There was a non-aggression pact???
b48b59d0-405c-4fb7-b6ab-3b71283dc872-image.png
@mr_stucifer
The US Airfoce is fighting alongside our ANZAC brothers in arms!
3 fighter scramble. lose cruiser first
TripleA Turn Summary for game: WW2 Path to Victory
Game History
Round: 7
Purchase Units - Japanese
Japanese buy 3 armour, 4 infantry, 3 mech_infantrys and 6 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
2 infantry moved from Southern Manchuria to Northern Manchuria
1 artillery moved from Chahar to Buyant-Uhaa
1 infantry moved from Shansi to Chahar
1 infantry moved from Anhwe to Shansi
1 infantry moved from Kiangsi to Anhwe
1 infantry moved from Kwangtung to Kiangsi
1 infantry moved from Kweichow to Szechwan
1 infantry moved from Kwangsi to Kweichow
2 artilleries and 5 infantry moved from French Indo China to Yunnan
1 armour and 1 mech_infantry moved from Honan to Tsagaan Olom
Japanese take Tsagaan Olom from Russians
1 artillery moved from Honan to Hopei
1 fighter and 1 tactical_bomber moved from Kwangsi to Hopei
1 fighter and 1 tactical_bomber moved from Kwangsi to Szechwan
1 infantry moved from Hunan to Szechwan
1 infantry moved from Kwangtung to Hunan
1 infantry moved from Southern Manchuria to Buyant-Uhaa
1 artillery moved from Southern Manchuria to Northern Manchuria
2 transports moved from 37 Sea Zone to 6 Sea Zone
1 artillery and 3 infantry moved from Japan to 6 Sea Zone
1 artillery and 3 infantry moved from 6 Sea Zone to Korea
1 submarine moved from 7 Sea Zone to 32 Sea Zone
1 destroyer moved from 31 Sea Zone to 27 Sea Zone
1 fighter and 1 tactical_bomber moved from 25 Sea Zone to 27 Sea Zone
1 fighter and 1 tactical_bomber moved from 24 Sea Zone to 27 Sea Zone
2 fighters moved from 31 Sea Zone to 32 Sea Zone
1 fighter and 1 tactical_bomber moved from 7 Sea Zone to 26 Sea Zone
1 destroyer moved from 25 Sea Zone to 26 Sea Zone
1 infantry and 2 marines moved from Johnston Island to 31 Sea Zone
1 battleship, 1 carrier, 2 cruisers, 1 infantry, 2 marines and 1 transport moved from 31 Sea Zone to 65 Sea Zone
1 infantry and 2 marines moved from 65 Sea Zone to New Zealand
1 bomber moved from Japan to Northern Manchuria
1 bomber moved from Kwangsi to Buyant-Uhaa
1 infantry moved from Kwangsi to Yunnan
Airborne Attack Move - Japanese
ANZAC scrambles 3 units out of Hawaiian Islands to defend against the attack in 27 Sea Zone
Battle in 26 Sea Zone
Japanese attack with 1 destroyer, 1 fighter and 1 tactical_bomber
ANZAC defend with 1 destroyer
Japanese roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 26 Sea Zone, round 2 : 0/3 hits, 1.50 expected hits
ANZAC roll dice for 1 destroyer in 26 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 26 Sea Zone, round 3 : 1/3 hits, 1.50 expected hits
ANZAC roll dice for 1 destroyer in 26 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the ANZAC lost in 26 Sea Zone
Japanese win with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for ANZAC: 1 destroyer
Battle in 27 Sea Zone
Japanese attack with 1 destroyer, 2 fighters and 2 tactical_bombers
ANZAC defend with 1 cruiser; Americans defend with 3 fighters
Japanese roll dice for 1 destroyer, 2 fighters and 2 tactical_bombers in 27 Sea Zone, round 2 : 3/5 hits, 2.67 expected hits
ANZAC roll dice for 1 cruiser and 3 fighters in 27 Sea Zone, round 2 : 3/4 hits, 2.50 expected hits
1 tactical_bomber owned by the Japanese, 1 fighter owned by the Japanese and 1 destroyer owned by the Japanese lost in 27 Sea Zone
1 cruiser owned by the ANZAC and 2 fighters owned by the Americans lost in 27 Sea Zone
Japanese roll dice for 1 fighter and 1 tactical_bomber in 27 Sea Zone, round 3 : 0/2 hits, 1.17 expected hits
ANZAC roll dice for 1 fighter in 27 Sea Zone, round 3 : 1/1 hits, 0.67 expected hits
1 tactical_bomber owned by the Japanese lost in 27 Sea Zone
1 fighter owned by the Japanese retreated
ANZAC win with 1 fighter remaining. Battle score for attacker is -7
Casualties for Japanese: 1 destroyer, 1 fighter and 2 tactical_bombers
Casualties for Americans: 2 fighters
Casualties for ANZAC: 1 cruiser
Battle in 32 Sea Zone
Japanese attack with 2 fighters and 1 submarine
ANZAC defend with 1 destroyer
Japanese roll dice for 1 submarine in 32 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 2 fighters in 32 Sea Zone, round 2 : 1/2 hits, 1.00 expected hits
ANZAC roll dice for 1 destroyer in 32 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the ANZAC lost in 32 Sea Zone
Japanese win with 2 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for ANZAC: 1 destroyer
Battle in New Zealand
Japanese attack with 1 infantry and 2 marines
ANZAC defend with 1 airfield, 1 harbour and 1 infantry
Japanese roll dice for 1 battleship and 2 cruisers in New Zealand, round 2 : 2/3 hits, 1.67 expected hits
ANZAC roll dice for 1 infantry in New Zealand, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the ANZAC lost in New Zealand
Japanese win, taking New Zealand from ANZAC with 1 infantry and 2 marines remaining. Battle score for attacker is 3
Casualties for ANZAC: 1 infantry
Battle in Korea
Japanese attack with 1 artillery and 3 infantry
Russians defend with 1 infantry
Japanese roll dice for 1 artillery and 3 infantry in Korea, round 2 : 0/4 hits, 1.00 expected hits
Russians roll dice for 1 infantry in Korea, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 artillery and 3 infantry in Korea, round 3 : 1/4 hits, 1.00 expected hits
Russians roll dice for 1 infantry in Korea, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Korea
Japanese win, taking Korea from Russians with 1 artillery and 3 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Northern Manchuria
Japanese attack with 1 artillery, 1 bomber and 2 infantry
Russians defend with 1 infantry
Japanese roll dice for 1 artillery, 1 bomber and 2 infantry in Northern Manchuria, round 2 : 1/4 hits, 1.33 expected hits
Chinese roll dice for 1 infantry in Northern Manchuria, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Northern Manchuria
Japanese win, taking Northern Manchuria from Chinese with 1 artillery, 1 bomber and 2 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Buyant-Uhaa
Japanese attack with 1 artillery, 1 bomber and 1 infantry
Russians defend with 1 infantry
Japanese roll dice for 1 artillery, 1 bomber and 1 infantry in Buyant-Uhaa, round 2 : 2/3 hits, 1.17 expected hits
Russians roll dice for 1 infantry in Buyant-Uhaa, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Buyant-Uhaa
Japanese win, taking Buyant-Uhaa from Russians with 1 artillery, 1 bomber and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Yunnan
Japanese attack with 2 artilleries and 6 infantry
Chinese defend with 1 infantry
Japanese roll dice for 2 artilleries and 6 infantry in Yunnan, round 2 : 2/8 hits, 2.00 expected hits
Chinese roll dice for 1 infantry in Yunnan, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Yunnan
Japanese win, taking Yunnan from Chinese with 2 artilleries and 6 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Hopei
Japanese attack with 1 artillery, 1 fighter and 1 tactical_bomber
Chinese defend with 1 infantry
Japanese roll dice for 1 artillery, 1 fighter and 1 tactical_bomber in Hopei, round 2 : 1/3 hits, 1.50 expected hits
Chinese roll dice for 1 infantry in Hopei, round 2 : 1/1 hits, 0.33 expected hits
1 artillery owned by the Japanese lost in Hopei
1 infantry owned by the Chinese lost in Hopei
Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -1
Casualties for Japanese: 1 artillery
Casualties for Chinese: 1 infantry
Battle in Szechwan
Japanese attack with 1 fighter, 2 infantry and 1 tactical_bomber
Chinese defend with 1 infantry
Japanese roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Szechwan, round 2 : 2/4 hits, 1.50 expected hits
Chinese roll dice for 1 infantry in Szechwan, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Szechwan
Japanese win, taking Szechwan from Chinese with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Moving scrambled unit from 27 Sea Zone back to originating territory: Hawaiian Islands
Non Combat Move - Japanese
1 fighter and 1 tactical_bomber moved from 38 Sea Zone to 65 Sea Zone
1 carrier moved from 38 Sea Zone to 55 Sea Zone
1 fighter and 1 tactical_bomber moved from 38 Sea Zone to 55 Sea Zone
1 carrier moved from 38 Sea Zone to 55 Sea Zone
1 battleship, 1 cruiser and 1 destroyer moved from 38 Sea Zone to 55 Sea Zone
1 submarine moved from 38 Sea Zone to 80 Sea Zone
1 transport moved from 37 Sea Zone to 35 Sea Zone
1 artillery and 2 infantry moved from Malaya to Shan State
1 infantry moved from Siam to Shan State
1 artillery moved from Kwangtung to Kwangsi
1 fighter and 1 tactical_bomber moved from Hopei to Kwangsi
1 fighter and 1 tactical_bomber moved from Szechwan to Shan State
1 bomber moved from Buyant-Uhaa to Southern Manchuria
1 bomber moved from Northern Manchuria to Japan
2 infantry moved from Midway to 25 Sea Zone
2 infantry and 1 transport moved from 25 Sea Zone to 34 Sea Zone
2 infantry moved from 34 Sea Zone to Caroline Islands
1 artillery and 1 infantry moved from Wake Island to 24 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 24 Sea Zone to 35 Sea Zone
1 artillery and 1 infantry moved from 35 Sea Zone to Caroline Islands
1 artillery and 1 infantry moved from Japan to 7 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 7 Sea Zone to 35 Sea Zone
1 artillery and 1 infantry moved from 35 Sea Zone to Caroline Islands
1 fighter moved from 32 Sea Zone to 7 Sea Zone
1 fighter moved from 32 Sea Zone to 7 Sea Zone
1 carrier moved from 25 Sea Zone to 7 Sea Zone
1 carrier moved from 7 Sea Zone to 6 Sea Zone
1 carrier moved from 24 Sea Zone to 7 Sea Zone
1 fighter and 1 tactical_bomber moved from 26 Sea Zone to 7 Sea Zone
1 fighter moved from 27 Sea Zone to Midway
1 armour, 2 infantry and 1 mech_infantry moved from Kyushu to 20 Sea Zone
1 armour, 2 infantry, 1 mech_infantry and 2 transports moved from 20 Sea Zone to 36 Sea Zone
1 armour, 2 infantry and 1 mech_infantry moved from 36 Sea Zone to Davao
Place Units - Japanese
1 armour, 1 infantry and 1 mech_infantry placed in Malaya
1 armour, 1 infantry and 1 mech_infantry placed in Kwangtung
1 armour, 2 infantry and 1 mech_infantry placed in Japan
6 submarines placed in 7 Sea Zone
Turn Complete - Japanese
Japanese collect 62 PUs; end with 62 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 65 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 70 PUs
Objective Japanese 5 Pacific Airfields: Japanese met a national objective for an additional 5 PUs; end with 75 PUs
Objective Japanese 7 Vital Forward Bases: Japanese met a national objective for an additional 5 PUs; end with 80 PUs
Objective Japanese 2 Strategic Defense Perimeter: Japanese met a national objective for an additional 5 PUs; end with 85 PUs
Combat Hit Differential Summary :
Chinese regular : -0.33
Japanese regular : -3.33
ANZAC regular : -0.50
Russians regular : -1.00
TripleA Turn Summary for game: WW2 Path to Victory
Game History
Round: 7
Purchase Units - Americans
Americans buy 1 airfield, 1 carrier, 3 destroyers, 1 factory_minor, 1 submarine and 1 transport; Remaining resources: 0 PUs;
Combat Move - Americans
1 artillery and 1 infantry moved from Central America to 66 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 66 Sea Zone to 50 Sea Zone
1 artillery moved from 50 Sea Zone to Solomon Islands
1 infantry moved from 50 Sea Zone to Solomon Islands
1 artillery moved from Central America to 66 Sea Zone
1 infantry moved from Central America to 66 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 66 Sea Zone to 27 Sea Zone
1 artillery and 1 infantry moved from 27 Sea Zone to Johnston Island
1 destroyer moved from 28 Sea Zone to 32 Sea Zone
1 submarine moved from 11 Sea Zone to 26 Sea Zone
1 bomber moved from Western United States to 26 Sea Zone
1 bomber moved from Western United States to 32 Sea Zone
3 fighters moved from Hawaiian Islands to 26 Sea Zone
1 infantry moved from Norway to Finland
Americans take Finland from Germans
1 infantry moved from Malta to 98 Sea Zone
1 infantry moved from Malta to 98 Sea Zone
2 infantry and 1 transport moved from 98 Sea Zone to 101 Sea Zone
1 infantry moved from 101 Sea Zone to Cyprus
1 infantry moved from 101 Sea Zone to Cyprus
1 fighter moved from Queensland to 35 Sea Zone
1 infantry moved from Hawaiian Islands to 28 Sea Zone
1 infantry moved from Hawaiian Islands to 28 Sea Zone
2 infantry and 1 transport moved from 28 Sea Zone to 33 Sea Zone
1 infantry moved from 33 Sea Zone to Gilbert Islands
1 infantry moved from 33 Sea Zone to Gilbert Islands
1 carrier moved from 66 Sea Zone to 50 Sea Zone
Combat - Americans
Battle in Johnston Island
Battle in Cyprus
Battle in 35 Sea Zone
Americans attack with 1 fighter
Japanese defend with 3 transports
3 transports owned by the Japanese lost in 35 Sea Zone
Americans win, taking Johnston Island from Japanese, taking Cyprus from Italians with 1 fighter remaining. Battle score for attacker is 18
Casualties for Japanese: 3 transports
Battle in Gilbert Islands
Battle in Solomon Islands
Battle in 26 Sea Zone
Americans attack with 1 bomber, 3 fighters and 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 26 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
Japanese roll dice for 1 destroyer in 26 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
1 submarine owned by the Americans lost in 26 Sea Zone
1 destroyer owned by the Japanese lost in 26 Sea Zone
Americans win, taking Gilbert Islands from Japanese, taking Solomon Islands from Japanese with 1 bomber and 3 fighters remaining. Battle score for attacker is 2
Casualties for Americans: 1 submarine
Casualties for Japanese: 1 destroyer
Battle in 32 Sea Zone
Americans attack with 1 bomber and 1 destroyer
Japanese defend with 1 submarine
Americans roll dice for 1 bomber and 1 destroyer in 32 Sea Zone, round 2 : 0/2 hits, 0,83 expected hits
Japanese roll dice for 1 submarine in 32 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
Americans roll dice for 1 bomber and 1 destroyer in 32 Sea Zone, round 3 : 1/2 hits, 0,83 expected hits
Japanese roll dice for 1 submarine in 32 Sea Zone, round 3 : 0/1 hits, 0,17 expected hits
1 submarine owned by the Japanese lost in 32 Sea Zone
Americans win with 1 bomber and 1 destroyer remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Non Combat Move - Americans
1 bomber moved from 32 Sea Zone to Hawaiian Islands
1 bomber and 3 fighters moved from 26 Sea Zone to Hawaiian Islands
1 fighter moved from Hawaiian Islands to 28 Sea Zone
1 marine moved from Western United States to 11 Sea Zone
1 battleship, 1 carrier, 1 destroyer, 1 marine and 4 submarines moved from 11 Sea Zone to 28 Sea Zone
1 marine moved from 28 Sea Zone to Hawaiian Islands
1 fighter moved from Western United States to 28 Sea Zone
1 tactical_bomber moved from Western United States to Hawaiian Islands
1 fighter and 1 tactical_bomber moved from 66 Sea Zone to Hawaiian Islands
1 artillery and 1 infantry moved from Central America to 66 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 66 Sea Zone to 28 Sea Zone
1 artillery and 1 infantry moved from 28 Sea Zone to Hawaiian Islands
1 destroyer moved from 66 Sea Zone to 28 Sea Zone
1 submarine moved from 28 Sea Zone to 27 Sea Zone
1 fighter moved from 115 Sea Zone to Norway
1 destroyer moved from 100 Sea Zone to 101 Sea Zone
1 carrier and 1 fighter moved from 98 Sea Zone to 101 Sea Zone
1 fighter moved from 35 Sea Zone to 50 Sea Zone
1 aaGun moved from Central United States to Eastern United States
Place Units - Americans
1 airfield and 1 factory_minor placed in Norway
1 carrier, 3 destroyers, 1 submarine and 1 transport placed in 11 Sea Zone
Turn Complete - Americans
Americans collect 57 PUs; end with 57 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 77 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 82 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 4 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 infantry moved from Tsinghai to Inner Mongolia
1 infantry moved from Kansu to Inner Mongolia
1 fighter moved from Eastern Sinkiang to Inner Mongolia
Combat - Chinese
Battle in Inner Mongolia
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 2 infantry in Inner Mongolia, round 2 : 0/3 hits, 0,83 expected hits
Japanese roll dice for 1 infantry in Inner Mongolia, round 2 : 0/1 hits, 0,33 expected hits
Chinese roll dice for 1 fighter and 2 infantry in Inner Mongolia, round 3 : 1/3 hits, 0,83 expected hits
Japanese roll dice for 1 infantry in Inner Mongolia, round 3 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Inner Mongolia
Chinese win, taking Inner Mongolia from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Inner Mongolia to Eastern Sinkiang
Place Units - Chinese
1 infantry placed in Northern Sinkiang
1 infantry placed in Kansu
1 infantry placed in Hopei
1 infantry placed in Tsinghai
Turn Complete - Chinese
Chinese collect 7 PUs; end with 7 PUs
Purchase Units - British
British buy 1 airfield, 1 destroyer and 2 fighters; Remaining resources: 2 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 artillery and 2 infantry; Remaining resources: 2 PUs;
Combat Move - British
1 transport moved from 100 Sea Zone to 98 Sea Zone
1 infantry moved from Tobruk to 98 Sea Zone
1 infantry and 1 transport moved from 98 Sea Zone to 101 Sea Zone
1 infantry moved from 101 Sea Zone to Greece
1 fighter moved from 101 Sea Zone to Northern Caucasus
2 fighters moved from Iraq to Northern Caucasus
3 fighters moved from Southern Persia to Northern Caucasus
1 bomber moved from Malta to Northern Caucasus
1 armour and 1 mech_infantry moved from French Central Africa to Gold Coast
British take French West Africa from Italians
1 infantry moved from Kenya to Italian Somaliland
British take Italian Somaliland from Italians
Combat - British
Battle in Greece
Battle in Gold Coast
British attack with 1 armour and 1 mech_infantry
Italians defend with 1 infantry
British roll dice for 1 armour and 1 mech_infantry in Gold Coast, round 2 : 0/2 hits, 0,83 expected hits
Italians roll dice for 1 infantry in Gold Coast, round 2 : 0/1 hits, 0,33 expected hits
British roll dice for 1 armour and 1 mech_infantry in Gold Coast, round 3 : 1/2 hits, 0,83 expected hits
Italians roll dice for 1 infantry in Gold Coast, round 3 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Italians lost in Gold Coast
British win, taking Greece from Italians, taking Gold Coast from Italians with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Battle in Northern Caucasus
British attack with 1 bomber and 6 fighters
Germans defend with 1 armour, 1 artillery and 3 infantry
British roll dice for 1 bomber and 6 fighters in Northern Caucasus, round 2 : 3/7 hits, 3,50 expected hits
Germans roll dice for 1 armour, 1 artillery and 3 infantry in Northern Caucasus, round 2 : 1/5 hits, 1,83 expected hits
1 fighter owned by the British lost in Northern Caucasus
3 infantry owned by the Germans lost in Northern Caucasus
British roll dice for 1 bomber and 5 fighters in Northern Caucasus, round 3 : 4/6 hits, 3,00 expected hits
Germans roll dice for 1 armour and 1 artillery in Northern Caucasus, round 3 : 0/2 hits, 0,83 expected hits
1 artillery owned by the Germans and 1 armour owned by the Germans lost in Northern Caucasus
British win with 1 bomber and 5 fighters remaining. Battle score for attacker is 9
Casualties for British: 1 fighter
Casualties for Germans: 1 armour, 1 artillery and 3 infantry
Non Combat Move - British
1 bomber and 5 fighters moved from Northern Caucasus to Southern Caucasus
1 bomber moved from Southern Caucasus to Northwest Persia
1 submarine moved from 97 Sea Zone to 99 Sea Zone
1 battleship moved from 97 Sea Zone to 100 Sea Zone
1 carrier moved from 100 Sea Zone to 82 Sea Zone
1 tactical_bomber moved from 100 Sea Zone to Southern Persia
2 infantry moved from Tunisia to Libya
1 infantry moved from Libya to Tobruk
1 infantry moved from Anglo-Egyptian Sudan to Egypt
1 artillery and 1 infantry moved from Ethiopia to 78 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 78 Sea Zone to 82 Sea Zone
1 artillery and 1 infantry moved from 82 Sea Zone to Baluchistan
1 artillery and 1 infantry moved from Kenya to Ethiopia
1 fighter moved from 97 Sea Zone to 115 Sea Zone
1 fighter moved from United Kingdom to Norway
3 transports moved from 115 Sea Zone to 113 Sea Zone
3 aaGuns and 3 infantry moved from United Kingdom to 113 Sea Zone
3 aaGuns, 3 infantry and 3 transports moved from 113 Sea Zone to 115 Sea Zone
3 aaGuns and 3 infantry moved from 115 Sea Zone to Norway
2 carriers, 3 cruisers, 4 destroyers and 3 fighters moved from 97 Sea Zone to 101 Sea Zone
1 destroyer moved from 97 Sea Zone to 100 Sea Zone
Place Units - British
1 airfield and 2 fighters placed in Southern Persia
1 destroyer placed in 82 Sea Zone
Turn Complete - British
British collect 44 PUs; end with 46 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 49 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 52 PUs
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 55 PUs
Place Units - UK_Pacific
1 artillery and 2 infantry placed in Eastern India
Turn Complete - UK_Pacific
UK_Pacific collect 7 PUs; end with 9 PUs
Some Units in Eastern India change ownership: 1 artillery and 2 infantry
Combat Hit Differential Summary :
Chinese regular : -0,67
Americans regular : 0,00
Italians regular : -0,67
Japanese regular : -0,33
Germans regular : -1,67
British regular : -0,17
Fall Blau failed.
The advance of the German Army Group South to Stalingrad the Caucasus oil fields came to a crushing end.
The Red Army freed Stalingrad from the German occupation force in operation Uranus while the main German force in the Caucasus was annihilated by the RAF. Apparently the Germans did not expect such an attack as their air defense was not very effective.
TripleA Turn Summary for game: WW2 Path to Victory
Game History
Round: 7
Purchase Units - Italians
Italians buy 4 infantry; Remaining resources: 2 PUs;
Combat Move - Italians
Combat - Italians
Non Combat Move - Italians
4 infantry moved from Yugoslavia to Albania
4 infantry moved from Northern Italy to Yugoslavia
1 armour and 1 mech_infantry moved from Northern Italy to Albania
2 artilleries and 7 infantry moved from Southern France to Northern Italy
1 aaGun moved from Northern Italy to Yugoslavia
1 aaGun moved from Southern France to Northern Italy
2 fighters moved from Western Germany to Ukraine
Place Units - Italians
2 infantry placed in Southern Italy
2 infantry placed in Northern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 1,6,6,2,5,1
Italians collect 8 PUs (4 lost to blockades); end with 10 PUs
Combat Hit Differential Summary :
@Gorshak Yeah, did not anticipate the air attack in Northern Caucasus. Or see that the Queensland fighter could land on the CV from SZ 66. A worthwhile sacrifice by the Americans to keep their ANZAC comrades from certain destruction.
TripleA Turn Summary for game: WW2 Path to Victory
Game History
Round: 7
Purchase Units - ANZAC
ANZAC buy 3 infantry; Remaining resources: 2 PUs;
Combat Move - ANZAC
1 transport moved from 11 Sea Zone to 27 Sea Zone
1 artillery moved from Hawaiian Islands to 27 Sea Zone
1 artillery and 1 transport moved from 27 Sea Zone to 32 Sea Zone
1 artillery moved from 32 Sea Zone to Wake Island
Combat - ANZAC
Battle in Wake Island
Non Combat Move - ANZAC
1 submarine moved from 66 Sea Zone to 28 Sea Zone
2 aaGuns, 1 armour, 1 artillery, 2 fighters, 6 infantry and 1 mech_infantry moved from Queensland to New South Wales
2 infantry moved from Trans-Jordan to Syria
Place Units - ANZAC
3 infantry placed in New South Wales
Turn Complete - ANZAC
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 64 Sea Zone. Rolls: 6,2
Rolling for Convoy Blockade Damage in 55 Sea Zone. Rolls: 2,4,5,2,5,1,1
ANZAC collect 4 PUs (4 lost to blockades); end with 6 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 9 PUs
Combat Move - French
Non Combat Move - French
1 infantry moved from French Equatorial Africa to Anglo-Egyptian Sudan
1 infantry moved from Trans-Jordan to Syria
Turn Complete - French
Combat Hit Differential Summary :
@Gorshak No sense dragging this out, more I look at the board the more I see how hopeless it is 😅 Good game sir
Congratulations, @Gorshak
This is your 3rd win and you are now officially ranked and will qualify for the playoffs.
However, unfortunately your PPG dropped despite winning…
@mr_stucifer said in L23 - PtV - Mr_Stucifer (X+5) vs Gorshak (L):
@Gorshak No sense dragging this out, more I look at the board the more I see how hopeless it is 😅 Good game sir
Good Game!
Italy is pretty beaten, but Germany is still strong and Japan is owning the Pacific. Economically the Allies were leading, but I was still worried about Japan conquering Australia, Hawaii and/or India. That is why I shifted focus on the Pacific in the last 2 turns.
@Gorshak said in L23 - PtV - Mr_Stucifer (X+5) vs Gorshak (L):
@mr_stucifer said in L23 - PtV - Mr_Stucifer (X+5) vs Gorshak (L):
@Gorshak No sense dragging this out, more I look at the board the more I see how hopeless it is 😅 Good game sir
Good Game!
Italy is pretty beaten, but Germany is still strong and Japan is owning the Pacific. Economically the Allies were leading, but I was still worried about Japan conquering Australia, Hawaii and/or India. That is why I shifted focus on the Pacific in the last 2 turns.
😅😅😅😅
Thank you.
I also agree with many of your points regarding the league system (i will answer there too). By chance I was recently looking at the league system as this is my first season playing here.
I also wondered that you could lower your score by winning a game or that high ranked players sometimes dont want to play beginners as that would lower their points regardless of the outcome of the game.
@Gorshak True, but looking ahead, I do not see a route to anything other than prolonging my defeat.
For Japan- Sniping those 3 transports makes it so I cannot land in Queensland and hope to it this round. Reinforcements are 2 turns away if I try.
UK’s air force makes holding Burma this round also highly unlikely, I would need to build an airbase to scramble defenders. Even if I hold it, India will be unassailable for 2 more rounds, depending on buys.
The opening moves against USSR were a gambit I thought might serve to make it easier on Germany to take Stalingrad and Caucasus, but my follow-through with Germany was poor.
@MrRoboto said in L23 - PtV - Mr_Stucifer (X+5) vs Gorshak (L):
Congratulations, @Gorshak
This is your 3rd win and you are now officially ranked and will qualify for the playoffs.
However, unfortunately your PPG dropped despite winning…
😅😅😅😅
Thank you.
I also agree with many of your points regarding the league system (i will answer there too). By chance I was recently looking at the league system as this is my first season playing here.
I also wondered that you could lower your score by winning a game or that high ranked players sometimes dont want to play beginners as that would lower their points regardless of the outcome of the game.
@mr_stucifer said in L23 - PtV - Mr_Stucifer (X+5) vs Gorshak (L):
@Gorshak True, but looking ahead, I do not see a route to anything other than prolonging my defeat.
For Japan- Sniping those 3 transports makes it so I cannot land in Queensland and hope to it this round. Reinforcements are 2 turns away if I try.
UK’s air force makes holding Burma this round also highly unlikely, I would need to build an airbase to scramble defenders. Even if I hold it, India will be unassailable for 2 more rounds, depending on buys.
The opening moves against USSR were a gambit I thought might serve to make it easier on Germany to take Stalingrad and Caucasus, but my follow-through with Germany was poor.
Maybe Japan should have finished off the Russian factory earlier, so that it could get income from the siberian territorries.
Anyway it was a good game. I enjoyed it :)
@Gorshak Yeah, I wondered about that too, in the end I think it draws too much energy from breaking China at Yunnan and holding the Money Islands. The IPCs are pretty meager in comparison to the investment needed. I love the addition of the factory there, but I think it’s in Japan’s interest to leave the USSR be and make them attack you first.
I would welcome a rematch, don’t want to hurt your rating too much by winning against me again though 😛😛