TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 14
Research Technology - Germans
Purchase Units - Germans
Germans buy 4 armour, 1 artillery, 5 infantry, 3 mech_infantrys, 2 submarines, 1 tactical_bomber and 1 transport; Remaining resources: 0 PUs;
Combat Move - Germans
1 artillery and 1 infantry moved from Holland Belgium to 110 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 110 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from 91 Sea Zone to Gibraltar
2 fighters and 2 tactical_bombers moved from 104 Sea Zone to Gibraltar
1 artillery moved from Western Germany to Holland Belgium
1 infantry moved from Western Germany to Holland Belgium
2 infantry moved from Western Germany to Northern Italy
2 infantry moved from France to Northern Italy
1 artillery moved from Tambov to Volgograd
2 infantry moved from Rostov to Volgograd
2 artilleries moved from Rostov to Volgograd
2 armour moved from Ukraine to Volgograd
2 bombers moved from Southern Italy to Northwest Persia
2 armour and 2 mech_infantrys moved from Caucasus to Northwest Persia
2 artilleries and 1 infantry moved from Archangel to Nenetsia
1 armour and 1 mech_infantry moved from Buryatia to Sakha
1 armour and 1 mech_infantry moved from Belarus to Nenetsia
1 infantry moved from Novgorod to Archangel
1 infantry moved from Belarus to Bryansk
2 infantry moved from Western Ukraine to Bryansk
1 artillery moved from Western Ukraine to Bryansk
1 armour moved from Western Ukraine to Rostov
1 armour moved from Caucasus to Kazakhstan
Germans take Kazakhstan from Russians
1 armour moved from Kazakhstan to Volgograd
1 armour moved from Caucasus to Volgograd
1 armour moved from Caucasus to Volgograd
Combat - Germans
Battle in Gibraltar
Germans attack with 1 artillery, 2 fighters, 1 infantry and 2 tactical_bombers
British defend with 1 harbour; Americans defend with 1 infantry
Germans roll dice for 1 artillery, 2 fighters, 1 infantry and 2 tactical_bombers in Gibraltar, round 2 : 2/6 hits, 3,00 expected hits
British roll dice for 1 infantry in Gibraltar, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Germans and 1 infantry owned by the Americans lost in Gibraltar
Germans win, taking Gibraltar from British with 1 artillery, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Americans: 1 infantry
Battle in Bryansk
Germans attack with 1 artillery and 3 infantry
Russians defend with 1 artillery
Germans roll dice for 1 artillery and 3 infantry in Bryansk, round 2 : 2/4 hits, 1,00 expected hits
Russians roll dice for 1 artillery in Bryansk, round 2 : 0/1 hits, 0,33 expected hits
1 artillery owned by the Russians lost in Bryansk
Germans win, taking Bryansk from Russians with 1 artillery and 3 infantry remaining. Battle score for attacker is 4
Casualties for Russians: 1 artillery
Battle in Volgograd
Germans attack with 5 armour, 3 artilleries and 2 infantry
Russians defend with 2 armour, 1 factory_minor and 5 infantry
Germans roll dice for 5 armour, 3 artilleries and 2 infantry in Volgograd, round 2 : 4/10 hits, 4,17 expected hits
Russians roll dice for 2 armour and 5 infantry in Volgograd, round 2 : 4/7 hits, 2,67 expected hits
4 infantry owned by the Russians, 2 artilleries owned by the Germans and 2 infantry owned by the Germans lost in Volgograd
Germans roll dice for 5 armour and 1 artillery in Volgograd, round 3 : 5/6 hits, 2,83 expected hits
Russians roll dice for 2 armour and 1 infantry in Volgograd, round 3 : 1/3 hits, 1,33 expected hits
1 infantry owned by the Russians, 2 armour owned by the Russians and 1 artillery owned by the Germans lost in Volgograd
Germans win, taking Volgograd from Russians with 5 armour remaining. Battle score for attacker is 9
Casualties for Germans: 3 artilleries and 2 infantry
Casualties for Russians: 2 armour and 5 infantry
Battle in Sakha
Germans attack with 1 armour and 1 mech_infantry
Russians defend with 1 infantry
Germans roll dice for 1 armour and 1 mech_infantry in Sakha, round 2 : 1/2 hits, 0,67 expected hits
Russians roll dice for 1 infantry in Sakha, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Russians lost in Sakha
Germans win, taking Sakha from Russians with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Northwest Persia
Germans attack with 2 armour, 2 bombers and 2 mech_infantrys
British defend with 2 infantry; Americans defend with 1 artillery and 1 mech_infantry
Germans roll dice for 2 armour, 2 bombers and 2 mech_infantrys in Northwest Persia, round 2 : 3/6 hits, 2,67 expected hits
British roll dice for 1 artillery, 2 infantry and 1 mech_infantry in Northwest Persia, round 2 : 4/4 hits, 1,33 expected hits
2 armour owned by the Germans, 2 mech_infantrys owned by the Germans, 2 infantry owned by the British and 1 mech_infantry owned by the Americans lost in Northwest Persia
2 bombers owned by the Germans retreated
British win with 1 artillery remaining. Battle score for attacker is -10
Casualties for Germans: 2 armour and 2 mech_infantrys
Casualties for Americans: 1 mech_infantry
Casualties for British: 2 infantry
Non Combat Move - Germans
2 bombers moved from Northwest Persia to Rostov
3 artilleries and 3 infantry moved from Ukraine to Rostov
3 armour and 4 mech_infantrys moved from Romania to Ukraine
1 mech_infantry moved from Belarus to Tambov
2 mech_infantrys moved from Belarus to Rostov
2 infantry moved from Novgorod to Belarus
2 fighters moved from Gibraltar to 104 Sea Zone
2 tactical_bombers moved from Gibraltar to 104 Sea Zone
Place Units - Germans
1 submarine, 1 tactical_bomber and 1 transport placed in 110 Sea Zone
Germans undo move 1.
2 submarines and 1 transport placed in 110 Sea Zone
1 tactical_bomber placed in France
3 infantry placed in Ukraine
1 artillery and 2 infantry placed in Novgorod
1 armour and 2 mech_infantrys placed in Rostov
3 armour and 1 mech_infantry placed in Romania
Turn Complete - Germans
Germans collect 68 PUs; end with 68 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 73 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 78 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 88 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 14
Purchase Units - Russians
Russians buy 6 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 infantry moved from Evenkiyskiy to Yenisey
Russians take Yenisey from Germans
1 artillery moved from Timguska to Novosibirsk
1 infantry moved from Samara to Kazakhstan
Russians take Kazakhstan from Germans
1 infantry moved from Russia to Samara
2 artilleries moved from Russia to Bryansk
2 infantry moved from Russia to Bryansk
1 fighter and 1 tactical_bomber moved from Russia to Bryansk
1 artillery and 1 infantry moved from Russia to Tambov
1 infantry moved from Russia to Tambov
Combat - Russians
Battle in Bryansk
Russians attack with 2 artilleries, 1 fighter, 2 infantry and 1 tactical_bomber
Germans defend with 1 artillery and 3 infantry
Russians roll dice for 2 artilleries, 1 fighter, 2 infantry and 1 tactical_bomber in Bryansk, round 2 : 4/6 hits, 2,50 expected hits
Germans roll dice for 1 artillery and 3 infantry in Bryansk, round 2 : 1/4 hits, 1,33 expected hits
1 infantry owned by the Russians, 1 artillery owned by the Germans and 3 infantry owned by the Germans lost in Bryansk
Russians win, taking Bryansk from Germans with 2 artilleries, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 10
Casualties for Russians: 1 infantry
Casualties for Germans: 1 artillery and 3 infantry
Battle in Tambov
Russians attack with 1 artillery and 2 infantry
Germans defend with 1 mech_infantry
Russians roll dice for 1 artillery and 2 infantry in Tambov, round 2 : 2/3 hits, 0,83 expected hits
Germans roll dice for 1 mech_infantry in Tambov, round 2 : 0/1 hits, 0,33 expected hits
1 mech_infantry owned by the Germans lost in Tambov
Russians win, taking Tambov from Germans with 1 artillery and 2 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Non Combat Move - Russians
1 fighter and 1 tactical_bomber moved from Bryansk to Russia
Place Units - Russians
6 infantry placed in Russia
Turn Complete - Russians
Russians collect 17 PUs; end with 17 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 14
Purchase Units - Japanese
Japanese buy 1 fighter, 3 infantry and 3 submarines; Remaining resources: 0 PUs; 0 SuicideAttackTokens;
Politics - Japanese
Japanese takes Political Action: Political Action Japanese To War With Russians
Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Japanese and Russians from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and Chinese from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and Dutch from Neutrality to Friendly
Combat Move - Japanese
1 infantry moved from Korea to 6 Sea Zone
1 infantry and 1 transport moved from 6 Sea Zone to 5 Sea Zone
1 infantry moved from 5 Sea Zone to Soviet Far East
1 infantry moved from Manchuria to Korea
1 submarine moved from 6 Sea Zone to 24 Sea Zone
1 submarine moved from 24 Sea Zone to 25 Sea Zone
1 submarine moved from 6 Sea Zone to 16 Sea Zone
2 fighters moved from Japan to 16 Sea Zone
1 infantry moved from French Indo China to Siam
Japanese take Siam from ANZAC
2 infantry moved from French Indo China to Yunnan
1 infantry moved from Hunan to Yunnan
1 artillery moved from Kweichow to Yunnan
1 submarine moved from 6 Sea Zone to 33 Sea Zone
1 destroyer moved from 39 Sea Zone to 37 Sea Zone
1 submarine moved from 35 Sea Zone to 37 Sea Zone
1 fighter moved from Kiangsu to Hopei
1 artillery moved from Chahar to Hopei
Combat - Japanese
Japanese creates battle in territory 20 Sea Zone
Battle in Soviet Far East
Battle in 16 Sea Zone
Japanese attack with 2 fighters and 1 submarine
Americans defend with 1 destroyer
Japanese roll dice for 1 submarine in 16 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
Americans roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the Americans lost in 16 Sea Zone
Japanese win, taking Soviet Far East from Russians with 2 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in 33 Sea Zone
Japanese attack with 1 submarine
ANZAC defend with 1 destroyer and 1 transport
Japanese roll dice for 1 submarine in 33 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
ANZAC roll dice for 1 destroyer and 1 transport in 33 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the ANZAC lost in 33 Sea Zone
1 transport owned by the ANZAC lost in 33 Sea Zone
Japanese win with 1 submarine remaining. Battle score for attacker is 15
Casualties for ANZAC: 1 destroyer and 1 transport
Battle in Hopei
Japanese attack with 1 artillery and 1 fighter
Chinese defend with 1 infantry
Japanese roll dice for 1 artillery and 1 fighter in Hopei, round 2 : 1/2 hits, 0,83 expected hits
Chinese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Chinese lost in Hopei
Japanese win, taking Hopei from Chinese with 1 artillery and 1 fighter remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Yunnan
Japanese attack with 1 artillery and 3 infantry
British defend with 1 aaGun and 2 mech_infantrys
Japanese roll dice for 1 artillery and 3 infantry in Yunnan, round 2 : 2/4 hits, 1,00 expected hits
Chinese roll dice for 1 aaGun and 2 mech_infantrys in Yunnan, round 2 : 2/2 hits, 0,67 expected hits
2 infantry owned by the Japanese, 1 mech_infantry owned by the British and 1 aaGun owned by the British lost in Yunnan
Japanese roll dice for 1 artillery and 1 infantry in Yunnan, round 3 : 1/2 hits, 0,67 expected hits
Chinese roll dice for 1 mech_infantry in Yunnan, round 3 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Japanese and 1 mech_infantry owned by the British lost in Yunnan
Japanese win, taking Yunnan from Chinese with 1 artillery remaining. Battle score for attacker is 4
Casualties for Japanese: 3 infantry
Casualties for British: 1 aaGun and 2 mech_infantrys
Battle in 25 Sea Zone
Japanese attack with 1 submarine
Americans defend with 1 destroyer
Japanese roll dice for 1 submarine in 25 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Americans roll dice for 1 destroyer in 25 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Japanese roll dice for 1 submarine in 25 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits
Americans roll dice for 1 destroyer in 25 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits
Japanese roll dice for 1 submarine in 25 Sea Zone, round 4 : 0/1 hits, 0,33 expected hits
Americans roll dice for 1 destroyer in 25 Sea Zone, round 4 : 1/1 hits, 0,33 expected hits
1 submarine owned by the Japanese lost in 25 Sea Zone
Americans win with 1 destroyer remaining. Battle score for attacker is -6
Casualties for Japanese: 1 submarine
Non Combat Move - Japanese
2 fighters moved from 16 Sea Zone to Japan
1 infantry moved from Jehol to 19 Sea Zone
1 artillery moved from Kiangsu to 19 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 19 Sea Zone to 20 Sea Zone
1 artillery and 1 infantry moved from 20 Sea Zone to Kwangtung
1 transport moved from 20 Sea Zone to 19 Sea Zone
1 infantry moved from Kiangsu to 19 Sea Zone
1 infantry and 1 transport moved from 19 Sea Zone to 20 Sea Zone
1 infantry moved from 20 Sea Zone to Kwangtung
2 fighters moved from Philippines to Kwangtung
1 fighter moved from Hopei to Kiangsu
Place Units - Japanese
3 infantry placed in Kwangtung
1 fighter placed in Japan
3 submarines placed in 6 Sea Zone
Turn Complete - Japanese
Japanese collect 39 PUs; end with 39 PUs
Combat Hit Differential Summary :
Chinese regular : 1,67
Americans regular : -0,33
Japanese regular : 1,83
ANZAC regular : -0,33
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 14
Purchase Units - Americans
Americans buy 2 artilleries, 1 battleship, 1 bomber, 2 destroyers, 2 infantry, 1 submarine and 2 transports; Remaining resources: 1 PUs;
Combat Move - Americans
1 transport moved from 95 Sea Zone to 94 Sea Zone
1 artillery moved from Algeria to 94 Sea Zone
1 transport moved from 95 Sea Zone to 94 Sea Zone
1 artillery moved from Algeria to 94 Sea Zone
2 artilleries and 2 transports moved from 94 Sea Zone to 92 Sea Zone
2 artilleries moved from 92 Sea Zone to Gibraltar
3 submarines moved from 93 Sea Zone to 97 Sea Zone
1 submarine moved from 101 Sea Zone to 91 Sea Zone
1 artillery moved from Northwest Persia to Caucasus
Russians take Caucasus from Germans
1 destroyer moved from 26 Sea Zone to 33 Sea Zone
2 destroyers moved from 46 Sea Zone to 35 Sea Zone
Americans take 35 Sea Zone from Japanese
1 destroyer and 1 submarine moved from 26 Sea Zone to 16 Sea Zone
1 artillery moved from New Guinea to Dutch New Guinea
Americans take Dutch New Guinea from Japanese
1 artillery and 1 infantry moved from New Guinea to 46 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 46 Sea Zone to 35 Sea Zone
1 artillery and 1 infantry moved from 35 Sea Zone to Philippines
1 tactical_bomber moved from 46 Sea Zone to 20 Sea Zone
1 fighter moved from 46 Sea Zone to 37 Sea Zone
1 carrier moved from 46 Sea Zone to 35 Sea Zone
1 destroyer moved from 10 Sea Zone to 26 Sea Zone
Combat - Americans
Battle in Philippines
Battle in 91 Sea Zone
Americans attack with 1 submarine
Germans defend with 1 transport
1 transport owned by the Germans lost in 91 Sea Zone
Americans win, taking Philippines from Japanese with 1 submarine remaining. Battle score for attacker is 7
Casualties for Germans: 1 transport
Battle in 20 Sea Zone
Americans attack with 1 tactical_bomber
Japanese defend with 2 transports
2 transports owned by the Japanese lost in 20 Sea Zone
Americans win with 1 tactical_bomber remaining. Battle score for attacker is 14
Casualties for Japanese: 2 transports
Battle in Gibraltar
Americans attack with 2 artilleries
Germans defend with 1 artillery and 1 harbour
Americans roll dice for 2 artilleries in Gibraltar, round 2 : 1/2 hits, 0,67 expected hits
Germans roll dice for 1 artillery in Gibraltar, round 2 : 0/1 hits, 0,33 expected hits
1 artillery owned by the Germans lost in Gibraltar
Americans win, taking Gibraltar from Germans with 2 artilleries remaining. Battle score for attacker is 4
Casualties for Germans: 1 artillery
Battle in 33 Sea Zone
Americans attack with 1 destroyer
Japanese defend with 1 submarine
Americans roll dice for 1 destroyer in 33 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Japanese roll dice for 1 submarine in 33 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
Americans roll dice for 1 destroyer in 33 Sea Zone, round 3 : 1/1 hits, 0,33 expected hits
Japanese roll dice for 1 submarine in 33 Sea Zone, round 3 : 0/1 hits, 0,17 expected hits
1 submarine owned by the Japanese lost in 33 Sea Zone
Americans win with 1 destroyer remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Battle in 16 Sea Zone
Americans attack with 1 destroyer and 1 submarine
Japanese defend with 1 submarine
Americans roll dice for 1 submarine in 16 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Americans roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Japanese roll dice for 1 submarine in 16 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
Americans roll dice for 1 submarine in 16 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits
Americans roll dice for 1 destroyer in 16 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits
Japanese roll dice for 1 submarine in 16 Sea Zone, round 3 : 0/1 hits, 0,17 expected hits
Americans roll dice for 1 submarine in 16 Sea Zone, round 4 : 1/1 hits, 0,33 expected hits
1 submarine owned by the Japanese lost in 16 Sea Zone
Americans win with 1 destroyer and 1 submarine remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Battle in 37 Sea Zone
Americans attack with 1 fighter
Japanese defend with 1 destroyer and 1 submarine
1 submarine owned by the Japanese submerged
Americans roll dice for 1 fighter in 37 Sea Zone, round 2 : 0/1 hits, 0,50 expected hits
Japanese roll dice for 1 destroyer in 37 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
1 fighter owned by the Americans lost in 37 Sea Zone
Japanese win with 1 destroyer remaining. Battle score for attacker is -10
Casualties for Americans: 1 fighter
Non Combat Move - Americans
1 tactical_bomber moved from 20 Sea Zone to 35 Sea Zone
Place Units - Americans
1 destroyer and 2 transports placed in 10 Sea Zone
1 battleship, 1 destroyer and 1 submarine placed in 101 Sea Zone
2 artilleries, 1 bomber and 2 infantry placed in Western United States
Turn Complete - Americans
Americans collect 58 PUs; end with 59 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 69 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 74 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 79 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 84 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 14
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 5 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
5 artilleries and 1 infantry moved from Kwangsi to Kwangtung
1 artillery and 1 infantry moved from Kwangsi to Kwangtung
Combat - Chinese
Battle in Kwangtung
Chinese attack with 6 artilleries and 2 infantry
Japanese defend with 1 artillery, 1 factory_minor, 2 fighters, 1 harbour and 5 infantry
Chinese roll dice for 6 artilleries and 2 infantry in Kwangtung, round 2 : 3/8 hits, 2,67 expected hits
Japanese roll dice for 1 artillery, 2 fighters and 5 infantry in Kwangtung, round 2 : 2/8 hits, 3,33 expected hits
3 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Kwangtung
Chinese roll dice for 6 artilleries in Kwangtung, round 3 : 1/6 hits, 2,00 expected hits
Japanese roll dice for 1 artillery, 2 fighters and 2 infantry in Kwangtung, round 3 : 4/5 hits, 2,33 expected hits
1 infantry owned by the Japanese and 4 artilleries owned by the Chinese lost in Kwangtung
Chinese roll dice for 2 artilleries in Kwangtung, round 4 : 0/2 hits, 0,67 expected hits
Japanese roll dice for 1 artillery, 2 fighters and 1 infantry in Kwangtung, round 4 : 2/4 hits, 2,00 expected hits
2 artilleries owned by the Chinese lost in Kwangtung
Japanese win with 1 artillery, 2 fighters and 1 infantry remaining. Battle score for attacker is -18
Casualties for Chinese: 6 artilleries and 2 infantry
Casualties for Japanese: 4 infantry
Non Combat Move - Chinese
Place Units - Chinese
1 infantry placed in Szechwan
4 infantry placed in Kwangsi
Turn Complete - Chinese
Chinese collect 7 PUs; end with 7 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 14
Purchase Units - Americans
Americans buy 2 artilleries, 1 battleship, 1 bomber, 2 destroyers, 2 infantry, 1 submarine and 2 transports; Remaining resources: 1 PUs;
Combat Move - Americans
1 transport moved from 95 Sea Zone to 94 Sea Zone
1 artillery moved from Algeria to 94 Sea Zone
1 transport moved from 95 Sea Zone to 94 Sea Zone
1 artillery moved from Algeria to 94 Sea Zone
2 artilleries and 2 transports moved from 94 Sea Zone to 92 Sea Zone
2 artilleries moved from 92 Sea Zone to Gibraltar
3 submarines moved from 93 Sea Zone to 97 Sea Zone
1 submarine moved from 101 Sea Zone to 91 Sea Zone
1 artillery moved from Northwest Persia to Caucasus
Russians take Caucasus from Germans
1 destroyer moved from 26 Sea Zone to 33 Sea Zone
2 destroyers moved from 46 Sea Zone to 35 Sea Zone
Americans take 35 Sea Zone from Japanese
1 destroyer and 1 submarine moved from 26 Sea Zone to 16 Sea Zone
1 artillery moved from New Guinea to Dutch New Guinea
Americans take Dutch New Guinea from Japanese
1 artillery and 1 infantry moved from New Guinea to 46 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 46 Sea Zone to 35 Sea Zone
1 artillery and 1 infantry moved from 35 Sea Zone to Philippines
1 tactical_bomber moved from 46 Sea Zone to 20 Sea Zone
1 fighter moved from 46 Sea Zone to 37 Sea Zone
1 carrier moved from 46 Sea Zone to 35 Sea Zone
1 destroyer moved from 10 Sea Zone to 26 Sea Zone
Combat - Americans
Battle in Philippines
Battle in 91 Sea Zone
Americans attack with 1 submarine
Germans defend with 1 transport
1 transport owned by the Germans lost in 91 Sea Zone
Americans win, taking Philippines from Japanese with 1 submarine remaining. Battle score for attacker is 7
Casualties for Germans: 1 transport
Battle in 20 Sea Zone
Americans attack with 1 tactical_bomber
Japanese defend with 2 transports
2 transports owned by the Japanese lost in 20 Sea Zone
Americans win with 1 tactical_bomber remaining. Battle score for attacker is 14
Casualties for Japanese: 2 transports
Battle in Gibraltar
Americans attack with 2 artilleries
Germans defend with 1 artillery and 1 harbour
Americans roll dice for 2 artilleries in Gibraltar, round 2 : 1/2 hits, 0,67 expected hits
Germans roll dice for 1 artillery in Gibraltar, round 2 : 0/1 hits, 0,33 expected hits
1 artillery owned by the Germans lost in Gibraltar
Americans win, taking Gibraltar from Germans with 2 artilleries remaining. Battle score for attacker is 4
Casualties for Germans: 1 artillery
Battle in 33 Sea Zone
Americans attack with 1 destroyer
Japanese defend with 1 submarine
Americans roll dice for 1 destroyer in 33 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Japanese roll dice for 1 submarine in 33 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
Americans roll dice for 1 destroyer in 33 Sea Zone, round 3 : 1/1 hits, 0,33 expected hits
Japanese roll dice for 1 submarine in 33 Sea Zone, round 3 : 0/1 hits, 0,17 expected hits
1 submarine owned by the Japanese lost in 33 Sea Zone
Americans win with 1 destroyer remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Battle in 16 Sea Zone
Americans attack with 1 destroyer and 1 submarine
Japanese defend with 1 submarine
Americans roll dice for 1 submarine in 16 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Americans roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Japanese roll dice for 1 submarine in 16 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
Americans roll dice for 1 submarine in 16 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits
Americans roll dice for 1 destroyer in 16 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits
Japanese roll dice for 1 submarine in 16 Sea Zone, round 3 : 0/1 hits, 0,17 expected hits
Americans roll dice for 1 submarine in 16 Sea Zone, round 4 : 1/1 hits, 0,33 expected hits
1 submarine owned by the Japanese lost in 16 Sea Zone
Americans win with 1 destroyer and 1 submarine remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Battle in 37 Sea Zone
Americans attack with 1 fighter
Japanese defend with 1 destroyer and 1 submarine
1 submarine owned by the Japanese submerged
Americans roll dice for 1 fighter in 37 Sea Zone, round 2 : 0/1 hits, 0,50 expected hits
Japanese roll dice for 1 destroyer in 37 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
1 fighter owned by the Americans lost in 37 Sea Zone
Japanese win with 1 destroyer remaining. Battle score for attacker is -10
Casualties for Americans: 1 fighter
Non Combat Move - Americans
1 tactical_bomber moved from 20 Sea Zone to 35 Sea Zone
Place Units - Americans
1 destroyer and 2 transports placed in 10 Sea Zone
1 battleship, 1 destroyer and 1 submarine placed in 101 Sea Zone
2 artilleries, 1 bomber and 2 infantry placed in Western United States
Turn Complete - Americans
Americans collect 58 PUs; end with 59 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 69 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 74 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 79 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 84 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 5 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
5 artilleries and 1 infantry moved from Kwangsi to Kwangtung
1 artillery and 1 infantry moved from Kwangsi to Kwangtung
Combat - Chinese
Battle in Kwangtung
Chinese attack with 6 artilleries and 2 infantry
Japanese defend with 1 artillery, 1 factory_minor, 2 fighters, 1 harbour and 5 infantry
Chinese roll dice for 6 artilleries and 2 infantry in Kwangtung, round 2 : 3/8 hits, 2,67 expected hits
Japanese roll dice for 1 artillery, 2 fighters and 5 infantry in Kwangtung, round 2 : 2/8 hits, 3,33 expected hits
3 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Kwangtung
Chinese roll dice for 6 artilleries in Kwangtung, round 3 : 1/6 hits, 2,00 expected hits
Japanese roll dice for 1 artillery, 2 fighters and 2 infantry in Kwangtung, round 3 : 4/5 hits, 2,33 expected hits
1 infantry owned by the Japanese and 4 artilleries owned by the Chinese lost in Kwangtung
Chinese roll dice for 2 artilleries in Kwangtung, round 4 : 0/2 hits, 0,67 expected hits
Japanese roll dice for 1 artillery, 2 fighters and 1 infantry in Kwangtung, round 4 : 2/4 hits, 2,00 expected hits
2 artilleries owned by the Chinese lost in Kwangtung
Japanese win with 1 artillery, 2 fighters and 1 infantry remaining. Battle score for attacker is -18
Casualties for Chinese: 6 artilleries and 2 infantry
Casualties for Japanese: 4 infantry
Non Combat Move - Chinese
Place Units - Chinese
1 infantry placed in Szechwan
4 infantry placed in Kwangsi
Turn Complete - Chinese
Chinese collect 7 PUs; end with 7 PUs
Purchase Units - British
British buy 2 armour, 2 infantry, 1 tactical_bomber and 1 transport; Remaining resources: 2 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 artillery, 1 destroyer, 1 infantry and 1 transport; Remaining resources: 0 PUs;
Combat Move - British
1 infantry moved from Iraq to Syria
British take Syria from Germans
1 infantry moved from Iraq to Northwest Persia
2 artilleries moved from Iraq to Northwest Persia
2 armour moved from Iraq to Northwest Persia
1 artillery and 1 infantry moved from Burma to Yunnan
1 armour and 2 mech_infantrys moved from India to Yunnan
1 armour, 4 artilleries and 2 infantry moved from Egypt to Trans-Jordan
Combat - British
British creates battle in territory 39 Sea Zone
Battle in Yunnan
British attack with 1 armour, 1 artillery, 1 infantry and 2 mech_infantrys
Japanese defend with 1 artillery
British roll dice for 1 armour, 1 artillery, 1 infantry and 2 mech_infantrys in Yunnan, round 2 : 3/5 hits, 1,50 expected hits
Japanese roll dice for 1 artillery in Yunnan, round 2 : 0/1 hits, 0,33 expected hits
1 artillery owned by the Japanese lost in Yunnan
British win, taking 39 Sea Zone from Japanese, taking Yunnan from Japanese with 1 armour, 1 artillery, 1 infantry and 2 mech_infantrys remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artillery
Non Combat Move - British
Place Units - British
1 transport placed in 81 Sea Zone
2 armour and 1 tactical_bomber placed in Iraq
2 infantry placed in Egypt
Turn Complete - British
British collect 34 PUs; end with 36 PUs
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 41 PUs
Place Units - UK_Pacific
1 artillery and 1 infantry placed in India
1 destroyer and 1 transport placed in 39 Sea Zone
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 6,4,6
UK_Pacific collect 22 PUs; end with 22 PUs
Units Change Ownership
Some Units in India change ownership: 1 artillery and 1 infantry
Some Units in 39 Sea Zone change ownership: 1 destroyer and 1 transport
Combat Hit Differential Summary :
Chinese regular : -1,33
Americans regular : -0,50
Japanese regular : -0,00
Germans regular : -0,33
British regular : 1,50
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 14
Purchase Units - Italians
Italians buy 3 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
2 infantry moved from Northern Italy to Southern Italy
Non Combat Move - Italians
Place Units - Italians
3 infantry placed in Southern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 5
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 3,6
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,5,5,4,2,5
Italians collect 6 PUs (5 lost to blockades); end with 6 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 14
Purchase Units - ANZAC
ANZAC buy 1 infantry, 1 submarine and 2 transports; Remaining resources: 1 PUs;
Combat Move - ANZAC
1 transport moved from 62 Sea Zone to 54 Sea Zone
1 infantry moved from New South Wales to Queensland
1 artillery moved from New South Wales to Queensland
Non Combat Move - ANZAC
Place Units - ANZAC
2 transports placed in 54 Sea Zone
1 infantry placed in Queensland
1 submarine placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 13 PUs; end with 14 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 24 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 14
Purchase Units - ANZAC
ANZAC buy 1 infantry, 1 submarine and 2 transports; Remaining resources: 1 PUs;
Combat Move - ANZAC
1 transport moved from 62 Sea Zone to 54 Sea Zone
1 infantry moved from New South Wales to Queensland
1 artillery moved from New South Wales to Queensland
Non Combat Move - ANZAC
Place Units - ANZAC
2 transports placed in 54 Sea Zone
1 infantry placed in Queensland
1 submarine placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 13 PUs; end with 14 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 24 PUs
Combat Move - French
Turn Complete - French
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 15
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 armour, 2 artilleries, 1 battleship, 1 carrier, 1 destroyer and 10 infantry; Remaining resources: 0 PUs;
Combat Move - Germans
1 armour, 2 artilleries, 1 infantry and 1 mech_infantry moved from Nenetsia to Urals
1 armour and 1 mech_infantry moved from Sakha to Yakut S.S.R.
1 infantry moved from Archangel to Nenetsia
1 infantry moved from Novgorod to Archangel
2 infantry moved from Belarus to Bryansk
2 infantry moved from Ukraine to Bryansk
1 bomber moved from Rostov to Bryansk
2 infantry moved from Rostov to Tambov
1 artillery moved from Rostov to Bryansk
1 artillery moved from Rostov to Tambov
1 mech_infantry moved from Rostov to Volgograd
1 armour and 1 mech_infantry moved from Volgograd to Kazakhstan
1 bomber moved from Rostov to Tambov
1 artillery and 1 infantry moved from Rostov to Caucasus
1 artillery and 1 infantry moved from Novgorod to Belarus
1 submarine moved from 104 Sea Zone to 92 Sea Zone
1 destroyer moved from 104 Sea Zone to 91 Sea Zone
2 submarines moved from 110 Sea Zone to 104 Sea Zone
1 carrier moved from 110 Sea Zone to 104 Sea Zone
1 fighter moved from 110 Sea Zone to 91 Sea Zone
1 tactical_bomber moved from France to 91 Sea Zone
2 fighters and 2 tactical_bombers moved from 104 Sea Zone to Gibraltar
1 artillery and 1 infantry moved from Holland Belgium to 110 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 110 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from 91 Sea Zone to Gibraltar
1 submarine moved from 104 Sea Zone to 91 Sea Zone
3 armour and 4 mech_infantrys moved from Ukraine to Caucasus
1 mech_infantry moved from Rostov to Caucasus
2 armour moved from Volgograd to Caucasus
1 armour moved from Rostov to Caucasus
2 mech_infantrys moved from Rostov to Volgograd
3 armour and 1 mech_infantry moved from Romania to Ukraine
1 infantry moved from Ukraine to Rostov
Combat - Germans
Battle in 92 Sea Zone
Germans attack with 1 submarine
Americans defend with 2 transports
2 transports owned by the Americans lost in 92 Sea Zone
Germans win with 1 submarine remaining. Battle score for attacker is 14
Casualties for Americans: 2 transports
Battle in 91 Sea Zone
Germans attack with 1 destroyer, 1 fighter, 1 submarine, 1 tactical_bomber and 1 transport
Americans defend with 1 submarine
Germans roll dice for 1 submarine in 91 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Germans roll dice for 1 destroyer, 1 fighter, 1 tactical_bomber and 1 transport in 91 Sea Zone, round 2 : 1/3 hits, 1,50 expected hits
Americans roll dice for 1 submarine in 91 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
1 submarine owned by the Americans lost in 91 Sea Zone
Germans win with 1 destroyer, 1 fighter, 1 submarine, 1 tactical_bomber and 1 transport remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarine
Battle in Gibraltar
Germans attack with 1 artillery, 2 fighters, 1 infantry and 2 tactical_bombers
British defend with 1 harbour; Americans defend with 2 artilleries
Germans roll dice for 1 artillery, 2 fighters, 1 infantry and 2 tactical_bombers in Gibraltar, round 2 : 3/6 hits, 3,00 expected hits
British roll dice for 2 artilleries in Gibraltar, round 2 : 0/2 hits, 0,67 expected hits
2 artilleries owned by the Americans lost in Gibraltar
Germans win, taking Gibraltar from British with 1 artillery, 2 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 8
Casualties for Americans: 2 artilleries
Battle in Bryansk
Germans attack with 1 artillery, 1 bomber and 4 infantry
Russians defend with 2 artilleries and 1 infantry
Germans roll dice for 1 artillery, 1 bomber and 4 infantry in Bryansk, round 2 : 3/6 hits, 1,83 expected hits
Russians roll dice for 2 artilleries and 1 infantry in Bryansk, round 2 : 1/3 hits, 1,00 expected hits
1 infantry owned by the Russians, 2 artilleries owned by the Russians and 1 infantry owned by the Germans lost in Bryansk
Germans win, taking Bryansk from Russians with 1 artillery, 1 bomber and 3 infantry remaining. Battle score for attacker is 8
Casualties for Germans: 1 infantry
Casualties for Russians: 2 artilleries and 1 infantry
Battle in Urals
Germans attack with 1 armour, 2 artilleries, 1 infantry and 1 mech_infantry
Russians defend with 1 artillery
Germans roll dice for 1 armour, 2 artilleries, 1 infantry and 1 mech_infantry in Urals, round 2 : 1/5 hits, 1,83 expected hits
Russians roll dice for 1 artillery in Urals, round 2 : 0/1 hits, 0,33 expected hits
1 artillery owned by the Russians lost in Urals
Germans win, taking Urals from Russians with 1 armour, 2 artilleries, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 4
Casualties for Russians: 1 artillery
Battle in Tambov
Germans attack with 1 artillery, 1 bomber and 2 infantry
Russians defend with 1 artillery and 2 infantry
Germans roll dice for 1 artillery, 1 bomber and 2 infantry in Tambov, round 2 : 3/4 hits, 1,50 expected hits
Russians roll dice for 1 artillery and 2 infantry in Tambov, round 2 : 1/3 hits, 1,00 expected hits
2 infantry owned by the Russians, 1 artillery owned by the Russians and 1 infantry owned by the Germans lost in Tambov
Germans win, taking Tambov from Russians with 1 artillery, 1 bomber and 1 infantry remaining. Battle score for attacker is 7
Casualties for Germans: 1 infantry
Casualties for Russians: 1 artillery and 2 infantry
Battle in Kazakhstan
Germans attack with 1 armour and 1 mech_infantry
Russians defend with 1 infantry
Germans roll dice for 1 armour and 1 mech_infantry in Kazakhstan, round 2 : 0/2 hits, 0,67 expected hits
Russians roll dice for 1 infantry in Kazakhstan, round 2 : 0/1 hits, 0,33 expected hits
Germans roll dice for 1 armour and 1 mech_infantry in Kazakhstan, round 3 : 1/2 hits, 0,67 expected hits
Russians roll dice for 1 infantry in Kazakhstan, round 3 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Kazakhstan
Germans win, taking Kazakhstan from Russians with 1 armour remaining. Battle score for attacker is -1
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 infantry
Battle in Caucasus
Germans attack with 6 armour, 1 artillery, 1 infantry and 5 mech_infantrys
Americans defend with 1 artillery
Germans roll dice for 6 armour, 1 artillery, 1 infantry and 5 mech_infantrys in Caucasus, round 2 : 6/13 hits, 4,50 expected hits
Russians roll dice for 1 artillery in Caucasus, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Germans and 1 artillery owned by the Americans lost in Caucasus
Germans win, taking Caucasus from Russians with 6 armour, 1 artillery and 5 mech_infantrys remaining. Battle score for attacker is 1
Casualties for Germans: 1 infantry
Casualties for Americans: 1 artillery
Non Combat Move - Germans
1 armour moved from Rostov to Kazakhstan
2 armour moved from Volgograd to Kazakhstan
1 bomber moved from Tambov to Southern Italy
1 bomber moved from Bryansk to Southern Italy
1 fighter and 1 tactical_bomber moved from 91 Sea Zone to 104 Sea Zone
2 fighters moved from Gibraltar to 104 Sea Zone
2 tactical_bombers moved from Gibraltar to 104 Sea Zone
2 infantry moved from Northern Italy to Western Germany
1 aaGun moved from Holland Belgium to Western Germany
Place Units - Germans
1 battleship, 1 carrier and 1 destroyer placed in 110 Sea Zone
1 armour and 2 infantry placed in Rostov
1 artillery and 2 infantry placed in Volgograd
1 artillery and 2 infantry placed in Ukraine
3 infantry placed in Novgorod
1 infantry placed in Western Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,6,2,1,5,6
Germans collect 63 PUs (4 lost to blockades); end with 63 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 73 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 83 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 15
Purchase Units - Russians
Russians buy 2 artilleries and 3 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 infantry moved from Vologda to Archangel
1 infantry moved from Smolensk to Archangel
1 fighter and 1 tactical_bomber moved from Russia to Archangel
1 infantry moved from Russia to Vologda
1 infantry moved from Russia to Smolensk
Combat - Russians
Battle in Archangel
Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber
Germans defend with 1 infantry
Russians roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Archangel, round 2 : 1/4 hits, 1,50 expected hits
Germans roll dice for 1 infantry in Archangel, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Archangel
Russians win, taking Archangel from Germans with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Germans: 1 infantry
Non Combat Move - Russians
1 fighter and 1 tactical_bomber moved from Archangel to Russia
Place Units - Russians
2 artilleries and 3 infantry placed in Russia
Turn Complete - Russians
Russians collect 13 PUs; end with 13 PUs
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 18 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 15
Purchase Units - Japanese
Japanese buy 1 carrier, 1 destroyer, 3 infantry and 1 submarine; Remaining resources: 0 PUs; 0 SuicideAttackTokens;
Combat Move - Japanese
1 infantry moved from Soviet Far East to Siberia
Japanese take Siberia from Russians
1 transport moved from 5 Sea Zone to 6 Sea Zone
1 destroyer moved from 6 Sea Zone to 16 Sea Zone
3 fighters moved from Japan to 16 Sea Zone
1 destroyer and 1 submarine moved from 37 Sea Zone to 35 Sea Zone
3 submarines moved from 6 Sea Zone to 35 Sea Zone
2 fighters moved from Kwangtung to 35 Sea Zone
1 infantry moved from Siam to French Indo China
1 infantry moved from Kwangtung to Kiangsi
1 fighter moved from Kiangsu to 6 Sea Zone
1 artillery moved from Hopei to Suiyuyan
Japanese take Suiyuyan from Chinese
Combat - Japanese
Battle in 16 Sea Zone
Japanese attack with 1 destroyer and 3 fighters
Americans defend with 1 destroyer and 1 submarine
Japanese roll dice for 1 destroyer and 3 fighters in 16 Sea Zone, round 2 : 2/4 hits, 1,83 expected hits
Americans roll dice for 1 submarine in 16 Sea Zone, round 2 : 1/1 hits, 0,17 expected hits
Americans roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
1 submarine owned by the Americans, 1 destroyer owned by the Americans and 1 destroyer owned by the Japanese lost in 16 Sea Zone
Japanese win with 3 fighters remaining. Battle score for attacker is 6
Casualties for Japanese: 1 destroyer
Casualties for Americans: 1 destroyer and 1 submarine
Battle in 35 Sea Zone
Japanese attack with 1 destroyer, 2 fighters and 4 submarines
Americans defend with 1 carrier, 2 destroyers, 1 tactical_bomber and 1 transport
Japanese roll dice for 4 submarines in 35 Sea Zone, round 2 : 1/4 hits, 1,33 expected hits
Units damaged: 1 carrier owned by the Americans
Japanese roll dice for 1 destroyer and 2 fighters in 35 Sea Zone, round 2 : 2/3 hits, 1,33 expected hits
Americans roll dice for 1 carrier, 2 destroyers, 1 tactical_bomber and 1 transport in 35 Sea Zone, round 2 : 0/4 hits, 1,50 expected hits
1 destroyer owned by the Americans and 1 carrier owned by the Americans lost in 35 Sea Zone
Japanese roll dice for 4 submarines in 35 Sea Zone, round 3 : 0/4 hits, 1,33 expected hits
Japanese roll dice for 1 destroyer and 2 fighters in 35 Sea Zone, round 3 : 2/3 hits, 1,33 expected hits
Americans roll dice for 1 destroyer, 1 tactical_bomber and 1 transport in 35 Sea Zone, round 3 : 0/2 hits, 0,83 expected hits
1 destroyer owned by the Americans and 1 tactical_bomber owned by the Americans lost in 35 Sea Zone
1 transport owned by the Americans lost in 35 Sea Zone
Japanese win, taking 35 Sea Zone from Americans with 1 destroyer, 2 fighters and 4 submarines remaining. Battle score for attacker is 50
Casualties for Americans: 1 carrier, 2 destroyers, 1 tactical_bomber and 1 transport
Non Combat Move - Japanese
2 fighters moved from 35 Sea Zone to Kwangtung
3 fighters moved from 16 Sea Zone to Japan
Place Units - Japanese
1 carrier, 1 destroyer and 1 submarine placed in 6 Sea Zone
3 infantry placed in Kwangtung
Turn Complete - Japanese
Japanese collect 38 PUs; end with 38 PUs
Combat Hit Differential Summary :
Americans regular : -1,83
Japanese regular : -0,17
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 15
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 1 artillery and 1 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 infantry moved from Szechwan to Kweichow
Chinese take Kweichow from Japanese
1 infantry moved from Kwangsi to Hunan
Chinese take Hunan from Japanese
Combat - Chinese
Non Combat Move - Chinese
Place Units - Chinese
1 infantry placed in Sikang
1 artillery placed in Szechwan
Turn Complete - Chinese
Chinese collect 9 PUs; end with 9 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 15 PUs
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 15
Combat Move - British
1 armour moved from Northwest Persia to Eastern Persia
1 armour moved from Northwest Persia to Iraq
2 artilleries moved from Northwest Persia to Persia
1 infantry moved from Syria to Iraq
2 infantry moved from Trans-Jordan to Iraq
1 carrier, 1 fighter and 1 tactical_bomber moved from 81 Sea Zone to 97 Sea Zone
1 destroyer moved from 81 Sea Zone to 97 Sea Zone
1 infantry moved from Egypt to 81 Sea Zone
1 artillery moved from Trans-Jordan to 81 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 81 Sea Zone to 97 Sea Zone
1 artillery and 1 infantry moved from 97 Sea Zone to Yugoslavia
1 infantry moved from Egypt to 81 Sea Zone
1 armour moved from Trans-Jordan to 81 Sea Zone
1 armour, 1 infantry and 1 transport moved from 81 Sea Zone to 97 Sea Zone
1 armour and 1 infantry moved from 97 Sea Zone to Greece
1 artillery moved from Trans-Jordan to 81 Sea Zone
1 artillery and 1 transport moved from 81 Sea Zone to 98 Sea Zone
1 artillery and 1 transport moved from 98 Sea Zone to 96 Sea Zone
1 infantry moved from Tobruk to 96 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 96 Sea Zone to 97 Sea Zone
1 artillery and 1 infantry moved from 97 Sea Zone to Northern Italy
1 artillery moved from Trans-Jordan to 81 Sea Zone
1 artillery and 1 transport moved from 81 Sea Zone to 96 Sea Zone
1 infantry moved from Malta to 96 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 96 Sea Zone to 97 Sea Zone
1 artillery and 1 infantry moved from 97 Sea Zone to Northern Italy
1 artillery moved from Trans-Jordan to Iraq
1 infantry moved from Yunnan to Kwangsi
1 artillery moved from Yunnan to Kwangsi
2 mech_infantrys moved from Yunnan to Kwangsi
1 armour moved from Yunnan to Kwangsi
1 artillery and 1 infantry moved from India to 39 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 39 Sea Zone to 37 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 37 Sea Zone to 36 Sea Zone
1 artillery and 1 infantry moved from 36 Sea Zone to French Indo China
2 destroyers moved from 39 Sea Zone to 36 Sea Zone
1 fighter moved from United Kingdom to 91 Sea Zone
Combat - British
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 15
Purchase Units - Americans
Americans buy 2 artilleries, 2 cruisers, 4 destroyers, 2 infantry and 2 transports; Remaining resources: 0 PUs;
Combat Move - Americans
2 destroyers and 2 submarines moved from 101 Sea Zone to 91 Sea Zone
3 submarines moved from 97 Sea Zone to 93 Sea Zone
1 destroyer moved from 33 Sea Zone to 26 Sea Zone
1 transport moved from 46 Sea Zone to 54 Sea Zone
2 artilleries and 2 infantry moved from Western United States to 10 Sea Zone
2 artilleries, 1 destroyer, 2 infantry and 2 transports moved from 10 Sea Zone to 26 Sea Zone
1 bomber moved from Western United States to Hawaiian Islands
Combat - Americans
Battle in 91 Sea Zone
Americans attack with 2 destroyers and 2 submarines
Germans defend with 1 destroyer, 1 submarine and 1 transport
Americans roll dice for 2 submarines in 91 Sea Zone, round 2 : 0/2 hits, 0,67 expected hits
Americans roll dice for 2 destroyers in 91 Sea Zone, round 2 : 0/2 hits, 0,67 expected hits
Germans roll dice for 1 submarine in 91 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
Germans roll dice for 1 destroyer and 1 transport in 91 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
1 destroyer owned by the Americans lost in 91 Sea Zone
Americans roll dice for 2 submarines in 91 Sea Zone, round 3 : 0/2 hits, 0,67 expected hits
Americans roll dice for 1 destroyer in 91 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits
Germans roll dice for 1 submarine in 91 Sea Zone, round 3 : 0/1 hits, 0,17 expected hits
Germans roll dice for 1 destroyer and 1 transport in 91 Sea Zone, round 3 : 1/1 hits, 0,33 expected hits
1 destroyer owned by the Americans lost in 91 Sea Zone
Germans roll dice for 1 submarine in 91 Sea Zone, round 4 : 0/1 hits, 0,17 expected hits
Americans roll dice for 2 submarines in 91 Sea Zone, round 4 : 0/2 hits, 0,67 expected hits
Germans roll dice for 1 destroyer and 1 transport in 91 Sea Zone, round 4 : 0/1 hits, 0,33 expected hits
Germans roll dice for 1 submarine in 91 Sea Zone, round 5 : 0/1 hits, 0,17 expected hits
Americans roll dice for 2 submarines in 91 Sea Zone, round 5 : 0/2 hits, 0,67 expected hits
Germans roll dice for 1 destroyer and 1 transport in 91 Sea Zone, round 5 : 1/1 hits, 0,33 expected hits
1 submarine owned by the Americans lost in 91 Sea Zone
Germans roll dice for 1 submarine in 91 Sea Zone, round 6 : 0/1 hits, 0,17 expected hits
Americans roll dice for 1 submarine in 91 Sea Zone, round 6 : 0/1 hits, 0,33 expected hits
Germans roll dice for 1 destroyer and 1 transport in 91 Sea Zone, round 6 : 0/1 hits, 0,33 expected hits
Germans roll dice for 1 submarine in 91 Sea Zone, round 7 : 1/1 hits, 0,17 expected hits
1 submarine owned by the Americans lost in 91 Sea Zone
Germans win with 1 destroyer, 1 submarine and 1 transport remaining. Battle score for attacker is -28
Casualties for Americans: 2 destroyers and 2 submarines
Non Combat Move - Americans
1 cruiser moved from 95 Sea Zone to 93 Sea Zone
1 battleship moved from 95 Sea Zone to 93 Sea Zone
1 battleship, 2 carriers, 1 cruiser, 3 fighters and 1 tactical_bomber moved from 95 Sea Zone to 97 Sea Zone
Place Units - Americans
1 cruiser, 2 destroyers and 1 transport placed in 10 Sea Zone
1 cruiser, 2 destroyers and 1 transport placed in 101 Sea Zone
1 artillery and 1 infantry placed in Eastern United States
1 artillery and 1 infantry placed in Western United States
Turning on Edit Mode
EDIT: Removing units owned by Americans from Central United States: 1 mech_infantry
EDIT: Adding units owned by Americans to Eastern United States: 1 mech_infantry
EDIT: Removing units owned by Americans from Eastern United States: 1 mech_infantry
EDIT: Adding units owned by Americans to Central United States: 1 mech_infantry
EDIT: Removing units owned by Americans from 10 Sea Zone: 1 transport
EDIT: Removing units owned by Americans from Western United States: 1 infantry
EDIT: Removing units owned by Americans from Western United States: 1 artillery
EDIT: Adding units owned by Americans to 101 Sea Zone: 1 transport
EDIT: Adding units owned by Americans to Central United States: 1 artillery and 1 infantry
EDIT: Turning off Edit Mode
Turn Complete - Americans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 35 Sea Zone. Rolls: 6,5,6,4,3,6,2,4,4
Americans collect 56 PUs (2 lost to blockades); end with 56 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 66 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 71 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 76 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 81 PUs
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 1 artillery and 1 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 infantry moved from Szechwan to Kweichow
Chinese take Kweichow from Japanese
1 infantry moved from Kwangsi to Hunan
Chinese take Hunan from Japanese
Combat - Chinese
Non Combat Move - Chinese
Place Units - Chinese
1 infantry placed in Sikang
1 artillery placed in Szechwan
Turn Complete - Chinese
Chinese collect 9 PUs; end with 9 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 15 PUs
Purchase Units - British
British buy 2 armour, 1 artillery, 1 destroyer, 2 infantry and 1 tactical_bomber; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 armour and 4 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - British
1 armour moved from Northwest Persia to Eastern Persia
1 armour moved from Northwest Persia to Iraq
2 artilleries moved from Northwest Persia to Persia
1 infantry moved from Syria to Iraq
2 infantry moved from Trans-Jordan to Iraq
1 carrier, 1 fighter and 1 tactical_bomber moved from 81 Sea Zone to 97 Sea Zone
1 destroyer moved from 81 Sea Zone to 97 Sea Zone
1 infantry moved from Egypt to 81 Sea Zone
1 artillery moved from Trans-Jordan to 81 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 81 Sea Zone to 97 Sea Zone
1 artillery and 1 infantry moved from 97 Sea Zone to Yugoslavia
1 infantry moved from Egypt to 81 Sea Zone
1 armour moved from Trans-Jordan to 81 Sea Zone
1 armour, 1 infantry and 1 transport moved from 81 Sea Zone to 97 Sea Zone
1 armour and 1 infantry moved from 97 Sea Zone to Greece
1 artillery moved from Trans-Jordan to 81 Sea Zone
1 artillery and 1 transport moved from 81 Sea Zone to 98 Sea Zone
1 artillery and 1 transport moved from 98 Sea Zone to 96 Sea Zone
1 infantry moved from Tobruk to 96 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 96 Sea Zone to 97 Sea Zone
1 artillery and 1 infantry moved from 97 Sea Zone to Northern Italy
1 artillery moved from Trans-Jordan to 81 Sea Zone
1 artillery and 1 transport moved from 81 Sea Zone to 96 Sea Zone
1 infantry moved from Malta to 96 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 96 Sea Zone to 97 Sea Zone
1 artillery and 1 infantry moved from 97 Sea Zone to Northern Italy
1 artillery moved from Trans-Jordan to Iraq
1 infantry moved from Yunnan to Kwangsi
1 artillery moved from Yunnan to Kwangsi
2 mech_infantrys moved from Yunnan to Kwangsi
1 armour moved from Yunnan to Kwangsi
1 artillery and 1 infantry moved from India to 39 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 39 Sea Zone to 37 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 37 Sea Zone to 36 Sea Zone
1 artillery and 1 infantry moved from 36 Sea Zone to French Indo China
2 destroyers moved from 39 Sea Zone to 36 Sea Zone
1 fighter moved from United Kingdom to 91 Sea Zone
Combat - British
Italians scrambles 3 units out of Southern Italy to defend against the attack in 97 Sea Zone
Italians scrambles to create a battle in territory 97 Sea Zone
Battle in 91 Sea Zone
British attack with 1 fighter
Germans defend with 1 destroyer, 1 submarine and 1 transport
1 submarine owned by the Germans submerged
British roll dice for 1 fighter in 91 Sea Zone, round 2 : 1/1 hits, 0,50 expected hits
Germans roll dice for 1 destroyer and 1 transport in 91 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
1 destroyer owned by the Germans and 1 fighter owned by the British lost in 91 Sea Zone
Germans win with 1 transport remaining. Battle score for attacker is -2
Casualties for British: 1 fighter
Casualties for Germans: 1 destroyer
Battle in 97 Sea Zone
British attack with 1 carrier, 1 destroyer, 1 fighter, 1 tactical_bomber and 4 transports; Americans loiter and taunt
Germans defend with 1 fighter; Italians defend with 2 fighters
British roll dice for 1 carrier, 1 destroyer, 1 fighter, 1 tactical_bomber and 4 transports in 97 Sea Zone, round 2 : 0/3 hits, 1,50 expected hits
Italians roll dice for 3 fighters in 97 Sea Zone, round 2 : 2/3 hits, 2,00 expected hits
1 carrier owned by the British lost in 97 Sea Zone
British roll dice for 1 destroyer, 1 fighter, 1 tactical_bomber and 4 transports in 97 Sea Zone, round 3 : 2/3 hits, 1,50 expected hits
Italians roll dice for 3 fighters in 97 Sea Zone, round 3 : 3/3 hits, 2,00 expected hits
1 tactical_bomber owned by the British, 1 destroyer owned by the British, 2 fighters owned by the Italians and 1 fighter owned by the British lost in 97 Sea Zone
Italians roll dice for 1 fighter in 97 Sea Zone, round 4 : 0/1 hits, 0,67 expected hits
Italians roll dice for 1 fighter in 97 Sea Zone, round 5 : 1/1 hits, 0,67 expected hits
1 transport owned by the British lost in 97 Sea Zone
1 artillery owned by the British and 1 infantry owned by the British lost in Northern Italy
3 transports owned by the British retreated to 96 Sea Zone
Italians win with 1 fighter remaining. Battle score for attacker is -32
Casualties for British: 1 carrier, 1 destroyer, 1 fighter, 1 tactical_bomber and 1 transport
Casualties for Italians: 2 fighters
Battle in French Indo China
British attack with 1 artillery and 1 infantry
Japanese defend with 1 infantry
British roll dice for 1 artillery and 1 infantry in French Indo China, round 2 : 1/2 hits, 0,67 expected hits
Japanese roll dice for 1 infantry in French Indo China, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in French Indo China
British win, taking French Indo China from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Moving scrambled unit from 97 Sea Zone back to originating territory: Southern Italy
Non Combat Move - British
Place Units - British
2 armour and 1 artillery placed in Iraq
2 infantry and 1 tactical_bomber placed in Egypt
British undo move 2.
1 infantry and 1 tactical_bomber placed in Egypt
1 infantry placed in Union of South Africa
1 destroyer placed in 81 Sea Zone
Turn Complete - British
British collect 34 PUs; end with 34 PUs
Place Units - UK_Pacific
1 armour and 4 mech_infantrys placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 24 PUs; end with 24 PUs
Some Units in India change ownership: 1 armour and 4 mech_infantrys
Combat Hit Differential Summary :
Americans regular : -4,00
Japanese regular : -0,33
Italians regular : 0,67
Germans regular : 2,00
British regular : -0,17
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 15
Purchase Units - Italians
Italians buy nothing; Remaining resources: 6 PUs;
Combat Move - Italians
2 infantry moved from Southern Italy to Northern Italy
1 artillery moved from Southern Italy to Northern Italy
1 artillery moved from Southern France to Northern Italy
Combat - Italians
Non Combat Move - Italians
Turn Complete - Italians
Total Cost from Convoy Blockades: 11
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 2,5,5,3,1,5,3,6,3,5
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,2,6,4,3,2,6,4,3,4
Italians collect 0 PUs (11 lost to blockades); end with 6 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 11 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 15
Purchase Units - ANZAC
ANZAC buy 3 destroyers; Remaining resources: 0 PUs;
Combat Move - ANZAC
Turning on Edit Mode
EDIT: Removing units owned by Americans from 26 Sea Zone: 2 artilleries, 2 infantry and 2 transports
EDIT: Adding units owned by Americans to Hawaiian Islands: 2 artilleries and 2 infantry
EDIT: Adding units owned by Americans to 26 Sea Zone: 2 transports
EDIT: Turning off Edit Mode
1 submarine moved from 62 Sea Zone to 54 Sea Zone
Non Combat Move - ANZAC
Place Units - ANZAC
3 destroyers placed in 54 Sea Zone
Turn Complete - ANZAC
ANZAC collect 13 PUs; end with 13 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 18 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 23 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 15
Purchase Units - ANZAC
ANZAC buy 3 destroyers; Remaining resources: 0 PUs;
Combat Move - ANZAC
Turning on Edit Mode
EDIT: Removing units owned by Americans from 26 Sea Zone: 2 artilleries, 2 infantry and 2 transports
EDIT: Adding units owned by Americans to Hawaiian Islands: 2 artilleries and 2 infantry
EDIT: Adding units owned by Americans to 26 Sea Zone: 2 transports
EDIT: Turning off Edit Mode
1 submarine moved from 62 Sea Zone to 54 Sea Zone
Non Combat Move - ANZAC
Place Units - ANZAC
3 destroyers placed in 54 Sea Zone
Turn Complete - ANZAC
ANZAC collect 13 PUs; end with 13 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 18 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 23 PUs
Combat Move - French
Turn Complete - French
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 16
Research Technology - Germans
Purchase Units - Germans
Germans buy 8 armour, 5 artilleries, 1 destroyer and 1 transport; Remaining resources: 0 PUs;
Combat Move - Germans
1 submarine moved from 92 Sea Zone to 96 Sea Zone
1 battleship, 3 carriers, 1 destroyer, 3 fighters, 5 submarines and 3 tactical_bombers moved from 104 Sea Zone to 91 Sea Zone
1 artillery moved from Gibraltar to 91 Sea Zone
1 infantry moved from Gibraltar to 91 Sea Zone
2 infantry moved from Western Germany to Holland Belgium
2 infantry moved from Northern Italy to Yugoslavia
2 tactical_bombers moved from 91 Sea Zone to 93 Sea Zone
1 artillery and 1 infantry moved from 91 Sea Zone to Morocco
1 fighter and 1 tactical_bomber moved from Southern Italy to 93 Sea Zone
2 bombers moved from Southern Italy to 93 Sea Zone
1 battleship, 1 carrier and 1 destroyer moved from 110 Sea Zone to 91 Sea Zone
1 infantry moved from Nenetsia to Vologda
1 artillery moved from Urals to Vologda
1 armour and 1 mech_infantry moved from Urals to Evenkiyskiy
Germans take Evenkiyskiy from Russians
1 armour and 1 mech_infantry moved from Evenkiyskiy to Yenisey
1 armour and 1 mech_infantry moved from Yakut S.S.R. to Yenisey
1 artillery and 1 infantry moved from Urals to Novosibirsk
2 infantry moved from Novgorod to Archangel
1 infantry moved from Novgorod to Archangel
1 artillery moved from Belarus to Archangel
1 infantry moved from Bryansk to Smolensk
1 artillery moved from Bryansk to Smolensk
1 infantry moved from Belarus to Smolensk
1 artillery and 1 infantry moved from Tambov to Samara
2 mech_infantrys moved from Volgograd to Sikang
1 armour moved from Kazakhstan to Sikang
3 armour moved from Kazakhstan to Shensi
Germans take Tsinghai from Chinese
Germans take Shensi from Chinese
1 artillery and 1 mech_infantry moved from Caucasus to Northwest Persia
3 infantry moved from Rostov to Bryansk
2 infantry moved from Ukraine to Bryansk
1 mech_infantry moved from Ukraine to Bryansk
1 artillery moved from Ukraine to Bryansk
4 mech_infantrys moved from Caucasus to Bryansk
6 armour moved from Caucasus to Bryansk
3 armour moved from Ukraine to Bryansk
1 armour moved from Rostov to Bryansk
1 infantry moved from Volgograd to Tambov
1 infantry moved from Volgograd to Caucasus
1 artillery moved from Volgograd to Kazakhstan
Combat - Germans
Battle in 96 Sea Zone
Germans attack with 1 submarine
British defend with 1 armour, 2 artilleries, 3 infantry and 3 transports
3 transports owned by the British, 2 artilleries owned by the British, 3 infantry owned by the British and 1 armour owned by the British lost in 96 Sea Zone
Germans win with 1 submarine remaining. Battle score for attacker is 44
Casualties for British: 1 armour, 2 artilleries, 3 infantry and 3 transports
Battle in Morocco
Battle in Yenisey
Germans attack with 2 armour and 2 mech_infantrys
Russians defend with 1 infantry
Germans roll dice for 2 armour and 2 mech_infantrys in Yenisey, round 2 : 0/4 hits, 1,33 expected hits
Russians roll dice for 1 infantry in Yenisey, round 2 : 1/1 hits, 0,33 expected hits
1 mech_infantry owned by the Germans lost in Yenisey
Germans roll dice for 2 armour and 1 mech_infantry in Yenisey, round 3 : 0/3 hits, 1,17 expected hits
Russians roll dice for 1 infantry in Yenisey, round 3 : 1/1 hits, 0,33 expected hits
1 mech_infantry owned by the Germans lost in Yenisey
Germans roll dice for 2 armour in Yenisey, round 4 : 1/2 hits, 1,00 expected hits
Russians roll dice for 1 infantry in Yenisey, round 4 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Russians and 1 armour owned by the Germans lost in Yenisey
Germans win, taking Morocco from Americans, taking Yenisey from Russians with 1 armour remaining. Battle score for attacker is -11
Casualties for Germans: 1 armour and 2 mech_infantrys
Casualties for Russians: 1 infantry
Battle in 93 Sea Zone
Germans attack with 2 bombers, 1 fighter and 3 tactical_bombers
Americans defend with 1 battleship, 1 cruiser and 4 submarines
4 submarines owned by the Americans submerged
Germans roll dice for 2 bombers, 1 fighter and 3 tactical_bombers in 93 Sea Zone, round 2 : 2/6 hits, 3,50 expected hits
Units damaged: 1 battleship owned by the Americans
Americans roll dice for 1 battleship and 1 cruiser in 93 Sea Zone, round 2 : 1/2 hits, 1,17 expected hits
1 cruiser owned by the Americans and 1 tactical_bomber owned by the Germans lost in 93 Sea Zone
Germans roll dice for 2 bombers, 1 fighter and 2 tactical_bombers in 93 Sea Zone, round 3 : 4/5 hits, 3,00 expected hits
Americans roll dice for 1 battleship in 93 Sea Zone, round 3 : 1/1 hits, 0,67 expected hits
1 tactical_bomber owned by the Germans and 1 battleship owned by the Americans lost in 93 Sea Zone
Germans win with 2 bombers, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 10
Casualties for Germans: 2 tactical_bombers
Casualties for Americans: 1 battleship and 1 cruiser
Battle in Novosibirsk
Germans attack with 1 artillery and 1 infantry
Russians defend with 1 artillery
Germans roll dice for 1 artillery and 1 infantry in Novosibirsk, round 2 : 2/2 hits, 0,67 expected hits
Russians roll dice for 1 artillery in Novosibirsk, round 2 : 0/1 hits, 0,33 expected hits
1 artillery owned by the Russians lost in Novosibirsk
Germans win, taking Novosibirsk from Russians with 1 artillery and 1 infantry remaining. Battle score for attacker is 4
Casualties for Russians: 1 artillery
Battle in Archangel
Germans attack with 1 artillery and 3 infantry
Russians defend with 1 infantry
Germans roll dice for 1 artillery and 3 infantry in Archangel, round 2 : 1/4 hits, 1,00 expected hits
Russians roll dice for 1 infantry in Archangel, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Russians lost in Archangel
Germans win, taking Archangel from Russians with 1 artillery and 3 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Northwest Persia
Germans attack with 1 artillery and 1 mech_infantry
British defend with 1 infantry
Germans roll dice for 1 artillery and 1 mech_infantry in Northwest Persia, round 2 : 2/2 hits, 0,67 expected hits
British roll dice for 1 infantry in Northwest Persia, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the British lost in Northwest Persia
Germans win, taking Northwest Persia from British with 1 artillery and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Smolensk
Germans attack with 1 artillery and 2 infantry
Russians defend with 1 infantry
Germans roll dice for 1 artillery and 2 infantry in Smolensk, round 2 : 0/3 hits, 0,83 expected hits
Russians roll dice for 1 infantry in Smolensk, round 2 : 0/1 hits, 0,33 expected hits
Germans roll dice for 1 artillery and 2 infantry in Smolensk, round 3 : 1/3 hits, 0,83 expected hits
Russians roll dice for 1 infantry in Smolensk, round 3 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Smolensk
Germans win, taking Smolensk from Russians with 1 artillery and 1 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Samara
Germans attack with 1 artillery and 1 infantry
Russians defend with 1 infantry
Germans roll dice for 1 artillery and 1 infantry in Samara, round 2 : 1/2 hits, 0,67 expected hits
Russians roll dice for 1 infantry in Samara, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Russians lost in Samara
Germans win, taking Samara from Russians with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Sikang
Germans attack with 1 armour and 2 mech_infantrys
Chinese defend with 1 infantry
Germans roll dice for 1 armour and 2 mech_infantrys in Sikang, round 2 : 1/3 hits, 0,83 expected hits
Chinese roll dice for 1 infantry in Sikang, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Chinese lost in Sikang
Germans win, taking Sikang from Chinese with 1 armour and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Vologda
Germans attack with 1 artillery and 1 infantry
Russians defend with 1 infantry
Germans roll dice for 1 artillery and 1 infantry in Vologda, round 2 : 1/2 hits, 0,67 expected hits
Russians roll dice for 1 infantry in Vologda, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Vologda
Germans win, taking Vologda from Russians with 1 artillery remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Non Combat Move - Germans
1 fighter moved from 93 Sea Zone to 91 Sea Zone
1 tactical_bomber moved from 93 Sea Zone to Southern France
2 bombers moved from 93 Sea Zone to Southern Italy
1 aaGun moved from Northern Italy to Southern France
Place Units - Germans
1 artillery placed in Normandy Bordeaux
1 destroyer and 1 transport placed in 110 Sea Zone
1 artillery placed in Volgograd
2 armour placed in Volgograd
3 armour placed in Rostov
3 armour placed in Ukraine
1 artillery placed in Novgorod
1 artillery placed in Western Germany
1 artillery placed in France
Turn Complete - Germans
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,5,6,3,5,6,5,3,6,1
Germans collect 73 PUs (4 lost to blockades); end with 73 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 78 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 80 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 85 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 95 PUs
Combat Hit Differential Summary :
Chinese regular : -0,33
Americans regular : 0,17
Russians regular : 2,00
Germans regular : -0,17
British regular : -0,33
Round: 2
Purchase Units - Japanese
Japanese buy 5 infantry and 2 transports; Remaining resources: 0 PUs;
Combat Move - Japanese
1 infantry moved from China to Sinkiang
3 infantry moved from China to French Indo China
2 fighters moved from Manchuria to French Indo China
1 fighter moved from Japan Sea Zone to Yakut S.S.R.
1 infantry moved from Manchuria to Yakut S.S.R.
1 infantry moved from Manchuria to Soviet Far East
Japanese take Soviet Far East from Russians
1 bomber moved from Manchuria to Russia
1 fighter moved from Manchuria to Yakut S.S.R.
1 fighter moved from Manchuria to Sinkiang
Combat - Japanese
Strategic bombing raid in Russia
Russians roll AA dice in Russia : 0/1 hits, 0.17 expected hits
Bombing raid in Russia rolls: 6 and costs: 6 PUs.
Bombing raid costs 6 PUs
Battle in French Indo China
Japanese attack with 2 fighters and 3 infantry
Americans defend with 2 infantry
Japanese roll dice for 2 fighters and 3 infantry in French Indo China, round 2 : 2/5 hits, 1.50 expected hits
Americans roll dice for 2 infantry in French Indo China, round 2 : 0/2 hits, 0.67 expected hits
2 infantry owned by the Americans lost in French Indo China
Japanese win, taking French Indo China from Americans with 2 fighters and 3 infantry remaining. Battle score for attacker is 6
Casualties for Americans: 2 infantry
Battle in Sinkiang
Japanese attack with 1 fighter and 1 infantry
British defend with 1 infantry
Japanese roll dice for 1 fighter and 1 infantry in Sinkiang, round 2 : 1/2 hits, 0.67 expected hits
Americans roll dice for 1 infantry in Sinkiang, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Sinkiang
1 infantry owned by the British lost in Sinkiang
Japanese win with 1 fighter remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for British: 1 infantry
Battle in Yakut S.S.R.
Japanese attack with 2 fighters and 1 infantry
Russians defend with 1 infantry
Japanese roll dice for 2 fighters and 1 infantry in Yakut S.S.R., round 2 : 2/3 hits, 1.17 expected hits
Russians roll dice for 1 infantry in Yakut S.S.R., round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Yakut S.S.R.
Japanese win, taking Yakut S.S.R. from Russians with 2 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Non Combat Move - Japanese
2 fighters moved from French Indo China to Borneo Sea Zone
1 carrier moved from Japan Sea Zone to Borneo Sea Zone
1 transport moved from Japan Sea Zone to Borneo Sea Zone
1 transport moved from Japan Sea Zone to Wake Island Sea Zone
1 infantry moved from Wake Island to Wake Island Sea Zone
1 infantry and 1 transport moved from Wake Island Sea Zone to Caroline Islands Sea Zone
1 infantry moved from Caroline Islands Sea Zone to Caroline Islands
1 transport moved from Japan Sea Zone to Caroline Islands Sea Zone
2 battleships moved from Japan Sea Zone to Caroline Islands Sea Zone
1 armour and 2 infantry moved from Japan to Japan Sea Zone
1 armour and 2 infantry moved from Japan Sea Zone to Manchuria
2 infantry moved from Manchuria to China
2 fighters moved from Yakut S.S.R. to Manchuria
1 fighter moved from Sinkiang to China
1 bomber moved from Russia to Manchuria
1 submarine moved from East Indies Sea Zone to Caroline Islands Sea Zone
Place Units - Japanese
5 infantry placed in Japan
2 transports placed in Japan Sea Zone
Turn Complete - Japanese
Japanese collect 31 PUs; end with 31 PUs
Combat Hit Differential Summary :
Americans regular : 0.00
Japanese regular : 1.67
Russians regular : -0.33
Russians AA : -0.17
Round: 3
Purchase Units - Japanese
Japanese buy 6 infantry and 2 transports; Remaining resources: 0 PUs;
Combat Move - Japanese
2 infantry moved from China to Sinkiang
2 infantry moved from French Indo China to India
2 fighters moved from Manchuria to Sinkiang
1 fighter moved from China to India
1 bomber moved from Manchuria to India
1 infantry moved from French Indo China to French Indo China Sea Zone
1 infantry and 1 transport moved from French Indo China Sea Zone to East Indies Sea Zone
1 infantry moved from East Indies to East Indies Sea Zone
2 infantry and 1 transport moved from East Indies Sea Zone to West Australia Sea Zone
2 infantry moved from West Australia Sea Zone to Australia
1 infantry moved from Borneo Celebes to Borneo Sea Zone
1 infantry and 1 transport moved from Borneo Sea Zone to New Guinea Sea Zone
1 infantry moved from New Guinea to New Guinea Sea Zone
2 infantry and 1 transport moved from New Guinea Sea Zone to North Australia Sea Zone
2 infantry moved from North Australia Sea Zone to Australia
1 fighter moved from Caroline Islands Sea Zone to Australia
1 battleship moved from Caroline Islands Sea Zone to North Australia Sea Zone
1 infantry moved from Caroline Islands to Caroline Islands Sea Zone
1 infantry and 1 transport moved from Caroline Islands Sea Zone to Solomon Islands Sea Zone
1 infantry moved from Solomon Islands to Solomon Islands Sea Zone
2 infantry and 1 transport moved from Solomon Islands Sea Zone to New Zealand Sea Zone
2 infantry moved from New Zealand Sea Zone to New Zealand
Japanese take New Zealand from British
Combat - Japanese
Battle in Sinkiang
Japanese attack with 2 fighters and 2 infantry
British defend with 1 infantry
Japanese roll dice for 2 fighters and 2 infantry in Sinkiang, round 2 : 4/4 hits, 1.33 expected hits
Americans roll dice for 1 infantry in Sinkiang, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Sinkiang
1 infantry owned by the British lost in Sinkiang
Japanese win, taking Sinkiang from Americans with 2 fighters and 1 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for British: 1 infantry
Battle in India
Japanese attack with 1 bomber, 1 fighter and 2 infantry
British defend with 1 infantry
Japanese roll dice for 1 bomber, 1 fighter and 2 infantry in India, round 2 : 2/4 hits, 1.50 expected hits
British roll dice for 1 infantry in India, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the British lost in India
Japanese win, taking India from British with 1 bomber, 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Australia
Japanese attack with 1 fighter and 4 infantry
British defend with 2 infantry
Japanese roll dice for 1 battleship in Australia, round 2 : 1/1 hits, 0.67 expected hits
Japanese roll dice for 1 fighter and 4 infantry in Australia, round 2 : 0/5 hits, 1.17 expected hits
British roll dice for 2 infantry in Australia, round 2 : 0/2 hits, 0.67 expected hits
1 infantry owned by the British lost in Australia
Japanese roll dice for 1 fighter and 4 infantry in Australia, round 3 : 1/5 hits, 1.17 expected hits
British roll dice for 1 infantry in Australia, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the British lost in Australia
Japanese win, taking Australia from British with 1 fighter and 4 infantry remaining. Battle score for attacker is 6
Casualties for British: 2 infantry
Non Combat Move - Japanese
1 carrier moved from Caroline Islands Sea Zone to North Australia Sea Zone
1 fighter moved from Australia to North Australia Sea Zone
1 battleship moved from Caroline Islands Sea Zone to Japan Sea Zone
1 armour moved from French Indo China to Manchuria
2 infantry moved from Japan to Japan Sea Zone
2 infantry and 1 transport moved from Japan Sea Zone to French Indo China Sea Zone
2 infantry moved from French Indo China Sea Zone to French Indo China
1 transport moved from French Indo China Sea Zone to Japan Sea Zone
4 infantry moved from Japan to Japan Sea Zone
4 infantry moved from Japan Sea Zone to Manchuria
1 submarine moved from French Indo China Sea Zone to Japan Sea Zone
1 fighter moved from India to French Indo China
1 bomber moved from India to Manchuria
1 fighter moved from China to Manchuria
2 fighters moved from Sinkiang to Manchuria
1 infantry moved from Manchuria to Soviet Far East
1 infantry moved from China to Manchuria
Place Units - Japanese
6 infantry placed in Japan
2 transports placed in Japan Sea Zone
Turn Complete - Japanese
Japanese collect 37 PUs; end with 37 PUs
Combat Hit Differential Summary :
Americans regular : 0.67
Japanese regular : 2.17
British regular : -1.33
TripleA Turn Summary for game: World War II Global 1942 2nd Edition
Game History
Round: 7
Purchase Units - Japanese
Japanese buy 3 carriers, 2 fighters and 3 infantry; Remaining resources: 1 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 infantry moved from Buryatia to Yakut S.S.R.
Japanese take Yakut S.S.R. from Russians
1 infantry moved from Yunnan to Szechwan
Japanese take Szechwan from Chinese
1 infantry moved from Kweichow to Shensi
1 fighter moved from Hopei to Shensi
1 bomber moved from Jehol to Shensi
1 artillery and 1 infantry moved from Kwangsi to 36 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 45 Sea Zone
1 artillery and 1 infantry moved from 45 Sea Zone to Dutch New Guinea
1 tactical_bomber moved from Philippines to 22 Sea Zone
1 destroyer and 2 fighters moved from 35 Sea Zone to 22 Sea Zone
2 fighters moved from Philippines to 22 Sea Zone
2 fighters and 1 tactical_bomber moved from Guam to 22 Sea Zone
1 fighter and 1 tactical_bomber moved from 21 Sea Zone to 22 Sea Zone
1 bomber moved from Japan to 22 Sea Zone
Combat - Japanese
Battle in Dutch New Guinea
Japanese attack with 1 artillery and 1 infantry
Americans defend with 1 infantry
Japanese roll dice for 1 artillery and 1 infantry in Dutch New Guinea, round 2 : 1/2 hits, 0.67 expected hits
Americans roll dice for 1 infantry in Dutch New Guinea, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Americans lost in Dutch New Guinea
Japanese win, taking Dutch New Guinea from Americans with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Battle in 22 Sea Zone
Japanese attack with 1 bomber, 1 destroyer, 7 fighters and 3 tactical_bombers
Americans defend with 1 submarine
Japanese roll dice for 1 bomber, 1 destroyer, 7 fighters and 3 tactical_bombers in 22 Sea Zone, round 2 : 3/12 hits, 6.50 expected hits
Americans roll dice for 1 submarine in 22 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
1 submarine owned by the Americans lost in 22 Sea Zone
Japanese win, taking 22 Sea Zone from Americans with 1 bomber, 1 destroyer, 7 fighters and 3 tactical_bombers remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarine
Battle in Shensi
Japanese attack with 1 bomber, 1 fighter and 1 infantry
Chinese defend with 1 infantry
Japanese roll dice for 1 bomber, 1 fighter and 1 infantry in Shensi, round 2 : 1/3 hits, 1.33 expected hits
Chinese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Shensi
Japanese win, taking Shensi from Chinese with 1 bomber, 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Non Combat Move - Japanese
1 bomber moved from 22 Sea Zone to Japan
1 bomber moved from Shensi to Jehol
2 infantry moved from Jehol to Chahar
1 infantry moved from Anhwe to Chahar
1 infantry moved from Hopei to Chahar
1 fighter moved from Shensi to Hopei
1 armour and 2 mech_infantrys moved from Kweichow to Hopei
1 infantry moved from Yunnan to Kweichow
1 infantry moved from Kiangsi to Anhwe
1 infantry moved from Kwangsi to Yunnan
1 infantry moved from Kwangtung to Kwangsi
1 infantry moved from Kwangtung to Kiangsi
1 battleship, 1 carrier, 1 destroyer and 9 submarines moved from 35 Sea Zone to 6 Sea Zone
1 destroyer and 1 transport moved from 19 Sea Zone to 6 Sea Zone
1 transport moved from 20 Sea Zone to 6 Sea Zone
1 submarine moved from 37 Sea Zone to 39 Sea Zone
1 transport moved from 37 Sea Zone to 42 Sea Zone
2 infantry moved from Java to 42 Sea Zone
2 infantry and 1 transport moved from 42 Sea Zone to 37 Sea Zone
1 infantry moved from Shan State to Yunnan
1 infantry moved from Shan State to Burma
2 infantry moved from 37 Sea Zone to Shan State
2 infantry moved from Malaya to Shan State
1 infantry moved from Burma to Yunnan
1 artillery and 2 infantry moved from Burma to India
7 fighters and 3 tactical_bombers moved from 22 Sea Zone to 6 Sea Zone
1 battleship, 1 carrier, 1 cruiser and 1 destroyer moved from 21 Sea Zone to 6 Sea Zone
1 artillery and 2 infantry moved from Buryatia to Yakut S.S.R.
1 infantry moved from Sakha to Buryatia
Place Units - Japanese
3 carriers placed in 6 Sea Zone
2 fighters placed in Japan
1 infantry placed in India
1 infantry placed in Kwangtung
1 infantry placed in Malaya
Turn Complete - Japanese
Japanese collect 72 PUs; end with 73 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 78 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 83 PUs
Combat Hit Differential Summary :
Chinese regular : -0.33
Americans regular : -0.50
Japanese regular : -3.50
Round: 16
Purchase Units - Germans
Germans buy 16 infantry; Remaining resources: 2 PUs;
Combat Move - Germans
22 infantry and 3 tanks moved from Belgium to Picardy
3 infantry moved from Lorraine to Picardy
2 infantry moved from Alsace to Lorraine
1 fighter moved from Ruhr to Picardy
13 infantry moved from Ruhr to Belgium
2 infantry moved from Hanover to Ruhr
9 infantry moved from Hanover to Ruhr
2 infantry moved from Kiel to Ruhr
2 infantry moved from Karelia to Finland
2 infantry moved from Poland to Belarus
10 artilleries, 1 fighter and 13 infantry moved from Poland to Ukraine
1 infantry moved from Silesia to Galicia
1 infantry moved from Galicia to Ukraine
1 infantry moved from Berlin to Silesia
2 infantry moved from Berlin to Kiel
13 infantry moved from Berlin to Hanover
Combat - Germans
Air Battle in Picardy
Germans attacks with 1 units heading to Picardy
French launches 2 interceptors out of Picardy
Attackers Fire, : 1/1 hits, 0.33 expected hits
Defenders Fire, : 0/2 hits, 0.67 expected hits
1 fighter owned by the French lost in Picardy
Attackers Fire, : 0/1 hits, 0.33 expected hits
Defenders Fire, : 0/1 hits, 0.33 expected hits
Attackers Fire, : 0/1 hits, 0.33 expected hits
Defenders Fire, : 1/1 hits, 0.33 expected hits
1 fighter owned by the Germans lost in Picardy
Air Battle is over, the attackers have all died
Battle in Finland
Germans attack with 1 artillery and 3 infantry
French defend with 1 infantry
Germans roll dice for 1 artillery and 3 infantry in Finland, round 2 : 2/4 hits, 1.67 expected hits
French roll dice for 1 infantry in Finland, round 2 : 1/1 hits, 0.50 expected hits
1 infantry owned by the Germans lost in Finland
1 infantry owned by the French lost in Finland
Germans win, taking Finland from French with 1 artillery and 2 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for French: 1 infantry
Battle in Belarus
Germans attack with 2 infantry
British defend with 1 infantry
Germans roll dice for 2 infantry in Belarus, round 2 : 0/2 hits, 0.67 expected hits
British roll dice for 1 infantry in Belarus, round 2 : 1/1 hits, 0.50 expected hits
1 infantry owned by the Germans lost in Belarus
British and Germans reach a stalemate
. Battle score for attacker is -3
Casualties for Germans: 1 infantry
Battle in Ukraine
Germans attack with 10 artilleries, 1 fighter and 14 infantry
British defend with 1 infantry
Germans roll dice for 10 artilleries, 1 fighter and 14 infantry in Ukraine, round 2 : 15/25 hits, 13.33 expected hits
British roll dice for 1 infantry in Ukraine, round 2 : 0/1 hits, 0.50 expected hits
1 infantry owned by the British lost in Ukraine
Germans win, taking Ukraine from British with 10 artilleries, 1 fighter and 14 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Picardy
Germans attack with 12 artilleries, 30 infantry and 4 tanks
British defend with 2 infantry; French defend with 14 artilleries, 1 fighter and 28 infantry; Americans defend with 7 infantry
Germans roll dice for 12 artilleries, 30 infantry and 4 tanks in Picardy, round 2 : 20/46 hits, 19.33 expected hits
French roll dice for 14 artilleries, 1 fighter and 37 infantry in Picardy, round 2 : 33/52 hits, 28.17 expected hits
Units damaged: 4 tanks owned by the Germans
29 infantry owned by the Germans lost in Picardy
7 infantry owned by the Americans, 11 infantry owned by the French and 2 infantry owned by the British lost in Picardy
French and Germans reach a stalemate
. Battle score for attacker is -27
Casualties for Germans: 29 infantry
Casualties for French: 11 infantry
Casualties for Americans: 7 infantry
Casualties for British: 2 infantry
Combat Move - Germans
Place Units - Germans
16 infantry placed in Berlin
Turn Complete - Germans
Germans collect 53 PUs; end with 55 PUs
Combat Hit Differential Summary :
French regular : 5.33
Defenders Fire, : -0.33
Attackers Fire, : 0.00
Germans regular : 2.00
British regular : 0.00
Round: 12
Combat Move - Americans
2 Artillerys moved from Marcus to sz18
1 Artillery moved from Marcus to sz18
1 Infantry moved from Marcus to sz18
1 Infantry moved from Marcus to sz18
1 Infantry moved from Marcus to sz18
1 Marine moved from Marcus to sz18
1 Marine moved from Marcus to sz18
3 Artillerys, 2 B.Carriers, 2 B.Transports, 1 Carrier, 1 Cruiser, 2 Destroyers, 3 Infantrys, 5 L.Fighters, 2 Marines and 1 S.Sub moved from sz18 to sz16
3 Artillerys, 3 Infantrys, 5 L.Fighters and 2 Marines moved from sz16 to Akina
1 B29 moved from Marcus to Akina
1 L.Fighter moved from Magadan to Akina
8 Infantrys moved from Magadan to Yakutsk
8 Infantrys moved from Palana to Magadan
1 Destroyer moved from sz25 to sz20
1 Destroyer moved from sz11 to sz5
1 Elite moved from San Francisco to sz23
7 Infantrys moved from San Francisco to sz23
2 B.Transports, 1 Elite and 7 Infantrys moved from sz23 to sz6
1 Elite and 7 Infantrys moved from sz6 to N.Canada
Purchase Units - Americans
Americans buy 1 B.Carrier, 1 Battleship, 1 Destroyer and 3 L.Fighters; Remaining resources: 2 PUs;
Combat - Americans
Battle in Akina
Americans attack with 3 Artillerys, 1 B29, 3 Infantrys, 6 L.Fighters and 2 Marines
Masaharu defend with 1 AAGun, 1 Bunker, 1 Factory and 8 Infantrys
Masaharu roll AA dice in Akina : 1/7 hits, 1.17 expected hits
1 L.Fighter owned by the Americans lost in Akina
Americans roll dice for 1 Cruiser in Akina, round 2 : 0/1 hits, 0.50 expected hits
Americans roll dice for 3 Artillerys, 1 B29, 3 Infantrys, 5 L.Fighters and 2 Marines in Akina, round 2 : 7/14 hits, 6.33 expected hits
Units damaged: 1 Bunker owned by the Masaharu
Masaharu roll dice for 1 Bunker and 8 Infantrys in Akina, round 2 : 5/9 hits, 3.17 expected hits
3 Infantrys owned by the Americans and 2 Artillerys owned by the Americans lost in Akina
6 Infantrys owned by the Masaharu lost in Akina
Americans roll dice for 1 Artillery, 1 B29, 5 L.Fighters and 2 Marines in Akina, round 3 : 3/9 hits, 4.67 expected hits
Masaharu roll dice for 1 Bunker and 2 Infantrys in Akina, round 3 : 1/3 hits, 1.17 expected hits
1 Artillery owned by the Americans lost in Akina
2 Infantrys owned by the Masaharu and 1 Bunker owned by the Masaharu lost in Akina
Americans captures 33PUs while taking Masaharu capital
Americans win, taking Akina from Masaharu with 1 B29, 5 L.Fighters and 2 Marines remaining. Battle score for attacker is -8
Casualties for Americans: 3 Artillerys, 3 Infantrys and 1 L.Fighter
Casualties for Masaharu: 1 Bunker and 8 Infantrys
Battle in sz5
Americans attack with 1 Destroyer
Yamamoto defend with 1 Destroyer
Americans roll dice for 1 Destroyer in sz5, round 2 : 1/1 hits, 0.33 expected hits
Yamamoto roll dice for 1 Destroyer in sz5, round 2 : 1/1 hits, 0.50 expected hits
1 Destroyer owned by the Americans lost in sz5
1 Destroyer owned by the Yamamoto lost in sz5
Yamamoto win with no units remaining. Battle score for attacker is 0
Casualties for Americans: 1 Destroyer
Casualties for Yamamoto: 1 Destroyer
Non Combat Move - Americans
5 Infantrys moved from Alaska to sz4
5 Infantrys moved from sz4 to Palana
1 B29 moved from Akina to Marcus
5 L.Fighters moved from Akina to sz16
2 L.Fighters moved from Pearl Harbor to sz9
1 L.Fighter moved from sz9 to sz16
1 L.Fighter moved from sz9 to Marcus
Place Units - Americans
1 B.Carrier placed in sz25
1 Battleship placed in sz20
2 L.Fighters placed in sz25
1 L.Fighter placed in sz25
1 Destroyer placed in sz4
Turn Complete - Americans
Americans collect 93 PUs; end with 128 PUs
Round: 14
Combat Move - Romanians
2 Elites, 11 Infantrys, 2 Mech.Infs and 1 Tank moved from Bulgaria to Istanbul
1 Mech.Inf moved from W.Romania to Istanbul
1 Tank moved from W.Romania to Istanbul
1 Adv.Fighter moved from Greece to Istanbul
1 Artillery and 1 Tank moved from Saratov to Georgia
Purchase Units - Romanians
Romanians buy 1 Elite, 5 Infantrys and 3 Mech.Infs; Remaining resources: 0 PUs;
Combat - Romanians
Battle in Istanbul
Romanians attack with 1 Adv.Fighter, 2 Elites, 11 Infantrys, 3 Mech.Infs and 2 Tanks
French defend with 1 Mech.Inf and 4 Tanks
Romanians roll dice for 1 Adv.Fighter, 2 Elites, 11 Infantrys, 3 Mech.Infs and 2 Tanks in Istanbul, round 2 : 5/19 hits, 5.50 expected hits
French roll dice for 1 Mech.Inf and 4 Tanks in Istanbul, round 2 : 0/5 hits, 2.33 expected hits
4 Tanks owned by the French and 1 Mech.Inf owned by the French lost in Istanbul
Romanians win, taking Istanbul from French with 1 Adv.Fighter, 2 Elites, 11 Infantrys, 3 Mech.Infs and 2 Tanks remaining. Battle score for attacker is 26
Casualties for French: 1 Mech.Inf and 4 Tanks
Non Combat Move - Romanians
1 Adv.Fighter moved from Istanbul to Greece
1 Elite moved from W.Romania to Bulgaria
2 Infantrys moved from Bucharest to E.Romania
4 Infantrys moved from E.Romania to Bulgaria
2 Artillerys moved from Bucharest to E.Romania
1 AAGun, 1 Artillery and 1 Elite moved from Penza to Kuybyshev
Place Units - Romanians
4 Infantrys placed in Bucharest
Romanians undo move 1.
1 Elite and 2 Infantrys placed in W.Romania
3 Infantrys and 1 Mech.Inf placed in Bucharest
2 Mech.Infs placed in Georgia
Turn Complete - Romanians
Romanians collect 30 PUs; end with 30 PUs