End of turn 3. Things are just starting to get going.
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Great avatar of my hero Sgt. Saunders!
I like to use white for 1, grey for 2 and red for 5, and then use other colors according to how the money is colored in whatever particular game/ set/ variant I’m working with. (e.g., when using Monopoly money, I go with yellow for 10, green for 20, blue for 50, etc. When using A&A IPC’s, I use red for 5, blue for 10… Come to think of it, when using Attack! money, I go with yellow for 1, tan for 2, red for 5, orange for 10… And I’d already just suggested using green for 1 with A&A IPC’s to match the money…)
Anyways, yes, I think I’m beginning to agree with you that putting a # on them just limits the flexibility of their uses.
The number is only for one side. FMG logo on the other.
One side it becomes chips, other is money for IPC collection or damage marking.
So if one side has the FMG logo, that’s one “function” used up.
With the FMG side up, the colors provide a second function, which needs no other explanation; players in a game can use it for whatever IPC and unit stack amounts they choose, as long as it is consistent within any one game.
The third function remaining (the other side of the chip) can be something else…and this is key: it needs not relate to the color.
For example, the second chip side could be labeled either (A)ble, (B)aker, ©harlie, (D)og. One quarter of each set of color chips could be a different letter code. So you can have Red A, Red B, Red C, Red D all mean different things. Add in the other colors, and that’s 16 different possible meanings. Of course, it might mean another chart to remember what they all mean!
Just offering an idea here: if FMG is going to have multiple molds for the non-logo side of the chips, maybe it can be for some useful or flexible purpose beyond just “repeating” what the colors already tell.
Sorry guys, I will not have any info on this product for awhile.
It is ready to go but we are very concentrated on something else at the moment.
This will happen in 2010.
I noticed that AA42 and AAP40 had orange colored chips. How about this: Grey=1, Red=5, Blue=10, Orange=20.
They will have 3 functions:
1. IPC Chips; FMG Logo w/ “number” face-up (Since US has a huge IPC count, a 20 IPC chip is needed)
2. Damage Counters; “Damage” Logo face-up
3. Unit Counters; doesn’t matter, since picture will be covered up.
As with the new pieces- gotta see the pics first :wink:
1. IPC Chips; FMG Logo w/ “number” face-up (Since US has a huge IPC count, a 20 IPC chip is needed)
2. Damage Counters; “Damage” Logo face-up
yes exactly!