@Stucifer Whatever you do to make the game fun for me, I’ll take.
Odonis (Allies+14) vs. LennardF
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TripleA Turn Summary: Russians round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 7 Purchase Units - Russians Russians buy 1 armour and 9 infantry; Remaining resources: 0 PUs; Combat Move - Russians 1 infantry moved from Russia to Vologda 1 infantry moved from Russia to Samara 2 infantry moved from Russia to Tambov 2 fighters moved from Russia to Samara 1 fighter moved from Russia to Vologda 1 fighter and 1 tactical_bomber moved from Russia to Tambov 1 fighter moved from Russia to Vologda Combat - Russians Battle in Vologda Russians attack with 2 fighters and 1 infantry Germans defend with 1 mech_infantry Russians roll dice for 2 fighters and 1 infantry in Vologda, round 2 : 0/3 hits, 1.17 expected hits Germans roll dice for 1 mech_infantry in Vologda, round 2 : 0/1 hits, 0.33 expected hits Russians roll dice for 2 fighters and 1 infantry in Vologda, round 3 : 1/3 hits, 1.17 expected hits Germans roll dice for 1 mech_infantry in Vologda, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Vologda Russians win with 2 fighters remaining. Battle score for attacker is 1 Casualties for Russians: 1 infantry Casualties for Germans: 1 mech_infantry Battle in Tambov Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber Italians defend with 1 infantry Russians roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Tambov, round 2 : 2/4 hits, 1.50 expected hits Italians roll dice for 1 infantry in Tambov, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Italians lost in Tambov Russians win, taking Tambov from Italians with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Italians: 1 infantry Battle in Samara Russians attack with 2 fighters and 1 infantry Germans defend with 1 mech_infantry Russians roll dice for 2 fighters and 1 infantry in Samara, round 2 : 1/3 hits, 1.17 expected hits Germans roll dice for 1 mech_infantry in Samara, round 2 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Germans lost in Samara Russians win, taking Samara from Germans with 2 fighters and 1 infantry remaining. Battle score for attacker is 4 Casualties for Germans: 1 mech_infantry Non Combat Move - Russians 2 fighters moved from Samara to Russia 1 fighter and 1 tactical_bomber moved from Tambov to Russia 2 fighters moved from Vologda to Russia 2 aaGuns and 13 infantry moved from Buryatia to Yakut S.S.R. Place Units - Russians 1 armour and 9 infantry placed in Russia Turn Complete - Russians Russians collect 17 PUs; end with 17 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 20 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 22 PUs Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 24 PUs
Combat Hit Differential Summary :
Italians regular : -0.33 Germans regular : 0.00 Russians regular : -1.00
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TripleA Turn Summary: Japanese round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 7 Purchase Units - Japanese Japanese buy 2 armour, 4 artilleries, 2 fighters, 4 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Politics - Japanese Japanese takes Political Action: Political Action Japanese To War With Russians Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Japanese and Russians from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and Chinese from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and Dutch from Neutrality to Friendly Combat Move - Japanese 1 destroyer moved from 6 Sea Zone to 5 Sea Zone 1 armour moved from Manchuria to Siberia Japanese take Amur from Russians Japanese take Siberia from Russians 1 infantry moved from Jehol to Chahar 1 infantry moved from Kweichow to Yunnan 1 infantry moved from Hunan to Yunnan 1 infantry moved from Anhwe to Kweichow 1 infantry moved from Anhwe to Hunan 2 infantry moved from Kiangsu to Anhwe 1 mech_infantry moved from Kiangsu to Kweichow 2 mech_infantrys moved from Kwangtung to Yunnan 3 artilleries moved from French Indo China to Yunnan 1 infantry moved from Shan State to Malaya 1 artillery moved from Shan State to Malaya 1 infantry moved from Shan State to Malaya 1 infantry moved from Shan State to Burma 1 tactical_bomber moved from 44 Sea Zone to 37 Sea Zone 1 tactical_bomber moved from 44 Sea Zone to Malaya 4 infantry moved from Celebes to 44 Sea Zone 2 battleships, 4 carriers, 2 cruisers, 2 destroyers, 6 fighters, 4 infantry, 2 submarines and 3 transports moved from 44 Sea Zone to 35 Sea Zone 6 fighters moved from 35 Sea Zone to Philippines 4 infantry moved from 35 Sea Zone to Philippines 1 carrier, 1 destroyer and 2 fighters moved from 6 Sea Zone to 35 Sea Zone 2 fighters moved from Japan to 35 Sea Zone 1 bomber moved from Yunnan to Malaya 2 bombers moved from Yunnan to Burma 3 tactical_bombers moved from Shan State to Malaya 2 tactical_bombers moved from Shan State to Burma 1 mech_infantry moved from Kwangtung to Yunnan 1 fighter moved from Japan to Kiangsu Combat - Japanese Battle in 37 Sea Zone Japanese attack with 1 tactical_bomber ANZAC defend with 1 transport 1 transport owned by the ANZAC lost in 37 Sea Zone Japanese win with 1 tactical_bomber remaining. Battle score for attacker is 7 Casualties for ANZAC: 1 transport Battle in Philippines Japanese attack with 6 fighters and 4 infantry Americans defend with 1 airfield, 1 harbour and 2 infantry Japanese roll dice for 2 battleships and 2 cruisers in Philippines, round 2 : 2/4 hits, 2.33 expected hits Americans roll dice for 2 infantry in Philippines, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Japanese and 2 infantry owned by the Americans lost in Philippines Japanese win, taking Philippines from Americans with 6 fighters and 3 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Casualties for Americans: 2 infantry Battle in Burma Japanese attack with 2 bombers, 1 infantry and 2 tactical_bombers British defend with 1 artillery Japanese roll dice for 2 bombers, 1 infantry and 2 tactical_bombers in Burma, round 2 : 3/5 hits, 2.50 expected hits UK_Pacific roll dice for 1 artillery in Burma, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 artillery owned by the British lost in Burma Japanese win with 2 bombers and 2 tactical_bombers remaining. Battle score for attacker is 1 Casualties for Japanese: 1 infantry Casualties for British: 1 artillery Battle in Malaya Japanese attack with 1 artillery, 1 bomber, 2 infantry and 4 tactical_bombers ANZAC defend with 2 infantry; UK_Pacific defend with 1 harbour Japanese roll dice for 1 artillery, 1 bomber, 2 infantry and 4 tactical_bombers in Malaya, round 2 : 3/8 hits, 3.50 expected hits UK_Pacific roll dice for 2 infantry in Malaya, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Japanese and 2 infantry owned by the ANZAC lost in Malaya Japanese win, taking Malaya from UK_Pacific with 1 artillery, 1 bomber, 1 infantry and 4 tactical_bombers remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Casualties for ANZAC: 2 infantry Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Russians and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Americans and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for British and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for UK_Pacific and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for ANZAC and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Chinese and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for French and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Dutch and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Neutral_Allies and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Allies Friendly With Mongolians Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Olgiy Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Dzavhan Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Tsagaan Olom Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Central Mongolia Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Buyant-Uhaa Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Ulaanbaatar Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Japanese Conquer Russians Territory By Mongolia 2 Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Olgiy Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Dzavhan Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Tsagaan Olom Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Central Mongolia Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Buyant-Uhaa Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Ulaanbaatar Non Combat Move - Japanese 1 tactical_bomber moved from Burma to Kwangtung 2 bombers and 1 tactical_bomber moved from Burma to Hunan 1 tactical_bomber moved from 37 Sea Zone to Yunnan 1 bomber and 3 tactical_bombers moved from Malaya to Hunan 1 tactical_bomber moved from Malaya to Shan State 1 mech_infantry moved from Hopei to Chahar 1 aaGun, 3 artilleries and 6 infantry moved from Jehol to Anhwe 6 fighters moved from Philippines to 35 Sea Zone Place Units - Japanese 3 artilleries placed in French Indo China 2 fighters placed in Japan 1 armour, 1 infantry and 1 mech_infantry placed in Kwangtung 1 armour, 1 infantry and 1 mech_infantry placed in Kiangsu 1 artillery and 2 infantry placed in Manchuria Turn Complete - Japanese Japanese collect 61 PUs; end with 61 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 64 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 69 PUs
Combat Hit Differential Summary :
Americans regular : 0.33 Japanese regular : -0.33 UK_Pacific regular : 1.00
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@lennardf
Hey really sorry for my latesness, slammed at work and will make my move soon! -
@odonis No worries, glad to hear from you and that it’s nothing more serious. Looking forward to resuming our game when things slow down for you.
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TripleA Turn Summary: Americans round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 7 Purchase Units - Americans Americans buy 1 armour, 1 artillery, 1 carrier, 2 fighters, 4 infantry and 4 transports; Remaining resources: 0 PUs; Politics - Americans Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians Combat Move - Americans 1 armour moved from Algeria to Tunisia Americans take Tunisia from Italians 1 armour moved from Tunisia to Libya 1 infantry moved from Morocco to 92 Sea Zone 1 artillery moved from Gibraltar to 92 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 92 Sea Zone to 99 Sea Zone 1 artillery and 1 infantry moved from 99 Sea Zone to Cyprus 1 submarine moved from 92 Sea Zone to 99 Sea Zone 1 artillery moved from Caroline Islands to 33 Sea Zone 1 artillery and 1 transport moved from 33 Sea Zone to 42 Sea Zone 1 artillery moved from 42 Sea Zone to Java Combat - Americans Battle in Java Battle in 99 Sea Zone Americans attack with 1 submarine and 1 transport Italians defend with 1 transport 1 transport owned by the Italians lost in 99 Sea Zone Americans win, taking Java from Japanese, taking 99 Sea Zone from Neutral with 1 submarine and 1 transport remaining. Battle score for attacker is 7 Casualties for Italians: 1 transport Battle in Cyprus Americans attack with 1 artillery and 1 infantry Italians defend with 1 infantry Americans roll dice for 1 artillery and 1 infantry in Cyprus, round 2 : 1/2 hits, 0.67 expected hits Italians roll dice for 1 infantry in Cyprus, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Italians lost in Cyprus Americans win, taking Cyprus from Italians with 1 artillery and 1 infantry remaining. Battle score for attacker is 3 Casualties for Italians: 1 infantry Non Combat Move - Americans 1 transport moved from 91 Sea Zone to 92 Sea Zone 1 bomber and 2 fighters moved from Eastern United States to Morocco 2 fighters moved from Morocco to Egypt 1 mech_infantry moved from Central United States to Eastern United States 1 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 10 Sea Zone to 3 Sea Zone 1 infantry and 1 mech_infantry moved from 3 Sea Zone to Soviet Far East 1 destroyer moved from 10 Sea Zone to 26 Sea Zone 1 destroyer moved from 25 Sea Zone to 26 Sea Zone 3 fighters moved from Hawaiian Islands to 33 Sea Zone 2 fighters moved from Western United States to Hawaiian Islands Place Units - Americans 1 armour, 1 artillery and 3 infantry placed in Eastern United States 1 carrier and 3 transports placed in 101 Sea Zone 1 transport placed in 10 Sea Zone 2 fighters and 1 infantry placed in Western United States Turn Complete - Americans Americans collect 57 PUs; end with 57 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 62 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 77 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 82 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 87 PUs
Combat Hit Differential Summary :
Americans regular : 0.33 Italians regular : -0.33
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TripleA Turn Summary: Chinese round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 7 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 1 infantry; Remaining resources: 2 PUs; Combat Move - Chinese Non Combat Move - Chinese 2 infantry moved from Tsinghai to Kansu 1 fighter moved from Tsinghai to Kansu 1 infantry moved from Sikang to Tsinghai Place Units - Chinese 1 infantry placed in Kansu Turn Complete - Chinese Chinese collect 5 PUs; end with 7 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: UK_Pacific round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 7 Purchase Units - Americans Americans buy 1 armour, 1 artillery, 1 carrier, 2 fighters, 4 infantry and 4 transports; Remaining resources: 0 PUs; Politics - Americans Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians Combat Move - Americans 1 armour moved from Algeria to Tunisia Americans take Tunisia from Italians 1 armour moved from Tunisia to Libya 1 infantry moved from Morocco to 92 Sea Zone 1 artillery moved from Gibraltar to 92 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 92 Sea Zone to 99 Sea Zone 1 artillery and 1 infantry moved from 99 Sea Zone to Cyprus 1 submarine moved from 92 Sea Zone to 99 Sea Zone 1 artillery moved from Caroline Islands to 33 Sea Zone 1 artillery and 1 transport moved from 33 Sea Zone to 42 Sea Zone 1 artillery moved from 42 Sea Zone to Java Combat - Americans Battle in Java Battle in 99 Sea Zone Americans attack with 1 submarine and 1 transport Italians defend with 1 transport 1 transport owned by the Italians lost in 99 Sea Zone Americans win, taking Java from Japanese, taking 99 Sea Zone from Neutral with 1 submarine and 1 transport remaining. Battle score for attacker is 7 Casualties for Italians: 1 transport Battle in Cyprus Americans attack with 1 artillery and 1 infantry Italians defend with 1 infantry Americans roll dice for 1 artillery and 1 infantry in Cyprus, round 2 : 1/2 hits, 0.67 expected hits Italians roll dice for 1 infantry in Cyprus, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Italians lost in Cyprus Americans win, taking Cyprus from Italians with 1 artillery and 1 infantry remaining. Battle score for attacker is 3 Casualties for Italians: 1 infantry Non Combat Move - Americans 1 transport moved from 91 Sea Zone to 92 Sea Zone 1 bomber and 2 fighters moved from Eastern United States to Morocco 2 fighters moved from Morocco to Egypt 1 mech_infantry moved from Central United States to Eastern United States 1 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 10 Sea Zone to 3 Sea Zone 1 infantry and 1 mech_infantry moved from 3 Sea Zone to Soviet Far East 1 destroyer moved from 10 Sea Zone to 26 Sea Zone 1 destroyer moved from 25 Sea Zone to 26 Sea Zone 3 fighters moved from Hawaiian Islands to 33 Sea Zone 2 fighters moved from Western United States to Hawaiian Islands Place Units - Americans 1 armour, 1 artillery and 3 infantry placed in Eastern United States 1 carrier and 3 transports placed in 101 Sea Zone 1 transport placed in 10 Sea Zone 2 fighters and 1 infantry placed in Western United States Turn Complete - Americans Americans collect 57 PUs; end with 57 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 62 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 77 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 82 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 87 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 1 infantry; Remaining resources: 2 PUs; Combat Move - Chinese Non Combat Move - Chinese 2 infantry moved from Tsinghai to Kansu 1 fighter moved from Tsinghai to Kansu 1 infantry moved from Sikang to Tsinghai Place Units - Chinese 1 infantry placed in Kansu Turn Complete - Chinese Chinese collect 5 PUs; end with 7 PUs Purchase Units - British British buy 1 artillery, 2 fighters, 2 infantry, 3 mech_infantrys and 1 transport; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 3 infantry; Remaining resources: 0 PUs; Politics - British Trigger British Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians Combat Move - British 1 armour moved from Iraq to Caucasus 1 mech_infantry moved from Iraq to Caucasus 1 fighter moved from Egypt to Caucasus 1 fighter moved from Iraq to Caucasus Combat - British Battle in Caucasus British attack with 1 armour, 2 fighters and 1 mech_infantry Germans defend with 1 mech_infantry British roll dice for 1 armour, 2 fighters and 1 mech_infantry in Caucasus, round 2 : 1/4 hits, 1.67 expected hits Germans roll dice for 1 mech_infantry in Caucasus, round 2 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Germans lost in Caucasus British win, taking Caucasus from Germans with 1 armour, 2 fighters and 1 mech_infantry remaining. Battle score for attacker is 4 Casualties for Germans: 1 mech_infantry Non Combat Move - British 2 fighters moved from Caucasus to Northwest Persia 2 mech_infantrys moved from Eastern Persia to Northwest Persia 2 infantry moved from Trans-Jordan to Iraq 3 mech_infantrys moved from Egypt to Iraq 1 fighter moved from Egypt to 92 Sea Zone 2 fighters moved from 92 Sea Zone to United Kingdom 1 fighter moved from Algeria to 92 Sea Zone 1 cruiser moved from 91 Sea Zone to 92 Sea Zone 1 transport moved from 91 Sea Zone to 92 Sea Zone 1 armour moved from Libya to Alexandria 1 infantry moved from Anglo Egyptian Sudan to Egypt 1 mech_infantry moved from Union of South Africa to Belgian Congo 1 infantry moved from Union of South Africa to Rhodesia 2 artilleries and 2 infantry moved from West India to India 1 artillery and 3 infantry moved from Eastern Persia to West India Place Units - British 3 mech_infantrys placed in Iraq 1 transport placed in 106 Sea Zone 1 fighter placed in United Kingdom 1 artillery, 1 fighter and 1 infantry placed in Egypt 1 infantry placed in Union of South Africa Turn Complete - British British collect 40 PUs; end with 40 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 43 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 46 PUs Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 49 PUs Place Units - UK_Pacific 3 infantry placed in India Turn Complete - UK_Pacific UK_Pacific collect 6 PUs; end with 6 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 9 PUs Some Units in India change ownership: 3 infantry
Combat Hit Differential Summary :
Americans regular : 0.33 Italians regular : -0.33 Germans regular : -0.33 British regular : -0.67
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@odonis Hey, I’m going to have to take a bit of time off from the game. I can give you the result or we can postpone - whatever works for you. Sorry for the inconvenience.
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@lennardf
Let’s just postpone - all good, let me know when youre ready to resume! -
TripleA Turn Summary: Italians round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 7 Purchase Units - Italians Italians buy 1 artillery, 1 fighter and 1 infantry; Remaining resources: 0 PUs; Combat Move - Italians 1 artillery moved from Southern Italy to 97 Sea Zone 2 infantry moved from Southern Italy to 97 Sea Zone 1 infantry moved from Southern Italy to 97 Sea Zone 1 artillery, 3 infantry and 2 transports moved from 97 Sea Zone to 99 Sea Zone 1 infantry moved from 99 Sea Zone to Crete 1 artillery moved from 99 Sea Zone to Crete 2 infantry moved from 99 Sea Zone to Crete 1 fighter moved from 97 Sea Zone to Crete 2 fighters moved from Southern Italy to Crete 1 bomber moved from Southern Italy to Caucasus 2 armour moved from Bryansk to Caucasus 5 mech_infantrys moved from Bryansk to Caucasus 1 battleship, 2 carriers, 2 cruisers, 1 destroyer and 1 submarine moved from 97 Sea Zone to 99 Sea Zone 1 infantry moved from Smolensk to Bryansk Combat - Italians Battle in 99 Sea Zone Italians attack with 1 battleship, 2 carriers, 2 cruisers, 1 destroyer, 1 submarine and 2 transports Americans defend with 1 submarine and 1 transport Italians roll dice for 1 battleship, 2 carriers, 2 cruisers, 1 destroyer, 1 submarine and 2 transports in 99 Sea Zone, round 2 : 2/5 hits, 2.33 expected hits Americans roll dice for 1 submarine and 1 transport in 99 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Americans and 1 transport owned by the Americans lost in 99 Sea Zone Italians win, taking 99 Sea Zone from Americans with 1 battleship, 2 carriers, 2 cruisers, 1 destroyer, 1 submarine and 2 transports remaining. Battle score for attacker is 13 Casualties for Americans: 1 submarine and 1 transport Battle in Crete Italians attack with 1 artillery, 3 fighters and 3 infantry British defend with 1 infantry Italians roll dice for 1 artillery, 3 fighters and 3 infantry in Crete, round 2 : 4/7 hits, 2.50 expected hits British roll dice for 1 infantry in Crete, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Crete Italians win, taking Crete from British with 1 artillery, 3 fighters and 3 infantry remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Battle in Caucasus Italians attack with 2 armour, 1 bomber and 5 mech_infantrys British defend with 1 armour and 1 mech_infantry Italians roll dice for 2 armour, 1 bomber and 5 mech_infantrys in Caucasus, round 2 : 2/8 hits, 2.50 expected hits Russians roll dice for 1 armour and 1 mech_infantry in Caucasus, round 2 : 0/2 hits, 0.83 expected hits 1 mech_infantry owned by the British and 1 armour owned by the British lost in Caucasus Italians win, taking Caucasus from Russians with 2 armour, 1 bomber and 5 mech_infantrys remaining. Battle score for attacker is 10 Casualties for British: 1 armour and 1 mech_infantry Non Combat Move - Italians 1 bomber moved from Caucasus to Bryansk 3 fighters moved from Crete to 99 Sea Zone 4 infantry moved from France to Northern Italy 2 artilleries moved from France to Northern Italy 2 infantry moved from Southern Italy to 97 Sea Zone Place Units - Italians 1 artillery, 1 fighter and 1 infantry placed in Southern Italy Turn Complete - Italians Italians collect 17 PUs; end with 17 PUs
Combat Hit Differential Summary :
Americans regular : -0.17 Italians regular : 0.67 Russians regular : -0.83 British regular : -0.33
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TripleA Turn Summary: ANZAC round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 7 Purchase Units - ANZAC ANZAC buy 1 destroyer, 1 mech_infantry and 1 transport; Remaining resources: 0 PUs; Combat Move - ANZAC Non Combat Move - ANZAC 1 submarine moved from 22 Sea Zone to 19 Sea Zone 1 submarine moved from 33 Sea Zone to 20 Sea Zone 1 destroyer moved from 33 Sea Zone to 34 Sea Zone 1 destroyer moved from 33 Sea Zone to 45 Sea Zone 1 submarine moved from 54 Sea Zone to 41 Sea Zone 1 cruiser moved from 33 Sea Zone to 22 Sea Zone 2 fighters moved from Queensland to Caroline Islands 1 artillery and 1 infantry moved from Queensland to South Australia 1 infantry moved from Egypt to Trans-Jordan Place Units - ANZAC 1 destroyer and 1 transport placed in 62 Sea Zone 1 mech_infantry placed in Queensland Turn Complete - ANZAC ANZAC collect 10 PUs; end with 10 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: French round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 7 Purchase Units - ANZAC ANZAC buy 1 destroyer, 1 mech_infantry and 1 transport; Remaining resources: 0 PUs; Combat Move - ANZAC Non Combat Move - ANZAC 1 submarine moved from 22 Sea Zone to 19 Sea Zone 1 submarine moved from 33 Sea Zone to 20 Sea Zone 1 destroyer moved from 33 Sea Zone to 34 Sea Zone 1 destroyer moved from 33 Sea Zone to 45 Sea Zone 1 submarine moved from 54 Sea Zone to 41 Sea Zone 1 cruiser moved from 33 Sea Zone to 22 Sea Zone 2 fighters moved from Queensland to Caroline Islands 1 artillery and 1 infantry moved from Queensland to South Australia 1 infantry moved from Egypt to Trans-Jordan Place Units - ANZAC 1 destroyer and 1 transport placed in 62 Sea Zone 1 mech_infantry placed in Queensland Turn Complete - ANZAC ANZAC collect 10 PUs; end with 10 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs Politics - French Trigger French Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
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TripleA Turn Summary: Germans round 8
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 8 Research Technology - Germans Purchase Units - Germans Germans buy 7 artilleries, 4 infantry and 10 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 2 infantry moved from Western Germany to 113 Sea Zone 2 infantry moved from Western Germany to Northern Italy 2 armour and 8 mech_infantrys moved from Eastern Poland to Bryansk 1 infantry moved from Archangel to Smolensk 2 mech_infantrys moved from Novgorod to Bryansk 2 infantry moved from Bryansk to Tambov 1 mech_infantry moved from Volgograd to Caucasus 5 mech_infantrys moved from Bryansk to Caucasus 1 artillery and 2 infantry moved from Ukraine to Bryansk 1 artillery moved from Novgorod to Belarus 2 infantry moved from Novgorod to Belarus 3 tactical_bombers moved from Novgorod to Tambov 3 fighters moved from Bryansk to Tambov 1 fighter moved from Western Germany to 99 Sea Zone 1 fighter moved from Western Germany to Southern Italy 8 mech_infantrys moved from Germany to Eastern Poland 1 mech_infantry moved from Western Germany to Slovakia Hungary 2 infantry and 1 transport moved from 113 Sea Zone to 115 Sea Zone 1 submarine moved from 115 Sea Zone to 113 Sea Zone 1 destroyer moved from 115 Sea Zone to 113 Sea Zone 1 fighter moved from Western Germany to Bryansk 2 bombers moved from Western Germany to Southern Italy 1 infantry moved from Western Germany to France 2 infantry moved from Western Germany to France 1 battleship, 2 infantry, 1 submarine and 1 transport moved from 97 Sea Zone to 99 Sea Zone Combat - Germans Battle in Tambov Germans attack with 3 fighters, 2 infantry and 3 tactical_bombers Russians defend with 2 infantry Germans roll dice for 3 fighters, 2 infantry and 3 tactical_bombers in Tambov, round 2 : 3/8 hits, 3.83 expected hits Russians roll dice for 2 infantry in Tambov, round 2 : 0/2 hits, 0.67 expected hits 2 infantry owned by the Russians lost in Tambov Germans win, taking Tambov from Russians with 3 fighters, 2 infantry and 3 tactical_bombers remaining. Battle score for attacker is 6 Casualties for Russians: 2 infantry Non Combat Move - Germans 1 fighter moved from Tambov to Caucasus 2 fighters and 3 tactical_bombers moved from Tambov to Bryansk 2 infantry moved from 115 Sea Zone to Novgorod 1 aaGun moved from Western Germany to France 1 aaGun moved from Western Germany to Northern Italy Place Units - Germans 3 infantry placed in Volgograd 3 artilleries placed in Ukraine 3 artilleries placed in Novgorod 10 mech_infantrys placed in Germany 1 artillery and 1 infantry placed in Western Germany Turning on Edit Mode EDIT: Removing units owned by Germans from France: 2 infantry EDIT: Adding units owned by Germans to Germany: 2 infantry EDIT: Turning off Edit Mode Turn Complete - Germans Germans collect 58 PUs; end with 58 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 63 PUs Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 65 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 70 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 80 PUs
Combat Hit Differential Summary :
Russians regular : -0.67 Germans regular : -0.83
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@lennardf One post combat edit to move 2 infantry to Germany instead of France.
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TripleA Turn Summary: Russians round 8
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 8 Purchase Units - Russians Russians buy 8 infantry; Remaining resources: 0 PUs; Politics - Russians Trigger Russians Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians Combat Move - Russians Trigger Russians Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Russians 1 infantry moved from Samara to Volgograd 4 fighters and 1 tactical_bomber moved from Russia to Volgograd 1 mech_infantry moved from Russia to Volgograd 1 fighter moved from Russia to Smolensk 1 infantry moved from Russia to Smolensk 1 armour moved from Russia to Vologda Russians take Vologda from Germans 1 infantry moved from Buryatia to Amur Russians take Amur from Japanese 1 infantry moved from Buyant-Uhaa to Jehol Chinese take Jehol from Japanese Combat - Russians Battle in Volgograd Russians attack with 4 fighters, 1 infantry, 1 mech_infantry and 1 tactical_bomber Germans defend with 1 factory_minor and 3 infantry Russians roll dice for 4 fighters, 1 infantry, 1 mech_infantry and 1 tactical_bomber in Volgograd, round 2 : 3/7 hits, 3.00 expected hits Germans roll dice for 3 infantry in Volgograd, round 2 : 1/3 hits, 1.00 expected hits 1 infantry owned by the Russians and 3 infantry owned by the Germans lost in Volgograd Russians win, taking Volgograd from Germans with 4 fighters, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for Russians: 1 infantry Casualties for Germans: 3 infantry Battle in Smolensk Russians attack with 1 fighter and 1 infantry Germans defend with 1 infantry Russians roll dice for 1 fighter and 1 infantry in Smolensk, round 2 : 1/2 hits, 0.67 expected hits Italians roll dice for 1 infantry in Smolensk, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Smolensk Russians win with 1 fighter remaining. Battle score for attacker is 0 Casualties for Russians: 1 infantry Casualties for Germans: 1 infantry Trigger Russians Conquer Japanese Territory By Mongolia: Setting switch to false for conditionAttachment_Mongolia_May_Change_To_Russians_Control_Switch attached to Russians Non Combat Move - Russians 1 fighter moved from Smolensk to Russia 4 fighters and 1 tactical_bomber moved from Volgograd to Russia 1 mech_infantry moved from Russia to Kazakhstan 1 infantry moved from Russia to Samara 2 infantry moved from Olgiy to Kansu 1 infantry moved from Dzavhan to Ulaanbaatar 1 infantry moved from Buyant-Uhaa to Ulaanbaatar 1 infantry moved from Buryatia to Sakha 2 aaGuns and 13 infantry moved from Yakut S.S.R. to Yenisey Place Units - Russians 8 infantry placed in Russia Turn Complete - Russians Russians collect 18 PUs; end with 18 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 20 PUs Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 22 PUs
Combat Hit Differential Summary :
Italians regular : 0.67 Germans regular : 0.00 Russians regular : 0.33
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TripleA Turn Summary: Japanese round 8
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 8 Purchase Units - Japanese Japanese buy 1 carrier, 1 destroyer, 1 factory_minor, 9 infantry and 1 submarine; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 tactical_bomber moved from Shan State to 42 Sea Zone 1 submarine moved from 35 Sea Zone to 22 Sea Zone 1 destroyer moved from 35 Sea Zone to 19 Sea Zone 2 fighters moved from 35 Sea Zone to 19 Sea Zone 1 fighter moved from Kiangsu to 19 Sea Zone 1 tactical_bomber moved from Kwangtung to 19 Sea Zone 1 infantry moved from Shan State to Burma Japanese take Burma from UK_Pacific 3 artilleries moved from French Indo China to Yunnan 1 artillery and 1 infantry moved from Malaya to Shan State 1 infantry moved from Szechwan to Sikang Japanese take Sikang from Chinese 1 infantry moved from Kweichow to Yunnan 1 artillery moved from Manchuria to Jehol 2 infantry moved from Manchuria to Amur 1 infantry moved from Manchuria to Jehol 1 armour moved from Kiangsu to Jehol 4 tactical_bombers moved from Hunan to Jehol 3 artilleries and 8 infantry moved from Anhwe to Kweichow 1 infantry moved from Kiangsu to Anhwe 1 mech_infantry moved from Kiangsu to Kweichow 2 mech_infantrys moved from Chahar to Kweichow 1 infantry moved from Hopei to Kweichow 1 tactical_bomber moved from Yunnan to 41 Sea Zone 1 destroyer moved from 35 Sea Zone to 41 Sea Zone 2 bombers moved from Hunan to Amur 1 bomber moved from Hunan to 41 Sea Zone 1 armour moved from Kwangtung to Yunnan 1 infantry moved from Kwangtung to Kwangsi 1 mech_infantry moved from Kwangtung to Yunnan 1 submarine moved from 35 Sea Zone to 34 Sea Zone 2 fighters moved from 35 Sea Zone to 34 Sea Zone 5 fighters moved from 35 Sea Zone to 22 Sea Zone 2 fighters moved from Japan to 22 Sea Zone 1 fighter moved from 35 Sea Zone to 34 Sea Zone 3 infantry moved from Philippines to 35 Sea Zone 2 battleships, 5 carriers, 2 cruisers, 1 destroyer, 3 infantry and 3 transports moved from 35 Sea Zone to 20 Sea Zone Combat - Japanese Battle in 42 Sea Zone Japanese attack with 1 tactical_bomber Americans defend with 1 transport 1 transport owned by the Americans lost in 42 Sea Zone Japanese win with 1 tactical_bomber remaining. Battle score for attacker is 7 Casualties for Americans: 1 transport Battle in 41 Sea Zone Japanese attack with 1 bomber, 1 destroyer and 1 tactical_bomber ANZAC defend with 1 submarine Japanese roll dice for 1 bomber, 1 destroyer and 1 tactical_bomber in 41 Sea Zone, round 2 : 2/3 hits, 1.50 expected hits ANZAC roll dice for 1 submarine in 41 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the ANZAC lost in 41 Sea Zone Japanese win, taking 41 Sea Zone from Neutral with 1 bomber, 1 destroyer and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for ANZAC: 1 submarine Battle in 22 Sea Zone Japanese attack with 7 fighters and 1 submarine ANZAC defend with 1 cruiser Japanese roll dice for 7 fighters and 1 submarine in 22 Sea Zone, round 2 : 5/8 hits, 3.83 expected hits ANZAC roll dice for 1 cruiser in 22 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits 1 cruiser owned by the ANZAC and 1 submarine owned by the Japanese lost in 22 Sea Zone Japanese win with 7 fighters remaining. Battle score for attacker is 6 Casualties for Japanese: 1 submarine Casualties for ANZAC: 1 cruiser Battle in 20 Sea Zone Japanese attack with 2 battleships, 5 carriers, 2 cruisers, 1 destroyer, 3 infantry and 3 transports ANZAC defend with 1 submarine Japanese roll dice for 2 battleships, 5 carriers, 2 cruisers, 1 destroyer and 3 transports in 20 Sea Zone, round 2 : 4/5 hits, 2.67 expected hits ANZAC roll dice for 1 submarine in 20 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the ANZAC lost in 20 Sea Zone Japanese win with 2 battleships, 5 carriers, 2 cruisers, 1 destroyer and 3 transports remaining. Battle score for attacker is 6 Casualties for ANZAC: 1 submarine Battle in 19 Sea Zone Japanese attack with 1 destroyer, 3 fighters and 1 tactical_bomber ANZAC defend with 1 submarine Japanese roll dice for 1 destroyer, 3 fighters and 1 tactical_bomber in 19 Sea Zone, round 2 : 2/5 hits, 2.50 expected hits ANZAC roll dice for 1 submarine in 19 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the ANZAC lost in 19 Sea Zone Japanese win with 1 destroyer, 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for ANZAC: 1 submarine Battle in 34 Sea Zone Japanese attack with 3 fighters and 1 submarine ANZAC defend with 1 destroyer Japanese roll dice for 3 fighters and 1 submarine in 34 Sea Zone, round 2 : 3/4 hits, 1.83 expected hits ANZAC roll dice for 1 destroyer in 34 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 destroyer owned by the ANZAC and 1 submarine owned by the Japanese lost in 34 Sea Zone Japanese win with 3 fighters remaining. Battle score for attacker is 2 Casualties for Japanese: 1 submarine Casualties for ANZAC: 1 destroyer Battle in Amur Japanese attack with 2 bombers and 2 infantry Russians defend with 1 infantry Japanese roll dice for 2 bombers and 2 infantry in Amur, round 2 : 1/4 hits, 1.67 expected hits Russians roll dice for 1 infantry in Amur, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Amur Japanese win, taking Amur from Russians with 2 bombers and 1 infantry remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for Russians: 1 infantry Battle in Jehol Japanese attack with 1 armour, 1 artillery, 1 infantry and 4 tactical_bombers Russians defend with 1 infantry Japanese roll dice for 1 armour, 1 artillery, 1 infantry and 4 tactical_bombers in Jehol, round 2 : 3/7 hits, 3.33 expected hits Chinese roll dice for 1 infantry in Jehol, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Jehol Japanese win, taking Jehol from Chinese with 1 armour, 1 artillery and 4 tactical_bombers remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for Russians: 1 infantry Non Combat Move - Japanese 2 bombers moved from Amur to Manchuria 3 infantry moved from 20 Sea Zone to Kwangtung 7 fighters moved from 22 Sea Zone to 21 Sea Zone 7 fighters moved from 21 Sea Zone to 20 Sea Zone 3 fighters moved from 34 Sea Zone to 20 Sea Zone 2 fighters moved from 19 Sea Zone to 20 Sea Zone 1 fighter and 1 tactical_bomber moved from 19 Sea Zone to Kwangtung 1 tactical_bomber moved from 42 Sea Zone to Shan State 1 bomber moved from 41 Sea Zone to Shan State 1 tactical_bomber moved from 41 Sea Zone to Sumatra 1 aaGun moved from Anhwe to Kweichow 4 tactical_bombers moved from Jehol to Kiangsi 1 armour moved from Siberia to Manchuria Place Units - Japanese 1 carrier, 1 destroyer and 1 submarine placed in 20 Sea Zone 1 factory_minor placed in Malaya 3 infantry placed in French Indo China 3 infantry placed in Kiangsu 3 infantry placed in Manchuria Turn Complete - Japanese Japanese collect 59 PUs; end with 59 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 62 PUs
Combat Hit Differential Summary :
Chinese regular : 0.67 Japanese regular : 2.67 ANZAC regular : 0.67 Russians regular : 0.67
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TripleA Turn Summary: Japanese round 8
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 8 Purchase Units - Japanese Japanese buy 1 carrier, 1 destroyer, 1 factory_minor, 9 infantry and 1 submarine; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 tactical_bomber moved from Shan State to 42 Sea Zone 1 submarine moved from 35 Sea Zone to 22 Sea Zone 1 destroyer moved from 35 Sea Zone to 19 Sea Zone 2 fighters moved from 35 Sea Zone to 19 Sea Zone 1 fighter moved from Kiangsu to 19 Sea Zone 1 tactical_bomber moved from Kwangtung to 19 Sea Zone 1 infantry moved from Shan State to Burma Japanese take Burma from UK_Pacific 3 artilleries moved from French Indo China to Yunnan 1 artillery and 1 infantry moved from Malaya to Shan State 1 infantry moved from Szechwan to Sikang Japanese take Sikang from Chinese 1 infantry moved from Kweichow to Yunnan 1 artillery moved from Manchuria to Jehol 2 infantry moved from Manchuria to Amur 1 infantry moved from Manchuria to Jehol 1 armour moved from Kiangsu to Jehol 4 tactical_bombers moved from Hunan to Jehol 3 artilleries and 8 infantry moved from Anhwe to Kweichow 1 infantry moved from Kiangsu to Anhwe 1 mech_infantry moved from Kiangsu to Kweichow 2 mech_infantrys moved from Chahar to Kweichow 1 infantry moved from Hopei to Kweichow 1 tactical_bomber moved from Yunnan to 41 Sea Zone 1 destroyer moved from 35 Sea Zone to 41 Sea Zone 2 bombers moved from Hunan to Amur 1 bomber moved from Hunan to 41 Sea Zone 1 armour moved from Kwangtung to Yunnan 1 infantry moved from Kwangtung to Kwangsi 1 mech_infantry moved from Kwangtung to Yunnan 1 submarine moved from 35 Sea Zone to 34 Sea Zone 2 fighters moved from 35 Sea Zone to 34 Sea Zone 5 fighters moved from 35 Sea Zone to 22 Sea Zone 2 fighters moved from Japan to 22 Sea Zone 1 fighter moved from 35 Sea Zone to 34 Sea Zone 3 infantry moved from Philippines to 35 Sea Zone 2 battleships, 5 carriers, 2 cruisers, 1 destroyer, 3 infantry and 3 transports moved from 35 Sea Zone to 20 Sea Zone Combat - Japanese Battle in 42 Sea Zone Japanese attack with 1 tactical_bomber Americans defend with 1 transport 1 transport owned by the Americans lost in 42 Sea Zone Japanese win with 1 tactical_bomber remaining. Battle score for attacker is 7 Casualties for Americans: 1 transport Battle in 41 Sea Zone Japanese attack with 1 bomber, 1 destroyer and 1 tactical_bomber ANZAC defend with 1 submarine Japanese roll dice for 1 bomber, 1 destroyer and 1 tactical_bomber in 41 Sea Zone, round 2 : 2/3 hits, 1.50 expected hits ANZAC roll dice for 1 submarine in 41 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the ANZAC lost in 41 Sea Zone Japanese win, taking 41 Sea Zone from Neutral with 1 bomber, 1 destroyer and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for ANZAC: 1 submarine Battle in 22 Sea Zone Japanese attack with 7 fighters and 1 submarine ANZAC defend with 1 cruiser Japanese roll dice for 7 fighters and 1 submarine in 22 Sea Zone, round 2 : 5/8 hits, 3.83 expected hits ANZAC roll dice for 1 cruiser in 22 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits 1 cruiser owned by the ANZAC and 1 submarine owned by the Japanese lost in 22 Sea Zone Japanese win with 7 fighters remaining. Battle score for attacker is 6 Casualties for Japanese: 1 submarine Casualties for ANZAC: 1 cruiser Battle in 20 Sea Zone Japanese attack with 2 battleships, 5 carriers, 2 cruisers, 1 destroyer, 3 infantry and 3 transports ANZAC defend with 1 submarine Japanese roll dice for 2 battleships, 5 carriers, 2 cruisers, 1 destroyer and 3 transports in 20 Sea Zone, round 2 : 4/5 hits, 2.67 expected hits ANZAC roll dice for 1 submarine in 20 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the ANZAC lost in 20 Sea Zone Japanese win with 2 battleships, 5 carriers, 2 cruisers, 1 destroyer and 3 transports remaining. Battle score for attacker is 6 Casualties for ANZAC: 1 submarine Battle in 19 Sea Zone Japanese attack with 1 destroyer, 3 fighters and 1 tactical_bomber ANZAC defend with 1 submarine Japanese roll dice for 1 destroyer, 3 fighters and 1 tactical_bomber in 19 Sea Zone, round 2 : 2/5 hits, 2.50 expected hits ANZAC roll dice for 1 submarine in 19 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the ANZAC lost in 19 Sea Zone Japanese win with 1 destroyer, 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for ANZAC: 1 submarine Battle in 34 Sea Zone Japanese attack with 3 fighters and 1 submarine ANZAC defend with 1 destroyer Japanese roll dice for 3 fighters and 1 submarine in 34 Sea Zone, round 2 : 3/4 hits, 1.83 expected hits ANZAC roll dice for 1 destroyer in 34 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 destroyer owned by the ANZAC and 1 submarine owned by the Japanese lost in 34 Sea Zone Japanese win with 3 fighters remaining. Battle score for attacker is 2 Casualties for Japanese: 1 submarine Casualties for ANZAC: 1 destroyer Battle in Amur Japanese attack with 2 bombers and 2 infantry Russians defend with 1 infantry Japanese roll dice for 2 bombers and 2 infantry in Amur, round 2 : 1/4 hits, 1.67 expected hits Russians roll dice for 1 infantry in Amur, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Amur Japanese win, taking Amur from Russians with 2 bombers and 1 infantry remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for Russians: 1 infantry Battle in Jehol Japanese attack with 1 armour, 1 artillery, 1 infantry and 4 tactical_bombers Russians defend with 1 infantry Japanese roll dice for 1 armour, 1 artillery, 1 infantry and 4 tactical_bombers in Jehol, round 2 : 3/7 hits, 3.33 expected hits Chinese roll dice for 1 infantry in Jehol, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Jehol Japanese win, taking Jehol from Chinese with 1 armour, 1 artillery and 4 tactical_bombers remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for Russians: 1 infantry Non Combat Move - Japanese 2 bombers moved from Amur to Manchuria 3 infantry moved from 20 Sea Zone to Kwangtung 7 fighters moved from 22 Sea Zone to 21 Sea Zone 7 fighters moved from 21 Sea Zone to 20 Sea Zone 3 fighters moved from 34 Sea Zone to 20 Sea Zone 2 fighters moved from 19 Sea Zone to 20 Sea Zone 1 fighter and 1 tactical_bomber moved from 19 Sea Zone to Kwangtung 1 tactical_bomber moved from 42 Sea Zone to Shan State 1 bomber moved from 41 Sea Zone to Shan State 1 tactical_bomber moved from 41 Sea Zone to Sumatra 1 aaGun moved from Anhwe to Kweichow 4 tactical_bombers moved from Jehol to Kiangsi 1 armour moved from Siberia to Manchuria Place Units - Japanese 1 carrier, 1 destroyer and 1 submarine placed in 20 Sea Zone 1 factory_minor placed in Malaya 3 infantry placed in French Indo China 3 infantry placed in Kiangsu 3 infantry placed in Manchuria Turn Complete - Japanese Japanese collect 59 PUs; end with 59 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 62 PUs
Combat Hit Differential Summary :
Chinese regular : 0.67 Japanese regular : 2.67 ANZAC regular : 0.67 Russians regular : 0.67
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TripleA Turn Summary: Americans round 8
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 8 Purchase Units - Americans Americans buy 1 artillery, 1 carrier, 1 destroyer, 3 fighters, 3 infantry, 1 submarine and 2 transports; Remaining resources: 0 PUs; Combat Move - Americans 1 artillery moved from Algeria to 92 Sea Zone 1 artillery, 1 carrier, 2 destroyers, 2 fighters and 1 transport moved from 92 Sea Zone to 110 Sea Zone 1 artillery moved from 110 Sea Zone to Normandy Bordeaux 1 infantry moved from Soviet Far East to Siberia Russians take Siberia from Japanese Combat - Americans Battle in Normandy Bordeaux Non Combat Move - Americans 1 bomber moved from Morocco to United Kingdom 1 destroyer moved from 91 Sea Zone to 95 Sea Zone 1 destroyer moved from 92 Sea Zone to 96 Sea Zone 1 armour, 1 artillery, 3 infantry and 1 mech_infantry moved from Eastern United States to 101 Sea Zone 1 armour, 1 artillery, 1 carrier, 3 infantry, 1 mech_infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone 1 armour, 1 artillery, 3 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco 2 destroyers moved from 26 Sea Zone to 33 Sea Zone 2 fighters moved from Hawaiian Islands to 33 Sea Zone 1 bomber moved from Queensland to Caroline Islands 1 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone 2 fighters moved from Western United States to 10 Sea Zone 2 fighters, 1 infantry, 1 mech_infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone 1 infantry and 1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands 2 fighters moved from 26 Sea Zone to Hawaiian Islands Place Units - Americans 1 artillery and 3 infantry placed in Eastern United States 2 transports placed in 101 Sea Zone 1 carrier, 1 destroyer and 1 submarine placed in 10 Sea Zone 3 fighters placed in Eastern United States Turn Complete - Americans Americans collect 59 PUs; end with 59 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 64 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 74 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 79 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 84 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 89 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: Chinese round 8
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 8 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 2 infantry; Remaining resources: 1 PUs; Combat Move - Chinese 1 infantry moved from Suiyuyan to Hopei 1 infantry moved from Shensi to Hopei 1 fighter moved from Kansu to Hopei Combat - Chinese Battle in Hopei Chinese attack with 1 fighter and 2 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 2 infantry in Hopei, round 2 : 0/3 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Hopei, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Hopei Chinese roll dice for 1 fighter and 1 infantry in Hopei, round 3 : 0/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Hopei, round 3 : 0/1 hits, 0.33 expected hits Chinese roll dice for 1 fighter and 1 infantry in Hopei, round 4 : 0/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Hopei, round 4 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Hopei Chinese roll dice for 1 fighter in Hopei, round 5 : 1/1 hits, 0.50 expected hits Japanese roll dice for 1 infantry in Hopei, round 5 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 fighter owned by the Chinese lost in Hopei Japanese win with no units remaining. Battle score for attacker is -13 Casualties for Chinese: 1 fighter and 2 infantry Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 infantry moved from Kansu to Suiyuyan 1 infantry moved from Kansu to Shensi Place Units - Chinese 2 infantry placed in Kansu Turn Complete - Chinese Chinese collect 4 PUs; end with 5 PUs
Combat Hit Differential Summary :
Chinese regular : -1.67 Japanese regular : 1.67
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TripleA Turn Summary: UK_Pacific round 8
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 8 Purchase Units - Americans Americans buy 1 artillery, 1 carrier, 1 destroyer, 3 fighters, 3 infantry, 1 submarine and 2 transports; Remaining resources: 0 PUs; Combat Move - Americans 1 artillery moved from Algeria to 92 Sea Zone 1 artillery, 1 carrier, 2 destroyers, 2 fighters and 1 transport moved from 92 Sea Zone to 110 Sea Zone 1 artillery moved from 110 Sea Zone to Normandy Bordeaux 1 infantry moved from Soviet Far East to Siberia Russians take Siberia from Japanese Combat - Americans Battle in Normandy Bordeaux Non Combat Move - Americans 1 bomber moved from Morocco to United Kingdom 1 destroyer moved from 91 Sea Zone to 95 Sea Zone 1 destroyer moved from 92 Sea Zone to 96 Sea Zone 1 armour, 1 artillery, 3 infantry and 1 mech_infantry moved from Eastern United States to 101 Sea Zone 1 armour, 1 artillery, 1 carrier, 3 infantry, 1 mech_infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone 1 armour, 1 artillery, 3 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco 2 destroyers moved from 26 Sea Zone to 33 Sea Zone 2 fighters moved from Hawaiian Islands to 33 Sea Zone 1 bomber moved from Queensland to Caroline Islands 1 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone 2 fighters moved from Western United States to 10 Sea Zone 2 fighters, 1 infantry, 1 mech_infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone 1 infantry and 1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands 2 fighters moved from 26 Sea Zone to Hawaiian Islands Place Units - Americans 1 artillery and 3 infantry placed in Eastern United States 2 transports placed in 101 Sea Zone 1 carrier, 1 destroyer and 1 submarine placed in 10 Sea Zone 3 fighters placed in Eastern United States Turn Complete - Americans Americans collect 59 PUs; end with 59 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 64 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 74 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 79 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 84 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 89 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 2 infantry; Remaining resources: 1 PUs; Combat Move - Chinese 1 infantry moved from Suiyuyan to Hopei 1 infantry moved from Shensi to Hopei 1 fighter moved from Kansu to Hopei Combat - Chinese Battle in Hopei Chinese attack with 1 fighter and 2 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 2 infantry in Hopei, round 2 : 0/3 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Hopei, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Hopei Chinese roll dice for 1 fighter and 1 infantry in Hopei, round 3 : 0/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Hopei, round 3 : 0/1 hits, 0.33 expected hits Chinese roll dice for 1 fighter and 1 infantry in Hopei, round 4 : 0/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Hopei, round 4 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Hopei Chinese roll dice for 1 fighter in Hopei, round 5 : 1/1 hits, 0.50 expected hits Japanese roll dice for 1 infantry in Hopei, round 5 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 fighter owned by the Chinese lost in Hopei Japanese win with no units remaining. Battle score for attacker is -13 Casualties for Chinese: 1 fighter and 2 infantry Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 infantry moved from Kansu to Suiyuyan 1 infantry moved from Kansu to Shensi Place Units - Chinese 2 infantry placed in Kansu Turn Complete - Chinese Chinese collect 4 PUs; end with 5 PUs Purchase Units - British British buy 1 armour, 1 destroyer, 3 infantry, 3 mech_infantrys and 2 transports; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 3 infantry; Remaining resources: 0 PUs; Combat Move - British 2 infantry moved from India to Burma 1 fighter moved from India to Burma Combat - British Battle in Burma British attack with 1 fighter and 2 infantry Japanese defend with 1 infantry British roll dice for 1 fighter and 2 infantry in Burma, round 2 : 2/3 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Burma, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Burma British win, taking Burma from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - British 1 fighter moved from Burma to India 1 artillery and 3 infantry moved from West India to India 2 mech_infantrys moved from Northwest Persia to Eastern Persia 2 fighters moved from Northwest Persia to Russia 1 infantry moved from Iraq to Northwest Persia 1 armour moved from Alexandria to Egypt 1 mech_infantry moved from Belgian Congo to Egypt 4 infantry moved from Egypt to Trans-Jordan 1 armour moved from Egypt to Trans-Jordan 1 infantry moved from Rhodesia to Tanganyika Territory 1 infantry moved from Union of South Africa to Rhodesia 1 destroyer and 2 transports moved from 80 Sea Zone to 72 Sea Zone 1 armour and 1 infantry moved from Morocco to 92 Sea Zone 1 armour, 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 2 fighters, 1 infantry and 1 transport moved from 92 Sea Zone to 110 Sea Zone 1 armour and 1 infantry moved from 110 Sea Zone to Normandy Bordeaux 3 fighters moved from United Kingdom to Normandy Bordeaux 2 fighters moved from 110 Sea Zone to Normandy Bordeaux 1 artillery and 1 infantry moved from Quebec to 106 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 106 Sea Zone to 91 Sea Zone 1 artillery and 1 infantry moved from 91 Sea Zone to Morocco Place Units - British 1 destroyer and 2 transports placed in 110 Sea Zone 1 armour placed in United Kingdom 3 infantry placed in Iraq 3 mech_infantrys placed in Egypt Turn Complete - British Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 2,3,5,6,2,6,1,1,2,4,1,6,6,6,6,1,1 British collect 39 PUs (1 lost to blockades); end with 39 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 42 PUs Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 45 PUs Place Units - UK_Pacific 3 infantry placed in India Turn Complete - UK_Pacific UK_Pacific collect 6 PUs; end with 6 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 9 PUs Some Units in India change ownership: 3 infantry
Combat Hit Differential Summary :
Chinese regular : -1.67 Japanese regular : 1.33 British regular : 1.17