• TripleA Manual Gamesave Post: ANZAC round 9

    TripleA Manual Gamesave Post for game: WW2 Path to Victory

    Game History

    Round: 9
    
        Purchase Units - ANZAC
            ANZAC buy 1 fighter; Remaining resources: 5 PUs; 
    
        Combat Move - ANZAC
            2 destroyers moved from 55 Sea Zone to 27 Sea Zone
            1 cruiser moved from 55 Sea Zone to 27 Sea Zone
            1 fighter and 1 tactical_bomber moved from Queensland to 27 Sea Zone
            2 infantry moved from Queensland to 55 Sea Zone
            2 infantry and 1 transport moved from 55 Sea Zone to 42 Sea Zone
            2 infantry moved from 42 Sea Zone to Java
    

    Combat Hit Differential Summary :

    Savegame


  • Gave you an interesting choice.

  • 2024 '23

    @Culann Yeah I considered double-teaming the fleet of Greece for a bit. Thought it would be too costly for Italy long-term to sacrifice all my air force though. Don’t have a reasonable expectation of rebuilding it any time in the next 5-6 turns…


  • TripleA Turn Summary: French round 9

    TripleA Turn Summary for game: WW2 Path to Victory

    Game History

    Round: 9
    
        Purchase Units - ANZAC
            ANZAC buy 1 fighter; Remaining resources: 5 PUs; 
    
        Combat Move - ANZAC
            2 destroyers moved from 55 Sea Zone to 27 Sea Zone
            1 cruiser moved from 55 Sea Zone to 27 Sea Zone
            1 fighter and 1 tactical_bomber moved from Queensland to 27 Sea Zone
            2 infantry moved from Queensland to 55 Sea Zone
            2 infantry and 1 transport moved from 55 Sea Zone to 42 Sea Zone
            2 infantry moved from 42 Sea Zone to Java
    
        Combat - ANZAC
            Japanese scrambles 3 units out of Hawaiian Islands to defend against the attack in 27 Sea Zone
            Battle in Java
            Battle in 27 Sea Zone
                ANZAC attack with 1 cruiser, 2 destroyers, 1 fighter and 1 tactical_bomber
                Japanese defend with 1 battleship, 3 fighters and 3 transports
                    ANZAC roll dice for 1 cruiser, 2 destroyers, 1 fighter and 1 tactical_bomber in 27 Sea Zone, round 2 : 0/5 hits, 2.33 expected hits
                    Japanese roll dice for 1 battleship, 3 fighters and 3 transports in 27 Sea Zone, round 2 : 3/4 hits, 2.67 expected hits
                    1 fighter owned by the ANZAC and 2 destroyers owned by the ANZAC lost in 27 Sea Zone
                1 tactical_bomber owned by the ANZAC retreated
                1 cruiser owned by the ANZAC retreated to 31 Sea Zone
                Japanese win, taking Java from Japanese with 1 battleship, 3 fighters and 3 transports remaining. Battle score for attacker is -26
                Casualties for ANZAC: 2 destroyers and 1 fighter
            Moving scrambled unit from 27 Sea Zone  back to originating territory: Hawaiian Islands
            Moving scrambled unit from 27 Sea Zone  back to originating territory: Hawaiian Islands
            Moving scrambled unit from 27 Sea Zone  back to originating territory: Hawaiian Islands
    
        Non Combat Move - ANZAC
            1 carrier moved from 64 Sea Zone to 31 Sea Zone
            1 tactical_bomber moved from 27 Sea Zone to 31 Sea Zone
            1 fighter moved from Queensland to 31 Sea Zone
    
        Place Units - ANZAC
            1 fighter placed in New South Wales
    
        Turn Complete - ANZAC
            ANZAC collect 13 PUs; end with 18 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 21 PUs
    
        Combat Move - French
    
        Combat - French
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Japanese regular : 0.33
    ANZAC regular : -2.33
    

    Savegame


  • Oof, ANZAC had a historical Italy moment…

  • 2024 '23

  • 2024 '23

    TripleA Move Summary: Germans round 10

    TripleA Move Summary for game: WW2 Path to Victory

    Game History

    Round: 10
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 2 armour, 1 artillery, 3 fighters, 6 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            3 transports moved from 118 Sea Zone to 116 Sea Zone
            1 artillery moved from Germany to 116 Sea Zone
            6 infantry moved from Denmark to 116 Sea Zone
            1 infantry moved from Western Germany to 116 Sea Zone
            1 artillery and 7 infantry moved from 116 Sea Zone to Norway
            3 fighters moved from Western Germany to 128 Sea Zone
            1 fighter moved from France to 128 Sea Zone
            1 carrier, 1 fighter and 1 tactical_bomber moved from 116 Sea Zone to 128 Sea Zone
            2 fighters moved from Leningrad to 128 Sea Zone
            2 fighters and 2 tactical_bombers moved from Ukraine to Rostov
            1 infantry moved from Kursk to Rostov
            1 infantry moved from Ukraine to Rostov
    

    Savegame

  • 2024 '23

    @Culann savegame, we can pick up tomorrow. Scramble to Norway option


  • TripleA Manual Gamesave Post: Germans round 10

    TripleA Manual Gamesave Post for game: WW2 Path to Victory

    Game History

    Round: 10
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 2 armour, 1 artillery, 3 fighters, 6 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            3 transports moved from 118 Sea Zone to 116 Sea Zone
            1 artillery moved from Germany to 116 Sea Zone
            6 infantry moved from Denmark to 116 Sea Zone
            1 infantry moved from Western Germany to 116 Sea Zone
            1 artillery and 7 infantry moved from 116 Sea Zone to Norway
            3 fighters moved from Western Germany to 128 Sea Zone
            1 fighter moved from France to 128 Sea Zone
            1 carrier, 1 fighter and 1 tactical_bomber moved from 116 Sea Zone to 128 Sea Zone
            2 fighters moved from Leningrad to 128 Sea Zone
            2 fighters and 2 tactical_bombers moved from Ukraine to Rostov
            1 infantry moved from Kursk to Rostov
            1 infantry moved from Ukraine to Rostov
    
        Combat - Germans
    

    Combat Hit Differential Summary :

    Savegame

  • 2024 '23

    TripleA Turn Summary: Germans round 10

    TripleA Turn Summary for game: WW2 Path to Victory

    Game History

    Round: 10
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 2 armour, 1 artillery, 3 fighters, 6 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            3 transports moved from 118 Sea Zone to 116 Sea Zone
            1 artillery moved from Germany to 116 Sea Zone
            6 infantry moved from Denmark to 116 Sea Zone
            1 infantry moved from Western Germany to 116 Sea Zone
            1 artillery and 7 infantry moved from 116 Sea Zone to Norway
            3 fighters moved from Western Germany to 128 Sea Zone
            1 fighter moved from France to 128 Sea Zone
            1 carrier, 1 fighter and 1 tactical_bomber moved from 116 Sea Zone to 128 Sea Zone
            2 fighters moved from Leningrad to 128 Sea Zone
            2 fighters and 2 tactical_bombers moved from Ukraine to Rostov
            1 infantry moved from Kursk to Rostov
            1 infantry moved from Ukraine to Rostov
    
        Combat - Germans
            Battle in 128 Sea Zone
                Germans attack with 1 carrier, 7 fighters and 1 tactical_bomber
                British defend with 1 carrier, 1 cruiser, 3 destroyers, 1 fighter, 1 tactical_bomber and 2 transports; Russians defend with 1 submarine
                    British roll dice for 1 submarine in 128 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    Germans roll dice for 7 fighters and 1 tactical_bomber in 128 Sea Zone, round 2 : 5/8 hits, 4.17 expected hits
                    Germans roll dice for 1 carrier in 128 Sea Zone, round 2 : 0/0 hits, 0.00 expected hits
                    British roll dice for 1 carrier, 1 cruiser, 3 destroyers, 1 fighter, 1 tactical_bomber and 2 transports in 128 Sea Zone, round 2 : 3/7 hits, 2.83 expected hits
                Units damaged: 1 carrier owned by the Germans
                    2 fighters owned by the Germans lost in 128 Sea Zone
                    3 destroyers owned by the British and 1 carrier owned by the British lost in 128 Sea Zone
                    British roll dice for 1 submarine in 128 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits
                    Germans roll dice for 5 fighters and 1 tactical_bomber in 128 Sea Zone, round 3 : 3/6 hits, 3.17 expected hits
                    Germans roll dice for 1 carrier in 128 Sea Zone, round 3 : 0/0 hits, 0.00 expected hits
                    British roll dice for 1 cruiser, 1 fighter, 1 tactical_bomber and 2 transports in 128 Sea Zone, round 3 : 2/3 hits, 1.67 expected hits
                    1 fighter owned by the Germans and 1 carrier owned by the Germans lost in 128 Sea Zone
                    1 tactical_bomber owned by the British, 1 cruiser owned by the British and 1 fighter owned by the British lost in 128 Sea Zone
                1 submarine owned by the Russians submerged
                    Germans roll dice for 4 fighters and 1 tactical_bomber in 128 Sea Zone, round 4 : 4/5 hits, 2.67 expected hits
                    British roll dice for 2 transports in 128 Sea Zone, round 4 : 0/0 hits, 0.00 expected hits
                    2 transports owned by the British lost in 128 Sea Zone
                Germans win with 4 fighters and 1 tactical_bomber remaining. Battle score for attacker is 37
                Casualties for Germans: 1 carrier and 3 fighters
                Casualties for British: 1 carrier, 1 cruiser, 3 destroyers, 1 fighter, 1 tactical_bomber and 2 transports
            Battle in Norway
                Germans attack with 1 artillery and 7 infantry
                British defend with 1 armour, 2 infantry and 1 mech_infantry
                    Germans roll dice for 1 artillery and 7 infantry in Norway, round 2 : 2/8 hits, 1.67 expected hits
                    British roll dice for 1 armour, 2 infantry and 1 mech_infantry in Norway, round 2 : 1/4 hits, 1.67 expected hits
                    1 infantry owned by the Germans lost in Norway
                    2 infantry owned by the British lost in Norway
                    Germans roll dice for 1 artillery and 6 infantry in Norway, round 3 : 2/7 hits, 1.50 expected hits
                    British roll dice for 1 armour and 1 mech_infantry in Norway, round 3 : 2/2 hits, 1.00 expected hits
                    2 infantry owned by the Germans lost in Norway
                    1 mech_infantry owned by the British and 1 armour owned by the British lost in Norway
                Germans win, taking Norway from British with 1 artillery and 4 infantry remaining. Battle score for attacker is 8
                Casualties for Germans: 3 infantry
                Casualties for British: 1 armour, 2 infantry and 1 mech_infantry
            Battle in Rostov
                Germans attack with 2 fighters, 2 infantry and 2 tactical_bombers
                Russians defend with 2 artilleries
                    Germans roll dice for 2 fighters, 2 infantry and 2 tactical_bombers in Rostov, round 2 : 3/6 hits, 2.67 expected hits
                    Russians roll dice for 2 artilleries in Rostov, round 2 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Germans lost in Rostov
                    2 artilleries owned by the Russians lost in Rostov
                Germans win, taking Rostov from Russians with 2 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 5
                Casualties for Germans: 1 infantry
                Casualties for Russians: 2 artilleries
    
        Non Combat Move - Germans
            2 fighters and 2 tactical_bombers moved from Rostov to Ukraine
            1 armour moved from Western Ukraine to Ukraine
            1 infantry moved from Northern Belarus to Novgorod
            2 artilleries and 3 infantry moved from Leningrad to Novgorod
            4 fighters and 1 tactical_bomber moved from 128 Sea Zone to Western Germany
            5 infantry moved from Western Germany to Germany
            5 infantry moved from Germany to Slovakia Hungary
            2 armour and 2 mech_infantrys moved from Germany to Romania
            5 infantry moved from Normandy Bordeaux to Southern France
            2 artilleries moved from Normandy Bordeaux to Southern France
            3 infantry moved from Southern France to Northern Italy
            3 fighters moved from Western Germany to France
    
        Place Units - Germans
            1 artillery and 2 infantry placed in Ukraine
            2 armour, 4 infantry and 2 mech_infantrys placed in Germany
            3 fighters placed in Western Germany
    
        Turn Complete - Germans
            Total Cost from Convoy Blockades: 0
                Rolling for Convoy Blockade Damage in 128 Sea Zone. Rolls: 6,6
            Germans collect 58 PUs; end with 58 PUs
            Trigger Germans 7 Atlantic Wall: Germans met a national objective for an additional 3 PUs; end with 61 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 66 PUs
            Objective Germans 2 Control Stalingrad Or Leningrad Or Russia: Germans met a national objective for an additional 5 PUs; end with 71 PUs
    

    Combat Hit Differential Summary :

    Russians regular : 0.33
    Germans regular : 3.17
    British regular : 0.50
    

    Savegame


  • TripleA Turn Summary: Russians round 10

    TripleA Turn Summary for game: WW2 Path to Victory

    Game History

    Round: 10
    
        Purchase Units - Russians
            Russians buy 1 armour, 2 artilleries, 1 fighter and 5 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
            8 infantry moved from Smolensk to Novgorod
            5 artilleries moved from Smolensk to Novgorod
            2 armour moved from Smolensk to Novgorod
            2 fighters moved from Russia to Novgorod
            1 tactical_bomber moved from Russia to Novgorod
            1 artillery moved from Yaroslavl to Novgorod
            1 infantry moved from Yaroslavl to Vologda
                  Russians take Vologda from Germans
            1 artillery and 1 infantry moved from Tula to Kursk
                  Russians take Kursk from Germans
            2 infantry moved from Stalingrad to Rostov
            1 artillery moved from Stalingrad to Rostov
    
        Combat - Russians
            Battle in Novgorod
                Russians attack with 2 armour, 6 artilleries, 2 fighters, 8 infantry and 1 tactical_bomber
                Germans defend with 8 artilleries and 12 infantry; Italians defend with 2 infantry
                    Russians roll dice for 2 armour, 6 artilleries, 2 fighters, 8 infantry and 1 tactical_bomber in Novgorod, round 2 : 9/19 hits, 7.00 expected hits
                    Germans roll dice for 8 artilleries and 14 infantry in Novgorod, round 2 : 5/22 hits, 7.33 expected hits
                    5 infantry owned by the Russians lost in Novgorod
                    9 infantry owned by the Germans lost in Novgorod
                    Russians roll dice for 2 armour, 6 artilleries, 2 fighters, 3 infantry and 1 tactical_bomber in Novgorod, round 3 : 5/14 hits, 5.67 expected hits
                    Germans roll dice for 8 artilleries and 5 infantry in Novgorod, round 3 : 6/13 hits, 4.33 expected hits
                    3 infantry owned by the Russians and 3 artilleries owned by the Russians lost in Novgorod
                    3 infantry owned by the Germans and 2 infantry owned by the Italians lost in Novgorod
                1 tactical_bomber owned by the Russians and 2 fighters owned by the Russians retreated
                2 armour owned by the Russians and 3 artilleries owned by the Russians retreated to Smolensk
                Germans win with 8 artilleries remaining. Battle score for attacker is 6
                Casualties for Russians: 3 artilleries and 8 infantry
                Casualties for Germans: 12 infantry
                Casualties for Italians: 2 infantry
            Battle in Rostov
                Russians attack with 1 artillery and 2 infantry
                Germans defend with 1 infantry
                    Russians roll dice for 1 artillery and 2 infantry in Rostov, round 2 : 1/3 hits, 0.83 expected hits
                    Germans roll dice for 1 infantry in Rostov, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Germans lost in Rostov
                Russians win, taking Rostov from Germans with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
                Casualties for Germans: 1 infantry
    
        Non Combat Move - Russians
            2 fighters moved from Novgorod to Russia
            1 tactical_bomber moved from Novgorod to Russia
            7 infantry moved from Russia to Smolensk
            2 infantry moved from Russia to Smolensk
            1 artillery moved from Russia to Smolensk
    
        Place Units - Russians
            1 armour, 1 artillery and 1 infantry placed in Stalingrad
            1 artillery, 1 fighter and 4 infantry placed in Russia
    
        Turn Complete - Russians
            Russians collect 34 PUs; end with 34 PUs
            Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 37 PUs
            Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 39 PUs
            Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 41 PUs
    

    Combat Hit Differential Summary :

    Germans regular : -1.00
    Russians regular : 1.50
    

    Savegame

  • 2024 '23

    TripleA Turn Summary: Japanese round 10

    TripleA Turn Summary for game: WW2 Path to Victory

    Game History

    Round: 10
    
        Purchase Units - Japanese
            Japanese buy 1 artillery, 1 carrier, 3 fighters, 6 infantry, 1 submarine and 1 tactical_bomber; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 unit repaired.
            1 infantry moved from Shansi to Inner Mongolia
                  Japanese take Inner Mongolia from Chinese
            1 infantry moved from Anhwe to Shansi
            1 artillery and 4 infantry moved from Honan to Tsinghai
            1 infantry moved from Hopei to Honan
            1 infantry moved from Kiangsu to Anhwe
            1 infantry moved from Kiangsi to Hopei
            1 infantry moved from Kiangsu to Kiangsi
            1 infantry moved from Szechwan to Tsinghai
            1 infantry moved from Hunan to Szechwan
            1 infantry moved from Kwangtung to Hunan
            2 artilleries and 5 infantry moved from Yunnan to Burma
                  Japanese take Burma from UK_Pacific
            2 armour and 2 mech_infantrys moved from Yunnan to Tsinghai
            1 fighter and 1 tactical_bomber moved from French Indo China to Tsinghai
            1 infantry moved from French Indo China to Yunnan
            2 bombers moved from French Indo China to Tsinghai
            1 battleship moved from 27 Sea Zone to 31 Sea Zone
            3 fighters moved from Hawaiian Islands to 31 Sea Zone
    
        Combat - Japanese
            Battle in 31 Sea Zone
                Japanese attack with 1 battleship and 3 fighters
                ANZAC defend with 1 carrier, 1 cruiser, 1 fighter and 1 tactical_bomber
                    Japanese roll dice for 1 battleship and 3 fighters in 31 Sea Zone, round 2 : 1/4 hits, 2.17 expected hits
                    ANZAC roll dice for 1 carrier, 1 cruiser, 1 fighter and 1 tactical_bomber in 31 Sea Zone, round 2 : 3/4 hits, 1.83 expected hits
                    1 fighter owned by the Japanese and 1 battleship owned by the Japanese lost in 31 Sea Zone
                    1 tactical_bomber owned by the ANZAC lost in 31 Sea Zone
                2 fighters owned by the Japanese retreated
                ANZAC win with 1 carrier, 1 cruiser and 1 fighter remaining. Battle score for attacker is -18
                Casualties for Japanese: 1 battleship and 1 fighter
                Casualties for ANZAC: 1 tactical_bomber
            Battle in Tsinghai
                Japanese attack with 2 armour, 1 artillery, 2 bombers, 1 fighter, 5 infantry, 2 mech_infantrys and 1 tactical_bomber
                Chinese defend with 1 fighter and 7 infantry
                    Japanese roll dice for 2 armour, 1 artillery, 2 bombers, 1 fighter, 5 infantry, 2 mech_infantrys and 1 tactical_bomber in Tsinghai, round 2 : 7/14 hits, 5.17 expected hits
                    Chinese roll dice for 1 fighter and 7 infantry in Tsinghai, round 2 : 2/8 hits, 3.00 expected hits
                    2 infantry owned by the Japanese lost in Tsinghai
                    7 infantry owned by the Chinese lost in Tsinghai
                    Japanese roll dice for 2 armour, 1 artillery, 2 bombers, 1 fighter, 3 infantry, 2 mech_infantrys and 1 tactical_bomber in Tsinghai, round 3 : 4/12 hits, 4.83 expected hits
                    Chinese roll dice for 1 fighter in Tsinghai, round 3 : 1/1 hits, 0.67 expected hits
                    1 infantry owned by the Japanese lost in Tsinghai
                    1 fighter owned by the Chinese lost in Tsinghai
                Japanese win, taking Tsinghai from Chinese with 2 armour, 1 artillery, 2 bombers, 1 fighter, 2 infantry, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 22
                Casualties for Japanese: 3 infantry
                Casualties for Chinese: 1 fighter and 7 infantry
    
        Non Combat Move - Japanese
            Turning on Edit Mode
            EDIT: Removing units owned by Japanese from Burma: 2 artilleries and 4 infantry
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Adding units owned by Japanese to Shan State: 2 artilleries and 4 infantry
            EDIT: Turning off Edit Mode
            2 bombers moved from Tsinghai to French Indo China
            1 transport moved from 37 Sea Zone to 21 Sea Zone
            2 infantry moved from Kwangtung to 21 Sea Zone
            2 infantry and 1 transport moved from 21 Sea Zone to 37 Sea Zone
            2 infantry moved from 37 Sea Zone to French Indo China
            1 fighter moved from French Indo China to 37 Sea Zone
            1 fighter moved from Japan to 37 Sea Zone
            1 infantry moved from Johnston Island to 27 Sea Zone
            2 artilleries moved from Hawaiian Islands to 27 Sea Zone
            2 artilleries, 1 infantry and 3 transports moved from 27 Sea Zone to 34 Sea Zone
            2 artilleries and 1 infantry moved from 34 Sea Zone to Caroline Islands
            1 carrier, 1 destroyer and 1 submarine moved from 7 Sea Zone to 34 Sea Zone
            2 fighters moved from 31 Sea Zone to 34 Sea Zone
            1 fighter moved from 34 Sea Zone to Caroline Islands
            1 fighter moved from 34 Sea Zone to Caroline Islands
            3 infantry moved from Japan to 7 Sea Zone
            1 infantry moved from Kyushu to 7 Sea Zone
            4 infantry and 2 transports moved from 7 Sea Zone to 37 Sea Zone
            4 infantry moved from 37 Sea Zone to French Indo China
            1 transport moved from 20 Sea Zone to 34 Sea Zone
            1 tactical_bomber moved from French Indo China to Caroline Islands
            1 artillery and 3 infantry moved from French Indo China to Shan State
            1 tactical_bomber moved from Tsinghai to Yunnan
            1 fighter moved from Tsinghai to Yunnan
    
        Place Units - Japanese
            1 artillery and 2 infantry placed in French Indo China
            1 carrier placed in 21 Sea Zone
            2 infantry placed in Kwangtung
            3 fighters, 2 infantry and 1 tactical_bomber placed in Japan
            1 submarine placed in 7 Sea Zone
    
        Turn Complete - Japanese
            Japanese collect 58 PUs; end with 58 PUs
            Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 61 PUs
            Objective Japanese 5 Pacific Airfields: Japanese met a national objective for an additional 5 PUs; end with 66 PUs
            Objective Japanese 7 Vital Forward Bases: Japanese met a national objective for an additional 5 PUs; end with 71 PUs
            Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 76 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : -0.67
    Japanese regular : -0.17
    ANZAC regular : 1.17
    

    Savegame

  • 2024 '23

    @Culann I assumed try to save the carrier again and it worked out well for you this time. Japan and ANZAC rivalry continues 1-1


  • What a situation I got here! With China gone Japan will be able to increase pressure on Russia but that being said the US is about to relieve some pressure Russia. Honestly, I think you have it so I’ll leave up to you whether you want the satisfaction of holding India, Moscow, Sydney or claim victory now.


  • TripleA Move Summary: Americans round 10

    TripleA Move Summary for game: WW2 Path to Victory

    Game History

    Round: 10
    
        Purchase Units - Americans
            Americans buy 2 artilleries, 1 cruiser, 1 destroyer, 1 factory_minor, 1 fighter, 2 infantry, 2 submarines and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            2 fighters moved from Malta to Southern Italy
            3 bombers moved from Malta to Southern Italy
            1 infantry moved from Greece to Albania
                  Americans take Albania from Italians
            1 infantry moved from Greece to Bulgaria
                  Americans take Bulgaria from Germans
    

    Savegame

  • 2024 '23

    @Culann No intercept

  • 2024 '23

    @Culann Yeah Germany is feeling pretty good having Rule’d Brittania for a second time. Italy is weak but just needs to HODL for a bit until the American Petrodollar collapses and it’s Fascescoin is worth thirteen Bitcoin again. Japan is using its lengthy tentacles to threaten India and Sydney simultaneously.

    alt text

    Good to start a new game here with you as Axis, I can get it set up in a few ;)


  • @mr_stucifer Alright brother. Let’s see if I can do better.

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