20L Semis Ksmckay(X) vs Adam514(a+15)

  • '19

    TripleA Manual Gamesave Post: Germans round 10

    TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 10
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 2 artilleries, 11 infantry, 1 mech_infantry and 2 tactical_bombers; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            1 artillery, 2 infantry and 1 mech_infantry moved from Western Germany to 112 Sea Zone
            1 artillery, 2 infantry, 1 mech_infantry, 1 submarine and 2 transports moved from 112 Sea Zone to 115 Sea Zone
            1 artillery, 2 infantry and 1 mech_infantry moved from 115 Sea Zone to Finland
            1 infantry moved from Karelia to Finland
            2 infantry moved from Vyborg to Finland
            1 armour and 2 mech_infantrys moved from Novgorod to Finland
            1 tactical_bomber moved from Western Germany to 115 Sea Zone
            4 carriers and 1 destroyer moved from 112 Sea Zone to 115 Sea Zone
            2 mech_infantrys moved from Novgorod to Archangel
            1 bomber moved from Western Germany to Archangel
            1 fighter moved from 112 Sea Zone to 115 Sea Zone
            1 mech_infantry moved from Novgorod to Finland
            1 mech_infantry moved from Novgorod to Finland
            1 armour moved from Novgorod to Finland
    
        Combat - Germans
            Germans creates battle in territory 125 Sea Zone
            Battle in 115 Sea Zone
                Germans attack with 4 carriers, 1 destroyer, 1 fighter, 1 submarine, 1 tactical_bomber and 2 transports
                Russians defend with 1 submarine
                    Germans roll dice for 1 submarine in 115 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Germans roll dice for 4 carriers, 1 destroyer, 1 fighter, 1 tactical_bomber and 2 transports in 115 Sea Zone, round 2 : 1/3 hits, 1.50 expected hits
                    Russians roll dice for 1 submarine in 115 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    1 submarine owned by the Russians lost in 115 Sea Zone
                Germans win, taking 125 Sea Zone from Americans with 4 carriers, 1 destroyer, 1 fighter, 1 submarine, 1 tactical_bomber and 2 transports remaining. Battle score for attacker is 6
                Casualties for Russians: 1 submarine
            Battle in Finland
                Germans attack with 2 armour, 1 artillery, 5 infantry and 5 mech_infantrys
                Americans defend with 1 infantry
                    Germans roll dice for 2 armour, 1 artillery, 5 infantry and 5 mech_infantrys in Finland, round 2 : 2/13 hits, 3.17 expected hits
                    Americans roll dice for 1 infantry in Finland, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Americans lost in Finland
                Germans win, taking Finland from Americans with 2 armour, 1 artillery, 5 infantry and 5 mech_infantrys remaining. Battle score for attacker is 3
                Casualties for Americans: 1 infantry
            Battle in Archangel
                Germans attack with 1 bomber and 2 mech_infantrys
                Russians defend with 1 infantry
                    Germans roll dice for 1 bomber and 2 mech_infantrys in Archangel, round 2 : 2/3 hits, 1.00 expected hits
                    Russians roll dice for 1 infantry in Archangel, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Archangel
                Germans win, taking Archangel from Russians with 1 bomber and 2 mech_infantrys remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
    
        Non Combat Move - Germans
            1 bomber moved from Archangel to Novgorod
            1 aaGun moved from Vyborg to Novgorod
            1 fighter moved from 115 Sea Zone to Novgorod
            1 tactical_bomber moved from 115 Sea Zone to Novgorod
            2 fighters moved from 112 Sea Zone to Northern Italy
            1 fighter moved from Western Germany to Northern Italy
            1 mech_infantry moved from Western Germany to Normandy Bordeaux
            2 mech_infantrys moved from Western Germany to Southern Italy
            1 aaGun and 3 mech_infantrys moved from Western Germany to Northern Italy
            1 aaGun moved from Western Germany to Northern Italy
            1 submarine moved from 112 Sea Zone to 119 Sea Zone
            3 infantry moved from Ukraine to Rostov
            4 mech_infantrys moved from Rostov to Volgograd
            1 armour moved from Volgograd to Rostov
            1 bomber moved from Anhwe to Jehol
    
        Place Units - Germans
            3 infantry placed in Novgorod
            3 infantry placed in Volgograd
            3 infantry placed in Ukraine
            2 artilleries, 2 infantry, 1 mech_infantry and 2 tactical_bombers placed in Western Germany
    
        Turn Complete - Germans
            Germans collect 48 PUs; end with 48 PUs
            Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 50 PUs
            Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 55 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 65 PUs
            Turning on Edit Mode
            EDIT: Removing units owned by Germans from Rostov: 2 mech_infantrys
            EDIT: Adding units owned by Germans to Ukraine: 2 mech_infantrys
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    Americans regular : -0.33
    Russians regular : -0.50
    Germans regular : -1.00
    

    Savegame

  • '19 '17

    TripleA Turn Summary: Russians round 10

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 10
    
        Purchase Units - Russians
            Russians buy 10 infantry; Remaining resources: 5 PUs; 
    
        Combat Move - Russians
            1 infantry moved from Bryansk to Western Ukraine
                  Russians take Western Ukraine from Germans
            1 infantry moved from Vologda to Archangel
            1 infantry moved from Vologda to Archangel
            2 fighters and 1 tactical_bomber moved from Russia to Archangel
    
        Combat - Russians
            Battle in Archangel
                Russians attack with 2 fighters, 2 infantry and 1 tactical_bomber
                Germans defend with 2 mech_infantrys
                    Russians roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Archangel, round 2 : 0/5 hits, 2.00 expected hits
                    Germans roll dice for 2 mech_infantrys in Archangel, round 2 : 0/2 hits, 0.67 expected hits
                    Russians roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Archangel, round 3 : 1/5 hits, 2.00 expected hits
                    Germans roll dice for 2 mech_infantrys in Archangel, round 3 : 2/2 hits, 0.67 expected hits
                    2 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Archangel
                1 tactical_bomber owned by the Russians and 2 fighters owned by the Russians retreated
                Germans win with 1 mech_infantry remaining. Battle score for attacker is -2
                Casualties for Russians: 2 infantry
                Casualties for Germans: 1 mech_infantry
    
        Non Combat Move - Russians
            2 fighters and 1 tactical_bomber moved from Archangel to Russia
            1 infantry moved from Russia to Bryansk
            2 infantry moved from Russia to Vologda
            1 armour and 1 mech_infantry moved from Vologda to Russia
            1 fighter moved from United Kingdom to Gibraltar
    
        Place Units - Russians
            10 infantry placed in Russia
    
        Turn Complete - Russians
            Russians collect 23 PUs; end with 28 PUs
            Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 31 PUs
            Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 33 PUs
            Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 35 PUs
    

    Combat Hit Differential Summary :

    Germans regular : 0.67
    Russians regular : -3.00
    

    Savegame

  • '19

    TripleA Turn Summary: Japanese round 10

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 10
    
        Purchase Units - Japanese
            Japanese buy 2 carriers, 3 destroyers, 3 infantry, 1 submarine and 1 transport; Remaining resources: 1 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 submarine moved from 6 Sea Zone to 25 Sea Zone
            5 fighters moved from Japan to 25 Sea Zone
            1 battleship and 1 marine moved from 34 Sea Zone to 31 Sea Zone
            1 marine moved from 31 Sea Zone to Wake Island
            1 submarine moved from 42 Sea Zone to 36 Sea Zone
            1 fighter moved from Java to 43 Sea Zone
            2 tactical_bombers moved from 34 Sea Zone to 45 Sea Zone
            3 fighters moved from 34 Sea Zone to 45 Sea Zone
            1 submarine moved from 34 Sea Zone to 45 Sea Zone
            1 submarine moved from 34 Sea Zone to 35 Sea Zone
            5 fighters moved from 34 Sea Zone to 35 Sea Zone
            1 battleship moved from 34 Sea Zone to 20 Sea Zone
            6 submarines moved from 34 Sea Zone to 20 Sea Zone
            4 destroyers moved from 34 Sea Zone to 20 Sea Zone
            1 cruiser moved from 34 Sea Zone to 20 Sea Zone
            1 battleship, 1 cruiser, 4 destroyers and 6 submarines moved from 20 Sea Zone to 36 Sea Zone
            1 fighter moved from Jehol to 35 Sea Zone
    
        Combat - Japanese
            Battle in Wake Island
            Battle in 43 Sea Zone
                Japanese attack with 1 fighter
                Americans defend with 1 submarine; ANZAC defend with 1 transport
                1 submarine owned by the Americans Submerged
                    1 transport owned by the ANZAC lost in 43 Sea Zone
                Japanese win, taking Wake Island from Americans with 1 fighter remaining. Battle score for attacker is 7
                Casualties for ANZAC: 1 transport
            Battle in 35 Sea Zone
                Japanese attack with 6 fighters and 1 submarine
                Americans defend with 2 destroyers
                    Japanese roll dice for 1 submarine in 35 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 6 fighters in 35 Sea Zone, round 2 : 3/6 hits, 3.00 expected hits
                    Americans roll dice for 2 destroyers in 35 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits
                    2 destroyers owned by the Americans lost in 35 Sea Zone
                Japanese win, taking 35 Sea Zone from Americans with 6 fighters and 1 submarine remaining. Battle score for attacker is 16
                Casualties for Americans: 2 destroyers
            Battle in 25 Sea Zone
                Japanese attack with 5 fighters and 1 submarine
                Americans defend with 1 destroyer
                    Japanese roll dice for 1 submarine in 25 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 5 fighters in 25 Sea Zone, round 2 : 3/5 hits, 2.50 expected hits
                    Americans roll dice for 1 destroyer in 25 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Americans lost in 25 Sea Zone
                Japanese win with 5 fighters and 1 submarine remaining. Battle score for attacker is 8
                Casualties for Americans: 1 destroyer
            Battle in 45 Sea Zone
                Japanese attack with 3 fighters, 1 submarine and 2 tactical_bombers
                Americans defend with 2 destroyers
                    Japanese roll dice for 1 submarine in 45 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 3 fighters and 2 tactical_bombers in 45 Sea Zone, round 2 : 3/5 hits, 2.83 expected hits
                    Americans roll dice for 2 destroyers in 45 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits
                    2 destroyers owned by the Americans and 1 submarine owned by the Japanese lost in 45 Sea Zone
                Japanese win with 3 fighters and 2 tactical_bombers remaining. Battle score for attacker is 10
                Casualties for Japanese: 1 submarine
                Casualties for Americans: 2 destroyers
            Battle in 36 Sea Zone
                Japanese attack with 1 battleship, 1 cruiser, 4 destroyers and 7 submarines
                Americans defend with 1 destroyer
                    Japanese roll dice for 7 submarines in 36 Sea Zone, round 2 : 4/7 hits, 2.33 expected hits
                    Americans roll dice for 1 destroyer in 36 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                Units damaged: 1 battleship owned by the Japanese
                    1 destroyer owned by the Americans lost in 36 Sea Zone
                Japanese win, taking 36 Sea Zone from Americans with 1 battleship, 1 cruiser, 4 destroyers and 7 submarines remaining. Battle score for attacker is 8
                Casualties for Americans: 1 destroyer
    
        Non Combat Move - Japanese
            1 fighter moved from 43 Sea Zone to 36 Sea Zone
            3 fighters and 2 tactical_bombers moved from 45 Sea Zone to 36 Sea Zone
            4 fighters moved from 35 Sea Zone to 36 Sea Zone
            2 fighters moved from 35 Sea Zone to 6 Sea Zone
            5 fighters moved from 25 Sea Zone to 31 Sea Zone
            5 tactical_bombers moved from 34 Sea Zone to 31 Sea Zone
            2 artilleries, 5 infantry and 4 transports moved from 34 Sea Zone to 33 Sea Zone
            1 infantry moved from Caroline Islands to 33 Sea Zone
            2 artilleries, 6 infantry and 4 transports moved from 33 Sea Zone to 31 Sea Zone
            2 artilleries and 6 infantry moved from 31 Sea Zone to Wake Island
            1 destroyer moved from 34 Sea Zone to 23 Sea Zone
            1 destroyer moved from 23 Sea Zone to 31 Sea Zone
            1 carrier moved from 34 Sea Zone to 32 Sea Zone
            1 carrier moved from 32 Sea Zone to 31 Sea Zone
            4 carriers moved from 34 Sea Zone to 31 Sea Zone
            1 submarine moved from 70 Sea Zone to 72 Sea Zone
            2 artilleries and 10 infantry moved from Eastern Persia to West India
            1 artillery and 1 infantry moved from India to 39 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 39 Sea Zone to 36 Sea Zone
            4 carriers moved from 34 Sea Zone to 36 Sea Zone
            1 cruiser moved from 34 Sea Zone to 31 Sea Zone
            1 destroyer moved from 34 Sea Zone to 36 Sea Zone
            1 destroyer moved from 34 Sea Zone to 31 Sea Zone
            1 submarine moved from 6 Sea Zone to 36 Sea Zone
            1 submarine moved from 6 Sea Zone to 31 Sea Zone
            1 tactical_bomber moved from Jehol to Japan
            3 mech_infantrys moved from Anhwe to Hunan
            2 artilleries and 2 infantry moved from Hopei to Anhwe
            1 infantry moved from Hunan to Anhwe
            1 fighter moved from Japan to Caroline Islands
            1 bomber moved from Jehol to Japan
            1 bomber moved from Jehol to 33 Sea Zone
            1 bomber moved from 33 Sea Zone to Caroline Islands
    
        Place Units - Japanese
            1 carrier and 2 destroyers placed in 36 Sea Zone
            1 carrier, 1 destroyer, 1 submarine and 1 transport placed in 6 Sea Zone
            3 infantry placed in Union of South Africa
    
        Turn Complete - Japanese
            Total Cost from Convoy Blockades: 1
                Rolling for Convoy Blockade Damage in 82 Sea Zone. Rolls: 5,2
            Japanese collect 64 PUs (1 lost to blockades); end with 65 PUs
            Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 68 PUs
            Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 73 PUs
    

    Combat Hit Differential Summary :

    Americans regular : 0.00
    Japanese regular : 1.33
    

    Savegame

  • '19

    @Adam514 this is a complicated game and that was a particularly complicated turn. Ran thru so many different options. Not sure I settled on the best but couldnt come up with anything I liked better.

    Axis take the total IPC lead! I wish tripleA recorded structure value separately.

  • '19

    @Adam514 Russians have all that money, they should probably invest in better ammunition as whatever they are using isnt working very well.

  • '19 '17

    @ksmckay said in 20L Semis Ksmckay(X) vs Adam514(a+15):

    @Adam514 Russians have all that money, they should probably invest in better ammunition as whatever they are using isnt working very well.

    Yes it has been quite unfortunate.

  • '19 '17

    @ksmckay Got distracted by other battles, forgot to do Gold Coast with 1 inf 1 tank. Will set up the battle and roll it now, let me know if you have an issue with it.

  • '19 '17

    TripleA Manual Gamesave Post: British round 10

    TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 10
    
        Purchase Units - British
            British buy 1 fighter, 4 infantry and 1 submarine; Remaining resources: 2 PUs; 
    
        Combat Move - British
            1 bomber moved from Egypt to Union of South Africa
            1 armour, 1 fighter and 4 mech_infantrys moved from Rhodesia to Union of South Africa
            1 infantry moved from South West Africa to Union of South Africa
            1 mech_infantry moved from Belgian Congo to Union of South Africa
            1 destroyer and 1 submarine moved from 81 Sea Zone to 80 Sea Zone
            1 infantry moved from Persia to Eastern Persia
                  British take Eastern Persia from Japanese
            1 fighter and 1 tactical_bomber moved from 92 Sea Zone to 94 Sea Zone
            1 submarine moved from 93 Sea Zone to 94 Sea Zone
    
        Combat - British
            Battle in 80 Sea Zone
                British attack with 1 destroyer and 1 submarine
                Japanese defend with 1 submarine
                    British roll dice for 1 submarine in 80 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    British roll dice for 1 destroyer in 80 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 submarine in 80 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    British roll dice for 1 submarine in 80 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
                    British roll dice for 1 destroyer in 80 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 submarine in 80 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits
                    1 submarine owned by the Japanese lost in 80 Sea Zone
                British win, taking 80 Sea Zone from Neutral with 1 destroyer and 1 submarine remaining. Battle score for attacker is 6
                Casualties for Japanese: 1 submarine
            Battle in 94 Sea Zone
                British attack with 1 fighter, 1 submarine and 1 tactical_bomber
                Italians defend with 1 destroyer
                    British roll dice for 1 submarine in 94 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    British roll dice for 1 fighter and 1 tactical_bomber in 94 Sea Zone, round 2 : 0/2 hits, 1.17 expected hits
                    Italians roll dice for 1 destroyer in 94 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    1 submarine owned by the British lost in 94 Sea Zone
                    British roll dice for 1 fighter and 1 tactical_bomber in 94 Sea Zone, round 3 : 2/2 hits, 1.17 expected hits
                    Italians roll dice for 1 destroyer in 94 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Italians lost in 94 Sea Zone
                British win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 2
                Casualties for British: 1 submarine
                Casualties for Italians: 1 destroyer
            Battle in Union of South Africa
                British attack with 1 armour, 1 bomber, 1 fighter, 1 infantry and 5 mech_infantrys
                Japanese defend with 1 armour, 1 factory_minor, 1 harbour and 6 infantry
                    British roll dice for 1 armour, 1 bomber, 1 fighter, 1 infantry and 5 mech_infantrys in Union of South Africa, round 2 : 1/9 hits, 2.67 expected hits
                    Japanese roll dice for 1 armour and 6 infantry in Union of South Africa, round 2 : 1/7 hits, 2.50 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the British lost in Union of South Africa
                    British roll dice for 1 armour, 1 bomber, 1 fighter and 5 mech_infantrys in Union of South Africa, round 3 : 1/8 hits, 2.50 expected hits
                    Japanese roll dice for 1 armour and 5 infantry in Union of South Africa, round 3 : 1/6 hits, 2.17 expected hits
                    1 infantry owned by the Japanese and 1 mech_infantry owned by the British lost in Union of South Africa
                    British roll dice for 1 armour, 1 bomber, 1 fighter and 4 mech_infantrys in Union of South Africa, round 4 : 0/7 hits, 2.33 expected hits
                    Japanese roll dice for 1 armour and 4 infantry in Union of South Africa, round 4 : 1/5 hits, 1.83 expected hits
                    1 mech_infantry owned by the British lost in Union of South Africa
                    British roll dice for 1 armour, 1 bomber, 1 fighter and 3 mech_infantrys in Union of South Africa, round 5 : 2/6 hits, 2.17 expected hits
                    Japanese roll dice for 1 armour and 4 infantry in Union of South Africa, round 5 : 1/5 hits, 1.83 expected hits
                    2 infantry owned by the Japanese and 1 mech_infantry owned by the British lost in Union of South Africa
                    British roll dice for 1 armour, 1 bomber, 1 fighter and 2 mech_infantrys in Union of South Africa, round 6 : 2/5 hits, 2.00 expected hits
                    Japanese roll dice for 1 armour and 2 infantry in Union of South Africa, round 6 : 1/3 hits, 1.17 expected hits
                    2 infantry owned by the Japanese and 1 mech_infantry owned by the British lost in Union of South Africa
                    British roll dice for 1 armour, 1 bomber, 1 fighter and 1 mech_infantry in Union of South Africa, round 7 : 3/4 hits, 1.83 expected hits
                    Japanese roll dice for 1 armour in Union of South Africa, round 7 : 1/1 hits, 0.50 expected hits
                    1 mech_infantry owned by the British and 1 armour owned by the Japanese lost in Union of South Africa
                British win, taking Union of South Africa from Japanese with 1 armour, 1 bomber and 1 fighter remaining. Battle score for attacker is 1
                Casualties for British: 1 infantry and 5 mech_infantrys
                Casualties for Japanese: 1 armour and 6 infantry
    
        Non Combat Move - British
            1 bomber moved from Union of South Africa to Belgian Congo
            1 fighter moved from Union of South Africa to Anglo Egyptian Sudan
            1 cruiser and 1 destroyer moved from 82 Sea Zone to 71 Sea Zone
    

    Combat Hit Differential Summary :

    Italians regular : 0.33
    Japanese regular : -4.33
    British regular : -5.50
    

    Savegame

  • '19

    @adam514 no problem

  • '19 '17

    TripleA Turn Summary: UK_Pacific round 10

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 10
    
        Purchase Units - Americans
            Americans buy 1 artillery, 2 destroyers, 5 fighters, 4 infantry and 1 submarine; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 destroyer moved from 10 Sea Zone to 25 Sea Zone
            4 fighters moved from Hawaiian Islands to 25 Sea Zone
            1 destroyer moved from 91 Sea Zone to 119 Sea Zone
            1 fighter moved from Norway to 119 Sea Zone
    
        Combat - Americans
            Americans creates battle in territory 44 Sea Zone
            Battle in 25 Sea Zone
                Americans attack with 1 destroyer and 4 fighters
                Japanese defend with 1 submarine
                    Americans roll dice for 1 destroyer and 4 fighters in 25 Sea Zone, round 2 : 2/5 hits, 2.33 expected hits
                    Japanese roll dice for 1 submarine in 25 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    1 submarine owned by the Japanese lost in 25 Sea Zone
                Americans win, taking 44 Sea Zone from Japanese with 1 destroyer and 4 fighters remaining. Battle score for attacker is 6
                Casualties for Japanese: 1 submarine
            Battle in 119 Sea Zone
                Americans attack with 1 destroyer and 1 fighter
                Germans defend with 1 submarine
                    Americans roll dice for 1 destroyer and 1 fighter in 119 Sea Zone, round 2 : 0/2 hits, 0.83 expected hits
                    Germans roll dice for 1 submarine in 119 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    Americans roll dice for 1 destroyer and 1 fighter in 119 Sea Zone, round 3 : 1/2 hits, 0.83 expected hits
                    Germans roll dice for 1 submarine in 119 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits
                    1 submarine owned by the Germans lost in 119 Sea Zone
                Americans win, taking 119 Sea Zone from Neutral with 1 destroyer and 1 fighter remaining. Battle score for attacker is 6
                Casualties for Germans: 1 submarine
    
        Non Combat Move - Americans
            1 destroyer moved from 26 Sea Zone to 16 Sea Zone
            4 fighters moved from 25 Sea Zone to Hawaiian Islands
            1 aaGun and 1 infantry moved from Western United States to 10 Sea Zone
            1 aaGun, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
            1 aaGun and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
            2 carriers, 3 fighters and 2 submarines moved from 26 Sea Zone to 54 Sea Zone
            1 destroyer moved from 63 Sea Zone to 54 Sea Zone
            1 bomber moved from Celebes to Queensland
            1 artillery, 1 battleship, 5 carriers, 1 cruiser, 1 destroyer, 9 fighters, 1 infantry, 11 submarines, 1 tactical_bomber and 1 transport moved from 44 Sea Zone to 54 Sea Zone
            1 submarine moved from 43 Sea Zone to 42 Sea Zone
            2 fighters moved from Western United States to Hawaiian Islands
            2 infantry moved from Central United States to 101 Sea Zone
            1 aaGun moved from Southeast Mexico to 89 Sea Zone
            1 aaGun and 1 transport moved from 89 Sea Zone to 91 Sea Zone
            1 aaGun moved from 91 Sea Zone to Gibraltar
            2 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
            2 infantry moved from 91 Sea Zone to Gibraltar
            1 destroyer moved from 92 Sea Zone to 91 Sea Zone
            1 transport moved from 91 Sea Zone to 64 Sea Zone
            1 fighter moved from Gibraltar to Norway
            1 fighter moved from 119 Sea Zone to Scotland
            1 mech_infantry moved from Tunisia to Tobruk
            1 infantry moved from Tunisia to Algeria
            2 infantry moved from Gibraltar to 92 Sea Zone
            2 infantry moved from 92 Sea Zone to Algeria
            1 fighter moved from 92 Sea Zone to Gibraltar
    
        Place Units - Americans
            2 destroyers, 2 fighters and 1 submarine placed in 10 Sea Zone
            3 fighters placed in Western United States
            2 infantry placed in Western United States
            1 artillery and 2 infantry placed in Norway
            Turning on Edit Mode
            EDIT: Removing units owned by Americans from 42 Sea Zone: 1 submarine
            EDIT: Adding units owned by Americans to 56 Sea Zone: 1 submarine
            EDIT: Turning off Edit Mode
    
        Turn Complete - Americans
            Total Cost from Convoy Blockades: 3
                Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 4,3
            Americans collect 55 PUs (3 lost to blockades); end with 55 PUs
            Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 60 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 75 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 80 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 1 infantry; Remaining resources: 1 PUs; 
    
        Combat Move - Chinese
            1 fighter and 2 infantry moved from Kansu to Tsinghai
            15 infantry moved from Shensi to Suiyuyan
    
        Combat - Chinese
            Battle in Tsinghai
                Chinese attack with 1 fighter and 2 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 1 fighter and 2 infantry in Tsinghai, round 2 : 0/3 hits, 0.83 expected hits
                    Japanese roll dice for 1 infantry in Tsinghai, round 2 : 0/1 hits, 0.33 expected hits
                    Chinese roll dice for 1 fighter and 2 infantry in Tsinghai, round 3 : 0/3 hits, 0.83 expected hits
                    Japanese roll dice for 1 infantry in Tsinghai, round 3 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese lost in Tsinghai
                    Chinese roll dice for 1 fighter and 1 infantry in Tsinghai, round 4 : 1/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 infantry in Tsinghai, round 4 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Tsinghai
                Chinese win with 1 fighter remaining. Battle score for attacker is -3
                Casualties for Chinese: 2 infantry
                Casualties for Japanese: 1 infantry
            Battle in Suiyuyan
                Chinese attack with 15 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 15 infantry in Suiyuyan, round 2 : 2/15 hits, 2.50 expected hits
                    Japanese roll dice for 1 infantry in Suiyuyan, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Suiyuyan
                Chinese win, taking Suiyuyan from Japanese with 14 infantry remaining. Battle score for attacker is 0
                Casualties for Chinese: 1 infantry
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Chinese
            1 fighter moved from Tsinghai to Kansu
    
        Place Units - Chinese
            1 infantry placed in Suiyuyan
    
        Turn Complete - Chinese
            Chinese collect 3 PUs; end with 4 PUs
    
        Purchase Units - British
            British buy 1 fighter, 4 infantry and 1 submarine; Remaining resources: 2 PUs; 
    
        Combat Move - British
            1 bomber moved from Egypt to Union of South Africa
            1 armour, 1 fighter and 4 mech_infantrys moved from Rhodesia to Union of South Africa
            1 infantry moved from South West Africa to Union of South Africa
            1 mech_infantry moved from Belgian Congo to Union of South Africa
            1 destroyer and 1 submarine moved from 81 Sea Zone to 80 Sea Zone
            1 infantry moved from Persia to Eastern Persia
                  British take Eastern Persia from Japanese
            1 fighter and 1 tactical_bomber moved from 92 Sea Zone to 94 Sea Zone
            1 submarine moved from 93 Sea Zone to 94 Sea Zone
    
        Combat - British
            Battle in 80 Sea Zone
                British attack with 1 destroyer and 1 submarine
                Japanese defend with 1 submarine
                    British roll dice for 1 submarine in 80 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    British roll dice for 1 destroyer in 80 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 submarine in 80 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    British roll dice for 1 submarine in 80 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
                    British roll dice for 1 destroyer in 80 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 submarine in 80 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits
                    1 submarine owned by the Japanese lost in 80 Sea Zone
                British win, taking 80 Sea Zone from Neutral with 1 destroyer and 1 submarine remaining. Battle score for attacker is 6
                Casualties for Japanese: 1 submarine
            Battle in 94 Sea Zone
                British attack with 1 fighter, 1 submarine and 1 tactical_bomber
                Italians defend with 1 destroyer
                    British roll dice for 1 submarine in 94 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    British roll dice for 1 fighter and 1 tactical_bomber in 94 Sea Zone, round 2 : 0/2 hits, 1.17 expected hits
                    Italians roll dice for 1 destroyer in 94 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    1 submarine owned by the British lost in 94 Sea Zone
                    British roll dice for 1 fighter and 1 tactical_bomber in 94 Sea Zone, round 3 : 2/2 hits, 1.17 expected hits
                    Italians roll dice for 1 destroyer in 94 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Italians lost in 94 Sea Zone
                British win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 2
                Casualties for British: 1 submarine
                Casualties for Italians: 1 destroyer
            Battle in Union of South Africa
                British attack with 1 armour, 1 bomber, 1 fighter, 1 infantry and 5 mech_infantrys
                Japanese defend with 1 armour, 1 factory_minor, 1 harbour and 6 infantry
                    British roll dice for 1 armour, 1 bomber, 1 fighter, 1 infantry and 5 mech_infantrys in Union of South Africa, round 2 : 1/9 hits, 2.67 expected hits
                    Japanese roll dice for 1 armour and 6 infantry in Union of South Africa, round 2 : 1/7 hits, 2.50 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the British lost in Union of South Africa
                    British roll dice for 1 armour, 1 bomber, 1 fighter and 5 mech_infantrys in Union of South Africa, round 3 : 1/8 hits, 2.50 expected hits
                    Japanese roll dice for 1 armour and 5 infantry in Union of South Africa, round 3 : 1/6 hits, 2.17 expected hits
                    1 infantry owned by the Japanese and 1 mech_infantry owned by the British lost in Union of South Africa
                    British roll dice for 1 armour, 1 bomber, 1 fighter and 4 mech_infantrys in Union of South Africa, round 4 : 0/7 hits, 2.33 expected hits
                    Japanese roll dice for 1 armour and 4 infantry in Union of South Africa, round 4 : 1/5 hits, 1.83 expected hits
                    1 mech_infantry owned by the British lost in Union of South Africa
                    British roll dice for 1 armour, 1 bomber, 1 fighter and 3 mech_infantrys in Union of South Africa, round 5 : 2/6 hits, 2.17 expected hits
                    Japanese roll dice for 1 armour and 4 infantry in Union of South Africa, round 5 : 1/5 hits, 1.83 expected hits
                    2 infantry owned by the Japanese and 1 mech_infantry owned by the British lost in Union of South Africa
                    British roll dice for 1 armour, 1 bomber, 1 fighter and 2 mech_infantrys in Union of South Africa, round 6 : 2/5 hits, 2.00 expected hits
                    Japanese roll dice for 1 armour and 2 infantry in Union of South Africa, round 6 : 1/3 hits, 1.17 expected hits
                    2 infantry owned by the Japanese and 1 mech_infantry owned by the British lost in Union of South Africa
                    British roll dice for 1 armour, 1 bomber, 1 fighter and 1 mech_infantry in Union of South Africa, round 7 : 3/4 hits, 1.83 expected hits
                    Japanese roll dice for 1 armour in Union of South Africa, round 7 : 1/1 hits, 0.50 expected hits
                    1 mech_infantry owned by the British and 1 armour owned by the Japanese lost in Union of South Africa
                British win, taking Union of South Africa from Japanese with 1 armour, 1 bomber and 1 fighter remaining. Battle score for attacker is 1
                Casualties for British: 1 infantry and 5 mech_infantrys
                Casualties for Japanese: 1 armour and 6 infantry
    
        Non Combat Move - British
            Turning on Edit Mode
            EDIT: Removing units owned by Japanese from Gold Coast: 1 artillery
            EDIT: Changing ownership of Gold Coast from Japanese to British
            EDIT: Removing units owned by British from French West Africa: 1 infantry
            EDIT: Turning off Edit Mode
            1 bomber moved from Union of South Africa to Belgian Congo
            1 fighter moved from Union of South Africa to Anglo Egyptian Sudan
            1 cruiser and 1 destroyer moved from 82 Sea Zone to 71 Sea Zone
            1 armour moved from French West Africa to Gold Coast
            1 transport moved from 87 Sea Zone to 92 Sea Zone
            3 fighters moved from Gibraltar to Norway
            1 aaGun and 2 infantry moved from United Kingdom to Scotland
            1 infantry moved from Libya to Tobruk
            3 aaGuns, 8 artilleries and 26 infantry moved from Persia to Eastern Persia
            1 battleship moved from 44 Sea Zone to 54 Sea Zone
            1 fighter moved from 94 Sea Zone to Gibraltar
            1 tactical_bomber moved from 94 Sea Zone to 92 Sea Zone
    
        Place Units - British
            1 submarine placed in 81 Sea Zone
            2 infantry placed in Egypt
            British undo move 2.
            1 infantry placed in Egypt
            3 infantry placed in Persia
            1 fighter placed in United Kingdom
    
        Turn Complete - British
            Total Cost from Convoy Blockades: 2
                Rolling for Convoy Blockade Damage in 72 Sea Zone. Rolls: 2,3
            British collect 35 PUs (2 lost to blockades); end with 37 PUs
            Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 40 PUs
    
        Turn Complete - UK_Pacific
    

    Combat Hit Differential Summary :

    Chinese regular : -1.83
    Americans regular : -1.00
    Italians regular : 0.33
    Japanese regular : -2.83
    Germans regular : -0.33
    British regular : -5.50
    

    Savegame

  • '19 '17

    @ksmckay South Africa battle was quite stressful.

  • '19

    @adam514 yeah that was a lot of misses to start. but hey it went above average!

  • '19 '17

    @ksmckay Average was 3.85 units remaining, ended up with 3.

  • '19

    @adam514 Ahh, I was looking at the TUV which was -1 but I guess that’s weighted by the heavy priced units

  • '19

    TripleA Turn Summary: Italians round 10

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 10
    
        Purchase Units - Italians
            Italians buy 2 destroyers and 2 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
    
        Non Combat Move - Italians
            1 destroyer moved from 97 Sea Zone to 94 Sea Zone
            1 destroyer moved from 97 Sea Zone to 96 Sea Zone
    
        Place Units - Italians
            2 destroyers placed in 97 Sea Zone
            2 infantry placed in Southern Italy
    
        Turn Complete - Italians
            Italians collect 19 PUs; end with 19 PUs
            Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 22 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • '19 '17

    TripleA Turn Summary: French round 10

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 10
    
        Purchase Units - ANZAC
            ANZAC buy 2 destroyers and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            1 artillery and 1 infantry moved from Celebes to 44 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 44 Sea Zone to 42 Sea Zone
            1 artillery and 1 infantry moved from 42 Sea Zone to Java
    
        Combat - ANZAC
            Battle in Java
                ANZAC attack with 1 artillery and 1 infantry
                Japanese defend with 1 infantry
                    ANZAC roll dice for 1 artillery and 1 infantry in Java, round 2 : 1/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 infantry in Java, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Java
                ANZAC win, taking Java from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - ANZAC
            1 cruiser and 1 marine moved from 44 Sea Zone to 54 Sea Zone
            2 submarines moved from 44 Sea Zone to 54 Sea Zone
            1 destroyer and 1 transport moved from 52 Sea Zone to 54 Sea Zone
            1 aaGun, 2 artilleries and 3 infantry moved from New South Wales to Queensland
            3 fighters moved from 54 Sea Zone to Hawaiian Islands
            1 fighter moved from New South Wales to 54 Sea Zone
    
        Place Units - ANZAC
            2 destroyers and 1 transport placed in 62 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 21 PUs; end with 21 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 24 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 27 PUs
    
        Combat Move - French
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Japanese regular : -0.33
    ANZAC regular : 0.33
    

    Savegame

  • '19

    TripleA Manual Gamesave Post: Germans round 11

    TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 11
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 7 infantry and 11 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            1 submarine moved from 125 Sea Zone to 119 Sea Zone
            1 fighter and 2 tactical_bombers moved from Western Germany to 119 Sea Zone
            1 infantry moved from Novgorod to Belarus
            1 fighter and 1 tactical_bomber moved from Novgorod to Belarus
            1 bomber moved from Novgorod to Western Ukraine
            2 infantry moved from Ukraine to Western Ukraine
            9 mech_infantrys moved from Volgograd to Northwest Persia
            1 bomber moved from Jehol to 16 Sea Zone
    
        Combat - Germans
    

    Combat Hit Differential Summary :

    Savegame

  • '19

    @Adam514 scramble 119? 1 sub 1 ftr 2 tac vs 1 dd 1 ftr available to scramble.

  • '19

    @Adam514 im gonna go ahead and assume no scramble. happy to reroll if thats the wrong assumption.

  • '19

    TripleA Turn Summary: Germans round 11

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 11
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 7 infantry and 11 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            1 submarine moved from 125 Sea Zone to 119 Sea Zone
            1 fighter and 2 tactical_bombers moved from Western Germany to 119 Sea Zone
            1 infantry moved from Novgorod to Belarus
            1 fighter and 1 tactical_bomber moved from Novgorod to Belarus
            1 bomber moved from Novgorod to Western Ukraine
            2 infantry moved from Ukraine to Western Ukraine
            9 mech_infantrys moved from Volgograd to Northwest Persia
            1 bomber moved from Jehol to 16 Sea Zone
    
        Combat - Germans
            Battle in Western Ukraine
                Germans attack with 1 bomber and 2 infantry
                Russians defend with 1 infantry
                    Germans roll dice for 1 bomber and 2 infantry in Western Ukraine, round 2 : 1/3 hits, 1.00 expected hits
                    Russians roll dice for 1 infantry in Western Ukraine, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Western Ukraine
                Germans win, taking Western Ukraine from Russians with 1 bomber and 2 infantry remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
            Battle in 16 Sea Zone
                Germans attack with 1 bomber
                Americans defend with 1 destroyer
                    Germans roll dice for 1 bomber in 16 Sea Zone, round 2 : 1/1 hits, 0.67 expected hits
                    Americans roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Americans lost in 16 Sea Zone
                Germans win with 1 bomber remaining. Battle score for attacker is 8
                Casualties for Americans: 1 destroyer
            Battle in 119 Sea Zone
                Germans attack with 1 fighter, 1 submarine and 2 tactical_bombers
                Americans defend with 1 destroyer
                    Germans roll dice for 1 submarine in 119 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    Americans roll dice for 1 destroyer in 119 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    1 destroyer owned by the Americans and 1 submarine owned by the Germans lost in 119 Sea Zone
                Germans win with 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is 2
                Casualties for Germans: 1 submarine
                Casualties for Americans: 1 destroyer
            Battle in Northwest Persia
                Germans attack with 9 mech_infantrys
                British defend with 1 infantry
                    Germans roll dice for 9 mech_infantrys in Northwest Persia, round 2 : 3/9 hits, 1.50 expected hits
                    British roll dice for 1 infantry in Northwest Persia, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the British lost in Northwest Persia
                Germans win, taking Northwest Persia from British with 9 mech_infantrys remaining. Battle score for attacker is 3
                Casualties for British: 1 infantry
            Battle in Belarus
                Germans attack with 1 fighter, 1 infantry and 1 tactical_bomber
                Russians defend with 1 infantry
                    Germans roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Belarus, round 2 : 0/3 hits, 1.33 expected hits
                    Russians roll dice for 1 infantry in Belarus, round 2 : 0/1 hits, 0.33 expected hits
                    Germans roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Belarus, round 3 : 1/3 hits, 1.33 expected hits
                    Russians roll dice for 1 infantry in Belarus, round 3 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Belarus
                Germans win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0
                Casualties for Germans: 1 infantry
                Casualties for Russians: 1 infantry
    
        Non Combat Move - Germans
            1 fighter and 2 tactical_bombers moved from 119 Sea Zone to 112 Sea Zone
            4 carriers, 1 destroyer, 1 submarine and 2 transports moved from 115 Sea Zone to 112 Sea Zone
            2 mech_infantrys moved from Northern Italy to Normandy Bordeaux
            2 infantry moved from Western Germany to Northern Italy
            1 fighter and 1 tactical_bomber moved from Belarus to Yugoslavia
            1 fighter moved from Northern Italy to Normandy Bordeaux
            1 fighter moved from Yugoslavia to Northern Italy
            1 fighter moved from Yugoslavia to Northern Italy
            1 mech_infantry moved from Southern Italy to Northern Italy
            2 artilleries moved from Western Germany to Northern Italy
            1 mech_infantry moved from Western Germany to Southern Italy
            1 bomber moved from Western Ukraine to Western Germany
            2 armour and 5 mech_infantrys moved from Finland to Novgorod
            1 artillery and 5 infantry moved from Finland to Vyborg
            1 tactical_bomber moved from Yugoslavia to Northern Italy
            1 fighter moved from Northern Italy to Western Germany
            1 aaGun and 1 infantry moved from Novgorod to Vyborg
            1 infantry moved from Novgorod to Archangel
            1 mech_infantry moved from Archangel to Novgorod
            2 mech_infantrys moved from Rostov to Volgograd
            1 bomber moved from 16 Sea Zone to Japan
    
        Place Units - Germans
            3 mech_infantrys placed in Volgograd
            3 mech_infantrys placed in Ukraine
            3 mech_infantrys placed in Novgorod
            5 infantry placed in Western Germany
            2 infantry and 2 mech_infantrys placed in Germany
            Germans undo move 5.
            2 infantry placed in Western Germany
            Germans undo move 5.
            2 mech_infantrys placed in Western Germany
            2 infantry placed in France
    
        Turn Complete - Germans
            Germans collect 48 PUs; end with 48 PUs
            Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 50 PUs
            Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 52 PUs
            Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 57 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 67 PUs
    

    Combat Hit Differential Summary :

    Americans regular : 0.33
    Russians regular : 0.00
    Germans regular : 0.83
    British regular : -0.33
    

    Savegame

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