TGC (CP) vs Yamato (Entente), 1914, oob, with RR rule, Game 3


  • @The_Good_Captain

    I’m still surprised. Did the US coming into the war a few turns late really make that much of a difference? I mean 20 or so units, just late, not even disappeared, is nothing in this game. It’s not like it costed the Allies Paris, Constantinople, or Rome (tell me if that is the case).


  • @The_Good_Captain

    Game History

    Round: 27
    
        Puchase Units - British
            British buy 3 battleships and 1 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - British
            2 units repaired.
            1 fighter moved from Persia to Afghanistan
            1 fighter moved from Afghanistan to Persia
            1 infantry moved from Belgian Congo to Angola
                  British take Angola from AustroHungarians
            2 fighters moved from Persia to Afghanistan
            1 fighter moved from Persia to Afghanistan
            3 fighters moved from Afghanistan to Persia
            1 fighter moved from Persia to Afghanistan
            1 fighter moved from Afghanistan to Persia
    
        Combat - British
    
        Combat Move - British
            2 infantry moved from London to SZ 9
    
        Place Units - British
            1 infantry placed in India
            3 battleships placed in SZ 9
    
        Turn Complete - British
            British collect 33 PUs; end with 33 PUs
    

  • @The_Good_Captain

    Game History

    Round: 27
    
        Puchase Units - Ottomans
            Ottomans buy nothing; Remaining resources: 17 PUs; 
    
        Turn Complete - Ottomans
            Ottomans collect 16 PUs; end with 33 PUs
    

    Combat Hit Differential Summary :


  • @The_Good_Captain

    Game History

    Round: 27
    
        Turn Complete - Italians
    

    Combat Hit Differential Summary :


  • @The_Good_Captain

    Game History

    Round: 27
    
        Puchase Units - Americans
            Americans buy 2 battleships; Remaining resources: 1 PUs; 
    
        Combat Move - Americans
            1 cruiser and 1 transport moved from SZ 8 to SZ 9
            1 battleship and 5 transports moved from SZ 7 to SZ 9
            1 battleship moved from SZ 1 to SZ 3
            1 cruiser moved from SZ 1 to SZ 8
    
        Combat - Americans
            Americans creates battle in territory Nigeria
            Americans creates battle in territory Tunisia
            Turning on Edit Mode
            EDIT: Removing units owned by Americans from Tunisia: 1 infantry
            EDIT: Removing units owned by Americans from Nigeria: 1 infantry
            EDIT: Turning off Edit Mode
            Battle in Tunisia
                AustroHungarians defend with 1 artillery and 1 infantry
            Battle in Nigeria
                AustroHungarians defend with 1 infantry
    
        Combat Move - Americans
            Turning on Edit Mode
            EDIT: Adding units owned by Americans to Nigeria: 1 infantry
            EDIT: Adding units owned by Americans to Tunisia: 1 infantry
            EDIT: Turning off Edit Mode
    
        Place Units - Americans
            2 battleships placed in SZ 1
    
        Turn Complete - Americans
            Americans collect 20 PUs; end with 21 PUs
    

    Combat Hit Differential Summary :


  • @The_Good_Captain

    US Turn 27 Complete.tsvg

    I think the phrase “running to keep up” applies quite nicely to the naval war these last few turns.


  • @SuperbattleshipYamato

    Game History

    Round: 28
    
        Puchase Units - AustroHungarians
            AustroHungarians buy 5 battleships and 2 transports; Remaining resources: 1 PUs; 
    
        Combat Move - AustroHungarians
            1 unit repaired.
            Turning on Edit Mode
            EDIT: Changing unit hit damage for these British owned units to: tank = 1, tank = 1, tank = 1, tank = 1, tank = 1, tank = 1, tank = 1, tank = 1, tank = 1, tank = 1, tank = 1, tank = 1, tank = 1, tank = 1, tank = 1, tank = 1, tank = 1, tank = 1
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Removing units owned by AustroHungarians from Nigeria: 1 infantry
            EDIT: Turning off Edit Mode
            16 artilleries, 24 fighters, 63 infantry and 4 tanks moved from Mesopotamia to Persia
            1 infantry moved from Syrian Desert to Arabia
                  AustroHungarians take Arabia from Italians
            2 artilleries, 6 infantry and 1 tank moved from Trans-Jordan to Egypt
                  AustroHungarians take Egypt from British
            3 infantry moved from German East Africa to Rhodesia
            1 transport moved from SZ 16 to SZ 17
            1 artillery and 1 infantry moved from Albania to SZ 17
            1 artillery, 1 infantry and 1 transport moved from SZ 17 to SZ 16
            1 artillery and 1 infantry moved from SZ 16 to Algeria
                  AustroHungarians take Algeria from French
            1 transport moved from SZ 16 to SZ 17
            2 infantry moved from Albania to SZ 17
            2 infantry and 1 transport moved from SZ 17 to SZ 16
            2 infantry moved from SZ 16 to Spanish Morocco
                  AustroHungarians take Spanish Morocco from French
            6 battleships moved from SZ 18 to SZ 16
            10 artilleries, 2 fighters, 15 infantry and 3 tanks moved from Spain to Bordeaux
            1 artillery, 54 infantry and 4 tanks moved from Ukraine to Sevastopol
    
        Combat - AustroHungarians
            AustroHungarians creates battle in territory Tunisia
            Air Battle in Persia
                AustroHungarians attacks with 24 units heading to Persia
                British launches 6 interceptors out of Persia
                    Attackers Fire,  : 8/24 hits, 8.00 expected hits
                    Defenders Fire,  : 1/6 hits, 2.00 expected hits
                    1 fighter owned by the AustroHungarians lost in Persia
                    6 fighters owned by the British lost in Persia
                Air Battle is over, the defenders have all died
            Battle in Tunisia
                AustroHungarians attack with 1 artillery and 1 infantry
                Americans defend with 1 infantry
                    AustroHungarians roll dice for 1 artillery and 1 infantry in Tunisia, round 2 : 1/2 hits, 1.00 expected hits
                    French roll dice for 1 infantry in Tunisia, round 2 : 1/1 hits, 0.50 expected hits
                    1 artillery owned by the AustroHungarians and 1 infantry owned by the Americans lost in Tunisia
                AustroHungarians win, taking Tunisia from French with 1 infantry remaining. Battle score for attacker is -1
                Casualties for AustroHungarians: 1 artillery
                Casualties for Americans: 1 infantry
            Battle in Persia
                AustroHungarians attack with 16 artilleries, 23 fighters, 63 infantry and 4 tanks
                British defend with 21 artilleries, 1 infantry and 18 tanks
                    AustroHungarians roll dice for 16 artilleries, 23 fighters, 63 infantry and 4 tanks in Persia, round 2 : 42/106 hits, 43.33 expected hits
                    British roll dice for 21 artilleries, 1 infantry and 18 tanks in Persia, round 2 : 17/40 hits, 14.00 expected hits
                Units damaged: 4 tanks owned by the AustroHungarians
                    13 infantry owned by the AustroHungarians, 18 tanks owned by the British, 21 artilleries owned by the British and 1 infantry owned by the British lost in Persia
                AustroHungarians win, taking Persia from British with 16 artilleries, 23 fighters, 50 infantry and 4 tanks remaining. Battle score for attacker is 156
                Casualties for AustroHungarians: 13 infantry
                Casualties for British: 21 artilleries, 1 infantry and 18 tanks
    
        Combat Move - AustroHungarians
    
        Place Units - AustroHungarians
            5 battleships and 2 transports placed in SZ 18
    
        Turn Complete - AustroHungarians
            AustroHungarians collect 80 PUs; end with 81 PUs
    

    Combat Hit Differential Summary :

    French regular : 0.50
    Defenders Fire,  : -1.00
    Attackers Fire,  : 0.00
    AustroHungarians regular : -1.33
    British regular : 3.00
    

  • @SuperbattleshipYamato

    Game History

    Round: 28
    
        Puchase Units - Germans
            Germans buy 5 battleships and 1 infantry; Remaining resources: 1 PUs; 
    
        Combat Move - Germans
            Turning on Edit Mode
            EDIT: Adding units owned by AustroHungarians to Nigeria: 1 infantry
            EDIT: Turning off Edit Mode
            23 artilleries, 8 fighters, 173 infantry and 27 tanks moved from Picardy to Paris
            1 infantry moved from Burgundy to Paris
            1 infantry moved from Bordeaux to Paris
            1 infantry moved from Brest to Paris
            3 infantry moved from Belgium to Picardy
            1 infantry moved from Holland to Kiel
            1 infantry moved from Kiel to Berlin
            1 transport moved from SZ 10 to SZ 11
    
        Combat - Germans
            Air Battle in Paris
                Germans attacks with 8 units heading to Paris
                French launches 1 interceptors out of Paris
                    Attackers Fire,  : 4/8 hits, 2.67 expected hits
                    Defenders Fire,  : 0/1 hits, 0.33 expected hits
                    1 fighter owned by the French lost in Paris
                Air Battle is over, the defenders have all died
            Battle in Paris
                Germans attack with 23 artilleries, 8 fighters, 176 infantry and 27 tanks
                French defend with 14 artilleries, 1 factory and 199 infantry
                    Germans roll dice for 23 artilleries, 8 fighters, 176 infantry and 27 tanks in Paris, round 2 : 93/234 hits, 89.50 expected hits
                    French roll dice for 14 artilleries and 199 infantry in Paris, round 2 : 97/213 hits, 106.50 expected hits
                Units damaged: 27 tanks owned by the Germans
                    70 infantry owned by the Germans and 93 infantry owned by the French lost in Paris
                French and Germans reach a stalemate
                . Battle score for attacker is 69
                Casualties for Germans: 70 infantry
                Casualties for French: 93 infantry
    
        Combat Move - Germans
    
        Place Units - Germans
            5 battleships placed in SZ 10
            1 infantry placed in Berlin
    
        Turn Complete - Germans
            Germans collect 62 PUs; end with 63 PUs
    

    Combat Hit Differential Summary :

    French regular : -9.50
    Defenders Fire,  : -0.33
    Attackers Fire,  : 1.33
    Germans regular : 3.50
    

    G28.tsvg


  • @SuperbattleshipYamato said in TGC (CP) vs Yamato (Entente), 1914, oob, with RR rule, Game 3:

    @The_Good_Captain

    I’m still surprised. Did the US coming into the war a few turns late really make that much of a difference? I mean 20 or so units, just late, not even disappeared, is nothing in this game. It’s not like it costed the Allies Paris, Constantinople, or Rome (tell me if that is the case).

    Yes but the bigger problem I see is being so aggressive with France and Italy in the beginning. Attacking in that way is popular and the main reason I get confusion from opponents playing the Entente who end up losing the game. Even veteran players have told me, “I thought the game was imbalanced in favor of the Entente but you’ve shown me its not.” This is incorrect in my strong opinion. If you’re running armies into the CP’s guts with France and Italy - you’re losing. If you’re rolling dice at all (except on defense), you’re probably losing. Venice is Italy’s home base. It should build up there and make “raids” into the adjacent territories as per the Italy video (i.e. only do it if the Austrian counterattack results in a +TUV for the Italians). Same for France but around the Alsace region. I almost never take them into the Ruhr. That’s too far from base. That’s too close to the CP. Make them come to you. Make them attack uphill into an army that is 2x or even 3x larger than theirs. Going beyond that is to give the CP a chance. I don’t give them a chance - and in my opinion, neither should you. That being said, the Entente is so imbalanced that they can suffer horrible casualties and still recover. So play how you like but if someone was gonna give me a 1000 bucks by winning as the Entente - I’m not messing around and thats how to do it (in my experience).


  • @SuperbattleshipYamato said in TGC (CP) vs Yamato (Entente), 1914, oob, with RR rule, Game 3:

    @The_Good_Captain

    Roger that, Captain (you don’t see me in real life, but I can’t stop making these puns with your name)! :+1:

    I technically still hold the rank of Captain in the Army (though I got out in 2018 - I’m still in the inactive reserve). My ‘name’ was Captain in the Army for the last three years so I’m okay with that, haha. That’s pretty much why its in my title here - why there is an Infantry officer in my handle waving troops forward - and why the rank of captain is on my YouTube homepage.


  • @The_Good_Captain

    I’ll be leaving tonight, so expect me to respond in only 2-3 hours.


  • @The_Good_Captain

    Very cool (hopefully that’s an appropriate word to use when describing real life war and militaries)!


  • @The_Good_Captain

    Thank you. That makes a lot of sense.

    Thanks for clarifying. When you responded the first time about why I lost, it seemed like the delayed American entry was more important, when I strongly suspected that the aforementioned French-Italian disasters would’ve been more important.

    :+1: :+1:


  • @The_Good_Captain

    Game History

    Round: 28
    
        Puchase Units - French
            French buy 1 artillery and 3 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - French
            Turning on Edit Mode
            EDIT: Removing units owned by French from Paris: 14 artilleries and 106 infantry
            EDIT: Turning off Edit Mode
            1 transport moved from SZ 3 to SZ 9
    
        Combat Move - French
    
        Place Units - French
            Turning on Edit Mode
            EDIT: Adding units owned by French to Paris: 14 artilleries and 99 infantry
            EDIT: Adding units owned by French to Paris: 7 infantry
            EDIT: Turning off Edit Mode
            1 artillery and 3 infantry placed in Paris
    
        Turn Complete - French
            French collect 3 PUs; end with 3 PUs
    

    Combat Hit Differential Summary :


  • @The_Good_Captain

    I wasn’t aware that’s what your profile picture was. Thought it was a Soviet commissar coloured in, an homage to World War 2 history.

    4a2c6a5a-7fbe-427e-9b42-c92f215ff59a-image.png


  • @The_Good_Captain

    Game History

    Round: 28
    
        Puchase Units - British
            British buy 1 battleship and 7 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - British
            2 infantry moved from SZ 9 to Belgium
                  British take Belgium from Germans
            1 infantry moved from Angola to South West Africa
                  British take South West Africa from Germans
    
        Combat - British
    
        Combat Move - British
    
        Place Units - British
            1 battleship placed in SZ 9
            Turning on Edit Mode
            EDIT: Changing unit hit damage for these Germans owned units to: battleship = 1
            EDIT: Turning off Edit Mode
            7 infantry placed in India
            Turning on Edit Mode
            EDIT: Removing units owned by British from India: 4 infantry
            EDIT: Adding units owned by British to SZ 9: 1 battleship
            EDIT: Turning off Edit Mode
    
        Turn Complete - British
            British collect 32 PUs; end with 32 PUs
    

    Combat Hit Differential Summary :


  • @SuperbattleshipYamato said in TGC (CP) vs Yamato (Entente), 1914, oob, with RR rule, Game 3:

    @The_Good_Captain

    I wasn’t aware that’s what your profile picture was. Thought it was a Soviet commissar coloured in, an homage to World War 2 history.

    4a2c6a5a-7fbe-427e-9b42-c92f215ff59a-image.png

    Yep. That’s what it is. More than likely staged knowing the Soviets but captures the sentiment of an officer in the field quite well… or how we all like to view ourselves, haha


  • @The_Good_Captain

    UK Turn 28 Complete.tsvg

    Wow! Three rounds today! I think that’s a record! :)


  • @SuperbattleshipYamato

    Game History

    Round: 28
    
        Puchase Units - Ottomans
            Ottomans buy 2 battleships and 1 cruiser; Remaining resources: 0 PUs; 
    
        Place Units - Ottomans
            2 battleships and 1 cruiser placed in SZ 20
    
        Turn Complete - Ottomans
            Ottomans collect 16 PUs; end with 16 PUs
    

    O28.tsvg


  • @SuperbattleshipYamato to add to what I said earlier “Yep. That’s what it is. More than likely staged knowing the Soviets but captures the sentiment of an officer in the field quite well… or how we all like to view ourselves, haha”

    Its also a slight nod to the game I was playing before Axis and Allies. Advanced Squad Leader is fun but so rules heavy that victory usually went to whoever knew the rules better - which I learned not to like.

    Capture.PNG

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