wheatbeer (Axis) vs OwenToo (Allies +18) BM3
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TripleA Turn Summary: Germans round 14
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 14 Research Technology - Germans Purchase Units - Germans Germans repair damage of 2x factory_major; Remaining resources: 71 PUs; Germans buy 7 armour, 3 infantry and 5 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 1 infantry moved from Eastern Poland to Belarus Germans take Belarus from Americans 1 mech_infantry moved from Caucasus to Northwest Persia Germans take Northwest Persia from British 1 bomber moved from Eastern Poland to 99 Sea Zone Combat - Germans Battle in 99 Sea Zone Germans attack with 1 bomber British defend with 1 transport 1 transport owned by the British lost in 99 Sea Zone Germans win with 1 bomber remaining. Battle score for attacker is 7 Casualties for British: 1 transport Non Combat Move - Germans 1 infantry moved from Russia to Smolensk 1 infantry moved from Russia to Vologda 1 artillery and 2 infantry moved from Ukraine to Bryansk 1 mech_infantry moved from Caucasus to Ukraine 1 armour moved from Volgograd to Ukraine 7 artilleries and 15 infantry moved from Germany to Poland 1 infantry moved from Eastern Poland to Baltic States 1 aaGun and 8 infantry moved from Eastern Poland to Poland 6 mech_infantrys moved from Eastern Poland to Western Ukraine 3 armour and 3 mech_infantrys moved from Slovakia Hungary to Western Ukraine 3 mech_infantrys moved from Romania to Western Ukraine 2 mech_infantrys moved from Normandy Bordeaux to Western Germany 3 mech_infantrys moved from Southern France to Western Germany 2 infantry moved from Southern France to Northern Italy 5 mech_infantrys moved from Western Germany to Germany 1 bomber moved from 99 Sea Zone to Western Ukraine 3 bombers moved from Eastern Poland to Germany 2 infantry moved from Southern France to Northern Italy 1 infantry moved from Southern France to Normandy Bordeaux 2 infantry moved from Southern France to Northern Italy 1 aaGun moved from Southern France to Normandy Bordeaux 2 infantry moved from Southern France to Northern Italy 1 infantry moved from Southern France to Normandy Bordeaux 2 infantry moved from Western Germany to Northern Italy Place Units - Germans 3 infantry placed in Russia 1 armour and 2 mech_infantrys placed in Ukraine 6 armour and 1 mech_infantry placed in Germany 2 mech_infantrys placed in Normandy Bordeaux Turn Complete - Germans Germans collect 57 PUs; end with 57 PUs Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 59 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 64 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 74 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: Russians round 14
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 14 Combat Move - Russians Non Combat Move - Russians 1 infantry moved from Kansu to Novosibirsk Turn Complete - Russians
Combat Hit Differential Summary :
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TripleA Turn Summary: Japanese round 14
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 14 Purchase Units - Japanese Japanese buy 1 armour, 1 harbour, 2 infantry, 2 marines, 2 mech_infantrys and 1 transport; Remaining resources: 0 PUs; 5 SuicideAttackTokens; Combat Move - Japanese 1 armour moved from Iraq to Syria Japanese take Syria from French 1 armour moved from Syria to Trans-Jordan Japanese take Trans-Jordan from British 1 infantry moved from Evenkiyskiy to Urals Japanese take Urals from Russians 1 infantry moved from Suiyuyan to Kansu Japanese take Kansu from Chinese 1 artillery moved from Timguska to Novosibirsk 1 fighter moved from Japan to 19 Sea Zone 1 submarine moved from 80 Sea Zone to 39 Sea Zone 2 bombers moved from Persia to 39 Sea Zone 1 submarine moved from 80 Sea Zone to 39 Sea Zone 2 artilleries and 8 infantry moved from Kiangsu to Shantung 1 mech_infantry moved from Kiangsi to Shantung Combat - Japanese Battle in 19 Sea Zone Japanese attack with 1 fighter Americans defend with 4 submarines; ANZAC defend with 1 submarine and 1 transport 4 submarines owned by the Americans and 1 submarine owned by the ANZAC submerged Japanese roll dice for 1 fighter in 19 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits 1 transport owned by the ANZAC lost in 19 Sea Zone Japanese win with 1 fighter remaining. Battle score for attacker is 7 Casualties for ANZAC: 1 transport Battle in 39 Sea Zone Japanese attack with 2 bombers and 2 submarines ANZAC defend with 1 destroyer Japanese roll dice for 2 submarines in 39 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits ANZAC roll dice for 1 destroyer in 39 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 destroyer owned by the ANZAC and 1 submarine owned by the Japanese lost in 39 Sea Zone Japanese win, taking 39 Sea Zone from Neutral with 2 bombers and 1 submarine remaining. Battle score for attacker is 2 Casualties for Japanese: 1 submarine Casualties for ANZAC: 1 destroyer Battle in Novosibirsk Japanese attack with 1 artillery Russians defend with 1 infantry Japanese roll dice for 1 artillery in Novosibirsk, round 2 : 0/1 hits, 0.33 expected hits Russians roll dice for 1 infantry in Novosibirsk, round 2 : 1/1 hits, 0.33 expected hits 1 artillery owned by the Japanese lost in Novosibirsk Russians win with 1 infantry remaining. Battle score for attacker is -4 Casualties for Japanese: 1 artillery Battle in Shantung Japanese attack with 2 artilleries, 8 infantry and 1 mech_infantry ANZAC defend with 1 infantry and 1 mech_infantry; Chinese defend with 1 airfield Japanese roll dice for 2 artilleries, 8 infantry and 1 mech_infantry in Shantung, round 2 : 1/11 hits, 2.50 expected hits Chinese roll dice for 1 infantry and 1 mech_infantry in Shantung, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the ANZAC lost in Shantung Japanese roll dice for 2 artilleries, 7 infantry and 1 mech_infantry in Shantung, round 3 : 2/10 hits, 2.33 expected hits Chinese roll dice for 1 mech_infantry in Shantung, round 3 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the ANZAC lost in Shantung Japanese win, taking Shantung from Chinese with 2 artilleries, 7 infantry and 1 mech_infantry remaining. Battle score for attacker is 4 Casualties for Japanese: 1 infantry Casualties for ANZAC: 1 infantry and 1 mech_infantry Non Combat Move - Japanese 2 aaGuns moved from Kiangsu to Shantung 1 mech_infantry moved from Chahar to Suiyuyan 1 aaGun, 4 armour, 10 artilleries, 14 infantry and 7 mech_infantrys moved from Iraq to Trans-Jordan 2 mech_infantrys moved from Persia to Trans-Jordan 2 artilleries and 1 infantry moved from India to West India 1 aaGun moved from India to West India 4 transports moved from 80 Sea Zone to 79 Sea Zone 3 mech_infantrys moved from Eastern Persia to Iraq 2 bombers moved from 39 Sea Zone to Iraq 2 infantry moved from Union of South Africa to 71 Sea Zone 2 infantry and 1 transport moved from 71 Sea Zone to 81 Sea Zone 2 infantry moved from 81 Sea Zone to Trans-Jordan 1 infantry moved from Rhodesia to Union of South Africa 1 tactical_bomber moved from Union of South Africa to 81 Sea Zone 1 fighter moved from 81 Sea Zone to Iraq 2 battleships moved from 80 Sea Zone to 79 Sea Zone 4 carriers moved from 80 Sea Zone to 79 Sea Zone 1 destroyer moved from 80 Sea Zone to 79 Sea Zone 3 submarines moved from 80 Sea Zone to 79 Sea Zone 3 fighters and 1 tactical_bomber moved from 80 Sea Zone to Iraq 1 fighter moved from 19 Sea Zone to Japan 6 tactical_bombers moved from Persia to Iraq 1 submarine moved from 76 Sea Zone to 79 Sea Zone 1 submarine moved from 72 Sea Zone to 79 Sea Zone Place Units - Japanese 1 infantry and 2 marines placed in West India 1 armour and 2 mech_infantrys placed in Iraq 1 harbour placed in West India 1 infantry placed in Union of South Africa 1 transport placed in 71 Sea Zone Turn Complete - Japanese Total Cost from Convoy Blockades: 19 Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 1,5,3,6 Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 1,2,2,1,4,6,2,2,6,2,5,1,2,3,6,5,2,3,6,5,4,6,6 Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 1,2,5,4,5,5,2,2,6,1 Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 2,4,2,2,4,4,2,4,1,5,6,1,6,4,3,6,2 Japanese collect 30 PUs (19 lost to blockades); end with 30 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 35 PUs
Combat Hit Differential Summary :
Chinese regular : 0.00 Japanese regular : -1.33 ANZAC regular : 0.67 Russians regular : 0.67
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TripleA Turn Summary: Americans round 14
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 14 Purchase Units - Americans Americans buy 3 armour, 2 artilleries, 1 bomber, 1 factory_minor, 4 fighters, 6 infantry, 3 mech_infantrys and 1 transport; Remaining resources: 0 PUs; Combat Move - Americans 1 bomber moved from Kwangtung to Kansu 1 artillery and 2 infantry moved from Archangel to Vologda 1 armour and 1 mech_infantry moved from Archangel to Urals 2 bombers moved from Norway to Germany 1 infantry moved from Kwangtung to Kiangsi Chinese take Kiangsi from Japanese 1 infantry moved from Korea to Amur 1 artillery moved from Korea to Manchuria 1 fighter and 1 tactical_bomber moved from 6 Sea Zone to Amur 1 artillery and 1 infantry moved from Soviet Far East to Siberia Americans take Siberia from Japanese 1 infantry moved from French Indo China to Siam Americans take Siam from Japanese 1 infantry moved from Malaya to Shan State 2 fighters moved from 127 Sea Zone to Urals 1 bomber moved from Norway to Germany 1 fighter moved from 6 Sea Zone to Amur 1 fighter moved from 6 Sea Zone to Manchuria 1 fighter moved from 20 Sea Zone to Manchuria 1 fighter moved from 20 Sea Zone to Manchuria Combat - Americans Strategic bombing raid in Germany Germans roll AA dice in Germany : 0/3 hits, 0.50 expected hits Bombing raid in Germany rolls: 3,8,8 and causes: 17 damage to unit: factory_major Bombing raid in Germany causes 17 damage total. Battle in Shan State Americans attack with 1 infantry Japanese defend with 1 aaGun 1 aaGun owned by the Japanese lost in Shan State Americans win, taking Shan State from Japanese with 1 infantry remaining. Battle score for attacker is 5 Casualties for Japanese: 1 aaGun Battle in Manchuria Americans attack with 1 artillery and 3 fighters Japanese defend with 1 infantry Americans roll dice for 1 artillery and 3 fighters in Manchuria, round 2 : 3/4 hits, 1.83 expected hits Japanese roll dice for 1 infantry in Manchuria, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Manchuria Americans win, taking Manchuria from Japanese with 1 artillery and 3 fighters remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Kansu Americans attack with 1 bomber Japanese defend with 1 infantry Americans roll dice for 1 bomber in Kansu, round 2 : 0/1 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Kansu, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 bomber in Kansu, round 3 : 1/1 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Kansu, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 bomber owned by the Americans lost in Kansu Japanese win with no units remaining. Battle score for attacker is -9 Casualties for Americans: 1 bomber Casualties for Japanese: 1 infantry Battle in Amur Americans attack with 2 fighters, 1 infantry and 1 tactical_bomber Japanese defend with 1 infantry Americans roll dice for 2 fighters, 1 infantry and 1 tactical_bomber in Amur, round 2 : 3/4 hits, 1.83 expected hits Japanese roll dice for 1 infantry in Amur, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Amur Americans win, taking Amur from Japanese with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Urals Americans attack with 1 armour, 2 fighters and 1 mech_infantry Japanese defend with 1 infantry Americans roll dice for 1 armour, 2 fighters and 1 mech_infantry in Urals, round 2 : 2/4 hits, 1.67 expected hits Japanese roll dice for 1 infantry in Urals, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Urals Americans win, taking Urals from Japanese with 1 armour, 2 fighters and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Vologda Americans attack with 1 artillery and 2 infantry Germans defend with 1 infantry Americans roll dice for 1 artillery and 2 infantry in Vologda, round 2 : 2/3 hits, 0.83 expected hits Germans roll dice for 1 infantry in Vologda, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Vologda Americans win, taking Vologda from Germans with 1 artillery and 2 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Non Combat Move - Americans 2 fighters moved from Urals to 127 Sea Zone 3 bombers moved from Germany to Novgorod 1 transport moved from 127 Sea Zone to 126 Sea Zone 1 artillery and 1 infantry moved from Norway to 126 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 126 Sea Zone to 127 Sea Zone 1 artillery and 1 infantry moved from 127 Sea Zone to Novgorod 1 artillery and 2 infantry moved from Finland to 127 Sea Zone 1 artillery moved from 127 Sea Zone to Novgorod 1 aaGun moved from Archangel to Vologda 2 infantry moved from 127 Sea Zone to Novgorod 4 fighters moved from Norway to Gibraltar 3 fighters moved from Gibraltar to Alexandria 1 armour, 2 artilleries, 7 infantry, 1 marine and 1 mech_infantry moved from Egypt to Alexandria 1 artillery moved from Morocco to 92 Sea Zone 1 infantry moved from Gibraltar to 92 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 92 Sea Zone to 98 Sea Zone 1 artillery moved from 98 Sea Zone to Alexandria 1 infantry moved from 98 Sea Zone to Alexandria 2 infantry moved from Morocco to Algeria 1 artillery moved from New Brunswick Nova Scotia to 106 Sea Zone 5 infantry moved from New Brunswick Nova Scotia to 106 Sea Zone 1 artillery, 5 infantry and 3 transports moved from 106 Sea Zone to 91 Sea Zone 5 infantry moved from 91 Sea Zone to Morocco 1 artillery moved from 91 Sea Zone to Morocco 2 fighters moved from Eastern United States to Gibraltar 1 fighter moved from Kwangtung to Shensi 3 fighters moved from Manchuria to 20 Sea Zone 2 fighters and 1 tactical_bomber moved from Amur to 6 Sea Zone 1 transport moved from 3 Sea Zone to 2 Sea Zone 1 aaGun moved from Alaska to 2 Sea Zone 1 aaGun and 1 transport moved from 2 Sea Zone to 3 Sea Zone 1 aaGun moved from 3 Sea Zone to Soviet Far East 1 armour moved from Western United States to 10 Sea Zone 1 infantry moved from Western United States to 10 Sea Zone 1 infantry moved from Western United States to British Columbia 1 aaGun moved from Western United States to British Columbia 1 armour, 1 infantry and 1 transport moved from 10 Sea Zone to 3 Sea Zone 1 armour moved from 3 Sea Zone to Soviet Far East 1 infantry moved from 3 Sea Zone to Soviet Far East 2 submarines moved from 10 Sea Zone to 7 Sea Zone 1 destroyer moved from 10 Sea Zone to 7 Sea Zone 3 submarines moved from 7 Sea Zone to 6 Sea Zone 1 transport moved from 6 Sea Zone to 20 Sea Zone 1 mech_infantry moved from Kwangtung to Yunnan 1 infantry moved from Caroline Islands to 33 Sea Zone 1 infantry and 1 transport moved from 33 Sea Zone to 21 Sea Zone 1 mech_infantry moved from Guam to 21 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 21 Sea Zone to 20 Sea Zone 1 infantry and 1 mech_infantry moved from 20 Sea Zone to Kiangsi 1 transport moved from 36 Sea Zone to 35 Sea Zone 1 artillery and 1 infantry moved from Philippines to 35 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 37 Sea Zone 1 artillery and 1 infantry moved from 37 Sea Zone to Shan State 3 fighters moved from 36 Sea Zone to 37 Sea Zone 2 carriers moved from 36 Sea Zone to 37 Sea Zone 1 battleship moved from 20 Sea Zone to 37 Sea Zone 1 carrier moved from 20 Sea Zone to 37 Sea Zone 3 fighters moved from 20 Sea Zone to 37 Sea Zone 1 fighter moved from 20 Sea Zone to 37 Sea Zone 2 submarines moved from 20 Sea Zone to 37 Sea Zone 2 cruisers moved from 20 Sea Zone to 37 Sea Zone 1 fighter moved from Java to Malaya Place Units - Americans 1 factory_minor placed in Korea 1 bomber and 4 fighters placed in Eastern United States 1 armour, 1 infantry and 1 mech_infantry placed in Novgorod 1 armour, 1 infantry and 1 mech_infantry placed in Finland 1 armour, 1 infantry and 1 mech_infantry placed in Norway 1 transport placed in 37 Sea Zone 1 artillery and 1 infantry placed in Malaya 1 artillery and 2 infantry placed in Kwangtung Turn Complete - Americans Americans collect 90 PUs; end with 90 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 95 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 105 PUs Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 110 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 115 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 120 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 125 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 130 PUs
Combat Hit Differential Summary :
Americans regular : 3.50 Japanese regular : -0.67 Germans AA : -0.50 Germans regular : -0.33
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TripleA Turn Summary: Chinese round 14
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 14 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 4 infantry; Remaining resources: 1 PUs; Combat Move - Chinese Trigger Chinese Guerilla Chahar: Chinese has 1 infantry placed in Chahar Trigger Chinese Guerilla Kansu: Chinese has 1 infantry placed in Kansu 1 infantry moved from Anhwe to Kiangsu Chinese take Kiangsu from Japanese 1 infantry moved from Anhwe to Jehol Chinese take Jehol from Japanese 1 fighter moved from Kweichow to Suiyuyan 1 infantry moved from Shensi to Suiyuyan 1 infantry moved from Hopei to Suiyuyan 1 infantry moved from Hopei to Suiyuyan Combat - Chinese Chinese creates battle in territory Kansu Chinese creates battle in territory Chahar Battle in Suiyuyan Chinese attack with 1 fighter and 3 infantry Japanese defend with 1 mech_infantry Chinese roll dice for 1 fighter and 3 infantry in Suiyuyan, round 2 : 0/4 hits, 1.00 expected hits Japanese roll dice for 1 mech_infantry in Suiyuyan, round 2 : 0/1 hits, 0.33 expected hits Chinese roll dice for 1 fighter and 3 infantry in Suiyuyan, round 3 : 0/4 hits, 1.00 expected hits Japanese roll dice for 1 mech_infantry in Suiyuyan, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Suiyuyan Chinese roll dice for 1 fighter and 2 infantry in Suiyuyan, round 4 : 2/3 hits, 0.83 expected hits Japanese roll dice for 1 mech_infantry in Suiyuyan, round 4 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Japanese lost in Suiyuyan Chinese win, taking Kansu from Japanese, taking Chahar from Japanese, taking Suiyuyan from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 1 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 mech_infantry Non Combat Move - Chinese 4 infantry moved from Hopei to Anhwe 1 fighter moved from Suiyuyan to Anhwe 1 infantry moved from Hunan to Anhwe 1 infantry moved from Yunnan to Hunan Place Units - Chinese 4 infantry placed in Anhwe Turn Complete - Chinese Chinese collect 22 PUs; end with 23 PUs
Combat Hit Differential Summary :
Chinese regular : -0.83 Japanese regular : 0.00
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TripleA Turn Summary: UK_Pacific round 14
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 14 Purchase Units - Americans Americans buy 3 armour, 2 artilleries, 1 bomber, 1 factory_minor, 4 fighters, 6 infantry, 3 mech_infantrys and 1 transport; Remaining resources: 0 PUs; Combat Move - Americans 1 bomber moved from Kwangtung to Kansu 1 artillery and 2 infantry moved from Archangel to Vologda 1 armour and 1 mech_infantry moved from Archangel to Urals 2 bombers moved from Norway to Germany 1 infantry moved from Kwangtung to Kiangsi Chinese take Kiangsi from Japanese 1 infantry moved from Korea to Amur 1 artillery moved from Korea to Manchuria 1 fighter and 1 tactical_bomber moved from 6 Sea Zone to Amur 1 artillery and 1 infantry moved from Soviet Far East to Siberia Americans take Siberia from Japanese 1 infantry moved from French Indo China to Siam Americans take Siam from Japanese 1 infantry moved from Malaya to Shan State 2 fighters moved from 127 Sea Zone to Urals 1 bomber moved from Norway to Germany 1 fighter moved from 6 Sea Zone to Amur 1 fighter moved from 6 Sea Zone to Manchuria 1 fighter moved from 20 Sea Zone to Manchuria 1 fighter moved from 20 Sea Zone to Manchuria Combat - Americans Strategic bombing raid in Germany Germans roll AA dice in Germany : 0/3 hits, 0.50 expected hits Bombing raid in Germany rolls: 3,8,8 and causes: 17 damage to unit: factory_major Bombing raid in Germany causes 17 damage total. Battle in Shan State Americans attack with 1 infantry Japanese defend with 1 aaGun 1 aaGun owned by the Japanese lost in Shan State Americans win, taking Shan State from Japanese with 1 infantry remaining. Battle score for attacker is 5 Casualties for Japanese: 1 aaGun Battle in Manchuria Americans attack with 1 artillery and 3 fighters Japanese defend with 1 infantry Americans roll dice for 1 artillery and 3 fighters in Manchuria, round 2 : 3/4 hits, 1.83 expected hits Japanese roll dice for 1 infantry in Manchuria, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Manchuria Americans win, taking Manchuria from Japanese with 1 artillery and 3 fighters remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Kansu Americans attack with 1 bomber Japanese defend with 1 infantry Americans roll dice for 1 bomber in Kansu, round 2 : 0/1 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Kansu, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 bomber in Kansu, round 3 : 1/1 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Kansu, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 bomber owned by the Americans lost in Kansu Japanese win with no units remaining. Battle score for attacker is -9 Casualties for Americans: 1 bomber Casualties for Japanese: 1 infantry Battle in Amur Americans attack with 2 fighters, 1 infantry and 1 tactical_bomber Japanese defend with 1 infantry Americans roll dice for 2 fighters, 1 infantry and 1 tactical_bomber in Amur, round 2 : 3/4 hits, 1.83 expected hits Japanese roll dice for 1 infantry in Amur, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Amur Americans win, taking Amur from Japanese with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Urals Americans attack with 1 armour, 2 fighters and 1 mech_infantry Japanese defend with 1 infantry Americans roll dice for 1 armour, 2 fighters and 1 mech_infantry in Urals, round 2 : 2/4 hits, 1.67 expected hits Japanese roll dice for 1 infantry in Urals, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Urals Americans win, taking Urals from Japanese with 1 armour, 2 fighters and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Vologda Americans attack with 1 artillery and 2 infantry Germans defend with 1 infantry Americans roll dice for 1 artillery and 2 infantry in Vologda, round 2 : 2/3 hits, 0.83 expected hits Germans roll dice for 1 infantry in Vologda, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Vologda Americans win, taking Vologda from Germans with 1 artillery and 2 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Non Combat Move - Americans 2 fighters moved from Urals to 127 Sea Zone 3 bombers moved from Germany to Novgorod 1 transport moved from 127 Sea Zone to 126 Sea Zone 1 artillery and 1 infantry moved from Norway to 126 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 126 Sea Zone to 127 Sea Zone 1 artillery and 1 infantry moved from 127 Sea Zone to Novgorod 1 artillery and 2 infantry moved from Finland to 127 Sea Zone 1 artillery moved from 127 Sea Zone to Novgorod 1 aaGun moved from Archangel to Vologda 2 infantry moved from 127 Sea Zone to Novgorod 4 fighters moved from Norway to Gibraltar 3 fighters moved from Gibraltar to Alexandria 1 armour, 2 artilleries, 7 infantry, 1 marine and 1 mech_infantry moved from Egypt to Alexandria 1 artillery moved from Morocco to 92 Sea Zone 1 infantry moved from Gibraltar to 92 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 92 Sea Zone to 98 Sea Zone 1 artillery moved from 98 Sea Zone to Alexandria 1 infantry moved from 98 Sea Zone to Alexandria 2 infantry moved from Morocco to Algeria 1 artillery moved from New Brunswick Nova Scotia to 106 Sea Zone 5 infantry moved from New Brunswick Nova Scotia to 106 Sea Zone 1 artillery, 5 infantry and 3 transports moved from 106 Sea Zone to 91 Sea Zone 5 infantry moved from 91 Sea Zone to Morocco 1 artillery moved from 91 Sea Zone to Morocco 2 fighters moved from Eastern United States to Gibraltar 1 fighter moved from Kwangtung to Shensi 3 fighters moved from Manchuria to 20 Sea Zone 2 fighters and 1 tactical_bomber moved from Amur to 6 Sea Zone 1 transport moved from 3 Sea Zone to 2 Sea Zone 1 aaGun moved from Alaska to 2 Sea Zone 1 aaGun and 1 transport moved from 2 Sea Zone to 3 Sea Zone 1 aaGun moved from 3 Sea Zone to Soviet Far East 1 armour moved from Western United States to 10 Sea Zone 1 infantry moved from Western United States to 10 Sea Zone 1 infantry moved from Western United States to British Columbia 1 aaGun moved from Western United States to British Columbia 1 armour, 1 infantry and 1 transport moved from 10 Sea Zone to 3 Sea Zone 1 armour moved from 3 Sea Zone to Soviet Far East 1 infantry moved from 3 Sea Zone to Soviet Far East 2 submarines moved from 10 Sea Zone to 7 Sea Zone 1 destroyer moved from 10 Sea Zone to 7 Sea Zone 3 submarines moved from 7 Sea Zone to 6 Sea Zone 1 transport moved from 6 Sea Zone to 20 Sea Zone 1 mech_infantry moved from Kwangtung to Yunnan 1 infantry moved from Caroline Islands to 33 Sea Zone 1 infantry and 1 transport moved from 33 Sea Zone to 21 Sea Zone 1 mech_infantry moved from Guam to 21 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 21 Sea Zone to 20 Sea Zone 1 infantry and 1 mech_infantry moved from 20 Sea Zone to Kiangsi 1 transport moved from 36 Sea Zone to 35 Sea Zone 1 artillery and 1 infantry moved from Philippines to 35 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 37 Sea Zone 1 artillery and 1 infantry moved from 37 Sea Zone to Shan State 3 fighters moved from 36 Sea Zone to 37 Sea Zone 2 carriers moved from 36 Sea Zone to 37 Sea Zone 1 battleship moved from 20 Sea Zone to 37 Sea Zone 1 carrier moved from 20 Sea Zone to 37 Sea Zone 3 fighters moved from 20 Sea Zone to 37 Sea Zone 1 fighter moved from 20 Sea Zone to 37 Sea Zone 2 submarines moved from 20 Sea Zone to 37 Sea Zone 2 cruisers moved from 20 Sea Zone to 37 Sea Zone 1 fighter moved from Java to Malaya Place Units - Americans 1 factory_minor placed in Korea 1 bomber and 4 fighters placed in Eastern United States 1 armour, 1 infantry and 1 mech_infantry placed in Novgorod 1 armour, 1 infantry and 1 mech_infantry placed in Finland 1 armour, 1 infantry and 1 mech_infantry placed in Norway 1 transport placed in 37 Sea Zone 1 artillery and 1 infantry placed in Malaya 1 artillery and 2 infantry placed in Kwangtung Turn Complete - Americans Americans collect 90 PUs; end with 90 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 95 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 105 PUs Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 110 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 115 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 120 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 125 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 130 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 4 infantry; Remaining resources: 1 PUs; Combat Move - Chinese Trigger Chinese Guerilla Chahar: Chinese has 1 infantry placed in Chahar Trigger Chinese Guerilla Kansu: Chinese has 1 infantry placed in Kansu 1 infantry moved from Anhwe to Kiangsu Chinese take Kiangsu from Japanese 1 infantry moved from Anhwe to Jehol Chinese take Jehol from Japanese 1 fighter moved from Kweichow to Suiyuyan 1 infantry moved from Shensi to Suiyuyan 1 infantry moved from Hopei to Suiyuyan 1 infantry moved from Hopei to Suiyuyan Combat - Chinese Chinese creates battle in territory Kansu Chinese creates battle in territory Chahar Battle in Suiyuyan Chinese attack with 1 fighter and 3 infantry Japanese defend with 1 mech_infantry Chinese roll dice for 1 fighter and 3 infantry in Suiyuyan, round 2 : 0/4 hits, 1.00 expected hits Japanese roll dice for 1 mech_infantry in Suiyuyan, round 2 : 0/1 hits, 0.33 expected hits Chinese roll dice for 1 fighter and 3 infantry in Suiyuyan, round 3 : 0/4 hits, 1.00 expected hits Japanese roll dice for 1 mech_infantry in Suiyuyan, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Suiyuyan Chinese roll dice for 1 fighter and 2 infantry in Suiyuyan, round 4 : 2/3 hits, 0.83 expected hits Japanese roll dice for 1 mech_infantry in Suiyuyan, round 4 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Japanese lost in Suiyuyan Chinese win, taking Kansu from Japanese, taking Chahar from Japanese, taking Suiyuyan from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 1 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 mech_infantry Non Combat Move - Chinese 4 infantry moved from Hopei to Anhwe 1 fighter moved from Suiyuyan to Anhwe 1 infantry moved from Hunan to Anhwe 1 infantry moved from Yunnan to Hunan Place Units - Chinese 4 infantry placed in Anhwe Turn Complete - Chinese Chinese collect 22 PUs; end with 23 PUs Purchase Units - British British buy 3 armour and 1 bomber; Remaining resources: 1 PUs; Combat Move - British 5 fighters moved from Egypt to Trans-Jordan 2 armour, 6 artilleries, 20 infantry and 1 mech_infantry moved from Egypt to Trans-Jordan 1 marine moved from Gibraltar to 92 Sea Zone 1 battleship, 3 cruisers and 1 marine moved from 92 Sea Zone to 98 Sea Zone 1 marine moved from 98 Sea Zone to Trans-Jordan 1 marine moved from Egypt to 98 Sea Zone 1 marine moved from 98 Sea Zone to Trans-Jordan 1 mech_infantry moved from Gibraltar to 92 Sea Zone 1 infantry moved from Gibraltar to 92 Sea Zone 3 infantry moved from Gibraltar to 92 Sea Zone 1 artillery moved from Gibraltar to 92 Sea Zone 1 artillery, 4 infantry, 1 mech_infantry and 3 transports moved from 92 Sea Zone to 98 Sea Zone 1 artillery moved from 98 Sea Zone to Trans-Jordan 1 mech_infantry moved from 98 Sea Zone to Trans-Jordan 4 infantry moved from 98 Sea Zone to Trans-Jordan Combat - British Battle in Trans-Jordan British attack with 2 armour, 7 artilleries, 5 fighters, 24 infantry, 2 marines and 2 mech_infantrys Japanese defend with 1 aaGun, 5 armour, 10 artilleries, 16 infantry and 9 mech_infantrys Japanese roll AA dice in Trans-Jordan : 2/3 hits, 0.50 expected hits 2 fighters owned by the British lost in Trans-Jordan British roll dice for 1 battleship and 3 cruisers in Trans-Jordan, round 2 : 2/4 hits, 2.17 expected hits British roll dice for 2 armour, 7 artilleries, 3 fighters, 24 infantry, 2 marines and 2 mech_infantrys in Trans-Jordan, round 2 : 13/40 hits, 11.00 expected hits Japanese roll dice for 1 aaGun, 5 armour, 10 artilleries, 16 infantry and 9 mech_infantrys in Trans-Jordan, round 2 : 9/40 hits, 14.17 expected hits 14 infantry owned by the Japanese, 1 aaGun owned by the Japanese and 9 infantry owned by the British lost in Trans-Jordan British roll dice for 2 armour, 7 artilleries, 3 fighters, 15 infantry, 2 marines and 2 mech_infantrys in Trans-Jordan, round 3 : 6/31 hits, 9.50 expected hits Japanese roll dice for 5 armour, 10 artilleries, 2 infantry and 9 mech_infantrys in Trans-Jordan, round 3 : 12/26 hits, 9.50 expected hits 2 infantry owned by the Japanese, 4 mech_infantrys owned by the Japanese and 12 infantry owned by the British lost in Trans-Jordan British roll dice for 2 armour, 7 artilleries, 3 fighters, 3 infantry, 2 marines and 2 mech_infantrys in Trans-Jordan, round 4 : 4/19 hits, 7.17 expected hits Japanese roll dice for 5 armour, 10 artilleries and 5 mech_infantrys in Trans-Jordan, round 4 : 8/20 hits, 7.50 expected hits 4 mech_infantrys owned by the Japanese, 2 mech_infantrys owned by the British, 3 artilleries owned by the British and 3 infantry owned by the British lost in Trans-Jordan 3 fighters owned by the British retreated 4 artilleries owned by the British and 2 armour owned by the British retreated to Egypt British roll dice for 2 marines in Trans-Jordan, round 5 : 1/2 hits, 0.67 expected hits Japanese roll dice for 5 armour, 10 artilleries and 1 mech_infantry in Trans-Jordan, round 5 : 8/16 hits, 6.17 expected hits 1 mech_infantry owned by the Japanese and 2 marines owned by the British lost in Trans-Jordan Japanese win with 5 armour and 10 artilleries remaining. Battle score for attacker is -33 Casualties for British: 3 artilleries, 2 fighters, 24 infantry, 2 marines and 2 mech_infantrys Casualties for Japanese: 1 aaGun, 16 infantry and 9 mech_infantrys Non Combat Move - British 2 carriers moved from 92 Sea Zone to 98 Sea Zone 3 fighters moved from Trans-Jordan to 98 Sea Zone 3 destroyers moved from 92 Sea Zone to 98 Sea Zone 1 submarine moved from 92 Sea Zone to 97 Sea Zone 1 aaGun moved from Gibraltar to 92 Sea Zone 1 aaGun and 1 transport moved from 92 Sea Zone to 98 Sea Zone 1 aaGun moved from 98 Sea Zone to Egypt 1 artillery and 1 infantry moved from Anglo Egyptian Sudan to Egypt 1 aaGun and 4 infantry moved from Karelia to Novgorod Place Units - British 3 armour and 1 bomber placed in United Kingdom British undo move 1. 3 armour placed in Egypt 1 bomber placed in United Kingdom Turn Complete - British British collect 23 PUs; end with 24 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 27 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 30 PUs Turn Complete - UK_Pacific
Combat Hit Differential Summary :
Chinese regular : -0.83 Americans regular : 3.50 Japanese regular : -1.00 Japanese AA : 1.50 Germans AA : -0.50 Germans regular : -0.33 British regular : -4.50
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TripleA Turn Summary: Italians round 14
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 14 Purchase Units - Italians Italians buy nothing; Remaining resources: 2 PUs; Combat Move - Italians Non Combat Move - Italians 1 aaGun moved from Northern Italy to Southern Italy 1 infantry moved from Northern Italy to Southern Italy 5 artilleries and 5 infantry moved from Northern Italy to Western Germany 1 aaGun and 5 infantry moved from Normandy Bordeaux to France 1 infantry moved from Bryansk to Russia Turn Complete - Italians Total Cost from Convoy Blockades: 9 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,6,4,1,2,5,6,3,4,5,5,5,3,4 Italians collect 4 PUs (9 lost to blockades); end with 6 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: French round 14
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 14 Purchase Units - ANZAC ANZAC buy 1 bomber, 1 fighter and 1 infantry; Remaining resources: 2 PUs; Combat Move - ANZAC 1 armour moved from Korea to Buryatia ANZAC take Buryatia from Japanese 1 bomber moved from Yunnan to West India Combat - ANZAC Strategic bombing raid in West India Japanese roll AA dice in West India : 0/1 hits, 0.17 expected hits Bombing raid in West India rolls: 7 and causes: 6 damage to unit: harbour Bombing raid in West India causes 6 damage total. Non Combat Move - ANZAC 1 bomber moved from West India to Yunnan 1 marine moved from Sumatra to 41 Sea Zone 1 cruiser and 1 marine moved from 41 Sea Zone to 37 Sea Zone 1 marine moved from 37 Sea Zone to Malaya 2 infantry moved from Northern Territory to 55 Sea Zone 2 infantry and 1 transport moved from 55 Sea Zone to 37 Sea Zone 2 infantry moved from 37 Sea Zone to Malaya 2 submarines moved from 20 Sea Zone to 37 Sea Zone 1 submarine moved from 19 Sea Zone to 20 Sea Zone 1 marine moved from Korea to 6 Sea Zone 1 cruiser and 1 marine moved from 6 Sea Zone to 20 Sea Zone 1 marine moved from 20 Sea Zone to Kwangtung 1 infantry moved from Korea to 6 Sea Zone 1 infantry and 1 transport moved from 6 Sea Zone to 20 Sea Zone 1 infantry moved from 20 Sea Zone to Kwangtung 2 fighters moved from Korea to Suiyuyan 1 fighter moved from Queensland to Malaya 2 fighters moved from New South Wales to Western Australia Place Units - ANZAC 1 bomber, 1 fighter and 1 infantry placed in New South Wales Turn Complete - ANZAC ANZAC collect 19 PUs; end with 21 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 24 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 27 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 30 PUs Combat Move - French Non Combat Move - French 1 infantry moved from Algeria to Tunisia Turn Complete - French
Combat Hit Differential Summary :
Japanese AA : -0.17
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TripleA Turn Summary: Germans round 15
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 15 Research Technology - Germans Purchase Units - Germans Germans repair damage of 8x factory_major; Remaining resources: 66 PUs; Germans buy 2 armour, 1 fighter, 6 infantry, 1 mech_infantry and 2 tactical_bombers; Remaining resources: 0 PUs; Combat Move - Germans 1 mech_infantry moved from Northwest Persia to Kazakhstan Germans take Kazakhstan from Russians 1 bomber moved from Western Ukraine to Novosibirsk 1 artillery and 3 infantry moved from Russia to Vologda 1 infantry moved from Smolensk to Vologda 1 infantry moved from Belarus to Archangel Germans take Archangel from Americans 3 bombers moved from Germany to Vologda Combat - Germans Battle in Novosibirsk Germans attack with 1 bomber Russians defend with 1 infantry Germans roll dice for 1 bomber in Novosibirsk, round 2 : 1/1 hits, 0.67 expected hits Russians roll dice for 1 infantry in Novosibirsk, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Novosibirsk Germans win with 1 bomber remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Vologda Germans attack with 1 artillery, 3 bombers and 4 infantry Americans defend with 1 aaGun, 1 artillery and 2 infantry Americans roll AA dice in Vologda : 0/3 hits, 0.50 expected hits Germans roll dice for 1 artillery, 3 bombers and 4 infantry in Vologda, round 2 : 4/8 hits, 3.17 expected hits Americans roll dice for 1 aaGun, 1 artillery and 2 infantry in Vologda, round 2 : 1/3 hits, 1.00 expected hits 1 aaGun owned by the Americans, 1 infantry owned by the Germans, 2 infantry owned by the Americans and 1 artillery owned by the Americans lost in Vologda Germans win, taking Vologda from Americans with 1 artillery, 3 bombers and 3 infantry remaining. Battle score for attacker is 12 Casualties for Germans: 1 infantry Casualties for Americans: 1 aaGun, 1 artillery and 2 infantry Non Combat Move - Germans 3 bombers moved from Vologda to Russia 1 bomber moved from Novosibirsk to Russia 1 artillery and 2 infantry moved from Bryansk to Russia 1 infantry moved from Baltic States to Belarus 1 aaGun, 7 artilleries and 23 infantry moved from Poland to Baltic States 6 armour and 6 mech_infantrys moved from Germany to Baltic States 1 aaGun moved from Germany to Poland 5 mech_infantrys moved from Western Germany to Poland 3 armour and 12 mech_infantrys moved from Western Ukraine to Eastern Poland 2 armour and 3 mech_infantrys moved from Ukraine to Eastern Poland 5 mech_infantrys moved from Eastern Poland to Baltic States 1 mech_infantry moved from Eastern Poland to Baltic States 2 infantry moved from Northern Italy to Southern Italy 2 mech_infantrys moved from Normandy Bordeaux to Western Germany 4 infantry moved from Northern Italy to Southern Italy 2 infantry moved from Northern Italy to Southern Italy 2 mech_infantrys moved from Eastern Poland to Baltic States 2 infantry moved from Northern Italy to Western Germany 1 aaGun, 4 artilleries and 7 infantry moved from Normandy Bordeaux to France Place Units - Germans 3 infantry placed in Russia 2 armour and 1 mech_infantry placed in Ukraine 1 fighter and 2 tactical_bombers placed in Western Germany 3 infantry placed in Volgograd Turn Complete - Germans Germans collect 59 PUs; end with 59 PUs Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 61 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 66 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 76 PUs
Combat Hit Differential Summary :
Americans regular : 0.00 Americans AA : -0.50 Russians regular : -0.33 Germans regular : 1.17
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Soviets no longer have any units, so I’ll move on to Japan.
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TripleA Turn Summary: Japanese round 15
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 15 Purchase Units - Japanese Japanese repair damage of 4x harbour; Remaining resources: 31 PUs; 5 SuicideAttackTokens; Japanese buy 1 aaGun, 1 artillery, 6 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 5 SuicideAttackTokens; Combat Move - Japanese 3 artilleries, 4 infantry, 2 marines and 1 mech_infantry moved from West India to 79 Sea Zone 3 artilleries, 2 battleships, 4 infantry, 2 marines, 1 mech_infantry and 4 transports moved from 79 Sea Zone to 81 Sea Zone 3 artilleries, 4 infantry, 2 marines and 1 mech_infantry moved from 81 Sea Zone to Egypt 5 armour and 10 artilleries moved from Trans-Jordan to Egypt 1 armour and 5 mech_infantrys moved from Iraq to Egypt 2 infantry moved from Union of South Africa to 71 Sea Zone 2 infantry and 1 transport moved from 71 Sea Zone to 81 Sea Zone 2 infantry moved from 81 Sea Zone to Egypt 2 bombers moved from Iraq to Egypt 5 fighters and 1 tactical_bomber moved from 81 Sea Zone to Egypt 3 tactical_bombers moved from Iraq to Egypt 2 artilleries, 7 infantry and 1 mech_infantry moved from Shantung to Kiangsu 2 tactical_bombers moved from Iraq to Egypt 2 tactical_bombers moved from Iraq to Egypt Combat - Japanese Battle in Egypt Japanese attack with 6 armour, 13 artilleries, 2 bombers, 5 fighters, 6 infantry, 2 marines, 6 mech_infantrys and 8 tactical_bombers British defend with 2 aaGuns, 5 armour, 5 artilleries, 1 factory_minor, 1 harbour and 1 infantry; French defend with 1 infantry British roll AA dice in Egypt : 2/6 hits, 1.00 expected hits 2 fighters owned by the Japanese lost in Egypt Japanese roll dice for 2 battleships and 2 cruisers in Egypt, round 2 : 2/4 hits, 2.33 expected hits Japanese roll dice for 6 armour, 13 artilleries, 2 bombers, 3 fighters, 6 infantry, 2 marines, 6 mech_infantrys and 8 tactical_bombers in Egypt, round 2 : 24/46 hits, 20.17 expected hits British roll dice for 2 aaGuns, 5 armour, 5 artilleries and 2 infantry in Egypt, round 2 : 6/12 hits, 4.83 expected hits 4 tactical_bombers owned by the Japanese, 2 aaGuns owned by the British, 2 bombers owned by the Japanese, 1 infantry owned by the French, 5 artilleries owned by the British, 1 infantry owned by the British and 5 armour owned by the British lost in Egypt Japanese win, taking Egypt from British with 6 armour, 13 artilleries, 3 fighters, 6 infantry, 2 marines, 6 mech_infantrys and 4 tactical_bombers remaining. Battle score for attacker is -22 Casualties for Japanese: 2 bombers, 2 fighters and 4 tactical_bombers Casualties for British: 2 aaGuns, 5 armour, 5 artilleries and 1 infantry Casualties for French: 1 infantry Battle in Kiangsu Japanese attack with 2 artilleries, 7 infantry and 1 mech_infantry Chinese defend with 1 infantry Japanese roll dice for 2 artilleries, 7 infantry and 1 mech_infantry in Kiangsu, round 2 : 0/10 hits, 2.33 expected hits Chinese roll dice for 1 infantry in Kiangsu, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 2 artilleries, 7 infantry and 1 mech_infantry in Kiangsu, round 3 : 5/10 hits, 2.33 expected hits Chinese roll dice for 1 infantry in Kiangsu, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kiangsu Japanese win, taking Kiangsu from Chinese with 2 artilleries, 6 infantry and 1 mech_infantry remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for Chinese: 1 infantry Non Combat Move - Japanese 2 aaGuns moved from Shantung to Kiangsu 1 destroyer moved from 79 Sea Zone to 39 Sea Zone 1 transport moved from 81 Sea Zone to 80 Sea Zone 3 fighters and 4 tactical_bombers moved from Egypt to Iraq 1 fighter moved from Iraq to West India 1 fighter moved from Iraq to Russia 1 fighter moved from Iraq to Southern Italy 1 fighter moved from Iraq to Southern Italy 4 carriers and 5 submarines moved from 79 Sea Zone to 80 Sea Zone 1 submarine moved from 39 Sea Zone to 80 Sea Zone 2 submarines moved from 81 Sea Zone to 80 Sea Zone 1 destroyer moved from 81 Sea Zone to 80 Sea Zone Place Units - Japanese 1 aaGun and 2 infantry placed in West India Japanese undo move 1. 3 infantry placed in West India 1 artillery, 1 infantry and 1 mech_infantry placed in Iraq 1 aaGun and 2 infantry placed in Japan Turn Complete - Japanese Total Cost from Convoy Blockades: 18 Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 2,3,4,4,5,2,2,5 Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 4,1,6,2,3,5,6,1,3,2,1,1,2,1,6,2,2,5,4,6 Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 4,2,6,6,6,2,6,2,5,6,1,2,5 Japanese collect 19 PUs (18 lost to blockades); end with 19 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 24 PUs
Combat Hit Differential Summary :
Chinese regular : 0.33 Japanese regular : 3.83 British AA : 1.00 British regular : 1.17
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You got me. Well played! I posted the result.
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Thanks, I wasn’t sure what way it was gonna go for a long time. I thought that I might have been doomed from losing so many Germans over Moscow.
Let me know if you’d like a rematch.
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@wheatbeer I would like to switch sides and have a rematch, but I want to wait for a few weeks to get past a very busy season. I’ll PM you.
You had me on my heels for the whole game. I blundered by dividing my fleet in the Med, which did not help. And I misjudged the Japanese threat on Egypt. I thought I had plenty of defense there and I did not see the truth until too late. But it was a close, hard fought game.
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@owentoo No problem on the wait.
I prefer bidding to set sides, but I would honor the last bid I offered (Allies +22) when bidding for this match.
I was a bit surprised your counter went down to +18, but then again, I see some people going for +12 or ever lower.