I am so confused about the formats. I can not use MARTI with gmail apparently.
I have another game that is moving along smoothly at TripleA
anyway, as long as you are happy, so am I. Glad the Jpn ftrs are just out of range of my UK flotilla
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 10
Purchase Units - Russians
Russians repair damage of 7x factory; Remaining resources: 9 PUs; 0 techTokens;
Russians buy 3 infantry; Remaining resources: 0 PUs; 0 techTokens;
Combat Move - Russians
1 infantry moved from Novosibirsk to Kazakh S.S.R.
Russians take Kazakh S.S.R. from Japanese
1 fighter moved from Russia to Urals
1 infantry moved from Novosibirsk to Urals
1 infantry moved from Russia to Archangel
Russians take Archangel from Germans
1 armour moved from Novosibirsk to Urals
Combat - Russians
Battle in Urals
Russians attack with 1 armour, 1 fighter and 1 infantry
Japanese defend with 1 armour
Russians roll dice for 1 armour, 1 fighter and 1 infantry in Urals, round 2 : 2/3 hits, 1.17 expected hits
Japanese roll dice for 1 armour in Urals, round 2 : 1/1 hits, 0.50 expected hits
1 infantry owned by the Russians and 1 armour owned by the Japanese lost in Urals
Russians win, taking Urals from Japanese with 1 armour and 1 fighter remaining. Battle score for attacker is 2
Casualties for Russians: 1 infantry
Casualties for Japanese: 1 armour
Non Combat Move - Russians
1 fighter moved from Urals to Russia
Place Units - Russians
3 infantry placed in Russia
Turn Complete - Russians
Russians collect 13 PUs; end with 13 PUs
Combat Hit Differential Summary :
Japanese regular : 0.50
Russians regular : 0.83
Territory Summary for Russians :
Archangel : 1 infantry
Kazakh S.S.R. : 1 infantry
Russia : 1 aaGun, 1 armour, 1 artillery, 1 factory, 2 fighters and 9 infantry
Urals : 1 armour
Production/PUs Summary :
Germans : 33 / 36
Russians : 13 / 13
Japanese : 49 / 52
British : 16 / 16
Italians : 32 / 33
Chinese : 0 / 0
Americans : 35 / 36
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 10
Research Technology - Japanese
Japanese rolls : 0/1 hits, 0.00 expected hits
Purchase Units - Japanese
Japanese buy 2 armour, 1 cruiser, 2 fighters and 4 infantry; Remaining resources: 0 PUs; 1 techTokens;
Combat Move - Japanese
1 infantry moved from New Guinea to 48 Sea Zone
1 infantry and 1 transport moved from 48 Sea Zone to 42 Sea Zone
1 infantry moved from 42 Sea Zone to New Zealand
Japanese take New Zealand from British
3 armour moved from India to Kazakh S.S.R.
3 fighters moved from Persia to Kazakh S.S.R.
Combat - Japanese
Battle in Kazakh S.S.R.
Japanese attack with 3 armour and 3 fighters
Russians defend with 1 infantry
Japanese roll dice for 3 armour and 3 fighters in Kazakh S.S.R., round 2 : 3/6 hits, 3.50 expected hits
Russians roll dice for 1 infantry in Kazakh S.S.R., round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 armour owned by the Japanese lost in Kazakh S.S.R.
Japanese win, taking Kazakh S.S.R. from Russians with 2 armour and 3 fighters remaining. Battle score for attacker is -2
Casualties for Japanese: 1 armour
Casualties for Russians: 1 infantry
Non Combat Move - Japanese
1 infantry moved from Yakut S.S.R. to Evenki National Okrug
1 armour and 1 infantry moved from East Indies to 38 Sea Zone
1 armour, 1 infantry and 1 transport moved from 38 Sea Zone to 34 Sea Zone
3 destroyers moved from 35 Sea Zone to 36 Sea Zone
2 transports moved from 35 Sea Zone to 38 Sea Zone
2 fighters moved from 62 Sea Zone to Soviet Far East
2 armour and 2 infantry moved from Buryatia S.S.R. to Soviet Far East
2 armour and 2 infantry moved from Japan to 62 Sea Zone
2 armour and 2 infantry moved from 62 Sea Zone to Buryatia S.S.R.
3 fighters moved from Kazakh S.S.R. to Karelia S.S.R.
Place Units - Japanese
1 cruiser placed in 62 Sea Zone
2 fighters placed in 62 Sea Zone
1 armour and 2 infantry placed in East Indies
1 armour and 2 infantry placed in Japan
Turn Complete - Japanese
Japanese collect 52 PUs; end with 52 PUs
Combat Hit Differential Summary :
Japanese regular : -0.50
Japanese rolls : 0.00
Russians regular : 0.67
Territory Summary for Japanese :
Australia : 1 flag, 1 aaGun and 1 artillery
Borneo : 1 flag
Burma : 1 flag
Buryatia S.S.R. : 1 flag, 2 armour and 2 infantry
Chinghai : 1 flag
East Indies : 1 flag, 1 armour, 1 artillery, 1 factory and 2 infantry
Evenki National Okrug : 1 flag, 1 infantry
Fukien : 1 flag
Hawaiian Islands : 1 flag, 1 infantry
Hupeh : 1 flag
India : 1 flag, 1 aaGun
Iwo Jima : 1 infantry
Japan : 1 aaGun, 3 armour, 1 factory and 4 infantry
Karelia S.S.R. : 3 fighters
Kazakh S.S.R. : 1 flag, 2 armour
Kiangsu : 1 flag
Kwangtung : 1 flag
Manchuria : 1 flag
New Guinea : 1 flag
New Zealand : 1 flag, 1 infantry
Ningxia : 1 flag
Philippine Islands : 1 flag
Sikang : 1 flag
Soviet Far East : 1 flag, 2 armour, 2 fighters and 2 infantry
Stanovoj Chrebet : 1 flag
Suiyuan : 1 flag
Yakut S.S.R. : 1 flag
Yunnan : 1 flag
34 Sea Zone : 1 armour, 1 infantry and 1 transport
36 Sea Zone : 3 destroyers
38 Sea Zone : 2 transports
42 Sea Zone : 1 transport
62 Sea Zone : 2 carriers, 1 cruiser, 3 destroyers, 2 fighters and 5 transports
Production/PUs Summary :
Germans : 33 / 36
Russians : 11 / 13
Japanese : 52 / 52
British : 15 / 16
Italians : 32 / 33
Chinese : 0 / 0
Americans : 35 / 36
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 10
Research Technology - British
British spend 0 on tech rolls
British rolls : 1/1 hits, 0.00 expected hits
British removing all Technology Tokens after successful research.
British discover Heavy Bomber
Activate Technology - British
British activating Heavy Bomber
Purchase Units - British
British buy 1 artillery and 1 bomber; Remaining resources: 0 PUs; 0 techTokens;
Combat Move - British
3 armour and 3 infantry moved from United Kingdom to 3 Sea Zone
3 armour, 1 battleship, 2 carriers, 1 cruiser, 2 destroyers, 3 fighters, 3 infantry, 1 submarine and 3 transports moved from 3 Sea Zone to 7 Sea Zone
3 armour moved from 7 Sea Zone to France
3 infantry moved from 7 Sea Zone to France
1 fighter moved from 7 Sea Zone to France
Combat - British
Battle in France
British attack with 3 armour, 1 fighter and 3 infantry
Germans defend with 1 aaGun and 1 fighter; Italians defend with 1 armour and 2 artilleries
Germans roll AA dice in France : 0/1 hits, 0.17 expected hits
British roll dice for 1 battleship and 1 cruiser in France, round 2 : 0/2 hits, 1.17 expected hits
British roll dice for 3 armour, 1 fighter and 3 infantry in France, round 2 : 2/7 hits, 2.50 expected hits
Germans roll dice for 1 armour, 2 artilleries and 1 fighter in France, round 2 : 1/4 hits, 1.83 expected hits
2 artilleries owned by the Italians and 1 infantry owned by the British lost in France
British roll dice for 3 armour, 1 fighter and 2 infantry in France, round 3 : 4/6 hits, 2.33 expected hits
Germans roll dice for 1 armour and 1 fighter in France, round 3 : 2/2 hits, 1.17 expected hits
1 fighter owned by the Germans, 2 infantry owned by the British and 1 armour owned by the Italians lost in France
British win, taking France from Germans with 3 armour and 1 fighter remaining. Battle score for attacker is 14
Casualties for British: 3 infantry
Casualties for Italians: 1 armour and 2 artilleries
Casualties for Germans: 1 fighter
Non Combat Move - British
1 fighter moved from France to 7 Sea Zone
1 bomber moved from Western United States to United Kingdom
Place Units - British
1 artillery and 1 bomber placed in United Kingdom
Turn Complete - British
British collect 21 PUs; end with 21 PUs
Combat Hit Differential Summary :
Germans AA : -0.17
British rolls : 1.00
Germans regular : 0.00
British regular : -0.00
Territory Summary for British :
France : 1 flag, 1 aaGun and 3 armour
Norway : 1 flag
United Kingdom : 1 aaGun, 1 armour, 2 artilleries, 2 bombers, 1 factory and 4 infantry
7 Sea Zone : 1 battleship, 2 carriers, 1 cruiser, 2 destroyers, 3 fighters, 1 submarine and 3 transports
Production/PUs Summary :
Germans : 27 / 36
Russians : 11 / 13
Japanese : 52 / 52
British : 21 / 21
Italians : 32 / 33
Chinese : 0 / 0
Americans : 35 / 36
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 10
Purchase Units - Italians
Italians buy 3 armour, 1 destroyer and 3 infantry; Remaining resources: 1 PUs; 0 techTokens;
Combat Move - Italians
1 armour moved from Libya to Morocco Algeria
1 armour and 1 infantry moved from Italy to 14 Sea Zone
1 armour, 1 battleship, 2 cruisers, 1 destroyer, 1 infantry, 2 submarines and 1 transport moved from 14 Sea Zone to 13 Sea Zone
3 armour and 2 artilleries moved from Caucasus to Russia
1 carrier and 2 fighters moved from 14 Sea Zone to 16 Sea Zone
2 fighters moved from 16 Sea Zone to Russia
1 armour and 1 infantry moved from 13 Sea Zone to Morocco Algeria
Combat - Italians
Battle in Morocco Algeria
Italians attack with 2 armour and 1 infantry
Americans defend with 1 artillery
Italians roll dice for 1 battleship and 1 cruiser in Morocco Algeria, round 2 : 2/2 hits, 1.17 expected hits
Americans roll dice for 1 artillery in Morocco Algeria, round 2 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Americans lost in Morocco Algeria
Italians win, taking Morocco Algeria from Americans with 2 armour and 1 infantry remaining. Battle score for attacker is 4
Casualties for Americans: 1 artillery
Battle in Russia
Italians attack with 3 armour, 2 artilleries and 2 fighters
Russians defend with 1 aaGun, 1 armour, 1 artillery, 1 factory, 2 fighters and 9 infantry
Russians roll AA dice in Russia : 1/2 hits, 0.33 expected hits
1 fighter owned by the Italians lost in Russia
Italians roll dice for 3 armour, 2 artilleries and 1 fighter in Russia, round 2 : 1/6 hits, 2.67 expected hits
Russians roll dice for 1 armour, 1 artillery, 2 fighters and 9 infantry in Russia, round 2 : 9/13 hits, 5.17 expected hits
1 infantry owned by the Russians, 1 fighter owned by the Italians, 2 artilleries owned by the Italians and 3 armour owned by the Italians lost in Russia
Russians win with 1 armour, 1 artillery, 2 fighters and 8 infantry remaining. Battle score for attacker is -40
Casualties for Italians: 3 armour, 2 artilleries and 2 fighters
Casualties for Russians: 1 infantry
Non Combat Move - Italians
Turning on Edit Mode
EDIT: Turning off Edit Mode
1 artillery moved from Ukraine to Caucasus
1 transport moved from 34 Sea Zone to 15 Sea Zone
1 artillery and 1 infantry moved from Egypt to 15 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 15 Sea Zone to 16 Sea Zone
1 artillery and 1 infantry moved from 16 Sea Zone to Caucasus
Place Units - Italians
1 destroyer placed in 14 Sea Zone
2 armour and 3 infantry placed in Italy
1 armour placed in Caucasus
Turn Complete - Italians
Italians collect 32 PUs; end with 33 PUs
Turning on Edit Mode
EDIT: Removing units owned by Italians from Morocco Algeria: 1 infantry
EDIT: Removing units owned by Russians from Russia: 1 infantry
EDIT: Removing units owned by Russians from Russia: 1 infantry
EDIT: Removing units owned by Russians from Russia: 1 infantry
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Americans regular : -0.33
Italians regular : -0.83
Russians regular : 3.83
Russians AA : 0.67
Territory Summary for Italians :
Anglo-Egypt Sudan : 1 flag
Belgian Congo : 1 flag
Brazil : 1 flag, 1 artillery and 1 fighter
Caucasus : 1 flag, 1 aaGun, 1 armour, 2 artilleries, 1 factory and 1 infantry
Egypt : 1 flag
French Equatorial Africa : 1 flag
French Madagascar : 1 flag
French West Africa : 1 flag
Italian Africa : 1 flag
Italy : 1 aaGun, 3 armour, 1 artillery, 1 factory and 3 infantry
Morocco Algeria : 2 armour
Persia : 1 flag
Rhodesia : 1 flag
Trans-Jordan : 1 flag
Ukraine : 1 flag
Union of South Africa : 1 flag
13 Sea Zone : 1 battleship, 2 cruisers, 1 destroyer, 2 submarines and 1 transport
14 Sea Zone : 1 destroyer
16 Sea Zone : 1 carrier and 1 transport
Production/PUs Summary :
Germans : 28 / 36
Russians : 11 / 13
Japanese : 52 / 52
British : 21 / 21
Italians : 32 / 33
Chinese : 0 / 0
Americans : 34 / 36
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 10
Purchase Units - Americans
Americans buy 1 bomber, 3 infantry and 2 transports; Remaining resources: 1 PUs; 0 techTokens;
Purchase Units - Chinese
Chinese builds 0 units.
Combat Move - Americans
2 infantry moved from Eastern United States to 10 Sea Zone
2 infantry and 1 transport moved from 10 Sea Zone to 18 Sea Zone
2 infantry moved from 18 Sea Zone to Brazil
1 bomber moved from Panama to Brazil
2 infantry moved from Western United States to 56 Sea Zone
2 infantry and 1 transport moved from 56 Sea Zone to 53 Sea Zone
1 bomber moved from Western Canada to Hawaiian Islands
2 infantry moved from 53 Sea Zone to Hawaiian Islands
2 bombers moved from United Kingdom to Italy
Combat - Americans
Strategic bombing raid in Italy
Italians roll AA dice in Italy : 0/2 hits, 0.33 expected hits
Bombing raid in Italy rolls: 1,2,6,3 and causes: 12 damage to unit: factory
Bombing raid in Italy causes 12 damage total.
Turning on Edit Mode
EDIT: Removing units owned by Italians from Brazil: 1 artillery and 1 fighter
EDIT: Removing units owned by Americans from Brazil: 1 bomber and 2 infantry
EDIT: Removing units owned by Japanese from Hawaiian Islands: 1 infantry
EDIT: Changing ownership of Hawaiian Islands from Japanese to Americans
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Battle in Brazil
EDIT: Italians win
EDIT: Battle in Hawaiian Islands
EDIT: Americans attack with 1 bomber and 2 infantry
EDIT: Americans win
EDIT: Recording Battle Statistics
Non Combat Move - Americans
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Americans from Italy: 1 bomber
EDIT: Turning off Edit Mode
1 bomber moved from Italy to United Kingdom
1 bomber moved from Eastern United States to Panama
1 bomber moved from Hawaiian Islands to Western Canada
3 armour moved from Alaska to Western Canada
1 infantry moved from Western United States to Western Canada
1 artillery moved from Alaska to Western Canada
1 fighter moved from Alaska to Western Canada
Place Units - Americans
1 transport placed in 10 Sea Zone
1 transport placed in 56 Sea Zone
1 bomber and 3 infantry placed in Western United States
Turn Complete - Americans
Americans collect 35 PUs; end with 36 PUs
Combat Hit Differential Summary :
Italians AA : -0.33
Territory Summary for Americans and Chinese :
Alaska : 2 infantry
Eastern Canada : 1 infantry
Eastern United States : 1 aaGun, 1 factory and 2 infantry
Hawaiian Islands : 2 infantry
Mexico : 1 infantry
Midway : 1 infantry
Panama : 1 armour, 1 bomber, 1 fighter and 1 infantry
United Kingdom : 1 bomber
Wake Island : 1 infantry
Western Canada : 3 armour, 1 artillery, 2 bombers, 1 fighter and 1 infantry
Western United States : 1 aaGun, 1 bomber, 1 factory and 5 infantry
10 Sea Zone : 1 transport
18 Sea Zone : 1 transport
53 Sea Zone : 1 transport
56 Sea Zone : 3 submarines and 1 transport
Production/PUs Summary :
Germans : 28 / 36
Russians : 11 / 13
Japanese : 51 / 52
British : 21 / 21
Italians : 32 / 33
Chinese : 0 / 0
Americans : 35 / 36
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 11
Research Technology - Germans
Germans rolls : 0/1 hits, 0.00 expected hits
Purchase Units - Germans
Germans buy 5 armour and 3 infantry; Remaining resources: 2 PUs; 1 techTokens;
Combat Move - Germans
4 armour and 4 fighters moved from Karelia S.S.R. to Russia
1 infantry moved from Belorussia to Russia
2 armour moved from Eastern Ukraine to Russia
3 bombers moved from Ukraine to Russia
3 armour moved from Germany to France
3 infantry moved from Germany to France
2 infantry moved from Germany to France
Combat - Germans
Battle in France
Germans attack with 3 armour and 5 infantry
British defend with 1 aaGun and 3 armour
Germans roll dice for 3 armour and 5 infantry in France, round 2 : 5/8 hits, 2.33 expected hits
British roll dice for 3 armour in France, round 2 : 2/3 hits, 1.50 expected hits
2 infantry owned by the Germans and 3 armour owned by the British lost in France
Germans win, taking France from British with 3 armour and 3 infantry remaining. Battle score for attacker is 9
Casualties for Germans: 2 infantry
Casualties for British: 3 armour
Battle in Russia
Germans attack with 6 armour, 3 bombers, 4 fighters and 1 infantry
Russians defend with 1 aaGun, 1 armour, 1 artillery, 1 factory, 2 fighters and 5 infantry
Russians roll AA dice in Russia : 0/7 hits, 1.17 expected hits
Germans roll dice for 6 armour, 3 bombers, 4 fighters and 1 infantry in Russia, round 2 : 8/14 hits, 7.17 expected hits
Russians roll dice for 1 armour, 1 artillery, 2 fighters and 5 infantry in Russia, round 2 : 3/9 hits, 3.83 expected hits
1 fighter owned by the Russians, 5 infantry owned by the Russians, 1 armour owned by the Russians, 1 artillery owned by the Russians, 1 infantry owned by the Germans and 2 armour owned by the Germans lost in Russia
Germans roll dice for 4 armour, 3 bombers and 4 fighters in Russia, round 3 : 6/11 hits, 6.00 expected hits
Russians roll dice for 1 fighter in Russia, round 3 : 1/1 hits, 0.67 expected hits
1 fighter owned by the Russians and 1 armour owned by the Germans lost in Russia
Germans captures 13PUs while taking Russians capital
Germans win, taking Russia from Russians with 3 armour, 3 bombers and 4 fighters remaining. Battle score for attacker is 26
Casualties for Germans: 3 armour and 1 infantry
Casualties for Russians: 1 armour, 1 artillery, 2 fighters and 5 infantry
Non Combat Move - Germans
3 bombers moved from Russia to Karelia S.S.R.
2 fighters moved from Russia to Karelia S.S.R.
2 fighters moved from Russia to East Poland
Place Units - Germans
2 armour placed in Karelia S.S.R.
3 armour and 3 infantry placed in Germany
Turn Complete - Germans
Germans collect 40 PUs; end with 55 PUs
Turning on Edit Mode
EDIT: Changing PUs for Italians from 33 to 38
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Germans rolls : 0.00
Russians regular : -0.50
Germans regular : 3.50
Russians AA : -1.17
British regular : 0.50
Territory Summary for Germans :
Baltic States : 1 flag
Belorussia : 1 flag
East Poland : 1 flag, 2 fighters
France : 1 aaGun, 3 armour and 3 infantry
Germany : 1 aaGun, 3 armour, 1 factory, 1 fighter and 6 infantry
Gibraltar : 1 flag, 1 infantry
Karelia S.S.R. : 1 flag, 1 aaGun, 2 armour, 3 bombers, 1 factory and 2 fighters
Eastern Ukraine : 1 flag
Northwestern Europe : 1 aaGun, 1 artillery and 4 infantry
Bulgaria Romania : 1 factory
Russia : 1 flag, 1 aaGun, 3 armour and 1 factory
Production/PUs Summary :
Germans : 40 / 55
Russians : 5 / 0
Japanese : 51 / 52
British : 15 / 21
Italians : 32 / 38
Chinese : 0 / 0
Americans : 35 / 36
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 11
Combat Move - Russians
1 armour moved from Urals to Russia
1 infantry moved from Archangel to Russia
Combat - Russians
Battle in Russia
Russians attack with 1 armour and 1 infantry
Germans defend with 1 aaGun, 3 armour and 1 factory
Russians roll dice for 1 armour and 1 infantry in Russia, round 2 : 1/2 hits, 0.67 expected hits
Germans roll dice for 3 armour in Russia, round 2 : 2/3 hits, 1.50 expected hits
1 infantry owned by the Russians, 1 armour owned by the Russians and 1 armour owned by the Germans lost in Russia
Germans win with 2 armour remaining. Battle score for attacker is -3
Casualties for Russians: 1 armour and 1 infantry
Casualties for Germans: 1 armour
Non Combat Move - Russians
Turn Complete - Russians
Combat Hit Differential Summary :
Germans regular : 0.50
Russians regular : 0.33
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 11
Research Technology - Japanese
Japanese rolls : 1/1 hits, 0.00 expected hits
Japanese removing all Technology Tokens after successful research.
Japanese discover War Bonds
Activate Technology - Japanese
Japanese activating War Bonds
Purchase Units - Japanese
Japanese buy 2 armour, 1 battleship, 2 fighters and 1 infantry; Remaining resources: 2 PUs; 0 techTokens;
Combat Move - Japanese
1 infantry moved from New Zealand to 42 Sea Zone
1 infantry and 1 transport moved from 42 Sea Zone to 47 Sea Zone
1 artillery moved from Australia to 47 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 47 Sea Zone to 46 Sea Zone
1 artillery and 1 infantry moved from 46 Sea Zone to Solomon Islands
Japanese take Solomon Islands from British
1 armour and 1 infantry moved from Japan to 62 Sea Zone
1 armour, 1 infantry and 1 transport moved from 62 Sea Zone to 57 Sea Zone
1 armour and 1 infantry moved from 57 Sea Zone to Midway
1 armour and 1 infantry moved from Japan to 62 Sea Zone
1 armour, 1 infantry and 1 transport moved from 62 Sea Zone to 52 Sea Zone
1 armour and 1 infantry moved from 52 Sea Zone to Wake Island
Combat - Japanese
Battle in Midway
Japanese attack with 1 armour and 1 infantry
Americans defend with 1 infantry
Japanese roll dice for 1 armour and 1 infantry in Midway, round 2 : 1/2 hits, 0.67 expected hits
Americans roll dice for 1 infantry in Midway, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Americans lost in Midway
Japanese win, taking Midway from Americans with 1 armour and 1 infantry remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Battle in Wake Island
Japanese attack with 1 armour and 1 infantry
Americans defend with 1 infantry
Japanese roll dice for 1 armour and 1 infantry in Wake Island, round 2 : 1/2 hits, 0.67 expected hits
Americans roll dice for 1 infantry in Wake Island, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Americans lost in Wake Island
Japanese win, taking Wake Island from Americans with 1 armour and 1 infantry remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Non Combat Move - Japanese
2 armour and 2 infantry moved from Buryatia S.S.R. to Soviet Far East
1 armour, 1 infantry and 1 transport moved from 34 Sea Zone to 14 Sea Zone
1 infantry moved from Evenki National Okrug to Yakut S.S.R.
2 armour moved from Kazakh S.S.R. to Ningxia
1 armour, 1 artillery and 2 infantry moved from East Indies to 38 Sea Zone
1 armour, 1 artillery, 2 infantry and 2 transports moved from 38 Sea Zone to 50 Sea Zone
3 destroyers moved from 36 Sea Zone to 62 Sea Zone
Place Units - Japanese
1 battleship and 2 fighters placed in 62 Sea Zone
2 armour and 1 infantry placed in Japan
Turn Complete - Japanese
Japanese collect 51 PUs; end with 53 PUs
Japanese collect 1 PU from War Bonds; end with 54 PUs
Combat Hit Differential Summary :
Americans regular : -0.67
Japanese regular : 0.67
Japanese rolls : 1.00
Territory Summary for Japanese :
Australia : 1 flag, 1 aaGun
Borneo : 1 flag
Burma : 1 flag
Buryatia S.S.R. : 1 flag
Chinghai : 1 flag
East Indies : 1 flag, 1 factory
Evenki National Okrug : 1 flag
Fukien : 1 flag
Hupeh : 1 flag
India : 1 flag, 1 aaGun
Iwo Jima : 1 infantry
Japan : 1 aaGun, 3 armour, 1 factory and 3 infantry
Karelia S.S.R. : 3 fighters
Kazakh S.S.R. : 1 flag
Kiangsu : 1 flag
Kwangtung : 1 flag
Manchuria : 1 flag
Midway : 1 flag, 1 armour and 1 infantry
New Guinea : 1 flag
New Zealand : 1 flag
Ningxia : 1 flag, 2 armour
Philippine Islands : 1 flag
Sikang : 1 flag
Solomon Islands : 1 flag, 1 artillery and 1 infantry
Soviet Far East : 1 flag, 4 armour, 2 fighters and 4 infantry
Stanovoj Chrebet : 1 flag
Suiyuan : 1 flag
Wake Island : 1 flag, 1 armour and 1 infantry
Yakut S.S.R. : 1 flag, 1 infantry
Yunnan : 1 flag
14 Sea Zone : 1 armour, 1 infantry and 1 transport
46 Sea Zone : 1 transport
50 Sea Zone : 1 armour, 1 artillery, 2 infantry and 2 transports
52 Sea Zone : 1 transport
57 Sea Zone : 1 transport
62 Sea Zone : 1 battleship, 2 carriers, 1 cruiser, 6 destroyers, 4 fighters and 3 transports
Production/PUs Summary :
Germans : 40 / 55
Russians : 5 / 0
Japanese : 51 / 54
British : 15 / 21
Italians : 32 / 38
Chinese : 0 / 0
Americans : 35 / 36
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 11
Purchase Units - British
British buy 3 artilleries and 3 infantry; Remaining resources: 0 PUs; 0 techTokens;
Combat Move - British
1 armour, 2 artilleries and 3 infantry moved from United Kingdom to 7 Sea Zone
1 armour, 2 artilleries, 3 infantry and 3 transports moved from 7 Sea Zone to 13 Sea Zone
3 infantry moved from 13 Sea Zone to Morocco Algeria
2 artilleries moved from 13 Sea Zone to Morocco Algeria
1 armour moved from 13 Sea Zone to Morocco Algeria
1 battleship, 2 carriers, 1 cruiser, 2 destroyers, 3 fighters and 1 submarine moved from 7 Sea Zone to 13 Sea Zone
2 bombers moved from United Kingdom to 13 Sea Zone
Combat - British
Battle in 13 Sea Zone
British attack with 1 battleship, 2 bombers, 2 carriers, 1 cruiser, 2 destroyers, 3 fighters, 1 submarine and 3 transports
Italians defend with 1 battleship, 2 cruisers, 1 destroyer, 2 submarines and 1 transport
British roll dice for 1 submarine in 13 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
Units damaged: 1 battleship owned by the Italians
British roll dice for 1 battleship, 2 bombers, 2 carriers, 1 cruiser, 2 destroyers, 3 fighters and 3 transports in 13 Sea Zone, round 2 : 5/13 hits, 6.33 expected hits
Italians roll dice for 2 submarines in 13 Sea Zone, round 2 : 0/2 hits, 0.33 expected hits
Italians roll dice for 1 battleship, 2 cruisers, 1 destroyer and 1 transport in 13 Sea Zone, round 2 : 2/4 hits, 2.00 expected hits
Units damaged: 1 battleship owned by the British
1 destroyer owned by the Italians, 2 cruisers owned by the Italians, 2 submarines owned by the Italians and 1 submarine owned by the British lost in 13 Sea Zone
British roll dice for 1 battleship, 2 bombers, 2 carriers, 1 cruiser, 2 destroyers, 3 fighters and 3 transports in 13 Sea Zone, round 3 : 6/13 hits, 6.33 expected hits
Italians roll dice for 1 battleship and 1 transport in 13 Sea Zone, round 3 : 1/1 hits, 0.67 expected hits
1 transport owned by the Italians, 1 battleship owned by the Italians and 1 fighter owned by the British lost in 13 Sea Zone
British win with 1 battleship, 2 bombers, 2 carriers, 1 cruiser, 2 destroyers, 2 fighters and 3 transports remaining. Battle score for attacker is 55
Casualties for British: 1 fighter and 1 submarine
Casualties for Italians: 1 battleship, 2 cruisers, 1 destroyer, 2 submarines and 1 transport
Battle in Morocco Algeria
British attack with 1 armour, 2 artilleries and 3 infantry
Italians defend with 2 armour
British roll dice for 1 armour, 2 artilleries and 3 infantry in Morocco Algeria, round 2 : 2/6 hits, 2.00 expected hits
Germans roll dice for 2 armour in Morocco Algeria, round 2 : 0/2 hits, 1.00 expected hits
2 armour owned by the Italians lost in Morocco Algeria
British win, taking Morocco Algeria from Germans with 1 armour, 2 artilleries and 3 infantry remaining. Battle score for attacker is 10
Casualties for Italians: 2 armour
Non Combat Move - British
2 bombers moved from 13 Sea Zone to United Kingdom
Place Units - British
3 artilleries and 3 infantry placed in United Kingdom
Turn Complete - British
British collect 16 PUs; end with 16 PUs
1 unit repaired.
Combat Hit Differential Summary :
Italians regular : 0.00
Germans regular : -1.00
British regular : -1.00
Territory Summary for British :
Morocco Algeria : 1 flag, 1 armour, 2 artilleries and 3 infantry
Norway : 1 flag
United Kingdom : 1 aaGun, 3 artilleries, 2 bombers, 1 factory and 4 infantry
13 Sea Zone : 1 battleship, 2 carriers, 1 cruiser, 2 destroyers, 2 fighters and 3 transports
Production/PUs Summary :
Germans : 39 / 55
Russians : 5 / 0
Japanese : 51 / 54
British : 16 / 16
Italians : 32 / 38
Chinese : 0 / 0
Americans : 35 / 36
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 11
Purchase Units - Italians
Italians repair damage of 12x factory; Remaining resources: 26 PUs; 0 techTokens;
Italians buy 1 destroyer and 3 submarines; Remaining resources: 0 PUs; 0 techTokens;
Non Combat Move - Italians
1 armour and 1 infantry moved from Caucasus to 16 Sea Zone
1 armour, 1 infantry and 1 transport moved from 16 Sea Zone to 14 Sea Zone
1 armour and 1 infantry moved from 14 Sea Zone to Libya
Place Units - Italians
1 destroyer and 3 submarines placed in 14 Sea Zone
Turn Complete - Italians
Italians collect 32 PUs; end with 32 PUs
Combat Hit Differential Summary :
Territory Summary for Italians :
Anglo-Egypt Sudan : 1 flag
Belgian Congo : 1 flag
Brazil : 1 flag
Caucasus : 1 flag, 1 aaGun, 2 artilleries and 1 factory
Egypt : 1 flag
French Equatorial Africa : 1 flag
French Madagascar : 1 flag
French West Africa : 1 flag
Italian Africa : 1 flag
Italy : 1 aaGun, 3 armour, 1 artillery, 1 factory and 3 infantry
Libya : 1 armour and 1 infantry
Persia : 1 flag
Rhodesia : 1 flag
Trans-Jordan : 1 flag
Ukraine : 1 flag
Union of South Africa : 1 flag
14 Sea Zone : 2 destroyers, 3 submarines and 1 transport
16 Sea Zone : 1 carrier
Production/PUs Summary :
Germans : 39 / 55
Russians : 5 / 0
Japanese : 51 / 54
British : 16 / 16
Italians : 32 / 32
Chinese : 0 / 0
Americans : 35 / 36
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 11
Purchase Units - Americans
Americans buy 1 bomber, 6 infantry and 1 submarine; Remaining resources: 0 PUs; 0 techTokens;
Purchase Units - Chinese
Chinese builds 0 units.
Combat Move - Americans
2 infantry moved from Hawaiian Islands to 53 Sea Zone
2 infantry and 1 transport moved from 53 Sea Zone to 47 Sea Zone
2 infantry moved from 47 Sea Zone to Australia
British take Australia from Japanese
1 submarine moved from 56 Sea Zone to 46 Sea Zone
1 bomber moved from Western United States to 52 Sea Zone
1 bomber moved from Western Canada to 57 Sea Zone
1 transport moved from 18 Sea Zone to 19 Sea Zone
1 armour and 1 infantry moved from Panama to 19 Sea Zone
1 armour, 1 infantry and 1 transport moved from 19 Sea Zone to 18 Sea Zone
1 armour and 1 infantry moved from 18 Sea Zone to Brazil
Americans take Brazil from Italians
2 infantry moved from Western United States to 56 Sea Zone
2 infantry and 1 transport moved from 56 Sea Zone to 57 Sea Zone
2 infantry moved from 57 Sea Zone to Midway
1 bomber moved from Western Canada to Midway
Combat - Americans
Battle in 46 Sea Zone
Americans attack with 1 submarine
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 46 Sea Zone
Americans win with 1 submarine remaining. Battle score for attacker is 6
Casualties for Japanese: 1 transport
Battle in 52 Sea Zone
Americans attack with 1 bomber
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 52 Sea Zone
Americans win with 1 bomber remaining. Battle score for attacker is 6
Casualties for Japanese: 1 transport
Battle in 57 Sea Zone
Americans attack with 1 bomber and 1 transport
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 57 Sea Zone
Americans win with 1 bomber and 1 transport remaining. Battle score for attacker is 6
Casualties for Japanese: 1 transport
Battle in Midway
Americans attack with 1 bomber and 2 infantry
Japanese defend with 1 armour and 1 infantry
Americans roll dice for 1 bomber and 2 infantry in Midway, round 2 : 1/4 hits, 1.67 expected hits
Japanese roll dice for 1 armour and 1 infantry in Midway, round 2 : 1/2 hits, 0.83 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Midway
Americans roll dice for 1 bomber and 1 infantry in Midway, round 3 : 1/3 hits, 1.50 expected hits
Japanese roll dice for 1 armour in Midway, round 3 : 0/1 hits, 0.50 expected hits
1 armour owned by the Japanese lost in Midway
Americans win, taking Midway from Japanese with 1 bomber and 1 infantry remaining. Battle score for attacker is 5
Casualties for Americans: 1 infantry
Casualties for Japanese: 1 armour and 1 infantry
Non Combat Move - Americans
1 bomber moved from Midway to Western Canada
1 bomber moved from 57 Sea Zone to Western Canada
1 bomber moved from 52 Sea Zone to Western Canada
3 infantry moved from Western United States to Western Canada
2 infantry moved from Eastern United States to 10 Sea Zone
2 infantry and 1 transport moved from 10 Sea Zone to 18 Sea Zone
2 infantry moved from 18 Sea Zone to Brazil
1 bomber moved from Panama to United Kingdom
1 fighter moved from Panama to Western United States
Place Units - Americans
2 infantry placed in Eastern United States
1 bomber and 4 infantry placed in Western United States
1 submarine placed in 56 Sea Zone
Turn Complete - Americans
Americans collect 38 PUs; end with 38 PUs
Combat Hit Differential Summary :
Americans regular : -1.17
Japanese regular : -0.33
Territory Summary for Americans and Chinese :
Alaska : 2 infantry
Australia : 2 infantry
Brazil : 1 armour and 3 infantry
Eastern Canada : 1 infantry
Eastern United States : 1 aaGun, 1 factory and 2 infantry
Mexico : 1 infantry
Midway : 1 infantry
United Kingdom : 2 bombers
Western Canada : 3 armour, 1 artillery, 3 bombers, 1 fighter and 4 infantry
Western United States : 1 aaGun, 1 bomber, 1 factory, 1 fighter and 4 infantry
18 Sea Zone : 2 transports
46 Sea Zone : 1 submarine
47 Sea Zone : 1 transport
56 Sea Zone : 3 submarines
57 Sea Zone : 1 transport
Production/PUs Summary :
Germans : 39 / 55
Russians : 5 / 0
Japanese : 49 / 54
British : 18 / 16
Italians : 29 / 32
Chinese : 0 / 0
Americans : 38 / 38
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 12
Research Technology - Germans
Germans rolls : 0/1 hits, 0.00 expected hits
Purchase Units - Germans
Germans repair damage of 1x factory; Remaining resources: 54 PUs; 1 techTokens;
Germans buy 2 armour, 1 battleship, 1 bomber, 2 infantry and 1 submarine; Remaining resources: 0 PUs; 1 techTokens;
Combat Move - Germans
1 armour moved from Russia to Novosibirsk
Germans take Novosibirsk from Russians
1 armour moved from Novosibirsk to Urals
Germans take Urals from Russians
1 armour moved from Russia to Archangel
Germans take Archangel from Russians
1 armour moved from Archangel to Karelia S.S.R.
1 armour moved from Karelia S.S.R. to Norway
Germans take Norway from British
Combat - Germans
Non Combat Move - Germans
3 bombers moved from Karelia S.S.R. to Germany
3 armour moved from Germany to Bulgaria Romania
2 fighters moved from East Poland to France
2 fighters moved from Karelia S.S.R. to Northwestern Europe
1 armour moved from Karelia S.S.R. to Poland
Place Units - Germans
1 battleship and 1 submarine placed in 16 Sea Zone
2 armour, 1 bomber and 2 infantry placed in Germany
Turn Complete - Germans
Germans collect 47 PUs; end with 47 PUs
Combat Hit Differential Summary :
Germans rolls : 0.00
Territory Summary for Germans :
Archangel : 1 flag
Baltic States : 1 flag
Belorussia : 1 flag
East Poland : 1 flag
France : 1 aaGun, 3 armour, 2 fighters and 3 infantry
Germany : 1 aaGun, 2 armour, 4 bombers, 1 factory, 1 fighter and 8 infantry
Gibraltar : 1 flag, 1 infantry
Karelia S.S.R. : 1 flag, 1 aaGun, 1 armour and 1 factory
Eastern Ukraine : 1 flag
Northwestern Europe : 1 aaGun, 1 artillery, 2 fighters and 4 infantry
Norway : 1 armour
Novosibirsk : 1 flag
Poland : 1 armour
Bulgaria Romania : 3 armour and 1 factory
Russia : 1 flag, 1 aaGun and 1 factory
Urals : 1 flag, 1 armour
16 Sea Zone : 1 battleship and 1 submarine
Production/PUs Summary :
Germans : 47 / 47
Russians : 0 / 0
Japanese : 49 / 54
British : 15 / 16
Italians : 29 / 32
Chinese : 0 / 0
Americans : 38 / 38
Going to post Russia’s turn since there are no Russians left…Sorry Russia :joy:
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 12
Turn Complete - Russians
Combat Hit Differential Summary :
Territory Summary for Russians :
Production/PUs Summary :
Germans : 47 / 47
Russians : 0 / 0
Japanese : 49 / 54
British : 15 / 16
Italians : 29 / 32
Chinese : 0 / 0
Americans : 38 / 38
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 12
Research Technology - Japanese
Japanese spend 5 on tech rolls
Japanese rolls : 1/1 hits, 0.00 expected hits
Japanese removing all Technology Tokens after successful research.
Japanese discover Heavy Bomber
Activate Technology - Japanese
Japanese activating Heavy Bomber
Purchase Units - Japanese
Japanese buy 1 artillery, 1 carrier, 2 destroyers and 2 fighters; Remaining resources: 0 PUs; 0 techTokens;
Combat Move - Japanese
1 armour, 1 artillery, 2 infantry and 2 transports moved from 50 Sea Zone to 39 Sea Zone
1 armour, 1 artillery and 2 infantry moved from 39 Sea Zone to Australia
1 fighter moved from 62 Sea Zone to 57 Sea Zone
Combat - Japanese
Battle in 57 Sea Zone
Japanese attack with 1 fighter
Americans defend with 1 transport
1 transport owned by the Americans lost in 57 Sea Zone
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in Australia
Japanese attack with 1 armour, 1 artillery and 2 infantry
British defend with 1 aaGun; Americans defend with 2 infantry
Japanese roll dice for 1 armour, 1 artillery and 2 infantry in Australia, round 2 : 2/4 hits, 1.33 expected hits
British roll dice for 2 infantry in Australia, round 2 : 0/2 hits, 0.67 expected hits
2 infantry owned by the Americans lost in Australia
Japanese win, taking Australia from British with 1 armour, 1 artillery and 2 infantry remaining. Battle score for attacker is 6
Casualties for Americans: 2 infantry
Non Combat Move - Japanese
1 fighter moved from 62 Sea Zone to New Guinea
1 fighter moved from 57 Sea Zone to 62 Sea Zone
2 armour moved from Ningxia to Manchuria
1 infantry moved from Yakut S.S.R. to Soviet Far East
3 fighters moved from Karelia S.S.R. to Yakut S.S.R.
1 armour and 1 infantry moved from 14 Sea Zone to Libya
Place Units - Japanese
1 carrier and 2 destroyers placed in 38 Sea Zone
1 fighter placed in 38 Sea Zone
1 fighter placed in 62 Sea Zone
1 artillery placed in Japan
Turn Complete - Japanese
Japanese collect 51 PUs; end with 51 PUs
Japanese collect 6 PUs from War Bonds; end with 57 PUs
Combat Hit Differential Summary :
Japanese regular : 0.67
Japanese rolls : 1.00
British regular : -0.67
Territory Summary for Japanese :
Australia : 1 flag, 1 aaGun, 1 armour, 1 artillery and 2 infantry
Borneo : 1 flag
Burma : 1 flag
Buryatia S.S.R. : 1 flag
Chinghai : 1 flag
East Indies : 1 flag, 1 factory
Evenki National Okrug : 1 flag
Fukien : 1 flag
Hupeh : 1 flag
India : 1 flag, 1 aaGun
Iwo Jima : 1 infantry
Japan : 1 aaGun, 3 armour, 1 artillery, 1 factory and 3 infantry
Kazakh S.S.R. : 1 flag
Kiangsu : 1 flag
Kwangtung : 1 flag
Libya : 1 armour and 1 infantry
Manchuria : 1 flag, 2 armour
New Guinea : 1 flag, 1 fighter
New Zealand : 1 flag
Ningxia : 1 flag
Philippine Islands : 1 flag
Sikang : 1 flag
Solomon Islands : 1 flag, 1 artillery and 1 infantry
Soviet Far East : 1 flag, 4 armour, 2 fighters and 5 infantry
Stanovoj Chrebet : 1 flag
Suiyuan : 1 flag
Wake Island : 1 flag, 1 armour and 1 infantry
Yakut S.S.R. : 1 flag, 3 fighters
Yunnan : 1 flag
14 Sea Zone : 1 transport
38 Sea Zone : 1 carrier, 2 destroyers and 1 fighter
39 Sea Zone : 2 transports
62 Sea Zone : 1 battleship, 2 carriers, 1 cruiser, 6 destroyers, 4 fighters and 3 transports
Production/PUs Summary :
Germans : 47 / 47
Russians : 0 / 0
Japanese : 51 / 57
British : 13 / 16
Italians : 29 / 32
Chinese : 0 / 0
Americans : 38 / 38
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 12
Purchase Units - British
British buy 1 artillery and 4 infantry; Remaining resources: 0 PUs; 0 techTokens;
Combat Move - British
1 armour, 2 artilleries and 3 infantry moved from Morocco Algeria to 13 Sea Zone
1 armour, 2 artilleries, 1 battleship, 2 carriers, 1 cruiser, 2 destroyers, 2 fighters, 3 infantry and 3 transports moved from 13 Sea Zone to 14 Sea Zone
3 infantry moved from 14 Sea Zone to Italy
2 artilleries moved from 14 Sea Zone to Italy
1 armour moved from 14 Sea Zone to Italy
2 bombers moved from United Kingdom to Italy
Combat - British
Battle in 14 Sea Zone
British attack with 1 battleship, 2 carriers, 1 cruiser, 2 destroyers, 2 fighters and 3 transports
Italians defend with 2 destroyers, 3 submarines and 1 transport; Japanese defend with 1 transport
British roll dice for 1 battleship, 2 carriers, 1 cruiser, 2 destroyers, 2 fighters and 3 transports in 14 Sea Zone, round 2 : 2/8 hits, 3.17 expected hits
Italians roll dice for 3 submarines in 14 Sea Zone, round 2 : 0/3 hits, 0.50 expected hits
Italians roll dice for 2 destroyers and 2 transports in 14 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits
2 submarines owned by the Italians lost in 14 Sea Zone
British roll dice for 1 battleship, 2 carriers, 1 cruiser, 2 destroyers, 2 fighters and 3 transports in 14 Sea Zone, round 3 : 5/8 hits, 3.17 expected hits
Italians roll dice for 1 submarine in 14 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits
Italians roll dice for 2 destroyers and 2 transports in 14 Sea Zone, round 3 : 1/2 hits, 0.67 expected hits
Units damaged: 1 battleship owned by the British
1 transport owned by the Japanese, 2 destroyers owned by the Italians, 1 transport owned by the Italians and 1 submarine owned by the Italians lost in 14 Sea Zone
British win with 1 battleship, 2 carriers, 1 cruiser, 2 destroyers, 2 fighters and 3 transports remaining. Battle score for attacker is 48
Casualties for Italians: 2 destroyers, 3 submarines and 1 transport
Casualties for Japanese: 1 transport
Battle in Italy
British attack with 1 armour, 2 artilleries, 2 bombers and 3 infantry
Italians defend with 1 aaGun, 3 armour, 1 artillery, 1 factory and 3 infantry
Italians roll AA dice in Italy : 0/2 hits, 0.33 expected hits
British roll dice for 1 armour, 2 artilleries, 2 bombers and 3 infantry in Italy, round 2 : 2/10 hits, 4.67 expected hits
Italians roll dice for 3 armour, 1 artillery and 3 infantry in Italy, round 2 : 4/7 hits, 2.83 expected hits
1 artillery owned by the British, 2 infantry owned by the Italians and 3 infantry owned by the British lost in Italy
British roll dice for 1 armour, 1 artillery and 2 bombers in Italy, round 3 : 5/6 hits, 3.50 expected hits
Italians roll dice for 3 armour, 1 artillery and 1 infantry in Italy, round 3 : 0/5 hits, 2.17 expected hits
1 artillery owned by the Italians, 1 infantry owned by the Italians and 3 armour owned by the Italians lost in Italy
British captures 32PUs while taking Italians capital
British win, taking Italy from Italians with 1 armour, 1 artillery and 2 bombers remaining. Battle score for attacker is 15
Casualties for British: 1 artillery and 3 infantry
Casualties for Italians: 3 armour, 1 artillery and 3 infantry
Non Combat Move - British
2 bombers moved from Italy to United Kingdom
Place Units - British
1 artillery and 4 infantry placed in United Kingdom
Turn Complete - British
British collect 19 PUs; end with 51 PUs
1 unit repaired.
Combat Hit Differential Summary :
Italians regular : -2.00
British regular : -0.50
Italians AA : -0.33
Territory Summary for British :
Italy : 1 flag, 1 aaGun, 1 armour, 1 artillery and 1 factory
Morocco Algeria : 1 flag
United Kingdom : 1 aaGun, 4 artilleries, 2 bombers, 1 factory and 8 infantry
14 Sea Zone : 1 battleship, 2 carriers, 1 cruiser, 2 destroyers, 2 fighters and 3 transports
Production/PUs Summary :
Germans : 47 / 47
Russians : 0 / 0
Japanese : 51 / 57
British : 19 / 51
Italians : 23 / 0
Chinese : 0 / 0
Americans : 38 / 38
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 12
Combat Move - Italians
1 armour and 1 infantry moved from Libya to Morocco Algeria
Germans take Morocco Algeria from British
Combat - Italians
Non Combat Move - Italians
Turn Complete - Italians
Combat Hit Differential Summary :
Territory Summary for Italians :
Anglo-Egypt Sudan : 1 flag
Belgian Congo : 1 flag
Caucasus : 1 flag, 1 aaGun, 2 artilleries and 1 factory
Egypt : 1 flag
French Equatorial Africa : 1 flag
French Madagascar : 1 flag
French West Africa : 1 flag
Italian Africa : 1 flag
Morocco Algeria : 1 armour and 1 infantry
Persia : 1 flag
Rhodesia : 1 flag
Trans-Jordan : 1 flag
Ukraine : 1 flag
Union of South Africa : 1 flag
16 Sea Zone : 1 carrier
Production/PUs Summary :
Germans : 48 / 47
Russians : 0 / 0
Japanese : 51 / 57
British : 18 / 51
Italians : 23 / 0
Chinese : 0 / 0
Americans : 38 / 38
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 12
Purchase Units - Americans
Americans buy 1 armour, 1 bomber, 5 infantry and 1 submarine; Remaining resources: 0 PUs; 0 techTokens;
Purchase Units - Chinese
Chinese builds 0 units.
Combat Move - Americans
1 armour and 1 infantry moved from Brazil to 18 Sea Zone
1 armour, 1 infantry and 1 transport moved from 18 Sea Zone to 23 Sea Zone
1 armour and 1 infantry moved from 23 Sea Zone to Belgian Congo
British take Belgian Congo from Italians
1 infantry moved from Brazil to 18 Sea Zone
1 infantry and 1 transport moved from 18 Sea Zone to 17 Sea Zone
1 infantry moved from 17 Sea Zone to French West Africa
British take French West Africa from Italians
1 submarine moved from 46 Sea Zone to 39 Sea Zone
2 bombers moved from United Kingdom to Germany
Combat - Americans
Strategic bombing raid in Germany
Germans roll AA dice in Germany : 1/2 hits, 0.33 expected hits
1 bomber killed by AA
Bombing raid in Germany rolls: 1,6 and causes: 8 damage to unit: factory
Bombing raid in Germany causes 8 damage total.
Battle in 39 Sea Zone
Americans attack with 1 submarine
Japanese defend with 2 transports
2 transports owned by the Japanese lost in 39 Sea Zone
Americans win with 1 submarine remaining. Battle score for attacker is 12
Casualties for Japanese: 2 transports
Non Combat Move - Americans
1 transport moved from 47 Sea Zone to 53 Sea Zone
1 bomber moved from Germany to United Kingdom
1 bomber moved from Western United States to Western Canada
2 infantry moved from Western United States to Western Canada
1 submarine moved from 56 Sea Zone to 53 Sea Zone
1 submarine moved from 56 Sea Zone to 53 Sea Zone
Place Units - Americans
1 submarine placed in 56 Sea Zone
1 armour, 1 bomber and 5 infantry placed in Western United States
Turn Complete - Americans
Americans collect 38 PUs; end with 38 PUs
Combat Hit Differential Summary :
Germans AA : 0.67
Territory Summary for Americans and Chinese :
Alaska : 2 infantry
Belgian Congo : 1 armour and 1 infantry
Brazil : 1 infantry
Eastern Canada : 1 infantry
Eastern United States : 1 aaGun, 1 factory and 2 infantry
French West Africa : 1 infantry
Mexico : 1 infantry
Midway : 1 infantry
United Kingdom : 1 bomber
Western Canada : 3 armour, 1 artillery, 4 bombers, 1 fighter and 6 infantry
Western United States : 1 aaGun, 1 armour, 1 bomber, 1 factory, 1 fighter and 7 infantry
17 Sea Zone : 1 transport
23 Sea Zone : 1 transport
39 Sea Zone : 1 submarine
53 Sea Zone : 2 submarines and 1 transport
56 Sea Zone : 2 submarines
Production/PUs Summary :
Germans : 48 / 47
Russians : 0 / 0
Japanese : 51 / 57
British : 20 / 51
Italians : 21 / 0
Chinese : 0 / 0
Americans : 38 / 38
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 13
Research Technology - Germans
Germans rolls : 0/1 hits, 0.00 expected hits
Purchase Units - Germans
Germans repair damage of 8x factory; Remaining resources: 43 PUs; 1 techTokens;
Germans buy 2 bombers, 1 fighter and 1 transport; Remaining resources: 2 PUs; 1 techTokens;
Combat Move - Germans
1 battleship and 1 submarine moved from 16 Sea Zone to 14 Sea Zone
4 bombers moved from Germany to 14 Sea Zone
2 fighters moved from France to 14 Sea Zone
2 fighters moved from Northwestern Europe to 14 Sea Zone
3 armour moved from Bulgaria Romania to Italy
1 armour moved from France to Italy
1 armour moved from Germany to Italy
Combat - Germans
Battle in Italy
Germans attack with 5 armour
British defend with 1 aaGun, 1 armour, 1 artillery and 1 factory
Germans roll dice for 5 armour in Italy, round 2 : 3/5 hits, 2.50 expected hits
British roll dice for 1 armour and 1 artillery in Italy, round 2 : 1/2 hits, 0.83 expected hits
1 armour owned by the Germans, 1 artillery owned by the British and 1 armour owned by the British lost in Italy
Germans win, taking Italy from British with 4 armour remaining. Battle score for attacker is 4
Casualties for Germans: 1 armour
Casualties for British: 1 armour and 1 artillery
Battle in 14 Sea Zone
Germans attack with 1 battleship, 4 bombers, 4 fighters and 1 submarine
British defend with 1 battleship, 2 carriers, 1 cruiser, 2 destroyers, 2 fighters and 3 transports
Germans roll dice for 1 submarine in 14 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits
Units damaged: 1 battleship owned by the British
Germans roll dice for 1 battleship, 4 bombers and 4 fighters in 14 Sea Zone, round 2 : 5/9 hits, 5.33 expected hits
British roll dice for 1 battleship, 2 carriers, 1 cruiser, 2 destroyers, 2 fighters and 3 transports in 14 Sea Zone, round 2 : 2/8 hits, 3.83 expected hits
Units damaged: 1 battleship owned by the Germans
2 destroyers owned by the British, 1 submarine owned by the Germans, 1 cruiser owned by the British and 2 carriers owned by the British lost in 14 Sea Zone
Germans roll dice for 1 battleship, 4 bombers and 4 fighters in 14 Sea Zone, round 3 : 4/9 hits, 5.33 expected hits
British roll dice for 1 battleship, 2 fighters and 3 transports in 14 Sea Zone, round 3 : 3/3 hits, 2.00 expected hits
1 transport owned by the British, 3 fighters owned by the Germans, 1 battleship owned by the British and 2 fighters owned by the British lost in 14 Sea Zone
2 transports owned by the British lost in 14 Sea Zone
Germans win with 1 battleship, 4 bombers and 1 fighter remaining. Battle score for attacker is 81
Casualties for Germans: 3 fighters and 1 submarine
Casualties for British: 1 battleship, 2 carriers, 1 cruiser, 2 destroyers, 2 fighters and 3 transports
Non Combat Move - Germans
4 bombers moved from 14 Sea Zone to Germany
1 armour moved from Poland to Germany
1 fighter moved from 14 Sea Zone to France
1 armour moved from Urals to Karelia S.S.R.
1 armour moved from Karelia S.S.R. to Norway
Place Units - Germans
2 bombers and 1 fighter placed in Germany
1 transport placed in 16 Sea Zone
Turn Complete - Germans
Germans collect 48 PUs; end with 50 PUs
1 unit repaired.
Combat Hit Differential Summary :
Germans rolls : 0.00
Germans regular : -0.67
British regular : -0.67
Territory Summary for Germans :
Archangel : 1 flag
Baltic States : 1 flag
Belorussia : 1 flag
East Poland : 1 flag
France : 1 aaGun, 2 armour, 1 fighter and 3 infantry
Germany : 1 aaGun, 2 armour, 6 bombers, 1 factory, 2 fighters and 8 infantry
Gibraltar : 1 flag, 1 infantry
Italy : 4 armour
Karelia S.S.R. : 1 flag, 1 aaGun, 1 armour and 1 factory
Eastern Ukraine : 1 flag
Northwestern Europe : 1 aaGun, 1 artillery and 4 infantry
Norway : 2 armour
Novosibirsk : 1 flag
Bulgaria Romania : 1 factory
Russia : 1 flag, 1 aaGun and 1 factory
Urals : 1 flag
14 Sea Zone : 1 battleship
16 Sea Zone : 1 transport
Production/PUs Summary :
Germans : 48 / 50
Russians : 0 / 0
Japanese : 51 / 57
British : 14 / 51
Italians : 27 / 0
Chinese : 0 / 0
Americans : 38 / 38
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 13
Purchase Units - Japanese
Japanese buy 2 bombers, 1 cruiser, 1 fighter and 2 submarines; Remaining resources: 3 PUs; 0 techTokens;
Combat Move - Japanese
1 fighter moved from New Guinea to 53 Sea Zone
2 destroyers moved from 38 Sea Zone to 39 Sea Zone
1 fighter moved from 38 Sea Zone to 39 Sea Zone
Combat - Japanese
Battle in 53 Sea Zone
Japanese attack with 1 fighter
Americans defend with 2 submarines and 1 transport
2 submarines owned by the Americans submerged
1 transport owned by the Americans lost in 53 Sea Zone
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in 39 Sea Zone
Japanese attack with 2 destroyers and 1 fighter
Americans defend with 1 submarine
Japanese roll dice for 2 destroyers and 1 fighter in 39 Sea Zone, round 2 : 1/3 hits, 1.33 expected hits
Americans roll dice for 1 submarine in 39 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
1 submarine owned by the Americans lost in 39 Sea Zone
Japanese win with 2 destroyers and 1 fighter remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarine
Non Combat Move - Japanese
1 fighter could not land in 53 Sea Zone and was removed
1 fighter moved from 39 Sea Zone to 38 Sea Zone
1 carrier and 1 fighter moved from 38 Sea Zone to 36 Sea Zone
1 fighter moved from 62 Sea Zone to 36 Sea Zone
1 fighter moved from Yakut S.S.R. to 62 Sea Zone
2 fighters moved from Yakut S.S.R. to Soviet Far East
2 armour moved from Manchuria to Soviet Far East
1 armour and 1 infantry moved from Libya to Egypt
Place Units - Japanese
2 bombers placed in Japan
1 fighter placed in Japan
Japanese undo move 2.
Japanese undo move 1.
2 bombers and 1 fighter placed in Japan
1 cruiser and 2 submarines placed in 62 Sea Zone
Turn Complete - Japanese
Japanese collect 51 PUs; end with 54 PUs
Japanese collect 2 PUs from War Bonds; end with 56 PUs
Combat Hit Differential Summary :
Americans regular : -0.17
Japanese regular : -0.33
Territory Summary for Japanese :
Australia : 1 flag, 1 aaGun, 1 armour, 1 artillery and 2 infantry
Borneo : 1 flag
Burma : 1 flag
Buryatia S.S.R. : 1 flag
Chinghai : 1 flag
East Indies : 1 flag, 1 factory
Egypt : 1 armour and 1 infantry
Evenki National Okrug : 1 flag
Fukien : 1 flag
Hupeh : 1 flag
India : 1 flag, 1 aaGun
Iwo Jima : 1 infantry
Japan : 1 aaGun, 3 armour, 1 artillery, 2 bombers, 1 factory, 1 fighter and 3 infantry
Kazakh S.S.R. : 1 flag
Kiangsu : 1 flag
Kwangtung : 1 flag
Manchuria : 1 flag
New Guinea : 1 flag
New Zealand : 1 flag
Ningxia : 1 flag
Philippine Islands : 1 flag
Sikang : 1 flag
Solomon Islands : 1 flag, 1 artillery and 1 infantry
Soviet Far East : 1 flag, 6 armour, 4 fighters and 5 infantry
Stanovoj Chrebet : 1 flag
Suiyuan : 1 flag
Wake Island : 1 flag, 1 armour and 1 infantry
Yakut S.S.R. : 1 flag
Yunnan : 1 flag
36 Sea Zone : 1 carrier and 2 fighters
39 Sea Zone : 2 destroyers
62 Sea Zone : 1 battleship, 2 carriers, 2 cruisers, 6 destroyers, 4 fighters, 2 submarines and 3 transports
Production/PUs Summary :
Germans : 48 / 50
Russians : 0 / 0
Japanese : 51 / 56
British : 14 / 51
Italians : 27 / 0
Chinese : 0 / 0
Americans : 38 / 38