@mikawagunichi changed my buys in russia to reflect i mucked up the amount i needed to repair!
L22 elche (x) vs Gamerman01 (+18) BM4
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Before 2020 I only know A&A Classic Version.
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I do not know anything about Asterix or Obelix.
Only classic until 2020! That is a big leap to Global 1940! You skipped over Revised and 50th anniversary, which transitioned us to Global 1940 released in 2012.
But playing 11 games so far in 2021 and 2022, you will catch up, and I’m sure you’ve had a lot of fun doing it.I will move when I have energy again after a big 4 day trip - I know it is my turn.
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Moved 2 infantry, fighter, AA to Scotland, and place fighter on London instead of on carrier, thanks
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A&A only kmew few people in Germany. I knew it from a friend, he was for 1 year in USA and brings the Classic Version from there. And all the new games, we found them because we started to play Classic Version on PC. But to play OOB and BM is much more fun than Classic.
Asterix and Obelix is a belgish/french Comic, and its very famous in Europe like Micky Mouse or Donald Duck.Game History
Round: 2 Purchase Units - Italians Italians buy 1 submarine and 1 transport; Remaining resources: 0 PUs; Politics - Italians Italians takes Political Action: Political Action Axis To War With Russians Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Italians and Russians from Neutrality to War Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and British from Neutrality to Allied Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and French from Neutrality to Allied Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_Neutral Combat Move - Italians 1 armour moved from Romania to Bessarabia Italians take Bessarabia from Russians 1 armour moved from Bessarabia to Eastern Poland Italians take Eastern Poland from Russians 1 artillery and 1 infantry moved from Libya to Tunisia Italians take Tunisia from French 1 artillery moved from Kenya to Tanganyika Territory Italians take Tanganyika Territory from British 1 bomber moved from Southern Italy to Alexandria 1 infantry moved from Tobruk to Alexandria Combat - Italians Battle in Alexandria Italians attack with 1 bomber and 1 infantry ANZAC defend with 1 infantry Italians roll dice for 1 bomber and 1 infantry in Alexandria, round 2 : 1/2 hits, 0,83 expected hits British roll dice for 1 infantry in Alexandria, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the ANZAC lost in Alexandria Italians win, taking Alexandria from British with 1 bomber and 1 infantry remaining. Battle score for attacker is 3 Casualties for ANZAC: 1 infantry Non Combat Move - Italians 1 bomber moved from Alexandria to Greece 1 infantry moved from Albania to Greece 1 artillery and 1 infantry moved from Yugoslavia to Romania 1 infantry moved from Northern Italy to Yugoslavia 1 artillery moved from Yugoslavia to Bulgaria 1 armour and 1 mech_infantry moved from Tobruk to Tunisia Place Units - Italians 1 submarine and 1 transport placed in 97 Sea Zone Turn Complete - Italians Italians collect 16 PUs; end with 16 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 21 PUs Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 26 PUs
Combat Hit Differential Summary :
Italians regular : 0,17 British regular : -0,33
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Was able to finish this move because no dice - can’t figure out what password is needed to get in, but it’s saved on my other computer at home. Can’t copy and paste, I don’t think
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Scramble sz109 ?
ger3-combat (1).tsvg -
No problem with the file.
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Yes, scramble 4 fighters
I didn’t think you’d go for the carrier buy but you did! -
Max defense unless you get a terrible roll
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Its not terrible but please OOL.
ger3-combat1 (1).tsvg -
NP, thanks for being cautious, 1 minute please
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Ugh, not terrible at all.
All boats sink, leaving 4 fighters
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Not a real victory.
Game HistoryRound: 3 Purchase Units - Germans Germans buy 3 artilleries, 1 carrier, 1 destroyer and 6 infantry; Remaining resources: 0 PUs; Politics - Germans Germans takes Political Action: Political Action Axis To War With Russians Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Germans and Russians from Neutrality to War Combat Move - Germans 1 battleship, 1 cruiser, 1 destroyer and 1 submarine moved from 112 Sea Zone to 109 Sea Zone 1 fighter and 1 tactical_bomber moved from Gibraltar to 109 Sea Zone 2 fighters and 1 tactical_bomber moved from Western Germany to 109 Sea Zone 1 infantry moved from Poland to Baltic States Germans take Baltic States from Russians 1 infantry moved from Finland to Karelia Germans take Karelia from Russians 1 infantry moved from Finland to Vyborg Germans take Vyborg from Russians Combat - Germans British scrambles 1 units out of Scotland to defend against the attack in 109 Sea Zone British scrambles 3 units out of United Kingdom to defend against the attack in 109 Sea Zone Battle in 109 Sea Zone Germans attack with 1 battleship, 1 cruiser, 1 destroyer, 3 fighters, 1 submarine and 2 tactical_bombers British defend with 1 carrier, 4 fighters, 2 submarines and 1 transport; Russians defend with 1 submarine Units damaged: 1 battleship owned by the Germans 1 fighter owned by the Germans retreated 1 battleship owned by the Germans and 1 cruiser owned by the Germans retreated to 110 Sea Zone British win with 1 fighter and 1 transport remaining. Battle score for attacker is 8 Casualties for Germans: 1 destroyer, 2 fighters, 1 submarine and 2 tactical_bombers Casualties for British: 1 carrier, 3 fighters and 2 submarines Casualties for Russians: 1 submarine Moving scrambled unit from 109 Sea Zone back to originating territory: United Kingdom Non Combat Move - Germans 1 aaGun, 3 artilleries and 5 infantry moved from Slovakia Hungary to Eastern Poland 4 armour moved from Germany to Eastern Poland 5 artilleries and 6 infantry moved from Germany to Poland 1 infantry moved from Western Germany to 112 Sea Zone 1 infantry and 1 transport moved from 112 Sea Zone to 110 Sea Zone 1 infantry moved from 110 Sea Zone to Normandy Bordeaux 1 armour moved from Southern France to Yugoslavia 2 aaGuns, 4 artilleries and 21 infantry moved from Romania to Bessarabia 3 armour moved from Greece to Romania 1 armour moved from Normandy Bordeaux to Western Germany 1 mech_infantry moved from Normandy Bordeaux to Western Germany 1 tactical_bomber moved from Gibraltar to 110 Sea Zone 1 fighter moved from 109 Sea Zone to 110 Sea Zone 1 artillery moved from Western Germany to Germany 1 aaGun moved from Western Germany to Germany 1 fighter moved from Southern Italy to Western Germany 1 tactical_bomber moved from Southern Italy to Eastern Poland Place Units - Germans 1 carrier and 1 destroyer placed in 110 Sea Zone 3 artilleries and 6 infantry placed in Germany Turn Complete - Germans Germans collect 46 PUs; end with 46 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 51 PUs
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I will roll on the forum since I don’t know the password to play online on this computer:
Attack Karelia with 1 infantry and 1 fighter vs. 1 infantry
[dice 1d6<2]
[dice 1d6<4][dice 1d6<3}
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1d6<2: 5; Hits: 0
1d6<4: 3; Hits: 1 -
Hm, it didn’t do the German roll, maybe because of the space
German defense of Karelia
[dice 1d6<3] -
1d6<3: 6; Hits: 0
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Vyborg, same unit types
[dice 1d6<2]
[dice 1d6<4]
Germans
[dice 1d6<3] -
1d6<2: 3; Hits: 0
1d6<4: 2; Hits: 1
1d6<3: 5; Hits: 0