@dawgoneit your edit is ok…use my second post…I made a ncm edit
6 Player Free For All
-
I’m first dice, Joel is 2nd and Patrick is last
[dice 3d6] -
3d6: 3, 2, 6
-
TripleA Manual Gamesave Post: Russians round 1
TripleA Manual Gamesave Post for game: WW2v4 Six Army Free For All v2, version: 2.7.0
Game History
Round: 1 Bid Purchase - Russians
Combat Hit Differential Summary :
-
Ok. Above is the game map. Check it out, so you can get an idea of which nations you prefer. @Colonel_Sanders gets first pick. Remember the US only gets $225, the rest get $250 to spend. After the picks are final, you can private message me on the Messenger app, or send me a chat on here, to tell me where you want your money spent.
-
@dicebot Damian and I still need to roll because were tied for last
[dice 1d6] -
1d6: 1
-
@captainnapalm [Dice D1d6]
-
I will choose the british in afrcia…
-
@Colonel_Sanders picks the UK
@SerenityBrowncoat is up now, with the 2nd pick
Then @Caesar-Seriona 3rd
@bretters 4th
@feckingwrecked 5th
And I get whoever is left! -
TripleA Manual Gamesave Post: Russians round 1
TripleA Manual Gamesave Post for game: WW2v4 Six Army Free For All v2, version: 2.7.0
Game History
Round: 1 Research Technology - Russians EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
-
TripleA Turn Summary: Russians round 1
TripleA Turn Summary for game: WW2v4 Six Army Free For All v2, version: 2.7.0
Game History
Round: 1 Research Technology - Russians EDIT: Turning off Edit Mode Purchase Units - Russians Russians buy 6 armour; Remaining resources: 0 PUs; Combat Move - Russians 1 artillery and 4 infantry moved from Novosibirsk to Sinkiang 5 armour moved from Russia to Sinkiang 1 artillery and 4 infantry moved from Caucasus to Persia 5 armour moved from West Russia to Persia 1 bomber moved from Archangel to Persia 5 infantry moved from Evenki National Okrug to Novosibirsk 5 infantry moved from Karelia S.S.R. to Belorussia 5 infantry moved from Archangel to Russia 1 bomber moved from Archangel to Sinkiang 1 fighter moved from Archangel to Sinkiang 1 tactical_bomber moved from Archangel to Sinkiang 1 fighter moved from Archangel to Belorussia 1 tactical_bomber moved from Archangel to Belorussia 1 fighter moved from Archangel to Belorussia 1 tactical_bomber moved from Archangel to Belorussia 1 bomber moved from Archangel to Belorussia 1 bomber moved from Archangel to Persia Combat - Russians Battle in Sinkiang Russians attack with 5 armour, 1 artillery, 1 bomber, 1 fighter, 4 infantry and 1 tactical_bomber Chinese defend with 5 infantry Russians roll dice for 5 armour, 1 artillery, 1 bomber, 1 fighter, 4 infantry and 1 tactical_bomber in Sinkiang, round 2 : 3/13 hits, 5.50 expected hits Chinese roll dice for 5 infantry in Sinkiang, round 2 : 2/5 hits, 1.67 expected hits 2 infantry owned by the Russians and 3 infantry owned by the Chinese lost in Sinkiang Russians roll dice for 5 armour, 1 artillery, 1 bomber, 1 fighter, 2 infantry and 1 tactical_bomber in Sinkiang, round 3 : 6/11 hits, 5.17 expected hits Chinese roll dice for 2 infantry in Sinkiang, round 3 : 0/2 hits, 0.67 expected hits 2 infantry owned by the Chinese lost in Sinkiang Russians win, taking Sinkiang from Chinese with 5 armour, 1 artillery, 1 bomber, 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 9 Casualties for Russians: 2 infantry Casualties for Chinese: 5 infantry Battle in Belorussia Russians attack with 1 bomber, 2 fighters, 5 infantry and 2 tactical_bombers Neutral defend with 5 infantry Russians roll dice for 1 bomber, 2 fighters, 5 infantry and 2 tactical_bombers in Belorussia, round 2 : 7/10 hits, 3.83 expected hits Neutral roll dice for 5 infantry in Belorussia, round 2 : 2/5 hits, 1.67 expected hits 2 infantry owned by the Russians and 5 infantry owned by the Neutral lost in Belorussia Russians loses 0 PUs for violating Belorussias neutrality. Russians win, taking Belorussia from Neutral with 1 bomber, 2 fighters, 3 infantry and 2 tactical_bombers remaining. Battle score for attacker is 9 Casualties for Russians: 2 infantry Casualties for Neutral: 5 infantry Battle in Persia Russians attack with 5 armour, 1 artillery, 2 bombers and 4 infantry Chinese defend with 5 infantry Russians roll dice for 5 armour, 1 artillery, 2 bombers and 4 infantry in Persia, round 2 : 8/12 hits, 5.00 expected hits Chinese roll dice for 5 infantry in Persia, round 2 : 1/5 hits, 1.67 expected hits 1 infantry owned by the Russians and 5 infantry owned by the Chinese lost in Persia Russians win, taking Persia from Chinese with 5 armour, 1 artillery, 2 bombers and 3 infantry remaining. Battle score for attacker is 12 Casualties for Russians: 1 infantry Casualties for Chinese: 5 infantry Non Combat Move - Russians 2 bombers moved from Persia to Archangel 1 bomber moved from Sinkiang to Archangel 1 bomber moved from Belorussia to Archangel 1 fighter moved from Sinkiang to Novosibirsk 1 tactical_bomber moved from Sinkiang to Novosibirsk 1 fighter moved from Belorussia to Karelia S.S.R. 1 tactical_bomber moved from Belorussia to Karelia S.S.R. 1 fighter moved from Belorussia to Russia 1 tactical_bomber moved from Belorussia to Russia Place Units - Russians 6 armour placed in Archangel Turn Complete - Russians Russians collect 39 PUs; end with 39 PUs
Combat Hit Differential Summary :
Chinese regular : -1.00 Russians regular : 4.50 Neutral regular : 0.33
-
TripleA Turn Summary: Germans round 1
TripleA Turn Summary for game: WW2v4 Six Army Free For All v2, version: 2.7.0
Game History
Round: 1 Research Technology - Germans Germans spend 5 on tech rolls Germans rolls : 1/1 hits, 0.00 expected hits Germans removing all Technology Tokens after successful research. Germans discover Improved Artillery Support Purchase Units - Germans Germans buy 1 artillery and 7 infantry; Remaining resources: 0 PUs; 0 techTokens; Combat Move - Germans 5 infantry moved from Ukraine S.S.R. to Eastern Europe 1 artillery and 4 infantry moved from Balkans to Eastern Europe 1 artillery moved from Germany to Eastern Europe 1 transport moved from 13 Sea Zone to 14 Sea Zone 1 armour, 2 artilleries and 3 infantry moved from Southern Europe to 14 Sea Zone 1 armour, 2 artilleries, 1 battleship, 3 infantry and 3 transports moved from 14 Sea Zone to 13 Sea Zone 1 armour, 2 artilleries and 3 infantry moved from 13 Sea Zone to Gibraltar 1 artillery and 4 infantry moved from Spain to Gibraltar 1 artillery and 2 infantry moved from Southern Europe to Switzerland 1 artillery moved from Western Europe to Switzerland 2 infantry moved from Western Europe to Switzerland 5 armour moved from Southern Europe to Switzerland 4 armour moved from Southern Europe to Eastern Europe 1 bomber moved from Southern Europe to Eastern Europe 1 tactical_bomber moved from 14 Sea Zone to Switzerland 1 fighter moved from 14 Sea Zone to Gibraltar 1 carrier moved from 14 Sea Zone to 13 Sea Zone 2 infantry moved from Western Europe to Switzerland Combat - Germans Battle in Gibraltar Germans attack with 1 armour, 3 artilleries, 1 fighter and 7 infantry Neutral defend with 5 infantry Germans roll dice for 1 battleship in Gibraltar, round 2 : 1/1 hits, 0.67 expected hits Germans roll dice for 1 armour, 3 artilleries, 1 fighter and 7 infantry in Gibraltar, round 2 : 5/12 hits, 3.67 expected hits Neutral roll dice for 5 infantry in Gibraltar, round 2 : 0/5 hits, 1.67 expected hits 5 infantry owned by the Neutral lost in Gibraltar Germans loses 0 PUs for violating Gibraltars neutrality. Germans win, taking Gibraltar from Neutral with 1 armour, 3 artilleries, 1 fighter and 7 infantry remaining. Battle score for attacker is 15 Casualties for Neutral: 5 infantry Battle in Switzerland Germans attack with 5 armour, 2 artilleries, 6 infantry and 1 tactical_bomber Neutral defend with 5 infantry Germans roll dice for 5 armour, 2 artilleries, 6 infantry and 1 tactical_bomber in Switzerland, round 2 : 3/14 hits, 5.17 expected hits Neutral roll dice for 5 infantry in Switzerland, round 2 : 2/5 hits, 1.67 expected hits 3 infantry owned by the Neutral and 2 infantry owned by the Germans lost in Switzerland Germans roll dice for 5 armour, 2 artilleries, 4 infantry and 1 tactical_bomber in Switzerland, round 3 : 7/12 hits, 4.83 expected hits Neutral roll dice for 2 infantry in Switzerland, round 3 : 1/2 hits, 0.67 expected hits 2 infantry owned by the Neutral and 1 infantry owned by the Germans lost in Switzerland Germans loses 0 PUs for violating Switzerlands neutrality. Germans win, taking Switzerland from Neutral with 5 armour, 2 artilleries, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for Germans: 3 infantry Casualties for Neutral: 5 infantry Battle in Eastern Europe Germans attack with 4 armour, 2 artilleries, 1 bomber and 9 infantry Neutral defend with 5 infantry Germans roll dice for 4 armour, 2 artilleries, 1 bomber and 9 infantry in Eastern Europe, round 2 : 5/16 hits, 5.17 expected hits Neutral roll dice for 5 infantry in Eastern Europe, round 2 : 3/5 hits, 1.67 expected hits 5 infantry owned by the Neutral and 3 infantry owned by the Germans lost in Eastern Europe Germans loses 0 PUs for violating Eastern Europes neutrality. Germans win, taking Eastern Europe from Neutral with 4 armour, 2 artilleries, 1 bomber and 6 infantry remaining. Battle score for attacker is 6 Casualties for Germans: 3 infantry Casualties for Neutral: 5 infantry Non Combat Move - Germans 1 tactical_bomber moved from Switzerland to 13 Sea Zone 1 fighter moved from Gibraltar to 13 Sea Zone 4 infantry moved from Germany to Western Europe 1 bomber moved from Eastern Europe to Southern Europe Place Units - Germans 1 artillery and 7 infantry placed in Southern Europe Activate Technology - Germans Germans activating Improved Artillery Support Turn Complete - Germans Germans collect 39 PUs; end with 39 PUs
Combat Hit Differential Summary :
Germans rolls : 1.00 Germans regular : 1.50 Neutral regular : 0.33
-
TripleA Turn Summary: Chinese round 1
TripleA Turn Summary for game: WW2v4 Six Army Free For All v2, version: 2.7.0
Game History
Round: 1 Research Technology - Chinese Chinese spend 10 on tech rolls Chinese roll 2,4 and gets 0 hits Purchase Units - Chinese Chinese buy 3 armour and 5 infantry; Remaining resources: 0 PUs; 2 techTokens; Combat Move - Chinese 5 artilleries moved from Afghanistan to Persia 1 artillery moved from India to 35 Sea Zone 1 infantry moved from India to 35 Sea Zone 5 infantry moved from China to Sinkiang 1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 37 Sea Zone 1 destroyer moved from 35 Sea Zone to 37 Sea Zone 1 artillery and 1 infantry moved from 37 Sea Zone to East Indies 5 armour moved from Himalaya to Sinkiang 1 fighter and 1 tactical_bomber moved from India to Sinkiang 6 artilleries and 9 infantry moved from India to Persia 2 armour moved from India to Kwantung 5 infantry moved from French Indochina to Kwantung 1 fighter and 1 tactical_bomber moved from India to Sinkiang 2 armour moved from India to Kwantung 3 armour moved from India to Sinkiang Combat - Chinese Battle in Persia Chinese attack with 11 artilleries and 9 infantry Russians defend with 5 armour, 1 artillery and 3 infantry Chinese roll dice for 11 artilleries and 9 infantry in Persia, round 2 : 4/20 hits, 6.67 expected hits Russians roll dice for 5 armour, 1 artillery and 3 infantry in Persia, round 2 : 4/9 hits, 3.83 expected hits 3 infantry owned by the Russians, 1 artillery owned by the Russians and 4 infantry owned by the Chinese lost in Persia Chinese roll dice for 11 artilleries and 5 infantry in Persia, round 3 : 3/16 hits, 5.33 expected hits Russians roll dice for 5 armour in Persia, round 3 : 3/5 hits, 2.50 expected hits 3 armour owned by the Russians and 3 infantry owned by the Chinese lost in Persia Chinese roll dice for 11 artilleries and 2 infantry in Persia, round 4 : 5/13 hits, 4.33 expected hits Russians roll dice for 2 armour in Persia, round 4 : 2/2 hits, 1.00 expected hits 2 armour owned by the Russians and 2 infantry owned by the Chinese lost in Persia Chinese win, taking Persia from Russians with 11 artilleries remaining. Battle score for attacker is 11 Casualties for Chinese: 9 infantry Casualties for Russians: 5 armour, 1 artillery and 3 infantry Battle in Kwantung Chinese attack with 4 armour and 5 infantry Neutral defend with 5 infantry Chinese roll dice for 4 armour and 5 infantry in Kwantung, round 2 : 3/9 hits, 2.83 expected hits Neutral roll dice for 5 infantry in Kwantung, round 2 : 0/5 hits, 1.67 expected hits 3 infantry owned by the Neutral lost in Kwantung Chinese roll dice for 4 armour and 5 infantry in Kwantung, round 3 : 3/9 hits, 2.83 expected hits Neutral roll dice for 2 infantry in Kwantung, round 3 : 1/2 hits, 0.67 expected hits 2 infantry owned by the Neutral and 1 infantry owned by the Chinese lost in Kwantung Chinese loses 0 PUs for violating Kwantungs neutrality. Chinese win, taking Kwantung from Neutral with 4 armour and 4 infantry remaining. Battle score for attacker is 12 Casualties for Neutral: 5 infantry Casualties for Chinese: 1 infantry Battle in Sinkiang Chinese attack with 8 armour, 2 fighters, 5 infantry and 2 tactical_bombers Russians defend with 5 armour, 1 artillery and 2 infantry Chinese roll dice for 8 armour, 2 fighters, 5 infantry and 2 tactical_bombers in Sinkiang, round 2 : 6/17 hits, 7.17 expected hits Russians roll dice for 5 armour, 1 artillery and 2 infantry in Sinkiang, round 2 : 3/8 hits, 3.50 expected hits 2 infantry owned by the Russians, 3 armour owned by the Russians, 1 artillery owned by the Russians and 3 infantry owned by the Chinese lost in Sinkiang Chinese roll dice for 8 armour, 2 fighters, 2 infantry and 2 tactical_bombers in Sinkiang, round 3 : 7/14 hits, 6.67 expected hits Russians roll dice for 2 armour in Sinkiang, round 3 : 0/2 hits, 1.00 expected hits 2 armour owned by the Russians lost in Sinkiang Chinese win, taking Sinkiang from Russians with 8 armour, 2 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 26 Casualties for Chinese: 3 infantry Casualties for Russians: 5 armour, 1 artillery and 2 infantry Battle in East Indies Chinese attack with 1 artillery and 1 infantry Japanese defend with 1 infantry Chinese roll dice for 1 artillery and 1 infantry in East Indies, round 2 : 0/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in East Indies, round 2 : 0/1 hits, 0.33 expected hits Chinese roll dice for 1 artillery and 1 infantry in East Indies, round 3 : 0/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in East Indies, round 3 : 0/1 hits, 0.33 expected hits Chinese roll dice for 1 artillery and 1 infantry in East Indies, round 4 : 0/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in East Indies, round 4 : 0/1 hits, 0.33 expected hits Chinese roll dice for 1 artillery and 1 infantry in East Indies, round 5 : 2/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in East Indies, round 5 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in East Indies Chinese win, taking East Indies from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Chinese 2 fighters and 2 tactical_bombers moved from Sinkiang to India Place Units - Chinese 3 armour and 5 infantry placed in India Turn Complete - Chinese Chinese collect 36 PUs; end with 36 PUs
Combat Hit Differential Summary :
Chinese regular : -5.50 Japanese regular : -1.33 Russians regular : 0.17 Neutral regular : -1.33
-
TripleA Turn Summary: British round 1
TripleA Turn Summary for game: WW2v4 Six Army Free For All v2, version: 2.7.0
Game History
Round: 1 Research Technology - British British spend 5 on tech rolls British rolls : 0/1 hits, 0.00 expected hits Purchase Units - British British buy 2 armour and 5 infantry; Remaining resources: 0 PUs; 1 techTokens; Combat Move - British 1 artillery moved from Union of South Africa to 27 Sea Zone 1 infantry moved from Union of South Africa to 27 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 27 Sea Zone to 33 Sea Zone 1 infantry moved from 33 Sea Zone to French Madagascar 1 artillery moved from 33 Sea Zone to French Madagascar 2 artilleries moved from Union of South Africa to 28 Sea Zone 2 infantry moved from Union of South Africa to 28 Sea Zone 2 artilleries, 2 infantry and 2 transports moved from 28 Sea Zone to 33 Sea Zone 2 infantry moved from 33 Sea Zone to French Madagascar 2 artilleries moved from 33 Sea Zone to French Madagascar 1 battleship moved from 28 Sea Zone to 33 Sea Zone 1 tactical_bomber moved from 28 Sea Zone to French Madagascar 1 fighter moved from 28 Sea Zone to French Madagascar 4 infantry moved from Kenya to Italian East Africa 1 artillery moved from Kenya to Italian East Africa 5 armour moved from Union of South Africa to Italian East Africa 1 armour moved from Angola to Italian East Africa 2 armour moved from Angola to Italian East Africa 1 armour moved from Angola to Italian East Africa 1 bomber moved from Mozambique to French Madagascar 1 fighter moved from Mozambique to French Madagascar Combat - British Battle in French Madagascar British attack with 3 artilleries, 1 bomber, 2 fighters, 3 infantry and 1 tactical_bomber Neutral defend with 5 infantry British roll dice for 1 battleship in French Madagascar, round 2 : 0/1 hits, 0.67 expected hits British roll dice for 3 artilleries, 1 bomber, 2 fighters, 3 infantry and 1 tactical_bomber in French Madagascar, round 2 : 4/10 hits, 4.33 expected hits Neutral roll dice for 5 infantry in French Madagascar, round 2 : 0/5 hits, 1.67 expected hits 4 infantry owned by the Neutral lost in French Madagascar British roll dice for 3 artilleries, 1 bomber, 2 fighters, 3 infantry and 1 tactical_bomber in French Madagascar, round 3 : 4/10 hits, 4.33 expected hits Neutral roll dice for 1 infantry in French Madagascar, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Neutral lost in French Madagascar British loses 0 PUs for violating French Madagascars neutrality. British win, taking French Madagascar from Neutral with 3 artilleries, 1 bomber, 2 fighters, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 15 Casualties for Neutral: 5 infantry Battle in Italian East Africa British attack with 9 armour, 1 artillery and 4 infantry Neutral defend with 5 infantry British roll dice for 9 armour, 1 artillery and 4 infantry in Italian East Africa, round 2 : 3/14 hits, 5.67 expected hits Neutral roll dice for 5 infantry in Italian East Africa, round 2 : 1/5 hits, 1.67 expected hits 3 infantry owned by the Neutral and 1 infantry owned by the British lost in Italian East Africa British roll dice for 9 armour, 1 artillery and 3 infantry in Italian East Africa, round 3 : 4/13 hits, 5.50 expected hits Neutral roll dice for 2 infantry in Italian East Africa, round 3 : 0/2 hits, 0.67 expected hits 2 infantry owned by the Neutral lost in Italian East Africa British loses 0 PUs for violating Italian East Africas neutrality. British win, taking Italian East Africa from Neutral with 9 armour, 1 artillery and 3 infantry remaining. Battle score for attacker is 12 Casualties for British: 1 infantry Casualties for Neutral: 5 infantry Non Combat Move - British 4 infantry moved from Belgian Congo to Anglo Egypt 1 armour moved from Belgian Congo to Anglo Egypt 1 armour moved from Angola to Anglo Egypt 1 carrier moved from 28 Sea Zone to 33 Sea Zone 1 submarine moved from 28 Sea Zone to 33 Sea Zone 1 destroyer moved from 28 Sea Zone to 33 Sea Zone 3 infantry moved from Mozambique to Kenya 5 infantry moved from Union of South Africa to Kenya 1 aaGun moved from Union of South Africa to Kenya 1 bomber moved from French Madagascar to Kenya 1 fighter moved from French Madagascar to Anglo Egypt 1 tactical_bomber moved from French Madagascar to 33 Sea Zone 1 fighter moved from French Madagascar to 33 Sea Zone Place Units - British 2 armour and 5 infantry placed in Union of South Africa Turn Complete - British British collect 36 PUs; end with 36 PUs
Combat Hit Differential Summary :
British rolls : 0.00 Neutral regular : -3.33 British regular : -5.50
-
TripleA Turn Summary: Japanese round 1
TripleA Turn Summary for game: WW2v4 Six Army Free For All v2, version: 2.7.0
Game History
Round: 1 Purchase Units - Japanese Japanese buy 3 artilleries and 5 infantry; Remaining resources: 3 PUs; Combat Move - Japanese 1 infantry moved from Manchuria to China Japanese take China from Chinese 1 armour and 1 infantry moved from Japan to 61 Sea Zone 1 artillery and 1 infantry moved from Japan to 61 Sea Zone 1 artillery and 1 infantry moved from Japan to 61 Sea Zone 1 artillery and 1 infantry moved from Japan to 61 Sea Zone 1 artillery and 1 infantry moved from Japan to 61 Sea Zone 1 armour, 4 artilleries, 5 infantry and 6 transports moved from 61 Sea Zone to 59 Sea Zone 2 carriers, 10 destroyers, 2 fighters and 2 tactical_bombers moved from 61 Sea Zone to 59 Sea Zone 2 fighters and 2 tactical_bombers moved from 59 Sea Zone to Kwantung 1 armour, 4 artilleries and 5 infantry moved from 59 Sea Zone to Kwantung 1 armour and 2 artilleries moved from Manchuria to Kwantung 1 infantry moved from Manchuria to Kwantung Combat - Japanese Battle in Kwantung Japanese attack with 2 armour, 6 artilleries, 2 fighters, 6 infantry and 2 tactical_bombers Chinese defend with 4 armour and 4 infantry Japanese roll dice for 2 armour, 6 artilleries, 2 fighters, 6 infantry and 2 tactical_bombers in Kwantung, round 2 : 6/18 hits, 7.33 expected hits Chinese roll dice for 4 armour and 4 infantry in Kwantung, round 2 : 3/8 hits, 3.33 expected hits 3 infantry owned by the Japanese, 2 armour owned by the Chinese and 4 infantry owned by the Chinese lost in Kwantung Japanese roll dice for 2 armour, 6 artilleries, 2 fighters, 3 infantry and 2 tactical_bombers in Kwantung, round 3 : 6/15 hits, 6.33 expected hits Chinese roll dice for 2 armour in Kwantung, round 3 : 0/2 hits, 1.00 expected hits 2 armour owned by the Chinese lost in Kwantung Japanese win, taking Kwantung from Chinese with 2 armour, 6 artilleries, 2 fighters, 3 infantry and 2 tactical_bombers remaining. Battle score for attacker is 23 Casualties for Japanese: 3 infantry Casualties for Chinese: 4 armour and 4 infantry Non Combat Move - Japanese 2 fighters and 2 tactical_bombers moved from Kwantung to 59 Sea Zone Place Units - Japanese 3 artilleries and 5 infantry placed in Japan Turn Complete - Japanese Japanese collect 33 PUs; end with 36 PUs
Combat Hit Differential Summary :
Chinese regular : -1.33 Japanese regular : -1.67
-
TripleA Turn Summary: Americans round 1
TripleA Turn Summary for game: WW2v4 Six Army Free For All v2, version: 2.7.0
Game History
Round: 1 Research Technology - Americans Americans spend 5 on tech rolls Americans rolls : 0/1 hits, 0.00 expected hits Purchase Units - Americans Americans buy 3 artilleries and 4 infantry; Remaining resources: 1 PUs; 1 techTokens; Combat Move - Americans 1 infantry moved from Western United States to 55 Sea Zone 1 artillery moved from Western United States to 55 Sea Zone 1 infantry moved from Western United States to 55 Sea Zone 1 artillery moved from Western United States to 55 Sea Zone 1 infantry moved from Western United States to 55 Sea Zone 1 artillery moved from Western United States to 55 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 55 Sea Zone to 20 Sea Zone 2 artilleries, 2 infantry and 2 transports moved from 55 Sea Zone to 20 Sea Zone 3 infantry moved from 20 Sea Zone to Venezuela 3 artilleries moved from 20 Sea Zone to Venezuela 1 fighter moved from 55 Sea Zone to Venezuela 1 tactical_bomber moved from 55 Sea Zone to Venezuela 1 carrier moved from 55 Sea Zone to 20 Sea Zone 1 infantry moved from Eastern United States to 10 Sea Zone 1 artillery moved from Eastern United States to 10 Sea Zone 1 armour moved from Eastern United States to 10 Sea Zone 1 armour and 1 transport moved from 10 Sea Zone to 19 Sea Zone 1 armour moved from 19 Sea Zone to Venezuela 1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 19 Sea Zone 1 infantry moved from 19 Sea Zone to Venezuela 1 artillery moved from 19 Sea Zone to Venezuela 1 armour moved from Western United States to Eastern Canada 1 infantry moved from Eastern United States to Eastern Canada 1 artillery moved from Eastern United States to Eastern Canada 3 infantry moved from Western Canada to Eastern Canada 2 artilleries moved from Western Canada to Eastern Canada 1 tactical_bomber moved from 10 Sea Zone to Eastern Canada 1 fighter moved from 10 Sea Zone to Eastern Canada Combat - Americans Battle in Venezuela Americans attack with 1 armour, 4 artilleries, 1 fighter, 4 infantry and 1 tactical_bomber Neutral defend with 5 infantry Americans roll dice for 1 armour, 4 artilleries, 1 fighter, 4 infantry and 1 tactical_bomber in Venezuela, round 2 : 6/11 hits, 4.33 expected hits Neutral roll dice for 5 infantry in Venezuela, round 2 : 2/5 hits, 1.67 expected hits 5 infantry owned by the Neutral and 2 infantry owned by the Americans lost in Venezuela Americans loses 0 PUs for violating Venezuelas neutrality. Americans win, taking Venezuela from Neutral with 1 armour, 4 artilleries, 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 9 Casualties for Americans: 2 infantry Casualties for Neutral: 5 infantry Battle in Eastern Canada Americans attack with 1 armour, 3 artilleries, 1 fighter, 4 infantry and 1 tactical_bomber Neutral defend with 5 infantry Americans roll dice for 1 armour, 3 artilleries, 1 fighter, 4 infantry and 1 tactical_bomber in Eastern Canada, round 2 : 4/10 hits, 3.83 expected hits Neutral roll dice for 5 infantry in Eastern Canada, round 2 : 3/5 hits, 1.67 expected hits 4 infantry owned by the Neutral and 3 infantry owned by the Americans lost in Eastern Canada Americans roll dice for 1 armour, 3 artilleries, 1 fighter, 1 infantry and 1 tactical_bomber in Eastern Canada, round 3 : 5/7 hits, 3.00 expected hits Neutral roll dice for 1 infantry in Eastern Canada, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Neutral and 1 infantry owned by the Americans lost in Eastern Canada Americans loses 0 PUs for violating Eastern Canadas neutrality. Americans win, taking Eastern Canada from Neutral with 1 armour, 3 artilleries, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Americans: 4 infantry Casualties for Neutral: 5 infantry Non Combat Move - Americans 4 destroyers moved from 10 Sea Zone to 19 Sea Zone 1 fighter moved from Eastern Canada to 10 Sea Zone 1 tactical_bomber moved from Eastern Canada to 10 Sea Zone 2 infantry moved from Western United States to Western Canada 1 fighter moved from Venezuela to 20 Sea Zone 1 tactical_bomber moved from Venezuela to 20 Sea Zone 2 infantry moved from Alaska to Western Canada Place Units - Americans 2 artilleries and 2 infantry placed in Eastern United States 1 artillery placed in Eastern United States 1 infantry placed in Eastern United States 1 infantry placed in Western United States Turn Complete - Americans Americans collect 36 PUs; end with 37 PUs
Combat Hit Differential Summary :
Americans regular : 3.83 Neutral regular : 2.33 Americans rolls : 0.00
-
TripleA Turn Summary: Russians round 2
TripleA Turn Summary for game: WW2v4 Six Army Free For All v2, version: 2.7.0
Game History
Round: 2 Research Technology - Russians Purchase Units - Russians Russians buy 2 halftracks and 9 infantry; Remaining resources: 0 PUs; Combat Move - Russians 1 fighter, 5 infantry and 1 tactical_bomber moved from Novosibirsk to Sinkiang 4 bombers moved from Archangel to Sinkiang 1 fighter moved from Russia to Sinkiang 1 tactical_bomber moved from Russia to Sinkiang Combat - Russians Battle in Sinkiang Russians attack with 4 bombers, 2 fighters, 5 infantry and 2 tactical_bombers Chinese defend with 8 armour and 2 infantry Russians roll dice for 4 bombers, 2 fighters, 5 infantry and 2 tactical_bombers in Sinkiang, round 2 : 9/13 hits, 5.83 expected hits Chinese roll dice for 8 armour and 2 infantry in Sinkiang, round 2 : 4/10 hits, 4.67 expected hits 4 infantry owned by the Russians, 7 armour owned by the Chinese and 2 infantry owned by the Chinese lost in Sinkiang Russians roll dice for 4 bombers, 2 fighters, 1 infantry and 2 tactical_bombers in Sinkiang, round 3 : 4/9 hits, 5.17 expected hits Chinese roll dice for 1 armour in Sinkiang, round 3 : 0/1 hits, 0.50 expected hits 1 armour owned by the Chinese lost in Sinkiang Russians win, taking Sinkiang from Chinese with 4 bombers, 2 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 34 Casualties for Russians: 4 infantry Casualties for Chinese: 8 armour and 2 infantry Non Combat Move - Russians 6 armour moved from Archangel to Novosibirsk 5 infantry moved from Russia to Novosibirsk 1 fighter moved from Sinkiang to Novosibirsk 3 infantry moved from Belorussia to West Russia 1 fighter moved from Karelia S.S.R. to West Russia 1 tactical_bomber moved from Karelia S.S.R. to West Russia 1 aaGun moved from Archangel to West Russia 1 tactical_bomber moved from Sinkiang to West Russia 1 fighter moved from Sinkiang to West Russia 1 tactical_bomber moved from Sinkiang to Novosibirsk 1 fighter moved from Novosibirsk to Russia 1 tactical_bomber moved from Novosibirsk to Russia 1 aaGun moved from Archangel to Russia 1 bomber moved from Sinkiang to West Russia 1 bomber moved from Sinkiang to Novosibirsk 1 bomber moved from Sinkiang to Russia 1 bomber moved from Sinkiang to Archangel Place Units - Russians 2 halftracks and 9 infantry placed in Archangel Turn Complete - Russians Russians collect 36 PUs; end with 36 PUs
Combat Hit Differential Summary :
Chinese regular : -1.17 Russians regular : 2.00
-
TripleA Turn Summary: Germans round 2
TripleA Turn Summary for game: WW2v4 Six Army Free For All v2, version: 2.7.0
Game History
Round: 2 Research Technology - Germans Germans spend 5 on tech rolls Germans rolls : 0/1 hits, 0.00 expected hits Purchase Units - Germans Germans buy 1 artillery, 1 factory and 5 infantry; Remaining resources: 0 PUs; 1 techTokens; Combat Move - Germans 1 armour, 2 artilleries and 3 infantry moved from Gibraltar to 13 Sea Zone 1 armour, 2 artilleries, 1 battleship, 1 carrier, 1 destroyer, 1 fighter, 3 infantry, 1 tactical_bomber and 3 transports moved from 13 Sea Zone to 7 Sea Zone 1 armour, 2 artilleries, 1 fighter, 3 infantry and 1 tactical_bomber moved from 7 Sea Zone to United Kingdom 1 bomber moved from Southern Europe to United Kingdom Combat - Germans Battle in United Kingdom Germans attack with 1 armour, 2 artilleries, 1 bomber, 1 fighter, 3 infantry and 1 tactical_bomber Neutral defend with 5 infantry Germans roll dice for 1 battleship in United Kingdom, round 2 : 0/1 hits, 0.67 expected hits Germans roll dice for 1 armour, 2 artilleries, 1 bomber, 1 fighter, 3 infantry and 1 tactical_bomber in United Kingdom, round 2 : 4/9 hits, 4.00 expected hits Neutral roll dice for 5 infantry in United Kingdom, round 2 : 2/5 hits, 1.67 expected hits 4 infantry owned by the Neutral and 2 infantry owned by the Germans lost in United Kingdom Germans roll dice for 1 armour, 2 artilleries, 1 bomber, 1 fighter, 1 infantry and 1 tactical_bomber in United Kingdom, round 3 : 4/7 hits, 3.33 expected hits Neutral roll dice for 1 infantry in United Kingdom, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Neutral lost in United Kingdom Germans loses 0 PUs for violating United Kingdoms neutrality. Germans win, taking United Kingdom from Neutral with 1 armour, 2 artilleries, 1 bomber, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 9 Casualties for Germans: 2 infantry Casualties for Neutral: 5 infantry Non Combat Move - Germans 1 fighter and 1 tactical_bomber moved from United Kingdom to 7 Sea Zone 1 bomber moved from United Kingdom to Western Europe 1 artillery and 4 infantry moved from Gibraltar to Spain 2 infantry moved from Western Europe to Spain 2 armour and 1 artillery moved from Switzerland to Western Europe 3 infantry moved from Switzerland to Western Europe 1 artillery moved from Switzerland to Western Europe 3 armour moved from Switzerland to Germany 1 infantry moved from Southern Europe to Western Europe 1 artillery and 6 infantry moved from Southern Europe to Germany 4 armour, 2 artilleries and 6 infantry moved from Eastern Europe to Balkans Place Units - Germans 1 factory placed in Western Europe 1 artillery and 5 infantry placed in Southern Europe Turn Complete - Germans Germans collect 42 PUs; end with 42 PUs
Combat Hit Differential Summary :
Germans rolls : 0.00 Germans regular : -0.00 Neutral regular : -0.00
-
TripleA Turn Summary: Chinese round 2
TripleA Turn Summary for game: WW2v4 Six Army Free For All v2, version: 2.7.0
Game History
Round: 2 Research Technology - Chinese Chinese spend 0 on tech rolls Chinese roll 4,6 and gets 1 hit Chinese removing all Technology Tokens after successful research. Chinese discover War Bonds Purchase Units - Chinese Chinese buy 12 infantry; Remaining resources: 0 PUs; 0 techTokens; Combat Move - Chinese 1 artillery moved from Persia to Caucasus Chinese take Caucasus from Russians 10 artilleries moved from Persia to India 1 infantry moved from East Indies to 37 Sea Zone 1 artillery moved from East Indies to 37 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 37 Sea Zone to 49 Sea Zone 1 artillery and 1 infantry moved from 49 Sea Zone to Philipine Islands 1 destroyer moved from 37 Sea Zone to 36 Sea Zone 1 infantry moved from India to Persia Combat - Chinese Battle in Philipine Islands Chinese attack with 1 artillery and 1 infantry Japanese defend with 1 infantry Chinese roll dice for 1 artillery and 1 infantry in Philipine Islands, round 2 : 1/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Philipine Islands, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Philipine Islands Chinese win, taking Philipine Islands from Japanese with 1 artillery remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Non Combat Move - Chinese Place Units - Chinese 12 infantry placed in India Activate Technology - Chinese Chinese activating War Bonds Turn Complete - Chinese Chinese collect 33 PUs; end with 33 PUs Chinese collect 1 PU from War Bonds; end with 34 PUs
Combat Hit Differential Summary :
Chinese regular : 0.33 Japanese regular : 0.67
-
TripleA Move Summary: British round 2
TripleA Move Summary for game: WW2v4 Six Army Free For All v2, version: 2.7.0
Game History
Round: 2 Research Technology - British British spend 0 on tech rolls Purchase Units - British British buy 1 armour, 1 artillery, 7 infantry and 1 transport; Remaining resources: 0 PUs; 1 techTokens; Combat Move - British 1 infantry moved from Trans-Jordan to Saudi Arabia 3 infantry moved from Anglo Egypt to French Equatorial Africa 2 artilleries moved from French Madagascar to 33 Sea Zone 3 infantry moved from French Madagascar to 33 Sea Zone 1 battleship moved from 33 Sea Zone to 34 Sea Zone 1 artillery moved from French Madagascar to 33 Sea Zone 3 artilleries, 3 infantry and 3 transports moved from 33 Sea Zone to 34 Sea Zone 3 artilleries moved from 34 Sea Zone to Saudi Arabia 3 infantry moved from 34 Sea Zone to Saudi Arabia 3 armour moved from Anglo Egypt to Saudi Arabia 1 fighter moved from 33 Sea Zone to Saudi Arabia 4 armour moved from Italian East Africa to French Equatorial Africa 1 bomber moved from Kenya to French Equatorial Africa 1 armour moved from Italian East Africa to French Equatorial Africa 1 armour moved from Italian East Africa to French Equatorial Africa 1 tactical_bomber moved from 33 Sea Zone to Saudi Arabia 1 armour moved from Italian East Africa to French Equatorial Africa 1 armour moved from Italian East Africa to French Equatorial Africa 1 fighter moved from Anglo Egypt to Saudi Arabia