ABH and Chrocket36, A+130
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Sealion is essentially impossible in most bids with greater than 30 PUs for the Allies.
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Early Moscow capture should be essentially impossible in most bids with greater than 40 PUs
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Calcutta inevitably falls but it isn’t a game changer if Japan loses a foothold in Mainland China, the Money Islands, or convoy raids along the sea coast.
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Economic victory will be my only option to win this match unless you severely blunder.
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2023-2-11-World-War-II-Global-1940-2nd-Editionplus130.tsvg
I believe this is 130. Goal: make you quit before round 3. Not final. Congrats on 1st round victory. I look forward to seeing you play the Allies.
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I counted 136, but perhaps I missed one of the edit/delete combos. Here is my breakdown of useful/not-that-useful categories. If you disagree with something I put in the latter category, perhaps I missed the intended purpose of the the purchase.
Useful the first couple of rounds
• EDIT: Adding units owned by French to 111 Sea Zone: 1 submarine
• EDIT: Adding units owned by British to 98 Sea Zone: 1 submarine
• EDIT: Adding units owned by British to 91 Sea Zone: 1 submarine
• EDIT: Adding units owned by French to 110 Sea Zone: 1 destroyer
• EDIT: Adding units owned by British to Anglo Egyptian Sudan: 1 armour
• EDIT: Adding units owned by British to Egypt: 1 armour
• EDIT: Adding units owned by British to Alexandria: 1 armour
• EDIT: Adding units owned by Chinese to Yunnan: 1 infantry
• EDIT: Adding units owned by Chinese to Szechwan: 1 artillery
• EDIT: Adding units owned by Chinese to Kweichow: 1 artillery
• EDIT: Adding units owned by Chinese to Shensi: 1 artillery
• EDIT: Adding units owned by Chinese to Suiyuyan: 1 artillery
• EDIT: Adding units owned by French to Scotland: 1 fighter
• EDIT: Adding units owned by British to 106 Sea Zone: 1 destroyer
• EDIT: Adding units owned by British to Burma: 1 infantry
• EDIT: Adding units owned by French to 109 Sea Zone: 1 submarineNote very useful the first couple of rounds:
• EDIT: Adding units owned by French to 93 Sea Zone: 1 submarine
EDIT: Adding units owned by British to Malaya: 1 infantry
• EDIT: Adding units owned by British to 71 Sea Zone: 1 submarine
• EDIT: Adding units owned by British to West India: 1 infantry
• EDIT: Adding units owned by French to Syria: 1 armour
• EDIT: Adding units owned by French to Tunisia: 1 infantry
• EDIT: Adding units owned by French to Algeria: 1 artillery
• EDIT: Adding units owned by French to Morocco: 1 armour
• EDIT: Adding units owned by British to Gibraltar: 1 infantry
• EDIT: Adding units owned by French to French West Africa: 1 armour6 subs = 36
6 infantry = 18
5 artillery = 20
1 fighter = 10
2 destroyer = 16
6 armour = 36
Total = 136 -
I thought the assignment was to make you quit by round 3.
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The French North African units will affect the Italian ambitions in N Africa, no? I can give a lot in SE Asia for sure.
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Gibraltar fell to you last game.
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Italy has little to no chance to gain any ground in N Africa as long as the British have a bit of investment on the European side of the map. It was difficult to do much at all even in a no-bid match.
No reason to give France any of the starting money… far better options for other countries.
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If you worry about Gibraltar falling, have a couple fighters that can make it there on turn 1 and build an airbase. Impossible for the Italians to simultaneously protect the meager fleet from the scramble and have landing forces to kill the planes.
That airbase+planes becomes very useful on turn 2 as it can defend the Atlantic invasion, threaten W Europe, plus send fighters to N Africa / Middle East.
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please take the infantry off Malaya and W India. I think I might fulfill your assignment.
Assignment as understood by pupil. Make teacher quit by round 3. Hold Moscow, London, Egypt. Do the impossible, hold Calcutta.
If this is the assignments, let’s proceed with class.
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@crockett36 Sorry, If these ARE the assignments, let us proceed with class.
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The goal of the bid is to overwhelm an area so the opponent is forced into defense instead of offense. That creates more holes in their gameplan that you can exploit. I will post a few options of what I would do with the bid to totally mess up the Axis in the first 2 rounds.
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Capture the med.tsvg
Overwhelm the Med:• EDIT: Adding units owned by British to Scotland: 1 fighter
• EDIT: Adding units owned by British to Egypt: 1 fighter
• EDIT: Adding units owned by British to Alexandria: 1 fighter
• EDIT: Adding units owned by British to Malta: 1 fighter
• EDIT: Adding units owned by British to United Kingdom: 1 fighter
• EDIT: Adding units owned by British to Gibraltar: 1 fighter
• EDIT: Adding units owned by British to 111 Sea Zone: 1 submarine
• EDIT: Adding units owned by British to 110 Sea Zone: 1 battleship
• EDIT: Adding units owned by British to 106 Sea Zone: 1 destroyer
• EDIT: Adding units owned by British to 91 Sea Zone: 1 destroyer
• EDIT: Adding units owned by British to 98 Sea Zone: 1 carrier
• EDIT: Adding units owned by British to Anglo Egyptian Sudan: 1 artillery
122• EDIT: Adding units owned by Chinese to Szechwan: 1 artillery
• EDIT: Adding units owned by Chinese to Kweichow: 1 artillery
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Overwhelm China.tsvg
• Russians buy 3 fighters; 0 PU unused
• 1 fighter placed in Russia
• 1 fighter placed in Volgograd
• 1 fighter placed in Caucasus
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• Chinese buy 4 artilleries and 1 infantry; 0 PU unused
• 1 infantry placed in Yunnan
• 1 artillery placed in Szechwan
• 1 artillery placed in Kweichow
• 1 artillery placed in Shensi
• 1 artillery placed in Suiyuyan
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• British buy 2 armour, 3 artilleries, 1 destroyer, 1 fighter, 3 submarines and 2 transports; 0 PU unused
• 1 submarine placed in 98 Sea Zone
• 1 submarine placed in 91 Sea Zone
• 1 submarine placed in 111 Sea Zone
• 1 destroyer placed in 106 Sea Zone
• 1 artillery placed in Anglo Egyptian Sudan
• 1 armour placed in Burma
• 1 armour placed in Malaya
• British undo move 7.
• 1 artillery placed in Burma
• 1 armour placed in India
• 1 fighter placed in West India
• 1 transport placed in 39 Sea Zone
• 1 transport placed in 37 Sea Zone
• 1 artillery placed in Egypt
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• ANZAC buy 1 transport; 0 PU unused
• 1 transport placed in 63 Sea Zone -
Trickier to use: RAF
RAF.tsvg
Chinese buy 1 infantry; 0 PU unused
1 infantry placed in YunnanBritish buy 1 artillery, 11 fighters and 1 submarine; 0 PU unused
1 submarine placed in 37 Sea Zone
1 artillery placed in Anglo Egyptian Sudan
1 fighter placed in Alexandria
1 fighter placed in Egypt
1 fighter placed in 98 Sea Zone
1 fighter placed in Malta
1 fighter placed in Union of South Africa
1 fighter placed in West India
1 fighter placed in India
1 fighter placed in Burma
1 fighter placed in Malaya
1 fighter placed in Scotland
1 fighter placed in United KingdomANZAC buy 1 transport; 0 PU unused
1 transport placed in 63 Sea Zone -
@arthur-bomber-harris excellent. I will take a look.
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@arthur-bomber-harris I like the build up China. It has presents a more historical opening than oob. beefier China, India and Atlantic. Would the transport in 37 provoke a j1 and is that your purpose?
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@arthur-bomber-harris said in ABH and Chrocket36, A+130:
Trickier to use: RAF
RAF.tsvg
Chinese buy 1 infantry; 0 PU unused
1 infantry placed in YunnanBritish buy 1 artillery, 11 fighters and 1 submarine; 0 PU unused
1 submarine placed in 37 Sea Zone
1 artillery placed in Anglo Egyptian Sudan
1 fighter placed in Alexandria
1 fighter placed in Egypt
1 fighter placed in 98 Sea Zone
1 fighter placed in Malta
1 fighter placed in Union of South Africa
1 fighter placed in West India
1 fighter placed in India
1 fighter placed in Burma
1 fighter placed in Malaya
1 fighter placed in Scotland
1 fighter placed in United KingdomANZAC buy 1 transport; 0 PU unused
1 transport placed in 63 Sea ZoneReally appealing too!
Did you see the results of 2021 tournament? A bid of 50 in the finals and the Axis still took it down. By reports, it wasn’t even close. Making 130 look a lot less impractical.
I have come up with a counter proposal. Why don’t I play the Axis so that I can see your battle plan for the Allies.
Have you seen the interactions in “Handicapping like in golf” thread? This is why I think the bid is always proAxis and if kept the same will result in 1. better players almost always choosing the Axis if they want the W. 2. Creativity always flowing in the direction of the bad guys because the best players frequently choose that side. 3. At best, two great players end up having an Allies squeak by bearly marathon match.
What I’m proposing is the higher the bid, the more the points gained, the more the glory and honor with no discredit for losing to a lower tier player. This is a slight change. Creativity flows to the Allied side, BUT the best players are still playing the Axis! Hmmph!
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How’s the tournament going? I’ll go with RAF. Seems to keep the opening and give a lot of flexibility. Ready when you are.
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The tournament is going well. The next round of the bracket is very tough if I make it that far.
g1.tsvg
Here is a conservative G1 opening for the RAF build. Key for your Allied plan will be to have a factory in Persia on UK2 and perhaps a second factory in Iraq on UK3 so you are building 6 units/round in the Middle East. -
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