North Sea rd 1. Ger score 3 hits. What sinks? retreat Russian sub?
PanzerStahl vs barnee EXP
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@Panzerstahl-Helm right arm Yea the dice mails been dicked up ever since the nodeBB update. When I first setup the game I had Called it “EXP Game 4” then changed it.
Anyway, I’ll have something for you in the morning.
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@Panzerstahl-Helm yea, so the Move 1 Units in AG South can still only M1. You have enough Dudes in Berlin to reform it if you want.
I guess the M1 Guys to W GER ?Since you’re in Berlin, you can have Both Armies in a AG be active. So you probably want to reform one of the AGs with Both Panzer Armies and the two Waffens in the other.
Also, for Atlantic Wall, if you leave at any time the Fortification gets removed. So you can’t Attack and then reinforce at Place and keep them.
You moved a Inf to S FRA and then one from S FRA to Normandy instead of undoing the move, so basically a wash. No biggie on that at all.
Just a heads up on how they work. Too bad triplea can’t do it better :) At least you do have to have a INF present to place :) -
Also, Waffen Units can’t be transported by sea.
He didn’t score any hits in the Battle and the commies got there ass kicked anyway :) so I’ll swap him for a INF in Berlin
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I ran a couple test Battles. For some reason, the first time i wasn’t able to Kill the German AG Flag. So I just took the tokens as hits for the ones it scored.
I ran two more tests after and they worked correctly.Just a reminder, the Air Trprts don’t have a HP, so you might want to fly them to W GER instead.
Something else, you probably want to load the active AG with SS units as you don’t want to kill them till you have too. Keep that 2 at 5 for the AG as long as you can.
Those 4 Hitters are pretty Badass lol
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Need to flip them. The current King Tiger is kinda beat but I like the current Waffen Hvy. New one looks good too. I’m probably just gonna do it but wanted to know if you have a preference.
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Good morning.
I mussed the fact that SS-troops can’t be transported by sea, but now I know. I will update my quick notes accordingly.Regsrding the M1 in an army group - I can’t find the info that M1 can only move 1 space, although they are in an AG. I will go through them after my first coffee… maybe thst helos. I considered that as one advantage of an AG. In WW2 infantries were sitting outsite of tanks for traveling and artilleries were hooked to tanks for transport. Anyway, I will also update this on my quick notes.
In this case 7 inf + 1art will move from northern italy to western Germany. The 2 inf in Western Germany move back to Berlin.
The 2 AGs will regroup as you suggested (the AG composition and how the mechanics work is still something I need to figure out to get a full understanding. So far no experience with AGs in an actual battle)
Regarding the AG and army symbols - do they work with the battle calculator? I see that they have no attack nor defense value and I always took them out while calculating/simulating battles, since the game often crashes while having them in the.
I will be in the office today and will not be able to edit my moves as mentioned above. Either you do them and proceed with your R11 or we wait until this evening (respectively early afternoon your time) 💪
Br
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Yea the AG just gives added combat power, no movement bonus. You can have Armies that aren’t one of the 2 Armies in the AG still be part of a AG.
So you could have 1st and 2nd Panzer, both Active since there defending in Berlin, and 1st and 2nd Waffen as well as the 2 Waffen INF who are unattached, Form AG Center.
4 Waffen Units from each Waffen Army and the 2 INF for the 10 Land based Units.
Then you can kill everything else to keep the AG alive for as long as possible. I would even kill your Ftrs, unless it looks like you are going to win, as the ss dudes all Defend at 4 too.
The battle calc i take out the tokens and AG symbols. If attacking someone without a AG with a AG, you need to give the Defender a “Inactive” AG Flag that can be used After the Attacking Flag is taken as a casualty so it balances out HP wise.
If the Active Flag survives, then you just ignore the defending Flag.I will do a detailed post when I attack Berlin and post to the House Rules section.
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I reformed AG Center, disbanded AG South and made the other adjustments.
I will post this move in Detail.
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Let’s bring it on! My boys will teachvthe Russisn bear how to dance… hopefully :S
Without the AG South this may become only a dream I am afraid. :-) -
@Panzerstahl-Helm heh heh
I will post a step by step test turn here: https://www.axisandallies.org/forums/topic/36998/global-1940-and-1943-expansion-for-use-with-triplea
then I’ll do the real one.
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Here’s a link to the test turn. https://www.axisandallies.org/forums/topic/36998/global-1940-and-1943-expansion-for-use-with-triplea/246?page=10
I will do the real one now
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@Panzerstahl-Helm having trouble to get the right page to show up. It’s after the Wolfpack one. I’ll try it again.
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Try this one and go to the Army Groups. Idky it’s not working. Maybe the nodeBB update again. I want to make these easy for people to access.
Nobodies gonna scroll through the entire thread lol
https://www.axisandallies.org/forums/topic/36998/global-1940-and-1943-expansion-for-use-with-triplea
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@Panzerstahl-Helm well this is sloppy but confident it’s correct. Forgot the Berlin Bmbrs at first. Anyway, here’s a pre Combat save in case i fckd someting up lol
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Well it’s a good thing I saved it as I fckd it all up lol. Didn’t add the German Boxes. Cheese and Fucking rice. lol
Try this again
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@Panzerstahl-Helm JFC forgot to send the Air from St Petersburgh
Try this again
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@Panzerstahl-Helm Here’s the revised CM in case I fckd up again.
EXP Game 1 Stahl CM R 11 Revised.tsvg
Confidence is High this time though :)
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@Panzerstahl-Helm Ok i need to step away for a minute and regroup. This is ridiculous
Apologies