• I’m first dice, Joel is 2nd and Patrick is last
    [dice 3d6]


  • 3d6: 3, 2, 6

  • '20 '16

    TripleA Manual Gamesave Post: Russians round 1

    TripleA Manual Gamesave Post for game: WW2v4 Six Army Free For All v2, version: 2.7.0

    Game History

    Round: 1
    
        Bid Purchase - Russians
    

    Combat Hit Differential Summary :

    Savegame

  • '20 '16

    Ok. Above is the game map. Check it out, so you can get an idea of which nations you prefer. @Colonel_Sanders gets first pick. Remember the US only gets $225, the rest get $250 to spend. After the picks are final, you can private message me on the Messenger app, or send me a chat on here, to tell me where you want your money spent.


  • @dicebot Damian and I still need to roll because were tied for last
    [dice 1d6]


  • 1d6: 1


  • @captainnapalm [Dice D1d6]


  • I will choose the british in afrcia…

  • '20 '16

    @Colonel_Sanders picks the UK
    @SerenityBrowncoat is up now, with the 2nd pick
    Then @Caesar-Seriona 3rd
    @bretters 4th
    @feckingwrecked 5th
    And I get whoever is left!

  • '20 '16

    TripleA Manual Gamesave Post: Russians round 1

    TripleA Manual Gamesave Post for game: WW2v4 Six Army Free For All v2, version: 2.7.0

    Game History

    Round: 1
    
        Research Technology - Russians
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: Russians round 1

    TripleA Turn Summary for game: WW2v4 Six Army Free For All v2, version: 2.7.0

    Game History

    Round: 1
    
        Research Technology - Russians
            EDIT: Turning off Edit Mode
    
        Purchase Units - Russians
            Russians buy 6 armour; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
            1 artillery and 4 infantry moved from Novosibirsk to Sinkiang
            5 armour moved from Russia to Sinkiang
            1 artillery and 4 infantry moved from Caucasus to Persia
            5 armour moved from West Russia to Persia
            1 bomber moved from Archangel to Persia
            5 infantry moved from Evenki National Okrug to Novosibirsk
            5 infantry moved from Karelia S.S.R. to Belorussia
            5 infantry moved from Archangel to Russia
            1 bomber moved from Archangel to Sinkiang
            1 fighter moved from Archangel to Sinkiang
            1 tactical_bomber moved from Archangel to Sinkiang
            1 fighter moved from Archangel to Belorussia
            1 tactical_bomber moved from Archangel to Belorussia
            1 fighter moved from Archangel to Belorussia
            1 tactical_bomber moved from Archangel to Belorussia
            1 bomber moved from Archangel to Belorussia
            1 bomber moved from Archangel to Persia
    
        Combat - Russians
            Battle in Sinkiang
                Russians attack with 5 armour, 1 artillery, 1 bomber, 1 fighter, 4 infantry and 1 tactical_bomber
                Chinese defend with 5 infantry
                    Russians roll dice for 5 armour, 1 artillery, 1 bomber, 1 fighter, 4 infantry and 1 tactical_bomber in Sinkiang, round 2 : 3/13 hits, 5.50 expected hits
                    Chinese roll dice for 5 infantry in Sinkiang, round 2 : 2/5 hits, 1.67 expected hits
                    2 infantry owned by the Russians and 3 infantry owned by the Chinese lost in Sinkiang
                    Russians roll dice for 5 armour, 1 artillery, 1 bomber, 1 fighter, 2 infantry and 1 tactical_bomber in Sinkiang, round 3 : 6/11 hits, 5.17 expected hits
                    Chinese roll dice for 2 infantry in Sinkiang, round 3 : 0/2 hits, 0.67 expected hits
                    2 infantry owned by the Chinese lost in Sinkiang
                Russians win, taking Sinkiang from Chinese with 5 armour, 1 artillery, 1 bomber, 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 9
                Casualties for Russians: 2 infantry
                Casualties for Chinese: 5 infantry
            Battle in Belorussia
                Russians attack with 1 bomber, 2 fighters, 5 infantry and 2 tactical_bombers
                Neutral defend with 5 infantry
                    Russians roll dice for 1 bomber, 2 fighters, 5 infantry and 2 tactical_bombers in Belorussia, round 2 : 7/10 hits, 3.83 expected hits
                    Neutral roll dice for 5 infantry in Belorussia, round 2 : 2/5 hits, 1.67 expected hits
                    2 infantry owned by the Russians and 5 infantry owned by the Neutral lost in Belorussia
                Russians loses 0 PUs for violating Belorussias neutrality.
                Russians win, taking Belorussia from Neutral with 1 bomber, 2 fighters, 3 infantry and 2 tactical_bombers remaining. Battle score for attacker is 9
                Casualties for Russians: 2 infantry
                Casualties for Neutral: 5 infantry
            Battle in Persia
                Russians attack with 5 armour, 1 artillery, 2 bombers and 4 infantry
                Chinese defend with 5 infantry
                    Russians roll dice for 5 armour, 1 artillery, 2 bombers and 4 infantry in Persia, round 2 : 8/12 hits, 5.00 expected hits
                    Chinese roll dice for 5 infantry in Persia, round 2 : 1/5 hits, 1.67 expected hits
                    1 infantry owned by the Russians and 5 infantry owned by the Chinese lost in Persia
                Russians win, taking Persia from Chinese with 5 armour, 1 artillery, 2 bombers and 3 infantry remaining. Battle score for attacker is 12
                Casualties for Russians: 1 infantry
                Casualties for Chinese: 5 infantry
    
        Non Combat Move - Russians
            2 bombers moved from Persia to Archangel
            1 bomber moved from Sinkiang to Archangel
            1 bomber moved from Belorussia to Archangel
            1 fighter moved from Sinkiang to Novosibirsk
            1 tactical_bomber moved from Sinkiang to Novosibirsk
            1 fighter moved from Belorussia to Karelia S.S.R.
            1 tactical_bomber moved from Belorussia to Karelia S.S.R.
            1 fighter moved from Belorussia to Russia
            1 tactical_bomber moved from Belorussia to Russia
    
        Place Units - Russians
            6 armour placed in Archangel
    
        Turn Complete - Russians
            Russians collect 39 PUs; end with 39 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : -1.00
    Russians regular : 4.50
    Neutral regular : 0.33
    

    Savegame

  • '20 '16

    TripleA Turn Summary: Germans round 1

    TripleA Turn Summary for game: WW2v4 Six Army Free For All v2, version: 2.7.0

    Game History

    Round: 1
    
        Research Technology - Germans
            Germans spend 5 on tech rolls
                Germans rolls : 1/1 hits, 0.00 expected hits
            Germans removing all Technology Tokens after successful research.
            Germans discover Improved Artillery Support
    
        Purchase Units - Germans
            Germans buy 1 artillery and 7 infantry; Remaining resources: 0 PUs; 0 techTokens; 
    
        Combat Move - Germans
            5 infantry moved from Ukraine S.S.R. to Eastern Europe
            1 artillery and 4 infantry moved from Balkans to Eastern Europe
            1 artillery moved from Germany to Eastern Europe
            1 transport moved from 13 Sea Zone to 14 Sea Zone
            1 armour, 2 artilleries and 3 infantry moved from Southern Europe to 14 Sea Zone
            1 armour, 2 artilleries, 1 battleship, 3 infantry and 3 transports moved from 14 Sea Zone to 13 Sea Zone
            1 armour, 2 artilleries and 3 infantry moved from 13 Sea Zone to Gibraltar
            1 artillery and 4 infantry moved from Spain to Gibraltar
            1 artillery and 2 infantry moved from Southern Europe to Switzerland
            1 artillery moved from Western Europe to Switzerland
            2 infantry moved from Western Europe to Switzerland
            5 armour moved from Southern Europe to Switzerland
            4 armour moved from Southern Europe to Eastern Europe
            1 bomber moved from Southern Europe to Eastern Europe
            1 tactical_bomber moved from 14 Sea Zone to Switzerland
            1 fighter moved from 14 Sea Zone to Gibraltar
            1 carrier moved from 14 Sea Zone to 13 Sea Zone
            2 infantry moved from Western Europe to Switzerland
    
        Combat - Germans
            Battle in Gibraltar
                Germans attack with 1 armour, 3 artilleries, 1 fighter and 7 infantry
                Neutral defend with 5 infantry
                    Germans roll dice for 1 battleship in Gibraltar, round 2 : 1/1 hits, 0.67 expected hits
                    Germans roll dice for 1 armour, 3 artilleries, 1 fighter and 7 infantry in Gibraltar, round 2 : 5/12 hits, 3.67 expected hits
                    Neutral roll dice for 5 infantry in Gibraltar, round 2 : 0/5 hits, 1.67 expected hits
                    5 infantry owned by the Neutral lost in Gibraltar
                Germans loses 0 PUs for violating Gibraltars neutrality.
                Germans win, taking Gibraltar from Neutral with 1 armour, 3 artilleries, 1 fighter and 7 infantry remaining. Battle score for attacker is 15
                Casualties for Neutral: 5 infantry
            Battle in Switzerland
                Germans attack with 5 armour, 2 artilleries, 6 infantry and 1 tactical_bomber
                Neutral defend with 5 infantry
                    Germans roll dice for 5 armour, 2 artilleries, 6 infantry and 1 tactical_bomber in Switzerland, round 2 : 3/14 hits, 5.17 expected hits
                    Neutral roll dice for 5 infantry in Switzerland, round 2 : 2/5 hits, 1.67 expected hits
                    3 infantry owned by the Neutral and 2 infantry owned by the Germans lost in Switzerland
                    Germans roll dice for 5 armour, 2 artilleries, 4 infantry and 1 tactical_bomber in Switzerland, round 3 : 7/12 hits, 4.83 expected hits
                    Neutral roll dice for 2 infantry in Switzerland, round 3 : 1/2 hits, 0.67 expected hits
                    2 infantry owned by the Neutral and 1 infantry owned by the Germans lost in Switzerland
                Germans loses 0 PUs for violating Switzerlands neutrality.
                Germans win, taking Switzerland from Neutral with 5 armour, 2 artilleries, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
                Casualties for Germans: 3 infantry
                Casualties for Neutral: 5 infantry
            Battle in Eastern Europe
                Germans attack with 4 armour, 2 artilleries, 1 bomber and 9 infantry
                Neutral defend with 5 infantry
                    Germans roll dice for 4 armour, 2 artilleries, 1 bomber and 9 infantry in Eastern Europe, round 2 : 5/16 hits, 5.17 expected hits
                    Neutral roll dice for 5 infantry in Eastern Europe, round 2 : 3/5 hits, 1.67 expected hits
                    5 infantry owned by the Neutral and 3 infantry owned by the Germans lost in Eastern Europe
                Germans loses 0 PUs for violating Eastern Europes neutrality.
                Germans win, taking Eastern Europe from Neutral with 4 armour, 2 artilleries, 1 bomber and 6 infantry remaining. Battle score for attacker is 6
                Casualties for Germans: 3 infantry
                Casualties for Neutral: 5 infantry
    
        Non Combat Move - Germans
            1 tactical_bomber moved from Switzerland to 13 Sea Zone
            1 fighter moved from Gibraltar to 13 Sea Zone
            4 infantry moved from Germany to Western Europe
            1 bomber moved from Eastern Europe to Southern Europe
    
        Place Units - Germans
            1 artillery and 7 infantry placed in Southern Europe
    
        Activate Technology - Germans
            Germans activating Improved Artillery Support
    
        Turn Complete - Germans
            Germans collect 39 PUs; end with 39 PUs
    

    Combat Hit Differential Summary :

    Germans rolls : 1.00
    Germans regular : 1.50
    Neutral regular : 0.33
    

    Savegame


  • TripleA Turn Summary: Chinese round 1

    TripleA Turn Summary for game: WW2v4 Six Army Free For All v2, version: 2.7.0

    Game History

    Round: 1
    
        Research Technology - Chinese
            Chinese spend 10 on tech rolls
                Chinese roll 2,4 and gets 0 hits
    
        Purchase Units - Chinese
            Chinese buy 3 armour and 5 infantry; Remaining resources: 0 PUs; 2 techTokens; 
    
        Combat Move - Chinese
            5 artilleries moved from Afghanistan to Persia
            1 artillery moved from India to 35 Sea Zone
            1 infantry moved from India to 35 Sea Zone
            5 infantry moved from China to Sinkiang
            1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 37 Sea Zone
            1 destroyer moved from 35 Sea Zone to 37 Sea Zone
            1 artillery and 1 infantry moved from 37 Sea Zone to East Indies
            5 armour moved from Himalaya to Sinkiang
            1 fighter and 1 tactical_bomber moved from India to Sinkiang
            6 artilleries and 9 infantry moved from India to Persia
            2 armour moved from India to Kwantung
            5 infantry moved from French Indochina to Kwantung
            1 fighter and 1 tactical_bomber moved from India to Sinkiang
            2 armour moved from India to Kwantung
            3 armour moved from India to Sinkiang
    
        Combat - Chinese
            Battle in Persia
                Chinese attack with 11 artilleries and 9 infantry
                Russians defend with 5 armour, 1 artillery and 3 infantry
                    Chinese roll dice for 11 artilleries and 9 infantry in Persia, round 2 : 4/20 hits, 6.67 expected hits
                    Russians roll dice for 5 armour, 1 artillery and 3 infantry in Persia, round 2 : 4/9 hits, 3.83 expected hits
                    3 infantry owned by the Russians, 1 artillery owned by the Russians and 4 infantry owned by the Chinese lost in Persia
                    Chinese roll dice for 11 artilleries and 5 infantry in Persia, round 3 : 3/16 hits, 5.33 expected hits
                    Russians roll dice for 5 armour in Persia, round 3 : 3/5 hits, 2.50 expected hits
                    3 armour owned by the Russians and 3 infantry owned by the Chinese lost in Persia
                    Chinese roll dice for 11 artilleries and 2 infantry in Persia, round 4 : 5/13 hits, 4.33 expected hits
                    Russians roll dice for 2 armour in Persia, round 4 : 2/2 hits, 1.00 expected hits
                    2 armour owned by the Russians and 2 infantry owned by the Chinese lost in Persia
                Chinese win, taking Persia from Russians with 11 artilleries remaining. Battle score for attacker is 11
                Casualties for Chinese: 9 infantry
                Casualties for Russians: 5 armour, 1 artillery and 3 infantry
            Battle in Kwantung
                Chinese attack with 4 armour and 5 infantry
                Neutral defend with 5 infantry
                    Chinese roll dice for 4 armour and 5 infantry in Kwantung, round 2 : 3/9 hits, 2.83 expected hits
                    Neutral roll dice for 5 infantry in Kwantung, round 2 : 0/5 hits, 1.67 expected hits
                    3 infantry owned by the Neutral lost in Kwantung
                    Chinese roll dice for 4 armour and 5 infantry in Kwantung, round 3 : 3/9 hits, 2.83 expected hits
                    Neutral roll dice for 2 infantry in Kwantung, round 3 : 1/2 hits, 0.67 expected hits
                    2 infantry owned by the Neutral and 1 infantry owned by the Chinese lost in Kwantung
                Chinese loses 0 PUs for violating Kwantungs neutrality.
                Chinese win, taking Kwantung from Neutral with 4 armour and 4 infantry remaining. Battle score for attacker is 12
                Casualties for Neutral: 5 infantry
                Casualties for Chinese: 1 infantry
            Battle in Sinkiang
                Chinese attack with 8 armour, 2 fighters, 5 infantry and 2 tactical_bombers
                Russians defend with 5 armour, 1 artillery and 2 infantry
                    Chinese roll dice for 8 armour, 2 fighters, 5 infantry and 2 tactical_bombers in Sinkiang, round 2 : 6/17 hits, 7.17 expected hits
                    Russians roll dice for 5 armour, 1 artillery and 2 infantry in Sinkiang, round 2 : 3/8 hits, 3.50 expected hits
                    2 infantry owned by the Russians, 3 armour owned by the Russians, 1 artillery owned by the Russians and 3 infantry owned by the Chinese lost in Sinkiang
                    Chinese roll dice for 8 armour, 2 fighters, 2 infantry and 2 tactical_bombers in Sinkiang, round 3 : 7/14 hits, 6.67 expected hits
                    Russians roll dice for 2 armour in Sinkiang, round 3 : 0/2 hits, 1.00 expected hits
                    2 armour owned by the Russians lost in Sinkiang
                Chinese win, taking Sinkiang from Russians with 8 armour, 2 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 26
                Casualties for Chinese: 3 infantry
                Casualties for Russians: 5 armour, 1 artillery and 2 infantry
            Battle in East Indies
                Chinese attack with 1 artillery and 1 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 1 artillery and 1 infantry in East Indies, round 2 : 0/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 infantry in East Indies, round 2 : 0/1 hits, 0.33 expected hits
                    Chinese roll dice for 1 artillery and 1 infantry in East Indies, round 3 : 0/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 infantry in East Indies, round 3 : 0/1 hits, 0.33 expected hits
                    Chinese roll dice for 1 artillery and 1 infantry in East Indies, round 4 : 0/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 infantry in East Indies, round 4 : 0/1 hits, 0.33 expected hits
                    Chinese roll dice for 1 artillery and 1 infantry in East Indies, round 5 : 2/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 infantry in East Indies, round 5 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in East Indies
                Chinese win, taking East Indies from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Chinese
            2 fighters and 2 tactical_bombers moved from Sinkiang to India
    
        Place Units - Chinese
            3 armour and 5 infantry placed in India
    
        Turn Complete - Chinese
            Chinese collect 36 PUs; end with 36 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : -5.50
    Japanese regular : -1.33
    Russians regular : 0.17
    Neutral regular : -1.33
    

    Savegame


  • TripleA Turn Summary: British round 1

    TripleA Turn Summary for game: WW2v4 Six Army Free For All v2, version: 2.7.0

    Game History

    Round: 1
    
        Research Technology - British
            British spend 5 on tech rolls
                British rolls : 0/1 hits, 0.00 expected hits
    
        Purchase Units - British
            British buy 2 armour and 5 infantry; Remaining resources: 0 PUs; 1 techTokens; 
    
        Combat Move - British
            1 artillery moved from Union of South Africa to 27 Sea Zone
            1 infantry moved from Union of South Africa to 27 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 27 Sea Zone to 33 Sea Zone
            1 infantry moved from 33 Sea Zone to French Madagascar
            1 artillery moved from 33 Sea Zone to French Madagascar
            2 artilleries moved from Union of South Africa to 28 Sea Zone
            2 infantry moved from Union of South Africa to 28 Sea Zone
            2 artilleries, 2 infantry and 2 transports moved from 28 Sea Zone to 33 Sea Zone
            2 infantry moved from 33 Sea Zone to French Madagascar
            2 artilleries moved from 33 Sea Zone to French Madagascar
            1 battleship moved from 28 Sea Zone to 33 Sea Zone
            1 tactical_bomber moved from 28 Sea Zone to French Madagascar
            1 fighter moved from 28 Sea Zone to French Madagascar
            4 infantry moved from Kenya to Italian East Africa
            1 artillery moved from Kenya to Italian East Africa
            5 armour moved from Union of South Africa to Italian East Africa
            1 armour moved from Angola to Italian East Africa
            2 armour moved from Angola to Italian East Africa
            1 armour moved from Angola to Italian East Africa
            1 bomber moved from Mozambique to French Madagascar
            1 fighter moved from Mozambique to French Madagascar
    
        Combat - British
            Battle in French Madagascar
                British attack with 3 artilleries, 1 bomber, 2 fighters, 3 infantry and 1 tactical_bomber
                Neutral defend with 5 infantry
                    British roll dice for 1 battleship in French Madagascar, round 2 : 0/1 hits, 0.67 expected hits
                    British roll dice for 3 artilleries, 1 bomber, 2 fighters, 3 infantry and 1 tactical_bomber in French Madagascar, round 2 : 4/10 hits, 4.33 expected hits
                    Neutral roll dice for 5 infantry in French Madagascar, round 2 : 0/5 hits, 1.67 expected hits
                    4 infantry owned by the Neutral lost in French Madagascar
                    British roll dice for 3 artilleries, 1 bomber, 2 fighters, 3 infantry and 1 tactical_bomber in French Madagascar, round 3 : 4/10 hits, 4.33 expected hits
                    Neutral roll dice for 1 infantry in French Madagascar, round 3 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Neutral lost in French Madagascar
                British loses 0 PUs for violating French Madagascars neutrality.
                British win, taking French Madagascar from Neutral with 3 artilleries, 1 bomber, 2 fighters, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 15
                Casualties for Neutral: 5 infantry
            Battle in Italian East Africa
                British attack with 9 armour, 1 artillery and 4 infantry
                Neutral defend with 5 infantry
                    British roll dice for 9 armour, 1 artillery and 4 infantry in Italian East Africa, round 2 : 3/14 hits, 5.67 expected hits
                    Neutral roll dice for 5 infantry in Italian East Africa, round 2 : 1/5 hits, 1.67 expected hits
                    3 infantry owned by the Neutral and 1 infantry owned by the British lost in Italian East Africa
                    British roll dice for 9 armour, 1 artillery and 3 infantry in Italian East Africa, round 3 : 4/13 hits, 5.50 expected hits
                    Neutral roll dice for 2 infantry in Italian East Africa, round 3 : 0/2 hits, 0.67 expected hits
                    2 infantry owned by the Neutral lost in Italian East Africa
                British loses 0 PUs for violating Italian East Africas neutrality.
                British win, taking Italian East Africa from Neutral with 9 armour, 1 artillery and 3 infantry remaining. Battle score for attacker is 12
                Casualties for British: 1 infantry
                Casualties for Neutral: 5 infantry
    
        Non Combat Move - British
            4 infantry moved from Belgian Congo to Anglo Egypt
            1 armour moved from Belgian Congo to Anglo Egypt
            1 armour moved from Angola to Anglo Egypt
            1 carrier moved from 28 Sea Zone to 33 Sea Zone
            1 submarine moved from 28 Sea Zone to 33 Sea Zone
            1 destroyer moved from 28 Sea Zone to 33 Sea Zone
            3 infantry moved from Mozambique to Kenya
            5 infantry moved from Union of South Africa to Kenya
            1 aaGun moved from Union of South Africa to Kenya
            1 bomber moved from French Madagascar to Kenya
            1 fighter moved from French Madagascar to Anglo Egypt
            1 tactical_bomber moved from French Madagascar to 33 Sea Zone
            1 fighter moved from French Madagascar to 33 Sea Zone
    
        Place Units - British
            2 armour and 5 infantry placed in Union of South Africa
    
        Turn Complete - British
            British collect 36 PUs; end with 36 PUs
    

    Combat Hit Differential Summary :

    British rolls : 0.00
    Neutral regular : -3.33
    British regular : -5.50
    

    Savegame


  • TripleA Turn Summary: Japanese round 1

    TripleA Turn Summary for game: WW2v4 Six Army Free For All v2, version: 2.7.0

    Game History

    Round: 1
    
        Purchase Units - Japanese
            Japanese buy 3 artilleries and 5 infantry; Remaining resources: 3 PUs; 
    
        Combat Move - Japanese
            1 infantry moved from Manchuria to China
                  Japanese take China from Chinese
            1 armour and 1 infantry moved from Japan to 61 Sea Zone
            1 artillery and 1 infantry moved from Japan to 61 Sea Zone
            1 artillery and 1 infantry moved from Japan to 61 Sea Zone
            1 artillery and 1 infantry moved from Japan to 61 Sea Zone
            1 artillery and 1 infantry moved from Japan to 61 Sea Zone
            1 armour, 4 artilleries, 5 infantry and 6 transports moved from 61 Sea Zone to 59 Sea Zone
            2 carriers, 10 destroyers, 2 fighters and 2 tactical_bombers moved from 61 Sea Zone to 59 Sea Zone
            2 fighters and 2 tactical_bombers moved from 59 Sea Zone to Kwantung
            1 armour, 4 artilleries and 5 infantry moved from 59 Sea Zone to Kwantung
            1 armour and 2 artilleries moved from Manchuria to Kwantung
            1 infantry moved from Manchuria to Kwantung
    
        Combat - Japanese
            Battle in Kwantung
                Japanese attack with 2 armour, 6 artilleries, 2 fighters, 6 infantry and 2 tactical_bombers
                Chinese defend with 4 armour and 4 infantry
                    Japanese roll dice for 2 armour, 6 artilleries, 2 fighters, 6 infantry and 2 tactical_bombers in Kwantung, round 2 : 6/18 hits, 7.33 expected hits
                    Chinese roll dice for 4 armour and 4 infantry in Kwantung, round 2 : 3/8 hits, 3.33 expected hits
                    3 infantry owned by the Japanese, 2 armour owned by the Chinese and 4 infantry owned by the Chinese lost in Kwantung
                    Japanese roll dice for 2 armour, 6 artilleries, 2 fighters, 3 infantry and 2 tactical_bombers in Kwantung, round 3 : 6/15 hits, 6.33 expected hits
                    Chinese roll dice for 2 armour in Kwantung, round 3 : 0/2 hits, 1.00 expected hits
                    2 armour owned by the Chinese lost in Kwantung
                Japanese win, taking Kwantung from Chinese with 2 armour, 6 artilleries, 2 fighters, 3 infantry and 2 tactical_bombers remaining. Battle score for attacker is 23
                Casualties for Japanese: 3 infantry
                Casualties for Chinese: 4 armour and 4 infantry
    
        Non Combat Move - Japanese
            2 fighters and 2 tactical_bombers moved from Kwantung to 59 Sea Zone
    
        Place Units - Japanese
            3 artilleries and 5 infantry placed in Japan
    
        Turn Complete - Japanese
            Japanese collect 33 PUs; end with 36 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : -1.33
    Japanese regular : -1.67
    

    Savegame


  • TripleA Turn Summary: Americans round 1

    TripleA Turn Summary for game: WW2v4 Six Army Free For All v2, version: 2.7.0

    Game History

    Round: 1
    
        Research Technology - Americans
            Americans spend 5 on tech rolls
                Americans rolls : 0/1 hits, 0.00 expected hits
    
        Purchase Units - Americans
            Americans buy 3 artilleries and 4 infantry; Remaining resources: 1 PUs; 1 techTokens; 
    
        Combat Move - Americans
            1 infantry moved from Western United States to 55 Sea Zone
            1 artillery moved from Western United States to 55 Sea Zone
            1 infantry moved from Western United States to 55 Sea Zone
            1 artillery moved from Western United States to 55 Sea Zone
            1 infantry moved from Western United States to 55 Sea Zone
            1 artillery moved from Western United States to 55 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 55 Sea Zone to 20 Sea Zone
            2 artilleries, 2 infantry and 2 transports moved from 55 Sea Zone to 20 Sea Zone
            3 infantry moved from 20 Sea Zone to Venezuela
            3 artilleries moved from 20 Sea Zone to Venezuela
            1 fighter moved from 55 Sea Zone to Venezuela
            1 tactical_bomber moved from 55 Sea Zone to Venezuela
            1 carrier moved from 55 Sea Zone to 20 Sea Zone
            1 infantry moved from Eastern United States to 10 Sea Zone
            1 artillery moved from Eastern United States to 10 Sea Zone
            1 armour moved from Eastern United States to 10 Sea Zone
            1 armour and 1 transport moved from 10 Sea Zone to 19 Sea Zone
            1 armour moved from 19 Sea Zone to Venezuela
            1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 19 Sea Zone
            1 infantry moved from 19 Sea Zone to Venezuela
            1 artillery moved from 19 Sea Zone to Venezuela
            1 armour moved from Western United States to Eastern Canada
            1 infantry moved from Eastern United States to Eastern Canada
            1 artillery moved from Eastern United States to Eastern Canada
            3 infantry moved from Western Canada to Eastern Canada
            2 artilleries moved from Western Canada to Eastern Canada
            1 tactical_bomber moved from 10 Sea Zone to Eastern Canada
            1 fighter moved from 10 Sea Zone to Eastern Canada
    
        Combat - Americans
            Battle in Venezuela
                Americans attack with 1 armour, 4 artilleries, 1 fighter, 4 infantry and 1 tactical_bomber
                Neutral defend with 5 infantry
                    Americans roll dice for 1 armour, 4 artilleries, 1 fighter, 4 infantry and 1 tactical_bomber in Venezuela, round 2 : 6/11 hits, 4.33 expected hits
                    Neutral roll dice for 5 infantry in Venezuela, round 2 : 2/5 hits, 1.67 expected hits
                    5 infantry owned by the Neutral and 2 infantry owned by the Americans lost in Venezuela
                Americans loses 0 PUs for violating Venezuelas neutrality.
                Americans win, taking Venezuela from Neutral with 1 armour, 4 artilleries, 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 9
                Casualties for Americans: 2 infantry
                Casualties for Neutral: 5 infantry
            Battle in Eastern Canada
                Americans attack with 1 armour, 3 artilleries, 1 fighter, 4 infantry and 1 tactical_bomber
                Neutral defend with 5 infantry
                    Americans roll dice for 1 armour, 3 artilleries, 1 fighter, 4 infantry and 1 tactical_bomber in Eastern Canada, round 2 : 4/10 hits, 3.83 expected hits
                    Neutral roll dice for 5 infantry in Eastern Canada, round 2 : 3/5 hits, 1.67 expected hits
                    4 infantry owned by the Neutral and 3 infantry owned by the Americans lost in Eastern Canada
                    Americans roll dice for 1 armour, 3 artilleries, 1 fighter, 1 infantry and 1 tactical_bomber in Eastern Canada, round 3 : 5/7 hits, 3.00 expected hits
                    Neutral roll dice for 1 infantry in Eastern Canada, round 3 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Neutral and 1 infantry owned by the Americans lost in Eastern Canada
                Americans loses 0 PUs for violating Eastern Canadas neutrality.
                Americans win, taking Eastern Canada from Neutral with 1 armour, 3 artilleries, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for Americans: 4 infantry
                Casualties for Neutral: 5 infantry
    
        Non Combat Move - Americans
            4 destroyers moved from 10 Sea Zone to 19 Sea Zone
            1 fighter moved from Eastern Canada to 10 Sea Zone
            1 tactical_bomber moved from Eastern Canada to 10 Sea Zone
            2 infantry moved from Western United States to Western Canada
            1 fighter moved from Venezuela to 20 Sea Zone
            1 tactical_bomber moved from Venezuela to 20 Sea Zone
            2 infantry moved from Alaska to Western Canada
    
        Place Units - Americans
            2 artilleries and 2 infantry placed in Eastern United States
            1 artillery placed in Eastern United States
            1 infantry placed in Eastern United States
            1 infantry placed in Western United States
    
        Turn Complete - Americans
            Americans collect 36 PUs; end with 37 PUs
    

    Combat Hit Differential Summary :

    Americans regular : 3.83
    Neutral regular : 2.33
    Americans rolls : 0.00
    

    Savegame


  • TripleA Turn Summary: Russians round 2

    TripleA Turn Summary for game: WW2v4 Six Army Free For All v2, version: 2.7.0

    Game History

    Round: 2
    
        Research Technology - Russians
    
        Purchase Units - Russians
            Russians buy 2 halftracks and 9 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
            1 fighter, 5 infantry and 1 tactical_bomber moved from Novosibirsk to Sinkiang
            4 bombers moved from Archangel to Sinkiang
            1 fighter moved from Russia to Sinkiang
            1 tactical_bomber moved from Russia to Sinkiang
    
        Combat - Russians
            Battle in Sinkiang
                Russians attack with 4 bombers, 2 fighters, 5 infantry and 2 tactical_bombers
                Chinese defend with 8 armour and 2 infantry
                    Russians roll dice for 4 bombers, 2 fighters, 5 infantry and 2 tactical_bombers in Sinkiang, round 2 : 9/13 hits, 5.83 expected hits
                    Chinese roll dice for 8 armour and 2 infantry in Sinkiang, round 2 : 4/10 hits, 4.67 expected hits
                    4 infantry owned by the Russians, 7 armour owned by the Chinese and 2 infantry owned by the Chinese lost in Sinkiang
                    Russians roll dice for 4 bombers, 2 fighters, 1 infantry and 2 tactical_bombers in Sinkiang, round 3 : 4/9 hits, 5.17 expected hits
                    Chinese roll dice for 1 armour in Sinkiang, round 3 : 0/1 hits, 0.50 expected hits
                    1 armour owned by the Chinese lost in Sinkiang
                Russians win, taking Sinkiang from Chinese with 4 bombers, 2 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 34
                Casualties for Russians: 4 infantry
                Casualties for Chinese: 8 armour and 2 infantry
    
        Non Combat Move - Russians
            6 armour moved from Archangel to Novosibirsk
            5 infantry moved from Russia to Novosibirsk
            1 fighter moved from Sinkiang to Novosibirsk
            3 infantry moved from Belorussia to West Russia
            1 fighter moved from Karelia S.S.R. to West Russia
            1 tactical_bomber moved from Karelia S.S.R. to West Russia
            1 aaGun moved from Archangel to West Russia
            1 tactical_bomber moved from Sinkiang to West Russia
            1 fighter moved from Sinkiang to West Russia
            1 tactical_bomber moved from Sinkiang to Novosibirsk
            1 fighter moved from Novosibirsk to Russia
            1 tactical_bomber moved from Novosibirsk to Russia
            1 aaGun moved from Archangel to Russia
            1 bomber moved from Sinkiang to West Russia
            1 bomber moved from Sinkiang to Novosibirsk
            1 bomber moved from Sinkiang to Russia
            1 bomber moved from Sinkiang to Archangel
    
        Place Units - Russians
            2 halftracks and 9 infantry placed in Archangel
    
        Turn Complete - Russians
            Russians collect 36 PUs; end with 36 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : -1.17
    Russians regular : 2.00
    

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  • '20 '16

    TripleA Turn Summary: Germans round 2

    TripleA Turn Summary for game: WW2v4 Six Army Free For All v2, version: 2.7.0

    Game History

    Round: 2
    
        Research Technology - Germans
            Germans spend 5 on tech rolls
                Germans rolls : 0/1 hits, 0.00 expected hits
    
        Purchase Units - Germans
            Germans buy 1 artillery, 1 factory and 5 infantry; Remaining resources: 0 PUs; 1 techTokens; 
    
        Combat Move - Germans
            1 armour, 2 artilleries and 3 infantry moved from Gibraltar to 13 Sea Zone
            1 armour, 2 artilleries, 1 battleship, 1 carrier, 1 destroyer, 1 fighter, 3 infantry, 1 tactical_bomber and 3 transports moved from 13 Sea Zone to 7 Sea Zone
            1 armour, 2 artilleries, 1 fighter, 3 infantry and 1 tactical_bomber moved from 7 Sea Zone to United Kingdom
            1 bomber moved from Southern Europe to United Kingdom
    
        Combat - Germans
            Battle in United Kingdom
                Germans attack with 1 armour, 2 artilleries, 1 bomber, 1 fighter, 3 infantry and 1 tactical_bomber
                Neutral defend with 5 infantry
                    Germans roll dice for 1 battleship in United Kingdom, round 2 : 0/1 hits, 0.67 expected hits
                    Germans roll dice for 1 armour, 2 artilleries, 1 bomber, 1 fighter, 3 infantry and 1 tactical_bomber in United Kingdom, round 2 : 4/9 hits, 4.00 expected hits
                    Neutral roll dice for 5 infantry in United Kingdom, round 2 : 2/5 hits, 1.67 expected hits
                    4 infantry owned by the Neutral and 2 infantry owned by the Germans lost in United Kingdom
                    Germans roll dice for 1 armour, 2 artilleries, 1 bomber, 1 fighter, 1 infantry and 1 tactical_bomber in United Kingdom, round 3 : 4/7 hits, 3.33 expected hits
                    Neutral roll dice for 1 infantry in United Kingdom, round 3 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Neutral lost in United Kingdom
                Germans loses 0 PUs for violating United Kingdoms neutrality.
                Germans win, taking United Kingdom from Neutral with 1 armour, 2 artilleries, 1 bomber, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 9
                Casualties for Germans: 2 infantry
                Casualties for Neutral: 5 infantry
    
        Non Combat Move - Germans
            1 fighter and 1 tactical_bomber moved from United Kingdom to 7 Sea Zone
            1 bomber moved from United Kingdom to Western Europe
            1 artillery and 4 infantry moved from Gibraltar to Spain
            2 infantry moved from Western Europe to Spain
            2 armour and 1 artillery moved from Switzerland to Western Europe
            3 infantry moved from Switzerland to Western Europe
            1 artillery moved from Switzerland to Western Europe
            3 armour moved from Switzerland to Germany
            1 infantry moved from Southern Europe to Western Europe
            1 artillery and 6 infantry moved from Southern Europe to Germany
            4 armour, 2 artilleries and 6 infantry moved from Eastern Europe to Balkans
    
        Place Units - Germans
            1 factory placed in Western Europe
            1 artillery and 5 infantry placed in Southern Europe
    
        Turn Complete - Germans
            Germans collect 42 PUs; end with 42 PUs
    

    Combat Hit Differential Summary :

    Germans rolls : 0.00
    Germans regular : -0.00
    Neutral regular : -0.00
    

    Savegame


  • TripleA Turn Summary: Chinese round 2

    TripleA Turn Summary for game: WW2v4 Six Army Free For All v2, version: 2.7.0

    Game History

    Round: 2
    
        Research Technology - Chinese
            Chinese spend 0 on tech rolls
                Chinese roll 4,6 and gets 1 hit
            Chinese removing all Technology Tokens after successful research.
            Chinese discover War Bonds
    
        Purchase Units - Chinese
            Chinese buy 12 infantry; Remaining resources: 0 PUs; 0 techTokens; 
    
        Combat Move - Chinese
            1 artillery moved from Persia to Caucasus
                  Chinese take Caucasus from Russians
            10 artilleries moved from Persia to India
            1 infantry moved from East Indies to 37 Sea Zone
            1 artillery moved from East Indies to 37 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 37 Sea Zone to 49 Sea Zone
            1 artillery and 1 infantry moved from 49 Sea Zone to Philipine Islands
            1 destroyer moved from 37 Sea Zone to 36 Sea Zone
            1 infantry moved from India to Persia
    
        Combat - Chinese
            Battle in Philipine Islands
                Chinese attack with 1 artillery and 1 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 1 artillery and 1 infantry in Philipine Islands, round 2 : 1/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 infantry in Philipine Islands, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Philipine Islands
                Chinese win, taking Philipine Islands from Japanese with 1 artillery remaining. Battle score for attacker is 0
                Casualties for Chinese: 1 infantry
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Chinese
    
        Place Units - Chinese
            12 infantry placed in India
    
        Activate Technology - Chinese
            Chinese activating War Bonds
    
        Turn Complete - Chinese
            Chinese collect 33 PUs; end with 33 PUs
            Chinese collect 1 PU from War Bonds; end with 34 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : 0.33
    Japanese regular : 0.67
    

    Savegame


  • TripleA Move Summary: British round 2

    TripleA Move Summary for game: WW2v4 Six Army Free For All v2, version: 2.7.0

    Game History

    Round: 2
    
        Research Technology - British
            British spend 0 on tech rolls
    
        Purchase Units - British
            British buy 1 armour, 1 artillery, 7 infantry and 1 transport; Remaining resources: 0 PUs; 1 techTokens; 
    
        Combat Move - British
            1 infantry moved from Trans-Jordan to Saudi Arabia
            3 infantry moved from Anglo Egypt to French Equatorial Africa
            2 artilleries moved from French Madagascar to 33 Sea Zone
            3 infantry moved from French Madagascar to 33 Sea Zone
            1 battleship moved from 33 Sea Zone to 34 Sea Zone
            1 artillery moved from French Madagascar to 33 Sea Zone
            3 artilleries, 3 infantry and 3 transports moved from 33 Sea Zone to 34 Sea Zone
            3 artilleries moved from 34 Sea Zone to Saudi Arabia
            3 infantry moved from 34 Sea Zone to Saudi Arabia
            3 armour moved from Anglo Egypt to Saudi Arabia
            1 fighter moved from 33 Sea Zone to Saudi Arabia
            4 armour moved from Italian East Africa to French Equatorial Africa
            1 bomber moved from Kenya to French Equatorial Africa
            1 armour moved from Italian East Africa to French Equatorial Africa
            1 armour moved from Italian East Africa to French Equatorial Africa
            1 tactical_bomber moved from 33 Sea Zone to Saudi Arabia
            1 armour moved from Italian East Africa to French Equatorial Africa
            1 armour moved from Italian East Africa to French Equatorial Africa
            1 fighter moved from Anglo Egypt to Saudi Arabia
    

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