wheatbeer (Axis) vs aagamerz13 (Allies +16) BM3


  • TripleA Turn Summary: ANZAC round 10

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 10
    
        Purchase Units - ANZAC
            ANZAC buy 1 carrier; Remaining resources: 2 PUs; 
    
        Combat Move - ANZAC
    
        Combat - ANZAC
    
        Non Combat Move - ANZAC
            7 carriers, 1 cruiser, 14 fighters, 1 marine and 1 submarine moved from 34 Sea Zone to 42 Sea Zone
            1 carrier and 1 fighter moved from 62 Sea Zone to 42 Sea Zone
            2 fighters moved from Persia to Russia
    
        Place Units - ANZAC
            1 carrier placed in 62 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 10 PUs; end with 12 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 15 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 18 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: French round 10

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 10
    
        Purchase Units - ANZAC
            ANZAC buy 1 carrier; Remaining resources: 2 PUs; 
    
        Combat Move - ANZAC
    
        Combat - ANZAC
    
        Non Combat Move - ANZAC
            7 carriers, 1 cruiser, 14 fighters, 1 marine and 1 submarine moved from 34 Sea Zone to 42 Sea Zone
            1 carrier and 1 fighter moved from 62 Sea Zone to 42 Sea Zone
            2 fighters moved from Persia to Russia
    
        Place Units - ANZAC
            1 carrier placed in 62 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 10 PUs; end with 12 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 15 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 18 PUs
    
        Combat Move - French
            1 infantry moved from Tobruk to Alexandria
                  British take Alexandria from Italians
    
        Combat - French
    
        Non Combat Move - French
    
        Turn Complete - French
            Turning on Edit Mode
            EDIT: Removing units owned by French from Tobruk: 1 fighter
            EDIT: Adding units owned by French to Caucasus: 1 fighter
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Manual Gamesave Post: Germans round 11

    TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 11
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans repair damage of 2x factory_major; Remaining resources: 52 PUs; 
            Germans buy 2 carriers, 1 destroyer and 2 submarines; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            4 bombers moved from Germany to 110 Sea Zone
            2 fighters moved from Southern Italy to 110 Sea Zone
            1 fighter and 1 tactical_bomber moved from Finland to 110 Sea Zone
            1 fighter moved from Eastern Poland to Baltic States
            1 artillery and 1 infantry moved from Eastern Poland to Baltic States
            1 artillery, 6 infantry and 2 mech_infantrys moved from Western Germany to Holland Belgium
            1 armour moved from Germany to Holland Belgium
            1 artillery and 1 infantry moved from Eastern Poland to Baltic States
            1 infantry moved from Eastern Poland to Baltic States
            1 artillery and 1 infantry moved from Eastern Poland to Bessarabia
    
        Combat - Germans
    

    Combat Hit Differential Summary :

    Savegame


  • Scramble SZ110?


  • @wheatbeer no scramble


  • TripleA Turn Summary: Germans round 11

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 11
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans repair damage of 2x factory_major; Remaining resources: 52 PUs; 
            Germans buy 2 carriers, 1 destroyer and 2 submarines; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            4 bombers moved from Germany to 110 Sea Zone
            2 fighters moved from Southern Italy to 110 Sea Zone
            1 fighter and 1 tactical_bomber moved from Finland to 110 Sea Zone
            1 fighter moved from Eastern Poland to Baltic States
            1 artillery and 1 infantry moved from Eastern Poland to Baltic States
            1 artillery, 6 infantry and 2 mech_infantrys moved from Western Germany to Holland Belgium
            1 armour moved from Germany to Holland Belgium
            1 artillery and 1 infantry moved from Eastern Poland to Baltic States
            1 infantry moved from Eastern Poland to Baltic States
            1 artillery and 1 infantry moved from Eastern Poland to Bessarabia
    
        Combat - Germans
            Battle in Bessarabia
                Germans attack with 1 artillery and 1 infantry
                Russians defend with 1 infantry
                    Germans roll dice for 1 artillery and 1 infantry in Bessarabia, round 2 : 1/2 hits, 0.67 expected hits
                    Russians roll dice for 1 infantry in Bessarabia, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Bessarabia
                Germans win, taking Bessarabia from Russians with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
            Battle in Holland Belgium
                Germans attack with 1 armour, 1 artillery, 6 infantry and 2 mech_infantrys
                Americans defend with 1 infantry
                    Germans roll dice for 1 armour, 1 artillery, 6 infantry and 2 mech_infantrys in Holland Belgium, round 2 : 2/10 hits, 2.33 expected hits
                    Americans roll dice for 1 infantry in Holland Belgium, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Germans and 1 infantry owned by the Americans lost in Holland Belgium
                Germans win, taking Holland Belgium from Americans with 1 armour, 1 artillery, 5 infantry and 2 mech_infantrys remaining. Battle score for attacker is 0
                Casualties for Germans: 1 infantry
                Casualties for Americans: 1 infantry
            Battle in Baltic States
                Germans attack with 2 artilleries, 1 fighter and 3 infantry
                Russians defend with 5 infantry
                    Germans roll dice for 2 artilleries, 1 fighter and 3 infantry in Baltic States, round 2 : 3/6 hits, 2.00 expected hits
                    Russians roll dice for 5 infantry in Baltic States, round 2 : 1/5 hits, 1.67 expected hits
                    3 infantry owned by the Russians and 1 infantry owned by the Germans lost in Baltic States
                    Germans roll dice for 2 artilleries, 1 fighter and 2 infantry in Baltic States, round 3 : 4/5 hits, 1.83 expected hits
                    Russians roll dice for 2 infantry in Baltic States, round 3 : 0/2 hits, 0.67 expected hits
                    2 infantry owned by the Russians lost in Baltic States
                Germans win, taking Baltic States from Russians with 2 artilleries, 1 fighter and 2 infantry remaining. Battle score for attacker is 12
                Casualties for Germans: 1 infantry
                Casualties for Russians: 5 infantry
            Battle in 110 Sea Zone
                Germans attack with 4 bombers, 3 fighters and 1 tactical_bomber
                British defend with 3 transports; Americans defend with 1 carrier, 1 cruiser, 1 destroyer and 6 transports
                    Germans roll dice for 4 bombers, 3 fighters and 1 tactical_bomber in 110 Sea Zone, round 2 : 3/8 hits, 4.83 expected hits
                    Americans roll dice for 1 carrier, 1 cruiser, 1 destroyer and 9 transports in 110 Sea Zone, round 2 : 2/3 hits, 1.17 expected hits
                    1 destroyer owned by the Americans, 2 bombers owned by the Germans and 1 carrier owned by the Americans lost in 110 Sea Zone
                    Germans roll dice for 2 bombers, 3 fighters and 1 tactical_bomber in 110 Sea Zone, round 3 : 3/6 hits, 3.50 expected hits
                    Americans roll dice for 1 cruiser and 9 transports in 110 Sea Zone, round 3 : 0/1 hits, 0.50 expected hits
                    1 cruiser owned by the Americans and 2 transports owned by the British lost in 110 Sea Zone
                    1 transport owned by the British and 6 transports owned by the Americans lost in 110 Sea Zone
                Germans win with 2 bombers, 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 71
                Casualties for Germans: 2 bombers
                Casualties for Americans: 1 carrier, 1 cruiser, 1 destroyer and 6 transports
                Casualties for British: 3 transports
    
        Non Combat Move - Germans
            1 fighter moved from Baltic States to Western Germany
            3 fighters and 1 tactical_bomber moved from 110 Sea Zone to 112 Sea Zone
            2 bombers moved from 110 Sea Zone to Germany
            1 aaGun, 13 armour, 16 artilleries, 6 infantry and 36 mech_infantrys moved from Eastern Poland to Baltic States
            7 mech_infantrys moved from Germany to Baltic States
            1 submarine moved from 115 Sea Zone to 113 Sea Zone
            1 aaGun moved from Western Germany to Holland Belgium
            2 armour moved from Germany to Holland Belgium
            3 infantry moved from Norway to Finland
    
        Place Units - Germans
            2 carriers, 1 destroyer and 2 submarines placed in 112 Sea Zone
    
        Turn Complete - Germans
            Total Cost from Convoy Blockades: 6
                Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 2,5
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,5,3,4,4,5
            Germans collect 37 PUs (6 lost to blockades); end with 37 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 42 PUs
    

    Combat Hit Differential Summary :

    Americans regular : 1.00
    Russians regular : -1.67
    Germans regular : 0.83
    

    Savegame


  • TripleA Turn Summary: Russians round 11

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 11
    
        Purchase Units - Russians
            Russians buy 2 artilleries and 12 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
            1 infantry moved from Novgorod to Karelia
                  Russians take Karelia from Germans
            2 infantry moved from Belarus to Eastern Poland
            1 infantry moved from Ukraine to Bessarabia
            1 infantry moved from Western Ukraine to Bessarabia
            2 fighters moved from Caucasus to Bessarabia
            1 infantry moved from Northwest Persia to Persia
            1 infantry moved from Northwest Persia to Persia
            1 fighter and 1 tactical_bomber moved from Belarus to Eastern Poland
            2 infantry moved from Caucasus to Northwest Persia
    
        Combat - Russians
            Battle in Bessarabia
                Russians attack with 2 fighters and 2 infantry
                Germans defend with 1 artillery and 1 infantry
                    Russians roll dice for 2 fighters and 2 infantry in Bessarabia, round 2 : 1/4 hits, 1.33 expected hits
                    Germans roll dice for 1 artillery and 1 infantry in Bessarabia, round 2 : 2/2 hits, 0.67 expected hits
                    2 infantry owned by the Russians and 1 infantry owned by the Germans lost in Bessarabia
                    Russians roll dice for 2 fighters in Bessarabia, round 3 : 1/2 hits, 1.00 expected hits
                    Germans roll dice for 1 artillery in Bessarabia, round 3 : 0/1 hits, 0.33 expected hits
                    1 artillery owned by the Germans lost in Bessarabia
                Russians win with 2 fighters remaining. Battle score for attacker is 1
                Casualties for Russians: 2 infantry
                Casualties for Germans: 1 artillery and 1 infantry
            Battle in Eastern Poland
                Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber
                Germans defend with 1 infantry
                    Russians roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Eastern Poland, round 2 : 3/4 hits, 1.50 expected hits
                    Italians roll dice for 1 infantry in Eastern Poland, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Germans lost in Eastern Poland
                Russians win, taking Eastern Poland from Italians with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for Germans: 1 infantry
    
        Non Combat Move - Russians
            2 fighters moved from Bessarabia to Ukraine
            1 infantry moved from Volgograd to Caucasus
            2 infantry moved from Volgograd to Rostov
            1 artillery moved from Novgorod to Belarus
            1 infantry moved from Belarus to Novgorod
            2 artilleries and 10 infantry moved from Smolensk to Belarus
            1 artillery and 8 infantry moved from Russia to Smolensk
            1 fighter moved from Eastern Poland to Belarus
            1 tactical_bomber moved from Eastern Poland to Belarus
            1 submarine moved from 125 Sea Zone to 110 Sea Zone
            1 mech_infantry moved from Russia to Belarus
            1 mech_infantry moved from Caucasus to Bryansk
    
        Place Units - Russians
            1 infantry placed in Volgograd
            2 artilleries and 8 infantry placed in Russia
            3 infantry placed in Ukraine
    
        Turn Complete - Russians
            Russians collect 36 PUs; end with 36 PUs
            Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 38 PUs
            Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 40 PUs
            Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 42 PUs
    

    Combat Hit Differential Summary :

    Italians regular : -0.33
    Germans regular : 1.00
    Russians regular : 1.17
    

    Savegame


  • @aagamerz13 bump #1


  • @aagamerz13

    I think I failed this one … I thought I could try for Hawaii, but I can’t guard both SZs I’d need to. Changed my mind too many times about what to do with Japan and I think I just took too long.

    Also, it was too costly to take and defend Cairo early. Lost too much initiative.

    I surrender, well played.

    I was skeptical about your Pacific strategy early on, but spamming ANZAC carriers let you divert a lot of resources to Europe.


  • @wheatbeer Yes, gg. Once you took egypt early, I had to pressure Germany with amphibs to try to keep them away from south russia or it was likely over for allies.

8 / 8

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