@ampdrive
I see. I never use aircraft to attack London. Obviously Germany’s hard pressed.
As I said, Germany should have at least the cruiser at the start of the game to fend off any attacks.
Britain, if they see a Sealion, don’t bother to build a navy but only build ground units, so I won’t need to buy an escort force.
The Soviets are too weak to matter.
Yes, Germany will be weak in the east so Germany should produce ground units. Asking Italy to help out works wonders in their southern flank. New German units bought after capturing London usually can’t counterattack in Romania so Italy is required.
As for Japan, Japan uses their army to crush China and the Soviets. The navy meanwhile prepares for a rapid advance. Japan never seems to have enough transports to resupply China and assault the Pacific. The Kiangsu minor industrial complex always seems too far from the south.
The US always does a stupid move, moving their entire Pacific fleet to sea zone 35 (around the Philippines), and scrambling their aircraft. After Japanese preparations this puts most of the US navy and air force to be destroyed at Japan’s leisure and it’ll take a few turns for the US to rebuild their fleet, allowing an advance into the Dutch East Indies.
Overall, if Japan gets past the initial troubles of resupplying on the mainland and capturing islands, the Allies usually fall (the US often makes the mistake of sending their fleet out before it’s big enough to challenge the IJN, allowing the US navy to be defeated in detail).
The US always makes a lot of mistakes allowing Japan to win.
Also, the Soviets may not give a lot of income but if they concentrate their far eastern armies in Amur, it certainly takes many ground units and aircraft to destroy them. I sometimes like to do amphibious assault on the northern coast, although bombardment and landings are often necessary against Amur.