Hello everyone, with the new year and a new support drive beginning, @mikawagunichi and I have decided to sweeten the pot a bit and generate some interest for our favorite league game variant. For any player who has never played PTV or whose most recent PTV league game was completed in 2023 or earlier, we will pay for a Gold badge for any player who completes 3 PTV League games this year. For players who pay for their own badge, we will still make an equivalent dollar amount donation to the forum. Limited to the first 5 sign ups, please DM if interested, thank you!
6 Player Free For All
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Ok. Above is the game map. Check it out, so you can get an idea of which nations you prefer. @Colonel_Sanders gets first pick. Remember the US only gets $225, the rest get $250 to spend. After the picks are final, you can private message me on the Messenger app, or send me a chat on here, to tell me where you want your money spent.
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@dicebot Damian and I still need to roll because were tied for last
[dice 1d6] -
1d6: 1
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@captainnapalm [Dice D1d6]
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I will choose the british in afrcia…
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@Colonel_Sanders picks the UK
@SerenityBrowncoat is up now, with the 2nd pick
Then @Caesar-Seriona 3rd
@bretters 4th
@feckingwrecked 5th
And I get whoever is left! -
TripleA Manual Gamesave Post: Russians round 1
TripleA Manual Gamesave Post for game: WW2v4 Six Army Free For All v2, version: 2.7.0
Game History
Round: 1 Research Technology - Russians EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
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TripleA Turn Summary: Russians round 1
TripleA Turn Summary for game: WW2v4 Six Army Free For All v2, version: 2.7.0
Game History
Round: 1 Research Technology - Russians EDIT: Turning off Edit Mode Purchase Units - Russians Russians buy 6 armour; Remaining resources: 0 PUs; Combat Move - Russians 1 artillery and 4 infantry moved from Novosibirsk to Sinkiang 5 armour moved from Russia to Sinkiang 1 artillery and 4 infantry moved from Caucasus to Persia 5 armour moved from West Russia to Persia 1 bomber moved from Archangel to Persia 5 infantry moved from Evenki National Okrug to Novosibirsk 5 infantry moved from Karelia S.S.R. to Belorussia 5 infantry moved from Archangel to Russia 1 bomber moved from Archangel to Sinkiang 1 fighter moved from Archangel to Sinkiang 1 tactical_bomber moved from Archangel to Sinkiang 1 fighter moved from Archangel to Belorussia 1 tactical_bomber moved from Archangel to Belorussia 1 fighter moved from Archangel to Belorussia 1 tactical_bomber moved from Archangel to Belorussia 1 bomber moved from Archangel to Belorussia 1 bomber moved from Archangel to Persia Combat - Russians Battle in Sinkiang Russians attack with 5 armour, 1 artillery, 1 bomber, 1 fighter, 4 infantry and 1 tactical_bomber Chinese defend with 5 infantry Russians roll dice for 5 armour, 1 artillery, 1 bomber, 1 fighter, 4 infantry and 1 tactical_bomber in Sinkiang, round 2 : 3/13 hits, 5.50 expected hits Chinese roll dice for 5 infantry in Sinkiang, round 2 : 2/5 hits, 1.67 expected hits 2 infantry owned by the Russians and 3 infantry owned by the Chinese lost in Sinkiang Russians roll dice for 5 armour, 1 artillery, 1 bomber, 1 fighter, 2 infantry and 1 tactical_bomber in Sinkiang, round 3 : 6/11 hits, 5.17 expected hits Chinese roll dice for 2 infantry in Sinkiang, round 3 : 0/2 hits, 0.67 expected hits 2 infantry owned by the Chinese lost in Sinkiang Russians win, taking Sinkiang from Chinese with 5 armour, 1 artillery, 1 bomber, 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 9 Casualties for Russians: 2 infantry Casualties for Chinese: 5 infantry Battle in Belorussia Russians attack with 1 bomber, 2 fighters, 5 infantry and 2 tactical_bombers Neutral defend with 5 infantry Russians roll dice for 1 bomber, 2 fighters, 5 infantry and 2 tactical_bombers in Belorussia, round 2 : 7/10 hits, 3.83 expected hits Neutral roll dice for 5 infantry in Belorussia, round 2 : 2/5 hits, 1.67 expected hits 2 infantry owned by the Russians and 5 infantry owned by the Neutral lost in Belorussia Russians loses 0 PUs for violating Belorussias neutrality. Russians win, taking Belorussia from Neutral with 1 bomber, 2 fighters, 3 infantry and 2 tactical_bombers remaining. Battle score for attacker is 9 Casualties for Russians: 2 infantry Casualties for Neutral: 5 infantry Battle in Persia Russians attack with 5 armour, 1 artillery, 2 bombers and 4 infantry Chinese defend with 5 infantry Russians roll dice for 5 armour, 1 artillery, 2 bombers and 4 infantry in Persia, round 2 : 8/12 hits, 5.00 expected hits Chinese roll dice for 5 infantry in Persia, round 2 : 1/5 hits, 1.67 expected hits 1 infantry owned by the Russians and 5 infantry owned by the Chinese lost in Persia Russians win, taking Persia from Chinese with 5 armour, 1 artillery, 2 bombers and 3 infantry remaining. Battle score for attacker is 12 Casualties for Russians: 1 infantry Casualties for Chinese: 5 infantry Non Combat Move - Russians 2 bombers moved from Persia to Archangel 1 bomber moved from Sinkiang to Archangel 1 bomber moved from Belorussia to Archangel 1 fighter moved from Sinkiang to Novosibirsk 1 tactical_bomber moved from Sinkiang to Novosibirsk 1 fighter moved from Belorussia to Karelia S.S.R. 1 tactical_bomber moved from Belorussia to Karelia S.S.R. 1 fighter moved from Belorussia to Russia 1 tactical_bomber moved from Belorussia to Russia Place Units - Russians 6 armour placed in Archangel Turn Complete - Russians Russians collect 39 PUs; end with 39 PUs
Combat Hit Differential Summary :
Chinese regular : -1.00 Russians regular : 4.50 Neutral regular : 0.33
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TripleA Turn Summary: Germans round 1
TripleA Turn Summary for game: WW2v4 Six Army Free For All v2, version: 2.7.0
Game History
Round: 1 Research Technology - Germans Germans spend 5 on tech rolls Germans rolls : 1/1 hits, 0.00 expected hits Germans removing all Technology Tokens after successful research. Germans discover Improved Artillery Support Purchase Units - Germans Germans buy 1 artillery and 7 infantry; Remaining resources: 0 PUs; 0 techTokens; Combat Move - Germans 5 infantry moved from Ukraine S.S.R. to Eastern Europe 1 artillery and 4 infantry moved from Balkans to Eastern Europe 1 artillery moved from Germany to Eastern Europe 1 transport moved from 13 Sea Zone to 14 Sea Zone 1 armour, 2 artilleries and 3 infantry moved from Southern Europe to 14 Sea Zone 1 armour, 2 artilleries, 1 battleship, 3 infantry and 3 transports moved from 14 Sea Zone to 13 Sea Zone 1 armour, 2 artilleries and 3 infantry moved from 13 Sea Zone to Gibraltar 1 artillery and 4 infantry moved from Spain to Gibraltar 1 artillery and 2 infantry moved from Southern Europe to Switzerland 1 artillery moved from Western Europe to Switzerland 2 infantry moved from Western Europe to Switzerland 5 armour moved from Southern Europe to Switzerland 4 armour moved from Southern Europe to Eastern Europe 1 bomber moved from Southern Europe to Eastern Europe 1 tactical_bomber moved from 14 Sea Zone to Switzerland 1 fighter moved from 14 Sea Zone to Gibraltar 1 carrier moved from 14 Sea Zone to 13 Sea Zone 2 infantry moved from Western Europe to Switzerland Combat - Germans Battle in Gibraltar Germans attack with 1 armour, 3 artilleries, 1 fighter and 7 infantry Neutral defend with 5 infantry Germans roll dice for 1 battleship in Gibraltar, round 2 : 1/1 hits, 0.67 expected hits Germans roll dice for 1 armour, 3 artilleries, 1 fighter and 7 infantry in Gibraltar, round 2 : 5/12 hits, 3.67 expected hits Neutral roll dice for 5 infantry in Gibraltar, round 2 : 0/5 hits, 1.67 expected hits 5 infantry owned by the Neutral lost in Gibraltar Germans loses 0 PUs for violating Gibraltars neutrality. Germans win, taking Gibraltar from Neutral with 1 armour, 3 artilleries, 1 fighter and 7 infantry remaining. Battle score for attacker is 15 Casualties for Neutral: 5 infantry Battle in Switzerland Germans attack with 5 armour, 2 artilleries, 6 infantry and 1 tactical_bomber Neutral defend with 5 infantry Germans roll dice for 5 armour, 2 artilleries, 6 infantry and 1 tactical_bomber in Switzerland, round 2 : 3/14 hits, 5.17 expected hits Neutral roll dice for 5 infantry in Switzerland, round 2 : 2/5 hits, 1.67 expected hits 3 infantry owned by the Neutral and 2 infantry owned by the Germans lost in Switzerland Germans roll dice for 5 armour, 2 artilleries, 4 infantry and 1 tactical_bomber in Switzerland, round 3 : 7/12 hits, 4.83 expected hits Neutral roll dice for 2 infantry in Switzerland, round 3 : 1/2 hits, 0.67 expected hits 2 infantry owned by the Neutral and 1 infantry owned by the Germans lost in Switzerland Germans loses 0 PUs for violating Switzerlands neutrality. Germans win, taking Switzerland from Neutral with 5 armour, 2 artilleries, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for Germans: 3 infantry Casualties for Neutral: 5 infantry Battle in Eastern Europe Germans attack with 4 armour, 2 artilleries, 1 bomber and 9 infantry Neutral defend with 5 infantry Germans roll dice for 4 armour, 2 artilleries, 1 bomber and 9 infantry in Eastern Europe, round 2 : 5/16 hits, 5.17 expected hits Neutral roll dice for 5 infantry in Eastern Europe, round 2 : 3/5 hits, 1.67 expected hits 5 infantry owned by the Neutral and 3 infantry owned by the Germans lost in Eastern Europe Germans loses 0 PUs for violating Eastern Europes neutrality. Germans win, taking Eastern Europe from Neutral with 4 armour, 2 artilleries, 1 bomber and 6 infantry remaining. Battle score for attacker is 6 Casualties for Germans: 3 infantry Casualties for Neutral: 5 infantry Non Combat Move - Germans 1 tactical_bomber moved from Switzerland to 13 Sea Zone 1 fighter moved from Gibraltar to 13 Sea Zone 4 infantry moved from Germany to Western Europe 1 bomber moved from Eastern Europe to Southern Europe Place Units - Germans 1 artillery and 7 infantry placed in Southern Europe Activate Technology - Germans Germans activating Improved Artillery Support Turn Complete - Germans Germans collect 39 PUs; end with 39 PUs
Combat Hit Differential Summary :
Germans rolls : 1.00 Germans regular : 1.50 Neutral regular : 0.33
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TripleA Turn Summary: Chinese round 1
TripleA Turn Summary for game: WW2v4 Six Army Free For All v2, version: 2.7.0
Game History
Round: 1 Research Technology - Chinese Chinese spend 10 on tech rolls Chinese roll 2,4 and gets 0 hits Purchase Units - Chinese Chinese buy 3 armour and 5 infantry; Remaining resources: 0 PUs; 2 techTokens; Combat Move - Chinese 5 artilleries moved from Afghanistan to Persia 1 artillery moved from India to 35 Sea Zone 1 infantry moved from India to 35 Sea Zone 5 infantry moved from China to Sinkiang 1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 37 Sea Zone 1 destroyer moved from 35 Sea Zone to 37 Sea Zone 1 artillery and 1 infantry moved from 37 Sea Zone to East Indies 5 armour moved from Himalaya to Sinkiang 1 fighter and 1 tactical_bomber moved from India to Sinkiang 6 artilleries and 9 infantry moved from India to Persia 2 armour moved from India to Kwantung 5 infantry moved from French Indochina to Kwantung 1 fighter and 1 tactical_bomber moved from India to Sinkiang 2 armour moved from India to Kwantung 3 armour moved from India to Sinkiang Combat - Chinese Battle in Persia Chinese attack with 11 artilleries and 9 infantry Russians defend with 5 armour, 1 artillery and 3 infantry Chinese roll dice for 11 artilleries and 9 infantry in Persia, round 2 : 4/20 hits, 6.67 expected hits Russians roll dice for 5 armour, 1 artillery and 3 infantry in Persia, round 2 : 4/9 hits, 3.83 expected hits 3 infantry owned by the Russians, 1 artillery owned by the Russians and 4 infantry owned by the Chinese lost in Persia Chinese roll dice for 11 artilleries and 5 infantry in Persia, round 3 : 3/16 hits, 5.33 expected hits Russians roll dice for 5 armour in Persia, round 3 : 3/5 hits, 2.50 expected hits 3 armour owned by the Russians and 3 infantry owned by the Chinese lost in Persia Chinese roll dice for 11 artilleries and 2 infantry in Persia, round 4 : 5/13 hits, 4.33 expected hits Russians roll dice for 2 armour in Persia, round 4 : 2/2 hits, 1.00 expected hits 2 armour owned by the Russians and 2 infantry owned by the Chinese lost in Persia Chinese win, taking Persia from Russians with 11 artilleries remaining. Battle score for attacker is 11 Casualties for Chinese: 9 infantry Casualties for Russians: 5 armour, 1 artillery and 3 infantry Battle in Kwantung Chinese attack with 4 armour and 5 infantry Neutral defend with 5 infantry Chinese roll dice for 4 armour and 5 infantry in Kwantung, round 2 : 3/9 hits, 2.83 expected hits Neutral roll dice for 5 infantry in Kwantung, round 2 : 0/5 hits, 1.67 expected hits 3 infantry owned by the Neutral lost in Kwantung Chinese roll dice for 4 armour and 5 infantry in Kwantung, round 3 : 3/9 hits, 2.83 expected hits Neutral roll dice for 2 infantry in Kwantung, round 3 : 1/2 hits, 0.67 expected hits 2 infantry owned by the Neutral and 1 infantry owned by the Chinese lost in Kwantung Chinese loses 0 PUs for violating Kwantungs neutrality. Chinese win, taking Kwantung from Neutral with 4 armour and 4 infantry remaining. Battle score for attacker is 12 Casualties for Neutral: 5 infantry Casualties for Chinese: 1 infantry Battle in Sinkiang Chinese attack with 8 armour, 2 fighters, 5 infantry and 2 tactical_bombers Russians defend with 5 armour, 1 artillery and 2 infantry Chinese roll dice for 8 armour, 2 fighters, 5 infantry and 2 tactical_bombers in Sinkiang, round 2 : 6/17 hits, 7.17 expected hits Russians roll dice for 5 armour, 1 artillery and 2 infantry in Sinkiang, round 2 : 3/8 hits, 3.50 expected hits 2 infantry owned by the Russians, 3 armour owned by the Russians, 1 artillery owned by the Russians and 3 infantry owned by the Chinese lost in Sinkiang Chinese roll dice for 8 armour, 2 fighters, 2 infantry and 2 tactical_bombers in Sinkiang, round 3 : 7/14 hits, 6.67 expected hits Russians roll dice for 2 armour in Sinkiang, round 3 : 0/2 hits, 1.00 expected hits 2 armour owned by the Russians lost in Sinkiang Chinese win, taking Sinkiang from Russians with 8 armour, 2 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 26 Casualties for Chinese: 3 infantry Casualties for Russians: 5 armour, 1 artillery and 2 infantry Battle in East Indies Chinese attack with 1 artillery and 1 infantry Japanese defend with 1 infantry Chinese roll dice for 1 artillery and 1 infantry in East Indies, round 2 : 0/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in East Indies, round 2 : 0/1 hits, 0.33 expected hits Chinese roll dice for 1 artillery and 1 infantry in East Indies, round 3 : 0/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in East Indies, round 3 : 0/1 hits, 0.33 expected hits Chinese roll dice for 1 artillery and 1 infantry in East Indies, round 4 : 0/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in East Indies, round 4 : 0/1 hits, 0.33 expected hits Chinese roll dice for 1 artillery and 1 infantry in East Indies, round 5 : 2/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in East Indies, round 5 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in East Indies Chinese win, taking East Indies from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Chinese 2 fighters and 2 tactical_bombers moved from Sinkiang to India Place Units - Chinese 3 armour and 5 infantry placed in India Turn Complete - Chinese Chinese collect 36 PUs; end with 36 PUs
Combat Hit Differential Summary :
Chinese regular : -5.50 Japanese regular : -1.33 Russians regular : 0.17 Neutral regular : -1.33
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TripleA Turn Summary: British round 1
TripleA Turn Summary for game: WW2v4 Six Army Free For All v2, version: 2.7.0
Game History
Round: 1 Research Technology - British British spend 5 on tech rolls British rolls : 0/1 hits, 0.00 expected hits Purchase Units - British British buy 2 armour and 5 infantry; Remaining resources: 0 PUs; 1 techTokens; Combat Move - British 1 artillery moved from Union of South Africa to 27 Sea Zone 1 infantry moved from Union of South Africa to 27 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 27 Sea Zone to 33 Sea Zone 1 infantry moved from 33 Sea Zone to French Madagascar 1 artillery moved from 33 Sea Zone to French Madagascar 2 artilleries moved from Union of South Africa to 28 Sea Zone 2 infantry moved from Union of South Africa to 28 Sea Zone 2 artilleries, 2 infantry and 2 transports moved from 28 Sea Zone to 33 Sea Zone 2 infantry moved from 33 Sea Zone to French Madagascar 2 artilleries moved from 33 Sea Zone to French Madagascar 1 battleship moved from 28 Sea Zone to 33 Sea Zone 1 tactical_bomber moved from 28 Sea Zone to French Madagascar 1 fighter moved from 28 Sea Zone to French Madagascar 4 infantry moved from Kenya to Italian East Africa 1 artillery moved from Kenya to Italian East Africa 5 armour moved from Union of South Africa to Italian East Africa 1 armour moved from Angola to Italian East Africa 2 armour moved from Angola to Italian East Africa 1 armour moved from Angola to Italian East Africa 1 bomber moved from Mozambique to French Madagascar 1 fighter moved from Mozambique to French Madagascar Combat - British Battle in French Madagascar British attack with 3 artilleries, 1 bomber, 2 fighters, 3 infantry and 1 tactical_bomber Neutral defend with 5 infantry British roll dice for 1 battleship in French Madagascar, round 2 : 0/1 hits, 0.67 expected hits British roll dice for 3 artilleries, 1 bomber, 2 fighters, 3 infantry and 1 tactical_bomber in French Madagascar, round 2 : 4/10 hits, 4.33 expected hits Neutral roll dice for 5 infantry in French Madagascar, round 2 : 0/5 hits, 1.67 expected hits 4 infantry owned by the Neutral lost in French Madagascar British roll dice for 3 artilleries, 1 bomber, 2 fighters, 3 infantry and 1 tactical_bomber in French Madagascar, round 3 : 4/10 hits, 4.33 expected hits Neutral roll dice for 1 infantry in French Madagascar, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Neutral lost in French Madagascar British loses 0 PUs for violating French Madagascars neutrality. British win, taking French Madagascar from Neutral with 3 artilleries, 1 bomber, 2 fighters, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 15 Casualties for Neutral: 5 infantry Battle in Italian East Africa British attack with 9 armour, 1 artillery and 4 infantry Neutral defend with 5 infantry British roll dice for 9 armour, 1 artillery and 4 infantry in Italian East Africa, round 2 : 3/14 hits, 5.67 expected hits Neutral roll dice for 5 infantry in Italian East Africa, round 2 : 1/5 hits, 1.67 expected hits 3 infantry owned by the Neutral and 1 infantry owned by the British lost in Italian East Africa British roll dice for 9 armour, 1 artillery and 3 infantry in Italian East Africa, round 3 : 4/13 hits, 5.50 expected hits Neutral roll dice for 2 infantry in Italian East Africa, round 3 : 0/2 hits, 0.67 expected hits 2 infantry owned by the Neutral lost in Italian East Africa British loses 0 PUs for violating Italian East Africas neutrality. British win, taking Italian East Africa from Neutral with 9 armour, 1 artillery and 3 infantry remaining. Battle score for attacker is 12 Casualties for British: 1 infantry Casualties for Neutral: 5 infantry Non Combat Move - British 4 infantry moved from Belgian Congo to Anglo Egypt 1 armour moved from Belgian Congo to Anglo Egypt 1 armour moved from Angola to Anglo Egypt 1 carrier moved from 28 Sea Zone to 33 Sea Zone 1 submarine moved from 28 Sea Zone to 33 Sea Zone 1 destroyer moved from 28 Sea Zone to 33 Sea Zone 3 infantry moved from Mozambique to Kenya 5 infantry moved from Union of South Africa to Kenya 1 aaGun moved from Union of South Africa to Kenya 1 bomber moved from French Madagascar to Kenya 1 fighter moved from French Madagascar to Anglo Egypt 1 tactical_bomber moved from French Madagascar to 33 Sea Zone 1 fighter moved from French Madagascar to 33 Sea Zone Place Units - British 2 armour and 5 infantry placed in Union of South Africa Turn Complete - British British collect 36 PUs; end with 36 PUs
Combat Hit Differential Summary :
British rolls : 0.00 Neutral regular : -3.33 British regular : -5.50
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TripleA Turn Summary: Japanese round 1
TripleA Turn Summary for game: WW2v4 Six Army Free For All v2, version: 2.7.0
Game History
Round: 1 Purchase Units - Japanese Japanese buy 3 artilleries and 5 infantry; Remaining resources: 3 PUs; Combat Move - Japanese 1 infantry moved from Manchuria to China Japanese take China from Chinese 1 armour and 1 infantry moved from Japan to 61 Sea Zone 1 artillery and 1 infantry moved from Japan to 61 Sea Zone 1 artillery and 1 infantry moved from Japan to 61 Sea Zone 1 artillery and 1 infantry moved from Japan to 61 Sea Zone 1 artillery and 1 infantry moved from Japan to 61 Sea Zone 1 armour, 4 artilleries, 5 infantry and 6 transports moved from 61 Sea Zone to 59 Sea Zone 2 carriers, 10 destroyers, 2 fighters and 2 tactical_bombers moved from 61 Sea Zone to 59 Sea Zone 2 fighters and 2 tactical_bombers moved from 59 Sea Zone to Kwantung 1 armour, 4 artilleries and 5 infantry moved from 59 Sea Zone to Kwantung 1 armour and 2 artilleries moved from Manchuria to Kwantung 1 infantry moved from Manchuria to Kwantung Combat - Japanese Battle in Kwantung Japanese attack with 2 armour, 6 artilleries, 2 fighters, 6 infantry and 2 tactical_bombers Chinese defend with 4 armour and 4 infantry Japanese roll dice for 2 armour, 6 artilleries, 2 fighters, 6 infantry and 2 tactical_bombers in Kwantung, round 2 : 6/18 hits, 7.33 expected hits Chinese roll dice for 4 armour and 4 infantry in Kwantung, round 2 : 3/8 hits, 3.33 expected hits 3 infantry owned by the Japanese, 2 armour owned by the Chinese and 4 infantry owned by the Chinese lost in Kwantung Japanese roll dice for 2 armour, 6 artilleries, 2 fighters, 3 infantry and 2 tactical_bombers in Kwantung, round 3 : 6/15 hits, 6.33 expected hits Chinese roll dice for 2 armour in Kwantung, round 3 : 0/2 hits, 1.00 expected hits 2 armour owned by the Chinese lost in Kwantung Japanese win, taking Kwantung from Chinese with 2 armour, 6 artilleries, 2 fighters, 3 infantry and 2 tactical_bombers remaining. Battle score for attacker is 23 Casualties for Japanese: 3 infantry Casualties for Chinese: 4 armour and 4 infantry Non Combat Move - Japanese 2 fighters and 2 tactical_bombers moved from Kwantung to 59 Sea Zone Place Units - Japanese 3 artilleries and 5 infantry placed in Japan Turn Complete - Japanese Japanese collect 33 PUs; end with 36 PUs
Combat Hit Differential Summary :
Chinese regular : -1.33 Japanese regular : -1.67
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TripleA Turn Summary: Americans round 1
TripleA Turn Summary for game: WW2v4 Six Army Free For All v2, version: 2.7.0
Game History
Round: 1 Research Technology - Americans Americans spend 5 on tech rolls Americans rolls : 0/1 hits, 0.00 expected hits Purchase Units - Americans Americans buy 3 artilleries and 4 infantry; Remaining resources: 1 PUs; 1 techTokens; Combat Move - Americans 1 infantry moved from Western United States to 55 Sea Zone 1 artillery moved from Western United States to 55 Sea Zone 1 infantry moved from Western United States to 55 Sea Zone 1 artillery moved from Western United States to 55 Sea Zone 1 infantry moved from Western United States to 55 Sea Zone 1 artillery moved from Western United States to 55 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 55 Sea Zone to 20 Sea Zone 2 artilleries, 2 infantry and 2 transports moved from 55 Sea Zone to 20 Sea Zone 3 infantry moved from 20 Sea Zone to Venezuela 3 artilleries moved from 20 Sea Zone to Venezuela 1 fighter moved from 55 Sea Zone to Venezuela 1 tactical_bomber moved from 55 Sea Zone to Venezuela 1 carrier moved from 55 Sea Zone to 20 Sea Zone 1 infantry moved from Eastern United States to 10 Sea Zone 1 artillery moved from Eastern United States to 10 Sea Zone 1 armour moved from Eastern United States to 10 Sea Zone 1 armour and 1 transport moved from 10 Sea Zone to 19 Sea Zone 1 armour moved from 19 Sea Zone to Venezuela 1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 19 Sea Zone 1 infantry moved from 19 Sea Zone to Venezuela 1 artillery moved from 19 Sea Zone to Venezuela 1 armour moved from Western United States to Eastern Canada 1 infantry moved from Eastern United States to Eastern Canada 1 artillery moved from Eastern United States to Eastern Canada 3 infantry moved from Western Canada to Eastern Canada 2 artilleries moved from Western Canada to Eastern Canada 1 tactical_bomber moved from 10 Sea Zone to Eastern Canada 1 fighter moved from 10 Sea Zone to Eastern Canada Combat - Americans Battle in Venezuela Americans attack with 1 armour, 4 artilleries, 1 fighter, 4 infantry and 1 tactical_bomber Neutral defend with 5 infantry Americans roll dice for 1 armour, 4 artilleries, 1 fighter, 4 infantry and 1 tactical_bomber in Venezuela, round 2 : 6/11 hits, 4.33 expected hits Neutral roll dice for 5 infantry in Venezuela, round 2 : 2/5 hits, 1.67 expected hits 5 infantry owned by the Neutral and 2 infantry owned by the Americans lost in Venezuela Americans loses 0 PUs for violating Venezuelas neutrality. Americans win, taking Venezuela from Neutral with 1 armour, 4 artilleries, 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 9 Casualties for Americans: 2 infantry Casualties for Neutral: 5 infantry Battle in Eastern Canada Americans attack with 1 armour, 3 artilleries, 1 fighter, 4 infantry and 1 tactical_bomber Neutral defend with 5 infantry Americans roll dice for 1 armour, 3 artilleries, 1 fighter, 4 infantry and 1 tactical_bomber in Eastern Canada, round 2 : 4/10 hits, 3.83 expected hits Neutral roll dice for 5 infantry in Eastern Canada, round 2 : 3/5 hits, 1.67 expected hits 4 infantry owned by the Neutral and 3 infantry owned by the Americans lost in Eastern Canada Americans roll dice for 1 armour, 3 artilleries, 1 fighter, 1 infantry and 1 tactical_bomber in Eastern Canada, round 3 : 5/7 hits, 3.00 expected hits Neutral roll dice for 1 infantry in Eastern Canada, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Neutral and 1 infantry owned by the Americans lost in Eastern Canada Americans loses 0 PUs for violating Eastern Canadas neutrality. Americans win, taking Eastern Canada from Neutral with 1 armour, 3 artilleries, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Americans: 4 infantry Casualties for Neutral: 5 infantry Non Combat Move - Americans 4 destroyers moved from 10 Sea Zone to 19 Sea Zone 1 fighter moved from Eastern Canada to 10 Sea Zone 1 tactical_bomber moved from Eastern Canada to 10 Sea Zone 2 infantry moved from Western United States to Western Canada 1 fighter moved from Venezuela to 20 Sea Zone 1 tactical_bomber moved from Venezuela to 20 Sea Zone 2 infantry moved from Alaska to Western Canada Place Units - Americans 2 artilleries and 2 infantry placed in Eastern United States 1 artillery placed in Eastern United States 1 infantry placed in Eastern United States 1 infantry placed in Western United States Turn Complete - Americans Americans collect 36 PUs; end with 37 PUs
Combat Hit Differential Summary :
Americans regular : 3.83 Neutral regular : 2.33 Americans rolls : 0.00
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TripleA Turn Summary: Russians round 2
TripleA Turn Summary for game: WW2v4 Six Army Free For All v2, version: 2.7.0
Game History
Round: 2 Research Technology - Russians Purchase Units - Russians Russians buy 2 halftracks and 9 infantry; Remaining resources: 0 PUs; Combat Move - Russians 1 fighter, 5 infantry and 1 tactical_bomber moved from Novosibirsk to Sinkiang 4 bombers moved from Archangel to Sinkiang 1 fighter moved from Russia to Sinkiang 1 tactical_bomber moved from Russia to Sinkiang Combat - Russians Battle in Sinkiang Russians attack with 4 bombers, 2 fighters, 5 infantry and 2 tactical_bombers Chinese defend with 8 armour and 2 infantry Russians roll dice for 4 bombers, 2 fighters, 5 infantry and 2 tactical_bombers in Sinkiang, round 2 : 9/13 hits, 5.83 expected hits Chinese roll dice for 8 armour and 2 infantry in Sinkiang, round 2 : 4/10 hits, 4.67 expected hits 4 infantry owned by the Russians, 7 armour owned by the Chinese and 2 infantry owned by the Chinese lost in Sinkiang Russians roll dice for 4 bombers, 2 fighters, 1 infantry and 2 tactical_bombers in Sinkiang, round 3 : 4/9 hits, 5.17 expected hits Chinese roll dice for 1 armour in Sinkiang, round 3 : 0/1 hits, 0.50 expected hits 1 armour owned by the Chinese lost in Sinkiang Russians win, taking Sinkiang from Chinese with 4 bombers, 2 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 34 Casualties for Russians: 4 infantry Casualties for Chinese: 8 armour and 2 infantry Non Combat Move - Russians 6 armour moved from Archangel to Novosibirsk 5 infantry moved from Russia to Novosibirsk 1 fighter moved from Sinkiang to Novosibirsk 3 infantry moved from Belorussia to West Russia 1 fighter moved from Karelia S.S.R. to West Russia 1 tactical_bomber moved from Karelia S.S.R. to West Russia 1 aaGun moved from Archangel to West Russia 1 tactical_bomber moved from Sinkiang to West Russia 1 fighter moved from Sinkiang to West Russia 1 tactical_bomber moved from Sinkiang to Novosibirsk 1 fighter moved from Novosibirsk to Russia 1 tactical_bomber moved from Novosibirsk to Russia 1 aaGun moved from Archangel to Russia 1 bomber moved from Sinkiang to West Russia 1 bomber moved from Sinkiang to Novosibirsk 1 bomber moved from Sinkiang to Russia 1 bomber moved from Sinkiang to Archangel Place Units - Russians 2 halftracks and 9 infantry placed in Archangel Turn Complete - Russians Russians collect 36 PUs; end with 36 PUs
Combat Hit Differential Summary :
Chinese regular : -1.17 Russians regular : 2.00
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TripleA Turn Summary: Germans round 2
TripleA Turn Summary for game: WW2v4 Six Army Free For All v2, version: 2.7.0
Game History
Round: 2 Research Technology - Germans Germans spend 5 on tech rolls Germans rolls : 0/1 hits, 0.00 expected hits Purchase Units - Germans Germans buy 1 artillery, 1 factory and 5 infantry; Remaining resources: 0 PUs; 1 techTokens; Combat Move - Germans 1 armour, 2 artilleries and 3 infantry moved from Gibraltar to 13 Sea Zone 1 armour, 2 artilleries, 1 battleship, 1 carrier, 1 destroyer, 1 fighter, 3 infantry, 1 tactical_bomber and 3 transports moved from 13 Sea Zone to 7 Sea Zone 1 armour, 2 artilleries, 1 fighter, 3 infantry and 1 tactical_bomber moved from 7 Sea Zone to United Kingdom 1 bomber moved from Southern Europe to United Kingdom Combat - Germans Battle in United Kingdom Germans attack with 1 armour, 2 artilleries, 1 bomber, 1 fighter, 3 infantry and 1 tactical_bomber Neutral defend with 5 infantry Germans roll dice for 1 battleship in United Kingdom, round 2 : 0/1 hits, 0.67 expected hits Germans roll dice for 1 armour, 2 artilleries, 1 bomber, 1 fighter, 3 infantry and 1 tactical_bomber in United Kingdom, round 2 : 4/9 hits, 4.00 expected hits Neutral roll dice for 5 infantry in United Kingdom, round 2 : 2/5 hits, 1.67 expected hits 4 infantry owned by the Neutral and 2 infantry owned by the Germans lost in United Kingdom Germans roll dice for 1 armour, 2 artilleries, 1 bomber, 1 fighter, 1 infantry and 1 tactical_bomber in United Kingdom, round 3 : 4/7 hits, 3.33 expected hits Neutral roll dice for 1 infantry in United Kingdom, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Neutral lost in United Kingdom Germans loses 0 PUs for violating United Kingdoms neutrality. Germans win, taking United Kingdom from Neutral with 1 armour, 2 artilleries, 1 bomber, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 9 Casualties for Germans: 2 infantry Casualties for Neutral: 5 infantry Non Combat Move - Germans 1 fighter and 1 tactical_bomber moved from United Kingdom to 7 Sea Zone 1 bomber moved from United Kingdom to Western Europe 1 artillery and 4 infantry moved from Gibraltar to Spain 2 infantry moved from Western Europe to Spain 2 armour and 1 artillery moved from Switzerland to Western Europe 3 infantry moved from Switzerland to Western Europe 1 artillery moved from Switzerland to Western Europe 3 armour moved from Switzerland to Germany 1 infantry moved from Southern Europe to Western Europe 1 artillery and 6 infantry moved from Southern Europe to Germany 4 armour, 2 artilleries and 6 infantry moved from Eastern Europe to Balkans Place Units - Germans 1 factory placed in Western Europe 1 artillery and 5 infantry placed in Southern Europe Turn Complete - Germans Germans collect 42 PUs; end with 42 PUs
Combat Hit Differential Summary :
Germans rolls : 0.00 Germans regular : -0.00 Neutral regular : -0.00
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TripleA Turn Summary: Chinese round 2
TripleA Turn Summary for game: WW2v4 Six Army Free For All v2, version: 2.7.0
Game History
Round: 2 Research Technology - Chinese Chinese spend 0 on tech rolls Chinese roll 4,6 and gets 1 hit Chinese removing all Technology Tokens after successful research. Chinese discover War Bonds Purchase Units - Chinese Chinese buy 12 infantry; Remaining resources: 0 PUs; 0 techTokens; Combat Move - Chinese 1 artillery moved from Persia to Caucasus Chinese take Caucasus from Russians 10 artilleries moved from Persia to India 1 infantry moved from East Indies to 37 Sea Zone 1 artillery moved from East Indies to 37 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 37 Sea Zone to 49 Sea Zone 1 artillery and 1 infantry moved from 49 Sea Zone to Philipine Islands 1 destroyer moved from 37 Sea Zone to 36 Sea Zone 1 infantry moved from India to Persia Combat - Chinese Battle in Philipine Islands Chinese attack with 1 artillery and 1 infantry Japanese defend with 1 infantry Chinese roll dice for 1 artillery and 1 infantry in Philipine Islands, round 2 : 1/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Philipine Islands, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Philipine Islands Chinese win, taking Philipine Islands from Japanese with 1 artillery remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Non Combat Move - Chinese Place Units - Chinese 12 infantry placed in India Activate Technology - Chinese Chinese activating War Bonds Turn Complete - Chinese Chinese collect 33 PUs; end with 33 PUs Chinese collect 1 PU from War Bonds; end with 34 PUs
Combat Hit Differential Summary :
Chinese regular : 0.33 Japanese regular : 0.67
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TripleA Move Summary: British round 2
TripleA Move Summary for game: WW2v4 Six Army Free For All v2, version: 2.7.0
Game History
Round: 2 Research Technology - British British spend 0 on tech rolls Purchase Units - British British buy 1 armour, 1 artillery, 7 infantry and 1 transport; Remaining resources: 0 PUs; 1 techTokens; Combat Move - British 1 infantry moved from Trans-Jordan to Saudi Arabia 3 infantry moved from Anglo Egypt to French Equatorial Africa 2 artilleries moved from French Madagascar to 33 Sea Zone 3 infantry moved from French Madagascar to 33 Sea Zone 1 battleship moved from 33 Sea Zone to 34 Sea Zone 1 artillery moved from French Madagascar to 33 Sea Zone 3 artilleries, 3 infantry and 3 transports moved from 33 Sea Zone to 34 Sea Zone 3 artilleries moved from 34 Sea Zone to Saudi Arabia 3 infantry moved from 34 Sea Zone to Saudi Arabia 3 armour moved from Anglo Egypt to Saudi Arabia 1 fighter moved from 33 Sea Zone to Saudi Arabia 4 armour moved from Italian East Africa to French Equatorial Africa 1 bomber moved from Kenya to French Equatorial Africa 1 armour moved from Italian East Africa to French Equatorial Africa 1 armour moved from Italian East Africa to French Equatorial Africa 1 tactical_bomber moved from 33 Sea Zone to Saudi Arabia 1 armour moved from Italian East Africa to French Equatorial Africa 1 armour moved from Italian East Africa to French Equatorial Africa 1 fighter moved from Anglo Egypt to Saudi Arabia
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TripleA Turn Summary: British round 2
TripleA Turn Summary for game: WW2v4 Six Army Free For All v2, version: 2.7.0
Game History
Round: 2 Research Technology - British British spend 0 on tech rolls British rolls : 0/1 hits, 0.00 expected hits Purchase Units - British British buy 1 armour, 1 artillery, 7 infantry and 1 transport; Remaining resources: 0 PUs; 1 techTokens; Combat Move - British 1 infantry moved from Trans-Jordan to Saudi Arabia 3 infantry moved from Anglo Egypt to French Equatorial Africa 2 artilleries moved from French Madagascar to 33 Sea Zone 3 infantry moved from French Madagascar to 33 Sea Zone 1 battleship moved from 33 Sea Zone to 34 Sea Zone 1 artillery moved from French Madagascar to 33 Sea Zone 3 artilleries, 3 infantry and 3 transports moved from 33 Sea Zone to 34 Sea Zone 3 artilleries moved from 34 Sea Zone to Saudi Arabia 3 infantry moved from 34 Sea Zone to Saudi Arabia 3 armour moved from Anglo Egypt to Saudi Arabia 1 fighter moved from 33 Sea Zone to Saudi Arabia 4 armour moved from Italian East Africa to French Equatorial Africa 1 bomber moved from Kenya to French Equatorial Africa 1 armour moved from Italian East Africa to French Equatorial Africa 1 armour moved from Italian East Africa to French Equatorial Africa 1 tactical_bomber moved from 33 Sea Zone to Saudi Arabia 1 armour moved from Italian East Africa to French Equatorial Africa 1 armour moved from Italian East Africa to French Equatorial Africa 1 fighter moved from Anglo Egypt to Saudi Arabia Combat - British Battle in Saudi Arabia British attack with 3 armour, 3 artilleries, 2 fighters, 4 infantry and 1 tactical_bomber Neutral defend with 5 infantry British roll dice for 1 battleship in Saudi Arabia, round 2 : 1/1 hits, 0.67 expected hits British roll dice for 3 armour, 3 artilleries, 2 fighters, 4 infantry and 1 tactical_bomber in Saudi Arabia, round 2 : 8/13 hits, 5.33 expected hits Neutral roll dice for 5 infantry in Saudi Arabia, round 2 : 2/5 hits, 1.67 expected hits 5 infantry owned by the Neutral and 2 infantry owned by the British lost in Saudi Arabia British loses 0 PUs for violating Saudi Arabias neutrality. British win, taking Saudi Arabia from Neutral with 3 armour, 3 artilleries, 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 9 Casualties for British: 2 infantry Casualties for Neutral: 5 infantry Battle in French Equatorial Africa British attack with 8 armour, 1 bomber and 3 infantry Neutral defend with 5 infantry British roll dice for 8 armour, 1 bomber and 3 infantry in French Equatorial Africa, round 2 : 5/12 hits, 5.17 expected hits Neutral roll dice for 5 infantry in French Equatorial Africa, round 2 : 2/5 hits, 1.67 expected hits 5 infantry owned by the Neutral and 2 infantry owned by the British lost in French Equatorial Africa British loses 0 PUs for violating French Equatorial Africas neutrality. British win, taking French Equatorial Africa from Neutral with 8 armour, 1 bomber and 1 infantry remaining. Battle score for attacker is 9 Casualties for British: 2 infantry Casualties for Neutral: 5 infantry Non Combat Move - British 1 carrier moved from 33 Sea Zone to 34 Sea Zone 2 fighters moved from Saudi Arabia to 34 Sea Zone 1 tactical_bomber moved from Saudi Arabia to Anglo Egypt 1 infantry moved from Anglo Egypt to Trans-Jordan 1 infantry moved from Anglo Egypt to Trans-Jordan 3 infantry moved from Italian East Africa to Anglo Egypt 1 artillery moved from Italian East Africa to Anglo Egypt 1 armour moved from Italian East Africa to Anglo Egypt 1 aaGun and 8 infantry moved from Kenya to Italian East Africa 2 armour moved from Union of South Africa to Italian East Africa 5 infantry moved from Union of South Africa to Kenya 1 destroyer moved from 33 Sea Zone to 34 Sea Zone 1 bomber moved from French Equatorial Africa to Anglo Egypt 1 infantry moved from Anglo Egypt to Trans-Jordan 1 submarine moved from 33 Sea Zone to 34 Sea Zone Place Units - British 1 armour, 1 artillery and 7 infantry placed in Union of South Africa 1 transport placed in 28 Sea Zone Turn Complete - British British collect 42 PUs; end with 42 PUs
Combat Hit Differential Summary :
British rolls : 0.00 Neutral regular : 0.67 British regular : 2.83
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TripleA Turn Summary: Japanese round 2
TripleA Turn Summary for game: WW2v4 Six Army Free For All v2, version: 2.7.0
Game History
Round: 2 Purchase Units - Japanese Japanese buy 5 artilleries and 5 infantry; Remaining resources: 1 PUs; Combat Move - Japanese 1 infantry moved from China to Himalaya Japanese take Himalaya from Chinese 1 infantry moved from Kwantung to French Indochina Japanese take French Indochina from Chinese 2 artilleries and 2 infantry moved from Kwantung to 59 Sea Zone 3 destroyers moved from 59 Sea Zone to 36 Sea Zone 5 destroyers moved from 59 Sea Zone to 61 Sea Zone 4 transports moved from 59 Sea Zone to 61 Sea Zone 2 artilleries, 2 carriers, 2 destroyers, 2 fighters, 2 infantry, 2 tactical_bombers and 2 transports moved from 59 Sea Zone to 49 Sea Zone 2 artilleries and 2 infantry moved from 49 Sea Zone to Philipine Islands 2 fighters and 2 tactical_bombers moved from 49 Sea Zone to Philipine Islands Combat - Japanese Battle in 49 Sea Zone Japanese attack with 2 carriers, 2 destroyers and 2 transports Chinese defend with 1 transport 1 transport owned by the Chinese lost in 49 Sea Zone Japanese win with 2 carriers, 2 destroyers and 2 transports remaining. Battle score for attacker is 6 Casualties for Chinese: 1 transport Battle in Philipine Islands Japanese attack with 2 artilleries, 2 fighters, 2 infantry and 2 tactical_bombers Chinese defend with 1 artillery Japanese roll dice for 2 artilleries, 2 fighters, 2 infantry and 2 tactical_bombers in Philipine Islands, round 2 : 4/8 hits, 3.67 expected hits Chinese roll dice for 1 artillery in Philipine Islands, round 2 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Chinese lost in Philipine Islands Japanese win, taking Philipine Islands from Chinese with 2 artilleries, 2 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 4 Casualties for Chinese: 1 artillery Battle in 36 Sea Zone Japanese attack with 3 destroyers Chinese defend with 1 destroyer Japanese roll dice for 3 destroyers in 36 Sea Zone, round 2 : 2/3 hits, 1.00 expected hits Chinese roll dice for 1 destroyer in 36 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Chinese lost in 36 Sea Zone Japanese win with 3 destroyers remaining. Battle score for attacker is 8 Casualties for Chinese: 1 destroyer Non Combat Move - Japanese 4 artilleries and 4 infantry moved from Japan to 61 Sea Zone 4 artilleries and 4 infantry moved from 61 Sea Zone to Manchuria 2 armour and 4 artilleries moved from Kwantung to Manchuria 2 fighters and 2 tactical_bombers moved from Philipine Islands to 49 Sea Zone Place Units - Japanese 5 artilleries and 5 infantry placed in Japan Turn Complete - Japanese Japanese collect 39 PUs; end with 40 PUs
Combat Hit Differential Summary :
Chinese regular : -0.67 Japanese regular : 1.33
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TripleA Turn Summary: Americans round 2
TripleA Turn Summary for game: WW2v4 Six Army Free For All v2, version: 2.7.0
Game History
Round: 2 Research Technology - Americans Americans spend 5 on tech rolls Americans roll 4,1 and gets 0 hits Purchase Units - Americans Americans buy 2 artilleries, 1 cruiser and 4 infantry; Remaining resources: 1 PUs; 2 techTokens; Combat Move - Americans 4 infantry moved from Western United States to Mexico 1 infantry moved from Venezuela to 20 Sea Zone 1 artillery moved from Venezuela to 20 Sea Zone 1 infantry moved from Venezuela to 20 Sea Zone 1 artillery moved from Venezuela to 20 Sea Zone 1 armour moved from Venezuela to 20 Sea Zone 1 armour, 2 artilleries, 2 infantry and 3 transports moved from 20 Sea Zone to 54 Sea Zone 2 infantry moved from 54 Sea Zone to Mexico 1 armour moved from 54 Sea Zone to Mexico 2 artilleries moved from 54 Sea Zone to Mexico 1 artillery moved from Venezuela to 19 Sea Zone 1 artillery and 1 transport moved from 19 Sea Zone to 54 Sea Zone 1 artillery moved from 54 Sea Zone to Mexico 1 artillery moved from Venezuela to 19 Sea Zone 1 artillery and 1 transport moved from 19 Sea Zone to 54 Sea Zone 1 artillery moved from 54 Sea Zone to Mexico Combat - Americans Battle in Mexico Americans attack with 1 armour, 4 artilleries and 6 infantry Neutral defend with 5 infantry Americans roll dice for 1 armour, 4 artilleries and 6 infantry in Mexico, round 2 : 2/11 hits, 3.50 expected hits Neutral roll dice for 5 infantry in Mexico, round 2 : 2/5 hits, 1.67 expected hits 2 infantry owned by the Neutral and 2 infantry owned by the Americans lost in Mexico Americans roll dice for 1 armour, 4 artilleries and 4 infantry in Mexico, round 3 : 3/9 hits, 3.17 expected hits Neutral roll dice for 3 infantry in Mexico, round 3 : 2/3 hits, 1.00 expected hits 3 infantry owned by the Neutral and 2 infantry owned by the Americans lost in Mexico Americans loses 0 PUs for violating Mexicos neutrality. Americans win, taking Mexico from Neutral with 1 armour, 4 artilleries and 2 infantry remaining. Battle score for attacker is 3 Casualties for Americans: 4 infantry Casualties for Neutral: 5 infantry Non Combat Move - Americans 1 carrier moved from 20 Sea Zone to 10 Sea Zone 1 tactical_bomber moved from 20 Sea Zone to 10 Sea Zone 1 fighter moved from 20 Sea Zone to 10 Sea Zone 4 destroyers moved from 19 Sea Zone to 10 Sea Zone 4 infantry moved from Western Canada to Eastern Canada 1 aaGun moved from Western United States to Western Canada 1 infantry moved from Eastern United States to 10 Sea Zone 1 artillery moved from Eastern United States to 10 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 20 Sea Zone 1 artillery moved from 20 Sea Zone to Venezuela 1 infantry moved from 20 Sea Zone to Venezuela 2 infantry moved from Eastern United States to Eastern Canada 2 artilleries moved from Eastern United States to Eastern Canada Place Units - Americans 1 cruiser placed in 10 Sea Zone 2 artilleries and 3 infantry placed in Eastern United States 1 infantry placed in Western United States Turn Complete - Americans Americans collect 39 PUs; end with 40 PUs
Combat Hit Differential Summary :
Americans regular : -1.67 Neutral regular : 1.33