Forgot to click post on that one!
L21 #2 trulpen (X) vs Giallo (A+21) BM3
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Or wait, I have to think a bit more. Need to leave my kid at practise.
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TripleA Turn Summary: Americans round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 6 Purchase Units - Americans Americans buy 1 carrier, 1 destroyer, 3 fighters and 3 submarines; Remaining resources: 0 PUs; Combat Move - Americans 2 tactical_bombers moved from 26 Sea Zone to 45 Sea Zone 2 fighters moved from Hawaiian Islands to 45 Sea Zone 1 submarine moved from 26 Sea Zone to 46 Sea Zone 1 fighter moved from Hawaiian Islands to 46 Sea Zone 6 fighters and 1 tactical_bomber moved from 54 Sea Zone to 45 Sea Zone 1 bomber moved from India to 45 Sea Zone 1 submarine moved from 54 Sea Zone to 46 Sea Zone 1 artillery and 1 infantry moved from Western United States to 10 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 8 Sea Zone 1 artillery and 1 infantry moved from 8 Sea Zone to Aleutian Islands 1 submarine moved from 8 Sea Zone to 10 Sea Zone 1 submarine moved from 26 Sea Zone to 46 Sea Zone 2 infantry moved from Queensland to 54 Sea Zone 2 infantry and 1 transport moved from 54 Sea Zone to 48 Sea Zone 2 infantry and 1 transport moved from 48 Sea Zone to 33 Sea Zone 2 infantry moved from 33 Sea Zone to Caroline Islands 1 fighter moved from 46 Sea Zone to 45 Sea Zone 2 submarines moved from 26 Sea Zone to 46 Sea Zone Combat - Americans Battle in Caroline Islands Battle in Aleutian Islands Americans attack with 1 artillery and 1 infantry Japanese defend with 1 infantry Americans roll dice for 1 artillery and 1 infantry in Aleutian Islands, round 2 : 0/2 hits, 0,67 expected hits Japanese roll dice for 1 infantry in Aleutian Islands, round 2 : 0/1 hits, 0,33 expected hits Americans roll dice for 1 artillery and 1 infantry in Aleutian Islands, round 3 : 1/2 hits, 0,67 expected hits Japanese roll dice for 1 infantry in Aleutian Islands, round 3 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Aleutian Islands Americans win, taking Caroline Islands from Japanese, taking Aleutian Islands from Japanese with 1 artillery remaining. Battle score for attacker is 0 Casualties for Americans: 1 infantry Casualties for Japanese: 1 infantry Battle in 46 Sea Zone Americans attack with 5 submarines Japanese defend with 1 destroyer Americans roll dice for 5 submarines in 46 Sea Zone, round 2 : 2/5 hits, 1,67 expected hits Japanese roll dice for 1 destroyer in 46 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits 1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 46 Sea Zone Americans win with 4 submarines remaining. Battle score for attacker is 2 Casualties for Americans: 1 submarine Casualties for Japanese: 1 destroyer Battle in 45 Sea Zone Americans attack with 1 bomber, 9 fighters and 3 tactical_bombers Japanese defend with 4 carriers, 3 destroyers, 2 fighters, 3 tactical_bombers and 1 transport Americans roll dice for 1 bomber, 9 fighters and 3 tactical_bombers in 45 Sea Zone, round 2 : 6/13 hits, 7,17 expected hits Japanese roll dice for 4 carriers, 3 destroyers, 2 fighters, 3 tactical_bombers and 1 transport in 45 Sea Zone, round 2 : 6/12 hits, 5,17 expected hits 2 carriers owned by the Japanese, 2 destroyers owned by the Japanese and 6 fighters owned by the Americans lost in 45 Sea Zone 3 tactical_bombers owned by the Americans, 3 fighters owned by the Americans and 1 bomber owned by the Americans retreated Japanese win with 2 carriers, 1 destroyer, 2 fighters, 3 tactical_bombers and 1 transport remaining. Battle score for attacker is -12 Casualties for Americans: 6 fighters Casualties for Japanese: 2 carriers and 2 destroyers 1 tactical_bomber owned by the Japanese forced to land in Dutch New Guinea Non Combat Move - Americans 3 fighters and 2 tactical_bombers could not land in 45 Sea Zone and were removed 1 tactical_bomber moved from 45 Sea Zone to 46 Sea Zone 1 battleship and 1 carrier moved from 26 Sea Zone to 46 Sea Zone 2 battleships, 6 carriers, 3 cruisers and 1 destroyer moved from 54 Sea Zone to 46 Sea Zone 1 bomber moved from 45 Sea Zone to Queensland 1 artillery and 1 infantry moved from Queensland to 54 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 46 Sea Zone 1 destroyer and 4 submarines moved from 10 Sea Zone to 26 Sea Zone 2 tactical_bombers moved from Western United States to Hawaiian Islands 1 transport moved from 91 Sea Zone to 101 Sea Zone 1 destroyer moved from 10 Sea Zone to 26 Sea Zone Place Units - Americans Turning on Edit Mode EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Adding units owned by Americans to 46 Sea Zone: 5 fighters EDIT: Turning off Edit Mode 1 carrier and 2 submarines placed in 10 Sea Zone 1 destroyer and 1 submarine placed in 101 Sea Zone 3 fighters placed in Eastern United States Turn Complete - Americans Americans collect 50 PUs; end with 50 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 60 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 65 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Combat Hit Differential Summary :
Americans regular : -1,17 Japanese regular : 1,83
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@trulpen said in L21 #2 trulpen (X) vs Giallo (A+21) BM3:
Or wait, I have to think a bit more. Need to leave my kid at practise.
Sorry I already proceed
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TripleA Turn Summary: Chinese round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 6 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 2 infantry; Remaining resources: 2 PUs; Combat Move - Chinese 1 infantry moved from Suiyuyan to Chahar 1 fighter moved from Shensi to Chahar Combat - Chinese Battle in Chahar Chinese attack with 1 fighter and 1 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 1 infantry in Chahar, round 2 : 0/2 hits, 0,67 expected hits Japanese roll dice for 1 infantry in Chahar, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Chinese lost in Chahar 1 fighter owned by the Chinese retreated Japanese win with 1 infantry remaining. Battle score for attacker is -3 Casualties for Chinese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Chahar to Hopei Place Units - Chinese 2 infantry placed in Hopei Turn Complete - Chinese Chinese collect 5 PUs; end with 7 PUs
Combat Hit Differential Summary :
Chinese regular : -0,67 Japanese regular : 0,67
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TripleA Turn Summary: UK_Pacific round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 6 Purchase Units - Americans Americans buy 1 carrier, 1 destroyer, 3 fighters and 3 submarines; Remaining resources: 0 PUs; Combat Move - Americans 2 tactical_bombers moved from 26 Sea Zone to 45 Sea Zone 2 fighters moved from Hawaiian Islands to 45 Sea Zone 1 submarine moved from 26 Sea Zone to 46 Sea Zone 1 fighter moved from Hawaiian Islands to 46 Sea Zone 6 fighters and 1 tactical_bomber moved from 54 Sea Zone to 45 Sea Zone 1 bomber moved from India to 45 Sea Zone 1 submarine moved from 54 Sea Zone to 46 Sea Zone 1 artillery and 1 infantry moved from Western United States to 10 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 8 Sea Zone 1 artillery and 1 infantry moved from 8 Sea Zone to Aleutian Islands 1 submarine moved from 8 Sea Zone to 10 Sea Zone 1 submarine moved from 26 Sea Zone to 46 Sea Zone 2 infantry moved from Queensland to 54 Sea Zone 2 infantry and 1 transport moved from 54 Sea Zone to 48 Sea Zone 2 infantry and 1 transport moved from 48 Sea Zone to 33 Sea Zone 2 infantry moved from 33 Sea Zone to Caroline Islands 1 fighter moved from 46 Sea Zone to 45 Sea Zone 2 submarines moved from 26 Sea Zone to 46 Sea Zone Combat - Americans Battle in Caroline Islands Battle in Aleutian Islands Americans attack with 1 artillery and 1 infantry Japanese defend with 1 infantry Americans roll dice for 1 artillery and 1 infantry in Aleutian Islands, round 2 : 0/2 hits, 0,67 expected hits Japanese roll dice for 1 infantry in Aleutian Islands, round 2 : 0/1 hits, 0,33 expected hits Americans roll dice for 1 artillery and 1 infantry in Aleutian Islands, round 3 : 1/2 hits, 0,67 expected hits Japanese roll dice for 1 infantry in Aleutian Islands, round 3 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Aleutian Islands Americans win, taking Caroline Islands from Japanese, taking Aleutian Islands from Japanese with 1 artillery remaining. Battle score for attacker is 0 Casualties for Americans: 1 infantry Casualties for Japanese: 1 infantry Battle in 46 Sea Zone Americans attack with 5 submarines Japanese defend with 1 destroyer Americans roll dice for 5 submarines in 46 Sea Zone, round 2 : 2/5 hits, 1,67 expected hits Japanese roll dice for 1 destroyer in 46 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits 1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 46 Sea Zone Americans win with 4 submarines remaining. Battle score for attacker is 2 Casualties for Americans: 1 submarine Casualties for Japanese: 1 destroyer Battle in 45 Sea Zone Americans attack with 1 bomber, 9 fighters and 3 tactical_bombers Japanese defend with 4 carriers, 3 destroyers, 2 fighters, 3 tactical_bombers and 1 transport Americans roll dice for 1 bomber, 9 fighters and 3 tactical_bombers in 45 Sea Zone, round 2 : 6/13 hits, 7,17 expected hits Japanese roll dice for 4 carriers, 3 destroyers, 2 fighters, 3 tactical_bombers and 1 transport in 45 Sea Zone, round 2 : 6/12 hits, 5,17 expected hits 2 carriers owned by the Japanese, 2 destroyers owned by the Japanese and 6 fighters owned by the Americans lost in 45 Sea Zone 3 tactical_bombers owned by the Americans, 3 fighters owned by the Americans and 1 bomber owned by the Americans retreated Japanese win with 2 carriers, 1 destroyer, 2 fighters, 3 tactical_bombers and 1 transport remaining. Battle score for attacker is -12 Casualties for Americans: 6 fighters Casualties for Japanese: 2 carriers and 2 destroyers 1 tactical_bomber owned by the Japanese forced to land in Dutch New Guinea Non Combat Move - Americans 3 fighters and 2 tactical_bombers could not land in 45 Sea Zone and were removed 1 tactical_bomber moved from 45 Sea Zone to 46 Sea Zone 1 battleship and 1 carrier moved from 26 Sea Zone to 46 Sea Zone 2 battleships, 6 carriers, 3 cruisers and 1 destroyer moved from 54 Sea Zone to 46 Sea Zone 1 bomber moved from 45 Sea Zone to Queensland 1 artillery and 1 infantry moved from Queensland to 54 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 46 Sea Zone 1 destroyer and 4 submarines moved from 10 Sea Zone to 26 Sea Zone 2 tactical_bombers moved from Western United States to Hawaiian Islands 1 transport moved from 91 Sea Zone to 101 Sea Zone 1 destroyer moved from 10 Sea Zone to 26 Sea Zone Place Units - Americans Turning on Edit Mode EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Adding units owned by Americans to 46 Sea Zone: 5 fighters EDIT: Turning off Edit Mode 1 carrier and 2 submarines placed in 10 Sea Zone 1 destroyer and 1 submarine placed in 101 Sea Zone 3 fighters placed in Eastern United States Turn Complete - Americans Americans collect 50 PUs; end with 50 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 60 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 65 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 70 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 2 infantry; Remaining resources: 2 PUs; Combat Move - Chinese 1 infantry moved from Suiyuyan to Chahar 1 fighter moved from Shensi to Chahar Combat - Chinese Battle in Chahar Chinese attack with 1 fighter and 1 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 1 infantry in Chahar, round 2 : 0/2 hits, 0,67 expected hits Japanese roll dice for 1 infantry in Chahar, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Chinese lost in Chahar 1 fighter owned by the Chinese retreated Japanese win with 1 infantry remaining. Battle score for attacker is -3 Casualties for Chinese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Chahar to Hopei Place Units - Chinese 2 infantry placed in Hopei Turn Complete - Chinese Chinese collect 5 PUs; end with 7 PUs Purchase Units - British British buy 2 armour, 3 infantry and 1 mech_infantry; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy nothing; Remaining resources: 11 PUs; Combat Move - British 2 armour and 1 mech_infantry moved from Belgian Congo to Ethiopia British take Kenya from Italians British take Ethiopia from Italians 1 battleship moved from 54 Sea Zone to 46 Sea Zone 1 cruiser and 2 transports moved from 68 Sea Zone to 86 Sea Zone Combat - British Non Combat Move - British 1 artillery moved from West India to India 1 infantry moved from West India to India 2 aaGuns, 2 artilleries and 3 infantry moved from West India to Eastern Persia 1 infantry moved from French Equatorial Africa to Belgian Congo 1 fighter and 3 tactical_bombers moved from United Kingdom to Gibraltar Place Units - British 3 infantry placed in Persia 2 armour and 1 mech_infantry placed in Union of South Africa Turn Complete - British Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 2,5 British collect 27 PUs (2 lost to blockades); end with 27 PUs Turn Complete - UK_Pacific Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 1,6 UK_Pacific collect 4 PUs (1 lost to blockades); end with 15 PUs
Combat Hit Differential Summary :
Chinese regular : -0,67 Americans regular : -1,17 Japanese regular : 2,50
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@giallo said in L21 #2 trulpen (X) vs Giallo (A+21) BM3:
@trulpen said in L21 #2 trulpen (X) vs Giallo (A+21) BM3:
Or wait, I have to think a bit more. Need to leave my kid at practise.
Sorry I already proceed
It went well for you…
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@giallo said in L21 #2 trulpen (X) vs Giallo (A+21) BM3:
Sorry I already proceed
I would probably have come to the same conclusion, but was a bit stressed. The option was to dmg all 4 ac’s, but think that would’ve been inferior.
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TripleA Turn Summary: Italians round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 6 Purchase Units - Italians Italians buy 1 artillery, 1 fighter, 2 infantry, 1 tactical_bomber and 1 transport; Remaining resources: 0 PUs; Combat Move - Italians Non Combat Move - Italians Turning on Edit Mode EDIT: Changing ownership of French Equatorial Africa from French to Italians EDIT: Turning off Edit Mode 2 armour, 1 artillery, 1 infantry and 2 mech_infantrys moved from Bessarabia to Western Ukraine 1 artillery and 3 infantry moved from Malta to 96 Sea Zone 1 artillery, 3 infantry and 2 transports moved from 96 Sea Zone to 81 Sea Zone 1 armour and 1 mech_infantry moved from Iraq to Egypt 2 artilleries and 3 infantry moved from Iraq to Trans-Jordan 1 carrier, 1 cruiser, 1 destroyer and 1 fighter moved from 96 Sea Zone to 81 Sea Zone 1 bomber moved from Southern Italy to Egypt 1 artillery and 3 infantry moved from 81 Sea Zone to Anglo Egyptian Sudan 1 artillery and 2 infantry moved from Egypt to Anglo Egyptian Sudan 1 infantry moved from Anglo Egyptian Sudan to French Equatorial Africa 1 fighter moved from 96 Sea Zone to Egypt Place Units - Italians 1 fighter and 1 tactical_bomber placed in Southern Italy Turning on Edit Mode EDIT: Removing units owned by Italians from Southern Italy: 1 infantry EDIT: Adding units owned by Italians to Northern Italy: 1 infantry EDIT: Turning off Edit Mode 1 transport placed in 97 Sea Zone 1 artillery and 2 infantry placed in Egypt Turn Complete - Italians Italians collect 22 PUs; end with 22 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 27 PUs Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 29 PUs Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 32 PUs Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 37 PUs
Combat Hit Differential Summary :
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TripleA Manual Gamesave Post: ANZAC round 6
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 6 Purchase Units - ANZAC ANZAC buy 1 fighter and 1 submarine; Remaining resources: 0 PUs; Combat Move - ANZAC 1 carrier, 1 cruiser, 1 destroyer and 3 submarines moved from 54 Sea Zone to 45 Sea Zone 3 fighters moved from Queensland to 45 Sea Zone 2 infantry moved from Queensland to 54 Sea Zone 2 infantry and 1 transport moved from 54 Sea Zone to 21 Sea Zone 2 infantry moved from 21 Sea Zone to Guam Combat - ANZAC Battle in Guam Battle in 45 Sea Zone ANZAC attack with 1 carrier, 1 cruiser, 1 destroyer, 3 fighters and 3 submarines Japanese defend with 2 carriers, 1 destroyer, 2 fighters, 2 tactical_bombers and 1 transport ANZAC roll dice for 3 submarines in 45 Sea Zone, round 2 : 1/3 hits, 1,00 expected hits Units damaged: 1 carrier owned by the Japanese ANZAC roll dice for 1 carrier, 1 cruiser, 1 destroyer and 3 fighters in 45 Sea Zone, round 2 : 2/5 hits, 2,33 expected hits
Combat Hit Differential Summary :
ANZAC regular : -0,33
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@trulpenplay 2 more hits, already dented a cv with the hit from the sub
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Sink the undamaged ac then.
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@trulpen said in L21 #2 trulpen (X) vs Giallo (A+21) BM3:
Sink the undamaged ac then.
and the other hit
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@giallo said in L21 #2 trulpen (X) vs Giallo (A+21) BM3:
@trulpen said in L21 #2 trulpen (X) vs Giallo (A+21) BM3:
Sink the undamaged ac then.
and the other hit
I read it again…
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TripleA Manual Gamesave Post: ANZAC round 6
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 6 Purchase Units - ANZAC ANZAC buy 1 fighter and 1 submarine; Remaining resources: 0 PUs; Combat Move - ANZAC 1 carrier, 1 cruiser, 1 destroyer and 3 submarines moved from 54 Sea Zone to 45 Sea Zone 3 fighters moved from Queensland to 45 Sea Zone 2 infantry moved from Queensland to 54 Sea Zone 2 infantry and 1 transport moved from 54 Sea Zone to 21 Sea Zone 2 infantry moved from 21 Sea Zone to Guam Combat - ANZAC Battle in Guam Battle in 45 Sea Zone ANZAC attack with 1 carrier, 1 cruiser, 1 destroyer, 3 fighters and 3 submarines Japanese defend with 2 carriers, 1 destroyer, 2 fighters, 2 tactical_bombers and 1 transport ANZAC roll dice for 3 submarines in 45 Sea Zone, round 2 : 1/3 hits, 1,00 expected hits Units damaged: 1 carrier owned by the Japanese ANZAC roll dice for 1 carrier, 1 cruiser, 1 destroyer and 3 fighters in 45 Sea Zone, round 2 : 2/5 hits, 2,33 expected hits Japanese roll dice for 2 carriers, 1 destroyer, 2 fighters, 2 tactical_bombers and 1 transport in 45 Sea Zone, round 2 : 0/7 hits, 3,33 expected hits 1 carrier owned by the Japanese lost in 45 Sea Zone ANZAC roll dice for 3 submarines in 45 Sea Zone, round 3 : 1/3 hits, 1,00 expected hits ANZAC roll dice for 1 carrier, 1 cruiser, 1 destroyer and 3 fighters in 45 Sea Zone, round 3 : 3/5 hits, 2,33 expected hits
Combat Hit Differential Summary :
Japanese regular : -3,33 ANZAC regular : 0,33
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@giallo said in L21 #2 trulpen (X) vs Giallo (A+21) BM3:
TripleA Manual Gamesave Post: ANZAC round 6
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 6 Purchase Units - ANZAC ANZAC buy 1 fighter and 1 submarine; Remaining resources: 0 PUs; Combat Move - ANZAC 1 carrier, 1 cruiser, 1 destroyer and 3 submarines moved from 54 Sea Zone to 45 Sea Zone 3 fighters moved from Queensland to 45 Sea Zone 2 infantry moved from Queensland to 54 Sea Zone 2 infantry and 1 transport moved from 54 Sea Zone to 21 Sea Zone 2 infantry moved from 21 Sea Zone to Guam Combat - ANZAC Battle in Guam Battle in 45 Sea Zone ANZAC attack with 1 carrier, 1 cruiser, 1 destroyer, 3 fighters and 3 submarines Japanese defend with 2 carriers, 1 destroyer, 2 fighters, 2 tactical_bombers and 1 transport ANZAC roll dice for 3 submarines in 45 Sea Zone, round 2 : 1/3 hits, 1,00 expected hits Units damaged: 1 carrier owned by the Japanese ANZAC roll dice for 1 carrier, 1 cruiser, 1 destroyer and 3 fighters in 45 Sea Zone, round 2 : 2/5 hits, 2,33 expected hits Japanese roll dice for 2 carriers, 1 destroyer, 2 fighters, 2 tactical_bombers and 1 transport in 45 Sea Zone, round 2 : 0/7 hits, 3,33 expected hits 1 carrier owned by the Japanese lost in 45 Sea Zone ANZAC roll dice for 3 submarines in 45 Sea Zone, round 3 : 1/3 hits, 1,00 expected hits ANZAC roll dice for 1 carrier, 1 cruiser, 1 destroyer and 3 fighters in 45 Sea Zone, round 3 : 3/5 hits, 2,33 expected hits
Combat Hit Differential Summary :
Japanese regular : -3,33 ANZAC regular : 0,33
3 more
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@giallo ill just go for max def
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TripleA Turn Summary: ANZAC round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 6 Purchase Units - ANZAC ANZAC buy 1 fighter and 1 submarine; Remaining resources: 0 PUs; Combat Move - ANZAC 1 carrier, 1 cruiser, 1 destroyer and 3 submarines moved from 54 Sea Zone to 45 Sea Zone 3 fighters moved from Queensland to 45 Sea Zone 2 infantry moved from Queensland to 54 Sea Zone 2 infantry and 1 transport moved from 54 Sea Zone to 21 Sea Zone 2 infantry moved from 21 Sea Zone to Guam Combat - ANZAC Battle in Guam Battle in 45 Sea Zone ANZAC attack with 1 carrier, 1 cruiser, 1 destroyer, 3 fighters and 3 submarines Japanese defend with 2 carriers, 1 destroyer, 2 fighters, 2 tactical_bombers and 1 transport ANZAC roll dice for 3 submarines in 45 Sea Zone, round 2 : 1/3 hits, 1,00 expected hits Units damaged: 1 carrier owned by the Japanese ANZAC roll dice for 1 carrier, 1 cruiser, 1 destroyer and 3 fighters in 45 Sea Zone, round 2 : 2/5 hits, 2,33 expected hits Japanese roll dice for 2 carriers, 1 destroyer, 2 fighters, 2 tactical_bombers and 1 transport in 45 Sea Zone, round 2 : 0/7 hits, 3,33 expected hits 1 carrier owned by the Japanese lost in 45 Sea Zone ANZAC roll dice for 3 submarines in 45 Sea Zone, round 3 : 1/3 hits, 1,00 expected hits ANZAC roll dice for 1 carrier, 1 cruiser, 1 destroyer and 3 fighters in 45 Sea Zone, round 3 : 3/5 hits, 2,33 expected hits Japanese roll dice for 1 carrier, 1 destroyer, 2 fighters, 2 tactical_bombers and 1 transport in 45 Sea Zone, round 3 : 5/6 hits, 3,00 expected hits 2 tactical_bombers owned by the Japanese, 1 carrier owned by the ANZAC, 1 carrier owned by the Japanese, 1 destroyer owned by the Japanese and 3 submarines owned by the ANZAC lost in 45 Sea Zone ANZAC roll dice for 1 cruiser, 1 destroyer and 3 fighters in 45 Sea Zone, round 4 : 3/5 hits, 2,33 expected hits Japanese roll dice for 2 fighters and 1 transport in 45 Sea Zone, round 4 : 1/2 hits, 1,33 expected hits 2 fighters owned by the Japanese, 1 transport owned by the Japanese and 1 destroyer owned by the ANZAC lost in 45 Sea Zone ANZAC win, taking Guam from Japanese with 1 cruiser and 3 fighters remaining. Battle score for attacker is 47 Casualties for Japanese: 2 carriers, 1 destroyer, 2 fighters, 2 tactical_bombers and 1 transport Casualties for ANZAC: 1 carrier, 1 destroyer and 3 submarines Non Combat Move - ANZAC 3 fighters moved from 45 Sea Zone to 46 Sea Zone Place Units - ANZAC 1 fighter placed in Queensland 1 submarine placed in 54 Sea Zone Turn Complete - ANZAC ANZAC collect 10 PUs; end with 10 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
Combat Hit Differential Summary :
Japanese regular : -1,67 ANZAC regular : 1,00
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TripleA Turn Summary: French round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 6 Purchase Units - ANZAC ANZAC buy 1 fighter and 1 submarine; Remaining resources: 0 PUs; Combat Move - ANZAC 1 carrier, 1 cruiser, 1 destroyer and 3 submarines moved from 54 Sea Zone to 45 Sea Zone 3 fighters moved from Queensland to 45 Sea Zone 2 infantry moved from Queensland to 54 Sea Zone 2 infantry and 1 transport moved from 54 Sea Zone to 21 Sea Zone 2 infantry moved from 21 Sea Zone to Guam Combat - ANZAC Battle in Guam Battle in 45 Sea Zone ANZAC attack with 1 carrier, 1 cruiser, 1 destroyer, 3 fighters and 3 submarines Japanese defend with 2 carriers, 1 destroyer, 2 fighters, 2 tactical_bombers and 1 transport ANZAC roll dice for 3 submarines in 45 Sea Zone, round 2 : 1/3 hits, 1,00 expected hits Units damaged: 1 carrier owned by the Japanese ANZAC roll dice for 1 carrier, 1 cruiser, 1 destroyer and 3 fighters in 45 Sea Zone, round 2 : 2/5 hits, 2,33 expected hits Japanese roll dice for 2 carriers, 1 destroyer, 2 fighters, 2 tactical_bombers and 1 transport in 45 Sea Zone, round 2 : 0/7 hits, 3,33 expected hits 1 carrier owned by the Japanese lost in 45 Sea Zone ANZAC roll dice for 3 submarines in 45 Sea Zone, round 3 : 1/3 hits, 1,00 expected hits ANZAC roll dice for 1 carrier, 1 cruiser, 1 destroyer and 3 fighters in 45 Sea Zone, round 3 : 3/5 hits, 2,33 expected hits Japanese roll dice for 1 carrier, 1 destroyer, 2 fighters, 2 tactical_bombers and 1 transport in 45 Sea Zone, round 3 : 5/6 hits, 3,00 expected hits 2 tactical_bombers owned by the Japanese, 1 carrier owned by the ANZAC, 1 carrier owned by the Japanese, 1 destroyer owned by the Japanese and 3 submarines owned by the ANZAC lost in 45 Sea Zone ANZAC roll dice for 1 cruiser, 1 destroyer and 3 fighters in 45 Sea Zone, round 4 : 3/5 hits, 2,33 expected hits Japanese roll dice for 2 fighters and 1 transport in 45 Sea Zone, round 4 : 1/2 hits, 1,33 expected hits 2 fighters owned by the Japanese, 1 transport owned by the Japanese and 1 destroyer owned by the ANZAC lost in 45 Sea Zone ANZAC win, taking Guam from Japanese with 1 cruiser and 3 fighters remaining. Battle score for attacker is 47 Casualties for Japanese: 2 carriers, 1 destroyer, 2 fighters, 2 tactical_bombers and 1 transport Casualties for ANZAC: 1 carrier, 1 destroyer and 3 submarines Non Combat Move - ANZAC 3 fighters moved from 45 Sea Zone to 46 Sea Zone Place Units - ANZAC 1 fighter placed in Queensland 1 submarine placed in 54 Sea Zone Turn Complete - ANZAC ANZAC collect 10 PUs; end with 10 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs Combat Move - French 1 infantry moved from Scotland to Eire French take Eire from Germans Combat - French Non Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
Japanese regular : -1,67 ANZAC regular : 1,00
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TripleA Turn Summary: Germans round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 7 Research Technology - Germans Purchase Units - Germans Germans buy 1 carrier, 16 infantry and 1 transport; Remaining resources: 0 PUs; Combat Move - Germans 1 infantry moved from Western Ukraine to Ukraine 1 infantry moved from Belarus to Bryansk Germans take Bryansk from Russians 1 infantry moved from Archangel to Vologda Germans take Vologda from Russians 1 infantry moved from Archangel to Nenetsia Germans take Nenetsia from Russians 1 armour and 1 mech_infantry moved from Bessarabia to Ukraine 1 armour moved from Eastern Poland to Ukraine 11 mech_infantrys moved from Eastern Poland to Ukraine 2 bombers and 1 fighter moved from Novgorod to Russia 1 tactical_bomber moved from Novgorod to Ukraine Combat - Germans Air Battle in Russia Germans attacks with 3 units heading to Russia Air Battle is over, the remaining bombers go on to their targets Strategic bombing raid in Russia Russians roll AA dice in Russia : 0/2 hits, 0,33 expected hits Bombing raid in Russia rolls: 6,3 and causes: 9 damage to unit: factory_major Bombing raid in Russia causes 9 damage total. Battle in Ukraine Germans attack with 2 armour, 1 infantry, 12 mech_infantrys and 1 tactical_bomber Russians defend with 1 factory_minor, 1 infantry and 1 mech_infantry Germans roll dice for 2 armour, 1 infantry, 12 mech_infantrys and 1 tactical_bomber in Ukraine, round 2 : 3/16 hits, 3,83 expected hits Russians roll dice for 1 infantry and 1 mech_infantry in Ukraine, round 2 : 1/2 hits, 0,67 expected hits 1 mech_infantry owned by the Russians, 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Ukraine Germans win, taking Ukraine from Russians with 2 armour, 12 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 4 Casualties for Germans: 1 infantry Casualties for Russians: 1 infantry and 1 mech_infantry Cleaning up after air battles Non Combat Move - Germans 1 aaGun moved from Bessarabia to Ukraine 1 fighter moved from Russia to Western Ukraine 2 bombers moved from Russia to Novgorod 1 infantry moved from Novgorod to Archangel 1 infantry moved from Novgorod to Belarus 1 aaGun and 6 infantry moved from Eastern Poland to Western Ukraine 1 tactical_bomber moved from Ukraine to Western Ukraine 1 fighter moved from 81 Sea Zone to Southern Italy 1 fighter moved from Western Germany to 112 Sea Zone 1 fighter and 1 tactical_bomber moved from Iraq to Anglo Egyptian Sudan 1 tactical_bomber moved from Southern Italy to Western Germany 2 mech_infantrys moved from Eastern Poland to Ukraine 2 mech_infantrys moved from Eastern Poland to Ukraine 6 mech_infantrys moved from Eastern Poland to Ukraine 3 artilleries and 7 infantry moved from Poland to Eastern Poland 5 artilleries and 14 infantry moved from Germany to Poland 1 infantry moved from Western Germany to Holland Belgium 2 infantry moved from Western Germany to Germany Place Units - Germans 1 carrier and 1 transport placed in 112 Sea Zone 3 infantry placed in Novgorod 10 infantry placed in Germany 1 infantry placed in Normandy Bordeaux 2 infantry placed in Western Germany Turn Complete - Germans Germans collect 55 PUs; end with 55 PUs Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 60 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 65 PUs Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 67 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 72 PUs
Combat Hit Differential Summary :
Russians regular : 0,33 Germans regular : -0,83 Russians AA : -0,33