Panzerstahl vs barnee EXP Game 2
-
Guten Morgen
Just a heads up on Total War Russian Tank builds. You buy 1 Mass Tank and 1 Total War Tank2 and that gives you 6 tanks for 22 bucks.
It’s not explained very well in the notes. I’ll clarify next update or at least I have it on the list of things todo for next update :)
-
Howdy,
I hope you are doing well. Been a busy weekend. :D
These SS-Paratroops are beasts!
The Russians are spitting out tanks now! Excellent! :-)Game History
Round: 7 Purchase Units - Russians Trigger RussiansTotalWarArty: buyTotalWar_Arty added to productionRussians Trigger RussiansTotalWarInf: buyTotalWar_Inf added to productionRussians Trigger RussiansTotalWar Bomber: buyTotalWar_Bomber added to productionRussians Trigger RussiansTotalWarFighter: buyTotalWarFighter added to productionRussians Trigger RussiansTotalWarAirTrprt: buyTotalWarAirTrprt added to productionRussians Trigger RussiansTotalWarTank: buyTotalWar_Tank_2 added to productionRussians Trigger RussiansTotalWarTacBmbr: buyTotalWarTacBmbr added to productionRussians Trigger RussiansTotalWarMechInf: buyTotalWarMechInf added to productionRussians Russians buy 3 Mass_Tankss, 2 Russian_Rocketss, 1 Tank_General, 3 TotalWar_Tank_2s, 1 artillery and 1 elite; Remaining resources: 0 PUs; Combat Move - Russians Trigger RailMovementAutoPlaceRussians: Russians has 1 Europe_Rail and 2 Rails placed in Russia Turning on Edit Mode EDIT: Chinese takes Suiyuyan from Japanese EDIT: Chinese takes Chahar from Japanese EDIT: Turning off Edit Mode 1 armour and 2 infantry moved from Rostov to Caucasus 1 armour moved from Iraq to Syria Russians take Syria from Italians 1 armour moved from Syria to Trans-Jordan 3 infantry moved from Bryansk to Ukraine 1 fighter and 1 tactical_bomber moved from Belarus to Ukraine 6 infantry moved from Bryansk to Western Ukraine 1 fighter and 1 tactical_bomber moved from Belarus to Western Ukraine EDIT: 1 Soviet_Commisar_3 and 3 armour moved from 3rd Corps to Manchuria EDIT: 1 infantry moved from Amur to Manchuria EDIT: 1 3rdCorps and 18 infantry moved from Korea to Manchuria Combat - Russians Battle in Ukraine Russians attack with 1 fighter, 3 infantry and 1 tactical_bomber Italians defend with 1 armour Russians roll dice for 1 fighter, 3 infantry and 1 tactical_bomber in Ukraine, round 2 : 1/5 hits, 1,67 expected hits Italians roll dice for 1 armour in Ukraine, round 2 : 1/1 hits, 0,50 expected hits 1 infantry owned by the Russians lost in Ukraine 1 armour owned by the Italians lost in Ukraine Russians win, taking Ukraine from Italians with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 2 Casualties for Russians: 1 infantry Casualties for Italians: 1 armour Battle in Western Ukraine Changer loiter and taunt; Russians attack with 1 fighter, 6 infantry and 1 tactical_bomber Germans defend with 2 Waffen_Paras, 1 elite and 2 mech_infantrys; Changer defend Russians roll dice for 1 fighter, 6 infantry and 1 tactical_bomber in Western Ukraine, round 2 : 2/8 hits, 2,17 expected hits Germans roll dice for 2 Waffen_Paras, 1 elite and 2 mech_infantrys in Western Ukraine, round 2 : 4/6 hits, 2,67 expected hits 4 infantry owned by the Russians lost in Western Ukraine 2 mech_infantrys owned by the Germans lost in Western Ukraine Russians roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Western Ukraine, round 3 : 2/4 hits, 1,50 expected hits Germans roll dice for 2 Waffen_Paras and 1 elite in Western Ukraine, round 3 : 2/4 hits, 2,00 expected hits 2 infantry owned by the Russians lost in Western Ukraine 1 elite owned by the Germans and 1 Waffen_Para owned by the Germans lost in Western Ukraine 1 fighter owned by the Russians and 1 tactical_bomber owned by the Russians retreated Germans win with 1 Waffen_Para remaining. Battle score for attacker is -1 Casualties for Russians: 6 infantry Casualties for Germans: 1 Waffen_Para, 1 elite and 2 mech_infantrys Battle in Manchuria Russians attack with 1 3rdCorps, 1 Soviet_Commisar_3, 3 armour and 19 infantry Japanese defend with 1 infantry Russians roll dice for 1 3rdCorps, 1 Soviet_Commisar_3, 3 armour and 19 infantry in Manchuria, round 2 : 3/25 hits, 5,83 expected hits Japanese roll dice for 1 infantry in Manchuria, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Manchuria Russians win, taking Manchuria from Japanese with 1 3rdCorps, 1 Soviet_Commisar_3, 3 armour and 19 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Turning on Edit Mode EDIT: Battle in Caucasus EDIT: Russians attack with 1 armour and 2 infantry EDIT: Germans defend with 1 german_para EDIT: 0/1 hits, 0,17 expected hits EDIT: 2/3 hits, 0,83 expected hits EDIT: 0/1 hits, 0,33 expected hits EDIT: 1 german_para owned by the Germans lost in Caucasus EDIT: Russians takes Caucasus from Germans EDIT: Russians win EDIT: Battle casualty summary: Battle score (TUV change) for attacker is 4 EDIT: Recording Battle Statistics Non Combat Move - Russians EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Trigger RailMovementAutoPlaceRemoveRussians: has removed 1 Europe_Rail owned by Russians in Kazakhstan EDIT: Trigger RailMovementAutoPlaceRemoveRussians: has removed 2 Rails owned by Russians in Russia EDIT: Cleaning up during movement phase 1 fighter and 1 tactical_bomber moved from Ukraine to Belarus 1 fighter and 1 tactical_bomber moved from Western Ukraine to Belarus 4 infantry moved from Bryansk to Belarus 1 Europe_Rail moved from Russia to Bryansk 1 Europe_Rail and 1 infantry moved from Bryansk to Kazakhstan 1 armour moved from Smolensk to Belarus 3 guard_infantrys moved from Russia to Belarus 5 Russian_Rocketss moved from Russia to Belarus 3 armour moved from Russia to Belarus 1 elite moved from Russia to Bryansk 1 mech_infantry moved from Iraq to Caucasus 2 aaGuns moved from Korea to Manchuria EDIT: 1 Soviet_Commisar_3 and 3 armour moved from Manchuria to 3rd Corps Place Units - Russians EDIT: 3 Mass_Tankss, 2 Russian_Rocketss, 1 Tank_General, 3 TotalWar_Tank_2s, 1 artillery and 1 elite placed in Russia EDIT: Turning off Edit Mode Russians undo move 1. 3 Mass_Tankss, 2 Russian_Rocketss, 1 Tank_General, 3 TotalWar_Tank_2s, 1 artillery and 1 elite placed in Russia Turning on Edit Mode EDIT: Removing units owned by Russians from Urals: 1 armour EDIT: Adding units owned by Russians to Smolensk: 1 armour EDIT: Turning off Edit Mode Trigger MassTanksPlace3: has removed 3 Mass_Tankss owned by Russians in Russia Trigger RussiansTotalWarTankPlaceRussia6: has removed 3 TotalWar_Tank_2s owned by Russians in Russia Trigger MassTanksPlace3: Russians has 3 armour placed in Russia Trigger RussiansTotalWarTankPlaceRussia6: Russians has 3 armour placed in Russia Turn Complete - Russians Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 3,3,1,1,2,5,5,5 Russians collect 33 PUs (3 lost to blockades); end with 33 PUs Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 36 PUs
Combat Hit Differential Summary :
Japanese regular : -0,33 Italians regular : 0,50 Germans regular : 1,33 Russians regular : -3,17 EDIT: : 0,67
-
@Panzerstahl-Helm right arm. Yea those ss Paras can move 3 and 4 with an AB. A little spendy but worth it imo.
Hope busy was a Good busy :)
-
@Panzerstahl-Helm so i’m gonna reroll the W UKR battle. 1 Mech should have been edited out because it hit a LM on G 7. I spaced it live but dicebotted it a few posts above.
6 Inf at 1 [dice 6d6<=1]
1 Ftr at 3 [dice 1d6<=3]
1 Tac at 4 [dice 1d6<=4]1 Mech 1 Elite Defend at 2 [dice 3d6<=2]
2 ss Paras at 4 [dice 2d6<=4] -
6d6<=1: 2, 4, 3, 5, 1, 4; Hits: 1
1d6<=3: 3; Hits: 1
1d6<=4: 4; Hits: 1
3d6<=2: 4, 2, 4; Hits: 1
2d6<=4: 6, 5; Hits: 0 -
3 Hits for Russia 1 for G.
5 Inf at 1 [dice 5d6<=1]
1 Ftr [dice 1d6<=3]
1 Tac [dice 1d6<=4]2 ss Para [dice 2d6<=4]
-
5d6<=1: 3, 6, 5, 4, 2; Hits: 0
1d6<=3: 2; Hits: 1
1d6<=4: 3; Hits: 1
2d6<=4: 3, 3; Hits: 2 -
2 hits for russia. The paras die. Both Paras hit 2 Inf die.
Russia wins with 3 Inf Ftr and Tac.
I’ll adjust PUs, remove 1 LM and change ownership with the 3 Inf.
Also, I’ll change the two china TTys that changed back to JPN. If you move 3rd Corps to amur and stop, then move into Manchuko, it won’t go over them and change them.
Anyway, I should have something for you in the morning :)
-
Just a heads up, butI discovered an error with Japan’s 5 PU Bonus for control of china. Actually, there were a couple. It was firing too soon or too late as I had the TTys listed wrong.
Anyway, it’s fixed now, but won’t work for our game, so will have to edit.
-
Game History
Round: 7 Purchase Units - Japanese Trigger JapaneseTotalWarArty: buyTotalWar_Arty added to productionJapanese Trigger JapaneseTotalWarMechInf: buyTotalWarMechInf added to productionJapanese Trigger JapaneseTotalWarAirTrprt: buyTotalWarAirTrprt added to productionJapanese Trigger JapaneseTotalWarTank: buyTotalWar_Tank added to productionJapanese Trigger JapaneseTotalWarInf: buyTotalWar_Inf added to productionJapanese Trigger JapaneseTotalWarNavyFighter: buyTotalWarNavyFtr added to productionJapanese Trigger JapaneseTotalWar Bomber: buyTotalWar_Bomber added to productionJapanese Trigger JapaneseTotalWarTacBmbr: buyTotalWarTacBmbr added to productionJapanese Trigger JapaneseTotalWarFighter: buyTotalWarFighter added to productionJapanese Turning on Edit Mode EDIT: Changing ownership of Chahar from Chinese to Japanese EDIT: Changing ownership of Suiyuyan from Chinese to Japanese EDIT: Turning off Edit Mode Japanese buy 2 Fortifications, 4 TotalWarFighters, 2 armour, 1 carrier, 1 elite and 5 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese Trigger Banzai: Japanese has 1 Banzai placed in Japan Trigger RailMovementAutoPlaceJapanese: Japanese has 2 Rails placed in Kiangsu Turning on Edit Mode EDIT: Japanese takes Soviet Far East from Russians EDIT: Japanese takes Siberia from Russians EDIT: Turning off Edit Mode 3 armour moved from Sikang to Tsinghai 2 armour moved from Sikang to Kazakhstan 1 infantry moved from Kansu to Timguska Japanese take Timguska from Russians 1 tactical_bomber moved from Szechwan to Kazakhstan 1 bomber moved from Yunnan to Kazakhstan 1 bomber moved from Yunnan to Tsinghai EDIT: 1 Japanese_LCV and 1 infantry moved from Japan to Soviet Far East EDIT: 1 Japanese_LCV and 1 infantry moved from Japan to Siberia 1 elite moved from Japan to 6 Sea Zone 1 transport moved from 35 Sea Zone to 6 Sea Zone 1 infantry moved from Japan to 6 Sea Zone 1 infantry moved from 6 Sea Zone to Korea 1 Japan_destroyer and 1 elite moved from 6 Sea Zone to 5 Sea Zone 1 elite moved from 5 Sea Zone to Amur 1 pacific_submarine moved from 35 Sea Zone to 42 Sea Zone Combat - Japanese Battle in Amur Battle in Korea Battle in Kazakhstan Japanese attack with 2 armour, 1 bomber and 1 tactical_bomber Russians defend with 1 infantry Japanese roll dice for 2 armour, 1 bomber and 1 tactical_bomber in Kazakhstan, round 2 : 2/4 hits, 2.33 expected hits Russians roll dice for 1 infantry in Kazakhstan, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Kazakhstan Japanese win, taking Amur from Russians, taking Korea from Russians, taking Kazakhstan from Russians with 2 armour, 1 bomber and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Tsinghai Japanese attack with 3 armour and 1 bomber Chinese defend with 1 infantry Japanese roll dice for 3 armour and 1 bomber in Tsinghai, round 2 : 3/4 hits, 2.17 expected hits Chinese roll dice for 1 infantry in Tsinghai, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Tsinghai Japanese win, taking Tsinghai from Chinese with 3 armour and 1 bomber remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Non Combat Move - Japanese Trigger RemoveBanzai: has removed 1 Banzai owned by Japanese in Japan Trigger RailMovementAutoPlaceRemoveJapanese: has removed 1 Rail owned by Japanese in Kansu Trigger RailMovementAutoPlaceRemoveJapanese: has removed 1 Rail owned by Japanese in Kiangsu 3 infantry moved from Jehol to Anhwe 2 fighters moved from Szechwan to Anhwe 1 bomber moved from Tsinghai to Anhwe 1 artillery moved from Shan State to Malaya 1 fighter moved from Yunnan to Malaya 1 bomber moved from Kazakhstan to Yunnan 1 tactical_bomber moved from Yunnan to Anhwe 1 aaGun moved from Shensi to Tsinghai 1 tactical_bomber moved from Kazakhstan to Shensi 1 Rail and 1 infantry moved from Kiangsu to Kansu 2 artilleries and 2 infantry moved from Burma to Yunnan 2 armour moved from Shantung to Anhwe 1 armour moved from Jehol to Anhwe 1 armour moved from Kiangsu to Kweichow 1 armour moved from Kiangsu to Anhwe 1 infantry moved from Shantung to Anhwe 1 Escort_Convoy moved from 44 Sea Zone to 42 Sea Zone 2 battleships, 1 carrier, 1 fighter, 1 submarine, 1 tactical_bomber and 1 transport moved from 44 Sea Zone to 35 Sea Zone 1 fighter moved from Japan to 35 Sea Zone 1 NavyFighter moved from 6 Sea Zone to 35 Sea Zone 1 Japan_destroyer moved from 35 Sea Zone to 6 Sea Zone 1 tactical_bomber moved from Japan to 6 Sea Zone 1 fighter moved from Japan to 6 Sea Zone 1 pacific_carrier moved from 6 Sea Zone to 35 Sea Zone 1 fighter moved from 6 Sea Zone to Anhwe Place Units - Japanese 1 carrier placed in 6 Sea Zone 1 Fortification placed in Iwo Jima 1 Fortification placed in Celebes 3 infantry placed in Shantung 1 armour and 2 infantry placed in Kiangsu Japanese undo move 5. 2 armour and 1 infantry placed in Kiangsu 4 TotalWarFighters, 1 elite and 1 infantry placed in Japan Trigger JapaneseTotalWarFighterPlaceJapan4: has removed 4 TotalWarFighters owned by Japanese in Japan Trigger JapaneseTotalWarFighterPlaceJapan4: Japanese has 4 fighters placed in Japan Turn Complete - Japanese Note to players Japanese: It is Early 1943 and Our Shipyards are Hard at Work. We will soon Launch 1 new Battleship and 1 new Transport. They may only Operate in the Pacific and Indian Oceans. Japanese collect 63 PUs; end with 63 PUs Trigger Japanese Controls Celebes Pacific Expanded: Japanese met a national objective for an additional 1 PUs; end with 64 PUs Trigger Japanese Controls Philippines Pacific Expanded: Japanese met a national objective for an additional 3 PUs; end with 67 PUs Trigger Japanese AdvancedProduction: Japanese met a national objective for an additional 8 PUs; end with 75 PUs Objective Japanese 5 Control China: Japanese met a national objective for an additional 5 PUs; end with 80 PUs
Combat Hit Differential Summary :
Chinese regular : -0.33 Japanese regular : 0.50 Russians regular : -0.33
I made the aforementioned adjustments. Think thats everything. I’d take more time too triple check but always worried about machine crashing lol
-
Hi Panzer
I noticed you edited in a regular Ftr instead of USA Ftr. They have the same image, so it’s easy todo. Most of the Units will be on the left side that you want to edit.I got rid of the image, so now it’ll just use the default triplea one. At least it’ll look different now. Easier to spot. :)
-
Howdy. I am finally recovered from the weekend :-) I went home visiting family and friends. Fantastic game, but hard! ;-)
I went over the last posts with the edits.
So the battle in Western Ucrain was re-rolled becaue of the LM?
Regular figher vs USA fighter - check
I also noticed the change of some TTs to the Chines once I took Manchuria. I will keep an eye on them as well.Anyways, General Patton is on it´s way to his vaccation in Africa to go on some safari ;-)
The US bomber continues with his World Tour and will give some greater shows in Italia and Germany.Game History
Round: 7 Purchase Units - Americans Trigger AmericansTotalWarMechInf: buyTotalWarMechInf added to productionAmericans Trigger AmericansTotalWarTank: buyTotalWar_Tank added to productionAmericans Trigger AmericansTotalWarAirTrprt: buyTotalWarAirTrprt added to productionAmericans Trigger AmericansTotalWarArty: buyTotalWar_Arty added to productionAmericans Trigger AmericansTotalWarFighter: buyTotalWarFighter added to productionAmericans Trigger AmericansTotalWar Bomber: buyTotalWar_Bomber added to productionAmericans Trigger AmericansTotalWarTacBmbr: buyTotalWarTacBmbr added to productionAmericans Trigger AmericansTotalWarNavyFtr: buyTotalWarNavyFtr added to productionAmericans Trigger AmericansTotalWarInf: buyTotalWar_Inf added to productionAmericans Americans buy 4 TotalWarNavyFtrs, 4 TotalWarTacBmbrs, 1 airfield, 1 elite, 1 factory_minor and 1 harbour; Remaining resources: 0 PUs; Combat Move - Americans Trigger RailMovementAutoPlaceAmericans: Americans has 2 Europe_Rails and 6 Rails placed in Eastern United States 1 Escort moved from 54 Sea Zone to 42 Sea Zone 3 usa_fighters and 1 usa_tactical_bomber moved from 54 Sea Zone to 42 Sea Zone 1 bomber moved from Egypt to Northern Italy 1 Escort_Convoy moved from 91 Sea Zone to 104 Sea Zone 1 usa_tactical_bomber moved from 91 Sea Zone to 104 Sea Zone 1 fighter moved from Gibraltar to 104 Sea Zone Combat - Americans Strategic bombing raid in Northern Italy Italians roll AA dice in Northern Italy : 0/1 hits, 0,17 expected hits Bombing raid in Northern Italy rolls: 4 and causes: 4 damage to unit: factory_major Bombing raid in Northern Italy causes 4 damage total. Battle in 42 Sea Zone Americans attack with 1 Escort, 3 usa_fighters and 1 usa_tactical_bomber Japanese defend with 1 Escort and 1 pacific_submarine Americans roll dice for 1 Escort, 3 usa_fighters and 1 usa_tactical_bomber in 42 Sea Zone, round 2 : 3/5 hits, 2,33 expected hits Japanese roll dice for 1 pacific_submarine in 42 Sea Zone, round 2 : 1/1 hits, 0,17 expected hits Japanese roll dice for 1 Escort in 42 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 Escort owned by the Americans lost in 42 Sea Zone 1 pacific_submarine owned by the Japanese and 1 Escort owned by the Japanese lost in 42 Sea Zone Americans win with 3 usa_fighters and 1 usa_tactical_bomber remaining. Battle score for attacker is 0 Casualties for Americans: 1 Escort Casualties for Japanese: 1 Escort and 1 pacific_submarine Battle in 104 Sea Zone Americans attack with 1 Escort_Convoy, 1 fighter and 1 usa_tactical_bomber Germans defend with 1 Escort Americans roll dice for 1 Escort_Convoy, 1 fighter and 1 usa_tactical_bomber in 104 Sea Zone, round 2 : 1/3 hits, 1,17 expected hits Germans roll dice for 1 Escort in 104 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits 1 Escort_Convoy owned by the Americans lost in 104 Sea Zone 1 Escort owned by the Germans lost in 104 Sea Zone Americans win with 1 fighter and 1 usa_tactical_bomber remaining. Battle score for attacker is 0 Casualties for Americans: 1 Escort_Convoy Casualties for Germans: 1 Escort Non Combat Move - Americans Trigger RailMovementAutoPlaceRemoveAmericans: has removed 2 Europe_Rails and 6 Rails owned by Americans in Eastern United States 1 usa_tactical_bomber moved from 104 Sea Zone to 91 Sea Zone 1 fighter moved from 104 Sea Zone to Gibraltar 1 Escort_Convoy moved from 101 Sea Zone to 104 Sea Zone 1 USA_TankGeneral moved from Eastern United States to 101 Sea Zone 1 Escort, 1 USA_TankGeneral and 1 transport moved from 101 Sea Zone to 91 Sea Zone 1 USA_TankGeneral moved from 91 Sea Zone to Morocco 4 infantry moved from Algeria to 92 Sea Zone 1 aaGun and 1 infantry moved from Gibraltar to 92 Sea Zone 1 aaGun, 2 carriers, 1 cruiser, 1 destroyer, 1 fighter, 5 infantry, 3 transports, 1 usa_fighter and 1 usa_tactical_bomber moved from 92 Sea Zone to 97 Sea Zone 1 aaGun and 5 infantry moved from 97 Sea Zone to Greece 2 ArmoredInfantrys, 1 infantry and 1 marine moved from Western United States to 10 Sea Zone 2 ArmoredInfantrys, 2 Escort_Convoys, 2 NavyFighters, 1 artillery, 3 carriers, 2 infantry, 1 marine, 1 pacific_carrier, 2 submarines and 3 transports moved from 10 Sea Zone to 26 Sea Zone 2 ArmoredInfantrys, 1 infantry and 1 marine moved from 26 Sea Zone to Hawaiian Islands 3 usa_fighters and 1 usa_tactical_bomber moved from 42 Sea Zone to 54 Sea Zone 2 usa_fighters moved from 26 Sea Zone to 54 Sea Zone 1 submarine moved from 26 Sea Zone to 54 Sea Zone 1 bomber moved from Northern Italy to Greece Place Units - Americans 1 airfield, 1 factory_minor and 1 harbour placed in Greece 4 TotalWarTacBmbrs and 1 elite placed in Eastern United States Turning on Edit Mode EDIT: Removing units owned by Americans from 26 Sea Zone: 2 carriers EDIT: Adding units owned by Americans to 10 Sea Zone: 2 carriers EDIT: Turning off Edit Mode 4 TotalWarNavyFtrs placed in Western United States Turning on Edit Mode EDIT: Removing units owned by Americans from Western United States: 4 TotalWarNavyFtrs EDIT: Adding units owned by Americans to 10 Sea Zone: 4 NavyFighters EDIT: Turning off Edit Mode Trigger AmericansTotalWarTacBmbrPlaceEUS: has removed 4 TotalWarTacBmbrs owned by Americans in Eastern United States Trigger AmericansTotalWarTacBmbrPlaceEUS: Americans has 4 usa_tactical_bombers placed in Eastern United States Turn Complete - Americans Note to players Americans: It is Early 1943 and Our Shipyards are Hard at Work. 1 Battleship and 1 Transport are placed off the West Coast. They may only Operate in the Pacific and Indian Oceans. Trigger PacificFleetRD7: Americans has 1 pacific_BB and 1 pacific_transport placed in 10 Sea Zone Trigger PacificFleetJPNRD7: Japanese has 1 pacific_BB and 1 pacific_transport placed in 6 Sea Zone Americans collect 54 PUs; end with 54 PUs Trigger Americans AdvancedProduction: Americans met a national objective for an additional 14 PUs; end with 68 PUs Trigger Americans Loses Philippines Turn7: Americans met a national objective for an additional -3 PUs; end with 65 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 75 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 80 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 85 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 4 infantry; Remaining resources: 0 PUs; Combat Move - Chinese Combat - Chinese Non Combat Move - Chinese Place Units - Chinese 4 infantry placed in Manchuria Turn Complete - Chinese Chinese collect 3 PUs; end with 3 PUs Objective Advanced Production 1 Infantry: Chinese met a national objective for an additional 3 PUs; end with 6 PUs Purchase Units - British Trigger UKTotalWarSeaFighter: buySeafireTotalWar added to productionBritish Trigger UKTotalWar Tank: buyTotalWar_Tank added to productionBritish Trigger UKTotalWarAirTrprt: buyTotalWarAirTrprt added to productionBritish Trigger UKTotalWarTacBmbr: buyTotalWarTacBmbr added to productionBritish Trigger UKTotalWar Arty: buyTotalWar_Arty added to productionBritish Trigger UKTotalWarInf: buyTotalWar_Inf added to productionBritish Trigger UKTotalWarMechInf: buyTotalWarMechInf added to productionBritish Trigger UKTotalWar Bomber: buyTotalWar_Bomber added to productionBritish Trigger UKTotalWarFighter: buyTotalWarFighter added to productionBritish British buy 1 Escort, 5 infantry, 1 uk_armour and 2 uk_tactical_bombers; Remaining resources: 0 PUs; Combat Move - British Trigger RailMovementAutoPlaceBritish: British has 2 Rails placed in Union of South Africa 2 infantry moved from India to Burma 1 uk_fighter and 1 uk_tactical_bomber moved from India to Burma 1 infantry moved from Union of South Africa to Rhodesia 1 artillery moved from Belgian Congo to Rhodesia 1 bomber moved from Egypt to Northern Italy 1 artillery moved from Kenya to Tanganyika Territory British take Tanganyika Territory from Italians Combat - British Strategic bombing raid in Northern Italy Italians roll AA dice in Northern Italy : 0/1 hits, 0,17 expected hits Bombing raid in Northern Italy rolls: 4 and causes: 4 damage to unit: factory_major Bombing raid in Northern Italy causes 4 damage total. Battle in Burma British attack with 2 infantry, 1 uk_fighter and 1 uk_tactical_bomber Japanese defend with 1 infantry British roll dice for 2 infantry, 1 uk_fighter and 1 uk_tactical_bomber in Burma, round 2 : 1/4 hits, 1,50 expected hits Japanese roll dice for 1 infantry in Burma, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the British lost in Burma 1 infantry owned by the Japanese lost in Burma British win, taking Burma from Japanese with 1 infantry, 1 uk_fighter and 1 uk_tactical_bomber remaining. Battle score for attacker is 0 Casualties for British: 1 infantry Casualties for Japanese: 1 infantry Battle in Rhodesia British attack with 1 artillery and 1 infantry Italians defend with 1 infantry British roll dice for 1 artillery and 1 infantry in Rhodesia, round 2 : 2/2 hits, 0,67 expected hits Italians roll dice for 1 infantry in Rhodesia, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Italians lost in Rhodesia British win, taking Rhodesia from Italians with 1 artillery and 1 infantry remaining. Battle score for attacker is 3 Casualties for Italians: 1 infantry Non Combat Move - British Trigger RailMovementAutoPlaceRemoveBritish: has removed 1 Rail owned by British in India Trigger RailMovementAutoPlaceRemoveBritish: has removed 1 Rail owned by British in Egypt 1 Rail moved from Union of South Africa to British Somaliland 1 Rail and 1 infantry moved from British Somaliland to Egypt 1 Rail moved from Union of South Africa to Trans-Jordan 1 Rail and 1 infantry moved from Trans-Jordan to India 1 uk_armour moved from Iraq to Eastern Persia 1 uk_armour moved from Trans-Jordan to Persia 2 infantry moved from Egypt to 81 Sea Zone 2 infantry and 1 transport moved from 81 Sea Zone to 80 Sea Zone 2 infantry moved from 80 Sea Zone to Eastern Persia 1 transport moved from 80 Sea Zone to 81 Sea Zone 1 uk_fighter and 1 uk_tactical_bomber moved from Burma to West India 1 uk_fighter and 1 uk_tactical_bomber moved from West India to India 1 infantry moved from Trans-Jordan to Egypt 1 uk_fighter moved from United Kingdom to Gibraltar 1 bomber moved from Northern Italy to Greece Place Units - British 1 uk_tactical_bomber placed in Egypt 1 uk_tactical_bomber placed in United Kingdom 5 infantry and 1 uk_armour placed in India 1 Escort placed in 106 Sea Zone British undo move 1. 1 uk_tactical_bomber placed in United Kingdom Turn Complete - British Total Cost from Convoy Blockades: 5 Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 3,1,6,1 British collect 32 PUs (5 lost to blockades); end with 32 PUs Trigger British AdvancedProduction: British met a national objective for an additional 6 PUs; end with 38 PUs
Combat Hit Differential Summary :
Americans regular : 0,50 Italians regular : -0,33 Japanese regular : 1,17 Germans regular : 0,67 British regular : 0,83 Italians AA : -0,33
-
I meant “Fantastic time, but hard”
-
@Panzerstahl-Helm Right on. Glad you had a Good Time. :)
Yea, I spaced the LMs when I attacked and since that ss Para was left standing, I redid the entire battle.
I just noticed why you didn’t use the “Take Over Italy” Token last game. It doesn’t showup. I must’ve been braindead when I uploaded it, because it worked in testing lol.
Anyway, I fixed for the future. One thing I didn’t realize till now, is any Blockade Damage will have to be handrolled, due to the Token changing to German.
So, it won’t list the PU total. Need todo before you Place, then edit accordingly after End Turn.
I will see if I can get it trigger so that’s not necessary, but I don’t think I can. It will have already switched to ANZAC’s turn by then, but I’ll dick with it a little bit and see if I can get it to work.
-
@Panzerstahl-Helm Just started going through your turn. Escorts can’t attack Subs but triplea allows it, so they can defend. It’s a package deal :) I’ll edit JPN SS back in.
-
Game History
Round: 7 Purchase Units - Italians Italians buy 2 armour and 2 infantry; Remaining resources: 3 PUs; Combat Move - Italians Trigger RailMovementAutoPlaceItalians: Italians has 1 Rail placed in Southern Italy Turning on Edit Mode EDIT: Italians takes Rostov from Russians EDIT: Turning off Edit Mode 1 infantry moved from South West Africa to Union of South Africa EDIT: 1 italian_para moved from Bulgaria to Rostov Combat - Italians Battle in Union of South Africa Italians attack with 1 infantry British defend with 1 factory_minor, 1 harbour and 2 infantry Italians roll dice for 1 infantry in Union of South Africa, round 2 : 0/1 hits, 0.17 expected hits British roll dice for 2 infantry in Union of South Africa, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Italians lost in Union of South Africa British win with 2 infantry remaining. Battle score for attacker is -3 Casualties for Italians: 1 infantry Non Combat Move - Italians Trigger RailMovementAutoPlaceRemoveItalians: has removed 1 Rail owned by Italians in Eastern Poland 1 aaGun, 1 armour, 1 artillery, 2 infantry and 1 italian_para moved from Bulgaria to Romania 2 italian_paras moved from Southern Italy to Romania 1 infantry moved from Yugoslavia to Romania 1 armour moved from Albania to Romania 1 Italian_LCV moved from Albania to Yugoslavia 1 infantry moved from Northern Italy to Yugoslavia 2 infantry moved from Northern Italy to Southern Italy 1 bomber moved from Southern Italy to Western Germany 1 infantry moved from Northern Italy to Southern Italy 1 Rail moved from Southern Italy to Northern Italy 1 Rail and 1 infantry moved from Northern Italy to Eastern Poland Place Units - Italians 2 armour and 2 infantry placed in Southern Italy Turn Complete - Italians Total Cost from Convoy Blockades: 4 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,4,4,6,3,1,5,6 Italians collect 9 PUs (4 lost to blockades); end with 12 PUs Trigger Italians AdvancedProduction: Italians met a national objective for an additional 3 PUs; end with 15 PUs
Combat Hit Differential Summary :
Italians regular : -0.17 British regular : 0.33
I switched the US Ftrs and added the JPN SS. Also changed the 104 Bocker to regular Escort. Doesn’t matter on Attack, as there the same, but it will D3 by itself.
Escorts are one of the most heavily edited units. There easy to miss. I do it all the time :)
Too bad triplea couldn’t do it better. Bet it would be fairly easy if one knew how to code, as one Unit can support multiple different Units but not multiple of the same Unit.
Oh well :)
-
Here’s a new place. Got tired of that fckr in turkey getting in the way lol
-
@Panzerstahl-Helm oops forgot to turn on Tech Development. You’ll need todo that before you start next turn if you want to play with it. Doesn’t matter to me :)
-
Howdy,
I remembered in after I was about to finish my French move, that the Techs are not turned on. So I re-started my turn just to figure out, that I am not able to turn Techs. I tried edit mode as well and also before starting my ANZAC turn.
Hence you may have 2 dice mails results - one for the battle in Celebes and 1 for convoy in SZ42. Both runs had the same results (Celebes each one lost 1 inf and ANZAC took Celebes, convoy in SZ42 was 3 IPC(first run 3,6 ; second run 1,2)
anyway, I am afraid this game no Techs… :-SGame History
Round: 7 Purchase Units - ANZAC ANZAC buy 1 destroyer and 2 submarines; Remaining resources: 2 PUs; Combat Move - ANZAC 1 artillery and 1 infantry moved from Queensland to 54 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 44 Sea Zone 1 artillery and 1 infantry moved from 44 Sea Zone to Celebes Combat - ANZAC Battle in Celebes Changer loiter and taunt; ANZAC attack with 1 artillery and 1 infantry Changer defend; Japanese defend with 1 Fortification and 1 infantry ANZAC roll dice for 1 artillery and 1 infantry in Celebes, round 2 : 0/2 hits, 0,67 expected hits Japanese roll dice for 1 Fortification and 1 infantry in Celebes, round 2 : 0/1 hits, 0,50 expected hits ANZAC roll dice for 1 artillery and 1 infantry in Celebes, round 3 : 0/2 hits, 0,67 expected hits Japanese roll dice for 1 Fortification and 1 infantry in Celebes, round 3 : 0/1 hits, 0,50 expected hits ANZAC roll dice for 1 artillery and 1 infantry in Celebes, round 4 : 0/2 hits, 0,67 expected hits Japanese roll dice for 1 Fortification and 1 infantry in Celebes, round 4 : 0/1 hits, 0,50 expected hits ANZAC roll dice for 1 artillery and 1 infantry in Celebes, round 5 : 1/2 hits, 0,67 expected hits Japanese roll dice for 1 Fortification and 1 infantry in Celebes, round 5 : 1/1 hits, 0,50 expected hits 1 infantry owned by the ANZAC lost in Celebes 1 infantry owned by the Japanese lost in Celebes ANZAC roll dice for 1 artillery in Celebes, round 6 : 1/1 hits, 0,33 expected hits Japanese roll dice for 1 Fortification in Celebes, round 6 : 0/0 hits, 0,00 expected hits 1 Fortification owned by the Japanese lost in Celebes ANZAC win, taking Celebes from Japanese with 1 artillery remaining. Battle score for attacker is 1 Casualties for ANZAC: 1 infantry Casualties for Japanese: 1 Fortification and 1 infantry Non Combat Move - ANZAC 1 transport moved from 62 Sea Zone to 54 Sea Zone 1 artillery and 1 fighter moved from New South Wales to Queensland 1 air_transport moved from India to Queensland Place Units - ANZAC 1 destroyer and 2 submarines placed in 62 Sea Zone Turn Complete - ANZAC Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 1,2 ANZAC collect 14 PUs (3 lost to blockades); end with 16 PUs Trigger ANZAC Liberates DNG Turn7: ANZAC met a national objective for an additional 2 PUs; end with 18 PUs Trigger ANZAC Liberates Celebes Turn7: ANZAC met a national objective for an additional 1 PUs; end with 19 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 24 PUs Combat Move - French Non Combat Move - French 1 cruiser moved from 92 Sea Zone to 97 Sea Zone Turn Complete - French
Combat Hit Differential Summary :
Japanese regular : -1,00 ANZAC regular : -1,00
-
Hi Panzer
You should be able to turn it on in Game Options before you start your turn. It won’t show up till Germany’s turn though. It seems it won’t change untill the start of the next rd.
Maybe that’s so everyone has the same options for that rd is my guess