Thanks for the update. Enjoy your travels :)
TT adam-dominion (Axis+6) vs GeneralDeath (Allies) PTV
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TripleA Turn Summary: Russians round 20
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.2.0
Game History
Round: 20 Purchase Units - Russians Russians repair damage of 1x factory_major; Remaining resources: 29 PUs; Russians buy 2 artilleries and 7 infantry; Remaining resources: 0 PUs; Combat Move - Russians 1 infantry moved from Buryatia to Sakha Russians take Sakha from Japanese 1 infantry moved from Bryansk to Kursk Russians take Kursk from Italians 1 infantry moved from Bryansk to Southern Belarus 1 infantry moved from Smolensk to Southern Belarus 2 fighters and 1 tactical_bomber moved from Russia to Southern Belarus 2 infantry moved from Russia to Tula 3 fighters moved from Russia to Tula 1 artillery and 4 infantry moved from Samara to Stalingrad Combat - Russians Battle in Tula Russians attack with 3 fighters and 2 infantry Germans defend with 1 infantry Russians roll dice for 3 fighters and 2 infantry in Tula, round 2 : 2/5 hits, 1.83 expected hits Germans roll dice for 1 infantry in Tula, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Tula Russians win, taking Tula from Germans with 3 fighters and 2 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Battle in Southern Belarus Russians attack with 2 fighters, 2 infantry and 1 tactical_bomber Germans defend with 1 infantry Russians roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Southern Belarus, round 2 : 1/5 hits, 2.00 expected hits Germans roll dice for 1 infantry in Southern Belarus, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Southern Belarus Russians win, taking Southern Belarus from Germans with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0 Casualties for Russians: 1 infantry Casualties for Germans: 1 infantry Battle in Stalingrad Russians attack with 1 artillery and 4 infantry Germans defend with 1 aaGun, 1 artillery and 1 infantry Russians roll dice for 1 artillery and 4 infantry in Stalingrad, round 2 : 1/5 hits, 1.17 expected hits Germans roll dice for 1 aaGun, 1 artillery and 1 infantry in Stalingrad, round 2 : 0/2 hits, 0.67 expected hits 1 aaGun owned by the Germans lost in Stalingrad Russians roll dice for 1 artillery and 4 infantry in Stalingrad, round 3 : 2/5 hits, 1.17 expected hits Germans roll dice for 1 artillery and 1 infantry in Stalingrad, round 3 : 0/2 hits, 0.67 expected hits 1 artillery owned by the Germans and 1 infantry owned by the Germans lost in Stalingrad Russians win, taking Stalingrad from Germans with 1 artillery and 4 infantry remaining. Battle score for attacker is 12 Casualties for Germans: 1 aaGun, 1 artillery and 1 infantry Non Combat Move - Russians 3 fighters moved from Tula to Russia 2 fighters and 1 tactical_bomber moved from Southern Belarus to Russia 1 armour and 1 mech_infantry moved from Urals to Russia 2 infantry moved from Gorky to Samara 1 infantry moved from Yaroslavl to Gorky 1 infantry moved from Smolensk to Bryansk 2 fighters moved from Russia to Samara 9 artilleries moved from Russia to Samara 2 artilleries moved from Russia to Samara 4 artilleries moved from Russia to Samara 50 infantry moved from Russia to Samara 1 aaGun moved from Russia to Samara 2 aaGuns and 17 infantry moved from Buryatia to Yakut S.S.R. Place Units - Russians 2 artilleries and 5 infantry placed in Russia 2 infantry placed in Urals Turn Complete - Russians Russians collect 25 PUs; end with 25 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 28 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 30 PUs
Combat Hit Differential Summary :
Germans regular : -1.00 Russians regular : -0.17
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TripleA Turn Summary: Japanese round 20
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.2.0
Game History
Round: 20 Purchase Units - Japanese Japanese buy 1 artillery, 1 destroyer, 4 fighters and 8 infantry; Remaining resources: 0 PUs; 1 SuicideAttackTokens; Combat Move - Japanese 1 fighter moved from Java to 56 Sea Zone 1 fighter and 1 tactical_bomber moved from Java to 43 Sea Zone 1 submarine moved from 132 Sea Zone to 43 Sea Zone 1 submarine moved from 37 Sea Zone to 44 Sea Zone 1 fighter and 1 tactical_bomber moved from 37 Sea Zone to 44 Sea Zone 1 submarine moved from 37 Sea Zone to 36 Sea Zone 1 fighter and 1 tactical_bomber moved from 37 Sea Zone to 36 Sea Zone 2 fighters and 2 tactical_bombers moved from French Indo China to 21 Sea Zone 1 submarine moved from 37 Sea Zone to 21 Sea Zone 1 fighter moved from 37 Sea Zone to 22 Sea Zone 1 fighter and 1 tactical_bomber moved from Japan to Kiangsu 1 infantry moved from Kiangsi to Kiangsu 1 infantry moved from Tsinghai to Inner Mongolia Japanese take Inner Mongolia from Chinese 2 infantry moved from French Indo China to 37 Sea Zone 2 infantry and 1 transport moved from 37 Sea Zone to 36 Sea Zone 2 infantry moved from 36 Sea Zone to Paulau 4 fighters and 3 tactical_bombers moved from Japan to Iwo Jima 1 fighter moved from Japan to Iwo Jima 6 fighters and 5 tactical_bombers moved from French Indo China to 6 Sea Zone Combat - Japanese Japanese creates battle in territory 5 Sea Zone Battle in 56 Sea Zone Japanese attack with 1 fighter ANZAC defend with 1 transport 1 transport owned by the ANZAC lost in 56 Sea Zone Japanese win with 1 fighter remaining. Battle score for attacker is 6 Casualties for ANZAC: 1 transport Battle in 22 Sea Zone Japanese attack with 1 fighter Americans defend with 1 transport 1 transport owned by the Americans lost in 22 Sea Zone Japanese win with 1 fighter remaining. Battle score for attacker is 6 Casualties for Americans: 1 transport Battle in 43 Sea Zone Japanese attack with 1 fighter, 1 submarine and 1 tactical_bomber ANZAC defend with 1 destroyer Japanese roll dice for 1 submarine in 43 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits ANZAC roll dice for 1 destroyer in 43 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 destroyer owned by the ANZAC and 1 submarine owned by the Japanese lost in 43 Sea Zone Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 2 Casualties for Japanese: 1 submarine Casualties for ANZAC: 1 destroyer Battle in 6 Sea Zone Japanese attack with 6 fighters and 5 tactical_bombers Americans defend with 1 destroyer and 1 submarine 1 submarine owned by the Americans submerged Japanese roll dice for 6 fighters and 5 tactical_bombers in 6 Sea Zone, round 2 : 3/11 hits, 6.33 expected hits Americans roll dice for 1 destroyer in 6 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Americans lost in 6 Sea Zone Japanese win with 6 fighters and 5 tactical_bombers remaining. Battle score for attacker is 8 Casualties for Americans: 1 destroyer Battle in 44 Sea Zone Japanese attack with 1 fighter, 1 submarine and 1 tactical_bomber ANZAC defend with 1 destroyer Japanese roll dice for 1 submarine in 44 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 fighter and 1 tactical_bomber in 44 Sea Zone, round 2 : 1/2 hits, 1.17 expected hits ANZAC roll dice for 1 destroyer in 44 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 destroyer owned by the ANZAC and 1 submarine owned by the Japanese lost in 44 Sea Zone Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 2 Casualties for Japanese: 1 submarine Casualties for ANZAC: 1 destroyer Battle in 36 Sea Zone Japanese attack with 1 fighter, 1 submarine, 1 tactical_bomber and 1 transport Americans defend with 1 destroyer Japanese roll dice for 1 submarine in 36 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 fighter, 1 tactical_bomber and 1 transport in 36 Sea Zone, round 2 : 2/2 hits, 1.17 expected hits Americans roll dice for 1 destroyer in 36 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Americans lost in 36 Sea Zone Japanese win with 1 fighter, 1 submarine, 1 tactical_bomber and 1 transport remaining. Battle score for attacker is 8 Casualties for Americans: 1 destroyer Battle in 21 Sea Zone Japanese attack with 2 fighters, 1 submarine and 2 tactical_bombers Americans defend with 1 destroyer Japanese roll dice for 1 submarine in 21 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Americans roll dice for 1 destroyer in 21 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 destroyer owned by the Americans and 1 submarine owned by the Japanese lost in 21 Sea Zone Japanese win with 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 2 Casualties for Japanese: 1 submarine Casualties for Americans: 1 destroyer Battle in Paulau Battle in Iwo Jima Japanese attack with 5 fighters and 3 tactical_bombers Americans defend with 2 infantry Japanese roll dice for 5 fighters and 3 tactical_bombers in Iwo Jima, round 2 : 5/8 hits, 4.50 expected hits Americans roll dice for 2 infantry in Iwo Jima, round 2 : 1/2 hits, 0.67 expected hits 1 fighter owned by the Japanese and 2 infantry owned by the Americans lost in Iwo Jima Japanese win, taking Paulau from Americans with 4 fighters and 3 tactical_bombers remaining. Battle score for attacker is -4 Casualties for Japanese: 1 fighter Casualties for Americans: 2 infantry Battle in Kiangsu Japanese attack with 1 fighter, 1 infantry and 1 tactical_bomber Chinese defend with 1 infantry Japanese roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Kiangsu, round 2 : 2/3 hits, 1.33 expected hits Chinese roll dice for 1 infantry in Kiangsu, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kiangsu Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for Chinese: 1 infantry Non Combat Move - Japanese 1 infantry moved from Hunan to Kiangsi 1 fighter and 1 tactical_bomber moved from Kiangsu to Hunan 1 fighter moved from 22 Sea Zone to 36 Sea Zone 2 fighters and 2 tactical_bombers moved from 21 Sea Zone to Japan 6 fighters and 5 tactical_bombers moved from 6 Sea Zone to Japan 1 aaGun, 3 artilleries and 11 infantry moved from Northern Manchuria to Southern Manchuria 1 infantry moved from Szechwan to Tsinghai 2 infantry moved from Kwangsi to 37 Sea Zone 2 infantry and 1 transport moved from 37 Sea Zone to 36 Sea Zone 2 infantry moved from 36 Sea Zone to Davao 3 marines moved from French Indo China to 37 Sea Zone 2 battleships, 3 cruisers and 3 marines moved from 37 Sea Zone to 36 Sea Zone 3 marines moved from 36 Sea Zone to Davao 11 carriers, 3 destroyers and 11 submarines moved from 37 Sea Zone to 36 Sea Zone 1 fighter moved from 56 Sea Zone to 36 Sea Zone 1 fighter and 1 tactical_bomber moved from 44 Sea Zone to 36 Sea Zone 1 fighter and 1 tactical_bomber moved from 43 Sea Zone to 36 Sea Zone 1 fighter and 1 tactical_bomber moved from French Indo China to 36 Sea Zone 2 armour and 2 mech_infantrys moved from Burma to Szechwan 2 infantry moved from Kwangsi to Hunan 3 infantry moved from Yunnan to Szechwan 1 infantry moved from Szechwan to Tsinghai 1 armour and 1 mech_infantry moved from Eastern India to Yunnan 5 artilleries and 24 infantry moved from Eastern India to Western India 4 fighters and 3 tactical_bombers moved from Iwo Jima to Japan 1 fighter moved from 37 Sea Zone to French Indo China 1 fighter moved from 37 Sea Zone to French Indo China 1 fighter and 1 tactical_bomber moved from 37 Sea Zone to 36 Sea Zone Place Units - Japanese 1 destroyer placed in 37 Sea Zone 1 artillery and 1 infantry placed in French Indo China Turning on Edit Mode EDIT: Removing units owned by Japanese from Western India: 1 infantry EDIT: Adding units owned by Japanese to Burma: 1 infantry EDIT: Turning off Edit Mode 3 infantry placed in Eastern India 4 fighters and 4 infantry placed in Japan Turn Complete - Japanese Total Cost from Convoy Blockades: 13 Rolling for Convoy Blockade Damage in 7 Sea Zone. Rolls: 2,2,1,5,2,1,6,2,3,5,1,2,2,6,4,4,3,2,1,4,2,2,5,2,1,3,6,1,6,5,6,3,2,4,4,3,2,1,2,5,2,1,1,4,5,5,3,2,6,6,1,5,4,6,3,5,1,3,5,5,5,6,5,2,2,5,5,2,3,1,1,3,4,4,1,5,6,1,2,5,1,6,4,1,1,5,2,2,1,3,3,4,6,5,1,1,3,6,1,1,2,1,1,3,4,6,6,3,6,5,4,6,4,2,1,1,3,5,3,5,4,4,5,6 Rolling for Convoy Blockade Damage in 5 Sea Zone. Rolls: 5,6,4,4 Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 2,4 Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 1,5,5,1 Japanese collect 48 PUs (13 lost to blockades); end with 48 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 53 PUs
Combat Hit Differential Summary :
Chinese regular : 0.67 Americans regular : 0.33 Japanese regular : -0.83 ANZAC regular : 1.33
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TripleA Move Summary: Americans round 20
TripleA Move Summary for game: WW2 Path to Victory, version: 6.2.0
Game History
Round: 20 Purchase Units - Americans Americans buy 4 destroyers and 10 submarines; Remaining resources: 0 PUs; Combat Move - Americans 15 fighters and 15 tactical_bombers moved from 7 Sea Zone to Southern Manchuria 2 infantry and 1 transport moved from 7 Sea Zone to 20 Sea Zone 2 infantry moved from 20 Sea Zone to Southern Manchuria 1 bomber moved from Marianas to Southern Manchuria 1 destroyer moved from 100 Sea Zone to 98 Sea Zone 1 fighter and 1 tactical_bomber moved from 100 Sea Zone to 98 Sea Zone 1 armour moved from Iraq to Northwest Persia Americans take Northwest Persia from Germans
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TripleA Turn Summary: Americans round 20
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.2.0
Game History
Round: 20 Purchase Units - Americans Americans buy 4 destroyers and 10 submarines; Remaining resources: 0 PUs; Combat Move - Americans 15 fighters and 15 tactical_bombers moved from 7 Sea Zone to Southern Manchuria 2 infantry and 1 transport moved from 7 Sea Zone to 20 Sea Zone 2 infantry moved from 20 Sea Zone to Southern Manchuria 1 bomber moved from Marianas to Southern Manchuria 1 destroyer moved from 100 Sea Zone to 98 Sea Zone 1 fighter and 1 tactical_bomber moved from 100 Sea Zone to 98 Sea Zone 1 armour moved from Iraq to Northwest Persia Americans take Northwest Persia from Germans Combat - Americans Battle in 98 Sea Zone Americans attack with 1 destroyer, 1 fighter and 1 tactical_bomber Germans defend with 1 submarine Americans roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 98 Sea Zone, round 2 : 1/3 hits, 1.50 expected hits Germans roll dice for 1 submarine in 98 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Germans lost in 98 Sea Zone Americans win with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for Germans: 1 submarine Battle in Southern Manchuria Americans attack with 1 bomber, 15 fighters, 2 infantry and 15 tactical_bombers Japanese defend with 1 aaGun, 3 artilleries and 13 infantry Japanese roll AA dice in Southern Manchuria : 0/3 hits, 0.50 expected hits Americans roll dice for 1 bomber, 15 fighters, 2 infantry and 15 tactical_bombers in Southern Manchuria, round 2 : 24/33 hits, 18.33 expected hits Japanese roll dice for 1 aaGun, 3 artilleries and 13 infantry in Southern Manchuria, round 2 : 6/16 hits, 5.33 expected hits 13 infantry owned by the Japanese, 3 artilleries owned by the Japanese, 3 tactical_bombers owned by the Americans, 1 aaGun owned by the Japanese, 2 infantry owned by the Americans and 1 bomber owned by the Americans lost in Southern Manchuria Americans win with 15 fighters and 12 tactical_bombers remaining. Battle score for attacker is 8 Casualties for Americans: 1 bomber, 2 infantry and 3 tactical_bombers Casualties for Japanese: 1 aaGun, 3 artilleries and 13 infantry Non Combat Move - Americans 15 fighters and 12 tactical_bombers moved from Southern Manchuria to 20 Sea Zone 15 carriers, 1 cruiser, 3 destroyers, 1 marine, 29 submarines and 1 transport moved from 7 Sea Zone to 20 Sea Zone 1 destroyer moved from 20 Sea Zone to 21 Sea Zone 1 destroyer moved from 20 Sea Zone to 22 Sea Zone 1 submarine moved from 6 Sea Zone to 20 Sea Zone 1 fighter and 1 tactical_bomber moved from Western United States to 90 Sea Zone 1 artillery and 1 infantry moved from Southeast Mexico to 91 Sea Zone 1 artillery, 2 carriers, 2 destroyers, 2 fighters, 1 infantry, 2 submarines, 1 tactical_bomber and 1 transport moved from 91 Sea Zone to 90 Sea Zone 1 tactical_bomber moved from Eastern United States to 90 Sea Zone 1 carrier, 3 destroyers and 6 submarines moved from 104 Sea Zone to 90 Sea Zone 1 artillery and 1 infantry moved from 90 Sea Zone to French Guiana 1 fighter and 1 tactical_bomber moved from 98 Sea Zone to 100 Sea Zone 2 infantry moved from New Britain to 48 Sea Zone 2 infantry and 1 transport moved from 48 Sea Zone to 31 Sea Zone 2 infantry moved from 31 Sea Zone to Johnston Island 1 infantry moved from Morocco to Algeria 2 submarines moved from 20 Sea Zone to 7 Sea Zone 1 submarine moved from 20 Sea Zone to 7 Sea Zone Place Units - Americans 1 destroyer and 9 submarines placed in 104 Sea Zone 1 submarine placed in 104 Sea Zone 3 destroyers placed in 11 Sea Zone Americans undo move 1. 1 submarine placed in 11 Sea Zone 1 destroyer and 8 submarines placed in 104 Sea Zone Turn Complete - Americans Americans collect 57 PUs; end with 57 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 62 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 77 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 82 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 87 PUs
Combat Hit Differential Summary :
Americans regular : 5.17 Japanese regular : 0.67 Japanese AA : -0.50 Germans regular : -0.17
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TripleA Turn Summary: Chinese round 20
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.2.0
Game History
Round: 20 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 4 infantry; Remaining resources: 2 PUs; Combat Move - Chinese 4 infantry moved from Anhwe to Hopei 4 infantry moved from Anhwe to Kiangsi 1 fighter moved from Anhwe to Inner Mongolia 1 infantry moved from Kansu to Inner Mongolia 2 infantry moved from Jehol to Chahar 1 infantry moved from Jehol to Southern Manchuria Chinese take Southern Manchuria from Japanese Combat - Chinese Battle in Chahar Chinese attack with 2 infantry Japanese defend with 1 infantry Chinese roll dice for 2 infantry in Chahar, round 2 : 0/2 hits, 0.33 expected hits Japanese roll dice for 1 infantry in Chahar, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Chahar Chinese roll dice for 1 infantry in Chahar, round 3 : 0/1 hits, 0.17 expected hits Japanese roll dice for 1 infantry in Chahar, round 3 : 0/1 hits, 0.33 expected hits Chinese roll dice for 1 infantry in Chahar, round 4 : 0/1 hits, 0.17 expected hits Japanese roll dice for 1 infantry in Chahar, round 4 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Chahar Japanese win with 1 infantry remaining. Battle score for attacker is -6 Casualties for Chinese: 2 infantry Battle in Inner Mongolia Chinese attack with 1 fighter and 1 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 1 infantry in Inner Mongolia, round 2 : 0/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Inner Mongolia, round 2 : 0/1 hits, 0.33 expected hits Chinese roll dice for 1 fighter and 1 infantry in Inner Mongolia, round 3 : 0/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Inner Mongolia, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Inner Mongolia 1 fighter owned by the Chinese retreated Japanese win with 1 infantry remaining. Battle score for attacker is -3 Casualties for Chinese: 1 infantry Battle in Kiangsi Chinese attack with 4 infantry Japanese defend with 1 infantry Chinese roll dice for 4 infantry in Kiangsi, round 2 : 0/4 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Kiangsi, round 2 : 0/1 hits, 0.33 expected hits Chinese roll dice for 4 infantry in Kiangsi, round 3 : 0/4 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Kiangsi, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Kiangsi Chinese roll dice for 3 infantry in Kiangsi, round 4 : 1/3 hits, 0.50 expected hits Japanese roll dice for 1 infantry in Kiangsi, round 4 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Kiangsi Chinese win, taking Kiangsi from Japanese with 3 infantry remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Battle in Hopei Chinese attack with 4 infantry Japanese defend with 1 infantry Chinese roll dice for 4 infantry in Hopei, round 2 : 1/4 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Hopei Chinese win, taking Hopei from Japanese with 4 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Inner Mongolia to Anhwe 6 infantry moved from Shantung to Anhwe 1 infantry moved from Eastern Sinkiang to Northern Sinkiang Place Units - Chinese 4 infantry placed in Anhwe Turn Complete - Chinese Chinese collect 17 PUs; end with 19 PUs
Combat Hit Differential Summary :
Chinese regular : -2.50 Japanese regular : 1.00
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TripleA Turn Summary: UK_Pacific round 20
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.2.0
Game History
Round: 20 Purchase Units - Americans Americans buy 4 destroyers and 10 submarines; Remaining resources: 0 PUs; Combat Move - Americans 15 fighters and 15 tactical_bombers moved from 7 Sea Zone to Southern Manchuria 2 infantry and 1 transport moved from 7 Sea Zone to 20 Sea Zone 2 infantry moved from 20 Sea Zone to Southern Manchuria 1 bomber moved from Marianas to Southern Manchuria 1 destroyer moved from 100 Sea Zone to 98 Sea Zone 1 fighter and 1 tactical_bomber moved from 100 Sea Zone to 98 Sea Zone 1 armour moved from Iraq to Northwest Persia Americans take Northwest Persia from Germans Combat - Americans Battle in 98 Sea Zone Americans attack with 1 destroyer, 1 fighter and 1 tactical_bomber Germans defend with 1 submarine Americans roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 98 Sea Zone, round 2 : 1/3 hits, 1.50 expected hits Germans roll dice for 1 submarine in 98 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Germans lost in 98 Sea Zone Americans win with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for Germans: 1 submarine Battle in Southern Manchuria Americans attack with 1 bomber, 15 fighters, 2 infantry and 15 tactical_bombers Japanese defend with 1 aaGun, 3 artilleries and 13 infantry Japanese roll AA dice in Southern Manchuria : 0/3 hits, 0.50 expected hits Americans roll dice for 1 bomber, 15 fighters, 2 infantry and 15 tactical_bombers in Southern Manchuria, round 2 : 24/33 hits, 18.33 expected hits Japanese roll dice for 1 aaGun, 3 artilleries and 13 infantry in Southern Manchuria, round 2 : 6/16 hits, 5.33 expected hits 13 infantry owned by the Japanese, 3 artilleries owned by the Japanese, 3 tactical_bombers owned by the Americans, 1 aaGun owned by the Japanese, 2 infantry owned by the Americans and 1 bomber owned by the Americans lost in Southern Manchuria Americans win with 15 fighters and 12 tactical_bombers remaining. Battle score for attacker is 8 Casualties for Americans: 1 bomber, 2 infantry and 3 tactical_bombers Casualties for Japanese: 1 aaGun, 3 artilleries and 13 infantry Non Combat Move - Americans 15 fighters and 12 tactical_bombers moved from Southern Manchuria to 20 Sea Zone 15 carriers, 1 cruiser, 3 destroyers, 1 marine, 29 submarines and 1 transport moved from 7 Sea Zone to 20 Sea Zone 1 destroyer moved from 20 Sea Zone to 21 Sea Zone 1 destroyer moved from 20 Sea Zone to 22 Sea Zone 1 submarine moved from 6 Sea Zone to 20 Sea Zone 1 fighter and 1 tactical_bomber moved from Western United States to 90 Sea Zone 1 artillery and 1 infantry moved from Southeast Mexico to 91 Sea Zone 1 artillery, 2 carriers, 2 destroyers, 2 fighters, 1 infantry, 2 submarines, 1 tactical_bomber and 1 transport moved from 91 Sea Zone to 90 Sea Zone 1 tactical_bomber moved from Eastern United States to 90 Sea Zone 1 carrier, 3 destroyers and 6 submarines moved from 104 Sea Zone to 90 Sea Zone 1 artillery and 1 infantry moved from 90 Sea Zone to French Guiana 1 fighter and 1 tactical_bomber moved from 98 Sea Zone to 100 Sea Zone 2 infantry moved from New Britain to 48 Sea Zone 2 infantry and 1 transport moved from 48 Sea Zone to 31 Sea Zone 2 infantry moved from 31 Sea Zone to Johnston Island 1 infantry moved from Morocco to Algeria 2 submarines moved from 20 Sea Zone to 7 Sea Zone 1 submarine moved from 20 Sea Zone to 7 Sea Zone Place Units - Americans 1 destroyer and 9 submarines placed in 104 Sea Zone 1 submarine placed in 104 Sea Zone 3 destroyers placed in 11 Sea Zone Americans undo move 1. 1 submarine placed in 11 Sea Zone 1 destroyer and 8 submarines placed in 104 Sea Zone Turn Complete - Americans Americans collect 57 PUs; end with 57 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 62 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 77 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 82 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 87 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 4 infantry; Remaining resources: 2 PUs; Combat Move - Chinese 4 infantry moved from Anhwe to Hopei 4 infantry moved from Anhwe to Kiangsi 1 fighter moved from Anhwe to Inner Mongolia 1 infantry moved from Kansu to Inner Mongolia 2 infantry moved from Jehol to Chahar 1 infantry moved from Jehol to Southern Manchuria Chinese take Southern Manchuria from Japanese Combat - Chinese Battle in Chahar Chinese attack with 2 infantry Japanese defend with 1 infantry Chinese roll dice for 2 infantry in Chahar, round 2 : 0/2 hits, 0.33 expected hits Japanese roll dice for 1 infantry in Chahar, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Chahar Chinese roll dice for 1 infantry in Chahar, round 3 : 0/1 hits, 0.17 expected hits Japanese roll dice for 1 infantry in Chahar, round 3 : 0/1 hits, 0.33 expected hits Chinese roll dice for 1 infantry in Chahar, round 4 : 0/1 hits, 0.17 expected hits Japanese roll dice for 1 infantry in Chahar, round 4 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Chahar Japanese win with 1 infantry remaining. Battle score for attacker is -6 Casualties for Chinese: 2 infantry Battle in Inner Mongolia Chinese attack with 1 fighter and 1 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 1 infantry in Inner Mongolia, round 2 : 0/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Inner Mongolia, round 2 : 0/1 hits, 0.33 expected hits Chinese roll dice for 1 fighter and 1 infantry in Inner Mongolia, round 3 : 0/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Inner Mongolia, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Inner Mongolia 1 fighter owned by the Chinese retreated Japanese win with 1 infantry remaining. Battle score for attacker is -3 Casualties for Chinese: 1 infantry Battle in Kiangsi Chinese attack with 4 infantry Japanese defend with 1 infantry Chinese roll dice for 4 infantry in Kiangsi, round 2 : 0/4 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Kiangsi, round 2 : 0/1 hits, 0.33 expected hits Chinese roll dice for 4 infantry in Kiangsi, round 3 : 0/4 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Kiangsi, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Kiangsi Chinese roll dice for 3 infantry in Kiangsi, round 4 : 1/3 hits, 0.50 expected hits Japanese roll dice for 1 infantry in Kiangsi, round 4 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Kiangsi Chinese win, taking Kiangsi from Japanese with 3 infantry remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Battle in Hopei Chinese attack with 4 infantry Japanese defend with 1 infantry Chinese roll dice for 4 infantry in Hopei, round 2 : 1/4 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Hopei Chinese win, taking Hopei from Japanese with 4 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Inner Mongolia to Anhwe 6 infantry moved from Shantung to Anhwe 1 infantry moved from Eastern Sinkiang to Northern Sinkiang Place Units - Chinese 4 infantry placed in Anhwe Turn Complete - Chinese Chinese collect 17 PUs; end with 19 PUs Purchase Units - British British buy 2 destroyers and 7 infantry; Remaining resources: 0 PUs; Combat Move - British 2 infantry moved from Iraq to Syria 1 fighter moved from Iraq to Syria 3 tactical_bombers moved from 100 Sea Zone to Syria 2 fighters moved from 100 Sea Zone to Syria 2 fighters and 1 tactical_bomber moved from 100 Sea Zone to Crete 1 fighter and 2 tactical_bombers moved from Egypt to Crete 2 infantry moved from Egypt to 100 Sea Zone 2 infantry moved from 100 Sea Zone to Crete Combat - British Battle in Crete British attack with 3 fighters, 2 infantry and 3 tactical_bombers Italians defend with 1 infantry British roll dice for 3 fighters, 2 infantry and 3 tactical_bombers in Crete, round 2 : 4/8 hits, 3.83 expected hits Italians roll dice for 1 infantry in Crete, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Italians lost in Crete British win, taking Crete from Italians with 3 fighters, 2 infantry and 3 tactical_bombers remaining. Battle score for attacker is 3 Casualties for Italians: 1 infantry Battle in Syria British attack with 3 fighters, 2 infantry and 3 tactical_bombers Germans defend with 1 infantry British roll dice for 3 fighters, 2 infantry and 3 tactical_bombers in Syria, round 2 : 5/8 hits, 3.83 expected hits Germans roll dice for 1 infantry in Syria, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Syria British win, taking Syria from Germans with 3 fighters, 2 infantry and 3 tactical_bombers remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Non Combat Move - British 9 artilleries moved from Southern Persia to Northwest Persia 2 artilleries moved from Iraq to Northwest Persia 2 armour and 2 mech_infantrys moved from Iraq to Northwest Persia 24 infantry moved from Southern Persia to Northwest Persia 22 infantry moved from Iraq to Trans-Jordan 11 infantry moved from Iraq to Northwest Persia 3 fighters and 3 tactical_bombers moved from Syria to 100 Sea Zone 1 fighter and 1 tactical_bomber moved from Crete to 100 Sea Zone 2 fighters and 2 tactical_bombers moved from Crete to Egypt 1 destroyer moved from 109 Sea Zone to 93 Sea Zone 2 fighters moved from United Kingdom to Morocco 2 fighters and 1 tactical_bomber moved from United Kingdom to Gibraltar Place Units - British 2 destroyers placed in 100 Sea Zone 1 infantry placed in Egypt 3 infantry placed in Southern Persia 3 infantry placed in Iraq Turn Complete - British Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 101 Sea Zone. Rolls: 4,4,1,6,2,1,3,4,4,3,2,1,3,3,6,3,6,6,2,3,6,4,4,6,1,5,6,1 British collect 37 PUs (1 lost to blockades); end with 37 PUs Turn Complete - UK_Pacific
Combat Hit Differential Summary :
Chinese regular : -2.50 Americans regular : 5.17 Italians regular : -0.33 Japanese regular : 1.67 Japanese AA : -0.50 Germans regular : -0.50 British regular : 1.33
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@drakemortis We’re conceding, good game and well played! Do we have to say the result anywhere?
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good game guys!
my first full experience of ptv…
I have to admit, I’m in utter disbelief at how this turned out, after all of those smashings the axis delivered to the allies in the early rounds:
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failed taranto
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wiping out of ALL the British ships (except maybe a transport or dd somewhere far off of Southern Africa)
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destroying a substantial Russian stack in Norway
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mass wiping of india (90+ tuv score)
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a flawless and complete bombing of Moscow
and probably more that I’m not remembering…
all I can say is that ptv is definitely nothing like bm3 in that regard… apparently allies can take a huge beating and still win it.
not sure how I feel about that… I think it’s a bit too much for my taste.
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@axis-dominion Great game and very well played! Having played all the versions of Axis and Allies released in the last 20 years, I must say PTV is hands down the most balanced. In all the examples you gave, we were able to overcome them through a higher income. While the “crushing” of the Russian and Indian stacks of units may have seemed like the final nail(s) in the allied coffin, it put units out of position to hit other strategic locations the following turn while allowing us to maintain a high economy. I really liked what you did with Italy/Germany in the Med, but I’ve found allowing Russia to live anywhere around 30 IPCs/turn puts a Europe victory out of reach. Similarly, if China is not completely removed and allowed to push the coast, a Pacific victory for Japan is also unachievable. It’s a difficult balancing act for sure, but far better then other versions where a $60+ bid does nothing and the allies simply loose always to German bombers. Just my 2 cents. Again, great game gentlemen! Cheers.
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@adam514 good game Adam and thank you for making what I feel is the best version of Axis and Allies to date. I’m uncertain if you need to post the results or if it even matters. Do Andy and I actually win anything other than bragging rights?
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@drakemortis This is a tournament game in the end, though it’s been so long since we started I’m not sure what’s going on with it.
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@drakemortis said in TT adam-dominion (Axis+6) vs GeneralDeath (Allies) PTV:
@axis-dominion Great game and very well played! Having played all the versions of Axis and Allies released in the last 20 years, I must say PTV is hands down the most balanced. In all the examples you gave, we were able to overcome them through a higher income. While the “crushing” of the Russian and Indian stacks of units may have seemed like the final nail(s) in the allied coffin, it put units out of position to hit other strategic locations the following turn while allowing us to maintain a high economy. I really liked what you did with Italy/Germany in the Med, but I’ve found allowing Russia to live anywhere around 30 IPCs/turn puts a Europe victory out of reach. Similarly, if China is not completely removed and allowed to push the coast, a Pacific victory for Japan is also unachievable. It’s a difficult balancing act for sure, but far better then other versions where a $60+ bid does nothing and the allies simply loose always to German bombers. Just my 2 cents. Again, great game gentlemen! Cheers.
In terms of balance, I feel bm4 with allies having a bid between 15-20 is about as good as I’ve seen.
After this first experience with ptv, it seems like axis would need a larger bid, or else maybe stick to a very narrow set of options that are feasible and nothing else (e.g., not try with German/italian navy).
anyway, I’d be down for a rematch if Adam and you guys are down.
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@axis-dominion Well played all around. My hats off to you Adam and Kyd for making this masterpiece. I think it’s well balanced and well tested. Both of you are incredibly challenging players and Drake and I would be happy to play you a rematch:). Just send us a bid when ready any version of global is fine with us.
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wow, what a game guys. was fun to watch. and well played on both sides.
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TripleA Manual Gamesave Post: Germans round 1
TripleA Manual Gamesave Post for game: WW2 Path to Victory, version: 6.4.0
Game History
Round: 1 Purchase Units - Germans
Combat Hit Differential Summary :
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@generaldisarray Game is up with the bid.
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TripleA Move Summary: Germans round 1
TripleA Move Summary for game: WW2 Path to Victory, version: 6.4.0
Game History
Round: 1 Purchase Units - Germans Germans buy 6 artilleries and 2 infantry; Remaining resources: 0 PUs; Trigger Germans 6 Atlantic Wall Broken Switch: Setting switch to false for conditionAttachment_Germans_6_Atlantic_Wall_Possible_Switch attached to Germans Combat Move - Germans 1 submarine moved from 120 Sea Zone to 109 Sea Zone 1 submarine moved from 106 Sea Zone to 113 Sea Zone 1 submarine moved from 111 Sea Zone to 113 Sea Zone 1 submarine moved from 127 Sea Zone to 114 Sea Zone 1 submarine moved from 121 Sea Zone to 114 Sea Zone 1 fighter moved from Norway to 114 Sea Zone 1 tactical_bomber moved from Western Germany to 114 Sea Zone 1 bomber moved from Germany to 114 Sea Zone 1 battleship moved from 116 Sea Zone to 114 Sea Zone 2 fighters and 3 tactical_bombers moved from Western Germany to 113 Sea Zone 1 fighter moved from Holland Belgium to 113 Sea Zone 1 bomber moved from Germany to 113 Sea Zone 1 artillery and 1 infantry moved from Holland Belgium to Normandy Bordeaux 1 armour moved from Holland Belgium to Normandy Bordeaux 1 mech_infantry moved from Western Germany to Normandy Bordeaux 1 tactical_bomber moved from Germany to Normandy Bordeaux 2 armour, 2 artilleries and 4 infantry moved from Holland Belgium to France 1 artillery, 3 infantry and 1 mech_infantry moved from Western Germany to France 3 armour and 3 mech_infantrys moved from Austria to France 2 artilleries and 6 infantry moved from Austria to Yugoslavia 2 infantry moved from Slovakia Hungary to Yugoslavia 1 armour moved from Slovakia Hungary to Yugoslavia 1 infantry moved from Romania to Yugoslavia 1 armour moved from Romania to Yugoslavia 1 armour moved from Poland to Yugoslavia 1 fighter moved from Poland to Yugoslavia
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@drakemortis said in TT adam-dominion (Axis+6) vs GeneralDeath (Allies) PTV:
TripleA Move Summary: Germans round 1
TripleA Move Summary for game: WW2 Path to Victory, version: 6.4.0
Game History
Round: 1 Purchase Units - Germans Germans buy 6 artilleries and 2 infantry; Remaining resources: 0 PUs; Trigger Germans 6 Atlantic Wall Broken Switch: Setting switch to false for conditionAttachment_Germans_6_Atlantic_Wall_Possible_Switch attached to Germans Combat Move - Germans 1 submarine moved from 120 Sea Zone to 109 Sea Zone 1 submarine moved from 106 Sea Zone to 113 Sea Zone 1 submarine moved from 111 Sea Zone to 113 Sea Zone 1 submarine moved from 127 Sea Zone to 114 Sea Zone 1 submarine moved from 121 Sea Zone to 114 Sea Zone 1 fighter moved from Norway to 114 Sea Zone 1 tactical_bomber moved from Western Germany to 114 Sea Zone 1 bomber moved from Germany to 114 Sea Zone 1 battleship moved from 116 Sea Zone to 114 Sea Zone 2 fighters and 3 tactical_bombers moved from Western Germany to 113 Sea Zone 1 fighter moved from Holland Belgium to 113 Sea Zone 1 bomber moved from Germany to 113 Sea Zone 1 artillery and 1 infantry moved from Holland Belgium to Normandy Bordeaux 1 armour moved from Holland Belgium to Normandy Bordeaux 1 mech_infantry moved from Western Germany to Normandy Bordeaux 1 tactical_bomber moved from Germany to Normandy Bordeaux 2 armour, 2 artilleries and 4 infantry moved from Holland Belgium to France 1 artillery, 3 infantry and 1 mech_infantry moved from Western Germany to France 3 armour and 3 mech_infantrys moved from Austria to France 2 artilleries and 6 infantry moved from Austria to Yugoslavia 2 infantry moved from Slovakia Hungary to Yugoslavia 1 armour moved from Slovakia Hungary to Yugoslavia 1 infantry moved from Romania to Yugoslavia 1 armour moved from Romania to Yugoslavia 1 armour moved from Poland to Yugoslavia 1 fighter moved from Poland to Yugoslavia
scramble requests.
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full scramble 113 and 114
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TripleA Manual Gamesave Post: Germans round 1
TripleA Manual Gamesave Post for game: WW2 Path to Victory, version: 6.4.0
Game History
Round: 1 Purchase Units - Germans Germans buy 6 artilleries and 2 infantry; Remaining resources: 0 PUs; Trigger Germans 6 Atlantic Wall Broken Switch: Setting switch to false for conditionAttachment_Germans_6_Atlantic_Wall_Possible_Switch attached to Germans Combat Move - Germans 1 submarine moved from 120 Sea Zone to 109 Sea Zone 1 submarine moved from 106 Sea Zone to 113 Sea Zone 1 submarine moved from 111 Sea Zone to 113 Sea Zone 1 submarine moved from 127 Sea Zone to 114 Sea Zone 1 submarine moved from 121 Sea Zone to 114 Sea Zone 1 fighter moved from Norway to 114 Sea Zone 1 tactical_bomber moved from Western Germany to 114 Sea Zone 1 bomber moved from Germany to 114 Sea Zone 1 battleship moved from 116 Sea Zone to 114 Sea Zone 2 fighters and 3 tactical_bombers moved from Western Germany to 113 Sea Zone 1 fighter moved from Holland Belgium to 113 Sea Zone 1 bomber moved from Germany to 113 Sea Zone 1 artillery and 1 infantry moved from Holland Belgium to Normandy Bordeaux 1 armour moved from Holland Belgium to Normandy Bordeaux 1 mech_infantry moved from Western Germany to Normandy Bordeaux 1 tactical_bomber moved from Germany to Normandy Bordeaux 2 armour, 2 artilleries and 4 infantry moved from Holland Belgium to France 1 artillery, 3 infantry and 1 mech_infantry moved from Western Germany to France 3 armour and 3 mech_infantrys moved from Austria to France 2 artilleries and 6 infantry moved from Austria to Yugoslavia 2 infantry moved from Slovakia Hungary to Yugoslavia 1 armour moved from Slovakia Hungary to Yugoslavia 1 infantry moved from Romania to Yugoslavia 1 armour moved from Romania to Yugoslavia 1 armour moved from Poland to Yugoslavia 1 fighter moved from Poland to Yugoslavia Combat - Germans British scrambles 1 units out of Scotland to defend against the attack in 114 Sea Zone British scrambles 3 units out of United Kingdom to defend against the attack in 113 Sea Zone Battle in 109 Sea Zone Germans attack with 1 submarine British defend with 1 destroyer and 1 transport Germans roll dice for 1 submarine in 109 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits British roll dice for 1 destroyer and 1 transport in 109 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 submarine in 109 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits British roll dice for 1 destroyer and 1 transport in 109 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 submarine in 109 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits British roll dice for 1 destroyer and 1 transport in 109 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 submarine in 109 Sea Zone, round 5 : 1/1 hits, 0.33 expected hits British roll dice for 1 destroyer and 1 transport in 109 Sea Zone, round 5 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the British lost in 109 Sea Zone 1 transport owned by the British lost in 109 Sea Zone Germans win, taking 109 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 14 Casualties for British: 1 destroyer and 1 transport Battle in 113 Sea Zone Germans attack with 1 bomber, 3 fighters, 2 submarines and 3 tactical_bombers British defend with 1 battleship, 1 cruiser and 2 fighters; French defend with 1 cruiser and 1 fighter Germans roll dice for 2 submarines in 113 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits Germans roll dice for 1 bomber, 3 fighters and 3 tactical_bombers in 113 Sea Zone, round 2 : 3/7 hits, 4.00 expected hits Units damaged: 1 battleship owned by the British British roll dice for 1 battleship and 2 cruisers in 113 Sea Zone, round 2 : 2/3 hits, 1.67 expected hits British roll dice for 3 fighters in 113 Sea Zone, round 2 : 2/3 hits, 2.00 expected hits 1 cruiser owned by the French, 2 submarines owned by the Germans, 1 cruiser owned by the British, 1 bomber owned by the Germans and 1 tactical_bomber owned by the Germans lost in 113 Sea Zone Germans roll dice for 3 fighters and 2 tactical_bombers in 113 Sea Zone, round 3 : 0/5 hits, 2.83 expected hits British roll dice for 1 battleship and 3 fighters in 113 Sea Zone, round 3 : 3/4 hits, 2.67 expected hits 2 fighters owned by the Germans and 1 tactical_bomber owned by the Germans lost in 113 Sea Zone 1 fighter owned by the Germans and 1 tactical_bomber owned by the Germans retreated British win with 1 battleship and 3 fighters remaining. Battle score for attacker is -42 Casualties for Germans: 1 bomber, 2 fighters, 2 submarines and 2 tactical_bombers Casualties for British: 1 cruiser Casualties for French: 1 cruiser Battle in 114 Sea Zone Germans attack with 1 battleship, 1 bomber, 1 fighter, 2 submarines and 1 tactical_bomber British defend with 1 battleship, 1 cruiser, 1 destroyer and 1 fighter Germans roll dice for 2 submarines in 114 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits Germans roll dice for 1 battleship, 1 bomber, 1 fighter and 1 tactical_bomber in 114 Sea Zone, round 2 : 2/4 hits, 2.33 expected hits
Combat Hit Differential Summary :
Germans regular : -5.83 British regular : -0.67