 armour, 1 infantry, 3 marines and 1 mech_infantry moved from 56 Sea Zone to Northern Australia
1 bomber moved from Eastern India to Queensland
Place Units - Americans
1 transport placed in 11 Sea Zone
1 artillery and 1 infantry placed in Western United States
2 destroyers and 3 transports placed in 104 Sea Zone
1 carrier placed in 104 Sea Zone
1 cruiser placed in 11 Sea Zone
Turn Complete - Americans
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 45 Sea Zone. Rolls: 4,5
Americans collect 56 PUs; end with 57 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 77 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 2 PUs;
Combat Move - Chinese
1 artillery and 1 infantry moved from Yunnan to Szechwan
1 fighter moved from Kansu to Szechwan
Combat - Chinese
Battle in Szechwan
Chinese attack with 1 artillery, 1 fighter and 1 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 artillery, 1 fighter and 1 infantry in Szechwan, round 2 : 1/3 hits, 1.17 expected hits
Japanese roll dice for 1 infantry in Szechwan, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Szechwan
Chinese win, taking Szechwan from Japanese with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Szechwan to Eastern Sinkiang
2 infantry moved from Kansu to Eastern Sinkiang
Place Units - Chinese
3 infantry placed in Yunnan
Turn Complete - Chinese
Chinese collect 8 PUs; end with 10 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 13 PUs
Purchase Units - British
British buy 1 armour, 2 destroyers and 1 tactical_bomber; Remaining resources: 1 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 artillery and 2 infantry; Remaining resources: 0 PUs;
Combat Move - British
1 bomber moved from Tunisia to 107 Sea Zone
1 bomber moved from 107 Sea Zone to 113 Sea Zone
2 fighters moved from 93 Sea Zone to 113 Sea Zone
1 fighter moved from United Kingdom to 113 Sea Zone
1 destroyer moved from 107 Sea Zone to 113 Sea Zone
1 armour moved from Belgian Congo to Anglo-Egyptian Sudan
British take Anglo-Egyptian Sudan from Italians
1 armour moved from Anglo-Egyptian Sudan to Belgian Congo
1 infantry moved from Burma to Shan State
UK_Pacific take Shan State from Japanese
1 mech_infantry moved from Tunisia to Tobruk
British take Tobruk from Italians
Combat - British
Battle in 113 Sea Zone
British attack with 1 bomber, 1 destroyer and 3 fighters
Germans defend with 1 destroyer
British roll dice for 1 bomber, 1 destroyer and 3 fighters in 113 Sea Zone, round 2 : 1/5 hits, 2.33 expected hits
Germans roll dice for 1 destroyer in 113 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Germans lost in 113 Sea Zone
British win with 1 bomber, 1 destroyer and 3 fighters remaining. Battle score for attacker is 8
Casualties for Germans: 1 destroyer
Non Combat Move - British
2 fighters moved from 113 Sea Zone to 93 Sea Zone
1 bomber and 1 fighter moved from 113 Sea Zone to United Kingdom
3 mech_infantrys moved from Union of South Africa to Belgian Congo
Place Units - British
2 destroyers placed in 73 Sea Zone
1 armour placed in Union of South Africa
1 tactical_bomber placed in United Kingdom
Turn Complete - British
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 74 Sea Zone. Rolls: 1,3
British collect 28 PUs (3 lost to blockades); end with 29 PUs
Place Units - UK_Pacific
1 artillery and 2 infantry placed in Eastern India
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 132 Sea Zone. Rolls: 4,3,6,3,6,2,6,3,5,2,2,3,4,1,1,1,3,4,3,5,5,6,6,5,5,4,2,4,1,2
UK_Pacific collect 7 PUs (1 lost to blockades); end with 7 PUs
Some Units in Eastern India change ownership: 1 artillery and 2 infantry
Combat Hit Differential Summary :
Chinese regular : -0.17
Americans regular : -1.00
Japanese regular : -0.17
Germans regular : -0.33
British regular : -1.33
TripleA Turn Summary for game: WW2 Path to Victory
Game History
Round: 8
Purchase Units - Italians
Italians buy 1 fighter, 9 infantry and 1 submarine; Remaining resources: 0 PUs;
Combat Move - Italians
1 infantry moved from Egypt to Anglo-Egyptian Sudan
Italians take Anglo-Egyptian Sudan from British
2 artilleries moved from Egypt to 100 Sea Zone
2 artilleries and 2 transports moved from 100 Sea Zone to 101 Sea Zone
2 infantry moved from Greece to 101 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 101 Sea Zone to 98 Sea Zone
2 artilleries and 2 infantry moved from 98 Sea Zone to Libya
1 infantry moved from Southern Italy to 99 Sea Zone
1 infantry and 1 transport moved from 99 Sea Zone to 100 Sea Zone
1 artillery moved from Egypt to 100 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 100 Sea Zone to 98 Sea Zone
1 artillery and 1 infantry moved from 98 Sea Zone to Libya
1 transport moved from 94 Sea Zone to 95 Sea Zone
2 infantry moved from Southern France to 95 Sea Zone
2 infantry and 1 transport moved from 95 Sea Zone to 98 Sea Zone
2 infantry moved from 98 Sea Zone to Libya
1 fighter moved from Southern Italy to Libya
2 fighters moved from Egypt to Libya
2 bombers moved from Trans-Jordan to Libya
Combat - Italians
Battle in Libya
Italians attack with 3 artilleries, 2 bombers, 3 fighters and 5 infantry
Americans defend with 9 infantry and 1 mech_infantry
Italians roll dice for 3 artilleries, 2 bombers, 3 fighters and 5 infantry in Libya, round 2 : 6/13 hits, 4.83 expected hits
Americans roll dice for 9 infantry and 1 mech_infantry in Libya, round 2 : 8/10 hits, 3.33 expected hits
3 artilleries owned by the Italians and 5 infantry owned by the Italians lost in Libya
6 infantry owned by the Americans lost in Libya
2 bombers owned by the Italians and 3 fighters owned by the Italians retreated
Americans win with 3 infantry and 1 mech_infantry remaining. Battle score for attacker is -9
Casualties for Italians: 3 artilleries and 5 infantry
Casualties for Americans: 6 infantry
Non Combat Move - Italians
3 fighters moved from Libya to Malta
2 bombers moved from Libya to Egypt
1 tactical_bomber moved from Trans-Jordan to Egypt
1 fighter moved from Southern Persia to Egypt
1 aaGun, 1 armour and 10 infantry moved from Egypt to Anglo-Egyptian Sudan
2 artilleries moved from Northwest Persia to Southern Persia
2 armour and 1 mech_infantry moved from Northwest Persia to Northern Caucasus
1 destroyer moved from 99 Sea Zone to 98 Sea Zone
Place Units - Italians
1 submarine placed in 83 Sea Zone
1 fighter and 1 infantry placed in Egypt
8 infantry placed in Northern Italy
Turn Complete - Italians
Italians collect 23 PUs; end with 23 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 28 PUs
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 6 PUs; end with 34 PUs
Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 37 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 42 PUs
TripleA Manual Gamesave Post for game: WW2 Path to Victory
Game History
Round: 8
Purchase Units - ANZAC
ANZAC buy 1 tactical_bomber and 1 transport; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 artillery, 1 infantry and 1 marine moved from Java to 59 Sea Zone
1 artillery, 1 cruiser, 1 infantry, 1 marine and 1 transport moved from 59 Sea Zone to 44 Sea Zone
1 artillery, 1 infantry and 1 marine moved from 44 Sea Zone to Borneo
Combat - ANZAC
Battle in Borneo
ANZAC attack with 1 artillery, 1 infantry and 1 marine
Japanese defend with 1 artillery and 1 infantry
ANZAC roll dice for 1 cruiser in Borneo, round 2 : 0/1 hits, 0.50 expected hits
ANZAC roll dice for 1 artillery, 1 infantry and 1 marine in Borneo, round 2 : 0/3 hits, 1.00 expected hits
Japanese roll dice for 1 artillery and 1 infantry in Borneo, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the ANZAC lost in Borneo
ANZAC roll dice for 1 artillery and 1 marine in Borneo, round 3 : 2/2 hits, 0.67 expected hits
Japanese roll dice for 1 artillery and 1 infantry in Borneo, round 3 : 1/2 hits, 0.67 expected hits
1 artillery owned by the ANZAC lost in Borneo
1 infantry owned by the Japanese and 1 artillery owned by the Japanese lost in Borneo
ANZAC win, taking Borneo from Japanese with 1 marine remaining. Battle score for attacker is 0
Casualties for ANZAC: 1 artillery and 1 infantry
Casualties for Japanese: 1 artillery and 1 infantry
Non Combat Move - ANZAC
1 fighter moved from New South Wales to 56 Sea Zone
1 aaGun, 2 armour and 2 infantry moved from New South Wales to Queensland
1 submarine moved from 59 Sea Zone to 42 Sea Zone
1 submarine moved from 59 Sea Zone to 40 Sea Zone
Place Units - ANZAC
1 tactical_bomber placed in New South Wales
1 transport placed in 64 Sea Zone
Turn Complete - ANZAC
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 43 Sea Zone. Rolls: 6,2
ANZAC collect 11 PUs (2 lost to blockades); end with 11 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 14 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
Combat Move - French
Non Combat Move - French
1 fighter moved from Morocco to United Kingdom
Turn Complete - French
@mikawagunichi
And Merry Christmas to the Japanese. Anzac took Borneo without casualties in all, ALL, the test plays I ran. Was causing me much distress .
Will post Germany in a bit. Have it figured out, but in-laws just arrived
TripleA Manual Gamesave Post for game: WW2 Path to Victory
Game History
Round: 9
Research Technology - Germans
Purchase Units - Germans
Germans buy 2 artilleries, 1 destroyer, 4 fighters and 11 infantry; Remaining resources: 0 PUs;
Combat Move - Germans
2 submarines moved from 115 Sea Zone to 113 Sea Zone
2 fighters moved from 115 Sea Zone to 113 Sea Zone
2 fighters and 1 tactical_bomber moved from Western Germany to 113 Sea Zone
1 tactical_bomber moved from France to 113 Sea Zone
1 infantry moved from Ukraine to Kursk
1 infantry moved from Rostov to Tambov
1 infantry moved from Rostov to Stalingrad
Germans take Stalingrad from Russians
2 fighters and 2 tactical_bombers moved from Ukraine to Kursk
2 fighters and 2 tactical_bombers moved from Ukraine to Tambov
Combat - Germans
TripleA Turn Summary for game: WW2 Path to Victory
Game History
Round: 9
Research Technology - Germans
Purchase Units - Germans
Germans buy 2 artilleries, 1 destroyer, 4 fighters and 11 infantry; Remaining resources: 0 PUs;
Combat Move - Germans
2 submarines moved from 115 Sea Zone to 113 Sea Zone
2 fighters moved from 115 Sea Zone to 113 Sea Zone
2 fighters and 1 tactical_bomber moved from Western Germany to 113 Sea Zone
1 tactical_bomber moved from France to 113 Sea Zone
1 infantry moved from Ukraine to Kursk
1 infantry moved from Rostov to Tambov
1 infantry moved from Rostov to Stalingrad
Germans take Stalingrad from Russians
2 fighters and 2 tactical_bombers moved from Ukraine to Kursk
2 fighters and 2 tactical_bombers moved from Ukraine to Tambov
Combat - Germans
Battle in 113 Sea Zone
Germans attack with 4 fighters, 2 submarines and 2 tactical_bombers
British defend with 1 destroyer
Germans roll dice for 2 submarines in 113 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits
Germans roll dice for 4 fighters and 2 tactical_bombers in 113 Sea Zone, round 2 : 4/6 hits, 3.33 expected hits
British roll dice for 1 destroyer in 113 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the British lost in 113 Sea Zone
Germans win with 4 fighters, 2 submarines and 2 tactical_bombers remaining. Battle score for attacker is 8
Casualties for British: 1 destroyer
Battle in Kursk
Germans attack with 2 fighters, 1 infantry and 2 tactical_bombers
Russians defend with 1 infantry
Germans roll dice for 2 fighters, 1 infantry and 2 tactical_bombers in Kursk, round 2 : 3/5 hits, 2.50 expected hits
Russians roll dice for 1 infantry in Kursk, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Kursk
Germans win, taking Kursk from Russians with 2 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Tambov
Germans attack with 2 fighters, 1 infantry and 2 tactical_bombers
Russians defend with 1 infantry
Germans roll dice for 2 fighters, 1 infantry and 2 tactical_bombers in Tambov, round 2 : 1/5 hits, 2.50 expected hits
Russians roll dice for 1 infantry in Tambov, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Tambov
Germans win, taking Tambov from Russians with 2 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Non Combat Move - Germans
2 fighters and 2 tactical_bombers moved from Kursk to Ukraine
2 fighters and 2 tactical_bombers moved from Tambov to Ukraine
1 armour and 2 infantry moved from Ukraine to Rostov
5 armour and 5 mech_infantrys moved from Northern Caucasus to Rostov
1 transport moved from 103 Sea Zone to 102 Sea Zone
2 infantry moved from Romania to 102 Sea Zone
2 infantry and 1 transport moved from 102 Sea Zone to 103 Sea Zone
2 infantry moved from 103 Sea Zone to Northern Caucasus
4 fighters and 2 tactical_bombers moved from 113 Sea Zone to Gibraltar
1 destroyer moved from 115 Sea Zone to 107 Sea Zone
1 infantry moved from Western Germany to 115 Sea Zone
1 infantry and 1 transport moved from 115 Sea Zone to 116 Sea Zone
1 infantry moved from Germany to 116 Sea Zone
2 transports moved from 118 Sea Zone to 117 Sea Zone
4 infantry moved from Germany to 117 Sea Zone
4 infantry and 2 transports moved from 117 Sea Zone to 118 Sea Zone
2 infantry and 1 transport moved from 116 Sea Zone to 118 Sea Zone
6 infantry moved from 118 Sea Zone to Leningrad
1 artillery moved from Novgorod to Leningrad
4 aaGuns, 4 armour, 9 artilleries, 38 infantry and 4 mech_infantrys moved from Smolensk to Novgorod
1 aaGun moved from Holland Belgium to Western Germany
1 artillery and 1 infantry moved from Holland Belgium to France
Place Units - Germans
1 destroyer and 2 fighters placed in 115 Sea Zone
2 fighters placed in Western Germany
2 infantry placed in Romania
2 artilleries and 1 infantry placed in Ukraine
6 infantry placed in Germany
2 infantry placed in France
Turn Complete - Germans
Germans collect 63 PUs; end with 63 PUs
Trigger Germans 7 Atlantic Wall: Germans met a national objective for an additional 3 PUs; end with 66 PUs
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 71 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 76 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 3 PUs; end with 79 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 84 PUs
Objective Germans 2 Control Stalingrad Or Leningrad Or Russia: Germans met a national objective for an additional 10 PUs; end with 94 PUs
TripleA Manual Gamesave Post for game: WW2 Path to Victory
Game History
Round: 9
Purchase Units - Russians
Russians buy 11 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
2 infantry moved from Samara to Stalingrad
2 fighters and 2 tactical_bombers moved from Russia to Stalingrad
1 armour moved from Russia to Smolensk
Russians take Smolensk from Germans
1 armour moved from Smolensk to Russia
1 armour moved from Gorky to Vologda
Russians take Vologda from Germans
1 armour moved from Vologda to Archangel
Russians take Archangel from Germans
Combat - Russians
Battle in Stalingrad
Russians attack with 2 fighters, 2 infantry and 2 tactical_bombers
Germans defend with 1 infantry
Russians roll dice for 2 fighters, 2 infantry and 2 tactical_bombers in Stalingrad, round 2 : 2/6 hits, 2.67 expected hits
Germans roll dice for 1 infantry in Stalingrad, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Stalingrad
Russians win, taking Stalingrad from Germans with 2 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Non Combat Move - Russians
2 fighters and 2 tactical_bombers moved from Stalingrad to Russia
5 aaGuns, 2 armour, 8 artilleries, 44 infantry and 2 mech_infantrys moved from Russia to Smolensk
4 armour and 5 mech_infantrys moved from Gorky to Smolensk
Place Units - Russians
1 infantry placed in Urals
10 infantry placed in Russia
Turning on Edit Mode
EDIT: Removing units owned by Russians from Russia: 1 armour
EDIT: Adding units owned by Russians to Smolensk: 1 armour
EDIT: Turning off Edit Mode
Turn Complete - Russians
Russians collect 29 PUs; end with 29 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 32 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 34 PUs
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 36 PUs
TripleA Manual Gamesave Post for game: WW2 Path to Victory
Game History
Round: 9
Purchase Units - Japanese
Japanese buy 1 carrier, 7 infantry, 1 submarine and 2 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 destroyer moved from 132 Sea Zone to 43 Sea Zone
2 fighters and 2 tactical_bombers moved from Sumatra to 43 Sea Zone
2 fighters and 2 tactical_bombers moved from 132 Sea Zone to 43 Sea Zone
1 submarine moved from 132 Sea Zone to 43 Sea Zone
1 submarine moved from 45 Sea Zone to 44 Sea Zone
1 infantry and 1 transport moved from 132 Sea Zone to 42 Sea Zone
1 infantry and 1 transport moved from 42 Sea Zone to 59 Sea Zone
1 infantry moved from 59 Sea Zone to Java
2 tactical_bombers moved from Sumatra to Shan State
1 infantry moved from Malaya to Shan State
1 cruiser moved from 132 Sea Zone to 38 Sea Zone
1 marine moved from Sumatra to 38 Sea Zone
1 cruiser and 1 marine moved from 38 Sea Zone to 37 Sea Zone
2 marines moved from French Indo China to 37 Sea Zone
2 cruisers and 2 marines moved from 37 Sea Zone to 45 Sea Zone
1 marine moved from 37 Sea Zone to Borneo
2 marines moved from 45 Sea Zone to Celebes
1 infantry moved from Kwangsi to 37 Sea Zone
1 infantry and 2 transports moved from 37 Sea Zone to 36 Sea Zone
3 infantry moved from Davao to 36 Sea Zone
2 infantry and 1 transport moved from 36 Sea Zone to 37 Sea Zone
2 infantry and 1 transport moved from 36 Sea Zone to 45 Sea Zone
2 infantry moved from 45 Sea Zone to Celebes
2 infantry moved from 37 Sea Zone to Borneo
2 fighters moved from Malaya to 44 Sea Zone
1 fighter moved from 132 Sea Zone to Celebes
1 tactical_bomber moved from 132 Sea Zone to Borneo
1 bomber and 1 fighter moved from French Indo China to Szechwan
2 infantry moved from Hopei to Szechwan
1 infantry moved from Hunan to Kweichow
Japanese take Kweichow from Chinese
1 infantry moved from Inner Mongolia to Tsinghai
Japanese take Tsinghai from Chinese
1 submarine moved from 7 Sea Zone to 9 Sea Zone
1 fighter and 1 tactical_bomber moved from 7 Sea Zone to 9 Sea Zone
1 submarine moved from 74 Sea Zone to 83 Sea Zone
Combat - Japanese
TripleA Turn Summary for game: WW2 Path to Victory
Game History
Round: 9
Purchase Units - Japanese
Japanese buy 1 carrier, 7 infantry, 1 submarine and 2 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 destroyer moved from 132 Sea Zone to 43 Sea Zone
2 fighters and 2 tactical_bombers moved from Sumatra to 43 Sea Zone
2 fighters and 2 tactical_bombers moved from 132 Sea Zone to 43 Sea Zone
1 submarine moved from 132 Sea Zone to 43 Sea Zone
1 submarine moved from 45 Sea Zone to 44 Sea Zone
1 infantry and 1 transport moved from 132 Sea Zone to 42 Sea Zone
1 infantry and 1 transport moved from 42 Sea Zone to 59 Sea Zone
1 infantry moved from 59 Sea Zone to Java
2 tactical_bombers moved from Sumatra to Shan State
1 infantry moved from Malaya to Shan State
1 cruiser moved from 132 Sea Zone to 38 Sea Zone
1 marine moved from Sumatra to 38 Sea Zone
1 cruiser and 1 marine moved from 38 Sea Zone to 37 Sea Zone
2 marines moved from French Indo China to 37 Sea Zone
2 cruisers and 2 marines moved from 37 Sea Zone to 45 Sea Zone
1 marine moved from 37 Sea Zone to Borneo
2 marines moved from 45 Sea Zone to Celebes
1 infantry moved from Kwangsi to 37 Sea Zone
1 infantry and 2 transports moved from 37 Sea Zone to 36 Sea Zone
3 infantry moved from Davao to 36 Sea Zone
2 infantry and 1 transport moved from 36 Sea Zone to 37 Sea Zone
2 infantry and 1 transport moved from 36 Sea Zone to 45 Sea Zone
2 infantry moved from 45 Sea Zone to Celebes
2 infantry moved from 37 Sea Zone to Borneo
2 fighters moved from Malaya to 44 Sea Zone
1 fighter moved from 132 Sea Zone to Celebes
1 tactical_bomber moved from 132 Sea Zone to Borneo
1 bomber and 1 fighter moved from French Indo China to Szechwan
2 infantry moved from Hopei to Szechwan
1 infantry moved from Hunan to Kweichow
Japanese take Kweichow from Chinese
1 infantry moved from Inner Mongolia to Tsinghai
Japanese take Tsinghai from Chinese
1 submarine moved from 7 Sea Zone to 9 Sea Zone
1 fighter and 1 tactical_bomber moved from 7 Sea Zone to 9 Sea Zone
1 submarine moved from 74 Sea Zone to 83 Sea Zone
Combat - Japanese
Battle in Java
Battle in 43 Sea Zone
Japanese attack with 1 destroyer, 4 fighters, 2 submarines and 4 tactical_bombers
Americans defend with 1 destroyer
Japanese roll dice for 2 submarines in 43 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits
Americans roll dice for 1 destroyer in 43 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Americans lost in 43 Sea Zone
Japanese win, taking Java from ANZAC, taking 43 Sea Zone from Neutral with 1 destroyer, 4 fighters, 2 submarines and 4 tactical_bombers remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in Borneo
Japanese attack with 2 infantry, 1 marine and 1 tactical_bomber
ANZAC defend with 1 marine
Japanese roll dice for 1 cruiser in Borneo, round 2 : 1/1 hits, 0.50 expected hits
UK_Pacific roll dice for 1 marine in Borneo, round 2 : 0/1 hits, 0.33 expected hits
1 marine owned by the ANZAC lost in Borneo
Japanese win, taking Borneo from UK_Pacific with 2 infantry, 1 marine and 1 tactical_bomber remaining. Battle score for attacker is 5
Casualties for ANZAC: 1 marine
Battle in Szechwan
Japanese attack with 1 bomber, 1 fighter and 2 infantry
Chinese defend with 1 artillery and 1 infantry
Japanese roll dice for 1 bomber, 1 fighter and 2 infantry in Szechwan, round 2 : 0/4 hits, 1.33 expected hits
Chinese roll dice for 1 artillery and 1 infantry in Szechwan, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Japanese lost in Szechwan
Japanese roll dice for 1 bomber, 1 fighter and 1 infantry in Szechwan, round 3 : 2/3 hits, 1.17 expected hits
Chinese roll dice for 1 artillery and 1 infantry in Szechwan, round 3 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Japanese lost in Szechwan
1 infantry owned by the Chinese and 1 artillery owned by the Chinese lost in Szechwan
Japanese win with 1 bomber and 1 fighter remaining. Battle score for attacker is 1
Casualties for Japanese: 2 infantry
Casualties for Chinese: 1 artillery and 1 infantry
Battle in 9 Sea Zone
Japanese attack with 1 fighter, 1 submarine and 1 tactical_bomber
Americans defend with 1 destroyer and 1 transport
Japanese roll dice for 1 submarine in 9 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 fighter and 1 tactical_bomber in 9 Sea Zone, round 2 : 1/2 hits, 1.17 expected hits
Americans roll dice for 1 destroyer and 1 transport in 9 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Americans lost in 9 Sea Zone
1 transport owned by the Americans lost in 9 Sea Zone
Japanese win with 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 14
Casualties for Americans: 1 destroyer and 1 transport
Battle in Celebes
Japanese attack with 1 fighter, 2 infantry and 2 marines
Americans defend with 1 artillery and 1 infantry
Japanese roll dice for 2 cruisers in Celebes, round 2 : 1/2 hits, 1.00 expected hits
Japanese roll dice for 1 fighter, 2 infantry and 2 marines in Celebes, round 2 : 1/5 hits, 1.50 expected hits
Americans roll dice for 1 artillery and 1 infantry in Celebes, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Japanese lost in Celebes
1 infantry owned by the Americans and 1 artillery owned by the Americans lost in Celebes
Japanese win, taking Celebes from Americans with 1 fighter, 1 infantry and 2 marines remaining. Battle score for attacker is 4
Casualties for Japanese: 1 infantry
Casualties for Americans: 1 artillery and 1 infantry
Battle in 44 Sea Zone
Japanese attack with 2 fighters and 1 submarine
ANZAC defend with 1 cruiser and 1 transport
Japanese roll dice for 1 submarine in 44 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 cruiser owned by the ANZAC lost in 44 Sea Zone
Japanese roll dice for 2 fighters in 44 Sea Zone, round 2 : 1/2 hits, 1.00 expected hits
ANZAC roll dice for 1 transport in 44 Sea Zone, round 2 : 0/0 hits, 0.00 expected hits
1 transport owned by the ANZAC lost in 44 Sea Zone
Japanese win, taking 44 Sea Zone from Neutral with 2 fighters and 1 submarine remaining. Battle score for attacker is 17
Casualties for ANZAC: 1 cruiser and 1 transport
Battle in Shan State
Japanese attack with 1 infantry and 2 tactical_bombers
British defend with 1 infantry
Japanese roll dice for 1 infantry and 2 tactical_bombers in Shan State, round 2 : 0/3 hits, 1.17 expected hits
UK_Pacific roll dice for 1 infantry in Shan State, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 infantry and 2 tactical_bombers in Shan State, round 3 : 1/3 hits, 1.17 expected hits
UK_Pacific roll dice for 1 infantry in Shan State, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the British lost in Shan State
Japanese win, taking Shan State from UK_Pacific with 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Non Combat Move - Japanese
2 tactical_bombers moved from Shan State to French Indo China
2 fighters moved from French Indo China to 7 Sea Zone
1 submarine moved from 7 Sea Zone to 4 Sea Zone
1 fighter and 1 tactical_bomber moved from 9 Sea Zone to 7 Sea Zone
2 infantry moved from Inner Mongolia to Tsinghai
1 infantry moved from Anhwe to Honan
1 infantry moved from Shantung to Anhwe
1 artillery and 7 infantry moved from Hopei to Hunan
1 armour and 1 mech_infantry moved from Honan to Hopei
1 armour and 1 mech_infantry moved from Shantung to Hopei
3 armour and 1 mech_infantry moved from French Indo China to Hunan
1 bomber and 1 fighter moved from Szechwan to French Indo China
2 armour and 2 mech_infantrys moved from Malaya to French Indo China
3 carriers, 4 destroyers and 5 submarines moved from 132 Sea Zone to 45 Sea Zone
1 fighter moved from Celebes to 45 Sea Zone
1 tactical_bomber moved from Borneo to 45 Sea Zone
2 fighters moved from 44 Sea Zone to French Indo China
2 fighters and 2 tactical_bombers moved from 43 Sea Zone to French Indo China
2 fighters and 2 tactical_bombers moved from 43 Sea Zone to 45 Sea Zone
Place Units - Japanese
1 carrier, 1 submarine and 1 transport placed in 7 Sea Zone
2 infantry placed in Japan
3 infantry placed in Shantung
2 infantry placed in French Indo China
1 transport placed in 37 Sea Zone
Turning on Edit Mode
EDIT: Removing units owned by Japanese from Malaya: 1 aaGun
EDIT: Adding units owned by Japanese to Shan State: 1 aaGun
EDIT: Turning off Edit Mode
Turn Complete - Japanese
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 4,2
Japanese collect 58 PUs (2 lost to blockades); end with 58 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 61 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 66 PUs
Combat Hit Differential Summary :
Chinese regular : 0.67
Americans regular : -0.33
Japanese regular : -1.33
ANZAC regular : 0.00
UK_Pacific regular : -1.00
TripleA Manual Gamesave Post for game: WW2 Path to Victory
Game History
Round: 9
Purchase Units - Americans
Americans buy 1 cruiser, 4 destroyers, 1 fighter, 1 infantry, 1 marine, 1 tactical_bomber and 1 transport; Remaining resources: 0 PUs;
Combat Move - Americans
1 destroyer moved from 26 Sea Zone to 9 Sea Zone
1 artillery and 1 infantry moved from Western United States to 11 Sea Zone
1 artillery, 1 cruiser, 1 infantry and 1 transport moved from 11 Sea Zone to 2 Sea Zone
1 artillery and 1 infantry moved from 2 Sea Zone to Aleutian Islands
1 armour, 1 infantry and 1 mech_infantry moved from Northern Australia to 56 Sea Zone
1 armour, 1 infantry, 1 mech_infantry and 2 transports moved from 56 Sea Zone to 36 Sea Zone
1 infantry moved from 36 Sea Zone to Davao
1 armour moved from 36 Sea Zone to Davao
1 mech_infantry moved from 36 Sea Zone to Manilla
1 bomber moved from Queensland to 59 Sea Zone
Combat - Americans
Battle in 59 Sea Zone
Americans attack with 1 bomber
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 59 Sea Zone
Americans win with 1 bomber remaining. Battle score for attacker is 6
Casualties for Japanese: 1 transport
Battle in Davao
Battle in Manilla
Battle in 9 Sea Zone
Americans attack with 1 destroyer
Japanese defend with 1 submarine
Americans roll dice for 1 destroyer in 9 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
Japanese roll dice for 1 submarine in 9 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
1 submarine owned by the Japanese lost in 9 Sea Zone
Americans win, taking Davao from Japanese, taking Manilla from Japanese with 1 destroyer remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Battle in Aleutian Islands
Americans attack with 1 artillery and 1 infantry
Japanese defend with 1 infantry
Americans roll dice for 1 cruiser in Aleutian Islands, round 2 : 1/1 hits, 0.50 expected hits
Japanese roll dice for 1 infantry in Aleutian Islands, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Aleutian Islands
Americans win, taking Aleutian Islands from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Americans
1 artillery and 1 infantry moved from British Columbia to Western United States
1 destroyer moved from 27 Sea Zone to 26 Sea Zone
3 marines moved from Northern Australia to Queensland
1 battleship, 5 carriers, 2 cruisers, 8 fighters and 1 tactical_bomber moved from 56 Sea Zone to 55 Sea Zone
1 bomber moved from 59 Sea Zone to Eastern India
2 destroyers moved from 27 Sea Zone to 55 Sea Zone
1 carrier, 2 destroyers and 3 transports moved from 104 Sea Zone to 12 Sea Zone
5 artilleries and 11 infantry moved from Morocco to 93 Sea Zone
5 artilleries, 1 battleship, 1 carrier, 7 destroyers, 1 fighter, 11 infantry, 1 tactical_bomber and 8 transports moved from 93 Sea Zone to 84 Sea Zone
5 artilleries and 11 infantry moved from 84 Sea Zone to French Equatorial Africa
3 infantry and 1 mech_infantry moved from Libya to Tunisia
Place Units - Americans
1 cruiser, 4 destroyers and 1 transport placed in 11 Sea Zone
1 fighter, 1 infantry, 1 marine and 1 tactical_bomber placed in Western United States
Turn Complete - Americans
Americans collect 57 PUs; end with 57 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 77 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 82 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 87 PUs
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 1 artillery and 3 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 infantry moved from Yunnan to Kwangsi
Chinese take Kwangsi from Japanese
Combat - Chinese
Non Combat Move - Chinese
4 artilleries and 25 infantry moved from Yunnan to Burma
1 fighter and 2 infantry moved from Eastern Sinkiang to Northern Sinkiang
Place Units - Chinese
1 artillery and 3 infantry placed in Northern Sinkiang
Turn Complete - Chinese
Chinese collect 7 PUs; end with 7 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 10 PUs
Purchase Units - British
British buy 3 armour and 1 fighter; Remaining resources: 1 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 artillery and 1 infantry; Remaining resources: 0 PUs;
Combat Move - British
1 bomber moved from United Kingdom to 118 Sea Zone
1 destroyer moved from 93 Sea Zone to 107 Sea Zone
1 fighter and 1 tactical_bomber moved from United Kingdom to 107 Sea Zone
1 mech_infantry moved from Tobruk to Alexandria
British take Alexandria from Italians
Combat - British
Battle in 118 Sea Zone
British attack with 1 bomber
Germans defend with 3 transports
3 transports owned by the Germans lost in 118 Sea Zone
British win with 1 bomber remaining. Battle score for attacker is 18
Casualties for Germans: 3 transports
Battle in 107 Sea Zone
British attack with 1 destroyer, 1 fighter and 1 tactical_bomber
Germans defend with 1 destroyer
British roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 107 Sea Zone, round 2 : 2/3 hits, 1.50 expected hits
Germans roll dice for 1 destroyer in 107 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 destroyer owned by the British lost in 107 Sea Zone
1 destroyer owned by the Germans lost in 107 Sea Zone
British win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for British: 1 destroyer
Casualties for Germans: 1 destroyer
Non Combat Move - British
1 artillery and 3 infantry moved from Morocco to 93 Sea Zone
1 artillery, 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 3 infantry and 2 transports moved from 93 Sea Zone to 84 Sea Zone
1 artillery and 3 infantry moved from 84 Sea Zone to French Equatorial Africa
5 armour and 4 mech_infantrys moved from Belgian Congo to French Equatorial Africa
1 armour moved from Union of South Africa to Tanganyika Territory
1 destroyer moved from 73 Sea Zone to 74 Sea Zone
1 tactical_bomber moved from 107 Sea Zone to French West Africa
1 fighter moved from 93 Sea Zone to 84 Sea Zone
1 fighter moved from 93 Sea Zone to Morocco
1 fighter moved from 107 Sea Zone to Morocco
1 aaGun and 4 infantry moved from Yunnan to Burma
1 bomber moved from 118 Sea Zone to Archangel
Place Units - British
1 fighter placed in United Kingdom
3 armour placed in Union of South Africa
Turn Complete - British
British collect 30 PUs; end with 31 PUs
Place Units - UK_Pacific
1 artillery and 1 infantry placed in Eastern India
Turn Complete - UK_Pacific
UK_Pacific collect 7 PUs; end with 7 PUs
Some Units in Eastern India change ownership: 1 artillery and 1 infantry
Combat Hit Differential Summary :
Americans regular : 1.17
Japanese regular : -0.50
Germans regular : 0.67
British regular : 0.50
TripleA Turn Summary for game: WW2 Path to Victory
Game History
Round: 9
Purchase Units - Italians
Italians buy 2 artilleries, 1 tactical_bomber and 4 transports; Remaining resources: 0 PUs;
Combat Move - Italians
1 submarine moved from 83 Sea Zone to 74 Sea Zone
2 bombers moved from Egypt to 74 Sea Zone
1 infantry moved from Egypt to Alexandria
1 armour moved from Anglo-Egyptian Sudan to Alexandria
2 fighters and 1 tactical_bomber moved from Egypt to Alexandria
Combat - Italians
Battle in 74 Sea Zone
Italians attack with 2 bombers and 1 submarine
British defend with 1 destroyer
Italians roll dice for 1 submarine in 74 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Italians roll dice for 2 bombers in 74 Sea Zone, round 2 : 1/2 hits, 1.00 expected hits
British roll dice for 1 destroyer in 74 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the British lost in 74 Sea Zone
Italians win, taking 74 Sea Zone from Neutral with 2 bombers and 1 submarine remaining. Battle score for attacker is 8
Casualties for British: 1 destroyer
Battle in Alexandria
Italians attack with 1 armour, 2 fighters, 1 infantry and 1 tactical_bomber
British defend with 1 mech_infantry
Italians roll dice for 1 armour, 2 fighters, 1 infantry and 1 tactical_bomber in Alexandria, round 2 : 1/5 hits, 2.33 expected hits
British roll dice for 1 mech_infantry in Alexandria, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Italians lost in Alexandria
1 mech_infantry owned by the British lost in Alexandria
Italians win, taking Alexandria from British with 1 armour, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 2
Casualties for Italians: 1 infantry
Casualties for British: 1 mech_infantry
Non Combat Move - Italians
2 bombers moved from 74 Sea Zone to Egypt
1 aaGun and 11 infantry moved from Anglo-Egyptian Sudan to Egypt
2 fighters moved from Alexandria to Egypt
1 tactical_bomber moved from Alexandria to Malta
3 fighters moved from Malta to Gibraltar
1 destroyer and 4 transports moved from 98 Sea Zone to 94 Sea Zone
Place Units - Italians
2 artilleries placed in Egypt
1 tactical_bomber placed in Southern Italy
4 transports placed in 99 Sea Zone
Turn Complete - Italians
Italians collect 23 PUs; end with 23 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 28 PUs
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 6 PUs; end with 34 PUs
Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 37 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 42 PUs
TripleA Manual Gamesave Post for game: WW2 Path to Victory
Game History
Round: 9
Purchase Units - ANZAC
ANZAC buy 1 artillery, 1 fighter and 1 infantry; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 artillery and 1 infantry moved from New South Wales to 64 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 64 Sea Zone to 59 Sea Zone
1 artillery and 1 infantry moved from 59 Sea Zone to Java
Combat - ANZAC
Battle in Java
ANZAC attack with 1 artillery and 1 infantry
Japanese defend with 1 infantry
ANZAC roll dice for 1 artillery and 1 infantry in Java, round 2 : 1/2 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Java, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Java
ANZAC win, taking Java from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - ANZAC
1 submarine moved from 40 Sea Zone to 82 Sea Zone
1 submarine moved from 42 Sea Zone to 38 Sea Zone
1 tactical_bomber moved from New South Wales to 55 Sea Zone
Place Units - ANZAC
1 artillery, 1 fighter and 1 infantry placed in New South Wales
Turn Complete - ANZAC
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 43 Sea Zone. Rolls: 3,6,6,4,1
ANZAC collect 10 PUs (3 lost to blockades); end with 10 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
Combat Move - French
Non Combat Move - French
1 fighter moved from United Kingdom to Morocco
Turn Complete - French
TripleA Turn Summary for game: WW2 Path to Victory
Game History
Round: 10
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 artillery, 4 infantry, 6 tactical_bombers and 3 transports; Remaining resources: 0 PUs;
Combat Move - Germans
1 armour and 1 mech_infantry moved from Northern Caucasus to Stalingrad
6 armour, 5 artilleries, 17 infantry and 5 mech_infantrys moved from Rostov to Stalingrad
1 infantry moved from Tambov to Stalingrad
1 armour moved from Novgorod to Vologda
Germans take Vologda from Russians
1 armour moved from Vologda to Leningrad
2 artilleries and 5 infantry moved from Leningrad to Archangel
Combat - Germans
Battle in Archangel
Germans attack with 2 artilleries and 5 infantry
British defend with 1 bomber; Russians defend with 1 armour
Germans roll dice for 2 artilleries and 5 infantry in Archangel, round 2 : 5/7 hits, 1.83 expected hits
Russians roll dice for 1 armour and 1 bomber in Archangel, round 2 : 0/2 hits, 0.67 expected hits
1 armour owned by the Russians and 1 bomber owned by the British lost in Archangel
Germans win, taking Archangel from Russians with 2 artilleries and 5 infantry remaining. Battle score for attacker is 18
Casualties for Russians: 1 armour
Casualties for British: 1 bomber
Battle in Stalingrad
Germans attack with 7 armour, 5 artilleries, 18 infantry and 6 mech_infantrys
Russians defend with 2 infantry
Germans roll dice for 7 armour, 5 artilleries, 18 infantry and 6 mech_infantrys in Stalingrad, round 2 : 7/36 hits, 11.00 expected hits
Russians roll dice for 2 infantry in Stalingrad, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Germans lost in Stalingrad
2 infantry owned by the Russians lost in Stalingrad
Germans win, taking Stalingrad from Russians with 7 armour, 5 artilleries, 17 infantry and 6 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Casualties for Russians: 2 infantry
Non Combat Move - Germans
Turning on Edit Mode
EDIT: Changing ownership of Bryansk from Russians to Germans
EDIT: Adding units owned by Germans to Bryansk: 1 infantry
EDIT: Removing units owned by Germans from Kursk: 1 infantry
EDIT: Turning off Edit Mode
1 infantry moved from Novgorod to Northern Belarus
4 infantry moved from Leningrad to Baltic States
4 aaGuns, 3 armour, 9 artilleries, 38 infantry and 4 mech_infantrys moved from Novgorod to Leningrad
1 aaGun moved from Rostov to Northern Caucasus
2 artilleries and 1 infantry moved from Ukraine to Rostov
1 transport moved from 103 Sea Zone to 102 Sea Zone
2 infantry moved from Romania to 102 Sea Zone
2 infantry and 1 transport moved from 102 Sea Zone to 103 Sea Zone
2 infantry moved from 103 Sea Zone to Northern Caucasus
6 fighters and 4 tactical_bombers moved from Gibraltar to Greece
1 artillery and 2 infantry moved from France to Western Germany
2 infantry moved from Germany to Western Germany
4 infantry moved from Germany to Poland
4 fighters and 4 tactical_bombers moved from Ukraine to Leningrad
1 infantry moved from France to Western Germany
2 submarines moved from 113 Sea Zone to 122 Sea Zone
1 submarine moved from 127 Sea Zone to 112 Sea Zone
6 submarines moved from 115 Sea Zone to 112 Sea Zone
Place Units - Germans
2 infantry placed in Romania
1 artillery and 2 infantry placed in Ukraine
Turning on Edit Mode
EDIT: Removing units owned by Germans from Western Germany: 2 fighters
EDIT: Adding units owned by Germans to Leningrad: 2 fighters
EDIT: Turning off Edit Mode
6 tactical_bombers placed in Western Germany
3 transports placed in 115 Sea Zone
Turn Complete - Germans
Germans collect 63 PUs; end with 63 PUs
Trigger Germans 7 Atlantic Wall: Germans met a national objective for an additional 3 PUs; end with 66 PUs
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 71 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 76 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 3 PUs; end with 79 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 84 PUs
Objective Germans 2 Control Stalingrad Or Leningrad Or Russia: Germans met a national objective for an additional 10 PUs; end with 94 PUs
TripleA Turn Summary for game: World War II Global 1940 French Rebalance
Game History
Round: 1
Purchase Units - ANZAC
ANZAC buy 3 infantry; Remaining resources: 1 PUs;
Combat Move - ANZAC
Non Combat Move - ANZAC
1 transport moved from 62 Sea Zone to 54 Sea Zone
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from 42 Sea Zone to Java
ANZAC take Java from Dutch
1 fighter moved from Queensland to Java
2 fighters moved from New Zealand to Java
1 destroyer moved from 62 Sea Zone to 54 Sea Zone
1 submarine moved from 62 Sea Zone to 42 Sea Zone
1 infantry moved from Malaya to Shan State
Place Units - ANZAC
3 infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 14 PUs; end with 15 PUs
Combat Move - French
1 infantry moved from French Indo China to Shan State
Non Combat Move - French
1 destroyer moved from 72 Sea Zone to 81 Sea Zone
1 infantry moved from Algeria to Morocco
1 infantry moved from French West Africa to Nigeria
1 infantry moved from Syria to Trans-Jordan
Turn Complete - French
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 14
Purchase Units - Italians
Italians buy 1 fighter and 2 infantry; Remaining resources: 1 PUs;
Combat Move - Italians
1 armour and 1 mech_infantry moved from Romania to Belarus
Italians take Belarus from Russians
Combat - Italians
Non Combat Move - Italians
1 artillery and 5 infantry moved from Western Germany to France
Place Units - Italians
1 fighter and 2 infantry placed in Southern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 4,4
Italians collect 13 PUs; end with 14 PUs
TripleA Turn Summary for game: WW2 Path to Victory
Game History
Round: 5
Purchase Units - Italians
Italians repair damage of 2x factory_major; Remaining resources: 27 PUs;
Italians buy 1 armour and 7 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
1 infantry moved from Libya to Tunisia
1 bomber moved from Southern Italy to Tunisia
Combat - Italians
Battle in Tunisia
Italians attack with 1 bomber and 1 infantry
Americans defend with 1 infantry
Italians roll dice for 1 bomber and 1 infantry in Tunisia, round 2 : 2/2 hits, 0,67 expected hits
Americans roll dice for 1 infantry in Tunisia, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Italians lost in Tunisia
1 infantry owned by the Americans lost in Tunisia
Italians win with 1 bomber remaining. Battle score for attacker is 0
Casualties for Italians: 1 infantry
Casualties for Americans: 1 infantry
Non Combat Move - Italians
1 bomber moved from Tunisia to Southern Italy
1 transport moved from 99 Sea Zone to 98 Sea Zone
1 artillery moved from Tobruk to 98 Sea Zone
1 artillery and 1 transport moved from 98 Sea Zone to 99 Sea Zone
1 infantry moved from Albania to 99 Sea Zone
1 transport moved from 99 Sea Zone to 101 Sea Zone
1 artillery and 1 infantry moved from 99 Sea Zone to Northern Italy
2 infantry moved from Crete to 101 Sea Zone
2 infantry and 1 transport moved from 101 Sea Zone to 99 Sea Zone
2 infantry moved from 99 Sea Zone to Southern Italy
1 infantry moved from Southern Italy to Northern Italy
2 armour moved from Southern Italy to Northern Italy
1 infantry moved from Southern Italy to Northern Italy
Place Units - Italians
3 infantry placed in Southern Italy
1 armour and 4 infantry placed in Northern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 74 Sea Zone. Rolls: 2,6
Italians collect 17 PUs (2 lost to blockades); end with 17 PUs
Round: 4
Purchase Units - Italians
Italians buy 3 infantry and 1 tactical_bomber; Remaining resources: 0 PUs;
Combat Move - Italians
1 armour moved from Belarus to Bryansk
Italians take Bryansk from Russians
Combat - Italians
Non Combat Move - Italians
1 destroyer moved from 97 Sea Zone to 95 Sea Zone
1 submarine moved from 97 Sea Zone to 93 Sea Zone
1 artillery and 1 infantry moved from Romania to Bulgaria
1 bomber moved from Eastern Poland to Southern Italy
2 armour, 1 artillery and 1 mech_infantry moved from Morocco to Algeria
2 armour, 2 artilleries, 3 infantry and 1 mech_infantry moved from Algeria to Tunisia
Place Units - Italians
2 infantry and 1 tactical_bomber placed in Southern Italy
1 infantry placed in Northern Italy
Turn Complete - Italians
Italians collect 18 PUs; end with 18 PUs
Round: 6
Purchase Units - Russians
Russians buy 2 artilleries and 7 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 infantry moved from Kazakhstan to Caucasus
1 tactical_bomber moved from Russia to Caucasus
1 infantry moved from Kazakhstan to Caucasus
1 armour moved from Russia to Tambov
Russians take Tambov from Italians
1 armour moved from Tambov to Russia
1 armour moved from Russia to Smolensk
Russians take Smolensk from Germans
1 armour moved from Smolensk to Russia
1 infantry moved from Russia to Bryansk
1 fighter moved from Russia to Bryansk
1 infantry moved from Russia to Bryansk
1 infantry moved from Buryatia to Sakha
Russians take Sakha from Japanese
Combat - Russians
Battle in Bryansk
Russians attack with 1 fighter and 2 infantry
Germans defend with 1 infantry
Russians roll dice for 1 fighter and 2 infantry in Bryansk, round 2 : 0/3 hits, 0.83 expected hits
Italians roll dice for 1 infantry in Bryansk, round 2 : 0/1 hits, 0.33 expected hits
Russians roll dice for 1 fighter and 2 infantry in Bryansk, round 3 : 1/3 hits, 0.83 expected hits
Italians roll dice for 1 infantry in Bryansk, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Bryansk
1 infantry owned by the Germans lost in Bryansk
Russians win, taking Bryansk from Italians with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Germans: 1 infantry
Battle in Caucasus
Russians attack with 2 infantry and 1 tactical_bomber
Germans defend with 1 mech_infantry
Russians roll dice for 2 infantry and 1 tactical_bomber in Caucasus, round 2 : 0/3 hits, 0.83 expected hits
Germans roll dice for 1 mech_infantry in Caucasus, round 2 : 0/1 hits, 0.33 expected hits
Russians roll dice for 2 infantry and 1 tactical_bomber in Caucasus, round 3 : 2/3 hits, 0.83 expected hits
Germans roll dice for 1 mech_infantry in Caucasus, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Caucasus
1 mech_infantry owned by the Germans lost in Caucasus
Russians win, taking Caucasus from Germans with 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 1
Casualties for Russians: 1 infantry
Casualties for Germans: 1 mech_infantry
Non Combat Move - Russians
1 tactical_bomber moved from Caucasus to Kazakhstan
1 tactical_bomber moved from Kazakhstan to Samara
4 infantry moved from Kazakhstan to Samara
1 aaGun and 5 infantry moved from Novosibirsk to Samara
1 infantry moved from Russia to Vologda
4 infantry moved from Novosibirsk to Samara
1 infantry moved from Kansu to Timguska
2 infantry moved from Suiyuyan to Hopei
1 fighter moved from Shensi to Russia
1 fighter moved from Bryansk to Russia
1 mech_infantry moved from Russia to Samara
6 artilleries moved from Russia to Samara
20 infantry moved from Russia to Samara
2 infantry moved from Russia to Samara
Place Units - Russians
2 artilleries and 7 infantry placed in Russia
Turn Complete - Russians
Russians collect 19 PUs; end with 19 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 22 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 24 PUs
Sure, no problem on both items. If it’s an obvious no-intercept situation, feel free to do as you did to keep things moving.
Also, no worries with the AA gun adjustment. I’ve actually got an NCM adjustment I need to make with Italy. I intended to land that bomber in Yugoslavia, but somehow forgot and stuck it in Novgorod. If you’re OK with it, I’ll make the edit on Germany’s turn.
TripleA Turn Summary for game: WW2 Path to Victory
Game History
Round: 16
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 artilleries, 10 infantry and 3 tactical_bombers; Remaining resources: 0 PUs;
Combat Move - Germans
1 infantry moved from Vologda to Yaroslavl
Germans take Yaroslavl from Russians
Combat - Germans
Non Combat Move - Germans
13 armour, 20 artilleries, 46 infantry and 12 mech_infantrys moved from Smolensk to Bryansk
1 aaGun, 17 armour, 5 artilleries, 11 infantry and 17 mech_infantrys moved from Kursk to Bryansk
2 artilleries and 5 infantry moved from Novgorod to Smolensk
3 armour moved from Leningrad to Southern Belarus
3 mech_infantrys moved from Eastern Poland to Southern Belarus
1 armour moved from Eastern Poland to Southern Belarus
3 armour and 2 mech_infantrys moved from Eastern Poland to Bryansk
1 bomber moved from Kursk to Western Germany
1 bomber moved from Leningrad to Western Germany
1 tactical_bomber moved from Germany to Leningrad
1 fighter moved from Western Germany to Leningrad
1 artillery and 3 infantry moved from Leningrad to Novgorod
1 tactical_bomber moved from Western Germany to Leningrad
1 tactical_bomber moved from Western Germany to Leningrad
1 mech_infantry moved from Bryansk to Southern Belarus
1 infantry moved from Archangel to Vologda
1 infantry moved from Archangel to Leningrad
1 artillery and 2 infantry moved from France to Normandy Bordeaux
1 infantry moved from Switzerland to Northern Italy
1 infantry moved from Western Germany to Switzerland
1 artillery and 1 infantry moved from Germany to Western Germany
1 artillery and 1 infantry moved from Western Germany to France
1 fighter moved from France to Western Germany
1 tactical_bomber moved from Western Germany to France
Place Units - Germans
1 artillery and 2 infantry placed in France
1 artillery and 2 infantry placed in Western Germany
1 artillery and 4 infantry placed in Germany
3 tactical_bombers placed in Leningrad
2 infantry placed in Western Germany
Germans undo move 1.
1 artillery and 1 infantry placed in France
1 infantry placed in Western Germany
Turning on Edit Mode
EDIT: Removing units owned by Germans from Northern Italy: 1 infantry
EDIT: Adding units owned by Germans to Western Germany: 1 infantry
EDIT: Removing units owned by Germans from Normandy Bordeaux: 1 infantry
EDIT: Adding units owned by Germans to Western Germany: 1 infantry
EDIT: Removing units owned by Germans from Western Germany: 1 bomber
EDIT: Adding units owned by Germans to Germany: 1 bomber
EDIT: Turning off Edit Mode
Germans undo move 5.
1 artillery placed in Western Germany
1 infantry placed in France
Turning on Edit Mode
EDIT: Removing units owned by Germans from Normandy Bordeaux: 1 infantry
EDIT: Adding units owned by Germans to Western Germany: 1 infantry
EDIT: Turning off Edit Mode
Turn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 3,4,6,5,2,4,3,2
Germans collect 53 PUs (2 lost to blockades); end with 53 PUs
Trigger Germans 7 Atlantic Wall: Germans met a national objective for an additional 3 PUs; end with 56 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 61 PUs
Objective Germans 2 Control Stalingrad Or Leningrad Or Russia: Germans met a national objective for an additional 5 PUs; end with 66 PUs