ps. also, just since I was messing around earlier, here is Bung’s given the same treatment, morphed to 30x96 ultra wide for comparison at like 200 DPI for a quickie. I used one of those alt reliefs with a darker ocean just cause it was laying around in the folder.
Effectively something where the entire map is about the size of a standard closet door.
You can hold up the sculpt to the screen again between like 100% and 200% zoom to see how they’d square up there for a ballpark. For the physical sculpts I mean just to get a feel. The spacing is similar I think just with a different set of morphs for the initial map projection, more in line with the OOB look there, least for the contours.
https://drive.google.com/file/d/1EXqtvSdyezVVctu2Ui7bfYoD-LAEvLXM/view?usp=sharing
bungs ultra wide 96 dark ocean reduced.png
For the UHD what I did was basically like an inverted Mercator I guess. So in the UHD the stuff around the Equator and in the Tropics is significantly enlarged, to magnify the main theaters of ops, and the stuff towards the poles is much more compressed. Then you get a similar sort of compression along the meridian that runs down the middle of board at the theater split (basically central Asia/Mid East area) where you get similar distortions. Mainly so the TT connects could strike the right way, or at least be analogous. I think that’s maybe a good way to think of it, like a funhouse backwards mirror invert on Mercator, stretchy in the middle, compressed along the top/bottom, aiming to work off the requirements of the sculpts.
I think maybe 3 panels? That way it could also have support along a table split too, like if using 2x 6ft tables instead of a single 8 ft table.
table comp.png
Folded along the horizontal would probably work for like a single fold. Or 6 rigid panels basically at like 15x30 would also work.