• '20 '19

    @cds hey there…sorry it has been a while but i was ill for a week and then had to play my league commitments first! Again sorry for the delay


  • @wizmark

    No worries Wiz… I also take some extra time once in a while… Good to hear you are feeling better now… Looking forward to continue our game… Figured you were either busy or ill or taking your time to look at multiple scenario’s… Glad to see my worst fear/nightmare hasnt come true…

  • '20 '19

    @cds oh…did i miss something? Couldnt see anything game changing…will be upset if i did!


  • @wizmark

    Well idk if it was really a opportunity, but I was not feeling well about the situation for a while ;) Especially with dice and the unknown factor of not knowing my opponent very well…

  • '20 '19

    @cds lol very cryptic! you will have to reveal all when you are ready!


  • @wizmark

    Yes, capture a enigma machine, all will be revealed ;) Nah, Ill tell you soon… First Ill have to take a look at the complete UK turn, to see where this game is going…

  • '20 '19

    @cds down the crapper for the UK…thats where! You have made italy a powerhouse that probably wont fall now and turned the UK into Italy!


  • @wizmark

    I guess UK turn isnt a easy one


  • @wizmark

    Sorry, its taking so long. Still havent found the way I want to go now. Its all about finding a balance. Ill try to play asap.


  • TripleA Turn Summary: Italians round 7

    TripleA Turn Summary for game: WW2 Path to Victory, version: 5.1.0

    Game History

    Round: 7
    
        Purchase Units - Italians
            Italians buy 1 destroyer, 1 fighter, 3 infantry and 2 submarines; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
            1 infantry moved from Syria to Iraq
                  Italians take Iraq from British
    
        Combat - Italians
    
        Non Combat Move - Italians
            3 fighters moved from Syria to Southern Italy
            1 marine moved from Syria to 101 Sea Zone
            1 submarine moved from 100 Sea Zone to 97 Sea Zone
            1 carrier and 1 submarine moved from 99 Sea Zone to 97 Sea Zone
            1 battleship, 2 cruisers, 2 destroyers, 1 marine and 6 transports moved from 101 Sea Zone to 97 Sea Zone
            1 marine moved from 97 Sea Zone to Southern Italy
            8 artilleries, 8 infantry and 1 mech_infantry moved from Trans-Jordan to Iraq
            1 bomber moved from Syria to Southern Italy
            2 aaGuns, 4 artilleries and 7 infantry moved from Syria to Iraq
            2 armour moved from Ukraine to Eastern Poland
    
        Place Units - Italians
            1 destroyer, 1 fighter and 2 submarines placed in 97 Sea Zone
            3 infantry placed in Southern Italy
    
        Turn Complete - Italians
            Total Cost from Convoy Blockades: 2
                Rolling for Convoy Blockade Damage in 82 Sea Zone. Rolls: 5,4,3,5
            Italians collect 20 PUs (2 lost to blockades); end with 20 PUs
            Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 22 PUs
            Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 25 PUs
            Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 30 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • @wizmark

    I have someone who would like to play vs you aswell. His (nick)name is malmessi. I hope you want to play vs him, if so let me know and Ill tell him to send you a private message.

  • '20 '19

    TripleA Turn Summary: French round 7

    TripleA Turn Summary for game: WW2 Path to Victory, version: 5.1.0

    Game History

    Round: 7
    
        Purchase Units - ANZAC
            ANZAC buy 1 artillery, 1 infantry and 1 submarine; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            1 fighter moved from 34 Sea Zone to 25 Sea Zone
    
        Combat - ANZAC
            Battle in 25 Sea Zone
                ANZAC attack with 1 fighter
                Japanese defend with 1 transport
                    1 transport owned by the Japanese lost in 25 Sea Zone
                ANZAC win with 1 fighter remaining. Battle score for attacker is 6
                Casualties for Japanese: 1 transport
    
        Non Combat Move - ANZAC
            1 fighter moved from 25 Sea Zone to 34 Sea Zone
            1 fighter moved from Queensland to 31 Sea Zone
            1 submarine moved from 42 Sea Zone to 40 Sea Zone
            1 submarine moved from 64 Sea Zone to 59 Sea Zone
            1 marine moved from Queensland to 55 Sea Zone
            2 infantry moved from Queensland to 55 Sea Zone
            1 cruiser, 2 infantry, 1 marine, 1 submarine and 1 transport moved from 55 Sea Zone to 34 Sea Zone
            2 infantry moved from 34 Sea Zone to Caroline Islands
            1 marine moved from 34 Sea Zone to Caroline Islands
            1 artillery moved from New South Wales to South Australia
            3 fighters moved from Queensland to Caroline Islands
    
        Place Units - ANZAC
            1 submarine placed in 64 Sea Zone
            1 artillery and 1 infantry placed in New South Wales
    
        Turn Complete - ANZAC
            ANZAC collect 10 PUs; end with 10 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
    
        Combat Move - French
    
        Non Combat Move - French
            1 fighter moved from United Kingdom to Morocco
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Savegame

  • '20 '19

    @cds hey there…Thank you for the offer but I will have to turn it down im afraid.
    Ive decided to take a break from the game for a bit once I have finished up my current games (dont worry, I still intend on playing my best in these games…wont surrender yet!)
    Ive played pretty solidly every day for the last couple of years and need a break!

    I’m sure your friend will find an opponent if he asks in the forums…they are a pretty nice bunch!


  • @wizmark

    I know where you are coming from, very addictive game… I am sure you’ll get back to it later on in your live, most people I know do so, including myself… He already found some other players, to play TWW with, he is also playing PtV vs me… It would have been nice for him to have some fresh blood/strategy’s, instead of the same old opponent, but it is what it is…


  • TripleA Turn Summary: Germans round 8

    TripleA Turn Summary for game: WW2 Path to Victory, version: 5.1.0

    Game History

    Round: 8
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 3 infantry and 11 submarines; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            1 armour moved from Leningrad to Vologda
                  Germans take Vologda from Russians
            1 armour moved from Vologda to Leningrad
            1 mech_infantry moved from Trans-Jordan to Southern Persia
                  Germans take Southern Persia from British
    
        Combat - Germans
    
        Non Combat Move - Germans
            1 armour, 2 artilleries and 2 infantry moved from Trans-Jordan to Iraq
            3 fighters moved from Egypt to Northern Italy
            1 bomber, 1 fighter and 2 tactical_bombers moved from Syria to Northern Italy
            1 fighter and 1 tactical_bomber moved from 99 Sea Zone to Western Germany
            2 fighters and 2 tactical_bombers moved from Greece to Western Germany
            1 carrier moved from 99 Sea Zone to 97 Sea Zone
            1 aaGun, 1 artillery and 7 infantry moved from Southern France to France
            1 artillery and 2 infantry moved from Western Germany to France
            5 infantry moved from Austria to Slovakia Hungary
            5 infantry moved from Slovakia Hungary to Eastern Poland
            4 infantry moved from Germany to Poland
            3 infantry moved from Ukraine to Western Ukraine
            6 infantry moved from Eastern Poland to Western Ukraine
            6 armour and 6 mech_infantrys moved from Ukraine to Eastern Poland
            1 armour and 1 mech_infantry moved from Eastern Poland to Leningrad
            1 mech_infantry moved from Northern Belarus to Leningrad
            9 infantry moved from Northern Belarus to Leningrad
            2 aaGuns moved from Northern Belarus to Leningrad
            2 aaGuns, 7 artilleries and 28 infantry moved from Northern Belarus to Eastern Poland
            1 destroyer moved from 128 Sea Zone to 113 Sea Zone
            1 submarine moved from 122 Sea Zone to 128 Sea Zone
            1 submarine moved from 122 Sea Zone to 114 Sea Zone
            1 submarine moved from 122 Sea Zone to 115 Sea Zone
            1 fighter moved from 115 Sea Zone to Western Germany
            1 fighter moved from France to Western Germany
    
        Place Units - Germans
            3 infantry placed in France
            10 submarines placed in 115 Sea Zone
            1 submarine placed in 116 Sea Zone
    
        Turn Complete - Germans
            Total Cost from Convoy Blockades: 2
                Rolling for Convoy Blockade Damage in 82 Sea Zone. Rolls: 3,5,4,5
            Germans collect 51 PUs (2 lost to blockades); end with 51 PUs
            Trigger Germans 7 Atlantic Wall: Germans met a national objective for an additional 3 PUs; end with 54 PUs
            Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 59 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 64 PUs
            Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 3 PUs; end with 67 PUs
            Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 69 PUs
            Objective Germans 2 Control Stalingrad Or Leningrad Or Russia: Germans met a national objective for an additional 5 PUs; end with 74 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • '20 '19

    TripleA Turn Summary: Russians round 8

    TripleA Turn Summary for game: WW2 Path to Victory, version: 5.1.0

    Game History

    Round: 8
    
        Purchase Units - Russians
            Russians buy 1 armour, 2 artilleries, 6 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
            1 infantry moved from Archangel to Karelia
                  Russians take Karelia from Germans
            1 infantry moved from Yaroslavl to Vologda
                  Russians take Vologda from Germans
            1 infantry moved from Novgorod to Northern Belarus
                  Russians take Northern Belarus from Germans
            1 infantry moved from Rostov to Ukraine
                  Russians take Ukraine from Italians
            1 artillery moved from Buryatia to Sakha
                  Russians take Sakha from Japanese
    
        Combat - Russians
    
        Non Combat Move - Russians
            4 aaGuns, 10 artilleries, 2 fighters and 40 infantry moved from Smolensk to Novgorod
            5 armour and 5 mech_infantrys moved from Russia to Novgorod
            3 tactical_bombers moved from Smolensk to Russia
            1 artillery and 5 infantry moved from Russia to Samara
            1 infantry moved from Kursk to Rostov
            4 artilleries and 13 infantry moved from Stalingrad to Northern Caucasus
            2 aaGuns, 2 artilleries and 21 infantry moved from Jehol to Shantung
            1 infantry moved from Hopei to Hunan
            1 infantry moved from Szechwan to Hunan
    
        Place Units - Russians
            1 armour, 1 artillery and 1 mech_infantry placed in Stalingrad
            1 artillery and 6 infantry placed in Russia
    
        Turn Complete - Russians
            Russians collect 37 PUs; end with 37 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: Japanese round 8

    TripleA Turn Summary for game: WW2 Path to Victory, version: 5.1.0

    Game History

    Round: 8
    
        Purchase Units - Japanese
            Japanese buy 1 artillery, 3 destroyers, 9 infantry and 2 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
                Japanese captures 9PUs while taking UK_Pacific capital
                Japanese converts factory_major into different units
            2 armour, 8 artilleries, 17 infantry, 1 marine and 2 mech_infantrys moved from Burma to Eastern India
                  Japanese take Eastern India from UK_Pacific
            1 infantry moved from Kwangtung to Fukien
                  Japanese take Fukien from Chinese
            1 infantry moved from Kwangtung to 21 Sea Zone
            1 infantry and 1 transport moved from 21 Sea Zone to 37 Sea Zone
            1 mech_infantry moved from French Indo China to 37 Sea Zone
            1 infantry, 1 mech_infantry and 1 transport moved from 37 Sea Zone to 20 Sea Zone
            1 infantry and 1 mech_infantry moved from 20 Sea Zone to Kiangsu
            2 artilleries moved from Southern Manchuria to 20 Sea Zone
            1 artillery and 19 infantry moved from Southern Manchuria to Jehol
            2 artilleries and 2 transports moved from 20 Sea Zone to 6 Sea Zone
            2 infantry moved from Korea to 6 Sea Zone
            2 artilleries, 2 infantry and 2 transports moved from 6 Sea Zone to 20 Sea Zone
            2 artilleries and 2 infantry moved from 20 Sea Zone to Kiangsu
            1 fighter moved from 7 Sea Zone to Sakha
            1 infantry moved from Siberia to Sakha
            1 infantry moved from Amur to Sakha
            1 submarine moved from 36 Sea Zone to 48 Sea Zone
            1 transport moved from 36 Sea Zone to 37 Sea Zone
            1 infantry moved from Kwangsi to 37 Sea Zone
            1 mech_infantry moved from French Indo China to 37 Sea Zone
            1 infantry, 1 mech_infantry and 1 transport moved from 37 Sea Zone to 46 Sea Zone
            1 infantry and 1 mech_infantry moved from 46 Sea Zone to Dutch New Guinea
            1 fighter moved from 36 Sea Zone to Dutch New Guinea
            1 bomber moved from French Indo China to Kiangsu
            2 fighters and 2 tactical_bombers moved from French Indo China to Kiangsu
            2 fighters and 3 tactical_bombers moved from French Indo China to 7 Sea Zone
            3 tactical_bombers moved from 7 Sea Zone to Japan
            2 carriers moved from 36 Sea Zone to 20 Sea Zone
            1 battleship and 1 cruiser moved from 36 Sea Zone to 20 Sea Zone
            1 infantry moved from Northern Manchuria to Buryatia
                  Japanese take Buryatia from Russians
            1 mech_infantry moved from Amur to Sakha
            1 infantry moved from Korea to Southern Manchuria
    
        Combat - Japanese
            Battle in 48 Sea Zone
                Japanese attack with 1 submarine
                Americans defend with 1 transport
                    1 transport owned by the Americans lost in 48 Sea Zone
                Japanese win with 1 submarine remaining. Battle score for attacker is 6
                Casualties for Americans: 1 transport
            Battle in Sakha
                Japanese attack with 1 fighter, 2 infantry and 1 mech_infantry
                Russians defend with 1 artillery
                    Japanese roll dice for 1 fighter, 2 infantry and 1 mech_infantry in Sakha, round 2 : 1/4 hits, 1,00 expected hits
                    Russians roll dice for 1 artillery in Sakha, round 2 : 0/1 hits, 0,33 expected hits
                    1 artillery owned by the Russians lost in Sakha
                Japanese win, taking Sakha from Russians with 1 fighter, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 4
                Casualties for Russians: 1 artillery
            Battle in Kiangsu
                Japanese attack with 2 artilleries, 1 bomber, 2 fighters, 3 infantry, 1 mech_infantry and 2 tactical_bombers
                Chinese defend with 6 infantry
                    Japanese roll dice for 1 battleship and 1 cruiser in Kiangsu, round 2 : 2/2 hits, 1,17 expected hits
                    Japanese roll dice for 2 artilleries, 1 bomber, 2 fighters, 3 infantry, 1 mech_infantry and 2 tactical_bombers in Kiangsu, round 2 : 4/11 hits, 4,50 expected hits
                    Chinese roll dice for 6 infantry in Kiangsu, round 2 : 1/6 hits, 2,00 expected hits
                    1 infantry owned by the Japanese and 6 infantry owned by the Chinese lost in Kiangsu
                Japanese win, taking Kiangsu from Chinese with 2 artilleries, 1 bomber, 2 fighters, 2 infantry, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 15
                Casualties for Japanese: 1 infantry
                Casualties for Chinese: 6 infantry
            Battle in Dutch New Guinea
                Japanese attack with 1 fighter, 1 infantry and 1 mech_infantry
                Americans defend with 1 infantry
                    Japanese roll dice for 1 fighter, 1 infantry and 1 mech_infantry in Dutch New Guinea, round 2 : 2/3 hits, 0,83 expected hits
                    Americans roll dice for 1 infantry in Dutch New Guinea, round 2 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Dutch New Guinea
                Japanese win, taking Dutch New Guinea from Americans with 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 0
                Casualties for Japanese: 1 infantry
                Casualties for Americans: 1 infantry
            Battle in Jehol
                Japanese attack with 1 artillery and 19 infantry
                Chinese defend with 1 infantry
                    Japanese roll dice for 1 artillery and 19 infantry in Jehol, round 2 : 2/20 hits, 3,67 expected hits
                    Chinese roll dice for 1 infantry in Jehol, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Chinese lost in Jehol
                Japanese win, taking Jehol from Chinese with 1 artillery and 19 infantry remaining. Battle score for attacker is 3
                Casualties for Chinese: 1 infantry
            triggerUKPacificDestroyPUsJapanese: Setting destroysPUs to true for playerAttachment attached to UK_Pacific
    
        Non Combat Move - Japanese
            4 aaGuns moved from Southern Manchuria to Jehol
            2 fighters and 2 tactical_bombers moved from Kiangsu to 20 Sea Zone
            1 bomber moved from Kiangsu to Southern Manchuria
            2 fighters moved from 39 Sea Zone to 36 Sea Zone
            2 fighters moved from Shan State to Davao
            1 tactical_bomber moved from Shan State to 36 Sea Zone
            1 tactical_bomber moved from Shan State to French Indo China
            1 battleship, 1 carrier, 1 submarine and 4 transports moved from 39 Sea Zone to 132 Sea Zone
            1 aaGun moved from Burma to Eastern India
            1 mech_infantry moved from French Indo China to Burma
            1 fighter moved from Dutch New Guinea to 36 Sea Zone
            1 tactical_bomber moved from Yunnan to Davao
            1 fighter moved from Yunnan to French Indo China
            1 destroyer moved from 7 Sea Zone to 24 Sea Zone
            1 destroyer moved from 7 Sea Zone to 23 Sea Zone
            1 destroyer moved from 36 Sea Zone to 35 Sea Zone
            1 infantry moved from Wake Island to 24 Sea Zone
            1 infantry and 1 transport moved from 24 Sea Zone to 7 Sea Zone
            1 infantry moved from 7 Sea Zone to Japan
            1 fighter moved from Sakha to Amur
    
        Place Units - Japanese
            3 destroyers and 2 submarines placed in 7 Sea Zone
            3 infantry placed in Korea
            1 artillery and 2 infantry placed in French Indo China
            4 infantry placed in Japan
    
        Turn Complete - Japanese
            Total Cost from Convoy Blockades: 1
                Rolling for Convoy Blockade Damage in 40 Sea Zone. Rolls: 5,5
                Rolling for Convoy Blockade Damage in 59 Sea Zone. Rolls: 6,1
            Japanese collect 59 PUs (1 lost to blockades); end with 68 PUs
            Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 71 PUs
            Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 76 PUs
            Objective Japanese 5 Pacific Airfields: Japanese met a national objective for an additional 5 PUs; end with 81 PUs
            Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 86 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : -1,33
    Americans regular : 0,67
    Japanese regular : -0,17
    Russians regular : -0,33
    

    Savegame

  • '20 '19

    TripleA Move Summary: Americans round 8

    TripleA Move Summary for game: WW2 Path to Victory, version: 5.1.0

    Game History

    Round: 8
    
        Purchase Units - Americans
            Americans buy 1 artillery, 2 carriers, 2 destroyers, 3 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 armour and 1 mech_infantry moved from Morocco to Tunisia
                  Americans take Algeria from Italians
                  Americans take Tunisia from Italians
            2 submarines moved from 93 Sea Zone to 113 Sea Zone
            1 fighter and 1 tactical_bomber moved from 93 Sea Zone to 113 Sea Zone
            2 bombers moved from United Kingdom to 113 Sea Zone
            1 artillery, 1 infantry and 1 marine moved from Caroline Islands to 34 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 34 Sea Zone to 33 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 25 Sea Zone
            1 artillery and 1 infantry moved from 25 Sea Zone to Midway
            1 battleship, 2 cruisers and 1 marine moved from 34 Sea Zone to 33 Sea Zone
            1 battleship, 2 cruisers and 1 marine moved from 33 Sea Zone to 25 Sea Zone
            1 marine moved from 25 Sea Zone to Midway
            1 artillery and 1 infantry moved from Western United States to 11 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 11 Sea Zone to 32 Sea Zone
            1 artillery and 1 infantry moved from 32 Sea Zone to Wake Island
            1 submarine moved from 31 Sea Zone to 24 Sea Zone
            1 fighter moved from Hawaiian Islands to Midway
            1 tactical_bomber moved from 31 Sea Zone to 24 Sea Zone
            1 fighter moved from 34 Sea Zone to 24 Sea Zone
            1 destroyer moved from 34 Sea Zone to 48 Sea Zone
            1 fighter moved from 34 Sea Zone to 48 Sea Zone
            1 submarine moved from 47 Sea Zone to 35 Sea Zone
            4 fighters and 1 tactical_bomber moved from 34 Sea Zone to 35 Sea Zone
    

    Savegame

  • '20 '19

    TripleA Turn Summary: Americans round 8

    TripleA Turn Summary for game: WW2 Path to Victory, version: 5.1.0

    Game History

    Round: 8
    
        Purchase Units - Americans
            Americans buy 1 artillery, 2 carriers, 2 destroyers, 3 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 armour and 1 mech_infantry moved from Morocco to Tunisia
                  Americans take Algeria from Italians
                  Americans take Tunisia from Italians
            2 submarines moved from 93 Sea Zone to 113 Sea Zone
            1 fighter and 1 tactical_bomber moved from 93 Sea Zone to 113 Sea Zone
            2 bombers moved from United Kingdom to 113 Sea Zone
            1 artillery, 1 infantry and 1 marine moved from Caroline Islands to 34 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 34 Sea Zone to 33 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 25 Sea Zone
            1 artillery and 1 infantry moved from 25 Sea Zone to Midway
            1 battleship, 2 cruisers and 1 marine moved from 34 Sea Zone to 33 Sea Zone
            1 battleship, 2 cruisers and 1 marine moved from 33 Sea Zone to 25 Sea Zone
            1 marine moved from 25 Sea Zone to Midway
            1 artillery and 1 infantry moved from Western United States to 11 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 11 Sea Zone to 32 Sea Zone
            1 artillery and 1 infantry moved from 32 Sea Zone to Wake Island
            1 submarine moved from 31 Sea Zone to 24 Sea Zone
            1 fighter moved from Hawaiian Islands to Midway
            1 tactical_bomber moved from 31 Sea Zone to 24 Sea Zone
            1 fighter moved from 34 Sea Zone to 24 Sea Zone
            1 destroyer moved from 34 Sea Zone to 48 Sea Zone
            1 fighter moved from 34 Sea Zone to 48 Sea Zone
            1 submarine moved from 47 Sea Zone to 35 Sea Zone
            4 fighters and 1 tactical_bomber moved from 34 Sea Zone to 35 Sea Zone
    
        Combat - Americans
            Battle in Wake Island
            Battle in 48 Sea Zone
                Americans attack with 1 destroyer and 1 fighter
                Japanese defend with 1 submarine
                    Americans roll dice for 1 destroyer and 1 fighter in 48 Sea Zone, round 2 : 1/2 hits, 0.83 expected hits
                    Japanese roll dice for 1 submarine in 48 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    1 submarine owned by the Japanese lost in 48 Sea Zone
                Americans win, taking Wake Island from Japanese with 1 destroyer and 1 fighter remaining. Battle score for attacker is 6
                Casualties for Japanese: 1 submarine
            Battle in 24 Sea Zone
                Americans attack with 1 fighter, 1 submarine and 1 tactical_bomber
                Japanese defend with 1 destroyer
                    Americans roll dice for 1 submarine in 24 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 1 fighter and 1 tactical_bomber in 24 Sea Zone, round 2 : 2/2 hits, 1.17 expected hits
                    Japanese roll dice for 1 destroyer in 24 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Japanese lost in 24 Sea Zone
                Americans win with 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
                Casualties for Japanese: 1 destroyer
            Battle in 35 Sea Zone
                Americans attack with 4 fighters, 1 submarine and 1 tactical_bomber
                Japanese defend with 1 destroyer
                    Americans roll dice for 1 submarine in 35 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 4 fighters and 1 tactical_bomber in 35 Sea Zone, round 2 : 2/5 hits, 2.67 expected hits
                    Japanese roll dice for 1 destroyer in 35 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Japanese lost in 35 Sea Zone
                Americans win with 4 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
                Casualties for Japanese: 1 destroyer
            Battle in 113 Sea Zone
                Americans attack with 2 bombers, 1 fighter, 2 submarines and 1 tactical_bomber
                Germans defend with 1 destroyer
                    Americans roll dice for 2 submarines in 113 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits
                    Germans roll dice for 1 destroyer in 113 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Germans lost in 113 Sea Zone
                Americans win with 2 bombers, 1 fighter, 2 submarines and 1 tactical_bomber remaining. Battle score for attacker is 8
                Casualties for Germans: 1 destroyer
            Battle in Midway
                Americans attack with 1 artillery, 1 fighter, 1 infantry and 1 marine
                Japanese defend with 1 airfield and 1 infantry
                    Americans roll dice for 1 battleship and 2 cruisers in Midway, round 2 : 2/3 hits, 1.67 expected hits
                    Japanese roll dice for 1 infantry in Midway, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Midway
                Americans win, taking Midway from Japanese with 1 artillery, 1 fighter and 1 marine remaining. Battle score for attacker is 0
                Casualties for Americans: 1 infantry
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Americans
            1 destroyer moved from 34 Sea Zone to 17 Sea Zone
            1 destroyer moved from 11 Sea Zone to 32 Sea Zone
            1 destroyer moved from 34 Sea Zone to 24 Sea Zone
            1 infantry moved from Johnston Island to 31 Sea Zone
            1 aaGun moved from Johnston Island to 31 Sea Zone
            1 aaGun, 1 carrier, 1 destroyer, 1 fighter, 1 infantry and 1 transport moved from 31 Sea Zone to 25 Sea Zone
            4 carriers, 2 destroyers and 1 fighter moved from 34 Sea Zone to 25 Sea Zone
            1 aaGun and 1 infantry moved from 25 Sea Zone to Midway
            1 fighter moved from Midway to 25 Sea Zone
            4 fighters and 1 tactical_bomber moved from 35 Sea Zone to 25 Sea Zone
            1 fighter and 1 tactical_bomber moved from 24 Sea Zone to 25 Sea Zone
            1 carrier and 1 submarine moved from 11 Sea Zone to 32 Sea Zone
            1 fighter moved from 48 Sea Zone to 32 Sea Zone
            1 fighter moved from Western United States to 32 Sea Zone
            1 tactical_bomber moved from Western United States to Hawaiian Islands
            6 submarines moved from 29 Sea Zone to 27 Sea Zone
            1 artillery and 1 infantry moved from Eastern United States to 104 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 104 Sea Zone to 106 Sea Zone
            1 transport moved from 93 Sea Zone to 104 Sea Zone
            1 transport moved from 93 Sea Zone to 90 Sea Zone
            1 mech_infantry moved from French Guiana to 90 Sea Zone
            2 infantry moved from Morocco to 93 Sea Zone
            2 infantry moved from 93 Sea Zone to Gibraltar
            1 artillery, 1 infantry and 1 transport moved from 106 Sea Zone to 93 Sea Zone
            1 mech_infantry and 1 transport moved from 90 Sea Zone to 93 Sea Zone
            1 artillery, 1 infantry and 1 mech_infantry moved from 93 Sea Zone to Gibraltar
            1 fighter and 1 tactical_bomber moved from French Guiana to Gibraltar
            1 fighter and 1 tactical_bomber moved from 113 Sea Zone to 93 Sea Zone
            2 bombers moved from 113 Sea Zone to Gibraltar
            1 destroyer moved from 93 Sea Zone to 107 Sea Zone
    
        Place Units - Americans
            1 carrier, 1 destroyer, 1 submarine and 1 transport placed in 11 Sea Zone
            2 infantry placed in Western United States
            1 artillery and 1 infantry placed in Eastern United States
            1 destroyer placed in 104 Sea Zone
            1 carrier placed in 104 Sea Zone
    
        Turn Complete - Americans
            Americans collect 55 PUs; end with 55 PUs
            Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 60 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 75 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 80 PUs
    

    Combat Hit Differential Summary :

    Americans regular : 0.33
    Japanese regular : -0.17
    Germans regular : -0.33
    

    Savegame

  • '20 '19

    TripleA Move Summary: Chinese round 8

    TripleA Move Summary for game: WW2 Path to Victory, version: 5.1.0

    Game History

    Round: 8
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 7 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            4 infantry moved from Kiangsi to Kiangsu
            10 infantry moved from Shantung to Kiangsu
            1 fighter moved from Hunan to Kiangsu
            1 infantry moved from Hunan to Kwangtung
                  Chinese take Kwangtung from Japanese
            1 infantry moved from Hunan to Kwangsi
                  Chinese take Kwangsi from Japanese
            20 infantry moved from Hunan to Kweichow
    

    Savegame

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Axis & Allies Boardgaming Custom Painted Miniatures

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