@gamerman01 Interesting, thanks. Spain would be pretty brutal to play with. The only other interesting neutral (in my very novice opinion) seems to be Mongolia?
20L Semis Ksmckay(X) vs Adam514(a+15)
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TripleA Manual Gamesave Post: Germans round 10
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 10 Research Technology - Germans Purchase Units - Germans Germans buy 2 artilleries, 11 infantry, 1 mech_infantry and 2 tactical_bombers; Remaining resources: 0 PUs; Combat Move - Germans 1 artillery, 2 infantry and 1 mech_infantry moved from Western Germany to 112 Sea Zone 1 artillery, 2 infantry, 1 mech_infantry, 1 submarine and 2 transports moved from 112 Sea Zone to 115 Sea Zone 1 artillery, 2 infantry and 1 mech_infantry moved from 115 Sea Zone to Finland 1 infantry moved from Karelia to Finland 2 infantry moved from Vyborg to Finland 1 armour and 2 mech_infantrys moved from Novgorod to Finland 1 tactical_bomber moved from Western Germany to 115 Sea Zone 4 carriers and 1 destroyer moved from 112 Sea Zone to 115 Sea Zone 2 mech_infantrys moved from Novgorod to Archangel 1 bomber moved from Western Germany to Archangel 1 fighter moved from 112 Sea Zone to 115 Sea Zone 1 mech_infantry moved from Novgorod to Finland 1 mech_infantry moved from Novgorod to Finland 1 armour moved from Novgorod to Finland Combat - Germans Germans creates battle in territory 125 Sea Zone Battle in 115 Sea Zone Germans attack with 4 carriers, 1 destroyer, 1 fighter, 1 submarine, 1 tactical_bomber and 2 transports Russians defend with 1 submarine Germans roll dice for 1 submarine in 115 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Germans roll dice for 4 carriers, 1 destroyer, 1 fighter, 1 tactical_bomber and 2 transports in 115 Sea Zone, round 2 : 1/3 hits, 1.50 expected hits Russians roll dice for 1 submarine in 115 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Russians lost in 115 Sea Zone Germans win, taking 125 Sea Zone from Americans with 4 carriers, 1 destroyer, 1 fighter, 1 submarine, 1 tactical_bomber and 2 transports remaining. Battle score for attacker is 6 Casualties for Russians: 1 submarine Battle in Finland Germans attack with 2 armour, 1 artillery, 5 infantry and 5 mech_infantrys Americans defend with 1 infantry Germans roll dice for 2 armour, 1 artillery, 5 infantry and 5 mech_infantrys in Finland, round 2 : 2/13 hits, 3.17 expected hits Americans roll dice for 1 infantry in Finland, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Americans lost in Finland Germans win, taking Finland from Americans with 2 armour, 1 artillery, 5 infantry and 5 mech_infantrys remaining. Battle score for attacker is 3 Casualties for Americans: 1 infantry Battle in Archangel Germans attack with 1 bomber and 2 mech_infantrys Russians defend with 1 infantry Germans roll dice for 1 bomber and 2 mech_infantrys in Archangel, round 2 : 2/3 hits, 1.00 expected hits Russians roll dice for 1 infantry in Archangel, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Archangel Germans win, taking Archangel from Russians with 1 bomber and 2 mech_infantrys remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Non Combat Move - Germans 1 bomber moved from Archangel to Novgorod 1 aaGun moved from Vyborg to Novgorod 1 fighter moved from 115 Sea Zone to Novgorod 1 tactical_bomber moved from 115 Sea Zone to Novgorod 2 fighters moved from 112 Sea Zone to Northern Italy 1 fighter moved from Western Germany to Northern Italy 1 mech_infantry moved from Western Germany to Normandy Bordeaux 2 mech_infantrys moved from Western Germany to Southern Italy 1 aaGun and 3 mech_infantrys moved from Western Germany to Northern Italy 1 aaGun moved from Western Germany to Northern Italy 1 submarine moved from 112 Sea Zone to 119 Sea Zone 3 infantry moved from Ukraine to Rostov 4 mech_infantrys moved from Rostov to Volgograd 1 armour moved from Volgograd to Rostov 1 bomber moved from Anhwe to Jehol Place Units - Germans 3 infantry placed in Novgorod 3 infantry placed in Volgograd 3 infantry placed in Ukraine 2 artilleries, 2 infantry, 1 mech_infantry and 2 tactical_bombers placed in Western Germany Turn Complete - Germans Germans collect 48 PUs; end with 48 PUs Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 50 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 55 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 65 PUs Turning on Edit Mode EDIT: Removing units owned by Germans from Rostov: 2 mech_infantrys EDIT: Adding units owned by Germans to Ukraine: 2 mech_infantrys EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Americans regular : -0.33 Russians regular : -0.50 Germans regular : -1.00
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TripleA Turn Summary: Russians round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 10 Purchase Units - Russians Russians buy 10 infantry; Remaining resources: 5 PUs; Combat Move - Russians 1 infantry moved from Bryansk to Western Ukraine Russians take Western Ukraine from Germans 1 infantry moved from Vologda to Archangel 1 infantry moved from Vologda to Archangel 2 fighters and 1 tactical_bomber moved from Russia to Archangel Combat - Russians Battle in Archangel Russians attack with 2 fighters, 2 infantry and 1 tactical_bomber Germans defend with 2 mech_infantrys Russians roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Archangel, round 2 : 0/5 hits, 2.00 expected hits Germans roll dice for 2 mech_infantrys in Archangel, round 2 : 0/2 hits, 0.67 expected hits Russians roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Archangel, round 3 : 1/5 hits, 2.00 expected hits Germans roll dice for 2 mech_infantrys in Archangel, round 3 : 2/2 hits, 0.67 expected hits 2 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Archangel 1 tactical_bomber owned by the Russians and 2 fighters owned by the Russians retreated Germans win with 1 mech_infantry remaining. Battle score for attacker is -2 Casualties for Russians: 2 infantry Casualties for Germans: 1 mech_infantry Non Combat Move - Russians 2 fighters and 1 tactical_bomber moved from Archangel to Russia 1 infantry moved from Russia to Bryansk 2 infantry moved from Russia to Vologda 1 armour and 1 mech_infantry moved from Vologda to Russia 1 fighter moved from United Kingdom to Gibraltar Place Units - Russians 10 infantry placed in Russia Turn Complete - Russians Russians collect 23 PUs; end with 28 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 31 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 33 PUs Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 35 PUs
Combat Hit Differential Summary :
Germans regular : 0.67 Russians regular : -3.00
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TripleA Turn Summary: Japanese round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 10 Purchase Units - Japanese Japanese buy 2 carriers, 3 destroyers, 3 infantry, 1 submarine and 1 transport; Remaining resources: 1 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 submarine moved from 6 Sea Zone to 25 Sea Zone 5 fighters moved from Japan to 25 Sea Zone 1 battleship and 1 marine moved from 34 Sea Zone to 31 Sea Zone 1 marine moved from 31 Sea Zone to Wake Island 1 submarine moved from 42 Sea Zone to 36 Sea Zone 1 fighter moved from Java to 43 Sea Zone 2 tactical_bombers moved from 34 Sea Zone to 45 Sea Zone 3 fighters moved from 34 Sea Zone to 45 Sea Zone 1 submarine moved from 34 Sea Zone to 45 Sea Zone 1 submarine moved from 34 Sea Zone to 35 Sea Zone 5 fighters moved from 34 Sea Zone to 35 Sea Zone 1 battleship moved from 34 Sea Zone to 20 Sea Zone 6 submarines moved from 34 Sea Zone to 20 Sea Zone 4 destroyers moved from 34 Sea Zone to 20 Sea Zone 1 cruiser moved from 34 Sea Zone to 20 Sea Zone 1 battleship, 1 cruiser, 4 destroyers and 6 submarines moved from 20 Sea Zone to 36 Sea Zone 1 fighter moved from Jehol to 35 Sea Zone Combat - Japanese Battle in Wake Island Battle in 43 Sea Zone Japanese attack with 1 fighter Americans defend with 1 submarine; ANZAC defend with 1 transport 1 submarine owned by the Americans Submerged 1 transport owned by the ANZAC lost in 43 Sea Zone Japanese win, taking Wake Island from Americans with 1 fighter remaining. Battle score for attacker is 7 Casualties for ANZAC: 1 transport Battle in 35 Sea Zone Japanese attack with 6 fighters and 1 submarine Americans defend with 2 destroyers Japanese roll dice for 1 submarine in 35 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 6 fighters in 35 Sea Zone, round 2 : 3/6 hits, 3.00 expected hits Americans roll dice for 2 destroyers in 35 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits 2 destroyers owned by the Americans lost in 35 Sea Zone Japanese win, taking 35 Sea Zone from Americans with 6 fighters and 1 submarine remaining. Battle score for attacker is 16 Casualties for Americans: 2 destroyers Battle in 25 Sea Zone Japanese attack with 5 fighters and 1 submarine Americans defend with 1 destroyer Japanese roll dice for 1 submarine in 25 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 5 fighters in 25 Sea Zone, round 2 : 3/5 hits, 2.50 expected hits Americans roll dice for 1 destroyer in 25 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Americans lost in 25 Sea Zone Japanese win with 5 fighters and 1 submarine remaining. Battle score for attacker is 8 Casualties for Americans: 1 destroyer Battle in 45 Sea Zone Japanese attack with 3 fighters, 1 submarine and 2 tactical_bombers Americans defend with 2 destroyers Japanese roll dice for 1 submarine in 45 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 3 fighters and 2 tactical_bombers in 45 Sea Zone, round 2 : 3/5 hits, 2.83 expected hits Americans roll dice for 2 destroyers in 45 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits 2 destroyers owned by the Americans and 1 submarine owned by the Japanese lost in 45 Sea Zone Japanese win with 3 fighters and 2 tactical_bombers remaining. Battle score for attacker is 10 Casualties for Japanese: 1 submarine Casualties for Americans: 2 destroyers Battle in 36 Sea Zone Japanese attack with 1 battleship, 1 cruiser, 4 destroyers and 7 submarines Americans defend with 1 destroyer Japanese roll dice for 7 submarines in 36 Sea Zone, round 2 : 4/7 hits, 2.33 expected hits Americans roll dice for 1 destroyer in 36 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Units damaged: 1 battleship owned by the Japanese 1 destroyer owned by the Americans lost in 36 Sea Zone Japanese win, taking 36 Sea Zone from Americans with 1 battleship, 1 cruiser, 4 destroyers and 7 submarines remaining. Battle score for attacker is 8 Casualties for Americans: 1 destroyer Non Combat Move - Japanese 1 fighter moved from 43 Sea Zone to 36 Sea Zone 3 fighters and 2 tactical_bombers moved from 45 Sea Zone to 36 Sea Zone 4 fighters moved from 35 Sea Zone to 36 Sea Zone 2 fighters moved from 35 Sea Zone to 6 Sea Zone 5 fighters moved from 25 Sea Zone to 31 Sea Zone 5 tactical_bombers moved from 34 Sea Zone to 31 Sea Zone 2 artilleries, 5 infantry and 4 transports moved from 34 Sea Zone to 33 Sea Zone 1 infantry moved from Caroline Islands to 33 Sea Zone 2 artilleries, 6 infantry and 4 transports moved from 33 Sea Zone to 31 Sea Zone 2 artilleries and 6 infantry moved from 31 Sea Zone to Wake Island 1 destroyer moved from 34 Sea Zone to 23 Sea Zone 1 destroyer moved from 23 Sea Zone to 31 Sea Zone 1 carrier moved from 34 Sea Zone to 32 Sea Zone 1 carrier moved from 32 Sea Zone to 31 Sea Zone 4 carriers moved from 34 Sea Zone to 31 Sea Zone 1 submarine moved from 70 Sea Zone to 72 Sea Zone 2 artilleries and 10 infantry moved from Eastern Persia to West India 1 artillery and 1 infantry moved from India to 39 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 39 Sea Zone to 36 Sea Zone 4 carriers moved from 34 Sea Zone to 36 Sea Zone 1 cruiser moved from 34 Sea Zone to 31 Sea Zone 1 destroyer moved from 34 Sea Zone to 36 Sea Zone 1 destroyer moved from 34 Sea Zone to 31 Sea Zone 1 submarine moved from 6 Sea Zone to 36 Sea Zone 1 submarine moved from 6 Sea Zone to 31 Sea Zone 1 tactical_bomber moved from Jehol to Japan 3 mech_infantrys moved from Anhwe to Hunan 2 artilleries and 2 infantry moved from Hopei to Anhwe 1 infantry moved from Hunan to Anhwe 1 fighter moved from Japan to Caroline Islands 1 bomber moved from Jehol to Japan 1 bomber moved from Jehol to 33 Sea Zone 1 bomber moved from 33 Sea Zone to Caroline Islands Place Units - Japanese 1 carrier and 2 destroyers placed in 36 Sea Zone 1 carrier, 1 destroyer, 1 submarine and 1 transport placed in 6 Sea Zone 3 infantry placed in Union of South Africa Turn Complete - Japanese Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 82 Sea Zone. Rolls: 5,2 Japanese collect 64 PUs (1 lost to blockades); end with 65 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 68 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 73 PUs
Combat Hit Differential Summary :
Americans regular : 0.00 Japanese regular : 1.33
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@Adam514 this is a complicated game and that was a particularly complicated turn. Ran thru so many different options. Not sure I settled on the best but couldnt come up with anything I liked better.
Axis take the total IPC lead! I wish tripleA recorded structure value separately.
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@Adam514 Russians have all that money, they should probably invest in better ammunition as whatever they are using isnt working very well.
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@ksmckay said in 20L Semis Ksmckay(X) vs Adam514(a+15):
@Adam514 Russians have all that money, they should probably invest in better ammunition as whatever they are using isnt working very well.
Yes it has been quite unfortunate.
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@ksmckay Got distracted by other battles, forgot to do Gold Coast with 1 inf 1 tank. Will set up the battle and roll it now, let me know if you have an issue with it.
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TripleA Manual Gamesave Post: British round 10
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 10 Purchase Units - British British buy 1 fighter, 4 infantry and 1 submarine; Remaining resources: 2 PUs; Combat Move - British 1 bomber moved from Egypt to Union of South Africa 1 armour, 1 fighter and 4 mech_infantrys moved from Rhodesia to Union of South Africa 1 infantry moved from South West Africa to Union of South Africa 1 mech_infantry moved from Belgian Congo to Union of South Africa 1 destroyer and 1 submarine moved from 81 Sea Zone to 80 Sea Zone 1 infantry moved from Persia to Eastern Persia British take Eastern Persia from Japanese 1 fighter and 1 tactical_bomber moved from 92 Sea Zone to 94 Sea Zone 1 submarine moved from 93 Sea Zone to 94 Sea Zone Combat - British Battle in 80 Sea Zone British attack with 1 destroyer and 1 submarine Japanese defend with 1 submarine British roll dice for 1 submarine in 80 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits British roll dice for 1 destroyer in 80 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 submarine in 80 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits British roll dice for 1 submarine in 80 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits British roll dice for 1 destroyer in 80 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits Japanese roll dice for 1 submarine in 80 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Japanese lost in 80 Sea Zone British win, taking 80 Sea Zone from Neutral with 1 destroyer and 1 submarine remaining. Battle score for attacker is 6 Casualties for Japanese: 1 submarine Battle in 94 Sea Zone British attack with 1 fighter, 1 submarine and 1 tactical_bomber Italians defend with 1 destroyer British roll dice for 1 submarine in 94 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits British roll dice for 1 fighter and 1 tactical_bomber in 94 Sea Zone, round 2 : 0/2 hits, 1.17 expected hits Italians roll dice for 1 destroyer in 94 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 submarine owned by the British lost in 94 Sea Zone British roll dice for 1 fighter and 1 tactical_bomber in 94 Sea Zone, round 3 : 2/2 hits, 1.17 expected hits Italians roll dice for 1 destroyer in 94 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Italians lost in 94 Sea Zone British win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 2 Casualties for British: 1 submarine Casualties for Italians: 1 destroyer Battle in Union of South Africa British attack with 1 armour, 1 bomber, 1 fighter, 1 infantry and 5 mech_infantrys Japanese defend with 1 armour, 1 factory_minor, 1 harbour and 6 infantry British roll dice for 1 armour, 1 bomber, 1 fighter, 1 infantry and 5 mech_infantrys in Union of South Africa, round 2 : 1/9 hits, 2.67 expected hits Japanese roll dice for 1 armour and 6 infantry in Union of South Africa, round 2 : 1/7 hits, 2.50 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the British lost in Union of South Africa British roll dice for 1 armour, 1 bomber, 1 fighter and 5 mech_infantrys in Union of South Africa, round 3 : 1/8 hits, 2.50 expected hits Japanese roll dice for 1 armour and 5 infantry in Union of South Africa, round 3 : 1/6 hits, 2.17 expected hits 1 infantry owned by the Japanese and 1 mech_infantry owned by the British lost in Union of South Africa British roll dice for 1 armour, 1 bomber, 1 fighter and 4 mech_infantrys in Union of South Africa, round 4 : 0/7 hits, 2.33 expected hits Japanese roll dice for 1 armour and 4 infantry in Union of South Africa, round 4 : 1/5 hits, 1.83 expected hits 1 mech_infantry owned by the British lost in Union of South Africa British roll dice for 1 armour, 1 bomber, 1 fighter and 3 mech_infantrys in Union of South Africa, round 5 : 2/6 hits, 2.17 expected hits Japanese roll dice for 1 armour and 4 infantry in Union of South Africa, round 5 : 1/5 hits, 1.83 expected hits 2 infantry owned by the Japanese and 1 mech_infantry owned by the British lost in Union of South Africa British roll dice for 1 armour, 1 bomber, 1 fighter and 2 mech_infantrys in Union of South Africa, round 6 : 2/5 hits, 2.00 expected hits Japanese roll dice for 1 armour and 2 infantry in Union of South Africa, round 6 : 1/3 hits, 1.17 expected hits 2 infantry owned by the Japanese and 1 mech_infantry owned by the British lost in Union of South Africa British roll dice for 1 armour, 1 bomber, 1 fighter and 1 mech_infantry in Union of South Africa, round 7 : 3/4 hits, 1.83 expected hits Japanese roll dice for 1 armour in Union of South Africa, round 7 : 1/1 hits, 0.50 expected hits 1 mech_infantry owned by the British and 1 armour owned by the Japanese lost in Union of South Africa British win, taking Union of South Africa from Japanese with 1 armour, 1 bomber and 1 fighter remaining. Battle score for attacker is 1 Casualties for British: 1 infantry and 5 mech_infantrys Casualties for Japanese: 1 armour and 6 infantry Non Combat Move - British 1 bomber moved from Union of South Africa to Belgian Congo 1 fighter moved from Union of South Africa to Anglo Egyptian Sudan 1 cruiser and 1 destroyer moved from 82 Sea Zone to 71 Sea Zone
Combat Hit Differential Summary :
Italians regular : 0.33 Japanese regular : -4.33 British regular : -5.50
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@adam514 no problem
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TripleA Turn Summary: UK_Pacific round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 10 Purchase Units - Americans Americans buy 1 artillery, 2 destroyers, 5 fighters, 4 infantry and 1 submarine; Remaining resources: 0 PUs; Combat Move - Americans 1 destroyer moved from 10 Sea Zone to 25 Sea Zone 4 fighters moved from Hawaiian Islands to 25 Sea Zone 1 destroyer moved from 91 Sea Zone to 119 Sea Zone 1 fighter moved from Norway to 119 Sea Zone Combat - Americans Americans creates battle in territory 44 Sea Zone Battle in 25 Sea Zone Americans attack with 1 destroyer and 4 fighters Japanese defend with 1 submarine Americans roll dice for 1 destroyer and 4 fighters in 25 Sea Zone, round 2 : 2/5 hits, 2.33 expected hits Japanese roll dice for 1 submarine in 25 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Japanese lost in 25 Sea Zone Americans win, taking 44 Sea Zone from Japanese with 1 destroyer and 4 fighters remaining. Battle score for attacker is 6 Casualties for Japanese: 1 submarine Battle in 119 Sea Zone Americans attack with 1 destroyer and 1 fighter Germans defend with 1 submarine Americans roll dice for 1 destroyer and 1 fighter in 119 Sea Zone, round 2 : 0/2 hits, 0.83 expected hits Germans roll dice for 1 submarine in 119 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits Americans roll dice for 1 destroyer and 1 fighter in 119 Sea Zone, round 3 : 1/2 hits, 0.83 expected hits Germans roll dice for 1 submarine in 119 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Germans lost in 119 Sea Zone Americans win, taking 119 Sea Zone from Neutral with 1 destroyer and 1 fighter remaining. Battle score for attacker is 6 Casualties for Germans: 1 submarine Non Combat Move - Americans 1 destroyer moved from 26 Sea Zone to 16 Sea Zone 4 fighters moved from 25 Sea Zone to Hawaiian Islands 1 aaGun and 1 infantry moved from Western United States to 10 Sea Zone 1 aaGun, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone 1 aaGun and 1 infantry moved from 26 Sea Zone to Hawaiian Islands 2 carriers, 3 fighters and 2 submarines moved from 26 Sea Zone to 54 Sea Zone 1 destroyer moved from 63 Sea Zone to 54 Sea Zone 1 bomber moved from Celebes to Queensland 1 artillery, 1 battleship, 5 carriers, 1 cruiser, 1 destroyer, 9 fighters, 1 infantry, 11 submarines, 1 tactical_bomber and 1 transport moved from 44 Sea Zone to 54 Sea Zone 1 submarine moved from 43 Sea Zone to 42 Sea Zone 2 fighters moved from Western United States to Hawaiian Islands 2 infantry moved from Central United States to 101 Sea Zone 1 aaGun moved from Southeast Mexico to 89 Sea Zone 1 aaGun and 1 transport moved from 89 Sea Zone to 91 Sea Zone 1 aaGun moved from 91 Sea Zone to Gibraltar 2 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone 2 infantry moved from 91 Sea Zone to Gibraltar 1 destroyer moved from 92 Sea Zone to 91 Sea Zone 1 transport moved from 91 Sea Zone to 64 Sea Zone 1 fighter moved from Gibraltar to Norway 1 fighter moved from 119 Sea Zone to Scotland 1 mech_infantry moved from Tunisia to Tobruk 1 infantry moved from Tunisia to Algeria 2 infantry moved from Gibraltar to 92 Sea Zone 2 infantry moved from 92 Sea Zone to Algeria 1 fighter moved from 92 Sea Zone to Gibraltar Place Units - Americans 2 destroyers, 2 fighters and 1 submarine placed in 10 Sea Zone 3 fighters placed in Western United States 2 infantry placed in Western United States 1 artillery and 2 infantry placed in Norway Turning on Edit Mode EDIT: Removing units owned by Americans from 42 Sea Zone: 1 submarine EDIT: Adding units owned by Americans to 56 Sea Zone: 1 submarine EDIT: Turning off Edit Mode Turn Complete - Americans Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 4,3 Americans collect 55 PUs (3 lost to blockades); end with 55 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 60 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 75 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 80 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 1 infantry; Remaining resources: 1 PUs; Combat Move - Chinese 1 fighter and 2 infantry moved from Kansu to Tsinghai 15 infantry moved from Shensi to Suiyuyan Combat - Chinese Battle in Tsinghai Chinese attack with 1 fighter and 2 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 2 infantry in Tsinghai, round 2 : 0/3 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Tsinghai, round 2 : 0/1 hits, 0.33 expected hits Chinese roll dice for 1 fighter and 2 infantry in Tsinghai, round 3 : 0/3 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Tsinghai, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Tsinghai Chinese roll dice for 1 fighter and 1 infantry in Tsinghai, round 4 : 1/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Tsinghai, round 4 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Tsinghai Chinese win with 1 fighter remaining. Battle score for attacker is -3 Casualties for Chinese: 2 infantry Casualties for Japanese: 1 infantry Battle in Suiyuyan Chinese attack with 15 infantry Japanese defend with 1 infantry Chinese roll dice for 15 infantry in Suiyuyan, round 2 : 2/15 hits, 2.50 expected hits Japanese roll dice for 1 infantry in Suiyuyan, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Suiyuyan Chinese win, taking Suiyuyan from Japanese with 14 infantry remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Tsinghai to Kansu Place Units - Chinese 1 infantry placed in Suiyuyan Turn Complete - Chinese Chinese collect 3 PUs; end with 4 PUs Purchase Units - British British buy 1 fighter, 4 infantry and 1 submarine; Remaining resources: 2 PUs; Combat Move - British 1 bomber moved from Egypt to Union of South Africa 1 armour, 1 fighter and 4 mech_infantrys moved from Rhodesia to Union of South Africa 1 infantry moved from South West Africa to Union of South Africa 1 mech_infantry moved from Belgian Congo to Union of South Africa 1 destroyer and 1 submarine moved from 81 Sea Zone to 80 Sea Zone 1 infantry moved from Persia to Eastern Persia British take Eastern Persia from Japanese 1 fighter and 1 tactical_bomber moved from 92 Sea Zone to 94 Sea Zone 1 submarine moved from 93 Sea Zone to 94 Sea Zone Combat - British Battle in 80 Sea Zone British attack with 1 destroyer and 1 submarine Japanese defend with 1 submarine British roll dice for 1 submarine in 80 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits British roll dice for 1 destroyer in 80 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 submarine in 80 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits British roll dice for 1 submarine in 80 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits British roll dice for 1 destroyer in 80 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits Japanese roll dice for 1 submarine in 80 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Japanese lost in 80 Sea Zone British win, taking 80 Sea Zone from Neutral with 1 destroyer and 1 submarine remaining. Battle score for attacker is 6 Casualties for Japanese: 1 submarine Battle in 94 Sea Zone British attack with 1 fighter, 1 submarine and 1 tactical_bomber Italians defend with 1 destroyer British roll dice for 1 submarine in 94 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits British roll dice for 1 fighter and 1 tactical_bomber in 94 Sea Zone, round 2 : 0/2 hits, 1.17 expected hits Italians roll dice for 1 destroyer in 94 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 submarine owned by the British lost in 94 Sea Zone British roll dice for 1 fighter and 1 tactical_bomber in 94 Sea Zone, round 3 : 2/2 hits, 1.17 expected hits Italians roll dice for 1 destroyer in 94 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Italians lost in 94 Sea Zone British win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 2 Casualties for British: 1 submarine Casualties for Italians: 1 destroyer Battle in Union of South Africa British attack with 1 armour, 1 bomber, 1 fighter, 1 infantry and 5 mech_infantrys Japanese defend with 1 armour, 1 factory_minor, 1 harbour and 6 infantry British roll dice for 1 armour, 1 bomber, 1 fighter, 1 infantry and 5 mech_infantrys in Union of South Africa, round 2 : 1/9 hits, 2.67 expected hits Japanese roll dice for 1 armour and 6 infantry in Union of South Africa, round 2 : 1/7 hits, 2.50 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the British lost in Union of South Africa British roll dice for 1 armour, 1 bomber, 1 fighter and 5 mech_infantrys in Union of South Africa, round 3 : 1/8 hits, 2.50 expected hits Japanese roll dice for 1 armour and 5 infantry in Union of South Africa, round 3 : 1/6 hits, 2.17 expected hits 1 infantry owned by the Japanese and 1 mech_infantry owned by the British lost in Union of South Africa British roll dice for 1 armour, 1 bomber, 1 fighter and 4 mech_infantrys in Union of South Africa, round 4 : 0/7 hits, 2.33 expected hits Japanese roll dice for 1 armour and 4 infantry in Union of South Africa, round 4 : 1/5 hits, 1.83 expected hits 1 mech_infantry owned by the British lost in Union of South Africa British roll dice for 1 armour, 1 bomber, 1 fighter and 3 mech_infantrys in Union of South Africa, round 5 : 2/6 hits, 2.17 expected hits Japanese roll dice for 1 armour and 4 infantry in Union of South Africa, round 5 : 1/5 hits, 1.83 expected hits 2 infantry owned by the Japanese and 1 mech_infantry owned by the British lost in Union of South Africa British roll dice for 1 armour, 1 bomber, 1 fighter and 2 mech_infantrys in Union of South Africa, round 6 : 2/5 hits, 2.00 expected hits Japanese roll dice for 1 armour and 2 infantry in Union of South Africa, round 6 : 1/3 hits, 1.17 expected hits 2 infantry owned by the Japanese and 1 mech_infantry owned by the British lost in Union of South Africa British roll dice for 1 armour, 1 bomber, 1 fighter and 1 mech_infantry in Union of South Africa, round 7 : 3/4 hits, 1.83 expected hits Japanese roll dice for 1 armour in Union of South Africa, round 7 : 1/1 hits, 0.50 expected hits 1 mech_infantry owned by the British and 1 armour owned by the Japanese lost in Union of South Africa British win, taking Union of South Africa from Japanese with 1 armour, 1 bomber and 1 fighter remaining. Battle score for attacker is 1 Casualties for British: 1 infantry and 5 mech_infantrys Casualties for Japanese: 1 armour and 6 infantry Non Combat Move - British Turning on Edit Mode EDIT: Removing units owned by Japanese from Gold Coast: 1 artillery EDIT: Changing ownership of Gold Coast from Japanese to British EDIT: Removing units owned by British from French West Africa: 1 infantry EDIT: Turning off Edit Mode 1 bomber moved from Union of South Africa to Belgian Congo 1 fighter moved from Union of South Africa to Anglo Egyptian Sudan 1 cruiser and 1 destroyer moved from 82 Sea Zone to 71 Sea Zone 1 armour moved from French West Africa to Gold Coast 1 transport moved from 87 Sea Zone to 92 Sea Zone 3 fighters moved from Gibraltar to Norway 1 aaGun and 2 infantry moved from United Kingdom to Scotland 1 infantry moved from Libya to Tobruk 3 aaGuns, 8 artilleries and 26 infantry moved from Persia to Eastern Persia 1 battleship moved from 44 Sea Zone to 54 Sea Zone 1 fighter moved from 94 Sea Zone to Gibraltar 1 tactical_bomber moved from 94 Sea Zone to 92 Sea Zone Place Units - British 1 submarine placed in 81 Sea Zone 2 infantry placed in Egypt British undo move 2. 1 infantry placed in Egypt 3 infantry placed in Persia 1 fighter placed in United Kingdom Turn Complete - British Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 72 Sea Zone. Rolls: 2,3 British collect 35 PUs (2 lost to blockades); end with 37 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 40 PUs Turn Complete - UK_Pacific
Combat Hit Differential Summary :
Chinese regular : -1.83 Americans regular : -1.00 Italians regular : 0.33 Japanese regular : -2.83 Germans regular : -0.33 British regular : -5.50
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@ksmckay South Africa battle was quite stressful.
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@adam514 yeah that was a lot of misses to start. but hey it went above average!
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@ksmckay Average was 3.85 units remaining, ended up with 3.
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@adam514 Ahh, I was looking at the TUV which was -1 but I guess that’s weighted by the heavy priced units
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TripleA Turn Summary: Italians round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 10 Purchase Units - Italians Italians buy 2 destroyers and 2 infantry; Remaining resources: 0 PUs; Combat Move - Italians Non Combat Move - Italians 1 destroyer moved from 97 Sea Zone to 94 Sea Zone 1 destroyer moved from 97 Sea Zone to 96 Sea Zone Place Units - Italians 2 destroyers placed in 97 Sea Zone 2 infantry placed in Southern Italy Turn Complete - Italians Italians collect 19 PUs; end with 19 PUs Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 22 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: French round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 10 Purchase Units - ANZAC ANZAC buy 2 destroyers and 1 transport; Remaining resources: 0 PUs; Combat Move - ANZAC 1 artillery and 1 infantry moved from Celebes to 44 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 44 Sea Zone to 42 Sea Zone 1 artillery and 1 infantry moved from 42 Sea Zone to Java Combat - ANZAC Battle in Java ANZAC attack with 1 artillery and 1 infantry Japanese defend with 1 infantry ANZAC roll dice for 1 artillery and 1 infantry in Java, round 2 : 1/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Java, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Java ANZAC win, taking Java from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - ANZAC 1 cruiser and 1 marine moved from 44 Sea Zone to 54 Sea Zone 2 submarines moved from 44 Sea Zone to 54 Sea Zone 1 destroyer and 1 transport moved from 52 Sea Zone to 54 Sea Zone 1 aaGun, 2 artilleries and 3 infantry moved from New South Wales to Queensland 3 fighters moved from 54 Sea Zone to Hawaiian Islands 1 fighter moved from New South Wales to 54 Sea Zone Place Units - ANZAC 2 destroyers and 1 transport placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 21 PUs; end with 21 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 24 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 27 PUs Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
Japanese regular : -0.33 ANZAC regular : 0.33
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TripleA Manual Gamesave Post: Germans round 11
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 11 Research Technology - Germans Purchase Units - Germans Germans buy 7 infantry and 11 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 1 submarine moved from 125 Sea Zone to 119 Sea Zone 1 fighter and 2 tactical_bombers moved from Western Germany to 119 Sea Zone 1 infantry moved from Novgorod to Belarus 1 fighter and 1 tactical_bomber moved from Novgorod to Belarus 1 bomber moved from Novgorod to Western Ukraine 2 infantry moved from Ukraine to Western Ukraine 9 mech_infantrys moved from Volgograd to Northwest Persia 1 bomber moved from Jehol to 16 Sea Zone Combat - Germans
Combat Hit Differential Summary :
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@Adam514 scramble 119? 1 sub 1 ftr 2 tac vs 1 dd 1 ftr available to scramble.
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@Adam514 im gonna go ahead and assume no scramble. happy to reroll if thats the wrong assumption.
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TripleA Turn Summary: Germans round 11
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 11 Research Technology - Germans Purchase Units - Germans Germans buy 7 infantry and 11 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 1 submarine moved from 125 Sea Zone to 119 Sea Zone 1 fighter and 2 tactical_bombers moved from Western Germany to 119 Sea Zone 1 infantry moved from Novgorod to Belarus 1 fighter and 1 tactical_bomber moved from Novgorod to Belarus 1 bomber moved from Novgorod to Western Ukraine 2 infantry moved from Ukraine to Western Ukraine 9 mech_infantrys moved from Volgograd to Northwest Persia 1 bomber moved from Jehol to 16 Sea Zone Combat - Germans Battle in Western Ukraine Germans attack with 1 bomber and 2 infantry Russians defend with 1 infantry Germans roll dice for 1 bomber and 2 infantry in Western Ukraine, round 2 : 1/3 hits, 1.00 expected hits Russians roll dice for 1 infantry in Western Ukraine, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Western Ukraine Germans win, taking Western Ukraine from Russians with 1 bomber and 2 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in 16 Sea Zone Germans attack with 1 bomber Americans defend with 1 destroyer Germans roll dice for 1 bomber in 16 Sea Zone, round 2 : 1/1 hits, 0.67 expected hits Americans roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Americans lost in 16 Sea Zone Germans win with 1 bomber remaining. Battle score for attacker is 8 Casualties for Americans: 1 destroyer Battle in 119 Sea Zone Germans attack with 1 fighter, 1 submarine and 2 tactical_bombers Americans defend with 1 destroyer Germans roll dice for 1 submarine in 119 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Americans roll dice for 1 destroyer in 119 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 destroyer owned by the Americans and 1 submarine owned by the Germans lost in 119 Sea Zone Germans win with 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is 2 Casualties for Germans: 1 submarine Casualties for Americans: 1 destroyer Battle in Northwest Persia Germans attack with 9 mech_infantrys British defend with 1 infantry Germans roll dice for 9 mech_infantrys in Northwest Persia, round 2 : 3/9 hits, 1.50 expected hits British roll dice for 1 infantry in Northwest Persia, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Northwest Persia Germans win, taking Northwest Persia from British with 9 mech_infantrys remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Battle in Belarus Germans attack with 1 fighter, 1 infantry and 1 tactical_bomber Russians defend with 1 infantry Germans roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Belarus, round 2 : 0/3 hits, 1.33 expected hits Russians roll dice for 1 infantry in Belarus, round 2 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Belarus, round 3 : 1/3 hits, 1.33 expected hits Russians roll dice for 1 infantry in Belarus, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Belarus Germans win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0 Casualties for Germans: 1 infantry Casualties for Russians: 1 infantry Non Combat Move - Germans 1 fighter and 2 tactical_bombers moved from 119 Sea Zone to 112 Sea Zone 4 carriers, 1 destroyer, 1 submarine and 2 transports moved from 115 Sea Zone to 112 Sea Zone 2 mech_infantrys moved from Northern Italy to Normandy Bordeaux 2 infantry moved from Western Germany to Northern Italy 1 fighter and 1 tactical_bomber moved from Belarus to Yugoslavia 1 fighter moved from Northern Italy to Normandy Bordeaux 1 fighter moved from Yugoslavia to Northern Italy 1 fighter moved from Yugoslavia to Northern Italy 1 mech_infantry moved from Southern Italy to Northern Italy 2 artilleries moved from Western Germany to Northern Italy 1 mech_infantry moved from Western Germany to Southern Italy 1 bomber moved from Western Ukraine to Western Germany 2 armour and 5 mech_infantrys moved from Finland to Novgorod 1 artillery and 5 infantry moved from Finland to Vyborg 1 tactical_bomber moved from Yugoslavia to Northern Italy 1 fighter moved from Northern Italy to Western Germany 1 aaGun and 1 infantry moved from Novgorod to Vyborg 1 infantry moved from Novgorod to Archangel 1 mech_infantry moved from Archangel to Novgorod 2 mech_infantrys moved from Rostov to Volgograd 1 bomber moved from 16 Sea Zone to Japan Place Units - Germans 3 mech_infantrys placed in Volgograd 3 mech_infantrys placed in Ukraine 3 mech_infantrys placed in Novgorod 5 infantry placed in Western Germany 2 infantry and 2 mech_infantrys placed in Germany Germans undo move 5. 2 infantry placed in Western Germany Germans undo move 5. 2 mech_infantrys placed in Western Germany 2 infantry placed in France Turn Complete - Germans Germans collect 48 PUs; end with 48 PUs Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 50 PUs Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 52 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 57 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 67 PUs
Combat Hit Differential Summary :
Americans regular : 0.33 Russians regular : 0.00 Germans regular : 0.83 British regular : -0.33