StickyBomb L vs jkeller X oob +27


  • TripleA Manual Gamesave Post: Germans round 15

    TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 15
    
        Purchase Units - Germans
    

    Combat Hit Differential Summary :

    Savegame


  • @stickybomb @jkeller no combat moves with rolled dice or edits for France or Anzac - just accidently skipped over the post phase. Should be good to go :)


  • TripleA Turn Summary: Germans round 15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 15
    
        Purchase Units - Germans
            Germans repair damage of 5x factory_minor; Remaining resources: 66 PUs; 
            Germans buy 3 armour, 8 infantry and 6 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            3 infantry moved from Ukraine to Rostov
            2 infantry moved from Western Ukraine to Bessarabia
            1 infantry moved from Belarus to Baltic States
            15 infantry moved from Belarus to Eastern Poland
            1 infantry moved from Poland to Eastern Poland
            3 infantry moved from Germany to Poland
            6 fighters moved from Southern Italy to Rostov
            5 tactical_bombers moved from Southern Italy to Rostov
            33 artilleries and 31 infantry moved from Volgograd to Caucasus
            7 mech_infantrys moved from Greece to Romania
            4 infantry moved from Greece to Bulgaria
            1 artillery moved from Greece to Bulgaria
            2 bombers moved from Southern Italy to Rostov
            1 bomber moved from Southern Italy to Western Germany
            1 mech_infantry moved from Western Germany to Poland
            1 destroyer moved from 119 Sea Zone to 125 Sea Zone
            1 submarine moved from 109 Sea Zone to 119 Sea Zone
    
        Combat - Germans
            Battle in Rostov
                Germans attack with 2 bombers, 6 fighters, 3 infantry and 5 tactical_bombers
                Russians defend with 5 infantry
                    Germans roll dice for 2 bombers, 6 fighters, 3 infantry and 5 tactical_bombers in Rostov, round 2 : 9/16 hits, 8.17 expected hits
                    Russians roll dice for 5 infantry in Rostov, round 2 : 2/5 hits, 1.67 expected hits
                    5 infantry owned by the Russians and 2 infantry owned by the Germans lost in Rostov
                Germans win, taking Rostov from Russians with 2 bombers, 6 fighters, 1 infantry and 5 tactical_bombers remaining. Battle score for attacker is 9
                Casualties for Germans: 2 infantry
                Casualties for Russians: 5 infantry
            Battle in Caucasus
                Germans attack with 33 artilleries and 31 infantry
                British defend with 2 infantry
                    Germans roll dice for 33 artilleries and 31 infantry in Caucasus, round 2 : 26/64 hits, 21.33 expected hits
                    British roll dice for 2 infantry in Caucasus, round 2 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Germans and 2 infantry owned by the British lost in Caucasus
                Germans win, taking Caucasus from British with 33 artilleries and 30 infantry remaining. Battle score for attacker is 3
                Casualties for Germans: 1 infantry
                Casualties for British: 2 infantry
    
        Non Combat Move - Germans
            1 infantry moved from Tambov to Russia
            3 aaGuns moved from Volgograd to Caucasus
            2 bombers moved from Rostov to Eastern Poland
            6 fighters and 5 tactical_bombers moved from Rostov to Volgograd
            12 armour and 47 mech_infantrys moved from Volgograd to Russia
    
        Place Units - Germans
            3 armour placed in Volgograd
            3 infantry placed in France
            2 infantry placed in Germany
            3 infantry and 6 mech_infantrys placed in Western Germany
            Germans undo move 4.
            3 infantry placed in Russia
            6 mech_infantrys placed in Western Germany
    
        Turn Complete - Germans
            Total Cost from Convoy Blockades: 2
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,5,1,5
            Germans collect 53 PUs (2 lost to blockades); end with 53 PUs
            Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 58 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 68 PUs
    

    Combat Hit Differential Summary :

    Russians regular : 0.33
    Germans regular : 5.50
    British regular : 0.33
    

    Savegame


  • TripleA Turn Summary: Russians round 15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 15
    
        Combat Move - Russians
            3 armour, 11 artilleries and 55 infantry moved from Bryansk to Belarus
                  Russians take Belarus from Germans
    
        Combat - Russians
    
        Non Combat Move - Russians
            3 aaGuns moved from Bryansk to Belarus
            5 fighters and 1 tactical_bomber moved from Persia to India
    
        Turn Complete - Russians
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: Japanese round 15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 15
    
        Purchase Units - Japanese
            Japanese buy 4 fighters and 4 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            3 armour, 17 artilleries, 3 infantry and 25 mech_infantrys moved from Burma to India
            1 submarine moved from 33 Sea Zone to 18 Sea Zone
            1 submarine moved from 33 Sea Zone to 17 Sea Zone
            1 fighter moved from Japan to Manchuria
            1 tactical_bomber moved from Japan to Manchuria
            1 infantry moved from Buyant-Uhaa to Manchuria
            1 artillery moved from Buyant-Uhaa to Manchuria
            1 mech_infantry moved from Anhwe to Manchuria
            1 fighter moved from Japan to 19 Sea Zone
            1 fighter moved from Japan to 6 Sea Zone
            1 artillery moved from Caroline Islands to 33 Sea Zone
            1 infantry moved from Caroline Islands to 33 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 42 Sea Zone
            1 infantry moved from Shan State to 37 Sea Zone
            1 infantry and 1 transport moved from 37 Sea Zone to 36 Sea Zone
            1 artillery moved from French Indo China to 36 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 42 Sea Zone
            2 artilleries moved from 42 Sea Zone to Java
            2 infantry moved from 42 Sea Zone to Java
            3 fighters moved from Japan to Manchuria
            2 fighters moved from Japan to 17 Sea Zone
            2 fighters moved from Japan to 18 Sea Zone
            8 fighters and 8 tactical_bombers moved from Kwangsi to India
            1 destroyer moved from 33 Sea Zone to 42 Sea Zone
    
        Combat - Japanese
            Battle in 42 Sea Zone
                Japanese attack with 1 destroyer and 2 transports
                ANZAC defend with 1 transport
                    1 transport owned by the ANZAC lost in 42 Sea Zone
                Japanese win with 1 destroyer and 2 transports remaining. Battle score for attacker is 7
                Casualties for ANZAC: 1 transport
            Battle in 19 Sea Zone
                Japanese attack with 1 fighter
                Americans defend with 1 transport
                    1 transport owned by the Americans lost in 19 Sea Zone
                Japanese win with 1 fighter remaining. Battle score for attacker is 7
                Casualties for Americans: 1 transport
            Battle in 6 Sea Zone
                Japanese attack with 1 fighter
                Americans defend with 4 submarines and 3 transports
                4 submarines owned by the Americans submerged
                    3 transports owned by the Americans lost in 6 Sea Zone
                Japanese win with 1 fighter remaining. Battle score for attacker is 21
                Casualties for Americans: 3 transports
            Battle in 17 Sea Zone
                Japanese attack with 2 fighters and 1 submarine
                ANZAC defend with 1 destroyer
                    Japanese roll dice for 1 submarine in 17 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    ANZAC roll dice for 1 destroyer in 17 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the ANZAC lost in 17 Sea Zone
                Japanese win with 2 fighters and 1 submarine remaining. Battle score for attacker is 8
                Casualties for ANZAC: 1 destroyer
            Battle in 18 Sea Zone
                Japanese attack with 2 fighters and 1 submarine
                ANZAC defend with 1 destroyer
                    Japanese roll dice for 1 submarine in 18 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 2 fighters in 18 Sea Zone, round 2 : 1/2 hits, 1.00 expected hits
                    ANZAC roll dice for 1 destroyer in 18 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the ANZAC lost in 18 Sea Zone
                Japanese win with 2 fighters and 1 submarine remaining. Battle score for attacker is 8
                Casualties for ANZAC: 1 destroyer
            Battle in Manchuria
                Japanese attack with 1 artillery, 4 fighters, 1 infantry, 1 mech_infantry and 1 tactical_bomber
                Americans defend with 1 artillery and 1 infantry; Chinese defend with 1 infantry
                    Japanese roll dice for 1 artillery, 4 fighters, 1 infantry, 1 mech_infantry and 1 tactical_bomber in Manchuria, round 2 : 2/8 hits, 3.50 expected hits
                    Chinese roll dice for 1 artillery and 2 infantry in Manchuria, round 2 : 0/3 hits, 1.00 expected hits
                    1 infantry owned by the Americans and 1 infantry owned by the Chinese lost in Manchuria
                    Japanese roll dice for 1 artillery, 4 fighters, 1 infantry, 1 mech_infantry and 1 tactical_bomber in Manchuria, round 3 : 3/8 hits, 3.50 expected hits
                    Chinese roll dice for 1 artillery in Manchuria, round 3 : 0/1 hits, 0.33 expected hits
                    1 artillery owned by the Americans lost in Manchuria
                Japanese win, taking Manchuria from Chinese with 1 artillery, 4 fighters, 1 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 10
                Casualties for Americans: 1 artillery and 1 infantry
                Casualties for Chinese: 1 infantry
            Battle in Java
                Japanese attack with 2 artilleries and 2 infantry
                ANZAC defend with 2 infantry
                    Japanese roll dice for 2 artilleries and 2 infantry in Java, round 2 : 1/4 hits, 1.33 expected hits
                    ANZAC roll dice for 2 infantry in Java, round 2 : 2/2 hits, 0.67 expected hits
                    2 infantry owned by the Japanese and 1 infantry owned by the ANZAC lost in Java
                    Japanese roll dice for 2 artilleries in Java, round 3 : 1/2 hits, 0.67 expected hits
                    ANZAC roll dice for 1 infantry in Java, round 3 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the ANZAC lost in Java
                Japanese win, taking Java from ANZAC with 2 artilleries remaining. Battle score for attacker is 0
                Casualties for Japanese: 2 infantry
                Casualties for ANZAC: 2 infantry
            Battle in India
                Japanese attack with 3 armour, 17 artilleries, 8 fighters, 3 infantry, 25 mech_infantrys and 8 tactical_bombers
                British defend with 3 aaGuns, 3 armour, 5 artilleries, 20 infantry and 5 mech_infantrys; ANZAC defend with 1 artillery, 3 fighters and 1 infantry; Americans defend with 1 bomber; UK_Pacific defend with 1 airfield, 1 factory_minor and 1 harbour; Russians defend with 5 fighters and 1 tactical_bomber
                    British roll AA dice in India : 2/1 hits, 1.50 expected hits
                    1 tactical_bomber owned by the Japanese and 1 fighter owned by the Japanese lost in India
                    Japanese roll dice for 3 armour, 17 artilleries, 7 fighters, 3 infantry, 25 mech_infantrys and 7 tactical_bombers in India, round 2 : 25/62 hits, 22.83 expected hits
                    UK_Pacific roll dice for 3 aaGuns, 3 armour, 6 artilleries, 1 bomber, 8 fighters, 21 infantry, 5 mech_infantrys and 1 tactical_bomber in India, round 2 : 22/45 hits, 18.17 expected hits
                    3 infantry owned by the Japanese, 5 artilleries owned by the Japanese, 14 mech_infantrys owned by the Japanese, 1 infantry owned by the ANZAC, 3 aaGuns owned by the British, 1 bomber owned by the Americans and 20 infantry owned by the British lost in India
                    Japanese roll dice for 3 armour, 12 artilleries, 7 fighters, 11 mech_infantrys and 7 tactical_bombers in India, round 3 : 15/40 hits, 17.33 expected hits
                    UK_Pacific roll dice for 3 armour, 6 artilleries, 8 fighters, 5 mech_infantrys and 1 tactical_bomber in India, round 3 : 13/23 hits, 11.00 expected hits
                    1 tactical_bomber owned by the Russians, 7 artilleries owned by the Japanese, 6 mech_infantrys owned by the Japanese, 5 mech_infantrys owned by the British, 1 artillery owned by the ANZAC, 5 artilleries owned by the British and 3 armour owned by the British lost in India
                    Japanese roll dice for 3 armour, 5 artilleries, 7 fighters, 5 mech_infantrys and 7 tactical_bombers in India, round 4 : 12/27 hits, 13.00 expected hits
                    UK_Pacific roll dice for 8 fighters in India, round 4 : 8/8 hits, 5.33 expected hits
                    5 fighters owned by the Russians, 5 artilleries owned by the Japanese, 3 mech_infantrys owned by the Japanese and 3 fighters owned by the ANZAC lost in India
                Japanese captures 5PUs while taking UK_Pacific capital
                Japanese win, taking India from UK_Pacific with 3 armour, 7 fighters, 2 mech_infantrys and 7 tactical_bombers remaining. Battle score for attacker is 53
                Casualties for Japanese: 17 artilleries, 1 fighter, 3 infantry, 23 mech_infantrys and 1 tactical_bomber
                Casualties for ANZAC: 1 artillery, 3 fighters and 1 infantry
                Casualties for Americans: 1 bomber
                Casualties for British: 3 aaGuns, 3 armour, 5 artilleries, 20 infantry and 5 mech_infantrys
                Casualties for Russians: 5 fighters and 1 tactical_bomber
    
        Non Combat Move - Japanese
            1 destroyer moved from 33 Sea Zone to 42 Sea Zone
            1 destroyer moved from 33 Sea Zone to 42 Sea Zone
            4 artilleries and 2 infantry moved from Shan State to Burma
            2 artilleries moved from Yunnan to Burma
            2 mech_infantrys moved from Shensi to Kazakhstan
            3 mech_infantrys moved from Kweichow to Sikang
            1 infantry moved from Yenisey to Timguska
            1 artillery moved from Yenisey to Timguska
            2 infantry moved from Yenisey to Yakut S.S.R.
            1 fighter moved from 19 Sea Zone to 6 Sea Zone
            2 fighters moved from 18 Sea Zone to 6 Sea Zone
            4 fighters and 1 tactical_bomber moved from Manchuria to 6 Sea Zone
            3 mech_infantrys moved from Kiangsu to Jehol
            3 artilleries moved from Kwangsi to Yunnan
            2 mech_infantrys moved from Kwangtung to Yunnan
            1 armour moved from Kwangtung to Yunnan
            2 artilleries moved from French Indo China to Yunnan
            2 battleships, 10 carriers, 2 cruisers, 5 destroyers, 5 submarines and 2 transports moved from 33 Sea Zone to 6 Sea Zone
            2 fighters moved from 17 Sea Zone to 6 Sea Zone
            7 fighters and 7 tactical_bombers moved from India to Yunnan
    
        Place Units - Japanese
            4 fighters and 4 transports placed in 6 Sea Zone
    
        Turn Complete - Japanese
            Total Cost from Convoy Blockades: 4
                Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 4,4,1,3,5,4,4,4
            Japanese collect 69 PUs (4 lost to blockades); end with 74 PUs
            Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 79 PUs
            Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 84 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : -1.33
    Japanese regular : -2.83
    British AA : 0.50
    UK_Pacific regular : 8.50
    ANZAC regular : 0.33
    

    Savegame


  • TripleA Turn Summary: Americans round 15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 15
    
        Purchase Units - Americans
            Americans buy 2 armour, 3 bombers, 1 harbour, 6 infantry and 1 mech_infantry; Remaining resources: 1 PUs; 
    
        Combat Move - Americans
            1 armour, 1 artillery and 4 infantry moved from Gibraltar to 91 Sea Zone
            1 armour, 1 artillery, 2 carriers, 1 cruiser, 2 destroyers, 4 infantry and 3 transports moved from 91 Sea Zone to 110 Sea Zone
            1 armour, 1 artillery and 4 infantry moved from 110 Sea Zone to Normandy Bordeaux
            1 mech_infantry moved from Bryansk to Baltic States
            3 armour, 2 artilleries, 9 infantry and 3 mech_infantrys moved from Novgorod to Baltic States
            1 armour moved from Novgorod to Baltic States
            3 mech_infantrys moved from Karelia to Baltic States
            1 bomber moved from Northwest Persia to Russia
            1 bomber moved from Persia to India
            1 armour moved from Korea to Amur
                  Americans take Amur from Japanese
            1 armour moved from Amur to Sakha
                  Americans take Sakha from Japanese
            1 artillery, 3 infantry and 1 mech_infantry moved from Korea to Manchuria
    
        Combat - Americans
            Americans creates battle in territory 6 Sea Zone
            Strategic bombing raid in Russia
                    Germans roll AA dice in Russia : 0/1 hits, 0.17 expected hits
                Bombing raid in Russia rolls: 6 and causes: 6 damage to unit: factory_minor
                Bombing raid in Russia causes 6 damage total. 
            Strategic bombing raid in India
                    Japanese roll AA dice in India : 0/1 hits, 0.17 expected hits
                Bombing raid in India rolls: 5 and causes: 5 damage to unit: factory_minor
                Bombing raid in India causes 5 damage total. 
            Battle in Normandy Bordeaux
            Battle in Manchuria
                Americans attack with 1 artillery, 3 infantry and 1 mech_infantry
                Japanese defend with 1 artillery, 1 infantry and 1 mech_infantry
                    Americans roll dice for 1 artillery, 3 infantry and 1 mech_infantry in Manchuria, round 2 : 0/5 hits, 1.17 expected hits
                    Japanese roll dice for 1 artillery, 1 infantry and 1 mech_infantry in Manchuria, round 2 : 1/3 hits, 1.00 expected hits
                    1 infantry owned by the Americans lost in Manchuria
                    Americans roll dice for 1 artillery, 2 infantry and 1 mech_infantry in Manchuria, round 3 : 2/4 hits, 1.00 expected hits
                    Japanese roll dice for 1 artillery, 1 infantry and 1 mech_infantry in Manchuria, round 3 : 1/3 hits, 1.00 expected hits
                    1 infantry owned by the Japanese, 1 mech_infantry owned by the Japanese and 1 infantry owned by the Americans lost in Manchuria
                    Americans roll dice for 1 artillery, 1 infantry and 1 mech_infantry in Manchuria, round 4 : 0/3 hits, 0.83 expected hits
                    Japanese roll dice for 1 artillery in Manchuria, round 4 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Americans lost in Manchuria
                    Americans roll dice for 1 artillery and 1 mech_infantry in Manchuria, round 5 : 1/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 artillery in Manchuria, round 5 : 1/1 hits, 0.33 expected hits
                    1 artillery owned by the Japanese and 1 mech_infantry owned by the Americans lost in Manchuria
                Americans win, taking Normandy Bordeaux from Germans, taking Manchuria from Japanese with 1 artillery remaining. Battle score for attacker is -2
                Casualties for Americans: 3 infantry and 1 mech_infantry
                Casualties for Japanese: 1 artillery, 1 infantry and 1 mech_infantry
                Turning on Edit Mode
                EDIT: Turning off Edit Mode
            Battle in Baltic States
                Americans attack with 4 armour, 2 artilleries, 9 infantry and 7 mech_infantrys
                Germans defend with 1 infantry
                    Americans roll dice for 4 armour, 2 artilleries, 9 infantry and 7 mech_infantrys in Baltic States, round 2 : 7/22 hits, 5.67 expected hits
                    Germans roll dice for 1 infantry in Baltic States, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Germans lost in Baltic States
                Americans win, taking Baltic States from Germans with 4 armour, 2 artilleries, 9 infantry and 7 mech_infantrys remaining. Battle score for attacker is 3
                Casualties for Germans: 1 infantry
                Turning on Edit Mode
                EDIT: Removing units owned by Americans from 6 Sea Zone: 4 submarines
                EDIT: Turning off Edit Mode
            Battle in 6 Sea Zone
                Japanese defend with 2 battleships, 10 carriers, 2 cruisers, 5 destroyers, 14 fighters, 5 submarines, 1 tactical_bomber and 6 transports
    
        Non Combat Move - Americans
            Turning on Edit Mode
            EDIT: Adding units owned by Americans to 8 Sea Zone: 4 submarines
            EDIT: Turning off Edit Mode
            1 bomber moved from Russia to Belarus
            3 fighters moved from Bryansk to Belarus
            1 bomber moved from India to Persia
            1 submarine moved from 91 Sea Zone to 93 Sea Zone
            1 submarine moved from 91 Sea Zone to 93 Sea Zone
            4 fighters moved from Gibraltar to 110 Sea Zone
            3 infantry moved from Karelia to Novgorod
            1 armour and 2 mech_infantrys moved from Norway to Vyborg
            3 transports moved from 89 Sea Zone to 101 Sea Zone
            1 destroyer moved from 10 Sea Zone to 25 Sea Zone
            1 destroyer moved from 5 Sea Zone to 16 Sea Zone
            1 destroyer moved from 5 Sea Zone to 7 Sea Zone
            1 destroyer moved from 10 Sea Zone to 4 Sea Zone
            1 battleship, 6 carriers, 2 cruisers, 10 fighters and 2 tactical_bombers moved from 5 Sea Zone to 8 Sea Zone
            2 destroyers and 1 submarine moved from 10 Sea Zone to 8 Sea Zone
            1 bomber moved from Persia to Iraq
    
        Place Units - Americans
            2 armour and 1 mech_infantry placed in Novgorod
            3 infantry placed in Norway
            Americans undo move 2.
            Americans undo move 1.
            3 bombers placed in Novgorod
            2 armour and 1 mech_infantry placed in Norway
            6 infantry placed in Central United States
            1 harbour placed in Aleutian Islands
            Turning on Edit Mode
            EDIT: Removing units owned by Americans from 25 Sea Zone: 1 destroyer
            EDIT: Adding units owned by Americans to 8 Sea Zone: 1 destroyer
            EDIT: Turning off Edit Mode
    
        Turn Complete - Americans
            Total Cost from Convoy Blockades: 3
                Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 2,1,4,6,2,1,2,2,5,3,3,4,6,2,6,1,4,6,6,5,2,3,2,3,2,4,2,4,3,2,2,1,5,3,3,6,6,1,4,4,1,1,1,1,6,5,2,2,5
                Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 5
            Americans collect 67 PUs (3 lost to blockades); end with 68 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 78 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 83 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 88 PUs
    

    Combat Hit Differential Summary :

    Americans regular : 0.67
    Japanese regular : 1.33
    Japanese AA : -0.17
    Germans AA : -0.17
    Germans regular : -0.33
    

    Savegame


  • TripleA Turn Summary: UK_Pacific round 15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 15
    
        Purchase Units - Americans
            Americans buy 2 armour, 3 bombers, 1 harbour, 6 infantry and 1 mech_infantry; Remaining resources: 1 PUs; 
    
        Combat Move - Americans
            1 armour, 1 artillery and 4 infantry moved from Gibraltar to 91 Sea Zone
            1 armour, 1 artillery, 2 carriers, 1 cruiser, 2 destroyers, 4 infantry and 3 transports moved from 91 Sea Zone to 110 Sea Zone
            1 armour, 1 artillery and 4 infantry moved from 110 Sea Zone to Normandy Bordeaux
            1 mech_infantry moved from Bryansk to Baltic States
            3 armour, 2 artilleries, 9 infantry and 3 mech_infantrys moved from Novgorod to Baltic States
            1 armour moved from Novgorod to Baltic States
            3 mech_infantrys moved from Karelia to Baltic States
            1 bomber moved from Northwest Persia to Russia
            1 bomber moved from Persia to India
            1 armour moved from Korea to Amur
                  Americans take Amur from Japanese
            1 armour moved from Amur to Sakha
                  Americans take Sakha from Japanese
            1 artillery, 3 infantry and 1 mech_infantry moved from Korea to Manchuria
    
        Combat - Americans
            Americans creates battle in territory 6 Sea Zone
            Strategic bombing raid in Russia
                    Germans roll AA dice in Russia : 0/1 hits, 0.17 expected hits
                Bombing raid in Russia rolls: 6 and causes: 6 damage to unit: factory_minor
                Bombing raid in Russia causes 6 damage total. 
            Strategic bombing raid in India
                    Japanese roll AA dice in India : 0/1 hits, 0.17 expected hits
                Bombing raid in India rolls: 5 and causes: 5 damage to unit: factory_minor
                Bombing raid in India causes 5 damage total. 
            Battle in Normandy Bordeaux
            Battle in Manchuria
                Americans attack with 1 artillery, 3 infantry and 1 mech_infantry
                Japanese defend with 1 artillery, 1 infantry and 1 mech_infantry
                    Americans roll dice for 1 artillery, 3 infantry and 1 mech_infantry in Manchuria, round 2 : 0/5 hits, 1.17 expected hits
                    Japanese roll dice for 1 artillery, 1 infantry and 1 mech_infantry in Manchuria, round 2 : 1/3 hits, 1.00 expected hits
                    1 infantry owned by the Americans lost in Manchuria
                    Americans roll dice for 1 artillery, 2 infantry and 1 mech_infantry in Manchuria, round 3 : 2/4 hits, 1.00 expected hits
                    Japanese roll dice for 1 artillery, 1 infantry and 1 mech_infantry in Manchuria, round 3 : 1/3 hits, 1.00 expected hits
                    1 infantry owned by the Japanese, 1 mech_infantry owned by the Japanese and 1 infantry owned by the Americans lost in Manchuria
                    Americans roll dice for 1 artillery, 1 infantry and 1 mech_infantry in Manchuria, round 4 : 0/3 hits, 0.83 expected hits
                    Japanese roll dice for 1 artillery in Manchuria, round 4 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Americans lost in Manchuria
                    Americans roll dice for 1 artillery and 1 mech_infantry in Manchuria, round 5 : 1/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 artillery in Manchuria, round 5 : 1/1 hits, 0.33 expected hits
                    1 artillery owned by the Japanese and 1 mech_infantry owned by the Americans lost in Manchuria
                Americans win, taking Normandy Bordeaux from Germans, taking Manchuria from Japanese with 1 artillery remaining. Battle score for attacker is -2
                Casualties for Americans: 3 infantry and 1 mech_infantry
                Casualties for Japanese: 1 artillery, 1 infantry and 1 mech_infantry
                Turning on Edit Mode
                EDIT: Turning off Edit Mode
            Battle in Baltic States
                Americans attack with 4 armour, 2 artilleries, 9 infantry and 7 mech_infantrys
                Germans defend with 1 infantry
                    Americans roll dice for 4 armour, 2 artilleries, 9 infantry and 7 mech_infantrys in Baltic States, round 2 : 7/22 hits, 5.67 expected hits
                    Germans roll dice for 1 infantry in Baltic States, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Germans lost in Baltic States
                Americans win, taking Baltic States from Germans with 4 armour, 2 artilleries, 9 infantry and 7 mech_infantrys remaining. Battle score for attacker is 3
                Casualties for Germans: 1 infantry
                Turning on Edit Mode
                EDIT: Removing units owned by Americans from 6 Sea Zone: 4 submarines
                EDIT: Turning off Edit Mode
            Battle in 6 Sea Zone
                Japanese defend with 2 battleships, 10 carriers, 2 cruisers, 5 destroyers, 14 fighters, 5 submarines, 1 tactical_bomber and 6 transports
    
        Non Combat Move - Americans
            Turning on Edit Mode
            EDIT: Adding units owned by Americans to 8 Sea Zone: 4 submarines
            EDIT: Turning off Edit Mode
            1 bomber moved from Russia to Belarus
            3 fighters moved from Bryansk to Belarus
            1 bomber moved from India to Persia
            1 submarine moved from 91 Sea Zone to 93 Sea Zone
            1 submarine moved from 91 Sea Zone to 93 Sea Zone
            4 fighters moved from Gibraltar to 110 Sea Zone
            3 infantry moved from Karelia to Novgorod
            1 armour and 2 mech_infantrys moved from Norway to Vyborg
            3 transports moved from 89 Sea Zone to 101 Sea Zone
            1 destroyer moved from 10 Sea Zone to 25 Sea Zone
            1 destroyer moved from 5 Sea Zone to 16 Sea Zone
            1 destroyer moved from 5 Sea Zone to 7 Sea Zone
            1 destroyer moved from 10 Sea Zone to 4 Sea Zone
            1 battleship, 6 carriers, 2 cruisers, 10 fighters and 2 tactical_bombers moved from 5 Sea Zone to 8 Sea Zone
            2 destroyers and 1 submarine moved from 10 Sea Zone to 8 Sea Zone
            1 bomber moved from Persia to Iraq
    
        Place Units - Americans
            2 armour and 1 mech_infantry placed in Novgorod
            3 infantry placed in Norway
            Americans undo move 2.
            Americans undo move 1.
            3 bombers placed in Novgorod
            2 armour and 1 mech_infantry placed in Norway
            6 infantry placed in Central United States
            1 harbour placed in Aleutian Islands
            Turning on Edit Mode
            EDIT: Removing units owned by Americans from 25 Sea Zone: 1 destroyer
            EDIT: Adding units owned by Americans to 8 Sea Zone: 1 destroyer
            EDIT: Turning off Edit Mode
    
        Turn Complete - Americans
            Total Cost from Convoy Blockades: 3
                Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 2,1,4,6,2,1,2,2,5,3,3,4,6,2,6,1,4,6,6,5,2,3,2,3,2,4,2,4,3,2,2,1,5,3,3,6,6,1,4,4,1,1,1,1,6,5,2,2,5
                Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 5
            Americans collect 67 PUs (3 lost to blockades); end with 68 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 78 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 83 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 88 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 1 infantry; Remaining resources: 1 PUs; 
    
        Combat Move - Chinese
    
        Place Units - Chinese
            1 infantry placed in Manchuria
    
        Turn Complete - Chinese
            Chinese collect 3 PUs; end with 4 PUs
    
        Purchase Units - British
            British buy 6 infantry and 3 transports; Remaining resources: 0 PUs; 
    
        Combat Move - British
    
        Non Combat Move - British
            5 artilleries and 15 infantry moved from Bryansk to Belarus
            1 armour, 3 fighters and 1 tactical_bomber moved from Novgorod to Baltic States
            2 aaGuns and 2 infantry moved from Karelia to Novgorod
            1 artillery, 26 infantry and 2 mech_infantrys moved from Northwest Persia to Iraq
            5 fighters and 1 tactical_bomber moved from Persia to Belarus
            3 artilleries and 1 infantry moved from Persia to Iraq
            1 battleship moved from 5 Sea Zone to 8 Sea Zone
            1 submarine moved from 93 Sea Zone to 97 Sea Zone
            3 infantry moved from Egypt to Trans-Jordan
            4 fighters moved from Gibraltar to Normandy Bordeaux
    
        Place Units - British
            3 transports placed in 110 Sea Zone
            3 infantry placed in Iraq
            3 infantry placed in Egypt
    
        Turn Complete - British
            Total Cost from Convoy Blockades: 2
                Rolling for Convoy Blockade Damage in 119 Sea Zone. Rolls: 3,1
            British collect 32 PUs (2 lost to blockades); end with 32 PUs
            Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 37 PUs
    
        Turn Complete - UK_Pacific
            Turning on Edit Mode
            EDIT: Removing units owned by British from Normandy Bordeaux: 4 fighters
            EDIT: Adding units owned by British to United Kingdom: 4 fighters
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    Americans regular : 0.67
    Japanese regular : 1.33
    Japanese AA : -0.17
    Germans AA : -0.17
    Germans regular : -0.33
    

    Savegame


  • TripleA Turn Summary: Italians round 15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 15
    
        Purchase Units - Italians
            Italians buy 4 infantry; Remaining resources: 2 PUs; 
    
        Combat Move - Italians
            1 bomber moved from Russia to Bryansk
            3 infantry moved from Romania to Slovakia Hungary
            2 infantry moved from Yugoslavia to Slovakia Hungary
            2 infantry moved from Western Germany to France
            2 mech_infantrys moved from Southern Italy to Western Germany
            1 armour moved from Southern Italy to Western Germany
            6 infantry moved from Northern Italy to Greater Southern Germany
            7 infantry moved from Southern Italy to Northern Italy
            2 mech_infantrys moved from Eastern Poland to Bryansk
            1 mech_infantry moved from Eastern Poland to Germany
    
        Combat - Italians
            Battle in Bryansk
                Italians attack with 1 bomber and 2 mech_infantrys
                French defend with 2 infantry
                    Italians roll dice for 1 bomber and 2 mech_infantrys in Bryansk, round 2 : 0/3 hits, 1.00 expected hits
                    Russians roll dice for 2 infantry in Bryansk, round 2 : 1/2 hits, 0.67 expected hits
                    1 mech_infantry owned by the Italians lost in Bryansk
                    Italians roll dice for 1 bomber and 1 mech_infantry in Bryansk, round 3 : 1/2 hits, 0.83 expected hits
                    Russians roll dice for 2 infantry in Bryansk, round 3 : 0/2 hits, 0.67 expected hits
                    1 infantry owned by the French lost in Bryansk
                    Italians roll dice for 1 bomber and 1 mech_infantry in Bryansk, round 4 : 1/2 hits, 0.83 expected hits
                    Russians roll dice for 1 infantry in Bryansk, round 4 : 1/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Italians and 1 infantry owned by the French lost in Bryansk
                Italians win with 1 bomber remaining. Battle score for attacker is -2
                Casualties for Italians: 2 mech_infantrys
                Casualties for French: 2 infantry
    
        Non Combat Move - Italians
            1 bomber moved from Bryansk to Western Germany
            2 mech_infantrys moved from Russia to Archangel
            2 armour moved from Russia to Archangel
            4 aaGuns moved from Southern Italy to Northern Italy
    
        Place Units - Italians
            4 infantry placed in Northern Italy
    
        Turn Complete - Italians
            Total Cost from Convoy Blockades: 8
                Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 3,3,4,5
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,1,4,4,1,5
            Italians collect 10 PUs (8 lost to blockades); end with 12 PUs
    

    Combat Hit Differential Summary :

    Italians regular : -0.67
    Russians regular : 0.33
    

    Savegame


  • TripleA Turn Summary: French round 15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 15
    
        Purchase Units - ANZAC
            ANZAC buy 1 destroyer and 1 transport; Remaining resources: 2 PUs; 
    
        Combat Move - ANZAC
            1 infantry moved from Siberia to Soviet Far East
                  ANZAC take Soviet Far East from Japanese
    
        Combat - ANZAC
    
        Non Combat Move - ANZAC
            1 artillery moved from Siberia to 5 Sea Zone
            1 artillery, 1 carrier, 1 cruiser, 2 fighters, 1 submarine and 1 transport moved from 5 Sea Zone to 8 Sea Zone
            1 artillery moved from 8 Sea Zone to Aleutian Islands
            2 infantry moved from New South Wales to South Australia
            2 aaGuns, 1 armour, 1 artillery, 4 fighters, 1 infantry and 2 mech_infantrys moved from New South Wales to Queensland
            2 mech_infantrys moved from Queensland to South Australia
    
        Place Units - ANZAC
            1 destroyer and 1 transport placed in 62 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 12 PUs; end with 14 PUs
    
        Combat Move - French
            1 fighter moved from Novgorod to Baltic States
    
        Non Combat Move - French
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: Germans round 16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 16
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 1 factory_upgrade and 16 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            8 mech_infantrys moved from Eastern Poland to Poland
            2 bombers moved from Eastern Poland to Normandy Bordeaux
            2 bombers moved from Western Germany to Normandy Bordeaux
            3 infantry moved from France to Normandy Bordeaux
            2 mech_infantrys moved from Western Germany to Normandy Bordeaux
            1 mech_infantry moved from Western Germany to Normandy Bordeaux
            3 mech_infantrys moved from Western Germany to France
            4 infantry moved from Yugoslavia to Slovakia Hungary
            4 infantry moved from Bulgaria to Yugoslavia
            1 artillery moved from Bulgaria to Yugoslavia
            1 infantry moved from Caucasus to Northwest Persia
                  Germans take Northwest Persia from British
            1 infantry moved from Rostov to Ukraine
            1 infantry moved from Russia to Bryansk
                  Germans take Bryansk from Russians
            1 infantry moved from Russia to Smolensk
            12 armour and 47 mech_infantrys moved from Russia to Archangel
            30 artilleries and 29 infantry moved from Caucasus to Northwest Persia
            6 fighters moved from Volgograd to Yugoslavia
            5 tactical_bombers moved from Volgograd to Yugoslavia
            3 infantry moved from Poland to Germany
            16 infantry moved from Eastern Poland to Slovakia Hungary
            7 mech_infantrys moved from Romania to Slovakia Hungary
            3 artilleries moved from Caucasus to Northwest Persia
            3 mech_infantrys moved from Volgograd to Northwest Persia
            1 armour moved from Volgograd to Northwest Persia
            2 armour moved from Volgograd to Ukraine
            4 mech_infantrys moved from Volgograd to Ukraine
            1 mech_infantry moved from Poland to Western Germany
            8 mech_infantrys moved from Poland to Germany
            7 mech_infantrys moved from Slovakia Hungary to Germany
            2 infantry moved from Germany to Slovakia Hungary
            1 destroyer moved from 125 Sea Zone to 113 Sea Zone
            2 infantry moved from Bessarabia to Ukraine
    
        Combat - Germans
            Battle in Normandy Bordeaux
                Germans attack with 4 bombers, 3 infantry and 3 mech_infantrys
                Americans defend with 1 armour, 1 artillery, 1 factory_minor, 1 harbour and 4 infantry
                    Germans roll dice for 4 bombers, 3 infantry and 3 mech_infantrys in Normandy Bordeaux, round 2 : 2/10 hits, 3.67 expected hits
                    Americans roll dice for 1 armour, 1 artillery and 4 infantry in Normandy Bordeaux, round 2 : 3/6 hits, 2.17 expected hits
                    3 infantry owned by the Germans and 2 infantry owned by the Americans lost in Normandy Bordeaux
                    Germans roll dice for 4 bombers and 3 mech_infantrys in Normandy Bordeaux, round 3 : 2/7 hits, 3.17 expected hits
                    Americans roll dice for 1 armour, 1 artillery and 2 infantry in Normandy Bordeaux, round 3 : 0/4 hits, 1.50 expected hits
                    2 infantry owned by the Americans lost in Normandy Bordeaux
                    Germans roll dice for 4 bombers and 3 mech_infantrys in Normandy Bordeaux, round 4 : 5/7 hits, 3.17 expected hits
                    Americans roll dice for 1 armour and 1 artillery in Normandy Bordeaux, round 4 : 1/2 hits, 0.83 expected hits
                    1 armour owned by the Americans, 1 artillery owned by the Americans and 1 mech_infantry owned by the Germans lost in Normandy Bordeaux
                Germans win, taking Normandy Bordeaux from Americans with 4 bombers and 2 mech_infantrys remaining. Battle score for attacker is 9
                Casualties for Germans: 3 infantry and 1 mech_infantry
                Casualties for Americans: 1 armour, 1 artillery and 4 infantry
    
        Non Combat Move - Germans
            2 bombers moved from Normandy Bordeaux to Western Germany
            2 bombers moved from Normandy Bordeaux to France
            3 aaGuns moved from Caucasus to Rostov
            3 aaGuns moved from Southern Italy to Northern Italy
    
        Place Units - Germans
            Units in Germany being upgraded or consumed: 1 factory_minor
            1 factory_upgrade placed in Germany
            Germans undo move 1.
            3 infantry placed in Germany
            Units in Germany being upgraded or consumed: 1 factory_minor
            1 factory_upgrade placed in Germany
            10 infantry placed in Western Germany
            3 infantry placed in France
    
        Turn Complete - Germans
            Total Cost from Convoy Blockades: 4
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,5,3,3,3,5
            Germans collect 50 PUs (4 lost to blockades); end with 50 PUs
            Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 52 PUs
            Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 57 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 67 PUs
    

    Combat Hit Differential Summary :

    Americans regular : -0.50
    Germans regular : -1.00
    

    Savegame


  • TripleA Turn Summary: Russians round 16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 16
    
        Combat Move - Russians
            3 armour, 11 artilleries and 55 infantry moved from Belarus to Eastern Poland
                  Russians take Eastern Poland from Germans
    
        Combat - Russians
    
        Non Combat Move - Russians
            3 aaGuns moved from Belarus to Eastern Poland
            1 aaGun moved from Persia to Iraq
    
        Turn Complete - Russians
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: Japanese round 16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 16
    
        Purchase Units - Japanese
            Japanese repair damage of 6x factory_minor; Remaining resources: 78 PUs; 6 SuicideAttackTokens; 
            Japanese buy 1 fighter, 4 infantry, 3 mech_infantrys and 4 tactical_bombers; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            3 mech_infantrys moved from Jehol to Manchuria
            2 infantry moved from Yakut S.S.R. to Buryatia
            2 mech_infantrys moved from India to West India
                  Japanese take West India from UK_Pacific
            3 armour moved from India to West India
            6 artilleries and 2 infantry moved from Burma to India
            2 mech_infantrys moved from Kazakhstan to Rostov
            3 mech_infantrys moved from Sikang to Turkmenistan
            2 mech_infantrys moved from Yunnan to Sikang
            1 armour moved from Yunnan to Sikang
            5 artilleries moved from Yunnan to Burma
            7 fighters and 7 tactical_bombers moved from Yunnan to Caucasus
            2 artilleries moved from Japan to 6 Sea Zone
            1 mech_infantry moved from Japan to 6 Sea Zone
            9 infantry moved from Japan to 6 Sea Zone
            2 artilleries moved from Java to 42 Sea Zone
            2 artilleries, 3 destroyers and 2 transports moved from 42 Sea Zone to 35 Sea Zone
            1 submarine moved from 6 Sea Zone to 7 Sea Zone
                  Japanese take 6 Sea Zone from UK_Pacific
            1 submarine moved from 6 Sea Zone to 16 Sea Zone
            3 fighters moved from 6 Sea Zone to 7 Sea Zone
            3 fighters moved from 6 Sea Zone to 16 Sea Zone
            1 fighter moved from 6 Sea Zone to 7 Sea Zone
            1 fighter moved from 6 Sea Zone to 16 Sea Zone
            1 tactical_bomber moved from 6 Sea Zone to Manchuria
            1 fighter moved from 6 Sea Zone to Manchuria
    
        Combat - Japanese
            Battle in Manchuria
                Japanese attack with 1 fighter, 3 mech_infantrys and 1 tactical_bomber
                Americans defend with 1 artillery; Chinese defend with 1 infantry
                    Japanese roll dice for 1 fighter, 3 mech_infantrys and 1 tactical_bomber in Manchuria, round 2 : 2/5 hits, 1.67 expected hits
                    Chinese roll dice for 1 artillery and 1 infantry in Manchuria, round 2 : 1/2 hits, 0.67 expected hits
                    1 mech_infantry owned by the Japanese, 1 artillery owned by the Americans and 1 infantry owned by the Chinese lost in Manchuria
                Japanese win, taking Manchuria from Chinese with 1 fighter, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 mech_infantry
                Casualties for Americans: 1 artillery
                Casualties for Chinese: 1 infantry
            Battle in 16 Sea Zone
                Japanese attack with 4 fighters and 1 submarine
                Americans defend with 1 destroyer
                    Japanese roll dice for 1 submarine in 16 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 4 fighters in 16 Sea Zone, round 2 : 1/4 hits, 2.00 expected hits
                    Americans roll dice for 1 destroyer in 16 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    1 destroyer owned by the Americans and 1 submarine owned by the Japanese lost in 16 Sea Zone
                Japanese win with 4 fighters remaining. Battle score for attacker is 2
                Casualties for Japanese: 1 submarine
                Casualties for Americans: 1 destroyer
            Battle in 7 Sea Zone
                Japanese attack with 4 fighters and 1 submarine
                Americans defend with 1 destroyer
                    Japanese roll dice for 1 submarine in 7 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 4 fighters in 7 Sea Zone, round 2 : 2/4 hits, 2.00 expected hits
                    Americans roll dice for 1 destroyer in 7 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Americans lost in 7 Sea Zone
                Japanese win with 4 fighters and 1 submarine remaining. Battle score for attacker is 8
                Casualties for Americans: 1 destroyer
    
        Non Combat Move - Japanese
            2 artilleries, 2 battleships, 10 carriers, 2 cruisers, 5 destroyers, 5 fighters, 9 infantry, 1 mech_infantry, 3 submarines and 6 transports moved from 6 Sea Zone to 33 Sea Zone
            2 artilleries, 9 infantry and 1 mech_infantry moved from 33 Sea Zone to Caroline Islands
            4 fighters moved from 7 Sea Zone to Japan
            4 fighters moved from 16 Sea Zone to Japan
            1 fighter moved from Manchuria to Jehol
            1 tactical_bomber moved from Manchuria to Jehol
            1 submarine moved from 17 Sea Zone to 33 Sea Zone
            1 submarine moved from 18 Sea Zone to 33 Sea Zone
            2 artilleries moved from 35 Sea Zone to Philippines
    
        Place Units - Japanese
            3 mech_infantrys placed in India
            1 fighter, 4 infantry and 4 tactical_bombers placed in Japan
            Turning on Edit Mode
            EDIT: Removing units owned by Japanese from 33 Sea Zone: 1 fighter
            EDIT: Adding units owned by Japanese to Japan: 1 fighter
            EDIT: Turning off Edit Mode
    
        Turn Complete - Japanese
            Japanese collect 72 PUs; end with 72 PUs
            Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 77 PUs
            Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 82 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : 0.33
    Americans regular : 0.33
    Japanese regular : -1.33
    

    Savegame


  • TripleA Turn Summary: UK_Pacific round 16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 16
    
        Purchase Units - Americans
            Americans buy 7 bombers and 1 infantry; Remaining resources: 1 PUs; 
    
        Combat Move - Americans
            1 bomber moved from Belarus to Germany
            3 bombers moved from Novgorod to Germany
            1 armour moved from Baltic States to Poland
                  Americans take Poland from Germans
            1 armour moved from Poland to Eastern Poland
    
        Combat - Americans
            Strategic bombing raid in Germany
                    Germans roll AA dice in Germany : 1/1 hits, 0.67 expected hits
                1 bomber killed by AA
                Bombing raid in Germany rolls: 6,6,5 and causes: 17 damage to unit: factory_upgrade
                Bombing raid in Germany causes 17 damage total. 
    
        Non Combat Move - Americans
            3 bombers moved from Germany to Eastern Poland
            3 armour, 2 artilleries, 9 infantry and 7 mech_infantrys moved from Baltic States to Eastern Poland
            1 armour and 2 mech_infantrys moved from Vyborg to Baltic States
            3 fighters moved from Belarus to Eastern Poland
            2 carriers, 1 cruiser, 2 destroyers, 4 fighters and 3 transports moved from 110 Sea Zone to 91 Sea Zone
            6 infantry moved from Central United States to 101 Sea Zone
            6 infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone
            6 infantry moved from 91 Sea Zone to Gibraltar
            1 infantry moved from Aleutian Islands to 8 Sea Zone
            1 battleship, 6 carriers, 2 cruisers, 3 destroyers, 10 fighters, 1 infantry, 5 submarines, 2 tactical_bombers and 1 transport moved from 8 Sea Zone to 26 Sea Zone
            1 infantry moved from 26 Sea Zone to Hawaiian Islands
            2 bombers moved from Western United States to Hawaiian Islands
            3 infantry moved from Novgorod to Belarus
            2 armour and 1 mech_infantry moved from Norway to Vyborg
            1 bomber moved from Iraq to Eastern Poland
            1 submarine moved from 93 Sea Zone to 97 Sea Zone
            1 destroyer moved from 92 Sea Zone to 99 Sea Zone
    
        Place Units - Americans
            1 infantry placed in Novgorod
            7 bombers placed in Western United States
    
        Turn Complete - Americans
            Americans collect 70 PUs; end with 71 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 81 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 86 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 91 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy nothing; Remaining resources: 4 PUs; 
    
        Combat Move - Chinese
    
        Turn Complete - Chinese
            Chinese collect 0 PUs; end with 4 PUs
    
        Purchase Units - British
            British buy 2 bombers and 4 infantry; Remaining resources: 1 PUs; 
    
        Combat Move - British
    
        Non Combat Move - British
            6 infantry moved from United Kingdom to 110 Sea Zone
            6 infantry and 3 transports moved from 110 Sea Zone to 91 Sea Zone
            6 infantry moved from 91 Sea Zone to Gibraltar
            1 armour, 3 fighters and 1 tactical_bomber moved from Baltic States to Eastern Poland
            5 artilleries, 5 fighters, 15 infantry and 1 tactical_bomber moved from Belarus to Eastern Poland
            1 aaGun moved from Novgorod to Belarus
            3 armour, 4 artilleries, 30 infantry and 5 mech_infantrys moved from Iraq to Trans-Jordan
            3 infantry moved from Egypt to Trans-Jordan
            1 battleship moved from 8 Sea Zone to 26 Sea Zone
    
        Place Units - British
            1 infantry placed in Iraq
            3 infantry placed in Egypt
            2 bombers placed in United Kingdom
    
        Turn Complete - British
            Total Cost from Convoy Blockades: 2
                Rolling for Convoy Blockade Damage in 119 Sea Zone. Rolls: 2,6
            British collect 32 PUs (2 lost to blockades); end with 33 PUs
            Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 38 PUs
    
        Turn Complete - UK_Pacific
    

    Combat Hit Differential Summary :

    Germans AA : 0.33
    

    Savegame


  • TripleA Turn Summary: Italians round 16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 16
    
        Purchase Units - Italians
            Italians buy 4 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
            1 infantry moved from Slovakia Hungary to Poland
                  Germans take Poland from Americans
            2 infantry moved from Slovakia Hungary to Germany
            1 infantry moved from Slovakia Hungary to Germany
            3 infantry moved from Northern Italy to Western Germany
            1 infantry moved from Slovakia Hungary to Romania
            1 infantry moved from Greater Southern Germany to Slovakia Hungary
            1 infantry moved from Northern Italy to France
            1 mech_infantry moved from Germany to Greater Southern Germany
    
        Combat - Italians
    
        Non Combat Move - Italians
            2 aaGuns and 7 infantry moved from Northern Italy to Southern Italy
            2 aaGuns moved from Northern Italy to Western Germany
    
        Place Units - Italians
            2 infantry placed in Northern Italy
            2 infantry placed in Southern Italy
    
        Turn Complete - Italians
            Total Cost from Convoy Blockades: 11
                Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 2,2
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,2,1,5,5,2,5,1
            Italians collect 7 PUs (11 lost to blockades); end with 7 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: Italians round 16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 16
    
        Purchase Units - Italians
            Italians buy 4 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
            1 infantry moved from Slovakia Hungary to Poland
                  Germans take Poland from Americans
            2 infantry moved from Slovakia Hungary to Germany
            1 infantry moved from Slovakia Hungary to Germany
            3 infantry moved from Northern Italy to Western Germany
            1 infantry moved from Slovakia Hungary to Romania
            1 infantry moved from Greater Southern Germany to Slovakia Hungary
            1 infantry moved from Northern Italy to France
            1 mech_infantry moved from Germany to Greater Southern Germany
    
        Combat - Italians
    
        Non Combat Move - Italians
            2 aaGuns and 7 infantry moved from Northern Italy to Southern Italy
            2 aaGuns moved from Northern Italy to Western Germany
    
        Place Units - Italians
            2 infantry placed in Northern Italy
            2 infantry placed in Southern Italy
    
        Turn Complete - Italians
            Total Cost from Convoy Blockades: 11
                Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 2,2
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,2,1,5,5,2,5,1
            Italians collect 7 PUs (11 lost to blockades); end with 7 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: French round 16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 16
    
        Purchase Units - ANZAC
            ANZAC buy 1 armour and 2 infantry; Remaining resources: 2 PUs; 
    
        Combat Move - ANZAC
    
        Non Combat Move - ANZAC
            1 artillery moved from Aleutian Islands to 8 Sea Zone
            1 artillery, 1 carrier, 1 cruiser, 2 fighters, 1 submarine and 1 transport moved from 8 Sea Zone to 26 Sea Zone
            1 artillery moved from 26 Sea Zone to Hawaiian Islands
            1 transport moved from 62 Sea Zone to 46 Sea Zone
            1 infantry moved from New Guinea to 46 Sea Zone
            1 infantry and 1 transport moved from 46 Sea Zone to 54 Sea Zone
            1 infantry moved from 54 Sea Zone to Queensland
            2 infantry and 2 mech_infantrys moved from South Australia to New South Wales
            1 destroyer moved from 62 Sea Zone to 46 Sea Zone
            2 aaGuns, 1 armour, 1 artillery, 4 fighters and 1 infantry moved from Queensland to New South Wales
    
        Place Units - ANZAC
            1 armour and 2 infantry placed in New South Wales
    
        Turn Complete - ANZAC
            ANZAC collect 12 PUs; end with 14 PUs
    
        Combat Move - French
    
        Non Combat Move - French
            1 fighter moved from Baltic States to Eastern Poland
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: Germans round 17

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 17
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans repair damage of 17x factory_upgrade; Remaining resources: 50 PUs; 
            Germans buy 2 artilleries and 14 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            2 tactical_bombers moved from Yugoslavia to 99 Sea Zone
            3 fighters moved from Yugoslavia to 99 Sea Zone
            2 bombers moved from Western Germany to Baltic States
            2 bombers moved from France to Baltic States
            2 mech_infantrys moved from Germany to Baltic States
            1 infantry moved from Bryansk to Belarus
            1 infantry moved from Smolensk to Belarus
            1 mech_infantry moved from Northwest Persia to Persia
                  Germans take Persia from British
            1 armour, 33 artilleries, 30 infantry and 2 mech_infantrys moved from Northwest Persia to Iraq
            1 armour moved from Archangel to Belarus
            1 mech_infantry moved from Archangel to Belarus
            2 mech_infantrys moved from Archangel to Belarus
            11 armour and 44 mech_infantrys moved from Archangel to Novgorod
            1 infantry moved from Ukraine to Bessarabia
            1 infantry moved from Ukraine to Western Ukraine
    
        Combat - Germans
            Battle in Novgorod
                Germans attack with 11 armour and 44 mech_infantrys
                British defend with 1 aaGun and 2 infantry; Americans defend with 1 airfield, 1 factory_minor, 1 harbour and 1 infantry
                    Germans roll dice for 11 armour and 44 mech_infantrys in Novgorod, round 2 : 11/55 hits, 12.83 expected hits
                    Americans roll dice for 1 aaGun and 3 infantry in Novgorod, round 2 : 0/3 hits, 1.00 expected hits
                    1 aaGun owned by the British, 1 infantry owned by the Americans and 2 infantry owned by the British lost in Novgorod
                Germans win, taking Novgorod from Americans with 11 armour and 44 mech_infantrys remaining. Battle score for attacker is 14
                Casualties for British: 1 aaGun and 2 infantry
                Casualties for Americans: 1 infantry
            Battle in 99 Sea Zone
                Germans attack with 3 fighters and 2 tactical_bombers
                Americans defend with 1 destroyer
                    Germans roll dice for 3 fighters and 2 tactical_bombers in 99 Sea Zone, round 2 : 2/5 hits, 2.83 expected hits
                    Americans roll dice for 1 destroyer in 99 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Americans lost in 99 Sea Zone
                Germans win with 3 fighters and 2 tactical_bombers remaining. Battle score for attacker is 8
                Casualties for Americans: 1 destroyer
            Battle in Baltic States
                Germans attack with 4 bombers and 2 mech_infantrys
                Americans defend with 1 armour and 2 mech_infantrys
                    Germans roll dice for 4 bombers and 2 mech_infantrys in Baltic States, round 2 : 3/6 hits, 3.00 expected hits
                    Americans roll dice for 1 armour and 2 mech_infantrys in Baltic States, round 2 : 1/3 hits, 1.17 expected hits
                    1 armour owned by the Americans, 1 mech_infantry owned by the Germans and 2 mech_infantrys owned by the Americans lost in Baltic States
                Germans win, taking Baltic States from Americans with 4 bombers and 1 mech_infantry remaining. Battle score for attacker is 10
                Casualties for Germans: 1 mech_infantry
                Casualties for Americans: 1 armour and 2 mech_infantrys
            Battle in Iraq
                Germans attack with 1 armour, 33 artilleries, 30 infantry and 2 mech_infantrys
                British defend with 1 factory_minor and 1 infantry; Russians defend with 1 aaGun
                    Germans roll dice for 1 armour, 33 artilleries, 30 infantry and 2 mech_infantrys in Iraq, round 2 : 19/66 hits, 22.17 expected hits
                    British roll dice for 1 aaGun and 1 infantry in Iraq, round 2 : 0/1 hits, 0.33 expected hits
                    1 aaGun owned by the Russians and 1 infantry owned by the British lost in Iraq
                Germans win, taking Iraq from British with 1 armour, 33 artilleries, 30 infantry and 2 mech_infantrys remaining. Battle score for attacker is 8
                Casualties for Russians: 1 aaGun
                Casualties for British: 1 infantry
            Battle in Belarus
                Germans attack with 1 armour, 2 infantry and 3 mech_infantrys
                British defend with 1 aaGun; Americans defend with 3 infantry
                    Germans roll dice for 1 armour, 2 infantry and 3 mech_infantrys in Belarus, round 2 : 1/6 hits, 1.33 expected hits
                    Russians roll dice for 1 aaGun and 3 infantry in Belarus, round 2 : 2/3 hits, 1.00 expected hits
                    1 aaGun owned by the British and 2 infantry owned by the Germans lost in Belarus
                    Germans roll dice for 1 armour and 3 mech_infantrys in Belarus, round 3 : 0/4 hits, 1.00 expected hits
                    Russians roll dice for 3 infantry in Belarus, round 3 : 1/3 hits, 1.00 expected hits
                    1 mech_infantry owned by the Germans lost in Belarus
                    Germans roll dice for 1 armour and 2 mech_infantrys in Belarus, round 4 : 2/3 hits, 0.83 expected hits
                    Russians roll dice for 3 infantry in Belarus, round 4 : 1/3 hits, 1.00 expected hits
                    2 infantry owned by the Americans and 1 mech_infantry owned by the Germans lost in Belarus
                    Germans roll dice for 1 armour and 1 mech_infantry in Belarus, round 5 : 1/2 hits, 0.67 expected hits
                    Russians roll dice for 1 infantry in Belarus, round 5 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Americans lost in Belarus
                Germans win, taking Belarus from Russians with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 0
                Casualties for Germans: 2 infantry and 2 mech_infantrys
                Casualties for British: 1 aaGun
                Casualties for Americans: 3 infantry
    
        Non Combat Move - Germans
            5 infantry moved from Russia to Bryansk
            3 artilleries moved from Russia to Bryansk
            3 aaGuns moved from Rostov to Ukraine
            3 fighters moved from 99 Sea Zone to Southern Italy
            2 tactical_bombers moved from 99 Sea Zone to Southern Italy
            3 fighters moved from Yugoslavia to Western Germany
            3 tactical_bombers moved from Yugoslavia to Western Germany
            2 mech_infantrys moved from Normandy Bordeaux to Western Germany
            3 mech_infantrys moved from France to Western Germany
            5 mech_infantrys moved from Germany to Greater Southern Germany
            22 infantry moved from Slovakia Hungary to Germany
            4 infantry moved from Yugoslavia to Greater Southern Germany
            1 artillery moved from Yugoslavia to Greater Southern Germany
            5 mech_infantrys moved from Germany to Greater Southern Germany
            3 mech_infantrys moved from Germany to Greater Southern Germany
            3 aaGuns moved from Northern Italy to Western Germany
            10 infantry moved from Western Germany to Germany
            4 bombers moved from Baltic States to Western Germany
            3 mech_infantrys moved from Greater Southern Germany to Western Germany
            2 mech_infantrys moved from Greater Southern Germany to Western Germany
            1 destroyer moved from 113 Sea Zone to 125 Sea Zone
    
        Place Units - Germans
            1 artillery placed in France
            1 artillery placed in Germany
            9 infantry placed in Germany
            5 infantry placed in Western Germany
    
        Turn Complete - Germans
            Total Cost from Convoy Blockades: 1
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,4,6,4,4,6,1,5
            Germans collect 60 PUs (1 lost to blockades); end with 60 PUs
            Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 6 PUs; end with 66 PUs
            Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 71 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 86 PUs
    

    Combat Hit Differential Summary :

    Americans regular : -1.50
    Russians regular : 0.67
    Germans regular : -5.67
    British regular : -0.33
    

    Savegame


  • TripleA Turn Summary: Russians round 17

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 17
    
        Combat Move - Russians
            3 armour, 11 artilleries and 55 infantry moved from Eastern Poland to Poland
    
        Combat - Russians
            Battle in Poland
                Russians attack with 3 armour, 11 artilleries and 55 infantry
                Italians defend with 1 infantry
                    Russians roll dice for 3 armour, 11 artilleries and 55 infantry in Poland, round 2 : 12/69 hits, 16.17 expected hits
                    Germans roll dice for 1 infantry in Poland, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians and 1 infantry owned by the Italians lost in Poland
                Russians win, taking Poland from Germans with 3 armour, 11 artilleries and 54 infantry remaining. Battle score for attacker is 0
                Casualties for Russians: 1 infantry
                Casualties for Italians: 1 infantry
    
        Non Combat Move - Russians
            3 aaGuns moved from Eastern Poland to Poland
    
        Turn Complete - Russians
    

    Combat Hit Differential Summary :

    Germans regular : 0.67
    Russians regular : -4.17
    

    Savegame


  • @jkeller onward comes the russian hoard to die


  • TripleA Turn Summary: Japanese round 17

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 17
    
        Purchase Units - Japanese
            Japanese buy 2 carriers, 1 submarine and 4 tactical_bombers; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 infantry moved from Buryatia to Amur
                  Japanese take Amur from Americans
            1 mech_infantry moved from Manchuria to Korea
                  Japanese take Korea from Americans
            1 mech_infantry moved from Manchuria to Amur
            1 infantry moved from Timguska to Yenisey
            1 artillery moved from Timguska to Yenisey
            2 mech_infantrys moved from Rostov to Ukraine
            7 fighters and 7 tactical_bombers moved from Caucasus to Germany
            3 armour moved from West India to Eastern Persia
                  Japanese take Eastern Persia from British
            1 mech_infantry moved from Turkmenistan to Eastern Persia
            2 mech_infantrys moved from West India to Eastern Persia
            3 armour and 3 mech_infantrys moved from Eastern Persia to Persia
            1 infantry moved from Dutch New Guinea to New Guinea
                  Japanese take New Guinea from ANZAC
            2 artilleries moved from Philippines to 35 Sea Zone
            2 artilleries and 2 transports moved from 35 Sea Zone to 45 Sea Zone
            1 infantry moved from Dutch New Guinea to 45 Sea Zone
            2 artilleries, 1 infantry and 2 transports moved from 45 Sea Zone to 33 Sea Zone
            3 destroyers moved from 35 Sea Zone to 33 Sea Zone
            1 fighter moved from 33 Sea Zone to 54 Sea Zone
            1 submarine moved from 33 Sea Zone to 46 Sea Zone
            3 fighters moved from 33 Sea Zone to 46 Sea Zone
            1 submarine moved from 7 Sea Zone to 18 Sea Zone
            1 armour moved from Sikang to Suiyuyan
    
        Combat - Japanese
            Battle in 54 Sea Zone
                Japanese attack with 1 fighter
                ANZAC defend with 1 transport
                    1 transport owned by the ANZAC lost in 54 Sea Zone
                Japanese win with 1 fighter remaining. Battle score for attacker is 7
                Casualties for ANZAC: 1 transport
            Battle in 46 Sea Zone
                Japanese attack with 3 fighters and 1 submarine
                ANZAC defend with 1 destroyer
                    Japanese roll dice for 1 submarine in 46 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    ANZAC roll dice for 1 destroyer in 46 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the ANZAC lost in 46 Sea Zone
                Japanese win with 3 fighters and 1 submarine remaining. Battle score for attacker is 8
                Casualties for ANZAC: 1 destroyer
    
        Non Combat Move - Japanese
            1 fighter moved from 54 Sea Zone to 33 Sea Zone
            3 fighters moved from 46 Sea Zone to 33 Sea Zone
            2 artilleries moved from 33 Sea Zone to Caroline Islands
            1 infantry moved from 33 Sea Zone to Caroline Islands
            4 tactical_bombers moved from Japan to 33 Sea Zone
            10 fighters moved from Japan to 33 Sea Zone
            1 fighter moved from Jehol to 33 Sea Zone
            1 tactical_bomber moved from Jehol to 33 Sea Zone
            3 mech_infantrys moved from India to Eastern Persia
            6 artilleries and 2 infantry moved from India to West India
            2 mech_infantrys moved from Turkmenistan to Persia
            2 mech_infantrys moved from Sikang to Caucasus
            5 artilleries moved from Burma to India
    
        Place Units - Japanese
            4 tactical_bombers placed in Japan
            2 carriers and 1 submarine placed in 20 Sea Zone
            Japanese undo move 2.
            2 carriers and 1 submarine placed in 36 Sea Zone
    
        Turn Complete - Japanese
            Japanese collect 76 PUs; end with 76 PUs
            Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 81 PUs
            Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 86 PUs
    

    Combat Hit Differential Summary :

    Japanese regular : 0.67
    ANZAC regular : -0.33
    

    Savegame

7 / 8

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