In general, I allow all walk-in edits, all non-combat edits, and corrections of obvious misclicks like sending bombers to attack instead of factory raids. No need to ask permission for this type of adjustments.
L21 Amon-Sul (Axis) vs Pejon_88 (Allies + 16)
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@pejon_88 I wonder what the total Convoy loss for the Axis is by now. Gotta be quite big.
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TripleA Turn Summary: French round 15
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 15 Purchase Units - ANZAC ANZAC buy 1 artillery, 1 destroyer and 1 infantry; Remaining resources: 1 PUs; Combat Move - ANZAC 1 fighter moved from Queensland to 33 Sea Zone 1 submarine moved from 62 Sea Zone to 33 Sea Zone 1 infantry and 1 mech_infantry moved from Queensland to 54 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 54 Sea Zone to 41 Sea Zone 1 infantry and 1 mech_infantry moved from 41 Sea Zone to Sumatra 2 infantry moved from Egypt to Trans-Jordan Combat - ANZAC Battle in Sumatra Battle in 33 Sea Zone ANZAC attack with 1 fighter and 1 submarine Japanese defend with 1 destroyer ANZAC roll dice for 1 submarine in 33 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits ANZAC roll dice for 1 fighter in 33 Sea Zone, round 2 : 0/1 hits, 0,50 expected hits Japanese roll dice for 1 destroyer in 33 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits ANZAC roll dice for 1 submarine in 33 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits ANZAC roll dice for 1 fighter in 33 Sea Zone, round 3 : 0/1 hits, 0,50 expected hits Japanese roll dice for 1 destroyer in 33 Sea Zone, round 3 : 1/1 hits, 0,33 expected hits 1 submarine owned by the ANZAC lost in 33 Sea Zone ANZAC roll dice for 1 fighter in 33 Sea Zone, round 4 : 0/1 hits, 0,50 expected hits Japanese roll dice for 1 destroyer in 33 Sea Zone, round 4 : 1/1 hits, 0,33 expected hits 1 fighter owned by the ANZAC lost in 33 Sea Zone Japanese win, taking Sumatra from Japanese with 1 destroyer remaining. Battle score for attacker is -16 Casualties for ANZAC: 1 fighter and 1 submarine Battle in Trans-Jordan ANZAC attack with 2 infantry Italians defend with 1 mech_infantry ANZAC roll dice for 2 infantry in Trans-Jordan, round 2 : 0/2 hits, 0,33 expected hits Germans roll dice for 1 mech_infantry in Trans-Jordan, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the ANZAC lost in Trans-Jordan 1 infantry owned by the ANZAC retreated to Egypt Germans win with 1 mech_infantry remaining. Battle score for attacker is -3 Casualties for ANZAC: 1 infantry Non Combat Move - ANZAC 1 destroyer moved from 54 Sea Zone to 46 Sea Zone 1 destroyer moved from 62 Sea Zone to 55 Sea Zone 1 submarine moved from 62 Sea Zone to 54 Sea Zone 2 fighters moved from Russia to Norway Place Units - ANZAC 1 destroyer placed in 62 Sea Zone 1 artillery and 1 infantry placed in New South Wales Turn Complete - ANZAC ANZAC collect 14 PUs; end with 15 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 18 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 21 PUs Combat Move - French 2 infantry moved from Egypt to Trans-Jordan Combat - French Battle in Trans-Jordan French attack with 2 infantry Italians defend with 1 mech_infantry French roll dice for 2 infantry in Trans-Jordan, round 2 : 0/2 hits, 0,33 expected hits Germans roll dice for 1 mech_infantry in Trans-Jordan, round 2 : 0/1 hits, 0,33 expected hits French roll dice for 2 infantry in Trans-Jordan, round 3 : 1/2 hits, 0,33 expected hits Germans roll dice for 1 mech_infantry in Trans-Jordan, round 3 : 0/1 hits, 0,33 expected hits 1 mech_infantry owned by the Italians lost in Trans-Jordan French win, taking Trans-Jordan from Germans with 2 infantry remaining. Battle score for attacker is 4 Casualties for Italians: 1 mech_infantry Non Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
French regular : 0,33 Japanese regular : 1,00 ANZAC regular : -2,50 Germans regular : 0,00
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@pejon_88 At least the French did something right.
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Germany at saturday
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@amon-sul Perfect, take your time! I will be away on a bachelor party and back Sunday evening.
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@pejon_88 said in L21 Amon-Sul (Axis) vs Pejon_88 (Allies + 16):
@amon-sul Perfect, take your time! I will be away on a bachelor party and back Sunday evening.
ok, since i am busy today,
and u re not back until tomorrow evening
i ll maybbe play germany tomorrow
i ll see
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TripleA Manual Gamesave Post: Germans round 16
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 16 Research Technology - Germans Purchase Units - Germans Germans buy 2 artilleries and 17 infantry; Remaining resources: 0 PUs; Combat Move - Germans 3 transports moved from 113 Sea Zone to 114 Sea Zone 3 artilleries and 3 infantry moved from Poland to 114 Sea Zone 4 transports moved from 113 Sea Zone to 114 Sea Zone 4 infantry moved from Poland to 114 Sea Zone 4 infantry and 4 transports moved from 114 Sea Zone to 113 Sea Zone 1 armour, 1 artillery and 2 mech_infantrys moved from Western Germany to 113 Sea Zone 3 transports moved from 113 Sea Zone to 114 Sea Zone 5 infantry moved from Poland to 114 Sea Zone 5 infantry and 3 transports moved from 114 Sea Zone to 113 Sea Zone 1 mech_infantry moved from Western Germany to 113 Sea Zone 3 artilleries, 3 infantry and 3 transports moved from 114 Sea Zone to 113 Sea Zone 1 armour, 4 artilleries, 2 fighters, 12 infantry, 3 mech_infantrys and 2 tactical_bombers moved from 113 Sea Zone to Norway 15 artilleries, 18 infantry, 4 mech_infantrys and 1 tactical_bomber moved from Sweden to Norway 3 fighters moved from Western Germany to Norway 1 bomber moved from Turkey to Norway
Combat Hit Differential Summary :
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ok,
scramble orders please -
my hastening cost me that norway intrusion.
i wasnt too detail when playing the moves there, and it cost me.
but i cant play with a too slow pace it could take ages then
and the question is, even if i looked more thorougly and made better calculations, would i ve suceded ? the dice, and the issue of being pressured in spain, turkey and eastern front. maybe boosting norway would weak my defences somewhere else, and made a hole in turkey or somewhere else.
i ve estimated norway is not important as turkey and spain.
i lack exp with axis, but still i am fighting.
even if i loose, i am glad i tried this strategy out.
without the shan state, and the norway intrusion, it would be a path to victory
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@amon-sul I really appreciate your bold strategy and it has shown to not be that bad. I think you started out very well, but then Germany got stuck and was never able to take the Caucasus and Volgograd objectives. Kairo was also very pressured during several turns, but I somehow succeeded in keeping it. Your Italy has been very strong and interesting, but is not able on itself to win in Europe is my opinion. I think your Japan was also strong in the beginning, but then (I guess after Shan State), they never recuperated. I think your loss of air might be the biggest struggle right now. You don’t threaten Calcutta enough at the moment and the Allies have a chance to outbuild them.
But all and all, one of the most interesting games I have played :)
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8% and -50 TUV. We will see how it goes :)
No scramble please.
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Also max defense and save UK fighters as far as possible.
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@pejon_88 said in L21 Amon-Sul (Axis) vs Pejon_88 (Allies + 16):
Also max defense and save UK fighters as far as possible.
i am not able to dice
u do it please
just stop before the rd in which i can loose planes
since i can retreat with them, i have the option
so i ll see
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@amon-sul so you want to continue until you are down to planes. I realize now that you can’t retreat with 20 of your land units. What about the other that attacked from Sweden?
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@pejon_88 said in L21 Amon-Sul (Axis) vs Pejon_88 (Allies + 16):
@amon-sul so you want to continue until you are down to planes. I realize now that you can’t retreat with 20 of your land units. What about the other that attacked from Sweden?
ah i have land dudes too
then its best we go round by round please
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@amon-sul you still prefer that I do it even if it is during the evening?
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@pejon_88 said in L21 Amon-Sul (Axis) vs Pejon_88 (Allies + 16):
@amon-sul you still prefer that I do it even if it is during the evening?
for me its hard to grab a PC during week time at home. almost impossible.
u roll my dices
post ur casualties
then roll ur dices
i ll choose mine
and rd 1 is done :)
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@pejon_88 said in L21 Amon-Sul (Axis) vs Pejon_88 (Allies + 16):
@amon-sul I really appreciate your bold strategy and it has shown to not be that bad. I think you started out very well, but then Germany got stuck and was never able to take the Caucasus and Volgograd objectives. Kairo was also very pressured during several turns, but I somehow succeeded in keeping it. Your Italy has been very strong and interesting, but is not able on itself to win in Europe is my opinion. I think your Japan was also strong in the beginning, but then (I guess after Shan State), they never recuperated. I think your loss of air might be the biggest struggle right now. You don’t threaten Calcutta enough at the moment and the Allies have a chance to outbuild them.
But all and all, one of the most interesting games I have played :)
yeah, that shan state thing made a confusion with japan, but with european axis too, since all that air came to europe
well, i lack exp with axis, but this strategy is a first timer, so i maybe made mistakes with decisions with germany.
but u were defending very well and were able to repel my attacks.
all in all great game
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@amon-sul First round coming up then :)
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TripleA Manual Gamesave Post: Germans round 16
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 16 Research Technology - Germans Purchase Units - Germans Germans buy 2 artilleries and 17 infantry; Remaining resources: 0 PUs; Combat Move - Germans 3 transports moved from 113 Sea Zone to 114 Sea Zone 3 artilleries and 3 infantry moved from Poland to 114 Sea Zone 4 transports moved from 113 Sea Zone to 114 Sea Zone 4 infantry moved from Poland to 114 Sea Zone 4 infantry and 4 transports moved from 114 Sea Zone to 113 Sea Zone 1 armour, 1 artillery and 2 mech_infantrys moved from Western Germany to 113 Sea Zone 3 transports moved from 113 Sea Zone to 114 Sea Zone 5 infantry moved from Poland to 114 Sea Zone 5 infantry and 3 transports moved from 114 Sea Zone to 113 Sea Zone 1 mech_infantry moved from Western Germany to 113 Sea Zone 3 artilleries, 3 infantry and 3 transports moved from 114 Sea Zone to 113 Sea Zone 1 armour, 4 artilleries, 2 fighters, 12 infantry, 3 mech_infantrys and 2 tactical_bombers moved from 113 Sea Zone to Norway 15 artilleries, 18 infantry, 4 mech_infantrys and 1 tactical_bomber moved from Sweden to Norway 3 fighters moved from Western Germany to Norway 1 bomber moved from Turkey to Norway Combat - Germans Battle in Norway Germans attack with 1 armour, 19 artilleries, 1 bomber, 5 fighters, 30 infantry, 7 mech_infantrys and 3 tactical_bombers British defend with 3 aaGuns, 15 fighters, 10 infantry and 1 mech_infantry; French defend with 4 infantry; Americans defend with 1 aaGun, 1 airfield, 1 armour, 1 artillery, 1 factory_minor, 10 fighters, 1 harbour, 6 infantry and 1 tactical_bomber; ANZAC defend with 3 fighters; Russians defend with 1 fighter and 1 tactical_bomber Americans roll AA dice in Norway : 3/9 hits, 1,50 expected hits 3 fighters owned by the Germans lost in Norway Germans roll dice for 1 battleship and 1 cruiser in Norway, round 2 : 1/2 hits, 1,17 expected hits Germans roll dice for 1 armour, 19 artilleries, 1 bomber, 2 fighters, 30 infantry, 7 mech_infantrys and 3 tactical_bombers in Norway, round 2 : 25/63 hits, 19,83 expected hits Americans roll dice for 4 aaGuns, 1 armour, 1 artillery, 29 fighters, 20 infantry, 1 mech_infantry and 2 tactical_bombers in Norway, round 2 : 29/54 hits, 28,17 expected hits
Combat Hit Differential Summary :
Americans regular : 0,83 Americans AA : 1,50 Germans regular : 5,00